1 #include "cl_minigames.qh"
3 // Draw a square in the center of the avaliable area
4 void minigame_hud_simpleboard(vector pos, vector mySize, string board_texture)
6 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")
7 draw_BorderPicture(pos - '1 1 0' * panel_bg_border,
8 panel.current_panel_bg,
9 mySize + '1 1 0' * 2 * panel_bg_border,
10 panel_bg_color, panel_bg_alpha,
11 '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));
12 drawpic(pos, board_texture, mySize, '1 1 1', panel_bg_alpha, DRAWFLAG_NORMAL);
15 // De-normalize (2D vector) v from relative coordinate inside pos mySize
16 vector minigame_hud_denormalize(vector v, vector pos, vector mySize)
18 v_x = pos_x + v_x * mySize_x;
19 v_y = pos_y + v_y * mySize_y;
22 // De-normalize (2D vector) v from relative size inside pos mySize
23 vector minigame_hud_denormalize_size(vector v, vector pos, vector mySize)
30 // Normalize (2D vector) v to relative coordinate inside pos mySize
31 vector minigame_hud_normalize(vector v, vector pos, vector mySize)
33 v_x = ( v_x - pos_x ) / mySize_x;
34 v_y = ( v_y - pos_y ) / mySize_y;
38 // Check if the mouse is inside the given area
39 bool minigame_hud_mouse_in(vector pos, vector sz)
41 return mousepos_x >= pos_x && mousepos_x < pos_x + sz_x &&
42 mousepos_y >= pos_y && mousepos_y < pos_y + sz_y ;
45 void initialize_minigames()
47 entity last_minig = world;
49 #define MINIGAME(name,nicename) \
51 minig.classname = "minigame_descriptor"; \
52 minig.netname = strzone(strtolower(#name)); \
53 minig.message = nicename; \
54 minig.minigame_hud_board = name##_hud_board; \
55 minig.minigame_hud_status = name##_hud_status; \
56 minig.minigame_event = name##_client_event; \
57 if ( !last_minig ) minigame_descriptors = minig; \
58 else last_minig.list_next = minig; \
66 string minigame_texture_skin(string skinname, string name)
68 return sprintf("gfx/hud/%s/minigames/%s", skinname, name);
70 string minigame_texture(string name)
72 string path = minigame_texture_skin(autocvar_menu_skin,name);
73 if ( precache_pic(path) == "" )
74 path = minigame_texture_skin("default", name);
78 #define FIELD(Flags, Type, Name) MSLE_CLEAN_##Type(self.Name)
79 #define MSLE_CLEAN_String(x) strunzone(x);
80 #define MSLE_CLEAN_Byte(x)
81 #define MSLE_CLEAN_Char(x)
82 #define MSLE_CLEAN_Short(x)
83 #define MSLE_CLEAN_Coord(x)
84 #define MSLE_CLEAN_Angle(x)
85 #define MSLE_CLEAN_Float(x)
86 #define MSLE_CLEAN_Vector(x)
87 #define MSLE_CLEAN_Vector2D(x)
89 #define MSLE(Name,Fields) \
90 void msle_entremove_##Name() { strunzone(self.netname); Fields }
91 MINIGAME_SIMPLELINKED_ENTITIES
95 void minigame_autoclean_entity(entity e)
97 dprint("CL Auto-cleaned: ",ftos(num_for_edict(e)), " (",e.classname,")\n");
101 void HUD_MinigameMenu_CurrentButton();
102 bool auto_close_minigamemenu;
103 void deactivate_minigame()
105 if ( !active_minigame || active_minigame != self )
107 active_minigame.minigame_event(active_minigame,"deactivate");
109 while( (e = findentity(e, owner, self)) )
110 if ( e.minigame_autoclean )
112 minigame_autoclean_entity(e);
115 minigame_self = world;
116 active_minigame = world;
118 if ( auto_close_minigamemenu )
120 HUD_MinigameMenu_Close();
121 auto_close_minigamemenu = 0;
124 HUD_MinigameMenu_CurrentButton();
127 void activate_minigame(entity minigame)
131 deactivate_minigame();
135 if ( !minigame.descriptor || minigame.classname != "minigame" )
137 dprint("Trying to activate unregistered minigame ",minigame.netname," in client\n");
141 if ( minigame == active_minigame )
144 if ( active_minigame )
146 entity olds = minigame_self;
147 deactivate_minigame();
148 minigame_self = olds;
151 if ( minigame_self.owner != minigame )
152 minigame_self = world;
153 active_minigame = minigame;
154 active_minigame.minigame_event(active_minigame,"activate");
156 if ( HUD_MinigameMenu_IsOpened() )
157 HUD_MinigameMenu_CurrentButton();
160 auto_close_minigamemenu = 1;
161 HUD_MinigameMenu_Open();
165 void minigame_player_entremove()
167 if ( self.owner == active_minigame && self.minigame_playerslot == player_localentnum )
168 deactivate_minigame();
171 vector ReadVector2D() { vector v; v_x = ReadCoord(); v_y = ReadCoord(); v_z = 0; return v; }
172 vector ReadVector() { vector v; v_x = ReadCoord(); v_y = ReadCoord(); v_z = ReadCoord(); return v; }
173 string() ReadString_Raw = #366;
174 string ReadString_Zoned() { return strzone(ReadString_Raw()); }
175 #define ReadFloat ReadCoord
176 #define ReadString ReadString_Zoned
177 #define FIELD(Flags, Type,Name) if ( sf & (Flags) ) self.Name = Read##Type();
178 #define MSLE(Name,Fields) \
179 else if ( self.classname == #Name ) { \
180 if ( sf & MINIG_SF_CREATE ) { \
181 minigame_read_owner(); \
182 self.entremove = msle_entremove_##Name; \
184 minigame_ent = self.owner; \
187 void minigame_read_owner()
189 string owner_name = ReadString_Raw();
192 self.owner = find(self.owner,netname,owner_name);
193 while ( self.owner && self.owner.classname != "minigame" );
195 dprint("Got a minigame entity without a minigame!\n");
197 void ent_read_minigame()
199 float sf = ReadByte();
200 if ( sf & MINIG_SF_CREATE )
202 self.classname = msle_classname(ReadShort());
203 self.netname = ReadString_Zoned();
206 entity minigame_ent = world;
208 if ( self.classname == "minigame" )
212 if ( sf & MINIG_SF_CREATE )
214 self.entremove = deactivate_minigame;
215 self.descriptor = minigame_get_descriptor(ReadString_Raw());
216 if ( !self.descriptor )
217 dprint("Got a minigame without a client-side descriptor!\n");
219 self.minigame_event = self.descriptor.minigame_event;
221 if ( sf & MINIG_SF_UPDATE )
222 self.minigame_flags = ReadLong();
224 else if ( self.classname == "minigame_player" )
227 if ( sf & MINIG_SF_CREATE )
229 self.entremove = minigame_player_entremove;
230 minigame_read_owner();
231 float ent = ReadLong();
232 self.minigame_playerslot = ent;
233 dprint("Player: ",GetPlayerName(ent-1),"\n");
235 activate = (ent == player_localnum+1 && self.owner && self.owner != active_minigame);
238 minigame_ent = self.owner;
240 if ( sf & MINIG_SF_UPDATE )
241 self.team = ReadByte();
245 minigame_self = self;
246 activate_minigame(self.owner);
249 MINIGAME_SIMPLELINKED_ENTITIES
252 minigame_ent.minigame_event(minigame_ent,"network_receive",self,sf);
254 if ( sf & MINIG_SF_CREATE )
256 dprint("CL Reading entity: ",ftos(num_for_edict(self)),
257 " classname:",self.classname," enttype:",ftos(self.enttype) );
258 dprint(" sf:",ftos(sf)," netname:",self.netname,"\n\n");
266 string minigame_getWrappedLine(float w, vector theFontSize, textLengthUpToWidth_widthFunction_t tw)
273 s = getWrappedLine_remaining;
277 getWrappedLine_remaining = string_null;
278 return s; // the line has no size ANYWAY, nothing would be displayed.
281 take_until = textLengthUpToWidth(s, w, theFontSize, tw);
283 if ( take_until > strlen(s) )
284 take_until = strlen(s);
286 for ( int i = 0; i < take_until; i++ )
287 if ( substring(s,i,1) == "\n" )
294 if ( take_until > 0 || skip > 0 )
296 if ( skip == 0 && take_until < strlen(s) )
298 last_word = take_until;
299 while(last_word > 0 && substring(s, last_word, 1) != " ")
302 if ( last_word != 0 )
304 take_until = last_word;
309 getWrappedLine_remaining = substring(s, take_until+skip, strlen(s) - (take_until+skip));
310 if(getWrappedLine_remaining == "")
311 getWrappedLine_remaining = string_null;
312 else if (tw("^7", theFontSize) == 0)
313 getWrappedLine_remaining = strcat(find_last_color_code(substring(s, 0, take_until)), getWrappedLine_remaining);
314 return substring(s, 0, take_until);
318 getWrappedLine_remaining = string_null;
323 vector minigame_drawstring_wrapped( float maxwidth, vector pos, string text,
324 vector fontsize, vector color, float theAlpha, int drawflags, float align )
326 getWrappedLine_remaining = text;
328 while ( getWrappedLine_remaining )
330 string line = minigame_getWrappedLine(maxwidth,fontsize,stringwidth_nocolors);
333 mypos_x = pos_x + (maxwidth - stringwidth_nocolors(line, fontsize)) * align;
334 drawstring(mypos, line, fontsize, color, theAlpha, drawflags);
335 mypos_y += fontsize_y;
342 vector minigame_drawcolorcodedstring_wrapped( float maxwidth, vector pos,
343 string text, vector fontsize, float theAlpha, int drawflags, float align )
345 getWrappedLine_remaining = text;
347 while ( getWrappedLine_remaining )
349 string line = minigame_getWrappedLine(maxwidth,fontsize,stringwidth_colors);
352 mypos_x = pos_x + (maxwidth - stringwidth_colors(line, fontsize)) * align;
353 drawcolorcodedstring(mypos, line, fontsize, theAlpha, drawflags);
354 mypos_y += fontsize_y;
361 void minigame_drawstring_trunc(float maxwidth, vector pos, string text,
362 vector fontsize, vector color, float theAlpha, int drawflags )
364 string line = textShortenToWidth(text,maxwidth,fontsize,stringwidth_nocolors);
365 drawstring(pos, line, fontsize, color, theAlpha, drawflags);
368 void minigame_drawcolorcodedstring_trunc(float maxwidth, vector pos, string text,
369 vector fontsize, float theAlpha, int drawflags )
371 string line = textShortenToWidth(text,maxwidth,fontsize,stringwidth_colors);
372 drawcolorcodedstring(pos, line, fontsize, theAlpha, drawflags);
375 void minigame_drawpic_centered( vector pos, string texture, vector sz,
376 vector color, float thealpha, int drawflags )
378 drawpic( pos-sz/2, texture, sz, color, thealpha, drawflags );
381 // Workaround because otherwise variadic arguments won't work properly
382 // It could be a bug in the compiler or in darkplaces
383 void minigame_cmd_workaround(float dummy, string...cmdargc)
386 cmd = "cmd minigame ";
388 for ( i = 0; i < cmdargc; i++ )
389 cmd = strcat(cmd,...(i,string));
390 localcmd(strcat(cmd,"\n"));
393 // Prompt the player to play in the current minigame
394 // (ie: it's their turn and they should get back to the minigame)
395 void minigame_prompt()
397 if ( active_minigame && ! HUD_MinigameMenu_IsOpened() )
399 HUD_Notify_Push(sprintf("minigames/%s/icon_notif",active_minigame.descriptor.netname),
400 _("It's your turn"), "");