1 REGISTER_MINIGAME(bd, "Bulldozer");
3 const int BD_TURN_MOVE = 0x0100; // player must move the bulldozer
4 const int BD_TURN_WIN = 0x0200; // victory
5 const int BD_TURN_LOSS = 0x0400; // they did it?!
6 const int BD_TURN_EDIT = 0x0800; // editing mode
7 const int BD_TURN_TYPE = 0x0f00; // turn type mask
9 const int BD_SF_PLAYERMOVES = MINIG_SF_CUSTOM;
12 const int BD_LET_CNT = 20;
13 const int BD_NUM_CNT = 20;
15 const int BD_TILE_SIZE = 20;
17 const int BD_TEAMS = 1;
31 const int BD_TILE_DOZER = 1;
32 const int BD_TILE_TARGET = 2;
33 const int BD_TILE_BOULDER = 3;
34 const int BD_TILE_BRICK1 = 4;
35 const int BD_TILE_BRICK2 = 5;
36 const int BD_TILE_BRICK3 = 6;
37 const int BD_TILE_BRICK4 = 7;
38 const int BD_TILE_BRICK5 = 8;
39 const int BD_TILE_BRICK6 = 9;
40 const int BD_TILE_LAST = 9;
42 string autocvar_sv_minigames_bulldozer_startlevel = "level1";
44 // find same game piece given its tile name
45 entity bd_find_piece(entity minig, string tile, bool check_target)
48 while ( ( e = findentity(e,owner,minig) ) )
49 if ( e.classname == "minigame_board_piece" && e.netname == tile && ((check_target) ? e.bd_tiletype == BD_TILE_TARGET : e.bd_tiletype != BD_TILE_TARGET) )
54 // check if the tile name is valid (15x15 grid)
55 bool bd_valid_tile(string tile)
59 int number = minigame_tile_number(tile);
60 int letter = minigame_tile_letter(tile);
61 return 0 <= number && number < BD_NUM_CNT && 0 <= letter && letter < BD_LET_CNT;
64 entity bd_find_dozer(entity minig)
67 while ( ( e = findentity(e,owner,minig) ) )
68 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
73 void bd_check_winner(entity minig)
75 int total = 0, valid = 0;
77 while ( ( e = findentity(e,owner,minig) ) )
78 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
81 if(bd_find_piece(minig, e.netname, false).bd_tiletype == BD_TILE_BOULDER)
87 minig.minigame_flags = BD_TURN_WIN;
88 minigame_server_sendflags(minig,MINIG_SF_UPDATE);
92 bool bd_canfill(int ttype)
101 case BD_TILE_BRICK1: return true;
107 bool bd_move_dozer(entity minigame, entity dozer)
109 if(!dozer.bd_dir_x && !dozer.bd_dir_y)
110 return false; // nope!
112 int myx = minigame_tile_letter(dozer.netname);
113 int myy = minigame_tile_number(dozer.netname);
115 myx += dozer.bd_dir_x;
116 myy += dozer.bd_dir_y;
118 string newpos = minigame_tile_buildname(myx, myy);
119 entity hit = bd_find_piece(minigame, newpos, false);
121 if(!bd_valid_tile(newpos))
125 switch(hit.bd_tiletype)
127 case BD_TILE_DOZER: // wtf, but let's do this incase
133 case BD_TILE_BRICK1: return false;
134 case BD_TILE_BOULDER:
137 int tx = minigame_tile_letter(hit.netname);
138 int ty = minigame_tile_number(hit.netname);
140 tx += dozer.bd_dir_x;
141 ty += dozer.bd_dir_y;
143 testpos = minigame_tile_buildname(tx, ty);
144 entity testhit = bd_find_piece(minigame, testpos, false);
146 if(!bd_valid_tile(testpos) || testhit)
149 if(hit.netname) { strunzone(hit.netname); }
150 hit.netname = strzone(testpos);
151 minigame_server_sendflags(hit,MINIG_SF_UPDATE);
156 if(dozer.netname) { strunzone(dozer.netname); }
157 dozer.netname = strzone(newpos);
163 void bd_move(entity minigame, entity player, string dir)
165 if ( minigame.minigame_flags & BD_TURN_MOVE )
168 //if ( bd_valid_tile(pos) )
169 //if ( bd_find_piece(minigame, pos, false) )
171 entity dozer = bd_find_dozer(minigame);
174 LOG_INFO("Dozer wasn't found!\n");
175 return; // should not happen... TODO: end match?
178 int dxs = 0, dys = 0;
179 string thedir = strtolower(dir);
180 if(thedir == "up" || thedir == "u") { dxs = 0; dys = 1; }
181 if(thedir == "down" || thedir == "dn" || thedir == "d") { dxs = 0; dys = -1; }
182 if(thedir == "left" || thedir == "lt" || thedir == "l") { dxs = -1; dys = 0; }
183 if(thedir == "right" || thedir == "rt" || thedir == "r") { dxs = 1; dys = 0; }
185 int dx = bound(-1, dxs, 1);
186 int dy = bound(-1, dys, 1);
192 if(bd_move_dozer(minigame, dozer))
195 bd_check_winner(minigame);
197 minigame_server_sendflags(dozer,MINIG_SF_UPDATE); // update anyway
198 minigame_server_sendflags(player,BD_SF_PLAYERMOVES);
199 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
205 void bd_editor_place(entity minigame, entity player, string pos, int thetile, string thedir)
207 if ( minigame.minigame_flags & BD_TURN_EDIT )
208 if ( pos && thetile )
210 if ( bd_valid_tile(pos) )
212 entity found_piece = bd_find_piece(minigame, pos, false);
213 entity targ = bd_find_piece(minigame, pos, true);
215 if(found_piece.bd_tiletype == BD_TILE_DOZER && thedir != "")
217 int dxs = 0, dys = 0;
218 string newdir = strtolower(thedir);
219 if(newdir == "up" || newdir == "u") { dxs = 0; dys = 1; }
220 if(newdir == "down" || newdir == "dn" || newdir == "d") { dxs = 0; dys = -1; }
221 if(newdir == "left" || newdir == "lt" || newdir == "l") { dxs = -1; dys = 0; }
222 if(newdir == "right" || newdir == "rt" || newdir == "r") { dxs = 1; dys = 0; }
224 int dx = bound(-1, dxs, 1);
225 int dy = bound(-1, dys, 1);
227 found_piece.bd_dir_x = dx;
228 found_piece.bd_dir_y = dy;
229 found_piece.bd_dir_z = 0;
230 minigame_server_sendflags(found_piece,MINIG_SF_UPDATE); // update anyway
234 entity dozer = bd_find_dozer(minigame);
235 if(dozer && thetile == BD_TILE_DOZER && pos != dozer.netname)
238 if(found_piece || (targ && thetile != BD_TILE_BOULDER))
240 entity piece = bd_find_piece(minigame, pos, false);
241 if(!piece) piece = bd_find_piece(minigame, pos, true);
245 if(piece.netname) { strunzone(piece.netname); }
247 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
251 entity piece = msle_spawn(minigame,"minigame_board_piece");
253 piece.netname = strzone(pos);
254 piece.bd_tiletype = thetile;
255 piece.bd_dir = '0 -1 0';
256 minigame_server_sendflags(piece,MINIG_SF_UPDATE);
258 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
263 void bd_do_move(entity minigame, entity player, string dir, string thetile, string thedir)
265 if(minigame.minigame_flags & BD_TURN_MOVE)
266 bd_move(minigame, player, dir);
268 if(minigame.minigame_flags & BD_TURN_EDIT)
269 bd_editor_place(minigame, player, dir, stof(thetile), thedir);
272 void bd_fill_recurse(entity minigame, entity player, int thetype, int letter, int number)
274 string pos = minigame_tile_buildname(letter,number);
275 if(!bd_valid_tile(pos))
277 if(bd_find_piece(minigame, pos, false) || bd_find_piece(minigame, pos, true))
280 bd_editor_place(minigame, player, pos, thetype, "");
282 bd_fill_recurse(minigame, player, thetype, letter - 1, number);
283 bd_fill_recurse(minigame, player, thetype, letter + 1, number);
284 bd_fill_recurse(minigame, player, thetype, letter, number - 1);
285 bd_fill_recurse(minigame, player, thetype, letter, number + 1);
288 void bd_unfill_recurse(entity minigame, entity player, int thetype, int letter, int number)
290 string pos = minigame_tile_buildname(letter,number);
291 if(!bd_valid_tile(pos))
294 entity targ = bd_find_piece(minigame, pos, true);
295 entity piece = bd_find_piece(minigame, pos, false);
297 if(targ && thetype == targ.bd_tiletype)
299 if(targ.netname) { strunzone(targ.netname); }
302 else if(piece && thetype == piece.bd_tiletype)
304 if(piece.netname) { strunzone(piece.netname); }
309 bd_unfill_recurse(minigame, player, thetype, letter - 1, number);
310 bd_unfill_recurse(minigame, player, thetype, letter + 1, number);
311 bd_unfill_recurse(minigame, player, thetype, letter, number - 1);
312 bd_unfill_recurse(minigame, player, thetype, letter, number + 1);
315 void bd_do_fill(entity minigame, entity player, string dir, string thetile)
317 if(minigame.minigame_flags & BD_TURN_EDIT)
319 int thetype = stof(thetile);
321 entity targ = bd_find_piece(minigame, dir, true);
322 entity piece = bd_find_piece(minigame, dir, false);
324 if(!bd_canfill(thetype) || (piece || targ))
328 if(targ) { killtype = targ.bd_tiletype; }
329 if(piece) { killtype = piece.bd_tiletype; }
333 int letter = minigame_tile_letter(dir);
334 int number = minigame_tile_number(dir);
335 bd_unfill_recurse(minigame, player, killtype, letter, number);
341 int letter = minigame_tile_letter(dir);
342 int number = minigame_tile_number(dir);
344 bd_fill_recurse(minigame, player, thetype, letter, number);
348 void bd_reset_moves(entity minigame)
352 for(e = minigame.minigame_players; e; e = e.list_next)
355 while( (e = findentity(e,owner,minigame)) )
356 if ( e.classname == "minigame_player" )
360 minigame_server_sendflags(e,BD_SF_PLAYERMOVES);
364 void bd_load_level(entity minigame);
365 void bd_setup_pieces(entity minigame)
368 while( (e = findentity(e, owner, minigame)) )
369 if(e.classname == "minigame_board_piece")
371 if(e.netname) { strunzone(e.netname); }
375 bd_load_level(minigame);
378 void bd_do_next_match(entity minigame, entity player)
380 minigame.minigame_flags = BD_TURN_MOVE;
381 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
383 if(minigame.bd_nextlevel && minigame.bd_nextlevel != "")
385 if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
386 minigame.bd_levelname = strzone(minigame.bd_nextlevel);
389 bd_setup_pieces(minigame);
391 bd_reset_moves(minigame);
394 void bd_set_next_match(entity minigame, string next)
396 if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
397 minigame.bd_nextlevel = strzone(next);
400 void bd_next_match(entity minigame, entity player, string next)
402 if(minigame.minigame_flags & BD_TURN_WIN)
403 bd_do_next_match(minigame, player);
404 if(minigame.minigame_flags & BD_TURN_EDIT)
405 bd_set_next_match(minigame, next);
408 // request a new match
409 void bd_restart_match(entity minigame, entity player)
411 minigame.minigame_flags = BD_TURN_MOVE;
412 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
414 bd_setup_pieces(minigame);
416 bd_reset_moves(minigame);
419 void bd_activate_editor(entity minigame, entity player)
422 if(!player.minigame_players.bd_canedit)
424 sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
429 minigame.minigame_flags = BD_TURN_EDIT;
430 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
432 bd_reset_moves(minigame);
434 bd_setup_pieces(minigame);
437 string bd_save_piece(entity minigame, entity e)
439 string bd_string = "";
441 bd_string = strcat(bd_string, "\"", e.netname, "\" ");
442 bd_string = strcat(bd_string, ftos(e.bd_tiletype), " ");
443 bd_string = strcat(bd_string, sprintf("\"%.9v\"", e.bd_dir));
448 void bd_set_nextlevel(entity minigame, string s)
452 if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
453 minigame.bd_nextlevel = strzone(argv(2));
456 entity bd_load_piece(entity minigame, string s)
458 // separate pieces between the ; symbols
459 string bd_string = s;
461 tokenize_console(bd_string);
463 entity e = msle_spawn(minigame,"minigame_board_piece");
468 e.netname = strzone(argv(argv_num)); ++argv_num;
469 e.bd_tiletype = stof(argv(argv_num)); ++argv_num;
470 e.bd_dir = stov(argv(argv_num)); ++argv_num;
472 minigame_server_sendflags(e,MINIG_SF_ALL);
477 bool bd_save_level(entity minigame)
479 if(minigame.bd_levelname && minigame.bd_levelname != "")
481 int target_count = 0, boulder_count = 0;
482 entity piece = world;
483 while((piece = findentity(piece,owner,minigame)))
484 if(piece.classname == "minigame_board_piece")
485 if(piece.bd_tiletype == BD_TILE_BOULDER)
487 else if(piece.bd_tiletype == BD_TILE_TARGET)
490 if(boulder_count != target_count)
492 LOG_INFO("Not enough targets or boulders, fix your level!\n");
496 // saves all objects to the database file
500 file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
501 file_get = fopen(file_name, FILE_WRITE);
502 fputs(file_get, strcat("// bulldozer storage \"", minigame.bd_levelname, "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S"), "\n"));
504 if(minigame.bd_nextlevel && minigame.bd_nextlevel != "" && fexists(strcat("minigames/bulldozer/storage_", minigame.bd_nextlevel, ".txt")))
505 fputs(file_get, strcat("nextlevel = \"", minigame.bd_nextlevel, "\"\n"));
508 while ( ( e = findentity(e,owner,minigame) ) )
509 if ( e.classname == "minigame_board_piece" )
511 // use a line of text for each object, listing all properties
512 fputs(file_get, strcat(bd_save_piece(minigame, e), "\n"));
522 void bd_load_level(entity minigame)
524 // loads all items from the database file
525 string file_read, file_name;
528 file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
529 file_get = fopen(file_name, FILE_READ);
532 LOG_INFO("^3BULLDOZER: ^7could not find storage file ^3", file_name, "^7, no items were loaded\n");
538 file_read = fgets(file_get);
541 if(substring(file_read, 0, 2) == "//")
543 if(substring(file_read, 0, 1) == "#")
545 if(substring(file_read, 0, 9) == "nextlevel")
547 bd_set_nextlevel(minigame, file_read);
552 e = bd_load_piece(minigame, file_read);
558 void bd_close_editor(entity minigame)
560 entity dozer = bd_find_dozer(minigame);
563 LOG_INFO("You need to place a bulldozer on the level to save it!\n");
567 if(bd_save_level(minigame))
569 minigame.minigame_flags = BD_TURN_MOVE;
570 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
574 LOG_INFO("You need to set the level name!\n");
581 // required function, handle server side events
582 int bd_server_event(entity minigame, string event, ...)
588 if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
589 minigame.bd_levelname = strzone(autocvar_sv_minigames_bulldozer_startlevel);
590 bd_setup_pieces(minigame);
591 minigame.minigame_flags = BD_TURN_MOVE;
598 while( (e = findentity(e, owner, minigame)) )
599 if(e.classname == "minigame_board_piece")
601 if(e.netname) { strunzone(e.netname); }
605 if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
606 if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
611 int pl_num = minigame_count_players(minigame);
613 if(pl_num >= BD_TEAMS) { return false; }
622 bd_do_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null), ((...(1,int)) >= 4 ? argv(3) : string_null));
625 bd_next_match(minigame,...(0,entity), ((...(1,int) >= 2 ? argv(1) : string_null)));
628 bd_restart_match(minigame,...(0,entity));
631 bd_activate_editor(minigame,...(0,entity));
634 bd_close_editor(minigame);
637 bd_do_fill(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null));
645 entity sent = ...(0,entity);
647 if ( sent.classname == "minigame_board_piece" && (sf & MINIG_SF_UPDATE) )
649 int letter = minigame_tile_letter(sent.netname);
650 int number = minigame_tile_number(sent.netname);
652 WriteByte(MSG_ENTITY,letter);
653 WriteByte(MSG_ENTITY,number);
655 WriteByte(MSG_ENTITY,sent.bd_tiletype);
657 int dx = sent.bd_dir_x;
658 int dy = sent.bd_dir_y;
661 WriteByte(MSG_ENTITY,dx);
662 WriteByte(MSG_ENTITY,dy);
664 else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
665 WriteShort(MSG_ENTITY,sent.bd_moves);
679 vector bd_boardpos; // HUD board position
680 vector bd_boardsize;// HUD board size
682 string bd_get_tile_pic(int tileid)
686 case BD_TILE_BOULDER: return "bd/boulder";
687 case BD_TILE_BRICK1: return "bd/brick1";
688 case BD_TILE_BRICK2: return "bd/brick2";
689 case BD_TILE_BRICK3: return "bd/brick3";
690 case BD_TILE_BRICK4: return "bd/brick4";
691 case BD_TILE_BRICK5: return "bd/brick5";
692 case BD_TILE_BRICK6: return "bd/brick6";
693 case BD_TILE_TARGET: return "bd/target";
694 case BD_TILE_DOZER: return "bd/dozer";
700 // Required function, draw the game board
701 void bd_hud_board(vector pos, vector mySize)
703 minigame_hud_fitsqare(pos, mySize);
705 bd_boardsize = mySize;
707 minigame_hud_simpleboard(pos,mySize,minigame_texture("bd/board"));
709 vector tile_size = minigame_hud_denormalize_size('1 1 0' / BD_TILE_SIZE,pos,mySize);
713 FOREACH_MINIGAME_ENTITY(e)
715 if ( e.classname == "minigame_board_piece" && e.bd_tiletype != BD_TILE_TARGET && e.bd_tiletype != BD_TILE_DOZER )
717 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
718 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
720 string thepiece = bd_get_tile_pic(e.bd_tiletype);
722 minigame_drawpic_centered( tile_pos,
723 minigame_texture(thepiece),
724 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
727 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET && e.bd_tiletype != BD_TILE_DOZER )
729 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
730 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
732 minigame_drawpic_centered( tile_pos,
733 minigame_texture("bd/target"),
734 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
737 if ( e.classname == "minigame_board_piece" && e.bd_tiletype != BD_TILE_TARGET && e.bd_tiletype == BD_TILE_DOZER )
739 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
740 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
742 vector thedir = e.bd_dir;
745 if(thedir_y == -1) { theang = M_PI; }
746 if(thedir_x == 1) { theang = M_PI/2; }
747 if(thedir_x == -1) { theang = M_PI*3/2; }
749 drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
750 tile_size, tile_size/2, '1 1 1',
751 panel_fg_alpha, DRAWFLAG_NORMAL );
755 FOREACH_MINIGAME_ENTITY(e)
757 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
759 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
760 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
762 minigame_drawpic_centered( tile_pos,
763 minigame_texture("bd/target"),
764 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
768 FOREACH_MINIGAME_ENTITY(e)
770 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
772 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
773 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
775 vector thedir = e.bd_dir;
778 if(thedir_y == -1) { theang = M_PI; }
779 if(thedir_x == 1) { theang = M_PI/2; }
780 if(thedir_x == -1) { theang = M_PI*3/2; }
782 drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
783 tile_size, tile_size/2, '1 1 1',
784 panel_fg_alpha, DRAWFLAG_NORMAL );
788 if(active_minigame.minigame_flags & BD_TURN_EDIT)
789 if(bd_valid_tile(bd_curr_pos))
791 entity piece = bd_find_piece(active_minigame, bd_curr_pos, false);
792 entity targ = bd_find_piece(active_minigame, bd_curr_pos, true);
793 string thepiece = ((piece || (targ && bd_curr_tile != BD_TILE_BOULDER)) ? "bd/delete" : bd_get_tile_pic(bd_curr_tile));
795 tile_pos = minigame_tile_pos(bd_curr_pos,BD_LET_CNT,BD_NUM_CNT);
796 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
797 if(bd_curr_tile == BD_TILE_DOZER)
799 drawrotpic(tile_pos, M_PI, minigame_texture("bd/dozer"),
800 tile_size, tile_size/2, '1 1 1',
801 panel_fg_alpha/2, DRAWFLAG_NORMAL );
805 minigame_drawpic_centered( tile_pos,
806 minigame_texture(thepiece),
807 tile_size, '1 1 1', panel_fg_alpha/2, DRAWFLAG_NORMAL );
811 if ( (active_minigame.minigame_flags & BD_TURN_LOSS) || (active_minigame.minigame_flags & BD_TURN_WIN) )
813 vector winfs = hud_fontsize*2;
814 string victory_text = "Game over!";
816 if(active_minigame.minigame_flags & BD_TURN_WIN)
817 victory_text = "Well done! Click 'Next Level' to continue";
819 vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
821 win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
822 sprintf("%s", victory_text),
823 winfs, 0, DRAWFLAG_NORMAL, 0.5);
825 drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE);
827 minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
828 sprintf("%s", victory_text),
829 winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
834 // Required function, draw the game status panel
835 void bd_hud_status(vector pos, vector mySize)
839 ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
840 hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
845 vector player_fontsize = hud_fontsize * 1.75;
846 ts_y = ( mySize_y - 2*player_fontsize_y ) / BD_TEAMS;
849 vector tile_size = '48 48 0';
852 drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
853 mypos_y += player_fontsize_y;
854 drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
857 FOREACH_MINIGAME_ENTITY(e)
859 if ( e.classname == "minigame_player" )
862 minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
863 GetPlayerName(e.minigame_playerslot-1),
864 player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
866 mypos_y += player_fontsize_y;
867 string thepiece = "bd/dozer";
868 if(active_minigame.minigame_flags & BD_TURN_EDIT)
869 thepiece = bd_get_tile_pic(bd_curr_tile);
871 minigame_texture(thepiece),
872 tile_size * 0.7, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
874 mypos_x += tile_size_x;
876 drawstring(mypos,ftos(e.bd_moves),tile_size,
877 '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
882 // Turn a set of flags into a help message
883 string bd_turn_to_string(int turnflags)
885 if ( turnflags & BD_TURN_LOSS )
886 return _("Better luck next time!");
888 if ( turnflags & BD_TURN_WIN )
890 return _("Tubular! Press \"Next Level\" to continue!");
892 return _("Wicked! Press \"Next Level\" to continue!");
894 if( turnflags & BD_TURN_EDIT )
895 return _("Press the space bar to change your currently selected tile");
897 if ( turnflags & BD_TURN_MOVE )
898 return _("Push the boulders onto the targets");
903 // Make the correct move
904 void bd_make_move(entity minigame, string dir)
906 if ( minigame.minigame_flags == BD_TURN_MOVE )
908 minigame_cmd("move ", dir);
912 void bd_editor_make_move(entity minigame, string dir)
914 if ( minigame.minigame_flags == BD_TURN_EDIT )
916 minigame_cmd("move ", bd_curr_pos, " ", ftos(bd_curr_tile), " ", dir);
920 void bd_editor_fill(entity minigame)
922 if ( minigame.minigame_flags == BD_TURN_EDIT )
924 minigame_cmd("fill ", bd_curr_pos, " ", ftos(bd_curr_tile));
928 void bd_set_curr_pos(string s)
931 strunzone(bd_curr_pos);
937 bool bd_normal_move(entity minigame, int themove)
942 case K_KP_RIGHTARROW:
943 bd_make_move(minigame, "r");
947 bd_make_move(minigame, "l");
951 bd_make_move(minigame, "u");
955 bd_make_move(minigame, "d");
962 bool bd_change_dozer_angle(entity minigame)
964 entity dozer = bd_find_piece(minigame, bd_curr_pos, false);
965 if(!dozer || dozer.bd_tiletype != BD_TILE_DOZER)
969 vector dir = dozer.bd_dir;
970 if(dir.x == 0 && dir.y == 0) { thedir = "r"; }
972 if(dir.x == 0 && dir.y == 1) { thedir = "r"; }
973 if(dir.x == 0 && dir.y ==-1) { thedir = "l"; }
974 if(dir.x ==-1 && dir.y == 0) { thedir = "u"; }
975 if(dir.x == 1 && dir.y == 0) { thedir = "d"; }
977 bd_editor_make_move(minigame, thedir);
981 bool bd_editor_move(entity minigame, int themove)
986 case K_KP_RIGHTARROW:
988 bd_set_curr_pos("a3");
990 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,1,0,BD_NUM_CNT,BD_LET_CNT));
995 bd_set_curr_pos("c3");
997 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,-1,0,BD_NUM_CNT,BD_LET_CNT));
1001 if ( ! bd_curr_pos )
1002 bd_set_curr_pos("a1");
1004 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,1,BD_NUM_CNT,BD_LET_CNT));
1007 case K_KP_DOWNARROW:
1008 if ( ! bd_curr_pos )
1009 bd_set_curr_pos("a3");
1011 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,-1,BD_NUM_CNT,BD_LET_CNT));
1015 bd_editor_make_move(minigame, "");
1018 if(bd_change_dozer_angle(minigame))
1021 if(bd_curr_tile > BD_TILE_LAST)
1029 // Required function, handle client events
1030 int bd_client_event(entity minigame, string event, ...)
1036 minigame.message = bd_turn_to_string(minigame.minigame_flags);
1037 bd_set_curr_pos("");
1038 bd_curr_tile = BD_TILE_BRICK1;
1043 if(minigame.minigame_flags & BD_TURN_MOVE)
1045 if(bd_normal_move(minigame, ...(0,int)))
1049 if(minigame.minigame_flags & BD_TURN_EDIT)
1051 if(bd_editor_move(minigame, ...(0,int)))
1057 case "mouse_pressed":
1059 if(minigame.minigame_flags & BD_TURN_EDIT)
1061 if(...(0,int) == K_MOUSE1)
1063 bd_editor_make_move(minigame, "");
1067 if(...(0,int) == K_MOUSE2)
1069 bd_editor_fill(minigame);
1078 if(minigame.minigame_flags & BD_TURN_EDIT)
1080 vector mouse_pos = minigame_hud_normalize(mousepos,bd_boardpos,bd_boardsize);
1081 bd_set_curr_pos(minigame_tile_name(mouse_pos,BD_LET_CNT,BD_NUM_CNT));
1082 if ( ! bd_valid_tile(bd_curr_pos) )
1083 bd_set_curr_pos("");
1087 case "network_receive":
1089 entity sent = ...(0,entity);
1090 int sf = ...(1,int);
1091 if ( sent.classname == "minigame" )
1093 if ( sf & MINIG_SF_UPDATE )
1095 sent.message = bd_turn_to_string(sent.minigame_flags);
1096 //if ( sent.minigame_flags & minigame_self.team )
1100 else if(sent.classname == "minigame_board_piece")
1102 if(sf & MINIG_SF_UPDATE)
1104 int letter = ReadByte();
1105 int number = ReadByte();
1106 if(sent.netname) { strunzone(sent.netname); }
1107 sent.netname = strzone(minigame_tile_buildname(letter, number));
1109 sent.bd_tiletype = ReadByte();
1111 int dx = ReadByte();
1112 int dy = ReadByte();
1114 if(dx == 2) dx = -1;
1115 if(dy == 2) dy = -1;
1122 else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
1123 sent.bd_moves = ReadShort(); // make this a byte when possible
1129 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Next Level"),"next");
1130 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Restart"),"restart");
1131 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Editor"),"edit");
1132 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Save"),"save");
1137 if(...(0,string) == "next")
1138 minigame_cmd("next");
1139 if(...(0,string) == "restart")
1140 minigame_cmd("restart");
1141 if(...(0,string) == "edit")
1142 minigame_cmd("edit");
1143 if(...(0,string) == "save")
1144 minigame_cmd("save");