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1 #ifdef REGISTER_MONSTER
2 REGISTER_MONSTER(
3 /* MON_##id   */ SPIDER,
4 /* functions  */ M_Spider, M_Spider_Attack,
5 /* spawnflags */ MON_FLAG_MELEE | MON_FLAG_RANGED,
6 /* mins,maxs  */ '-18 -18 -25', '18 18 30',
7 /* model      */ "spider.dpm",
8 /* netname    */ "spider",
9 /* fullname   */ _("Spider")
10 );
11
12 #else
13 #ifdef SVQC
14 float autocvar_g_monster_spider_health;
15 float autocvar_g_monster_spider_damageforcescale = 0.6;
16 float autocvar_g_monster_spider_attack_bite_damage;
17 float autocvar_g_monster_spider_attack_bite_delay;
18 float autocvar_g_monster_spider_attack_web_damagetime;
19 float autocvar_g_monster_spider_attack_web_speed;
20 float autocvar_g_monster_spider_attack_web_speed_up;
21 float autocvar_g_monster_spider_attack_web_delay;
22 float autocvar_g_monster_spider_speed_stop;
23 float autocvar_g_monster_spider_speed_run;
24 float autocvar_g_monster_spider_speed_walk;
25
26 /*
27 const float spider_anim_idle            = 0;
28 const float spider_anim_walk            = 1;
29 const float spider_anim_attack          = 2;
30 const float spider_anim_attack2         = 3;
31 */
32
33 .float spider_web_delay;
34
35 void M_Spider_Attack_Web_Explode()
36 {
37         entity e;
38         if(self)
39         {
40                 pointparticles(particleeffectnum("electro_impact"), self.origin, '0 0 0', 1);
41                 RadiusDamage(self, self.realowner, 0, 0, 25, world, world, 25, self.projectiledeathtype, world);
42
43                 for(e = findradius(self.origin, 25); e; e = e.chain) if(e != self) if(e.takedamage && e.deadflag == DEAD_NO) if(e.health > 0) if(e.monsterid != self.realowner.monsterid)
44                         e.spider_slowness = time + (autocvar_g_monster_spider_attack_web_damagetime);
45
46                 remove(self);
47         }
48 }
49
50 void M_Spider_Attack_Web_Touch()
51 {
52         PROJECTILE_TOUCH;
53
54         M_Spider_Attack_Web_Explode();
55 }
56
57 void M_Spider_Attack_Web()
58 {
59         monster_makevectors(self.enemy);
60
61         sound(self, CH_SHOTS, "weapons/electro_fire2.wav", VOL_BASE, ATTEN_NORM);
62
63         entity proj = spawn ();
64         proj.classname = "plasma";
65         proj.owner = proj.realowner = self;
66         proj.use = M_Spider_Attack_Web_Explode;
67         proj.think = adaptor_think2use_hittype_splash;
68         proj.bot_dodge = true;
69         proj.bot_dodgerating = 0;
70         proj.nextthink = time + 5;
71         PROJECTILE_MAKETRIGGER(proj);
72         proj.projectiledeathtype = DEATH_MONSTER_SPIDER;
73         setorigin(proj, CENTER_OR_VIEWOFS(self));
74
75         //proj.glow_size = 50;
76         //proj.glow_color = 45;
77         proj.movetype = MOVETYPE_BOUNCE;
78         W_SetupProjVelocity_Explicit(proj, v_forward, v_up, (autocvar_g_monster_spider_attack_web_speed), (autocvar_g_monster_spider_attack_web_speed_up), 0, 0, false);
79         proj.touch = M_Spider_Attack_Web_Touch;
80         setsize(proj, '-4 -4 -4', '4 4 4');
81         proj.takedamage = DAMAGE_NO;
82         proj.damageforcescale = 0;
83         proj.health = 500;
84         proj.event_damage = func_null;
85         proj.flags = FL_PROJECTILE;
86         proj.damagedbycontents = true;
87
88         proj.bouncefactor = 0.3;
89         proj.bouncestop = 0.05;
90         proj.missile_flags = MIF_SPLASH | MIF_ARC;
91
92         CSQCProjectile(proj, true, PROJECTILE_ELECTRO, true);
93 }
94
95 float M_Spider_Attack(float attack_type)
96 {
97         switch(attack_type)
98         {
99                 case MONSTER_ATTACK_MELEE:
100                 {
101                         return Monster_Attack_Melee(self.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? self.anim_melee : self.anim_shoot), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER, true);
102                 }
103                 case MONSTER_ATTACK_RANGED:
104                 {
105                         if(time >= self.spider_web_delay)
106                         {
107                                 setanim(self, self.anim_shoot, true, true, true);
108                                 self.attack_finished_single = time + (autocvar_g_monster_spider_attack_web_delay);
109                                 self.anim_finished = time + 1;
110                                 M_Spider_Attack_Web();
111                                 self.spider_web_delay = time + 3;
112                                 return true;
113                         }
114
115                         return false;
116                 }
117         }
118
119         return false;
120 }
121
122 void spawnfunc_monster_spider() { Monster_Spawn(MON_SPIDER); }
123 #endif // SVQC
124
125 bool M_Spider(int req)
126 {
127         switch(req)
128         {
129                 #ifdef SVQC
130                 case MR_THINK:
131                 {
132                         return true;
133                 }
134                 case MR_PAIN:
135                 {
136                         return true;
137                 }
138                 case MR_DEATH:
139                 {
140                         setanim(self, self.anim_melee, false, true, true);
141                         self.angles_x = 180;
142                         return true;
143                 }
144                 #endif
145                 #ifndef MENUQC
146                 case MR_ANIM:
147                 {
148                         vector none = '0 0 0';
149                         self.anim_walk = animfixfps(self, '1 1 1', none);
150                         self.anim_idle = animfixfps(self, '0 1 1', none);
151                         self.anim_melee = animfixfps(self, '2 1 5', none); // analyze models and set framerate
152                         self.anim_shoot = animfixfps(self, '3 1 5', none); // analyze models and set framerate
153                         self.anim_run = animfixfps(self, '1 1 1', none);
154
155                         return true;
156                 }
157                 #endif
158                 #ifdef SVQC
159                 case MR_SETUP:
160                 {
161                         if(!self.health) self.health = (autocvar_g_monster_spider_health);
162                         if(!self.speed) { self.speed = (autocvar_g_monster_spider_speed_walk); }
163                         if(!self.speed2) { self.speed2 = (autocvar_g_monster_spider_speed_run); }
164                         if(!self.stopspeed) { self.stopspeed = (autocvar_g_monster_spider_speed_stop); }
165                         if(!self.damageforcescale) { self.damageforcescale = (autocvar_g_monster_spider_damageforcescale); }
166
167                         self.monster_loot = spawnfunc_item_health_medium;
168
169                         return true;
170                 }
171                 case MR_PRECACHE:
172                 {
173                         precache_model("models/monsters/spider.dpm");
174                         precache_sound ("weapons/electro_fire2.wav");
175                         return true;
176                 }
177                 #endif
178         }
179
180         return true;
181 }
182
183 #endif // REGISTER_MONSTER