5 MODEL(MON_SPIDER, M_Model("spider.dpm"));
9 ATTRIB(Spider, spawnflags, int, MON_FLAG_MELEE | MON_FLAG_RANGED | MON_FLAG_RIDE);
10 ATTRIB(Spider, mins, vector, '-18 -18 -25');
11 ATTRIB(Spider, maxs, vector, '18 18 30');
13 ATTRIB(Spider, m_model, Model, MDL_MON_SPIDER);
15 ATTRIB(Spider, netname, string, "spider");
16 ATTRIB(Spider, monster_name, string, _("Spider"));
19 REGISTER_MONSTER(SPIDER, NEW(Spider)) {
21 this.mr_precache(this);
25 #include "../../weapons/all.qh"
27 CLASS(SpiderAttack, PortoLaunch)
28 /* flags */ ATTRIB(SpiderAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
29 /* impulse */ ATTRIB(SpiderAttack, impulse, int, 9);
30 /* refname */ ATTRIB(SpiderAttack, netname, string, "spider");
31 /* wepname */ ATTRIB(SpiderAttack, m_name, string, _("Spider attack"));
32 ENDCLASS(SpiderAttack)
33 REGISTER_WEAPON(SPIDER_ATTACK, NEW(SpiderAttack));
41 .float spider_slowness; // effect time of slowness inflicted by spiders
43 .float spider_web_delay;
45 float autocvar_g_monster_spider_attack_web_damagetime;
46 float autocvar_g_monster_spider_attack_web_speed;
47 float autocvar_g_monster_spider_attack_web_speed_up;
48 float autocvar_g_monster_spider_attack_web_delay;
50 float autocvar_g_monster_spider_attack_bite_damage;
51 float autocvar_g_monster_spider_attack_bite_delay;
53 void M_Spider_Attack_Web();
55 REGISTER_MUTATOR(spiderweb, true);
57 MUTATOR_HOOKFUNCTION(spiderweb, PlayerPhysics)
59 if (time >= self.spider_slowness)
61 PHYS_MAXSPEED(self) *= 0.5; // half speed while slow from spider
62 PHYS_MAXAIRSPEED(self) *= 0.5;
63 PHYS_AIRSPEEDLIMIT_NONQW(self) *= 0.5;
64 PHYS_AIRSTRAFEACCELERATE(self) *= 0.5;
68 MUTATOR_HOOKFUNCTION(spiderweb, MonsterMove)
70 if(time < self.spider_slowness)
72 monster_speed_run *= 0.5;
73 monster_speed_walk *= 0.5;
78 MUTATOR_HOOKFUNCTION(spiderweb, PlayerSpawn)
80 self.spider_slowness = 0;
84 MUTATOR_HOOKFUNCTION(spiderweb, MonsterSpawn)
86 self.spider_slowness = 0;
90 SOUND(SpiderAttack_FIRE, W_Sound("electro_fire"));
91 METHOD(SpiderAttack, wr_think, void(SpiderAttack thiswep, entity actor, .entity weaponentity, int fire)) {
92 bool isPlayer = IS_PLAYER(actor);
94 if ((!isPlayer && time >= actor.spider_web_delay) || weapon_prepareattack(thiswep, actor, weaponentity, false, autocvar_g_monster_spider_attack_web_delay)) {
96 actor.spider_web_delay = time + 3;
97 setanim(actor, actor.anim_shoot, true, true, true);
98 actor.attack_finished_single[0] = time + (autocvar_g_monster_spider_attack_web_delay);
99 actor.anim_finished = time + 1;
101 if (isPlayer) actor.enemy = Monster_FindTarget(actor);
102 W_SetupShot_Dir(actor, v_forward, false, 0, SND(SpiderAttack_FIRE), CH_WEAPON_B, 0);
103 if (!isPlayer) w_shotdir = normalize((actor.enemy.origin + '0 0 10') - actor.origin);
104 M_Spider_Attack_Web();
105 weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, 0, w_ready);
109 if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, true, 0.5)) {
111 actor.enemy = Monster_FindTarget(actor);
112 actor.attack_range = 60;
114 Monster_Attack_Melee(actor.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? self.anim_melee : self.anim_shoot), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER.m_id, true);
115 weapon_thinkf(actor, weaponentity, WFRAME_FIRE2, 0, w_ready);
119 float autocvar_g_monster_spider_health;
120 float autocvar_g_monster_spider_damageforcescale = 0.6;
121 float autocvar_g_monster_spider_speed_stop;
122 float autocvar_g_monster_spider_speed_run;
123 float autocvar_g_monster_spider_speed_walk;
126 const float spider_anim_idle = 0;
127 const float spider_anim_walk = 1;
128 const float spider_anim_attack = 2;
129 const float spider_anim_attack2 = 3;
132 void M_Spider_Attack_Web_Explode()
137 Send_Effect(EFFECT_ELECTRO_IMPACT, self.origin, '0 0 0', 1);
138 RadiusDamage(self, self.realowner, 0, 0, 25, world, world, 25, self.projectiledeathtype, world);
140 for(e = findradius(self.origin, 25); e; e = e.chain) if(e != self) if(e.takedamage && e.deadflag == DEAD_NO) if(e.health > 0) if(e.monsterid != MON_SPIDER.monsterid)
141 e.spider_slowness = time + (autocvar_g_monster_spider_attack_web_damagetime);
147 void M_Spider_Attack_Web_Touch()
151 M_Spider_Attack_Web_Explode();
154 void adaptor_think2use_hittype_splash();
156 void M_Spider_Attack_Web()
158 monster_makevectors(self.enemy);
160 sound(self, CH_SHOTS, SND_ELECTRO_FIRE2, VOL_BASE, ATTEN_NORM);
162 entity proj = new(plasma);
163 proj.owner = proj.realowner = self;
164 proj.use = M_Spider_Attack_Web_Explode;
165 proj.think = adaptor_think2use_hittype_splash;
166 proj.bot_dodge = true;
167 proj.bot_dodgerating = 0;
168 proj.nextthink = time + 5;
169 PROJECTILE_MAKETRIGGER(proj);
170 proj.projectiledeathtype = DEATH_MONSTER_SPIDER.m_id;
171 setorigin(proj, CENTER_OR_VIEWOFS(self));
173 //proj.glow_size = 50;
174 //proj.glow_color = 45;
175 proj.movetype = MOVETYPE_BOUNCE;
176 W_SetupProjVelocity_Explicit(proj, v_forward, v_up, (autocvar_g_monster_spider_attack_web_speed), (autocvar_g_monster_spider_attack_web_speed_up), 0, 0, false);
177 proj.touch = M_Spider_Attack_Web_Touch;
178 setsize(proj, '-4 -4 -4', '4 4 4');
179 proj.takedamage = DAMAGE_NO;
180 proj.damageforcescale = 0;
182 proj.event_damage = func_null;
183 proj.flags = FL_PROJECTILE;
184 proj.damagedbycontents = true;
186 proj.bouncefactor = 0.3;
187 proj.bouncestop = 0.05;
188 proj.missile_flags = MIF_SPLASH | MIF_ARC;
190 CSQCProjectile(proj, true, PROJECTILE_ELECTRO, true);
193 bool M_Spider_Attack(int attack_type, entity targ)
195 .entity weaponentity = weaponentities[0];
198 Weapon wep = WEP_SPIDER_ATTACK;
199 case MONSTER_ATTACK_MELEE:
201 wep.wr_think(wep, self, weaponentity, 2);
204 case MONSTER_ATTACK_RANGED:
206 wep.wr_think(wep, self, weaponentity, 1);
214 spawnfunc(monster_spider) { Monster_Spawn(MON_SPIDER.monsterid); }
218 METHOD(Spider, mr_think, bool(Spider thismon))
222 METHOD(Spider, mr_pain, bool(Spider thismon))
226 METHOD(Spider, mr_death, bool(Spider thismon))
229 setanim(self, self.anim_melee, false, true, true);
235 METHOD(Spider, mr_anim, bool(Spider thismon))
238 vector none = '0 0 0';
239 self.anim_walk = animfixfps(self, '1 1 1', none);
240 self.anim_idle = animfixfps(self, '0 1 1', none);
241 self.anim_melee = animfixfps(self, '2 1 5', none); // analyze models and set framerate
242 self.anim_shoot = animfixfps(self, '3 1 5', none); // analyze models and set framerate
243 self.anim_run = animfixfps(self, '1 1 1', none);
249 spawnfunc(item_health_medium);
250 METHOD(Spider, mr_setup, bool(Spider thismon))
253 if(!self.health) self.health = (autocvar_g_monster_spider_health);
254 if(!self.speed) { self.speed = (autocvar_g_monster_spider_speed_walk); }
255 if(!self.speed2) { self.speed2 = (autocvar_g_monster_spider_speed_run); }
256 if(!self.stopspeed) { self.stopspeed = (autocvar_g_monster_spider_speed_stop); }
257 if(!self.damageforcescale) { self.damageforcescale = (autocvar_g_monster_spider_damageforcescale); }
259 self.monster_loot = spawnfunc_item_health_medium;
260 self.monster_attackfunc = M_Spider_Attack;
264 METHOD(Spider, mr_precache, bool(Spider thismon))