5 MODEL(MON_SPIDER, "models/monsters/spider.dpm");
9 ATTRIB(Spider, spawnflags, int, MON_FLAG_MELEE | MON_FLAG_RANGED | MON_FLAG_RIDE);
10 ATTRIB(Spider, mins, vector, '-18 -18 -25');
11 ATTRIB(Spider, maxs, vector, '18 18 30');
13 ATTRIB(Spider, m_model, Model, MDL_MON_SPIDER);
15 ATTRIB(Spider, netname, string, "spider");
16 ATTRIB(Spider, monster_name, string, _("Spider"));
19 REGISTER_MONSTER(SPIDER, NEW(Spider)) {
21 MON_ACTION(this, MR_PRECACHE);
30 float autocvar_g_monster_spider_health;
31 float autocvar_g_monster_spider_damageforcescale = 0.6;
32 float autocvar_g_monster_spider_attack_bite_damage;
33 float autocvar_g_monster_spider_attack_bite_delay;
34 float autocvar_g_monster_spider_attack_web_damagetime;
35 float autocvar_g_monster_spider_attack_web_speed;
36 float autocvar_g_monster_spider_attack_web_speed_up;
37 float autocvar_g_monster_spider_attack_web_delay;
38 float autocvar_g_monster_spider_speed_stop;
39 float autocvar_g_monster_spider_speed_run;
40 float autocvar_g_monster_spider_speed_walk;
43 const float spider_anim_idle = 0;
44 const float spider_anim_walk = 1;
45 const float spider_anim_attack = 2;
46 const float spider_anim_attack2 = 3;
49 .float spider_web_delay;
51 void M_Spider_Attack_Web_Explode()
56 Send_Effect(EFFECT_ELECTRO_IMPACT, self.origin, '0 0 0', 1);
57 RadiusDamage(self, self.realowner, 0, 0, 25, world, world, 25, self.projectiledeathtype, world);
59 for(e = findradius(self.origin, 25); e; e = e.chain) if(e != self) if(e.takedamage && e.deadflag == DEAD_NO) if(e.health > 0) if(e.monsterid != MON_SPIDER.monsterid)
60 e.spider_slowness = time + (autocvar_g_monster_spider_attack_web_damagetime);
66 void M_Spider_Attack_Web_Touch()
70 M_Spider_Attack_Web_Explode();
73 void M_Spider_Attack_Web()
75 monster_makevectors(self.enemy);
77 sound(self, CH_SHOTS, SND_ELECTRO_FIRE2, VOL_BASE, ATTEN_NORM);
79 entity proj = spawn ();
80 proj.classname = "plasma";
81 proj.owner = proj.realowner = self;
82 proj.use = M_Spider_Attack_Web_Explode;
83 proj.think = adaptor_think2use_hittype_splash;
84 proj.bot_dodge = true;
85 proj.bot_dodgerating = 0;
86 proj.nextthink = time + 5;
87 PROJECTILE_MAKETRIGGER(proj);
88 proj.projectiledeathtype = DEATH_MONSTER_SPIDER;
89 setorigin(proj, CENTER_OR_VIEWOFS(self));
91 //proj.glow_size = 50;
92 //proj.glow_color = 45;
93 proj.movetype = MOVETYPE_BOUNCE;
94 W_SetupProjVelocity_Explicit(proj, v_forward, v_up, (autocvar_g_monster_spider_attack_web_speed), (autocvar_g_monster_spider_attack_web_speed_up), 0, 0, false);
95 proj.touch = M_Spider_Attack_Web_Touch;
96 setsize(proj, '-4 -4 -4', '4 4 4');
97 proj.takedamage = DAMAGE_NO;
98 proj.damageforcescale = 0;
100 proj.event_damage = func_null;
101 proj.flags = FL_PROJECTILE;
102 proj.damagedbycontents = true;
104 proj.bouncefactor = 0.3;
105 proj.bouncestop = 0.05;
106 proj.missile_flags = MIF_SPLASH | MIF_ARC;
108 CSQCProjectile(proj, true, PROJECTILE_ELECTRO, true);
111 bool M_Spider_Attack(int attack_type)
115 case MONSTER_ATTACK_MELEE:
117 return Monster_Attack_Melee(self.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? self.anim_melee : self.anim_shoot), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER, true);
119 case MONSTER_ATTACK_RANGED:
121 if(time >= self.spider_web_delay)
123 setanim(self, self.anim_shoot, true, true, true);
124 self.attack_finished_single = time + (autocvar_g_monster_spider_attack_web_delay);
125 self.anim_finished = time + 1;
126 M_Spider_Attack_Web();
127 self.spider_web_delay = time + 3;
138 void spawnfunc_monster_spider() { Monster_Spawn(MON_SPIDER.monsterid); }
142 METHOD(Spider, mr_think, bool(Spider thismon))
146 METHOD(Spider, mr_pain, bool(Spider thismon))
150 METHOD(Spider, mr_death, bool(Spider thismon))
153 setanim(self, self.anim_melee, false, true, true);
159 METHOD(Spider, mr_anim, bool(Spider thismon))
162 vector none = '0 0 0';
163 self.anim_walk = animfixfps(self, '1 1 1', none);
164 self.anim_idle = animfixfps(self, '0 1 1', none);
165 self.anim_melee = animfixfps(self, '2 1 5', none); // analyze models and set framerate
166 self.anim_shoot = animfixfps(self, '3 1 5', none); // analyze models and set framerate
167 self.anim_run = animfixfps(self, '1 1 1', none);
173 METHOD(Spider, mr_setup, bool(Spider thismon))
176 if(!self.health) self.health = (autocvar_g_monster_spider_health);
177 if(!self.speed) { self.speed = (autocvar_g_monster_spider_speed_walk); }
178 if(!self.speed2) { self.speed2 = (autocvar_g_monster_spider_speed_run); }
179 if(!self.stopspeed) { self.stopspeed = (autocvar_g_monster_spider_speed_stop); }
180 if(!self.damageforcescale) { self.damageforcescale = (autocvar_g_monster_spider_damageforcescale); }
182 self.monster_loot = spawnfunc_item_health_medium;
183 self.monster_attackfunc = M_Spider_Attack;
187 METHOD(Spider, mr_precache, bool(Spider thismon))