5 MODEL(MON_WYVERN, "models/monsters/wizard.mdl");
9 ATTRIB(Wyvern, spawnflags, int, MONSTER_TYPE_FLY | MONSTER_SIZE_BROKEN | MON_FLAG_RANGED | MON_FLAG_RIDE);
10 ATTRIB(Wyvern, mins, vector, '-20 -20 -58');
11 ATTRIB(Wyvern, maxs, vector, '20 20 20');
13 ATTRIB(Wyvern, m_model, Model, MDL_MON_WYVERN);
15 ATTRIB(Wyvern, netname, string, "wyvern");
16 ATTRIB(Wyvern, monster_name, string, _("Wyvern"));
19 REGISTER_MONSTER(WYVERN, NEW(Wyvern)) {
21 MON_ACTION(this, MR_PRECACHE);
30 float autocvar_g_monster_wyvern_health;
31 float autocvar_g_monster_wyvern_damageforcescale = 0.6;
32 float autocvar_g_monster_wyvern_attack_fireball_damage;
33 float autocvar_g_monster_wyvern_attack_fireball_edgedamage;
34 float autocvar_g_monster_wyvern_attack_fireball_damagetime;
35 float autocvar_g_monster_wyvern_attack_fireball_force;
36 float autocvar_g_monster_wyvern_attack_fireball_radius;
37 float autocvar_g_monster_wyvern_attack_fireball_speed;
38 float autocvar_g_monster_wyvern_speed_stop;
39 float autocvar_g_monster_wyvern_speed_run;
40 float autocvar_g_monster_wyvern_speed_walk;
43 const float wyvern_anim_hover = 0;
44 const float wyvern_anim_fly = 1;
45 const float wyvern_anim_magic = 2;
46 const float wyvern_anim_pain = 3;
47 const float wyvern_anim_death = 4;
50 void M_Wyvern_Attack_Fireball_Explode()
55 Send_Effect(EFFECT_FIREBALL_EXPLODE, self.origin, '0 0 0', 1);
57 RadiusDamage(self, self.realowner, (autocvar_g_monster_wyvern_attack_fireball_damage), (autocvar_g_monster_wyvern_attack_fireball_edgedamage), (autocvar_g_monster_wyvern_attack_fireball_force), world, world, (autocvar_g_monster_wyvern_attack_fireball_radius), self.projectiledeathtype, world);
59 for(e = world; (e = findfloat(e, takedamage, DAMAGE_AIM)); ) if(vlen(e.origin - self.origin) <= (autocvar_g_monster_wyvern_attack_fireball_radius))
60 Fire_AddDamage(e, self, 5 * MONSTER_SKILLMOD(self), (autocvar_g_monster_wyvern_attack_fireball_damagetime), self.projectiledeathtype);
66 void M_Wyvern_Attack_Fireball_Touch()
70 M_Wyvern_Attack_Fireball_Explode();
73 void M_Wyvern_Attack_Fireball()
75 entity missile = spawn();
76 vector dir = normalize((self.enemy.origin + '0 0 10') - self.origin);
78 monster_makevectors(self.enemy);
80 missile.owner = missile.realowner = self;
81 missile.solid = SOLID_TRIGGER;
82 missile.movetype = MOVETYPE_FLYMISSILE;
83 missile.projectiledeathtype = DEATH_MONSTER_WYVERN;
84 setsize(missile, '-6 -6 -6', '6 6 6');
85 setorigin(missile, self.origin + self.view_ofs + v_forward * 14);
86 missile.flags = FL_PROJECTILE;
87 missile.velocity = dir * (autocvar_g_monster_wyvern_attack_fireball_speed);
88 missile.avelocity = '300 300 300';
89 missile.nextthink = time + 5;
90 missile.think = M_Wyvern_Attack_Fireball_Explode;
91 missile.enemy = self.enemy;
92 missile.touch = M_Wyvern_Attack_Fireball_Touch;
93 CSQCProjectile(missile, true, PROJECTILE_FIREMINE, true);
96 float M_Wyvern_Attack(float attack_type)
100 case MONSTER_ATTACK_MELEE:
101 case MONSTER_ATTACK_RANGED:
103 self.attack_finished_single = time + 1.2;
104 self.anim_finished = time + 1.2;
106 M_Wyvern_Attack_Fireball();
115 void spawnfunc_monster_wyvern() { Monster_Spawn(MON_WYVERN.monsterid); }
119 METHOD(Wyvern, mr_think, bool(Wyvern thismon))
123 METHOD(Wyvern, mr_pain, bool(Wyvern thismon))
126 self.pain_finished = time + 0.5;
127 setanim(self, self.anim_pain1, true, true, false);
130 METHOD(Wyvern, mr_death, bool(Wyvern thismon))
133 setanim(self, self.anim_die1, false, true, true);
134 self.velocity_x = -200 + 400 * random();
135 self.velocity_y = -200 + 400 * random();
136 self.velocity_z = 100 + 100 * random();
141 METHOD(Wyvern, mr_anim, bool(Wyvern thismon))
144 vector none = '0 0 0';
145 self.anim_die1 = animfixfps(self, '4 1 0.5', none); // 2 seconds
146 self.anim_walk = animfixfps(self, '1 1 1', none);
147 self.anim_idle = animfixfps(self, '0 1 1', none);
148 self.anim_pain1 = animfixfps(self, '3 1 2', none); // 0.5 seconds
149 self.anim_shoot = animfixfps(self, '2 1 5', none); // analyze models and set framerate
150 self.anim_run = animfixfps(self, '1 1 1', none);
156 METHOD(Wyvern, mr_setup, bool(Wyvern thismon))
159 if(!self.health) self.health = (autocvar_g_monster_wyvern_health);
160 if(!self.speed) { self.speed = (autocvar_g_monster_wyvern_speed_walk); }
161 if(!self.speed2) { self.speed2 = (autocvar_g_monster_wyvern_speed_run); }
162 if(!self.stopspeed) { self.stopspeed = (autocvar_g_monster_wyvern_speed_stop); }
163 if(!self.damageforcescale) { self.damageforcescale = (autocvar_g_monster_wyvern_damageforcescale); }
165 self.monster_loot = spawnfunc_item_cells;
166 self.monster_attackfunc = M_Wyvern_Attack;
170 METHOD(Wyvern, mr_precache, bool(Wyvern thismon))