5 MODEL(MON_WYVERN, "models/monsters/wizard.mdl");
9 ATTRIB(Wyvern, spawnflags, int, MONSTER_TYPE_FLY | MONSTER_SIZE_BROKEN | MON_FLAG_RANGED | MON_FLAG_RIDE);
10 ATTRIB(Wyvern, mins, vector, '-20 -20 -58');
11 ATTRIB(Wyvern, maxs, vector, '20 20 20');
13 ATTRIB(Wyvern, m_model, Model, MDL_MON_WYVERN);
15 ATTRIB(Wyvern, netname, string, "wyvern");
16 ATTRIB(Wyvern, monster_name, string, _("Wyvern"));
19 REGISTER_MONSTER(WYVERN, NEW(Wyvern)) {
21 MON_ACTION(this, MR_PRECACHE);
25 #include "../../weapons/all.qh"
27 CLASS(WyvernAttack, PortoLaunch)
28 /* flags */ ATTRIB(WyvernAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN);
29 /* impulse */ ATTRIB(WyvernAttack, impulse, int, 9);
30 /* refname */ ATTRIB(WyvernAttack, netname, string, "wyvern");
31 /* wepname */ ATTRIB(WyvernAttack, message, string, _("Wyvern attack"));
32 ENDCLASS(WyvernAttack)
33 REGISTER_WEAPON(WYVERN_ATTACK, NEW(WyvernAttack));
41 float autocvar_g_monster_wyvern_attack_fireball_damage;
42 float autocvar_g_monster_wyvern_attack_fireball_edgedamage;
43 float autocvar_g_monster_wyvern_attack_fireball_damagetime;
44 float autocvar_g_monster_wyvern_attack_fireball_force;
45 float autocvar_g_monster_wyvern_attack_fireball_radius;
46 float autocvar_g_monster_wyvern_attack_fireball_speed;
48 void M_Wyvern_Attack_Fireball_Explode();
49 void M_Wyvern_Attack_Fireball_Touch();
51 METHOD(WyvernAttack, wr_think, void(WyvernAttack thiswep, bool fire1, bool fire2)) {
55 if (time > self.attack_finished_single || weapon_prepareattack(false, 1.2)) {
56 if (IS_PLAYER(self)) W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
57 if (IS_MONSTER(self)) {
58 self.attack_finished_single = time + 1.2;
59 self.anim_finished = time + 1.2;
60 monster_makevectors(self.enemy);
63 entity missile = spawn();
64 missile.owner = missile.realowner = self;
65 missile.solid = SOLID_TRIGGER;
66 missile.movetype = MOVETYPE_FLYMISSILE;
67 missile.projectiledeathtype = DEATH_MONSTER_WYVERN;
68 setsize(missile, '-6 -6 -6', '6 6 6');
69 setorigin(missile, self.origin + self.view_ofs + v_forward * 14);
70 missile.flags = FL_PROJECTILE;
71 missile.velocity = w_shotdir * (autocvar_g_monster_wyvern_attack_fireball_speed);
72 missile.avelocity = '300 300 300';
73 missile.nextthink = time + 5;
74 missile.think = M_Wyvern_Attack_Fireball_Explode;
75 missile.touch = M_Wyvern_Attack_Fireball_Touch;
76 CSQCProjectile(missile, true, PROJECTILE_FIREMINE, true);
78 weapon_thinkf(WFRAME_FIRE1, 0, w_ready);
82 METHOD(WyvernAttack, wr_checkammo1, bool(WyvernAttack thiswep)) {
86 float autocvar_g_monster_wyvern_health;
87 float autocvar_g_monster_wyvern_damageforcescale = 0.6;
88 float autocvar_g_monster_wyvern_speed_stop;
89 float autocvar_g_monster_wyvern_speed_run;
90 float autocvar_g_monster_wyvern_speed_walk;
93 const float wyvern_anim_hover = 0;
94 const float wyvern_anim_fly = 1;
95 const float wyvern_anim_magic = 2;
96 const float wyvern_anim_pain = 3;
97 const float wyvern_anim_death = 4;
100 void M_Wyvern_Attack_Fireball_Explode()
103 Send_Effect(EFFECT_FIREBALL_EXPLODE, self.origin, '0 0 0', 1);
105 entity owner = self.realowner;
107 RadiusDamage(self, owner, autocvar_g_monster_wyvern_attack_fireball_damage, autocvar_g_monster_wyvern_attack_fireball_edgedamage, autocvar_g_monster_wyvern_attack_fireball_force, world, world, autocvar_g_monster_wyvern_attack_fireball_radius, self.projectiledeathtype, world);
109 for (entity e = world; (e = findfloat(e, takedamage, DAMAGE_AIM)); )
110 if (vlen(e.origin - self.origin) <= (autocvar_g_monster_wyvern_attack_fireball_radius))
111 Fire_AddDamage(e, owner, 5 * MONSTER_SKILLMOD(owner), (autocvar_g_monster_wyvern_attack_fireball_damagetime), self.projectiledeathtype);
116 void M_Wyvern_Attack_Fireball_Touch()
120 M_Wyvern_Attack_Fireball_Explode();
123 float M_Wyvern_Attack(float attack_type, entity targ)
128 case MONSTER_ATTACK_MELEE:
129 case MONSTER_ATTACK_RANGED:
131 w_shotdir = normalize((self.enemy.origin + '0 0 10') - self.origin);
132 Weapon wep = WEP_WYVERN_ATTACK;
133 wep.wr_think(wep, true, false);
141 void spawnfunc_monster_wyvern() { Monster_Spawn(MON_WYVERN.monsterid); }
145 METHOD(Wyvern, mr_think, bool(Wyvern thismon))
149 METHOD(Wyvern, mr_pain, bool(Wyvern thismon))
152 self.pain_finished = time + 0.5;
153 setanim(self, self.anim_pain1, true, true, false);
156 METHOD(Wyvern, mr_death, bool(Wyvern thismon))
159 setanim(self, self.anim_die1, false, true, true);
160 self.velocity_x = -200 + 400 * random();
161 self.velocity_y = -200 + 400 * random();
162 self.velocity_z = 100 + 100 * random();
167 METHOD(Wyvern, mr_anim, bool(Wyvern thismon))
170 vector none = '0 0 0';
171 self.anim_die1 = animfixfps(self, '4 1 0.5', none); // 2 seconds
172 self.anim_walk = animfixfps(self, '1 1 1', none);
173 self.anim_idle = animfixfps(self, '0 1 1', none);
174 self.anim_pain1 = animfixfps(self, '3 1 2', none); // 0.5 seconds
175 self.anim_shoot = animfixfps(self, '2 1 5', none); // analyze models and set framerate
176 self.anim_run = animfixfps(self, '1 1 1', none);
182 METHOD(Wyvern, mr_setup, bool(Wyvern thismon))
185 if(!self.health) self.health = (autocvar_g_monster_wyvern_health);
186 if(!self.speed) { self.speed = (autocvar_g_monster_wyvern_speed_walk); }
187 if(!self.speed2) { self.speed2 = (autocvar_g_monster_wyvern_speed_run); }
188 if(!self.stopspeed) { self.stopspeed = (autocvar_g_monster_wyvern_speed_stop); }
189 if(!self.damageforcescale) { self.damageforcescale = (autocvar_g_monster_wyvern_damageforcescale); }
191 self.monster_loot = spawnfunc_item_cells;
192 self.monster_attackfunc = M_Wyvern_Attack;
196 METHOD(Wyvern, mr_precache, bool(Wyvern thismon))