6 MODEL(MON_WYVERN, M_Model("dragon.dpm"));
10 ATTRIB(Wyvern, spawnflags, int, MONSTER_TYPE_FLY | MON_FLAG_RANGED | MON_FLAG_RIDE);
11 ATTRIB(Wyvern, m_mins, vector, '-30 -30 -48');
12 ATTRIB(Wyvern, m_maxs, vector, '30 30 30');
14 ATTRIB(Wyvern, m_model, Model, MDL_MON_WYVERN);
16 ATTRIB(Wyvern, netname, string, "wyvern");
17 ATTRIB(Wyvern, monster_name, string, _("Wyvern"));
20 REGISTER_MONSTER(WYVERN, NEW(Wyvern));
22 #include <common/weapons/_all.qh>
24 CLASS(WyvernAttack, PortoLaunch)
25 /* flags */ ATTRIB(WyvernAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK);
26 /* impulse */ ATTRIB(WyvernAttack, impulse, int, 9);
27 /* refname */ ATTRIB(WyvernAttack, netname, string, "wyvern");
28 /* wepname */ ATTRIB(WyvernAttack, m_name, string, _("Wyvern attack"));
29 ENDCLASS(WyvernAttack)
30 REGISTER_WEAPON(WYVERN_ATTACK, NEW(WyvernAttack));