2 #define MR_SETUP 1 // (SERVER) setup monster data
3 #define MR_THINK 2 // (SERVER) logic to run every frame
4 #define MR_DEATH 3 // (BOTH) called when monster dies
5 #define MR_INIT 4 // (BOTH) precaches models/sounds used by this monster
6 #define MR_CONFIG 5 // (ALL)
9 entity get_monsterinfo(float id);
11 // special spawn flags
12 const float MONSTER_RESPAWN_DEATHPOINT = 16; // re-spawn where we died
13 const float MONSTER_TYPE_FLY = 32;
14 const float MONSTER_TYPE_SWIM = 64;
15 const float MONSTER_SIZE_BROKEN = 128; // TODO: remove when bad models are replaced
16 const float MON_FLAG_SUPERMONSTER = 256; // incredibly powerful monster
17 const float MON_FLAG_RANGED = 512; // monster shoots projectiles
18 const float MON_FLAG_MELEE = 1024;
20 // entity properties of monsterinfo:
21 .float monsterid; // MON_...
22 .string netname; // short name
23 .string monster_name; // human readable name
24 .float(float) monster_func; // m_...
25 .string mdl; // currently a copy of the model
26 .string model; // full name of model
31 .float anim_start_time;
40 float MSF_FULL_UPDATE = 16777215;
43 // other useful macros
44 #define MON_ACTION(monstertype,mrequest) (get_monsterinfo(monstertype)).monster_func(mrequest)
45 #define M_NAME(monstertype) (get_monsterinfo(monstertype)).monster_name
47 // =====================
48 // Monster Registration
49 // =====================
51 float m_null(float dummy);
52 void register_monster(float id, float(float) func, float monsterflags, vector min_s, vector max_s, string modelname, string shortname, string mname);
53 void register_monsters_done();
55 const float MON_MAXCOUNT = 24;
60 #define REGISTER_MONSTER_2(id,func,monsterflags,min_s,max_s,modelname,shortname,mname) \
63 void RegisterMonsters_##id() \
65 MON_LAST = (id = MON_FIRST + MON_COUNT); \
67 register_monster(id,func,monsterflags,min_s,max_s,modelname,shortname,mname); \
69 ACCUMULATE_FUNCTION(RegisterMonsters, RegisterMonsters_##id)
70 #define REGISTER_MONSTER(id,func,monsterflags,min_s,max_s,modelname,shortname,mname) \
71 REGISTER_MONSTER_2(MON_##id,func,monsterflags,min_s,max_s,modelname,shortname,mname)
73 #define MON_DUPECHECK(dupecheck,cvar) \
78 #error DUPLICATE MONSTER CVAR: cvar \
81 #define MON_ADD_CVAR(monster,name) \
82 MON_DUPECHECK(MON_CVAR_##monster##_##name, autocvar_g_monster_##monster##_##name)
84 #define MON_CVAR(monster,name) autocvar_g_monster_##monster##_##name
89 #undef REGISTER_MONSTER
90 ACCUMULATE_FUNCTION(RegisterMonsters, register_monsters_done)