1 // =========================
2 // SVQC Monster Properties
3 // =========================
6 void monster_dropitem()
8 if(!self.candrop || !self.monster_loot)
11 vector org = self.origin + ((self.mins + self.maxs) * 0.5);
12 entity e = spawn(), oldself = self;
14 e.monster_loot = self.monster_loot;
17 MUTATOR_CALLHOOK(MonsterDropItem);
20 if(e && e.monster_loot)
26 e.movetype = MOVETYPE_TOSS;
29 e.velocity = randomvec() * 175 + '0 0 325';
30 e.item_spawnshieldtime = time + 0.7;
31 e.classname = "droppedweapon"; // use weapon handling to remove it on touch
32 SUB_SetFade(e, time + autocvar_g_monsters_drop_time, 1);
37 float Monster_SkillModifier()
39 float t = 0.5+self.monster_skill*((1.2-0.3)/10);
44 float monster_isvalidtarget (entity targ, entity ent)
47 return FALSE; // someone doesn't exist
50 return FALSE; // don't attack ourselves
52 //traceline(ent.origin, targ.origin, MOVE_NORMAL, ent);
54 //if(trace_ent != targ)
57 if(targ.vehicle_flags & VHF_ISVEHICLE)
58 if(!((get_monsterinfo(ent.monsterid)).spawnflags & MON_FLAG_RANGED))
59 return FALSE; // melee attacks are useless against vehicles
61 if(time < game_starttime)
62 return FALSE; // monsters do nothing before the match has started
64 if(targ.takedamage == DAMAGE_NO)
65 return FALSE; // enemy can't be damaged
67 if(targ.items & IT_INVISIBILITY)
68 return FALSE; // enemy is invisible
70 if(substring(targ.classname, 0, 10) == "onslaught_")
71 return FALSE; // don't attack onslaught targets
73 if(IS_SPEC(targ) || IS_OBSERVER(targ))
74 return FALSE; // enemy is a spectator
76 if(!(targ.vehicle_flags & VHF_ISVEHICLE))
77 if(targ.deadflag != DEAD_NO || ent.deadflag != DEAD_NO || targ.health <= 0 || ent.health <= 0)
78 return FALSE; // enemy/self is dead
80 if(ent.monster_owner == targ)
81 return FALSE; // don't attack our master
83 if(targ.monster_owner == ent)
84 return FALSE; // don't attack our pet
86 if(!(targ.vehicle_flags & VHF_ISVEHICLE))
87 if(targ.flags & FL_NOTARGET)
88 return FALSE; // enemy can't be targeted
90 if(!autocvar_g_monsters_typefrag)
92 return FALSE; // no typefragging!
94 if(SAME_TEAM(targ, ent))
95 return FALSE; // enemy is on our team
97 if (targ.freezetag_frozen)
98 return FALSE; // ignore frozen
100 if(autocvar_g_monsters_target_infront || (ent.spawnflags & MONSTERFLAG_INFRONT))
101 if(ent.enemy != targ)
105 makevectors (ent.angles);
106 dot = normalize (targ.origin - ent.origin) * v_forward;
115 entity FindTarget (entity ent)
117 if(MUTATOR_CALLHOOK(MonsterFindTarget)) { return ent.enemy; } // Handled by a mutator
119 entity head, closest_target = world;
120 head = findradius(ent.origin, ent.target_range);
121 //head = WarpZone_FindRadius(ent.origin, ent.target_range, TRUE);
123 while(head) // find the closest acceptable target to pass to
125 if(head.monster_attack)
126 if(monster_isvalidtarget(head, ent))
128 // if it's a player, use the view origin as reference (stolen from RadiusDamage functions in g_damage.qc)
129 vector head_center = CENTER_OR_VIEWOFS(head);
130 //vector head_center = WarpZone_UnTransformOrigin(head, CENTER_OR_VIEWOFS(head));
131 vector ent_center = CENTER_OR_VIEWOFS(ent);
133 traceline(ent_center, head_center, MOVE_NORMAL, ent);
135 if(trace_ent == head)
138 vector closest_target_center = CENTER_OR_VIEWOFS(closest_target);
139 //vector closest_target_center = WarpZone_UnTransformOrigin(closest_target, CENTER_OR_VIEWOFS(closest_target));
140 if(vlen(ent_center - head_center) < vlen(ent_center - closest_target_center))
141 { closest_target = head; }
143 else { closest_target = head; }
149 return closest_target;
157 if(self.enemy != other)
158 if(!(other.flags & FL_MONSTER))
159 if(monster_isvalidtarget(other, self))
163 string get_monster_model_datafilename(string m, float sk, string fil)
168 m = "models/monsters/*_";
170 m = strcat(m, ftos(sk));
173 return strcat(m, ".", fil);
176 void PrecacheMonsterSounds(string f)
180 fh = fopen(f, FILE_READ);
183 while((s = fgets(fh)))
185 if(tokenize_console(s) != 3)
187 dprint("Invalid sound info line: ", s, "\n");
190 PrecacheGlobalSound(strcat(argv(1), " ", argv(2)));
195 void precache_monstersounds()
197 string m = (get_monsterinfo(self.monsterid)).model;
198 float globhandle, n, i;
201 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
204 n = search_getsize(globhandle);
205 for (i = 0; i < n; ++i)
207 //print(search_getfilename(globhandle, i), "\n");
208 f = search_getfilename(globhandle, i);
209 PrecacheMonsterSounds(f);
211 search_end(globhandle);
214 void ClearMonsterSounds()
216 #define _MSOUND(m) if(self.monstersound_##m) { strunzone(self.monstersound_##m); self.monstersound_##m = string_null; }
221 .string GetMonsterSoundSampleField(string type)
223 GetMonsterSoundSampleField_notFound = 0;
226 #define _MSOUND(m) case #m: return monstersound_##m;
230 GetMonsterSoundSampleField_notFound = 1;
234 float LoadMonsterSounds(string f, float first)
239 fh = fopen(f, FILE_READ);
242 dprint("Monster sound file not found: ", f, "\n");
245 while((s = fgets(fh)))
247 if(tokenize_console(s) != 3)
249 field = GetMonsterSoundSampleField(argv(0));
250 if(GetMonsterSoundSampleField_notFound)
253 strunzone(self.field);
254 self.field = strzone(strcat(argv(1), " ", argv(2)));
260 .float skin_for_monstersound;
261 void UpdateMonsterSounds()
263 entity mon = get_monsterinfo(self.monsterid);
265 if(self.skin == self.skin_for_monstersound)
267 self.skin_for_monstersound = self.skin;
268 ClearMonsterSounds();
269 //LoadMonsterSounds("sound/monsters/default.sounds", 1);
270 if(!autocvar_g_debug_defaultsounds)
271 if(!LoadMonsterSounds(get_monster_model_datafilename(mon.model, self.skin, "sounds"), 0))
272 LoadMonsterSounds(get_monster_model_datafilename(mon.model, 0, "sounds"), 0);
275 void MonsterSound(.string samplefield, float sound_delay, float delaytoo, float chan)
278 if(time < self.msound_delay)
280 GlobalSound(self.samplefield, chan, VOICETYPE_PLAYERSOUND);
282 self.msound_delay = time + sound_delay;
285 void monster_makevectors(entity e)
289 v = e.origin + (e.mins + e.maxs) * 0.5;
290 self.v_angle = vectoangles(v - (self.origin + self.view_ofs));
291 self.v_angle_x = -self.v_angle_x;
293 makevectors(self.v_angle);
296 float monster_melee(entity targ, float damg, float anim, float er, float anim_finished, float deathtype, float dostop)
298 if (self.health <= 0)
299 return FALSE; // attacking while dead?!
305 self.state = MONSTER_STATE_ATTACK_MELEE;
310 if(anim_finished != 0)
311 self.attack_finished_single = time + anim_finished;
313 monster_makevectors(targ);
315 traceline(self.origin + self.view_ofs, self.origin + v_forward * er, 0, self);
317 if(trace_ent.takedamage)
318 Damage(trace_ent, self, self, damg * Monster_SkillModifier(), deathtype, trace_ent.origin, normalize(trace_ent.origin - self.origin));
323 void Monster_CheckMinibossFlag ()
325 if(MUTATOR_CALLHOOK(MonsterCheckBossFlag))
328 float chance = random() * 100;
330 // g_monsters_miniboss_chance cvar or spawnflags 64 causes a monster to be a miniboss
331 if ((self.spawnflags & MONSTERFLAG_MINIBOSS) || (chance < autocvar_g_monsters_miniboss_chance))
333 self.health += autocvar_g_monsters_miniboss_healthboost;
334 self.effects |= EF_RED;
336 self.weapon = WEP_NEX;
340 float Monster_CanRespawn(entity ent)
343 if(ent.deadflag == DEAD_DEAD) // don't call when monster isn't dead
344 if(MUTATOR_CALLHOOK(MonsterRespawn))
345 return TRUE; // enabled by a mutator
347 if(ent.spawnflags & MONSTERFLAG_NORESPAWN)
350 if(!autocvar_g_monsters_respawn)
356 float Monster_CheckAppearFlags(entity ent, float monster_id);
357 float monster_initialize(float mon_id);
358 void monster_respawn()
360 // is this function really needed?
361 if(!Monster_CheckAppearFlags(self, self.monsterid))
362 monster_initialize(self.monsterid);
367 if(Monster_CanRespawn(self))
369 self.spawnflags |= MONSTERFLAG_RESPAWNED;
370 self.think = monster_respawn;
371 self.nextthink = time + self.respawntime;
372 self.monster_lifetime = 0;
373 self.deadflag = DEAD_RESPAWNING;
374 if(self.spawnflags & MONSTER_RESPAWN_DEATHPOINT)
376 self.pos1 = self.origin;
377 self.pos2 = self.angles;
379 self.event_damage = func_null;
380 self.takedamage = DAMAGE_NO;
381 setorigin(self, self.pos1);
382 self.angles = self.pos2;
383 self.health = self.max_health;
384 setmodel(self, "null");
388 // number of monsters spawned with mobspawn command
391 if(IS_CLIENT(self.realowner))
392 self.realowner.monstercount -= 1;
394 SUB_SetFade(self, time + 3, 1);
398 float Monster_CanJump (vector vel)
401 return FALSE; // already attacking
402 if(!(self.flags & FL_ONGROUND))
403 return FALSE; // not on the ground
405 return FALSE; // called when dead?
406 if(time < self.attack_finished_single)
407 return FALSE; // still attacking
409 vector old = self.velocity;
412 tracetoss(self, self);
414 if (trace_ent != self.enemy)
420 float monster_leap (float anm, void() touchfunc, vector vel, float anim_finished)
422 if(!Monster_CanJump(vel))
426 self.state = MONSTER_STATE_ATTACK_LEAP;
427 self.touch = touchfunc;
430 self.flags &= ~FL_ONGROUND;
432 self.attack_finished_single = time + anim_finished;
437 void monster_checkattack(entity e, entity targ)
444 if(!e.monster_attackfunc)
447 if(time < e.attack_finished_single)
450 if(vlen(targ.origin - e.origin) <= e.attack_range)
451 if(e.monster_attackfunc(MONSTER_ATTACK_MELEE))
453 MonsterSound(monstersound_melee, 0, FALSE, CH_VOICE);
457 if(vlen(targ.origin - e.origin) > e.attack_range)
458 if(e.monster_attackfunc(MONSTER_ATTACK_RANGED))
460 MonsterSound(monstersound_ranged, 0, FALSE, CH_VOICE);
469 if(monster_isvalidtarget(activator, self))
470 self.enemy = activator;
474 .float last_enemycheck; // for checking enemy
475 vector monster_pickmovetarget(entity targ)
477 // enemy is always preferred target
480 vector targ_origin = ((self.enemy.absmin + self.enemy.absmax) * 0.5);
481 targ_origin = WarpZone_RefSys_TransformOrigin(self.enemy, self, targ_origin); // origin of target as seen by the monster (us)
482 WarpZone_TraceLine(self.origin, targ_origin, MOVE_NOMONSTERS, self);
484 if((self.enemy == world)
485 || (self.enemy.deadflag != DEAD_NO || self.enemy.health < 1)
486 || (self.enemy.freezetag_frozen)
487 || (self.enemy.flags & FL_NOTARGET)
488 || (self.enemy.alpha < 0.5)
489 || (self.enemy.takedamage == DAMAGE_NO)
490 || (vlen(self.origin - targ_origin) > self.target_range)
491 || ((trace_fraction < 1) && (trace_ent != self.enemy)))
492 //|| (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit)) // TODO: chase timelimit?
495 self.pass_distance = 0;
500 /*WarpZone_TrailParticles(world, particleeffectnum("red_pass"), self.origin, targ_origin);
501 print("Trace origin: ", vtos(targ_origin), "\n");
502 print("Target origin: ", vtos(self.enemy.origin), "\n");
503 print("My origin: ", vtos(self.origin), "\n"); */
505 self.monster_movestate = MONSTER_MOVE_ENEMY;
506 self.last_trace = time + 1.2;
510 /*makevectors(self.angles);
511 self.monster_movestate = MONSTER_MOVE_ENEMY;
512 self.last_trace = time + 1.2;
513 return self.enemy.origin; */
516 switch(self.monster_moveflags)
518 case MONSTER_MOVE_OWNER:
520 self.monster_movestate = MONSTER_MOVE_OWNER;
521 self.last_trace = time + 0.3;
522 return (self.monster_owner) ? self.monster_owner.origin : self.origin;
524 case MONSTER_MOVE_SPAWNLOC:
526 self.monster_movestate = MONSTER_MOVE_SPAWNLOC;
527 self.last_trace = time + 2;
530 case MONSTER_MOVE_NOMOVE:
532 self.monster_movestate = MONSTER_MOVE_NOMOVE;
533 self.last_trace = time + 2;
537 case MONSTER_MOVE_WANDER:
540 self.monster_movestate = MONSTER_MOVE_WANDER;
544 self.last_trace = time + 0.5;
549 self.last_trace = time + self.wander_delay;
551 self.angles_y = rint(random() * 500);
552 makevectors(self.angles);
553 pos = self.origin + v_forward * self.wander_distance;
555 if((self.flags & FL_FLY) || (self.flags & FL_SWIM))
556 if(self.spawnflags & MONSTERFLAG_FLY_VERTICAL)
558 pos_z = random() * 200;
569 void monster_CalculateVelocity(entity mon, vector to, vector from, float turnrate, float movespeed)
571 float current_distance = vlen((('1 0 0' * to_x) + ('0 1 0' * to_y)) - (('1 0 0' * from_x) + ('0 1 0' * from_y))); // for the sake of this check, exclude Z axis
572 float initial_height = 0; //min(50, (targ_distance * tanh(20)));
573 float current_height = (initial_height * min(1, (current_distance / self.pass_distance)));
574 //print("current_height = ", ftos(current_height), ", initial_height = ", ftos(initial_height), ".\n");
577 if(current_height) // make sure we can actually do this arcing path
579 targpos = (to + ('0 0 1' * current_height));
580 WarpZone_TraceLine(mon.origin, targpos, MOVE_NOMONSTERS, mon);
581 if(trace_fraction < 1)
583 //print("normal arc line failed, trying to find new pos...");
584 WarpZone_TraceLine(to, targpos, MOVE_NOMONSTERS, mon);
585 targpos = (trace_endpos + '0 0 -10');
586 WarpZone_TraceLine(mon.origin, targpos, MOVE_NOMONSTERS, mon);
587 if(trace_fraction < 1) { targpos = to; /* print(" ^1FAILURE^7, reverting to original direction.\n"); */ }
588 /*else { print(" ^3SUCCESS^7, using new arc line.\n"); } */
591 else { targpos = to; }
593 //mon.angles = normalize(('0 1 0' * to_y) - ('0 1 0' * from_y));
595 vector desired_direction = normalize(targpos - from);
596 if(turnrate) { mon.velocity = (normalize(normalize(mon.velocity) + (desired_direction * 50)) * movespeed); }
597 else { mon.velocity = (desired_direction * movespeed); }
599 mon.angles = vectoangles(mon.velocity);
602 void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_run, float manim_walk, float manim_idle)
604 fixedmakevectors(self.angles);
607 self.goalentity = find(world, targetname, self.target2);
611 if(self.flags & FL_SWIM)
613 if(self.waterlevel < WATERLEVEL_WETFEET)
615 if(time >= self.last_trace)
617 self.fish_wasdrowning = TRUE;
618 self.last_trace = time + 0.4;
620 Damage (self, world, world, 2, DEATH_DROWN, self.origin, '0 0 0');
621 self.angles = '90 90 0';
624 self.velocity_y += random() * 50;
625 self.velocity_x -= random() * 50;
629 self.velocity_y -= random() * 50;
630 self.velocity_x += random() * 50;
632 self.velocity_z += random() * 150;
636 self.movetype = MOVETYPE_BOUNCE;
637 //self.velocity_z = -200;
641 else if(self.fish_wasdrowning)
643 self.fish_wasdrowning = FALSE;
645 self.movetype = MOVETYPE_WALK;
649 targ = self.goalentity;
651 monster_target = targ;
652 monster_speed_run = runspeed;
653 monster_speed_walk = walkspeed;
655 if(MUTATOR_CALLHOOK(MonsterMove) || gameover || self.draggedby != world || (round_handler_IsActive() && !round_handler_IsRoundStarted()) || time < game_starttime || (autocvar_g_campaign && !campaign_bots_may_start) || time < self.spawn_time)
657 runspeed = walkspeed = 0;
658 if(time >= self.spawn_time)
659 self.frame = manim_idle;
660 movelib_beak_simple(stopspeed);
664 targ = monster_target;
665 runspeed = bound(0, monster_speed_run * Monster_SkillModifier(), runspeed * 2); // limit maxspeed to prevent craziness
666 walkspeed = bound(0, monster_speed_walk * Monster_SkillModifier(), walkspeed * 2); // limit maxspeed to prevent craziness
668 if(time < self.spider_slowness)
675 if(autocvar_g_monsters_teams)
676 if(DIFF_TEAM(self.monster_owner, self))
677 self.monster_owner = world;
679 if(time >= self.last_enemycheck)
683 self.enemy = FindTarget(self);
686 WarpZone_RefSys_Copy(self.enemy, self);
687 WarpZone_RefSys_AddInverse(self.enemy, self); // wz1^-1 ... wzn^-1 receiver
688 self.moveto = WarpZone_RefSys_TransformOrigin(self.enemy, self, (0.5 * (self.enemy.absmin + self.enemy.absmax)));
690 self.pass_distance = vlen((('1 0 0' * self.enemy.origin_x) + ('0 1 0' * self.enemy.origin_y)) - (('1 0 0' * self.origin_x) + ('0 1 0' * self.origin_y)));
691 MonsterSound(monstersound_sight, 0, FALSE, CH_VOICE);
695 self.last_enemycheck = time + 1; // check for enemies every second
698 if(self.state == MONSTER_STATE_ATTACK_MELEE && time >= self.attack_finished_single)
701 if(self.state != MONSTER_STATE_ATTACK_MELEE) // don't move if set
702 if(time >= self.last_trace || self.enemy) // update enemy instantly
703 self.moveto = monster_pickmovetarget(targ);
706 MonsterSound(monstersound_idle, 7, TRUE, CH_VOICE);
708 if(self.state == MONSTER_STATE_ATTACK_LEAP && (self.flags & FL_ONGROUND))
711 self.touch = MonsterTouch;
714 if(self.state == MONSTER_STATE_ATTACK_MELEE)
715 self.moveto = self.origin;
717 if(self.enemy && self.enemy.vehicle)
720 if(((self.flags & FL_FLY) || (self.flags & FL_SWIM)) && (self.spawnflags & MONSTERFLAG_FLY_VERTICAL))
721 v_forward = normalize(self.moveto - self.origin);
723 self.moveto_z = self.origin_z;
725 if(vlen(self.origin - self.moveto) > 64)
727 if((self.flags & FL_ONGROUND) || ((self.flags & FL_FLY) || (self.flags & FL_SWIM)))
728 monster_CalculateVelocity(self, self.moveto, self.origin, TRUE, ((self.enemy) ? runspeed : walkspeed));
730 /*&if(self.flags & FL_FLY || self.flags & FL_SWIM)
731 movelib_move_simple(v_forward, ((self.enemy) ? runspeed : walkspeed), 0.6);
733 movelib_move_simple_gravity(v_forward, ((self.enemy) ? runspeed : walkspeed), 0.6); */
735 if(time > self.pain_finished)
736 if(time > self.attack_finished_single)
737 if(vlen(self.velocity) > 10)
738 self.frame = ((self.enemy) ? manim_run : manim_walk);
740 self.frame = manim_idle;
744 entity e = find(world, targetname, self.target2);
746 self.target2 = e.target2;
748 self.target2 = e.target;
750 movelib_beak_simple(stopspeed);
751 if(time > self.attack_finished_single)
752 if(time > self.pain_finished)
753 if (vlen(self.velocity) <= 30)
754 self.frame = manim_idle;
757 monster_checkattack(self, self.enemy);
760 void monster_remove(entity mon)
763 return; // nothing to remove
765 pointparticles(particleeffectnum("item_pickup"), mon.origin, '0 0 0', 1);
768 remove(mon.weaponentity);
770 WaypointSprite_Kill(mon.sprite);
775 void monster_dead_think()
777 self.nextthink = time + self.ticrate;
779 CSQCMODEL_AUTOUPDATE();
781 if(self.monster_lifetime != 0)
782 if(time >= self.monster_lifetime)
789 void monsters_setstatus()
791 self.stat_monsters_total = monsters_total;
792 self.stat_monsters_killed = monsters_killed;
795 void Monster_Appear()
797 self.enemy = activator;
798 //self.spawnflags &= ~MONSTERFLAG_APPEAR;
799 monster_initialize(self.monsterid);
802 float Monster_CheckAppearFlags(entity ent, float monster_id)
804 if(!(ent.spawnflags & MONSTERFLAG_APPEAR))
807 ent.think = func_null;
808 ent.monsterid = monster_id; // set so this monster is properly registered (otherwise, normal initialization is used)
810 ent.use = Monster_Appear;
811 ent.flags = FL_MONSTER; // set so this monster can get butchered
816 void monsters_reset()
818 setorigin(self, self.pos1);
819 self.angles = self.pos2;
821 self.health = self.max_health;
822 self.velocity = '0 0 0';
824 self.goalentity = world;
825 self.attack_finished_single = 0;
826 self.moveto = self.origin;
829 void monsters_corpse_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
831 self.health -= damage;
833 Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker);
835 if(self.health <= -100) // 100 health until gone?
837 Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker);
839 // number of monsters spawned with mobspawn command
842 if(IS_CLIENT(self.realowner))
843 self.realowner.monstercount -= 1;
845 self.think = SUB_Remove;
846 self.nextthink = time + 0.1;
847 self.event_damage = func_null;
851 void monster_die(entity attacker, float gibbed)
853 self.think = monster_dead_think;
854 self.nextthink = time;
855 self.monster_lifetime = time + 5;
859 MonsterSound(monstersound_death, 0, FALSE, CH_VOICE);
861 if(!(self.spawnflags & MONSTERFLAG_SPAWNED) && !(self.spawnflags & MONSTERFLAG_RESPAWNED))
862 monsters_killed += 1;
864 if(IS_PLAYER(attacker))
865 if(autocvar_g_monsters_score_spawned || !((self.spawnflags & MONSTERFLAG_SPAWNED) || (self.spawnflags & MONSTERFLAG_RESPAWNED)))
866 PlayerScore_Add(attacker, SP_SCORE, +autocvar_g_monsters_score_kill);
870 // number of monsters spawned with mobspawn command
873 if(IS_CLIENT(self.realowner))
874 self.realowner.monstercount -= 1;
877 if(self.candrop && self.weapon)
878 W_ThrowNewWeapon(self, self.weapon, 0, self.origin, randomvec() * 150 + '0 0 325');
880 self.event_damage = ((gibbed) ? func_null : monsters_corpse_damage);
881 self.solid = SOLID_CORPSE;
882 self.takedamage = DAMAGE_AIM;
883 self.deadflag = DEAD_DEAD;
885 self.movetype = MOVETYPE_TOSS;
886 self.moveto = self.origin;
887 self.touch = MonsterTouch; // reset incase monster was pouncing
888 self.reset = func_null;
890 self.attack_finished_single = 0;
892 if(!(self.flags & FL_FLY))
893 self.velocity = '0 0 0';
895 MON_ACTION(self.monsterid, MR_DEATH);
898 void monsters_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
900 if((self.spawnflags & MONSTERFLAG_INVINCIBLE) && deathtype != DEATH_KILL)
903 if(time < self.pain_finished && deathtype != DEATH_KILL)
906 if(time < self.spawnshieldtime && deathtype != DEATH_KILL)
909 if(deathtype == DEATH_FALL && self.draggedby != world)
915 v = healtharmor_applydamage(self.armorvalue, self.m_armor_blockpercent, deathtype, damage);
921 WaypointSprite_UpdateHealth(self.sprite, self.health);
923 self.dmg_time = time;
925 if(sound_allowed(MSG_BROADCAST, attacker) && deathtype != DEATH_DROWN)
926 spamsound (self, CH_PAIN, "misc/bodyimpact1.wav", VOL_BASE, ATTEN_NORM); // FIXME: PLACEHOLDER
928 self.velocity += force * self.damageforcescale;
930 if(deathtype != DEATH_DROWN)
932 Violence_GibSplash_At(hitloc, force, 2, bound(0, take, 200) / 16, self, attacker);
934 Violence_GibSplash_At(hitloc, force * -0.1, 3, 1, self, attacker);
936 Violence_GibSplash_At(hitloc, force * -0.2, 3, 1, self, attacker);
941 if(deathtype == DEATH_KILL)
942 self.candrop = FALSE; // killed by mobkill command
945 activator = attacker;
948 self.target2 = self.oldtarget2; // reset to original target on death, incase we respawn
950 monster_die(attacker, (self.health <= -100 || deathtype == DEATH_KILL));
952 WaypointSprite_Kill(self.sprite);
954 frag_attacker = attacker;
956 MUTATOR_CALLHOOK(MonsterDies);
958 if(self.health <= -100 || deathtype == DEATH_KILL) // check if we're already gibbed
960 Violence_GibSplash(self, 1, 0.5, attacker);
962 self.think = SUB_Remove;
963 self.nextthink = time + 0.1;
968 void monster_setupcolors()
970 if(IS_PLAYER(self.monster_owner))
971 self.colormap = self.monster_owner.colormap;
972 else if(teamplay && self.team)
973 self.colormap = 1024 + (self.team - 1) * 17;
976 if(self.monster_skill <= MONSTER_SKILL_EASY)
977 self.colormap = 1029;
978 else if(self.monster_skill <= MONSTER_SKILL_MEDIUM)
979 self.colormap = 1027;
980 else if(self.monster_skill <= MONSTER_SKILL_HARD)
981 self.colormap = 1038;
982 else if(self.monster_skill <= MONSTER_SKILL_INSANE)
983 self.colormap = 1028;
984 else if(self.monster_skill <= MONSTER_SKILL_NIGHTMARE)
985 self.colormap = 1032;
987 self.colormap = 1024;
993 self.think = monster_think;
994 self.nextthink = self.ticrate;
996 if(self.monster_lifetime)
997 if(time >= self.monster_lifetime)
999 Damage(self, self, self, self.health + self.max_health, DEATH_KILL, self.origin, self.origin);
1003 MON_ACTION(self.monsterid, MR_THINK);
1005 CSQCMODEL_AUTOUPDATE();
1008 float monster_spawn()
1010 MON_ACTION(self.monsterid, MR_SETUP);
1012 if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
1014 Monster_CheckMinibossFlag();
1015 self.health *= Monster_SkillModifier();
1018 self.max_health = self.health;
1019 self.pain_finished = self.nextthink;
1021 if(IS_PLAYER(self.monster_owner))
1022 self.effects |= EF_DIMLIGHT;
1024 if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
1026 self.skin = rint(random() * 4);
1028 if(!self.attack_range)
1029 self.attack_range = autocvar_g_monsters_attack_range;
1031 if(!self.wander_delay) { self.wander_delay = 2; }
1032 if(!self.wander_distance) { self.wander_distance = 600; }
1034 precache_monstersounds();
1035 UpdateMonsterSounds();
1038 self.monster_attack = TRUE; // we can have monster enemies in team games
1040 MonsterSound(monstersound_spawn, 0, FALSE, CH_VOICE);
1042 WaypointSprite_Spawn(M_NAME(self.monsterid), 0, 1024, self, '0 0 1' * (self.maxs_z + 15), world, self.team, self, sprite, TRUE, RADARICON_DANGER, ((self.team) ? Team_ColorRGB(self.team) : '1 0 0'));
1043 if(!(self.spawnflags & MONSTERFLAG_INVINCIBLE))
1045 WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
1046 WaypointSprite_UpdateHealth(self.sprite, self.health);
1049 self.think = monster_think;
1050 self.nextthink = time + self.ticrate;
1052 if(MUTATOR_CALLHOOK(MonsterSpawn))
1058 float monster_initialize(float mon_id)
1060 if(!autocvar_g_monsters)
1063 entity mon = get_monsterinfo(mon_id);
1065 if(!self.monster_skill)
1066 self.monster_skill = cvar("g_monsters_skill");
1068 // support for quake style removing monsters based on skill
1069 if(self.monster_skill == MONSTER_SKILL_EASY) if(self.spawnflags & MONSTERSKILL_NOTEASY) { return FALSE; }
1070 if(self.monster_skill == MONSTER_SKILL_MEDIUM) if(self.spawnflags & MONSTERSKILL_NOTMEDIUM) { return FALSE; }
1071 if(self.monster_skill == MONSTER_SKILL_HARD) if(self.spawnflags & MONSTERSKILL_NOTHARD) { return FALSE; }
1073 if(self.team && !teamplay)
1076 if(!(self.spawnflags & MONSTERFLAG_SPAWNED)) // naturally spawned monster
1077 if(!(self.spawnflags & MONSTERFLAG_RESPAWNED)) // don't count re-spawning monsters either
1078 monsters_total += 1;
1080 setmodel(self, mon.model);
1081 setsize(self, mon.mins, mon.maxs);
1082 self.flags = FL_MONSTER;
1083 self.takedamage = DAMAGE_AIM;
1084 self.bot_attack = TRUE;
1085 self.iscreature = TRUE;
1086 self.teleportable = TRUE;
1087 self.damagedbycontents = TRUE;
1088 self.monsterid = mon_id;
1089 self.damageforcescale = 0;
1090 self.event_damage = monsters_damage;
1091 self.touch = MonsterTouch;
1092 self.use = monster_use;
1093 self.solid = SOLID_BBOX;
1094 self.movetype = MOVETYPE_WALK;
1095 self.spawnshieldtime = time + autocvar_g_monsters_spawnshieldtime;
1097 self.velocity = '0 0 0';
1098 self.moveto = self.origin;
1099 self.pos1 = self.origin;
1100 self.pos2 = self.angles;
1101 self.reset = monsters_reset;
1102 self.netname = mon.netname;
1103 self.monster_name = M_NAME(mon_id);
1104 self.candrop = TRUE;
1105 self.view_ofs = '0 0 1' * (self.maxs_z * 0.5);
1106 self.oldtarget2 = self.target2;
1107 self.pass_distance = 0;
1108 self.deadflag = DEAD_NO;
1110 self.noalign = (mon.spawnflags & MONSTER_TYPE_FLY);
1111 self.spawn_time = time;
1112 self.spider_slowness = 0;
1114 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;
1116 if(autocvar_g_monsters_edit)
1117 self.grab = 1; // owner may carry their monster
1119 if(autocvar_g_fullbrightplayers)
1120 self.effects |= EF_FULLBRIGHT;
1122 if(autocvar_g_nodepthtestplayers)
1123 self.effects |= EF_NODEPTHTEST;
1125 if(mon.spawnflags & MONSTER_TYPE_SWIM)
1126 self.flags |= FL_SWIM;
1128 if(mon.spawnflags & MONSTER_TYPE_FLY)
1130 self.flags |= FL_FLY;
1131 self.movetype = MOVETYPE_FLY;
1134 if(mon.spawnflags & MONSTER_SIZE_BROKEN)
1138 self.ticrate = autocvar_g_monsters_think_delay;
1140 self.ticrate = bound(sys_frametime, self.ticrate, 60);
1142 if(!self.m_armor_blockpercent)
1143 self.m_armor_blockpercent = 0.5;
1145 if(!self.target_range)
1146 self.target_range = autocvar_g_monsters_target_range;
1148 if(!self.respawntime)
1149 self.respawntime = autocvar_g_monsters_respawn_delay;
1151 if(!self.monster_moveflags)
1152 self.monster_moveflags = MONSTER_MOVE_WANDER;
1156 setorigin(self, self.origin + '0 0 20');
1157 tracebox(self.origin + '0 0 64', self.mins, self.maxs, self.origin - '0 0 10000', MOVE_WORLDONLY, self);
1158 setorigin(self, trace_endpos);
1161 if(!monster_spawn())
1164 if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
1165 monster_setupcolors();
1167 CSQCMODEL_AUTOINIT();