1 // =========================
2 // SVQC Monster Properties
3 // =========================
6 void monster_item_spawn()
12 self.reset = SUB_Remove;
14 self.velocity = randomvec() * 175 + '0 0 325';
15 self.classname = "droppedweapon"; // hax
16 self.item_spawnshieldtime = time + 0.7;
18 SUB_SetFade(self, time + autocvar_g_monsters_drop_time, 1);
21 void monster_dropitem()
23 if(!self.candrop || !self.monster_loot)
26 vector org = self.origin + ((self.mins + self.maxs) * 0.5);
31 e.monster_loot = self.monster_loot;
34 MUTATOR_CALLHOOK(MonsterDropItem);
39 e.think = monster_item_spawn;
40 e.nextthink = time + 0.3;
44 float monster_isvalidtarget (entity targ, entity ent)
47 return FALSE; // someone doesn't exist
50 return FALSE; // don't attack ourselves
52 traceline(ent.origin, targ.origin, MOVE_NORMAL, ent);
57 if(targ.vehicle_flags & VHF_ISVEHICLE)
58 if not((get_monsterinfo(ent.monsterid)).spawnflags & MON_FLAG_RANGED)
59 return FALSE; // melee attacks are useless against vehicles
61 if(time < game_starttime)
62 return FALSE; // monsters do nothing before the match has started
64 if(vlen(targ.origin - ent.origin) >= ent.target_range)
65 return FALSE; // enemy is too far away
67 if(targ.takedamage == DAMAGE_NO)
68 return FALSE; // enemy can't be damaged
70 if(targ.items & IT_INVISIBILITY)
71 return FALSE; // enemy is invisible
73 if(substring(targ.classname, 0, 10) == "onslaught_")
74 return FALSE; // don't attack onslaught targets
76 if(IS_SPEC(targ) || IS_OBSERVER(targ))
77 return FALSE; // enemy is a spectator
79 if not(targ.vehicle_flags & VHF_ISVEHICLE)
80 if(targ.deadflag != DEAD_NO || ent.deadflag != DEAD_NO || targ.health <= 0 || ent.health <= 0)
81 return FALSE; // enemy/self is dead
83 if(ent.monster_owner == targ)
84 return FALSE; // don't attack our master
86 if(targ.monster_owner == ent)
87 return FALSE; // don't attack our pet
89 if not(targ.vehicle_flags & VHF_ISVEHICLE)
90 if(targ.flags & FL_NOTARGET)
91 return FALSE; // enemy can't be targeted
93 if not(autocvar_g_monsters_typefrag)
95 return FALSE; // no typefragging!
97 if(SAME_TEAM(targ, ent))
98 return FALSE; // enemy is on our team
100 if (targ.frozen == 1 || (targ.frozen == 2 && ent.monsterid != MON_SPIDER))
101 return FALSE; // ignore frozen
103 if(autocvar_g_monsters_target_infront || ent.spawnflags & MONSTERFLAG_INFRONT)
104 if(ent.enemy != targ)
108 makevectors (ent.angles);
109 dot = normalize (targ.origin - ent.origin) * v_forward;
118 entity FindTarget (entity ent)
120 if(MUTATOR_CALLHOOK(MonsterFindTarget)) { return ent.enemy; } // Handled by a mutator
122 entity head, closest_target = world;
123 head = findradius(ent.origin, ent.target_range);
125 while(head) // find the closest acceptable target to pass to
127 if(head.monster_attack)
128 if(monster_isvalidtarget(head, ent))
130 // if it's a player, use the view origin as reference (stolen from RadiusDamage functions in g_damage.qc)
131 vector head_center = CENTER_OR_VIEWOFS(head);
132 vector ent_center = CENTER_OR_VIEWOFS(ent);
134 //if(ctf_CheckPassDirection(head_center, ent_center, ent.v_angle, head.WarpZone_findradius_nearest))
137 vector closest_target_center = CENTER_OR_VIEWOFS(closest_target);
138 if(vlen(ent_center - head_center) < vlen(ent_center - closest_target_center))
139 { closest_target = head; }
141 else { closest_target = head; }
147 return closest_target;
155 if(self.enemy != other)
156 if not(other.flags & FL_MONSTER)
157 if(monster_isvalidtarget(other, self))
161 string get_monster_model_datafilename(string m, float sk, string fil)
166 m = "models/monsters/*_";
168 m = strcat(m, ftos(sk));
171 return strcat(m, ".", fil);
174 void PrecacheMonsterSounds(string f)
178 fh = fopen(f, FILE_READ);
181 while((s = fgets(fh)))
183 if(tokenize_console(s) != 3)
185 dprint("Invalid sound info line: ", s, "\n");
188 PrecacheGlobalSound(strcat(argv(1), " ", argv(2)));
193 void precache_monstersounds()
195 string m = (get_monsterinfo(self.monsterid)).model;
196 float globhandle, n, i;
199 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
202 n = search_getsize(globhandle);
203 for (i = 0; i < n; ++i)
205 //print(search_getfilename(globhandle, i), "\n");
206 f = search_getfilename(globhandle, i);
207 PrecacheMonsterSounds(f);
209 search_end(globhandle);
212 void ClearMonsterSounds()
214 #define _MSOUND(m) if(self.monstersound_##m) { strunzone(self.monstersound_##m); self.monstersound_##m = string_null; }
219 .string GetMonsterSoundSampleField(string type)
221 GetMonsterSoundSampleField_notFound = 0;
224 #define _MSOUND(m) case #m: return monstersound_##m;
228 GetMonsterSoundSampleField_notFound = 1;
232 float LoadMonsterSounds(string f, float first)
237 fh = fopen(f, FILE_READ);
240 dprint("Monster sound file not found: ", f, "\n");
243 while((s = fgets(fh)))
245 if(tokenize_console(s) != 3)
247 field = GetMonsterSoundSampleField(argv(0));
248 if(GetMonsterSoundSampleField_notFound)
251 strunzone(self.field);
252 self.field = strzone(strcat(argv(1), " ", argv(2)));
258 .float skin_for_monstersound;
259 void UpdateMonsterSounds()
261 entity mon = get_monsterinfo(self.monsterid);
263 if(self.skin == self.skin_for_monstersound)
265 self.skin_for_monstersound = self.skin;
266 ClearMonsterSounds();
267 //LoadMonsterSounds("sound/monsters/default.sounds", 1);
268 if(!autocvar_g_debug_defaultsounds)
269 if(!LoadMonsterSounds(get_monster_model_datafilename(mon.model, self.skin, "sounds"), 0))
270 LoadMonsterSounds(get_monster_model_datafilename(mon.model, 0, "sounds"), 0);
273 void MonsterSound(.string samplefield, float sound_delay, float delaytoo, float chan)
275 if(delaytoo && time < self.msound_delay)
277 GlobalSound(self.samplefield, chan, VOICETYPE_PLAYERSOUND);
279 self.msound_delay = time + sound_delay;
282 void monster_makevectors(entity e)
286 v = e.origin + (e.mins + e.maxs) * 0.5;
287 self.v_angle = vectoangles(v - (self.origin + self.view_ofs));
288 self.v_angle_x = -self.v_angle_x;
290 makevectors(self.v_angle);
293 float monster_melee(entity targ, float damg, float anim, float er, float anim_finished, float deathtype, float dostop)
295 float rdmg = damg * random();
297 if (self.health <= 0)
298 return FALSE; // attacking while dead?!
304 self.state = MONSTER_STATE_ATTACK_MELEE;
309 if(anim_finished != 0)
310 self.attack_finished_single = time + anim_finished;
312 monster_makevectors(targ);
314 traceline(self.origin + self.view_ofs, self.origin + v_forward * er, 0, self);
316 if(trace_ent.takedamage)
317 Damage(trace_ent, self, self, rdmg * monster_skill, deathtype, trace_ent.origin, normalize(trace_ent.origin - self.origin));
322 void Monster_CheckMinibossFlag ()
324 if(MUTATOR_CALLHOOK(MonsterCheckBossFlag))
327 float chance = random() * 100;
329 // g_monsters_miniboss_chance cvar or spawnflags 64 causes a monster to be a miniboss
330 if ((self.spawnflags & MONSTERFLAG_MINIBOSS) || (chance < autocvar_g_monsters_miniboss_chance))
332 self.health += autocvar_g_monsters_miniboss_healthboost;
333 self.effects |= EF_RED;
335 self.weapon = WEP_NEX;
339 float Monster_CanRespawn(entity ent)
342 if(ent.deadflag == DEAD_DEAD) // don't call when monster isn't dead
343 if(MUTATOR_CALLHOOK(MonsterRespawn))
344 return TRUE; // enabled by a mutator
346 if(ent.spawnflags & MONSTERFLAG_NORESPAWN)
349 if not(autocvar_g_monsters_respawn)
357 if(Monster_CanRespawn(self))
359 self.monster_respawned = TRUE;
360 self.think = self.monster_spawnfunc;
361 self.nextthink = time + self.respawntime;
363 self.deadflag = DEAD_RESPAWNING;
364 if(self.spawnflags & MONSTER_RESPAWN_DEATHPOINT)
366 self.pos1 = self.origin;
367 self.pos2 = self.angles;
369 self.event_damage = func_null;
370 self.takedamage = DAMAGE_NO;
371 setorigin(self, self.pos1);
372 self.angles = self.pos2;
373 self.health = self.max_health;
374 setmodel(self, "null");
377 SUB_SetFade(self, time + 3, 1);
380 float Monster_CanJump (vector vel)
383 return FALSE; // already attacking
384 if not(self.flags & FL_ONGROUND)
385 return FALSE; // not on the ground
387 return FALSE; // called when dead?
388 if(time < self.attack_finished_single)
389 return FALSE; // still attacking
391 vector old = self.velocity;
394 tracetoss(self, self);
396 if (trace_ent != self.enemy)
402 float monster_leap (float anm, void() touchfunc, vector vel, float anim_finished)
404 if(!Monster_CanJump(vel))
408 self.state = MONSTER_STATE_ATTACK_LEAP;
409 self.touch = touchfunc;
412 self.flags &= ~FL_ONGROUND;
414 self.attack_finished_single = time + anim_finished;
419 void monster_checkattack(entity e, entity targ)
426 if not(e.monster_attackfunc)
429 if(time < e.attack_finished_single)
432 if(vlen(targ.origin - e.origin) <= e.attack_range)
433 if(e.monster_attackfunc(MONSTER_ATTACK_MELEE))
435 MonsterSound(monstersound_melee, 0, FALSE, CH_VOICE);
439 if(vlen(targ.origin - e.origin) > e.attack_range)
440 if(e.monster_attackfunc(MONSTER_ATTACK_RANGED))
442 MonsterSound(monstersound_ranged, 0, FALSE, CH_VOICE);
451 if(monster_isvalidtarget(activator, self))
452 self.enemy = activator;
456 .float last_enemycheck; // for checking enemy
457 vector monster_pickmovetarget(entity targ)
459 // enemy is always preferred target
462 makevectors(self.angles);
463 self.monster_movestate = MONSTER_MOVE_ENEMY;
464 self.last_trace = time + 1.2;
465 return self.enemy.origin;
468 switch(self.monster_moveflags)
470 case MONSTER_MOVE_OWNER:
472 self.monster_movestate = MONSTER_MOVE_OWNER;
473 self.last_trace = time + 0.3;
474 return (self.monster_owner) ? self.monster_owner.origin : self.origin;
476 case MONSTER_MOVE_SPAWNLOC:
478 self.monster_movestate = MONSTER_MOVE_SPAWNLOC;
479 self.last_trace = time + 2;
482 case MONSTER_MOVE_NOMOVE:
484 self.monster_movestate = MONSTER_MOVE_NOMOVE;
485 self.last_trace = time + 2;
489 case MONSTER_MOVE_WANDER:
492 self.monster_movestate = MONSTER_MOVE_WANDER;
493 self.last_trace = time + 2;
495 self.angles_y = rint(random() * 500);
496 makevectors(self.angles);
497 pos = self.origin + v_forward * 600;
499 if(self.flags & FL_FLY || self.flags & FL_SWIM)
500 if(self.spawnflags & MONSTERFLAG_FLY_VERTICAL)
502 pos_z = random() * 200;
509 self.last_trace = time + 0.5;
518 void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_run, float manim_walk, float manim_idle)
520 fixedmakevectors(self.angles);
523 self.goalentity = find(world, targetname, self.target2);
529 self.revive_progress = bound(0, self.revive_progress + self.ticrate * self.revive_speed, 1);
530 self.health = max(1, self.max_health * self.revive_progress);
532 WaypointSprite_UpdateHealth(self.sprite, self.health);
534 movelib_beak_simple(stopspeed);
536 self.frame = manim_idle;
539 self.nextthink = time + self.ticrate;
541 if(self.revive_progress >= 1)
542 Unfreeze(self); // wait for next think before attacking
544 return; // no moving while frozen
547 if(self.flags & FL_SWIM)
549 if(self.waterlevel < WATERLEVEL_WETFEET)
551 if(time >= self.last_trace)
553 self.fish_wasdrowning = TRUE;
554 self.last_trace = time + 0.4;
556 Damage (self, world, world, 2, DEATH_DROWN, self.origin, '0 0 0');
557 self.angles = '90 90 0';
560 self.velocity_y += random() * 50;
561 self.velocity_x -= random() * 50;
565 self.velocity_y -= random() * 50;
566 self.velocity_x += random() * 50;
568 self.velocity_z += random() * 150;
572 self.movetype = MOVETYPE_BOUNCE;
573 //self.velocity_z = -200;
577 else if(self.fish_wasdrowning)
579 self.fish_wasdrowning = FALSE;
581 self.movetype = MOVETYPE_WALK;
585 targ = self.goalentity;
587 monster_target = targ;
588 monster_speed_run = runspeed;
589 monster_speed_walk = walkspeed;
591 if(MUTATOR_CALLHOOK(MonsterMove) || gameover || (round_handler_IsActive() && !round_handler_IsRoundStarted()) || time < game_starttime || (autocvar_g_campaign && !campaign_bots_may_start) || time < self.spawn_time)
593 runspeed = walkspeed = 0;
594 if(time >= self.spawn_time)
595 self.frame = manim_idle;
596 movelib_beak_simple(stopspeed);
600 targ = monster_target;
601 runspeed = monster_speed_run;
602 walkspeed = monster_speed_walk;
605 if(autocvar_g_monsters_teams)
606 if(DIFF_TEAM(self.monster_owner, self))
607 self.monster_owner = world;
609 if(self.enemy && self.enemy.health < 1)
610 self.enemy = world; // enough!
612 if(time >= self.last_enemycheck)
614 if not(monster_isvalidtarget(self.enemy, self))
619 self.enemy = FindTarget(self);
621 MonsterSound(monstersound_sight, 0, FALSE, CH_VOICE);
624 self.last_enemycheck = time + 0.5;
627 if(self.state == MONSTER_STATE_ATTACK_MELEE && time >= self.attack_finished_single)
630 if(self.state != MONSTER_STATE_ATTACK_MELEE) // don't move if set
631 if(time >= self.last_trace || self.enemy) // update enemy instantly
632 self.moveto = monster_pickmovetarget(targ);
635 MonsterSound(monstersound_idle, 5, TRUE, CH_VOICE);
637 if(self.state != MONSTER_STATE_ATTACK_LEAP && self.state != MONSTER_STATE_ATTACK_MELEE)
638 self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
640 if(self.state == MONSTER_STATE_ATTACK_LEAP && (self.flags & FL_ONGROUND))
643 self.touch = MonsterTouch;
646 //self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
649 vector real_angle = vectoangles(self.steerto) - self.angles;
651 if(self.state != MONSTER_STATE_ATTACK_LEAP && self.state != MONSTER_STATE_ATTACK_MELEE)
654 if(self.flags & FL_SWIM)
655 turny = vlen(self.angles - self.moveto);
659 turny = bound(turny * -1, shortangle_f(real_angle_y, self.angles_y), turny);
660 self.angles_y += turny;
663 if(self.state == MONSTER_STATE_ATTACK_MELEE)
664 self.moveto = self.origin;
666 if(self.enemy && self.enemy.vehicle)
669 if(((self.flags & FL_FLY) || (self.flags & FL_SWIM)) && self.spawnflags & MONSTERFLAG_FLY_VERTICAL)
670 v_forward = normalize(self.moveto - self.origin);
672 self.moveto_z = self.origin_z;
674 if(vlen(self.origin - self.moveto) > 64)
676 if(self.flags & FL_FLY || self.flags & FL_SWIM)
677 movelib_move_simple(v_forward, ((self.enemy) ? runspeed : walkspeed), 0.6);
679 movelib_move_simple_gravity(v_forward, ((self.enemy) ? runspeed : walkspeed), 0.6);
681 if(time > self.pain_finished)
682 if(time > self.attack_finished_single)
683 if(vlen(self.velocity) > 10)
684 self.frame = ((self.enemy) ? manim_run : manim_walk);
686 self.frame = manim_idle;
690 entity e = find(world, targetname, self.target2);
692 self.target2 = e.target2;
694 self.target2 = e.target;
696 movelib_beak_simple(stopspeed);
697 if(time > self.attack_finished_single)
698 if(time > self.pain_finished)
699 if (vlen(self.velocity) <= 30)
700 self.frame = manim_idle;
703 monster_checkattack(self, self.enemy);
706 void monster_remove(entity mon)
709 return; // nothing to remove
711 pointparticles(particleeffectnum("item_pickup"), mon.origin, '0 0 0', 1);
714 remove(mon.weaponentity);
717 remove(mon.iceblock);
719 WaypointSprite_Kill(mon.sprite);
724 void monster_dead_think()
726 self.nextthink = time + self.ticrate;
728 CSQCMODEL_AUTOUPDATE();
731 if(time >= self.ltime)
738 void monsters_setstatus()
740 self.stat_monsters_total = monsters_total;
741 self.stat_monsters_killed = monsters_killed;
744 void Monster_Appear()
746 self.enemy = activator;
747 self.spawnflags &= ~MONSTERFLAG_APPEAR;
748 self.monster_spawnfunc();
751 float Monster_CheckAppearFlags(entity ent)
753 if not(ent.spawnflags & MONSTERFLAG_APPEAR)
756 ent.think = func_null;
758 ent.use = Monster_Appear;
759 ent.flags = FL_MONSTER; // set so this monster can get butchered
764 void monsters_reset()
766 setorigin(self, self.pos1);
767 self.angles = self.pos2;
769 Unfreeze(self); // remove any icy remains
771 self.health = self.max_health;
772 self.velocity = '0 0 0';
774 self.goalentity = world;
775 self.attack_finished_single = 0;
776 self.moveto = self.origin;
779 void monsters_corpse_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
781 self.health -= damage;
783 Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker);
785 if(self.health <= -100) // 100 health until gone?
787 Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker);
789 if(IS_CLIENT(self.realowner))
790 if not(self.monster_respawned)
791 self.realowner.monstercount -= 1;
793 self.think = SUB_Remove;
794 self.nextthink = time + 0.1;
798 void monster_die(entity attacker, float gibbed)
800 self.think = monster_dead_think;
801 self.nextthink = time;
802 self.ltime = time + 5;
806 Unfreeze(self); // remove any icy remains
807 self.health = 0; // reset by Unfreeze
812 MonsterSound(monstersound_death, 0, FALSE, CH_VOICE);
814 if(!(self.spawnflags & MONSTERFLAG_SPAWNED) && !self.monster_respawned)
815 monsters_killed += 1;
817 if(IS_PLAYER(attacker))
818 if( autocvar_g_monsters_score_spawned ||
819 ( !(self.spawnflags & MONSTERFLAG_SPAWNED) && !self.monster_respawned) )
820 PlayerScore_Add(attacker, SP_SCORE, +autocvar_g_monsters_score_kill);
822 if(!Monster_CanRespawn(self) || gibbed)
824 // number of monsters spawned with mobspawn command
827 if(IS_CLIENT(self.realowner))
828 if not(self.monster_respawned)
829 self.realowner.monstercount -= 1;
832 if(self.candrop && self.weapon)
833 W_ThrowNewWeapon(self, self.weapon, 0, self.origin, randomvec() * 150 + '0 0 325');
835 self.event_damage = monsters_corpse_damage;
836 self.solid = SOLID_CORPSE;
837 self.takedamage = DAMAGE_AIM;
838 self.deadflag = DEAD_DEAD;
840 self.movetype = MOVETYPE_TOSS;
841 self.moveto = self.origin;
842 self.touch = MonsterTouch; // reset incase monster was pouncing
843 self.reset = func_null;
845 self.attack_finished_single = 0;
847 if not(self.flags & FL_FLY)
848 self.velocity = '0 0 0';
850 MON_ACTION(self.monsterid, MR_DEATH);
853 void monsters_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
856 if(self.frozen && deathtype != DEATH_KILL)
859 if(time < self.pain_finished && deathtype != DEATH_KILL)
862 if(time < self.spawnshieldtime && deathtype != DEATH_KILL)
868 v = healtharmor_applydamage(self.armorvalue, self.m_armor_blockpercent, deathtype, damage);
874 WaypointSprite_UpdateHealth(self.sprite, self.health);
876 self.dmg_time = time;
878 if(sound_allowed(MSG_BROADCAST, attacker) && deathtype != DEATH_DROWN)
879 spamsound (self, CH_PAIN, "misc/bodyimpact1.wav", VOL_BASE, ATTEN_NORM); // FIXME: PLACEHOLDER
881 self.velocity += force * self.damageforcescale;
883 if(deathtype != DEATH_DROWN)
885 Violence_GibSplash_At(hitloc, force, 2, bound(0, take, 200) / 16, self, attacker);
887 Violence_GibSplash_At(hitloc, force * -0.1, 3, 1, self, attacker);
889 Violence_GibSplash_At(hitloc, force * -0.2, 3, 1, self, attacker);
894 if(deathtype == DEATH_KILL)
895 self.candrop = FALSE; // killed by mobkill command
898 activator = attacker;
901 self.target2 = self.oldtarget2; // reset to original target on death, incase we respawn
903 monster_die(attacker, (self.health <= -100 || deathtype == DEATH_KILL));
905 WaypointSprite_Kill(self.sprite);
907 frag_attacker = attacker;
909 MUTATOR_CALLHOOK(MonsterDies);
911 if(self.health <= -100 || deathtype == DEATH_KILL) // check if we're already gibbed
913 Violence_GibSplash(self, 1, 0.5, attacker);
915 self.think = SUB_Remove;
916 self.nextthink = time + 0.1;
923 self.think = monster_think;
924 self.nextthink = self.ticrate;
927 if(time >= self.ltime)
929 Damage(self, self, self, self.health + self.max_health, DEATH_KILL, self.origin, self.origin);
933 MON_ACTION(self.monsterid, MR_THINK);
935 CSQCMODEL_AUTOUPDATE();
940 MON_ACTION(self.monsterid, MR_SETUP);
942 if not(self.monster_respawned)
943 Monster_CheckMinibossFlag();
945 self.max_health = self.health;
946 self.pain_finished = self.nextthink;
948 if(IS_PLAYER(self.monster_owner))
949 self.effects |= EF_DIMLIGHT;
951 if not(self.monster_respawned)
953 self.skin = rint(random() * 4);
955 if not(self.attack_range)
956 self.attack_range = autocvar_g_monsters_attack_range;
958 precache_monstersounds();
959 UpdateMonsterSounds();
962 self.monster_attack = TRUE; // we can have monster enemies in team games
964 MonsterSound(monstersound_spawn, 0, FALSE, CH_VOICE);
966 WaypointSprite_Spawn(M_NAME(self.monsterid), 0, 1024, self, '0 0 1' * (self.maxs_z + 15), world, self.team, self, sprite, TRUE, RADARICON_DANGER, ((self.team) ? Team_ColorRGB(self.team) : '1 0 0'));
967 WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
968 WaypointSprite_UpdateHealth(self.sprite, self.health);
970 self.think = monster_think;
971 self.nextthink = time + self.ticrate;
973 MUTATOR_CALLHOOK(MonsterSpawn);
976 float monster_initialize(float mon_id, float nodrop)
978 if not(autocvar_g_monsters)
981 entity mon = get_monsterinfo(mon_id);
983 if(mon.spawnflags & MON_FLAG_MUTATORBLOCKED && !(self.spawnflags & MONSTERFLAG_SPAWNED))
985 dprint("Attempted to spawn a mutator-blocked monster rejected");
989 // support for quake style removing monsters based on skill
990 if(monster_skill <= 1) if(self.spawnflags & MONSTERSKILL_NOTEASY) { return FALSE; }
991 if(monster_skill == 2) if(self.spawnflags & MONSTERSKILL_NOTMEDIUM) { return FALSE; }
992 if(monster_skill >= 3) if(self.spawnflags & MONSTERSKILL_NOTHARD) { return FALSE; }
994 if(self.team && !teamplay)
997 if not(self.spawnflags & MONSTERFLAG_SPAWNED) // naturally spawned monster
998 if not(self.monster_respawned)
1001 setmodel(self, mon.model);
1002 setsize(self, mon.mins, mon.maxs);
1003 self.flags = FL_MONSTER;
1004 self.takedamage = DAMAGE_AIM;
1005 self.bot_attack = TRUE;
1006 self.iscreature = TRUE;
1007 self.teleportable = TRUE;
1008 self.damagedbycontents = TRUE;
1009 self.monsterid = mon_id;
1010 self.damageforcescale = 0;
1011 self.event_damage = monsters_damage;
1012 self.touch = MonsterTouch;
1013 self.use = monster_use;
1014 self.solid = SOLID_BBOX;
1015 self.movetype = MOVETYPE_WALK;
1016 self.spawnshieldtime = time + autocvar_g_monsters_spawnshieldtime;
1018 self.velocity = '0 0 0';
1019 self.moveto = self.origin;
1020 self.pos1 = self.origin;
1021 self.pos2 = self.angles;
1022 self.reset = monsters_reset;
1023 self.netname = mon.netname;
1024 self.monster_name = M_NAME(mon_id);
1025 self.candrop = TRUE;
1026 self.view_ofs = '0 0 1' * (self.maxs_z * 0.5);
1027 self.oldtarget2 = self.target2;
1028 self.deadflag = DEAD_NO;
1030 self.noalign = nodrop;
1031 self.spawn_time = time;
1033 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;
1035 if(autocvar_g_fullbrightplayers)
1036 self.effects |= EF_FULLBRIGHT;
1038 if(autocvar_g_nodepthtestplayers)
1039 self.effects |= EF_NODEPTHTEST;
1041 if(mon.spawnflags & MONSTER_TYPE_SWIM)
1042 self.flags |= FL_SWIM;
1044 if(mon.spawnflags & MONSTER_TYPE_FLY)
1046 self.flags |= FL_FLY;
1047 self.movetype = MOVETYPE_FLY;
1050 if(mon.spawnflags & MONSTER_SIZE_BROKEN)
1053 if not(self.ticrate)
1054 self.ticrate = autocvar_g_monsters_think_delay;
1056 self.ticrate = bound(sys_frametime, self.ticrate, 60);
1058 if not(self.m_armor_blockpercent)
1059 self.m_armor_blockpercent = 0.5;
1061 if not(self.target_range)
1062 self.target_range = autocvar_g_monsters_target_range;
1064 if not(self.respawntime)
1065 self.respawntime = autocvar_g_monsters_respawn_delay;
1067 if not(self.monster_moveflags)
1068 self.monster_moveflags = MONSTER_MOVE_WANDER;
1070 if not(self.noalign)
1072 setorigin(self, self.origin + '0 0 20');
1073 tracebox(self.origin + '0 0 64', self.mins, self.maxs, self.origin - '0 0 10000', MOVE_WORLDONLY, self);
1074 setorigin(self, trace_endpos);
1079 CSQCMODEL_AUTOINIT();