1 REGISTER_MUTATOR(damagetext, true);
3 #if defined(CSQC) || defined(MENUQC)
4 bool autocvar_cl_damagetext = false;
5 string autocvar_cl_damagetext_format = "-%3$d";
6 vector autocvar_cl_damagetext_color = '1 1 0';
7 float autocvar_cl_damagetext_size = 8;
8 float autocvar_cl_damagetext_alpha_start = 1;
9 float autocvar_cl_damagetext_alpha_lifetime = 3;
10 vector autocvar_cl_damagetext_velocity = '0 0 20';
11 vector autocvar_cl_damagetext_offset = '0 -40 0';
12 float autocvar_cl_damagetext_accumulate_range = 30;
14 STATIC_INIT(cl_damagetext) {
15 CVAR_DESCRIBE(cl_damagetext, _("Draw damage dealt. 0: disabled, 1: enabled"));
16 CVAR_DESCRIBESTR(cl_damagetext_format, _("How to format the damage text. 1$ is health, 2$ is armor, 3$ is both"));
17 CVAR_DESCRIBEVEC(cl_damagetext_color, _("Default damage text color"));
18 CVAR_DESCRIBE(cl_damagetext_size, _("Damage text font size"));
19 CVAR_DESCRIBE(cl_damagetext_alpha_start, _("Damage text initial alpha"));
20 CVAR_DESCRIBE(cl_damagetext_alpha_lifetime, _("Damage text lifetime in seconds"));
21 CVAR_DESCRIBEVEC(cl_damagetext_velocity, _("Damage text move direction"));
22 CVAR_DESCRIBEVEC(cl_damagetext_offset, _("Damage text offset"));
23 CVAR_DESCRIBE(cl_damagetext_accumulate_range, _("Damage text spawned within this range is accumulated"));
28 CLASS(DamageText, Object)
29 ATTRIB(DamageText, m_color, vector, autocvar_cl_damagetext_color)
30 ATTRIB(DamageText, m_size, float, autocvar_cl_damagetext_size)
31 ATTRIB(DamageText, alpha, float, autocvar_cl_damagetext_alpha_start)
32 ATTRIB(DamageText, fade_rate, float, 1 / autocvar_cl_damagetext_alpha_lifetime)
33 ATTRIB(DamageText, velocity, vector, autocvar_cl_damagetext_velocity)
34 ATTRIB(DamageText, m_group, int, 0)
35 ATTRIB(DamageText, m_damage, int, 0)
36 ATTRIB(DamageText, m_armordamage, int, 0)
37 ATTRIB(DamageText, time_prev, float, time)
39 void DamageText_draw() {
41 float dt = time - this.time_prev;
42 this.time_prev = time;
43 setorigin(this, this.origin + dt * this.velocity);
44 this.alpha -= dt * this.fade_rate;
45 if (this.alpha < 0) remove(this);
46 vector pos = project_3d_to_2d(this.origin) + autocvar_cl_damagetext_offset;
47 if (pos.z >= 0 && this.m_size > 0) {
49 string s = sprintf(autocvar_cl_damagetext_format, this.m_damage, this.m_armordamage, this.m_damage + this.m_armordamage);
50 drawcolorcodedstring2(pos, s, this.m_size * '1 1 0', this.m_color, this.alpha, DRAWFLAG_NORMAL);
53 ATTRIB(DamageText, draw2d, void(), DamageText_draw)
55 void DamageText_update(DamageText this, vector _origin, int _health, int _armor) {
56 this.m_damage = _health;
57 this.m_armordamage = _armor;
58 setorigin(this, _origin);
62 CONSTRUCTOR(DamageText, int _group, vector _origin, int _health, int _armor) {
63 CONSTRUCT(DamageText);
64 this.m_group = _group;
65 DamageText_update(this, _origin, _health, _armor);
71 int autocvar_sv_damagetext = 2;
72 STATIC_INIT(sv_damagetext) {
73 CVAR_DESCRIBE(sv_damagetext, _("<= 0: disabled, >= 1: spectators, >= 2: players, >= 3: all players"));
75 #define SV_DAMAGETEXT_DISABLED() (autocvar_sv_damagetext <= 0 /* disabled */)
76 #define SV_DAMAGETEXT_SPECTATORS_ONLY() (autocvar_sv_damagetext >= 1 /* spectators only */)
77 #define SV_DAMAGETEXT_PLAYERS() (autocvar_sv_damagetext >= 2 /* players */)
78 #define SV_DAMAGETEXT_ALL() (autocvar_sv_damagetext >= 3 /* all players */)
79 MUTATOR_HOOKFUNCTION(damagetext, PlayerDamaged) {
80 if (SV_DAMAGETEXT_DISABLED()) return;
81 const entity attacker = mutator_argv_entity_0;
82 const entity hit = mutator_argv_entity_1; if (hit == attacker) return;
83 const int health = mutator_argv_int_0;
84 const int armor = mutator_argv_int_1;
85 const vector location = hit.origin;
87 FOR_EACH_REALCLIENT(e) if (
88 (SV_DAMAGETEXT_ALL()) ||
89 (SV_DAMAGETEXT_PLAYERS() && e == attacker) ||
90 (SV_DAMAGETEXT_SPECTATORS_ONLY() && IS_SPEC(e) && e.enemy == attacker) ||
91 (SV_DAMAGETEXT_SPECTATORS_ONLY() && IS_OBSERVER(e))
94 WriteByte(MSG_ONE, SVC_TEMPENTITY);
95 WriteMutator(MSG_ONE, damagetext);
96 WriteShort(MSG_ONE, health);
97 WriteShort(MSG_ONE, armor);
98 WriteEntity(MSG_ONE, hit);
99 WriteCoord(MSG_ONE, location.x);
100 WriteCoord(MSG_ONE, location.y);
101 WriteCoord(MSG_ONE, location.z);
107 MUTATOR_HOOKFUNCTION(damagetext, CSQC_Parse_TempEntity) {
108 if (MUTATOR_RETURNVALUE) return false;
109 if (!ReadMutatorEquals(mutator_argv_int_0, damagetext)) return false;
110 int health = ReadShort();
111 int armor = ReadShort();
112 int group = ReadShort();
113 vector location = vec3(ReadCoord(), ReadCoord(), ReadCoord());
114 if (autocvar_cl_damagetext) {
115 if (autocvar_cl_damagetext_accumulate_range) {
116 for (entity e = findradius(location, autocvar_cl_damagetext_accumulate_range); e; e = e.chain) {
117 if (e.instanceOfDamageText && e.m_group == group) {
118 DamageText_update(e, location, e.m_damage + health, e.m_armordamage + armor);
123 NEW(DamageText, group, location, health, armor);
130 #include "../../../menu/xonotic/tab.qc"
131 CLASS(XonoticDamageTextSettings, XonoticTab)
132 #include "../../../menu/gamesettings.qh"
133 REGISTER_SETTINGS(damagetext, NEW(XonoticDamageTextSettings));
134 ATTRIB(XonoticDamageTextSettings, title, string, _("Damage text"))
135 ATTRIB(XonoticDamageTextSettings, intendedWidth, float, 0.9)
136 ATTRIB(XonoticDamageTextSettings, rows, float, 13)
137 ATTRIB(XonoticDamageTextSettings, columns, float, 5)
138 INIT(XonoticDamageTextSettings) { this.configureDialog(this); }
139 METHOD(XonoticDamageTextSettings, showNotify, void(entity this)) { loadAllCvars(this); }
140 METHOD(XonoticDamageTextSettings, fill, void(entity this))
142 this.gotoRC(this, 0, 1); this.setFirstColumn(this, this.currentColumn);
143 this.TD(this, 1, 3, makeXonoticCheckBox(0, "cl_damagetext", _("Draw damage numbers")));
145 this.TD(this, 1, 1, makeXonoticTextLabel(0, _("Font size:")));
146 this.TD(this, 1, 2, makeXonoticSlider(0, 50, 1, "cl_damagetext_size"));
148 this.TD(this, 1, 1, makeXonoticTextLabel(0, _("Accumulate range:")));
149 this.TD(this, 1, 2, makeXonoticSlider(0, 500, 1, "cl_damagetext_accumulate_range"));
151 this.TD(this, 1, 1, makeXonoticTextLabel(0, _("Lifetime:")));
152 this.TD(this, 1, 2, makeXonoticSlider(0, 10, 1, "cl_damagetext_alpha_lifetime"));
154 this.TD(this, 1, 1, makeXonoticTextLabel(0, _("Color:")));
155 this.TD(this, 2, 2, makeXonoticColorpickerString("cl_damagetext_color", "cl_damagetext_color"));
157 ENDCLASS(XonoticDamageTextSettings)