4 #include <common/gamemodes/_mod.qh>
5 #include <common/mutators/mutator/powerups/_mod.qh>
7 // TODO: make this its own mutator (somehow)!
9 float autocvar_g_rm_damage;
10 float autocvar_g_rm_edgedamage;
11 float autocvar_g_rm_force;
12 float autocvar_g_rm_radius;
13 float autocvar_g_rm_laser;
14 float autocvar_g_rm_laser_count;
15 float autocvar_g_rm_laser_speed;
16 float autocvar_g_rm_laser_spread;
17 float autocvar_g_rm_laser_spread_random;
18 float autocvar_g_rm_laser_lifetime;
19 float autocvar_g_rm_laser_damage;
20 float autocvar_g_rm_laser_refire;
21 float autocvar_g_rm_laser_rapid;
22 float autocvar_g_rm_laser_rapid_refire;
23 float autocvar_g_rm_laser_rapid_delay;
24 float autocvar_g_rm_laser_radius;
25 float autocvar_g_rm_laser_force;
27 bool autocvar_g_instagib;
28 int autocvar_g_instagib_extralives;
30 /// \brief Time of invisibility powerup in seconds.
31 float autocvar_g_instagib_invisibility_time;
32 /// \brief Time of speed powerup in seconds.
33 float autocvar_g_instagib_speed_time;
35 IntrusiveList g_instagib_items;
37 REGISTER_MUTATOR(mutator_instagib, autocvar_g_instagib && !MapInfo_LoadedGametype.m_weaponarena)
41 g_instagib_items = IL_NEW();
42 IL_PUSH(g_instagib_items, ITEM_VaporizerCells);
43 IL_PUSH(g_instagib_items, ITEM_ExtraLife);
44 IL_PUSH(g_instagib_items, ITEM_Invisibility);
45 IL_PUSH(g_instagib_items, ITEM_Speed);
47 ITEM_VaporizerCells.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED;
48 ITEM_Invisibility.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED;
49 ITEM_Speed.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED;
51 MUTATOR_ONROLLBACK_OR_REMOVE
53 ITEM_VaporizerCells.spawnflags |= ITEM_FLAG_MUTATORBLOCKED;
54 ITEM_Invisibility.spawnflags |= ITEM_FLAG_MUTATORBLOCKED;
55 ITEM_Speed.spawnflags |= ITEM_FLAG_MUTATORBLOCKED;
56 IL_DELETE(g_instagib_items);