3 CLASS(RocketPropelledChainsaw, Weapon)
4 /* ammotype */ ATTRIB(RocketPropelledChainsaw, ammo_type, int, RESOURCE_ROCKETS);
5 /* impulse */ ATTRIB(RocketPropelledChainsaw, impulse, int, 9);
6 /* flags */ ATTRIB(RocketPropelledChainsaw, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_NORMAL | WEP_FLAG_CANCLIMB | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH | WEP_FLAG_SUPERWEAPON);
7 /* rating */ ATTRIB(RocketPropelledChainsaw, bot_pickupbasevalue, float, 10000);
8 /* color */ ATTRIB(RocketPropelledChainsaw, wpcolor, vector, '0.5 0.5 0');
9 /* modelname */ ATTRIB(RocketPropelledChainsaw, mdl, string, "ok_rl");
11 /* model */ ATTRIB(RocketPropelledChainsaw, m_model, Model, MDL_RPC_ITEM);
13 /* crosshair */ ATTRIB(RocketPropelledChainsaw, w_crosshair, string, "gfx/crosshairrocketlauncher");
14 /* crosshair */ ATTRIB(RocketPropelledChainsaw, w_crosshair_size, float, 0.6);
15 /* wepimg */ ATTRIB(RocketPropelledChainsaw, model2, string, "weaponrpc");
16 /* refname */ ATTRIB(RocketPropelledChainsaw, netname, string, "rpc");
17 /* wepname */ ATTRIB(RocketPropelledChainsaw, m_name, string, _("Rocket Propelled Chainsaw"));
19 #define X(BEGIN, P, END, class, prefix) \
21 P(class, prefix, ammo, float, NONE) \
22 P(class, prefix, animtime, float, NONE) \
23 P(class, prefix, damage2, float, NONE) \
24 P(class, prefix, damageforcescale, float, NONE) \
25 P(class, prefix, damage, float, NONE) \
26 P(class, prefix, edgedamage, float, NONE) \
27 P(class, prefix, force, float, NONE) \
28 P(class, prefix, health, float, NONE) \
29 P(class, prefix, lifetime, float, NONE) \
30 P(class, prefix, radius, float, NONE) \
31 P(class, prefix, refire, float, NONE) \
32 P(class, prefix, reload_ammo, float, NONE) \
33 P(class, prefix, reload_time, float, NONE) \
34 P(class, prefix, speedaccel, float, NONE) \
35 P(class, prefix, speed, float, NONE) \
36 P(class, prefix, switchdelay_drop, float, NONE) \
37 P(class, prefix, switchdelay_raise, float, NONE) \
38 P(class, prefix, weaponreplace, string, NONE) \
39 P(class, prefix, weaponstartoverride, float, NONE) \
40 P(class, prefix, weaponstart, float, NONE) \
41 P(class, prefix, weaponthrowable, float, NONE) \
43 W_PROPS(X, RocketPropelledChainsaw, rpc)
46 ENDCLASS(RocketPropelledChainsaw)
47 REGISTER_WEAPON(RPC, rpc, NEW(RocketPropelledChainsaw));
50 spawnfunc(weapon_rpc);