5 /** Additional networked waypoint state, used for items, weapons, buffs */
8 const int SPRITERULE_DEFAULT = 0;
9 const int SPRITERULE_TEAMPLAY = 1;
10 const int SPRITERULE_SPECTATOR = 2;
13 entityclass(WaypointSprite);
14 class(WaypointSprite) .float helpme;
15 class(WaypointSprite) .float rule;
16 class(WaypointSprite) .string netname; // primary picture
17 class(WaypointSprite) .string netname2; // secondary picture
18 class(WaypointSprite) .string netname3; // tertiary picture
19 class(WaypointSprite) .int team; // team that gets netname2
20 class(WaypointSprite) .float lifetime;
21 class(WaypointSprite) .float fadetime;
22 class(WaypointSprite) .float maxdistance;
23 class(WaypointSprite) .int hideflags;
24 class(WaypointSprite) .float spawntime;
25 class(WaypointSprite) .float health;
26 class(WaypointSprite) .float build_started;
27 class(WaypointSprite) .float build_starthealth;
28 class(WaypointSprite) .float build_finished;
30 float autocvar_g_waypointsprite_alpha;
31 float autocvar_g_waypointsprite_crosshairfadealpha;
32 float autocvar_g_waypointsprite_crosshairfadedistance;
33 float autocvar_g_waypointsprite_crosshairfadescale;
34 float autocvar_g_waypointsprite_distancealphaexponent;
35 float autocvar_g_waypointsprite_distancefadealpha;
36 float autocvar_g_waypointsprite_distancefadedistancemultiplier;
37 float autocvar_g_waypointsprite_distancefadescale;
38 float autocvar_g_waypointsprite_edgefadealpha;
39 float autocvar_g_waypointsprite_edgefadedistance;
40 float autocvar_g_waypointsprite_edgefadescale;
41 float autocvar_g_waypointsprite_edgeoffset_bottom;
42 float autocvar_g_waypointsprite_edgeoffset_left;
43 float autocvar_g_waypointsprite_edgeoffset_right;
44 float autocvar_g_waypointsprite_edgeoffset_top;
45 float autocvar_g_waypointsprite_fontsize;
46 int autocvar_g_waypointsprite_itemstime;
47 float autocvar_g_waypointsprite_minalpha;
48 float autocvar_g_waypointsprite_minscale;
49 float autocvar_g_waypointsprite_normdistance;
50 float autocvar_g_waypointsprite_scale;
51 int autocvar_g_waypointsprite_spam;
52 float autocvar_g_waypointsprite_timealphaexponent;
53 bool autocvar_g_waypointsprite_turrets = true;
54 float autocvar_g_waypointsprite_turrets_maxdist = 5000;
55 bool autocvar_g_waypointsprite_uppercase;
56 bool autocvar_g_waypointsprite_text;
57 float autocvar_g_waypointsprite_iconsize = 32;
58 bool autocvar_g_waypointsprite_iconcolor;
60 float waypointsprite_fadedistance;
61 float waypointsprite_normdistance;
62 float waypointsprite_minscale;
63 float waypointsprite_minalpha;
64 float waypointsprite_distancealphaexponent;
65 float waypointsprite_timealphaexponent;
66 float waypointsprite_scale;
67 float waypointsprite_fontsize;
68 float waypointsprite_edgefadealpha;
69 float waypointsprite_edgefadescale;
70 float waypointsprite_edgefadedistance;
71 float waypointsprite_edgeoffset_bottom;
72 float waypointsprite_edgeoffset_left;
73 float waypointsprite_edgeoffset_right;
74 float waypointsprite_edgeoffset_top;
75 float waypointsprite_crosshairfadealpha;
76 float waypointsprite_crosshairfadescale;
77 float waypointsprite_crosshairfadedistance;
78 float waypointsprite_distancefadealpha;
79 float waypointsprite_distancefadescale;
80 float waypointsprite_distancefadedistance;
81 float waypointsprite_alpha;
83 const float SPRITE_HEALTHBAR_WIDTH = 104;
84 const float SPRITE_HEALTHBAR_HEIGHT = 7;
85 const float SPRITE_HEALTHBAR_MARGIN = 6;
86 const float SPRITE_HEALTHBAR_BORDER = 2;
87 const float SPRITE_HEALTHBAR_BORDERALPHA = 1;
88 const float SPRITE_HEALTHBAR_HEALTHALPHA = 0.5;
89 const float SPRITE_ARROW_SCALE = 1.0;
90 const float SPRITE_HELPME_BLINK = 2;
92 float waypointsprite_count, waypointsprite_newcount;
94 void drawrotpic(vector org, float rot, string pic, vector sz, vector hotspot, vector rgb, float a, float f);
96 void drawquad(vector o, vector ri, vector up, string pic, vector rgb, float a, float f);
98 void drawhealthbar(vector org, float rot, float h, vector sz, vector hotspot, float width, float height, float margin, float border, float align, vector rgb, float a, vector hrgb, float ha, float f);
100 // returns location of sprite text
101 vector drawspritearrow(vector o, float ang, vector rgb, float a, float t);
103 // returns location of sprite healthbar
104 vector drawsprite_TextOrIcon(bool is_text, vector o, float ang, float minwidth, vector rgb, float a, vector sz, string str, string pic);
106 float spritelookupblinkvalue(entity this, string s);
107 vector spritelookupcolor(entity this, string s, vector def);
108 string spritelookuptext(entity this, string s);
110 vector fixrgbexcess_move(vector rgb, vector src, vector dst);
111 vector fixrgbexcess(vector rgb);
113 // they are drawn using a .draw function
115 void Ent_RemoveWaypointSprite(entity this);
117 void Ent_WaypointSprite(entity this, bool isnew);
119 void WaypointSprite_Load_Frames(string ext);
121 void WaypointSprite_Load();
123 void Draw_WaypointSprite(entity this);
129 float autocvar_sv_waypointsprite_deadlifetime;
130 float autocvar_sv_waypointsprite_deployed_lifetime;
131 float autocvar_sv_waypointsprite_limitedrange;
133 ..entity owned_by_field;
139 .bool(entity, entity, entity) waypointsprite_visible_for_player;
141 void WaypointSprite_UpdateSprites(entity e, entity m1, entity m2, entity m3);
143 void WaypointSprite_UpdateHealth(entity e, float f);
145 void WaypointSprite_UpdateMaxHealth(entity e, float f);
147 void WaypointSprite_UpdateBuildFinished(entity e, float f);
149 void WaypointSprite_UpdateOrigin(entity e, vector o);
151 void WaypointSprite_UpdateRule(entity e, float t, float r);
153 void WaypointSprite_UpdateTeamRadar(entity e, entity icon, vector col);
155 .float waypointsprite_pingtime;
156 .float waypointsprite_helpmetime;
157 void WaypointSprite_Ping(entity e);
159 float waypointsprite_limitedrange, waypointsprite_deployed_lifetime, waypointsprite_deadlifetime;
161 void WaypointSprite_HelpMePing(entity e);
163 void WaypointSprite_FadeOutIn(entity e, float t);
165 void WaypointSprite_Init();
167 void WaypointSprite_Kill(entity wp);
169 void WaypointSprite_Disown(entity wp, float fadetime);
171 void WaypointSprite_Think(entity this);
173 bool WaypointSprite_visible_for_player(entity this, entity player, entity view);
175 entity WaypointSprite_getviewentity(entity e);
177 float WaypointSprite_isteammate(entity e, entity e2);
179 bool WaypointSprite_Customize(entity this, entity client);
181 bool WaypointSprite_SendEntity(entity this, entity to, float sendflags);
183 void WaypointSprite_Reset(entity this);
185 entity WaypointSprite_Spawn(
186 entity spr, // sprite
187 float lifetime, float maxdistance, // lifetime, max distance
188 entity ref, vector ofs, // position
189 entity showto, float t, // show to whom? Use a flag to indicate a team
190 entity own, .entity ownfield, // remove when own gets killed
191 float hideable, // true when it should be controlled by cl_hidewaypoints
192 entity icon // initial icon
195 entity WaypointSprite_SpawnFixed(
200 entity icon // initial icon
203 .entity waypointsprite_deployed_fixed;
204 entity WaypointSprite_DeployFixed(
209 entity icon // initial icon
212 .entity waypointsprite_deployed_personal;
213 entity WaypointSprite_DeployPersonal(
217 entity icon // initial icon
220 .entity waypointsprite_attached;
221 .entity waypointsprite_attachedforcarrier;
222 entity WaypointSprite_Attach(
226 entity icon // initial icon
229 entity WaypointSprite_AttachCarrier(
232 entity icon // initial icon
235 void WaypointSprite_DetachCarrier(entity carrier);
237 void WaypointSprite_ClearPersonal(entity this);
239 void WaypointSprite_ClearOwned(entity this);
241 void WaypointSprite_PlayerDead(entity this);
243 void WaypointSprite_PlayerGone(entity this);