]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/common/notifications.qc
ba9b49ab986f2e9262200b6f2125d3f0b614b1b6
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / notifications.qc
1 // ================================================
2 //  Unified notification system, written by Samual
3 //  Last updated: December, 2012
4 // ================================================
5
6 // main types/groups of notifications
7 #define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
8 #define MSG_CENTER 2 // "Personal" centerprint messages
9 #define MSG_WEAPON 3 // "Personal" weapon messages (like "You got the Nex", sent to weapon notify panel)
10 #define MSG_DEATH 4 // "Personal" AND "Global" death messages 
11
12 #define NO_STR_ARG ""
13 #define NO_FL_ARG -12345
14 #define NO_MSG -12345
15
16 #define F_NAME 1
17 #define F_STRNUM 2
18 #define F_FLNUM 3
19
20 #define BOT_PING -1
21
22 // Since this code uses macro processors to list notifications,
23 // the normal compiler sees these checks as "constant" and throws
24 // a warning. We have to get around this by using another function.
25 #define NOTIF_MATCH(a,b) if(min(NOTIF_MAX, a) == b)
26
27 #ifdef CSQC
28 // NO_CPID normally has a variable value, so we need to check and see
29 // whether a notification uses it. If so, cancel out the centerprint ID.
30 #define HANDLE_CPID(cpid) ((min(NOTIF_MAX, cpid) == NO_CPID) ? FALSE : cpid)
31
32 // client-side handling of cvars
33 #define ADD_CSQC_AUTOCVAR(name) var float autocvar_notification_##name = TRUE;
34 #define CHECK_AUTOCVAR(name) if(autocvar_notification_##name)
35
36 /*
37  Acquire special information to generate for display in the
38  notification from variables networked to the client.
39  Macro descriptions:
40     PASS_KEY: find the keybind for "passing" or "dropping" in CTF game mode
41     FRAG_PING: show the ping of a player
42     FRAG_STATS: show health/armor/ping of a player
43     FRAG_POS: show score status and position in the match of a player
44     SPREE_CEN: centerprint notif for kill spree/how many kills they have
45     SPREE_INF: info notif for kill spree/how many kills they have
46     SPREE_END: placed at the end of murder messages to show ending of sprees
47     SPREE_LOST: placed at the end of suicide messages to show losing of sprees
48     DEATH_TEAM: show the full name of the team a player is switching from
49     WEAPON_NAME: return the full name of a weapon from a weaponid
50 */
51 // CSQC replacements
52 string got_commandkey;
53 #define PASS_KEY ((((got_commandkey = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(got_commandkey, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), got_commandkey) : "")
54 #define FRAG_PING ((f2 != BOT_PING) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "")
55 #define FRAG_STATS sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f1, f2, ((f3 != BOT_PING) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f3) : ""))
56 #define FRAG_POS ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : "")
57 #define SPREE_CEN (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
58 #define SPREE_INF (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
59 #define SPREE_END ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")
60 #define SPREE_LOST ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")
61 #define DEATH_TEAM Team_ColoredFullName(TEAM_SV_TO_CL(f1))
62 #define WEAPON_NAME f1 // weaponorder[f1].netname
63 #else
64 #ifdef SVQC
65 // SVQC replacements
66 #define SPREE_INF (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
67 #define SPREE_END ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")
68 #define SPREE_LOST ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")
69 #define DEATH_TEAM Team_ColoredFullName(f1)
70 #define WEAPON_NAME f1 // weaponorder[f1].netname
71
72 // allow sending of notifications to also pass through to spectators (specifically for centerprints)
73 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
74 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
75 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
76 #endif
77
78 // do nothing for the other programs, they don't need cvars (those are just for the clients)
79 #define ADD_CSQC_AUTOCVAR(name)
80 #endif
81
82
83 // ====================================
84 //  Notifications List and Information
85 // ====================================
86 /*
87  List of all notifications (including identifiers and display information)
88  Possible Tokens: name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
89  Format Specifications:
90     MSG_INFO:
91       name: VAR: Name of notification
92       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
93       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
94       args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
95       hudargs: XPND2(STRING, STRING): arguments for names in notify messages 
96       icon: STRING: icon string name for the hud notify panel, "" if no icon is used
97       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
98       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
99     MSG_CENTER:
100       name: VAR: Name of notification
101       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
102       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
103       args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
104       cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
105       durcnt: XPND2(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
106       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
107       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
108     MSG_WEAPON:
109     MSG_DEATH:
110       name: VAR: Name of chaining notification
111       infoname: VAR: Name of info notification for reference
112       centername: VAR: Name of centerprint notification for reference
113
114  Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
115  with colors according to the cvars the user has chosen. This allows for
116  users to create unique color profiles for their HUD, giving more customization
117  options to HUD designers and end users who want such a feature.
118
119  Check out the function calls for string CCR(...) and
120  string TCR(...) to better understand how these codes work.
121
122  Guidlines for notification declaration (please try and follow these):
123     -ALWAYS start the string with a color, preferably background.
124     -ALWAYS reset a color after a name (this way they don't set it for the whole string).
125     -NEVER re-declare an event twice.
126     -NEVER add or remove tokens from the format, it SHOULD already work.
127     -MSG_INFO messages must ALWAYS end with a new line: \n
128     -MSG_CENTER should NOT end with a new line
129     -Be clean and simple with your notification naming,
130      nothing too long for the name field... Abbreviations are your friend. :D
131     -Keep the spacing as clean as possible... if the arguments are abnormally long,
132       it's okay to go out of line a bit... but try and keep it clean still.
133     -Sort the notifications in the most appropriate order for their tasks.
134       TODO: ? centerprint IDs are given priority based on their order (first being highest priority going downwards)
135     -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
136
137  Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
138       The system is designed to save as much networking bandwidth as possible,
139       so please dynamically control your argument sending to fit *exactly* what is required.
140 */
141
142 #define MULTITEAM_INFO(prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
143         MSG_INFO_NOTIF(prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
144         MSG_INFO_NOTIF(prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
145         #if teams >= 3 \
146                 MSG_INFO_NOTIF(prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
147         #endif \
148         #if teams >= 4 \
149                 MSG_INFO_NOTIF(prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
150         #endif
151 #define MSG_INFO_NOTIFICATIONS \
152         MSG_INFO_NOTIF(INFO_EMPTY,                                                      0, 0, NO_STR_ARG, XPND2("", ""),                                        "",                                             "", "") \
153         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DROPPED_, 2,         0, 0, NO_STR_ARG, XPND2("", ""),                                        "",                                             _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
154         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DAMAGED_, 2,         0, 0, NO_STR_ARG, XPND2("", ""),                                        "",                                             _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
155         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_SPEEDRUN_, 2,        0, 1, f1/100, XPND2("", ""),                                            "",                                             _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
156         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_NEEDKILL_, 2,        0, 0, NO_STR_ARG, XPND2("", ""),                                        "",                                             _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
157         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_ABORTRUN_, 2,        0, 0, NO_STR_ARG, XPND2("", ""),                                        "",                                             _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
158         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_TIMEOUT_, 2,         0, 0, NO_STR_ARG, XPND2("", ""),                                        "",                                             _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
159         MULTITEAM_INFO(INFO_CTF_PICKUP_, 2,                                     1, 0, s1, XPND2(s1, ""),                                                        "notify_%s_taken",              _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
160         MULTITEAM_INFO(INFO_CTF_RETURN_, 2,                                     1, 0, s1, XPND2(s1, ""),                                                        "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
161         MULTITEAM_INFO(INFO_CTF_LOST_, 2,                                       1, 0, s1, XPND2(s1, ""),                                                        "notify_%s_lost",               _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
162         MULTITEAM_INFO(INFO_CTF_CAPTURE_, 2,                            1, 0, s1, XPND2(s1, ""),                                                        "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
163         MULTITEAM_INFO(INFO_CTF_CAPTURE_TIME_, 2,                       1, 1, XPND2(s1, f1/100), XPND2(s1, ""),                         "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds\n"), "") \
164         MULTITEAM_INFO(INFO_CTF_CAPTURE_BROKEN_, 2,                     2, 2, XPND4(s1, f1/100, s2, f2/100), XPND2(s1, ""),     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds, breaking ^BG%s^BG's previous record of ^F2%.2f^BG seconds\n"), "") \
165         MULTITEAM_INFO(INFO_CTF_CAPTURE_UNBROKEN_, 2,           2, 2, XPND4(s1, f1/100, s2, f2/100), XPND2(s1, ""),     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%.2f^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%.2f^BG seconds\n"), "") \
166         MULTITEAM_INFO(INFO_DEATH_TEAMKILL_, 4,                         2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2),          "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
167         MSG_INFO_NOTIF(INFO_DEATH_FIRSTBLOOD,                           2, 0, s2, XPND2("", ""),                                                        "",                                             _("^BG%s^K1 drew first blood\n"), _("^F1%s^K1 got the first score\n")) \
168         MSG_INFO_NOTIF(INFO_DEATH_SELF_CUSTOM,                          2, 1, XPND3(s1, s2, SPREE_LOST), XPND2(s1, ""),         "notify_void",                  _("^BG%s^K1 %s^K1%s\n"), "") \
169         MSG_INFO_NOTIF(INFO_DEATH_SELF_GENERIC,                         1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""),                     "notify_selfkill",              _("^BG%s^K1 died%s\n"), "") \
170         MSG_INFO_NOTIF(INFO_DEATH_SELF_VOID,                            1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""),                     "notify_void",                  _("^BG%s^K1 was in the wrong place%s\n"), "") \
171         MSG_INFO_NOTIF(INFO_DEATH_SELF_SUICIDE,                         1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""),                     "notify_selfkill",              _("^BG%s^K1 couldn't take it anymore%s\n"), "") \
172         MSG_INFO_NOTIF(INFO_DEATH_SELF_NOAMMO,                          1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""),                     "notify_outofammo",             _("^BG%s^K1 died%s. What's the point of living without ammo?\n"), _("^F1%s^K1 ran out of ammo%s\n")) \
173         MSG_INFO_NOTIF(INFO_DEATH_SELF_ROT,                                     1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""),                     "notify_death",                 _("^BG%s^K1 rotted away%s\n"), "") \
174         MSG_INFO_NOTIF(INFO_DEATH_SELF_CAMP,                            1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""),                     "notify_camping",               _("^BG%s^K1 thought they found a nice camping ground%s\n"), "") \
175         MSG_INFO_NOTIF(INFO_DEATH_SELF_BETRAYAL,                        1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""),                     "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \
176         MSG_INFO_NOTIF(INFO_DEATH_SELF_TEAMCHANGE,                      1, 1, XPND2(s1, DEATH_TEAM), XPND2("", ""),                     "",                                             _("^BG%s^K1 switched to the %s\n"), "") \
177         MSG_INFO_NOTIF(INFO_DEATH_SELF_AUTOTEAMCHANGE,          1, 1, XPND2(s1, DEATH_TEAM), XPND2("", ""),                     "",                                             _("^BG%s^K1 was moved into the %s\n"), "") \
178         MSG_INFO_NOTIF(INFO_DEATH_SELF_FALL,                            1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""),                     "notify_fall",                  _("^BG%s^K1 hit the ground with a crunch%s\n"), _("^F1%s^K1 hit the ground with a bit too much force%s\n")) \
179         MSG_INFO_NOTIF(INFO_DEATH_SELF_DROWN,                           1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""),                     "notify_water",                 _("^BG%s^K1 couldn't catch their breath%s\n"), _("^F1%s^K1 was in the water for too long%s\n")) \
180         MSG_INFO_NOTIF(INFO_DEATH_SELF_FIRE,                            1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""),                     "notify_death",                 _("^BG%s^K1 became a bit too crispy%s\n"), _("^F1%s^K1 felt a little hot%s\n")) \
181         MSG_INFO_NOTIF(INFO_DEATH_SELF_LAVA,                            1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""),                     "notify_lava",                  _("^BG%s^K1 turned into hot slag%s\n"), _("^F1%s^K1 found a hot place%s\n")) \
182         MSG_INFO_NOTIF(INFO_DEATH_SELF_SLIME,                           1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""),                     "notify_slime",                 _("^BG%s^K1 was slimed%s\n"), "") \
183         MSG_INFO_NOTIF(INFO_DEATH_SELF_SHOOTING_STAR,           1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""),                     "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s\n"), "") \
184         MSG_INFO_NOTIF(INFO_DEATH_SELF_SWAMP,                           1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""),                     "notify_slime",                 _("^BG%s^K1 is now preserved for centuries to come%s\n"), "") \
185         MSG_INFO_NOTIF(INFO_DEATH_SELF_CHEAT,                           1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""),                     "notify_selfkill",              _("^BG%s^K1 unfairly eliminated themself%s\n"), "") \
186         MSG_INFO_NOTIF(INFO_DEATH_SELF_TOUCHEXPLODE,            1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""),                     "notify_death",                 _("^BG%s^K1 died in an accident%s\n"), "") \
187         MSG_INFO_NOTIF(INFO_DEATH_MURDER_TELEFRAG,                      2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2),          "notify_telefrag",              _("^BG%s^K1 was telefragged by ^BG%s^K1%s\n"), _("^F1%s^K1 tried to occupy ^BG%s^K1's teleport destination space\n")) \
188         MSG_INFO_NOTIF(INFO_DEATH_MURDER_FALL,                          2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2),          "notify_fall",                  _("^BG%s^K1 was grounded by ^BG%s^K1%s\n"), "") \
189         MSG_INFO_NOTIF(INFO_DEATH_MURDER_DROWN,                         2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2),          "notify_water",                 _("^BG%s^K1 was drowned by ^BG%s^K1%s\n"), "") \
190         MSG_INFO_NOTIF(INFO_DEATH_MURDER_LAVA,                          2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2),          "notify_lava",                  _("^BG%s^K1 was cooked by ^BG%s^K1%s\n"), "") \
191         MSG_INFO_NOTIF(INFO_DEATH_MURDER_SLIME,                         2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2),          "notify_slime",                 _("^BG%s^K1 was slimed by ^BG%s^K1%s\n"), "") \
192         MSG_INFO_NOTIF(INFO_DEATH_MURDER_SHOOTING_STAR,         2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2),          "notify_shootingstar",  _("^BG%s^K1 was shot into space by ^BG%s^K1%s\n"), "") \
193         MSG_INFO_NOTIF(INFO_DEATH_MURDER_SWAMP,                         2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2),          "notify_slime",                 _("^BG%s^K1 was preserved by ^BG%s^K1%s\n"), "") \
194         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VOID,                          2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2),          "notify_void",                  _("^BG%s^K1 was thrown into a world of hurt by ^BG%s^K1%s\n"), "") \
195         MSG_INFO_NOTIF(INFO_DEATH_MURDER_TOUCHEXPLODE,          2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2),          "notify_death",                 _("^BG%s^K1 died in an accident with ^BG%s^K1%s\n"), "") \
196         MSG_INFO_NOTIF(INFO_DEATH_MURDER_CHEAT,                         2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2),          "notify_death",                 _("^BG%s^K1 was unfairly eliminated by ^BG%s^K1%s\n"), "") \
197         MSG_INFO_NOTIF(INFO_DEATH_MURDER_FIRE,                          2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2),          "notify_death",                 _("^BG%s^K1 was burnt up into a crisp by ^BG%s^K1%s\n"), _("^F1%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s\n")) \
198         MSG_INFO_NOTIF(INFO_KEEPAWAY_DROPPED,                           1, 0, s1, XPND2(s1, ""),                                                        "notify_balldropped",   _("^BG%s^BG has dropped the ball!\n"), "") \
199         MSG_INFO_NOTIF(INFO_KEEPAWAY_PICKUP,                            1, 0, s1, XPND2(s1, ""),                                                        "notify_ballpickedup",  _("^BG%s^BG has picked up the ball!\n"), "") \
200         MSG_INFO_NOTIF(INFO_RACE_FAIL,                                          2, 0, XPND2(s1, s2), XPND2(s1, ""),                                     "race_newfail",                 "", "") \
201         MSG_INFO_NOTIF(INFO_RACE_NEW_RECORD,                            2, 0, XPND2(s1, s2), XPND2(s1, ""),                                     "race_newrecordserver", "", "") \
202         MSG_INFO_NOTIF(INFO_RACE_NEW_TIME,                                      2, 0, XPND2(s1, s2), XPND2(s1, ""),                                     "race_newtime",                 "", "") \
203         MSG_INFO_NOTIF(INFO_RACE_NEW_RANK,                                      2, 0, XPND2(s1, s2), XPND2(s1, ""),                                     "race_newrankyellow",   "", "") \
204         MULTITEAM_INFO(INFO_SCORES_, 4,                                         0, 0, NO_STR_ARG, XPND2("", ""),                                        "",                                             _("^TC^TT ^BGteam scores!\n"), "") \
205         MSG_INFO_NOTIF(INFO_WEAPON_THINKING_WITH_PORTALS,                       1, 0, s1, XPND2(s1, ""),                                "notify_selfkill", _("^BG%s^K1 is now thinking with portals...\n"), "") \
206         MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_SUICIDE,                             1, 0, s1, XPND2(s1, ""),                                "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink\n"), "") \
207         MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_MURDER,                                      2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponcrylink", _("^BG%s^K1 felt the strong pull of ^BG%s^K1's Crylink\n"), "") \
208         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_ORBS,                        1, 0, s1, XPND2(s1, ""),                                "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro plasma\n"), "") \
209         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_BOLT,                        1, 0, s1, XPND2(s1, ""),                                "weaponelectro", _("^BG%s^K1 played with Electro plasma\n"), "") \
210         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_BOLT,                         2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponelectro", _("^BG%s^K1 was blasted by ^BG%s^K1's Electro bolt\n"), "") \
211         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_ORBS,                         2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponelectro", _("^BG%s^K1 got too close to ^BG%s^K1's Electro plasma\n"), "") \
212         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_COMBO,                        2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponelectro", _("^BG%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo\n"), "") \
213         MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,           1, 0, s1, XPND2(s1, ""),                                "weaponfireball", _("^BG%s^K1 forgot about their firemine\n"), "") \
214         MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_BLAST,                      1, 0, s1, XPND2(s1, ""),                                "weaponfireball", _("^BG%s^K1 should have used a smaller gun\n"), "") \
215         MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_FIREMINE,            2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponfireball", _("^BG%s^K1 got burnt by ^BG%s^K1's firemine\n"), "") \
216         MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_BLAST,                       2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponfireball", _("^BG%s^K1 got too close to ^BG%s^K1's fireball\n"), "") \
217         MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,                      1, 0, s1, XPND2(s1, ""),                                "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar\n"), "") \
218         MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,                       1, 0, s1, XPND2(s1, ""),                                "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade\n"), "") \
219         MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_EXPLODE,                       2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weapongrenadelauncher", _("^BG%s^K1 ate ^BG%s^K1's Mortar grenade\n"), "") \
220         MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_BOUNCE,                        2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weapongrenadelauncher", _("^BG%s^K1 got too close to ^BG%s^K1's Mortar grenade\n"), "") \
221         MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_SUICIDE,                                       1, 0, s1, XPND2(s1, ""),                                "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets\n"), "") \
222         MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_BURST,                          2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponhagar", _("^BG%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets\n"), "") \
223         MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_SPRAY,                          2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponhagar", _("^BG%s^K1 was pummeled by ^BG%s^K1's Hagar rockets\n"), "") \
224         MSG_INFO_NOTIF(INFO_WEAPON_HLAC_SUICIDE,                                        1, 0, s1, XPND2(s1, ""),                                "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC\n"), "") \
225         MSG_INFO_NOTIF(INFO_WEAPON_HLAC_MURDER,                                         2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponhlac", _("^BG%s^K1 was cut down with ^BG%s^K1's HLAC\n"), "") \
226         MSG_INFO_NOTIF(INFO_WEAPON_HOOK_MURDER,                                         2, 0, XPND2(s1, s2), XPND2(s1, s2),             "weaponhook", _("^BG%s^K1 was caught in ^BG%s^K1's Hook gravity bomb\n"), "") \
227         MSG_INFO_NOTIF(INFO_WEAPON_LASER_SUICIDE,                                       1, 0, s1, XPND2(s1, ""),                                "weaponlaser", _("^BG%s^K1 shot themself to hell with their Laser\n"), "") \
228         MSG_INFO_NOTIF(INFO_WEAPON_LASER_MURDER,                                        2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponlaser", _("^BG%s^K1 was shot to death by ^BG%s^K1's Laser\n"), "") \
229         MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_SUICIDE,                           1, 0, s1, XPND2(s1, ""),                                "weaponminelayer", _("^BG%s^K1 forgot about their mine\n"), "") \
230         MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_MURDER,                            2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponminelayer", _("^BG%s^K1 got too close to ^BG%s^K1's mine\n"), "") \
231         MSG_INFO_NOTIF(INFO_WEAPON_MINSTANEX_MURDER,                            2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponminstanex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Minstanex\n"), "") \
232         MSG_INFO_NOTIF(INFO_WEAPON_NEX_MURDER,                                          2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponnex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Nex\n"), "") \
233         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,          2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail\n"), "") \
234         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL,                           2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponrifle", _("^BG%s^K1 died in ^BG%s^K1's Rifle bullet hail\n"), "") \
235         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_PIERCING,                       2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle\n"), "") \
236         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER,                                        2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponrifle", _("^BG%s^K1 was sniped with a Rifle by ^BG%s\n"), "") \
237         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HEADSHOT,                       2, 0, XPND2(s1, s2), XPND2(s1, s2),     "notify_headshot", _("^BG%s^K1 was shot in the head with a Rifle by ^BG%s\n"), "") \
238         MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,                      1, 0, s1, XPND2(s1, ""),                                "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Rocketlauncher\n"), "") \
239         MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,        2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponrocketlauncher", _("^BG%s^K1 ate ^BG%s^K1's rocket\n"), "") \
240         MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,        2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponrocketlauncher", _("^BG%s^K1 got too close ^BG%s^K1's rocket\n"), "") \
241         MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_SUICIDE,                                      1, 0, s1, XPND2(s1, ""),                                "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets\n"), "") \
242         MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_TAG,                           2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponseeker", _("^BG%s^K1 was tagged by ^BG%s^K1's Seeker\n"), "") \
243         MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_SPRAY,                         2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponseeker", _("^BG%s^K1 was pummeled by ^BG%s^K1's Seeker rockets\n"), "") \
244         MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER_SLAP,                         2, 0, XPND2(s2, s1), XPND2(s1, s2),     "notify_melee_shotgun", _("^BG%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun\n"), "") \
245         MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER,                                      2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponshotgun", _("^BG%s^K1 was gunned down by ^BG%s^K1's Shotgun\n"), "") \
246         MSG_INFO_NOTIF(INFO_WEAPON_TUBA_SUICIDE,                                        1, 0, s1, XPND2(s1, ""),                                "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba\n"), "") \
247         MSG_INFO_NOTIF(INFO_WEAPON_TUBA_MURDER,                                         2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba\n"), "") \
248         MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_SUICIDE,                           1, 0, s1, XPND2(s1, ""),                                "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon\n"), "") \
249         MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_MURDER,                            2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon\n"), "") \
250         MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_SUICIDE,                         1, 0, s1, XPND2(s1, ""),                                "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle\n"), "") \
251         MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_MURDER,                          2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle\n"), "") \
252         MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SNIPE,                            2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponuzi", _("^BG%s^K1 was sniped by ^BG%s^K1's Machine Gun\n"), "") \
253         MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SPRAY,                            2, 0, XPND2(s1, s2), XPND2(s1, s2),     "weaponuzi", _("^BG%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun\n"), "") 
254
255 #define MULTITEAM_CENTER(prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
256         MSG_CENTER_NOTIF(prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
257         MSG_CENTER_NOTIF(prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
258         #if teams >= 3 \
259                 MSG_CENTER_NOTIF(prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
260         #endif \
261         #if teams >= 4 \
262                 MSG_CENTER_NOTIF(prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
263         #endif
264 #define MSG_CENTER_NOTIFICATIONS \
265         MSG_CENTER_NOTIF(CENTER_EMPTY,                                                  0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), "", "") \
266         MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_SHIELDED,             0, 0, NO_STR_ARG,                               CPID_CTF_CAPSHIELD,             XPND2(0, 0), _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
267         MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_FREE,                 0, 0, NO_STR_ARG,                               CPID_CTF_CAPSHIELD,             XPND2(0, 0), _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
268         MULTITEAM_CENTER(CENTER_CTF_PASS_OTHER_, 2,                             2, 0, XPND2(s1, s2),                    CPID_CTF_PASS,                  XPND2(0, 0), _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
269         MULTITEAM_CENTER(CENTER_CTF_PASS_SENT_, 2,                              1, 0, s1,                                               CPID_CTF_PASS,                  XPND2(0, 0), _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
270         MULTITEAM_CENTER(CENTER_CTF_PASS_RECEIVED_, 2,                  1, 0, s1,                                               CPID_CTF_PASS,                  XPND2(0, 0), _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
271         MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTING,                    1, 0, s1,                                               CPID_CTF_PASS,                  XPND2(0, 0), _("^BGRequesting %s^BG to pass you the flag"), "") \
272         MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTED,                     1, 0, XPND2(s1, PASS_KEY),              CPID_CTF_PASS,                  XPND2(0, 0), _("^BG%s^BG requests you to pass the flag%s"), "") \
273         MULTITEAM_CENTER(CENTER_CTF_RETURN_, 2,                                 0, 0, NO_STR_ARG,                               CPID_CTF_LOWPRIO,               XPND2(0, 0), _("^BGYou returned the ^TC^TT^BG flag!"), "") \
274         MULTITEAM_CENTER(CENTER_CTF_CAPTURE_, 2,                                0, 0, NO_STR_ARG,                               CPID_CTF_LOWPRIO,               XPND2(0, 0), _("^BGYou captured the ^TC^TT^BG flag!"), "") \
275         MULTITEAM_CENTER(CENTER_CTF_PICKUP_, 2,                                 0, 0, NO_STR_ARG,                               CPID_CTF_LOWPRIO,               XPND2(0, 0), _("^BGYou got the ^TC^TT^BG flag!"), "") \
276         MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM,                                1, 0, s1,                                               CPID_CTF_LOWPRIO,               XPND2(0, 0), _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
277         MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM_VERBOSE,                2, 0, XPND3(s1, s2, s1),                CPID_CTF_LOWPRIO,               XPND2(0, 0), _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
278         MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY,                               1, 0, s1,                                               CPID_CTF_LOWPRIO,               XPND2(0, 0), _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
279         MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY_VERBOSE,               2, 0, XPND3(s1, s2, s1),                CPID_CTF_LOWPRIO,               XPND2(0, 0), _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
280         MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_CARRIER,                  0, 0, NO_STR_ARG,                               CPID_STALEMATE,                 XPND2(0, 0), _("^BGStalemate! Enemies can now see you on radar!"), "") \
281         MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_OTHER,                    0, 0, NO_STR_ARG,                               CPID_STALEMATE,                 XPND2(0, 0), _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
282         MSG_CENTER_NOTIF(CENTER_CTF_FLAG_THROW_PUNISH,                  0, 1, f1,                                               CPID_CTF_LOWPRIO,               XPND2(0, 0), _("^BGToo many flag throws! Throwing disabled for %d seconds."), "") \
283         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CUSTOM,                              2, 0, s2,                                               NO_CPID,                                XPND2(0, 0), _("^K1You were %s"), "") \
284         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_GENERIC,                             0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
285         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_VOID,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1Watch your step!"), "") \
286         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SUICIDE,                             0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You committed suicide!"), _("^K1You ended it all!")) \
287         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_NOAMMO,                              0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
288         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_ROT,                                 0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
289         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CAMP,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
290         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_BETRAYAL,                    0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
291         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TEAMCHANGE,                  0, 1, DEATH_TEAM,                               NO_CPID,                                XPND2(0, 0), _("^BGYou are now on: %s"), "") \
292         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_AUTOTEAMCHANGE,              0, 1, DEATH_TEAM,                               NO_CPID,                                XPND2(0, 0), _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
293         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FALL,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You hit the ground with a crunch!"), "") \
294         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_DROWN,                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You couldn't catch your breath in time!"), "") \
295         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FIRE,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
296         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_LAVA,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You couldn't stand the heat!"), "") \
297         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SLIME,                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You melted away in slime!"), "") \
298         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SHOOTING_STAR,               0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You became a shooting star!"), "") \
299         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SWAMP,                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You got stuck in a swamp!"), "") \
300         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CHEAT,                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You unfairly eliminated yourself!"), "") \
301         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TOUCHEXPLODE,                0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You died in an accident!"), "") \
302         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG,                                              1, 1, XPND2(SPREE_CEN, s1),                                                             NO_CPID, XPND2(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
303         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED,                                   1, 0, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s")) \
304         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG,                                  1, 1, XPND2(SPREE_CEN, s1),                                                             NO_CPID, XPND2(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
305         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED,                               1, 0, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K1You were typefragged by ^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing!")) \
306         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST,                                1, 0, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
307         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST,                             1, 0, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
308         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST,                    1, 0, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
309         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST,                 1, 0, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
310         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_VERBOSE,                              1, 2, XPND3(SPREE_CEN, s1, FRAG_PING),                                  NO_CPID, XPND2(0, 0), _("^K3You fragged ^BG%s^BG%s"), _("^K3You scored against ^BG%s^BG%s")) \
311         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_VERBOSE,                   1, 3, XPND2(s1, FRAG_STATS),                                                    NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^BG%s")) \
312         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE,                  1, 2, XPND3(SPREE_CEN, s1, FRAG_PING),                                  NO_CPID, XPND2(0, 0), _("^K1You typefragged ^BG%s^BG%s"), _("^K1You scored against ^BG%s^K1 while they were typing^BG%s")) \
313         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE,               1, 3, XPND2(s1, FRAG_STATS),                                                    NO_CPID, XPND2(0, 0), _("^K1You were typefragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing^BG%s")) \
314         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE,                1, 1, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
315         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE,             1, 3, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
316         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE,    1, 1, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
317         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, 1, 3, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
318         MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAG,                                    1, 0, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%sK1, a team mate!")) \
319         MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAGGED,                                 1, 0, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
320         MSG_CENTER_NOTIF(CENTER_KEEPAWAY_DROPPED,                               1, 0, s1,                                               CPID_KEEPAWAY,                  XPND2(0, 0), _("^BG%s^BG has dropped the ball!"), "") \
321         MSG_CENTER_NOTIF(CENTER_KEEPAWAY_PICKUP,                                1, 0, s1,                                               CPID_KEEPAWAY,                  XPND2(0, 0), _("^BG%s^BG has picked up the ball!"), "") \
322         MSG_CENTER_NOTIF(CENTER_KEEPAWAY_WARN,                                  0, 0, NO_STR_ARG,                               CPID_KA_WARN,                   XPND2(0, 0), _("^BGKilling people while you don't have the ball gives no points!"), "") \
323         MSG_CENTER_NOTIF(CENTER_WEAPON_MARBLES_LOST,                    1, 1, XPND2(s1, WEAPON_NAME),   NO_CPID,                                XPND2(0, 0), _("^K1You lost your marbles against ^BG%s^K1 using the ^BG%s!"), "")
324
325 #define MSG_WEAPON_NOTIFICATIONS \
326         MSG_WEAPON_NOTIF(WEAPON_EMPTY,                                                  NO_MSG,                                                                         NO_MSG) \
327         MSG_WEAPON_NOTIF(WEAPON_THINKING_WITH_PORTALS,                  INFO_WEAPON_THINKING_WITH_PORTALS,                      NO_MSG) \
328         MSG_WEAPON_NOTIF(WEAPON_CRYLINK_SUICIDE,                                INFO_WEAPON_CRYLINK_SUICIDE,                            NO_MSG) \
329         MSG_WEAPON_NOTIF(WEAPON_CRYLINK_MURDER,                                 INFO_WEAPON_CRYLINK_MURDER,                             NO_MSG) \
330         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS,                   INFO_WEAPON_ELECTRO_SUICIDE_ORBS,                       NO_MSG) \
331         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT,                   INFO_WEAPON_ELECTRO_SUICIDE_BOLT,                       NO_MSG) \
332         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_BOLT,                    INFO_WEAPON_ELECTRO_MURDER_BOLT,                        NO_MSG) \
333         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_ORBS,                    INFO_WEAPON_ELECTRO_MURDER_ORBS,                        NO_MSG) \
334         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_COMBO,                   INFO_WEAPON_ELECTRO_MURDER_COMBO,                       NO_MSG) \
335         MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE,              INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,          NO_MSG) \
336         MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST,                 INFO_WEAPON_FIREBALL_SUICIDE_BLAST,             NO_MSG) \
337         MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE,               INFO_WEAPON_FIREBALL_MURDER_FIREMINE,           NO_MSG) \
338         MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_BLAST,                  INFO_WEAPON_FIREBALL_MURDER_BLAST,                      NO_MSG) \
339         MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE,                 INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,             NO_MSG) \
340         MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE,                  INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,                      NO_MSG) \
341         MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE,                  INFO_WEAPON_MORTAR_MURDER_EXPLODE,                      NO_MSG) \
342         MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE,                   INFO_WEAPON_MORTAR_MURDER_BOUNCE,                       NO_MSG) \
343         MSG_WEAPON_NOTIF(WEAPON_HAGAR_SUICIDE,                                  INFO_WEAPON_HAGAR_SUICIDE,                                      NO_MSG) \
344         MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_BURST,                     INFO_WEAPON_HAGAR_MURDER_BURST,                         NO_MSG) \
345         MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_SPRAY,                     INFO_WEAPON_HAGAR_MURDER_SPRAY,                         NO_MSG) \
346         MSG_WEAPON_NOTIF(WEAPON_HLAC_SUICIDE,                                   INFO_WEAPON_HLAC_SUICIDE,                                       NO_MSG) \
347         MSG_WEAPON_NOTIF(WEAPON_HLAC_MURDER,                                    INFO_WEAPON_HLAC_MURDER,                                        NO_MSG) \
348         MSG_WEAPON_NOTIF(WEAPON_HOOK_MURDER,                                    INFO_WEAPON_HOOK_MURDER,                                        NO_MSG) \
349         MSG_WEAPON_NOTIF(WEAPON_LASER_SUICIDE,                                  INFO_WEAPON_LASER_SUICIDE,                                      NO_MSG) \
350         MSG_WEAPON_NOTIF(WEAPON_LASER_MURDER,                                   INFO_WEAPON_LASER_MURDER,                                       NO_MSG) \
351         MSG_WEAPON_NOTIF(WEAPON_MINELAYER_SUICIDE,                              INFO_WEAPON_MINELAYER_SUICIDE,                          NO_MSG) \
352         MSG_WEAPON_NOTIF(WEAPON_MINELAYER_MURDER,                               INFO_WEAPON_MINELAYER_MURDER,                           NO_MSG) \
353         MSG_WEAPON_NOTIF(WEAPON_MINSTANEX_MURDER,                               INFO_WEAPON_MINSTANEX_MURDER,                           NO_MSG) \
354         MSG_WEAPON_NOTIF(WEAPON_NEX_MURDER,                                     INFO_WEAPON_NEX_MURDER,                                         NO_MSG) \
355         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING,             INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,         NO_MSG) \
356         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL,                              INFO_WEAPON_RIFLE_MURDER_HAIL,                          NO_MSG) \
357         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_PIERCING,                  INFO_WEAPON_RIFLE_MURDER_PIERCING,                      NO_MSG) \
358         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER,                                   INFO_WEAPON_RIFLE_MURDER,                                       NO_MSG) \
359         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HEADSHOT,                  INFO_WEAPON_RIFLE_MURDER_HEADSHOT,                      NO_MSG) \
360         MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_SUICIDE,                 INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,             NO_MSG) \
361         MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,   INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,       NO_MSG) \
362         MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,   INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,       NO_MSG) \
363         MSG_WEAPON_NOTIF(WEAPON_SEEKER_SUICIDE,                                 INFO_WEAPON_SEEKER_SUICIDE,                             NO_MSG) \
364         MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_TAG,                              INFO_WEAPON_SEEKER_MURDER_TAG,                          NO_MSG) \
365         MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_SPRAY,                    INFO_WEAPON_SEEKER_MURDER_SPRAY,                        NO_MSG) \
366         MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP,                    INFO_WEAPON_SHOTGUN_MURDER_SLAP,                        NO_MSG) \
367         MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER,                                 INFO_WEAPON_SHOTGUN_MURDER,                             NO_MSG) \
368         MSG_WEAPON_NOTIF(WEAPON_TUBA_SUICIDE,                                   INFO_WEAPON_TUBA_SUICIDE,                                       NO_MSG) \
369         MSG_WEAPON_NOTIF(WEAPON_TUBA_MURDER,                                    INFO_WEAPON_TUBA_MURDER,                                        NO_MSG) \
370         MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_SUICIDE,                              INFO_WEAPON_ACCORDEON_SUICIDE,                          NO_MSG) \
371         MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_MURDER,                               INFO_WEAPON_ACCORDEON_MURDER,                           NO_MSG) \
372         MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE,                    INFO_WEAPON_KLEINBOTTLE_SUICIDE,                        NO_MSG) \
373         MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_MURDER,                     INFO_WEAPON_KLEINBOTTLE_MURDER,                         NO_MSG) \
374         MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SNIPE,                               INFO_WEAPON_UZI_MURDER_SNIPE,                           NO_MSG) \
375         MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SPRAY,                               INFO_WEAPON_UZI_MURDER_SPRAY,                           NO_MSG) 
376
377 #define MSG_DEATH_NOTIFICATIONS \
378         MSG_DEATH_NOTIF(DEATH_EMPTY,                                            NO_MSG,                                                                 NO_MSG) \
379         MSG_DEATH_NOTIF(DEATH_SELF_CUSTOM,                                      INFO_DEATH_SELF_GENERIC,                                CENTER_DEATH_SELF_CUSTOM) \
380         MSG_DEATH_NOTIF(DEATH_SELF_GENERIC,                                     INFO_DEATH_SELF_GENERIC,                                CENTER_DEATH_SELF_GENERIC) \
381         MSG_DEATH_NOTIF(DEATH_SELF_VOID,                                        INFO_DEATH_SELF_VOID,                                   CENTER_DEATH_SELF_VOID) \
382         MSG_DEATH_NOTIF(DEATH_SELF_SUICIDE,                                     INFO_DEATH_SELF_SUICIDE,                                CENTER_DEATH_SELF_SUICIDE) \
383         MSG_DEATH_NOTIF(DEATH_SELF_NOAMMO,                                      INFO_DEATH_SELF_NOAMMO,                                 CENTER_DEATH_SELF_NOAMMO) \
384         MSG_DEATH_NOTIF(DEATH_SELF_ROT,                                         INFO_DEATH_SELF_ROT,                                    CENTER_DEATH_SELF_ROT) \
385         MSG_DEATH_NOTIF(DEATH_SELF_CAMP,                                        INFO_DEATH_SELF_CAMP,                                   CENTER_DEATH_SELF_CAMP) \
386         MSG_DEATH_NOTIF(DEATH_SELF_BETRAYAL,                            INFO_DEATH_SELF_BETRAYAL,                               CENTER_DEATH_SELF_BETRAYAL) \
387         MSG_DEATH_NOTIF(DEATH_SELF_TEAMCHANGE,                          INFO_DEATH_SELF_TEAMCHANGE,                             CENTER_DEATH_SELF_TEAMCHANGE) \
388         MSG_DEATH_NOTIF(DEATH_SELF_AUTOTEAMCHANGE,                      INFO_DEATH_SELF_AUTOTEAMCHANGE,                 CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
389         MSG_DEATH_NOTIF(DEATH_SELF_FALL,                                        INFO_DEATH_SELF_FALL,                                   CENTER_DEATH_SELF_FALL) \
390         MSG_DEATH_NOTIF(DEATH_SELF_DROWN,                                       INFO_DEATH_SELF_DROWN,                                  CENTER_DEATH_SELF_DROWN) \
391         MSG_DEATH_NOTIF(DEATH_SELF_FIRE,                                        INFO_DEATH_SELF_FIRE,                                   CENTER_DEATH_SELF_FIRE) \
392         MSG_DEATH_NOTIF(DEATH_SELF_LAVA,                                        INFO_DEATH_SELF_LAVA,                                   CENTER_DEATH_SELF_LAVA) \
393         MSG_DEATH_NOTIF(DEATH_SELF_SLIME,                                       INFO_DEATH_SELF_SLIME,                                  CENTER_DEATH_SELF_SLIME) \
394         MSG_DEATH_NOTIF(DEATH_SELF_SHOOTING_STAR,                       INFO_DEATH_SELF_SHOOTING_STAR,                  CENTER_DEATH_SELF_SHOOTING_STAR) \
395         MSG_DEATH_NOTIF(DEATH_SELF_SWAMP,                                       INFO_DEATH_SELF_SWAMP,                                  CENTER_DEATH_SELF_SWAMP) \
396         MSG_DEATH_NOTIF(DEATH_SELF_CHEAT,                                       INFO_DEATH_SELF_CHEAT,                                  CENTER_DEATH_SELF_CHEAT) \
397         MSG_DEATH_NOTIF(DEATH_SELF_TOUCHEXPLODE,                        INFO_DEATH_SELF_TOUCHEXPLODE,                   CENTER_DEATH_SELF_TOUCHEXPLODE) \
398         MSG_DEATH_NOTIF(DEATH_MURDER_TELEFRAG,                                  INFO_DEATH_MURDER_TELEFRAG,                                     NO_MSG) \
399         MSG_DEATH_NOTIF(DEATH_MURDER_FALL,                                              INFO_DEATH_MURDER_FALL,                                         NO_MSG) \
400         MSG_DEATH_NOTIF(DEATH_MURDER_DROWN,                                             INFO_DEATH_MURDER_DROWN,                                        NO_MSG) \
401         MSG_DEATH_NOTIF(DEATH_MURDER_LAVA,                                              INFO_DEATH_MURDER_LAVA,                                         NO_MSG) \
402         MSG_DEATH_NOTIF(DEATH_MURDER_SLIME,                                             INFO_DEATH_MURDER_SLIME,                                        NO_MSG) \
403         MSG_DEATH_NOTIF(DEATH_MURDER_SHOOTING_STAR,                             INFO_DEATH_MURDER_SHOOTING_STAR,                        NO_MSG) \
404         MSG_DEATH_NOTIF(DEATH_MURDER_SWAMP,                                             INFO_DEATH_MURDER_SWAMP,                                        NO_MSG) \
405         MSG_DEATH_NOTIF(DEATH_MURDER_VOID,                                              INFO_DEATH_MURDER_VOID,                                         NO_MSG) \
406         MSG_DEATH_NOTIF(DEATH_MURDER_TOUCHEXPLODE,                              INFO_DEATH_MURDER_TOUCHEXPLODE,                         NO_MSG) \
407         MSG_DEATH_NOTIF(DEATH_MURDER_CHEAT,                                             INFO_DEATH_MURDER_CHEAT,                                        NO_MSG) \
408         MSG_DEATH_NOTIF(DEATH_MURDER_FIRE,                                              INFO_DEATH_MURDER_FIRE,                                         NO_MSG) \
409         MSG_DEATH_NOTIF(DEATH_MURDER_FRAG,                                                      NO_MSG,                                         CENTER_DEATH_MURDER_FRAG) \
410         MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED,                                           NO_MSG,                                         CENTER_DEATH_MURDER_FRAGGED) \
411         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG,                                          NO_MSG,                                         CENTER_DEATH_MURDER_TYPEFRAG) \
412         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED,                                       NO_MSG,                                         CENTER_DEATH_MURDER_TYPEFRAGGED) \
413         MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST,                                        INFO_DEATH_FIRSTBLOOD,          CENTER_DEATH_MURDER_FRAG_FIRST) \
414         MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST,                                     NO_MSG,                                         CENTER_DEATH_MURDER_FRAGGED_FIRST) \
415         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST,                            INFO_DEATH_FIRSTBLOOD,          CENTER_DEATH_MURDER_TYPEFRAG_FIRST) \
416         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST,                         NO_MSG,                                         CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST) \
417         MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_VERBOSE,                                      NO_MSG,                                         CENTER_DEATH_MURDER_FRAG_VERBOSE) \
418         MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE,                           NO_MSG,                                         CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
419         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE,                          NO_MSG,                                         CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
420         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE,                       NO_MSG,                                         CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE) \
421         MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST_VERBOSE,                        INFO_DEATH_FIRSTBLOOD,          CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE) \
422         MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST_VERBOSE,                     NO_MSG,                                         CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE) \
423         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE,            INFO_DEATH_FIRSTBLOOD,          CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE) \
424         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE,         NO_MSG,                                         CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE) \
425         MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAG,                                            NO_MSG,                                         CENTER_DEATH_TEAMKILL_FRAG) \
426         MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAGGED,                                         NO_MSG,                                         CENTER_DEATH_TEAMKILL_FRAGGED)
427
428         
429 // ====================================
430 //  Initialization/Create Declarations
431 // ====================================
432
433 #define NOTIF_FIRST 1
434 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
435 float NOTIF_INFO_COUNT;
436 float NOTIF_CENTER_COUNT;
437 float NOTIF_WEAPON_COUNT;
438 float NOTIF_DEATH_COUNT;
439 float NOTIF_CPID_COUNT;
440
441 #define MSG_INFO_NOTIF(name,strnum,flnum,args,icon,normal,gentle) \
442         ADD_CSQC_AUTOCVAR(name) \
443         float name; \
444         void RegisterNotification_##name() \
445         { \
446                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
447                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
448         } \
449         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
450
451 #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
452         ADD_CSQC_AUTOCVAR(name) \
453         float name; \
454         float cpid; \
455         void RegisterNotification_##name() \
456         { \
457                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
458                 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
459                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
460         } \
461         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
462
463 #define MSG_WEAPON_NOTIF(name,infoname,centername) \
464         ADD_CSQC_AUTOCVAR(name) \
465         float name; \
466         void RegisterNotification_##name() \
467         { \
468                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_WEAPON_COUNT) \
469                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_WEAPON_COUNT, "notifications") \
470         } \
471         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
472
473 #define MSG_DEATH_NOTIF(name,infoname,centername) \
474         ADD_CSQC_AUTOCVAR(name) \
475         float name; \
476         void RegisterNotification_##name() \
477         { \
478                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_DEATH_COUNT) \
479                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_DEATH_COUNT, "notifications") \
480         } \
481         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
482
483 // NOW we actually activate the declarations
484 MSG_INFO_NOTIFICATIONS
485 MSG_CENTER_NOTIFICATIONS
486 MSG_WEAPON_NOTIFICATIONS
487 MSG_DEATH_NOTIFICATIONS
488 #undef MSG_INFO_NOTIF
489 #undef MSG_CENTER_NOTIF
490 #undef MSG_WEAPON_NOTIF
491 #undef MSG_DEATH_NOTIF
492
493 // ======================
494 //  Supporting Functions
495 // ======================
496
497 // select between the normal or the gentle message string based on client (or server) settings
498 string normal_or_gentle(string normal, string gentle)
499 {
500         #ifndef MENUQC
501                 #ifdef CSQC
502                 if(autocvar_cl_gentle || autocvar_cl_gentle_messages)
503                 #else
504                 if(autocvar_sv_gentle)
505                 #endif
506                         return ((gentle != "") ? gentle : normal);
507                 else
508                         return normal;
509         #else
510                 return normal;
511         #endif
512 }
513
514 float notif_stringcount(string s1, string s2)
515 {
516         float stringcount;
517         if(s1 != NO_STR_ARG) ++stringcount;
518         if(s2 != NO_STR_ARG) ++stringcount;
519         return stringcount;
520 }
521
522 float notif_floatcount(float f1, float f2, float f3)
523 {
524         float floatcount;
525         if(f1 != NO_FL_ARG) ++floatcount;
526         if(f2 != NO_FL_ARG) ++floatcount;
527         if(f3 != NO_FL_ARG) ++floatcount;
528         return floatcount;
529 }
530
531 // get the actual name of a notification and return it as a string
532 string Get_Field_Value(float field, float net_type, float net_name)
533 {
534         string output;
535         
536         #define GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) \
537                 if(field == F_NAME) { output = VAR_TO_TEXT(name); } \
538                 else if(field == F_STRNUM) { output = ftos(strnum); } \
539                 else if(field == F_FLNUM) { output = ftos(flnum); }
540         
541         switch(net_type)
542         {
543                 case MSG_INFO:
544                 {
545                         #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
546                                 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) } }
547                         MSG_INFO_NOTIFICATIONS
548                         #undef MSG_INFO_NOTIF
549                         break;
550                 }
551                 case MSG_CENTER:
552                 {
553                         #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
554                                 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) } }
555                         MSG_CENTER_NOTIFICATIONS
556                         #undef MSG_CENTER_NOTIF
557                         break;
558                 }
559                 case MSG_WEAPON:
560                 {
561                         #define MSG_WEAPON_NOTIF(name,infoname,centername) \
562                                 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name, \
563                                 max(stof(Get_Field_Value(F_STRNUM, MSG_INFO, infoname)), stof(Get_Field_Value(F_STRNUM, MSG_CENTER, centername))), \
564                                 max(stof(Get_Field_Value(F_FLNUM, MSG_INFO, infoname)), stof(Get_Field_Value(F_FLNUM, MSG_CENTER, centername)))) } }
565                         MSG_WEAPON_NOTIFICATIONS
566                         #undef MSG_WEAPON_NOTIF
567                         break;
568                 }
569                 case MSG_DEATH:
570                 {
571                         #define MSG_DEATH_NOTIF(name,infoname,centername) \
572                                 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name, \
573                                 max(stof(Get_Field_Value(F_STRNUM, MSG_INFO, infoname)), stof(Get_Field_Value(F_STRNUM, MSG_CENTER, centername))), \
574                                 max(stof(Get_Field_Value(F_FLNUM, MSG_INFO, infoname)), stof(Get_Field_Value(F_FLNUM, MSG_CENTER, centername)))) } }
575                         MSG_DEATH_NOTIFICATIONS
576                         #undef MSG_DEATH_NOTIF
577                         break;
578                 }
579         }
580
581         #undef GET_FIELD_VALUE_OUTPUT
582         return output;
583 }
584
585 // team code replace
586 string TCR(string input, string teamcolor, string teamtext)
587
588 {
589         input = strreplace("^TC", teamcolor, input);
590         input = strreplace("^TT", teamtext, input);
591         return input;
592 }
593
594 // color code replace, place inside of sprintf and parse the string
595 string CCR(string input)
596 {
597         // foreground/normal colors
598         input = strreplace("^F1", "^2", input); // primary priority (important names, etc)
599         input = strreplace("^F2", "^3", input); // secondary priority (items, locations, numbers, etc)
600
601         // "kill" colors
602         input = strreplace("^K1", "^1", input); // "bad" or "dangerous" text (death messages against you, kill notifications, etc)
603         input = strreplace("^K2", "^3", input); // similar to above, but less important... OR, a highlight out of above message type
604         input = strreplace("^K3", "^4", input); // "good" or "beneficial" text (you fragging someone, etc)
605
606         // background colors
607         input = strreplace("^BG", "^7", input); // neutral/unimportant text
608         input = strreplace("^N", "^7", input); // "none"-- reset to white...
609         return input;
610 }
611
612
613 // =============================
614 //  Debug/Maintenance Functions
615 // =============================
616
617 #define NOTIF_Write(type,name,text) fputs(fh, (sprintf("seta %s 1 // %s - %s\n", name, type, strreplace("\n", "\\n", text))))
618 void Dump_Notifications(float fh)
619 {
620         #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) { NOTIF_Write("MSG_INFO", VAR_TO_TEXT(name), normal); }
621         #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) { NOTIF_Write("MSG_CENTER", VAR_TO_TEXT(name), normal); }
622         #define MSG_WEAPON_NOTIF(name,infoname,centername) { NOTIF_Write("MSG_WEAPON", VAR_TO_TEXT(name),sprintf("infoname: %s, centername: %s", VAR_TO_TEXT(infoname), VAR_TO_TEXT(centername))); }
623         #define MSG_DEATH_NOTIF(name,infoname,centername) { NOTIF_Write("MSG_DEATH", VAR_TO_TEXT(name), sprintf("infoname: %s, centername: %s", VAR_TO_TEXT(infoname), VAR_TO_TEXT(centername))); }
624         MSG_INFO_NOTIFICATIONS
625         MSG_CENTER_NOTIFICATIONS
626         MSG_WEAPON_NOTIFICATIONS
627         MSG_DEATH_NOTIFICATIONS
628         #undef MSG_INFO_NOTIF
629         #undef MSG_CENTER_NOTIF
630         #undef MSG_WEAPON_NOTIF
631         #undef MSG_DEATH_NOTIF
632         return;
633 }
634
635
636 // ===============================
637 //  Frontend Notification Pushing
638 // ===============================
639
640 #ifdef CSQC
641 #define KN_MAX_ENTRIES 10
642 float kn_index;
643 float killnotify_times[KN_MAX_ENTRIES];
644 string killnotify_icon[KN_MAX_ENTRIES];
645 string killnotify_attackers[KN_MAX_ENTRIES];
646 string killnotify_victims[KN_MAX_ENTRIES];
647 // 0 = "Y [used by] X", 1 = "X [did action to] Y"
648 void HUD_Notify_Push(string icon, string attacker, string victim)
649 {
650         if(icon != "")
651         {
652                 --kn_index;
653                 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
654                 killnotify_times[kn_index] = time;
655
656                 // icon
657                 if(killnotify_icon[kn_index]) { strunzone(killnotify_icon[kn_index]); }
658                 killnotify_icon[kn_index] = strzone(icon);
659
660                 // attacker
661                 if(killnotify_attackers[kn_index]) { strunzone(killnotify_attackers[kn_index]); }
662                 killnotify_attackers[kn_index] = strzone(attacker);
663
664                 // victim
665                 if(killnotify_victims[kn_index]) { strunzone(killnotify_victims[kn_index]); }
666                 killnotify_victims[kn_index] = strzone(victim);
667         }
668 }
669
670 void Local_Notification(float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
671 {
672         //print("Local_Notification(", ftos(net_type), ", ", Get_Field_Value(F_NAME, net_type, net_name), strcat(", ", s1, ", ", s2, ", ", ftos(f1), strcat(", ", ftos(f2), ", ", ftos(f3), ");\n")));
673         switch(net_type)
674         {
675                 case MSG_INFO:
676                 {
677                         #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
678                                 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
679                                 { \
680                                         print(sprintf(CCR(normal_or_gentle(normal, gentle)), args)); \
681                                         if(strtolower(icon) != "") { HUD_Notify_Push(icon, hudargs); } \
682                                 } }
683                         MSG_INFO_NOTIFICATIONS
684                         #undef MSG_INFO_NOTIF
685                         break;
686                 }
687                 case MSG_CENTER:
688                 {
689                         #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
690                                 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
691                                 { \
692                                         centerprint_generic(HANDLE_CPID(cpid), sprintf(CCR(normal_or_gentle(normal, gentle)), args), durcnt); \
693                                 } }
694                         MSG_CENTER_NOTIFICATIONS
695                         #undef MSG_CENTER_NOTIF
696                         break;
697                 }
698                 case MSG_WEAPON:
699                 {
700                         #define MSG_WEAPON_NOTIF(name,infoname,centername) \
701                                 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
702                                 { \
703                                         #if infoname != NO_MSG \
704                                                 Local_Notification(MSG_INFO, infoname, s1, s2, f1, f2, f3); \
705                                         #endif \
706                                         #if centername != NO_MSG \
707                                                 Local_Notification(MSG_CENTER, centername, s1, s2, f1, f2, f3); \
708                                         #endif \
709                                 } }
710                         MSG_WEAPON_NOTIFICATIONS
711                         #undef MSG_WEAPON_NOTIF
712                         break;
713                 }
714                 case MSG_DEATH:
715                 {
716                         #define MSG_DEATH_NOTIF(name,infoname,centername) \
717                                 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
718                                 { \
719                                         #if infoname != NO_MSG \
720                                                 Local_Notification(MSG_INFO, infoname, s1, s2, f1, f2, f3); \
721                                         #endif \
722                                         #if centername != NO_MSG \
723                                                 Local_Notification(MSG_CENTER, centername, s1, s2, f1, f2, f3); \
724                                         #endif \
725                                 } }
726                         MSG_DEATH_NOTIFICATIONS
727                         #undef MSG_DEATH_NOTIF
728                         break;
729                 }
730         }
731 }
732 #endif
733
734
735 // =========================
736 //  Notification Networking
737 // =========================
738
739 #ifdef CSQC
740 void Read_Notification(void)
741 {
742         float net_type = ReadByte();
743         float net_name = ReadShort();
744
745         float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name));
746         float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name));
747
748         //print("stringcount = ", ftos(stringcount), ", floatcount = ", ftos(floatcount), ".\n");
749         
750         Local_Notification(net_type, net_name,
751                 ((stringcount >= 1) ? ReadString() : ""),
752                 ((stringcount == 2) ? ReadString() : ""),
753                 ((floatcount >= 1) ? ReadLong() : 0),
754                 ((floatcount >= 2) ? ReadLong() : 0),
755                 ((floatcount == 3) ? ReadLong() : 0));
756 }
757 #endif
758
759 #ifdef SVQC
760 void Send_Notification(entity client, float broadcast, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
761 {
762         if(net_type && net_name)
763         {
764                 //print("notification: ", Get_Field_Value(F_NAME, net_type, net_name), ": ", ftos(net_name), ".\n");
765                 dprint("Send_Notification(", ftos(net_type), ", ", Get_Field_Value(F_NAME, net_type, net_name), strcat(", ", s1, ", ", s2, ", ", ftos(f1), strcat(", ", ftos(f2), ", ", ftos(f3), ");\n")));
766
767                 float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name));
768                 float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name));
769                 
770                 if(notif_stringcount(s1, s2) > stringcount) { backtrace("Too many string arguments for notification!\n"); return; }
771                 if(notif_floatcount(f1, f2, f3) > floatcount) { backtrace("Too many float arguments for notification!\n"); return; }
772
773                 if(broadcast == MSG_ONE)
774                 {
775                         if(client && (clienttype(client) == CLIENTTYPE_REAL) && (client.flags & FL_CLIENT))
776                         {
777                                 // personal/direct notification sent to ONE person and their spectators
778                                 msg_entity = client;
779                                 WRITESPECTATABLE_MSG_ONE({
780                                         WriteByte(MSG_ONE, SVC_TEMPENTITY);
781                                         WriteByte(MSG_ONE, TE_CSQC_NOTIFICATION);
782                                         WriteByte(MSG_ONE, net_type);
783                                         WriteShort(MSG_ONE, net_name);
784                                         if(stringcount >= 1) { WriteString(MSG_ONE, s1); }
785                                         if(stringcount == 2) { WriteString(MSG_ONE, s2); }
786                                         if(floatcount >= 1) { WriteLong(MSG_ONE, f1); }
787                                         if(floatcount >= 2) { WriteLong(MSG_ONE, f2); }
788                                         if(floatcount == 3) { WriteLong(MSG_ONE, f3); }
789                                 });
790                         }
791                 }
792                 else if(broadcast == MSG_ALL)
793                 {
794                         // global notification sent to EVERYONE
795                         WriteByte(MSG_ALL, SVC_TEMPENTITY);
796                         WriteByte(MSG_ALL, TE_CSQC_NOTIFICATION);
797                         WriteByte(MSG_ALL, net_type);
798                         WriteShort(MSG_ALL, net_name);
799                         if(stringcount >= 1) { WriteString(MSG_ALL, s1); }
800                         if(stringcount == 2) { WriteString(MSG_ALL, s2); }
801                         if(floatcount >= 1) { WriteLong(MSG_ALL, f1); }
802                         if(floatcount >= 2) { WriteLong(MSG_ALL, f2); }
803                         if(floatcount == 3) { WriteLong(MSG_ALL, f3); }
804                 }
805                 else { backtrace("Unknown MSG_ type to write with!\n"); }
806
807                 if(!server_is_local && (net_type == MSG_INFO))
808                 {
809                         #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
810                                 { NOTIF_MATCH(name, net_name) { print(sprintf(CCR(normal_or_gentle(normal, gentle)), args)); } }
811                         MSG_INFO_NOTIFICATIONS
812                         #undef MSG_INFO_NOTIF
813                 }
814         }
815         else { backtrace("Incorrect usage of Send_Notification!\n"); }
816 }
817
818 void Send_Notification_ToTeam(float targetteam, entity except, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
819 {
820         entity tmp_entity;
821         FOR_EACH_REALCLIENT(tmp_entity)
822         {
823                 if(tmp_entity.classname == STR_PLAYER)
824                 if(tmp_entity.team == targetteam)
825                 if(tmp_entity != except)
826                 {
827                         Send_Notification(tmp_entity, MSG_ONE, net_type, net_name, s1, s2, f1, f2, f3);
828                 }
829         }
830 }
831
832 // WARNING: use this ONLY if you need exceptions or want to exclude spectators, otherwise use Send_Notification(world, MSG_ALL, ...)
833 void Send_Notification_ToAll(entity except, float spectators, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
834 {
835         entity tmp_entity;
836         FOR_EACH_REALCLIENT(tmp_entity)
837         {
838                 if((tmp_entity.classname == STR_PLAYER) || spectators)
839                 if(tmp_entity != except)
840                 {
841                         Send_Notification(tmp_entity, MSG_ONE, net_type, net_name, s1, s2, f1, f2, f3);
842                 }
843         }
844 }
845
846
847 // =============================
848 //  LEGACY NOTIFICATION SYSTEMS
849 // =============================
850
851 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
852 {
853         if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
854         {
855                 msg_entity = e;
856                 WRITESPECTATABLE_MSG_ONE({
857                         WriteByte(MSG_ONE, SVC_TEMPENTITY);
858                         WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
859                         WriteByte(MSG_ONE, id);
860                         WriteString(MSG_ONE, s);
861                         if (id != 0 && s != "")
862                         {
863                                 WriteByte(MSG_ONE, duration);
864                                 WriteByte(MSG_ONE, countdown_num);
865                         }
866                 });
867         }
868 }
869 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
870 {
871         Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
872 }
873 #endif