1 // ================================================
2 // Unified notification system, written by Samual
3 // Last updated: February, 2013
4 // ================================================
6 // main types/groups of notifications
7 #define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
8 #define MSG_CENTER 2 // "Personal" centerprint messages
9 #define MSG_CENTER_CPID 3 // Kill centerprint message
10 #define MSG_MULTI 4 // Subcall MSG_INFO and/or MSG_CENTER notifications
14 #define EIGHT_VARS_TO_VARARGS_VARLIST \
16 VARITEM(2, 0, XPD(s1, s2)) \
17 VARITEM(3, 0, XPD(s1, s2, s3)) \
18 VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
20 VARITEM(1, 1, XPD(s1, f1)) \
21 VARITEM(2, 1, XPD(s1, s2, f1)) \
22 VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
23 VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
24 VARITEM(0, 2, XPD(f1, f2)) \
25 VARITEM(1, 2, XPD(s1, f1, f2)) \
26 VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
27 VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
28 VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
29 VARITEM(0, 3, XPD(f1, f2, f3)) \
30 VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
31 VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
32 VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
33 VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
34 VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
35 VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
36 VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
37 VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
38 VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
40 void Destroy_All_Notifications(void);
41 void Create_Notification_Entity(
61 void Dump_Notifications(float fh, float alsoprint);
63 void Local_Notification(float net_type, float net_name, ...count);
64 void Local_Notification_WOVA(
65 float net_type, float net_name,
66 float stringcount, float floatcount,
67 string s1, string s2, string s3, string s4,
68 float f1, float f2, float f3, float f4);
70 #ifdef CSQC // CLIENT ONLY
71 void Read_Notification(float is_new);
74 #ifdef SVQC // SERVER ONLY
76 #define NOTIF_ONE_ONLY 2
78 #define NOTIF_TEAM_EXCEPT 4
80 #define NOTIF_ALL_EXCEPT 6
82 #define IFSTR(num) ((num < notif.nent_stringcount) ? ...(num, string) : "")
83 #define IFFL(num) ((((notif.nent_stringcount-1) + num) < count) ? ...(((notif.nent_stringcount-1) + num), float) : 0)
85 void Kill_Notification(
86 float broadcast, entity client,
87 float net_type, float net_name);
88 void Send_Notification(
89 float broadcast, entity client,
90 float net_type, float net_name,
92 void Send_Notification_WOVA(
93 float broadcast, entity client,
94 float net_type, float net_name,
95 string s1, string s2, string s3, string s4,
96 float f1, float f2, float f3, float f4);
99 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num);
100 #define Send_CSQC_Centerprint_Generic_Expire(e,id) Send_CSQC_Centerprint_Generic(e, id, "", 1, 0)
104 // ====================================
105 // Notifications List and Information
106 // ====================================
108 List of all notifications (including identifiers and display information)
109 Possible Tokens: default, name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
110 Format Specifications:
112 default: FLOAT: Default setting for whether the notification is enabled or not
113 ^-> 0 = disabled, 1 = enabled, 2 = also print to chat box
114 name: VAR: Name of notification
115 strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
116 flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
117 args: STRING: Arguments for Local_Notification_sprintf()
118 hudargs: STRING: Arguments for Local_Notification_HUD_Notify_Push()
119 icon: STRING: icon string name for the hud notify panel, "" if no icon is used
120 normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
121 gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
123 default: FLOAT: Default setting for whether the notification is enabled or not
124 ^-> 0 = disabled, 1 = enabled
125 name: VAR: Name of notification
126 strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
127 flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
128 args: STRING: Arguments for Local_Notification_sprintf()
129 cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
130 durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
131 normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
132 gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
134 default: FLOAT: Default setting for whether the notification is enabled or not
135 ^-> 0 = disabled, 1 = enabled
136 name: VAR: Name of chaining notification
137 infoname: VAR: Name of info notification for reference
138 centername: VAR: Name of centerprint notification for reference
140 Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
141 with colors according to the cvars the user has chosen. This allows for
142 users to create unique color profiles for their HUD, giving more customization
143 options to HUD designers and end users who want such a feature.
145 Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
146 string TCR(...) to better understand how these code replacements work.
148 Additionally, you can find all the definitions and explanations for
149 the argument values and what they return down below in this file.
151 Guidlines for notification declaration (please try and follow these):
153 -ALWAYS start the string with a color, preferably background.
154 -ALWAYS reset a color after a name (this way they don't set it for the whole string).
155 -NEVER re-declare an event twice.
156 -NEVER add or remove tokens from the format, it SHOULD already work.
157 -MSG_INFO messages must ALWAYS end with a new line: \n
158 -MSG_INFO hudargs must always be ATTACKER -> VICTIM
159 -MSG_CENTER should NOT end with a new line
162 -Be clean and simple with your notification naming,
163 nothing too long for the name field... Abbreviations are your friend. :D
164 -Keep the spacing as clean as possible... if the arguments are abnormally long,
165 it's okay to go out of line a bit... but try and keep it clean still.
166 -Sort the notifications in the most appropriate order for their tasks.
167 -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
169 Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
170 The system is designed to save as much networking bandwidth as possible,
171 so please dynamically control your argument sending to fit *exactly* what is required.
172 If you send a notification with mismatching arguments, Send_Notification() will error.
175 #define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
176 MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
177 MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
179 MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
182 MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
184 #define MSG_INFO_NOTIFICATIONS \
185 /*MSG_INFO_NOTIF(1, INFO_EMPTY, 0, 0, "", "", "", "", "")*/ \
186 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
187 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
188 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 2, 0, 1, "f1p2dec", "", "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
189 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
190 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
191 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
192 MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 2, 1, 0, "s1", "s1", "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
193 MULTITEAM_INFO(1, INFO_CTF_RETURN_, 2, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
194 MULTITEAM_INFO(1, INFO_CTF_LOST_, 2, 1, 0, "s1", "s1", "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
195 MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 2, 1, 0, "s1", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
196 MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 2, 1, 1, "s1 f1p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds\n"), "") \
197 MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 2, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds\n"), "") \
198 MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 2, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds\n"), "") \
199 MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4, 3, 1, "s1 s2 s3loc spree_end", "s2 s1", "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
200 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CUSTOM, 3, 1, "s1 s2 s3loc spree_lost", "s1", "notify_void", _("^BG%s^K1 %s^K1%s%s\n"), "") \
201 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 died%s%s\n"), "") \
202 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID, 2, 1, "s1 s2loc spree_lost", "s1", "notify_void", _("^BG%s^K1 was in the wrong place%s%s\n"), "") \
203 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 couldn't take it anymore%s%s\n"), "") \
204 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO, 2, 1, "s1 s2loc spree_lost", "s1", "notify_outofammo", _("^BG%s^K1 died%s%s. What's the point of living without ammo?\n"), _("^BG%s^K1 ran out of ammo%s%s\n")) \
205 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 rotted away%s%s\n"), "") \
206 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CAMP, 2, 1, "s1 s2loc spree_lost", "s1", "notify_camping", _("^BG%s^K1 thought they found a nice camping ground%s%s\n"), "") \
207 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s\n"), "") \
208 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TEAMCHANGE, 2, 1, "s1 s2loc death_team", "", "", _("^BG%s^K1 switched to the %s%s\n"), "") \
209 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE, 2, 1, "s1 s2loc death_team", "", "", _("^BG%s^K1 was moved into the %s%s\n"), "") \
210 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FALL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_fall", _("^BG%s^K1 hit the ground with a crunch%s%s\n"), _("^BG%s^K1 hit the ground with a bit too much force%s%s\n")) \
211 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_DROWN, 2, 1, "s1 s2loc spree_lost", "s1", "notify_water", _("^BG%s^K1 couldn't catch their breath%s%s\n"), _("^BG%s^K1 was in the water for too long%s%s\n")) \
212 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 became a bit too crispy%s%s\n"), _("^BG%s^K1 felt a little hot%s%s\n")) \
213 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA, 2, 1, "s1 s2loc spree_lost", "s1", "notify_lava", _("^BG%s^K1 turned into hot slag%s%s\n"), _("^BG%s^K1 found a hot place%s%s\n")) \
214 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SLIME, 2, 1, "s1 s2loc spree_lost", "s1", "notify_slime", _("^BG%s^K1 was slimed%s%s\n"), "") \
215 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR, 2, 1, "s1 s2loc spree_lost", "s1", "notify_shootingstar", _("^BG%s^K1 became a shooting star%s%s\n"), "") \
216 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SWAMP, 2, 1, "s1 s2loc spree_lost", "s1", "notify_slime", _("^BG%s^K1 is now preserved for centuries to come%s%s\n"), "") \
217 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CHEAT, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself%s%s\n"), "") \
218 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TOUCHEXPLODE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 died in an accident%s%s\n"), "") \
219 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 ran into a turret%s%s\n"), "") \
220 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_EWHEEL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by an eWheel turret%s%s\n"), "") \
221 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_FLAC, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught up in the FLAC turret fire%s%s\n"), "") \
222 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MACHINEGUN, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s\n"), "") \
223 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_GUN, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s\n"), "") \
224 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_MEELE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was impaled by a Walker turret%s%s\n"), "") \
225 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_ROCKET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Walker turret%s%s\n"), "") \
226 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HELLION, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Hellion turret%s%s\n"), "") \
227 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HK, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 could not hide from the Hunter turret%s%s\n"), "") \
228 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MLRS, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s\n"), "") \
229 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PLASMA, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got served some superheated plasma from a turret%s%s\n"), "") \
230 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PHASER, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was phased out by a turret%s%s\n"), "") \
231 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_TESLA, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was electrocuted by a Tesla turret%s%s\n"), "") \
232 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_CRUSH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was crushed by a vehicle%s%s\n"), "") \
233 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_ROCKET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s\n"), "") \
234 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s\n"), "") \
235 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s\n"), "") \
236 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s\n"), "") \
237 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_BOMB, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s\n"), "") \
238 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s\n"), "") \
239 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_BUMB_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s\n"), "") \
240 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TELEFRAG, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_telefrag", _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s\n"), _("^BG%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s\n")) \
241 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_fall", _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s\n"), "") \
242 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_water", _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s\n"), "") \
243 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_lava", _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s\n"), "") \
244 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s\n"), "") \
245 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_shootingstar", _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s\n"), "") \
246 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s\n"), "") \
247 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_void", _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s\n"), "") \
248 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TOUCHEXPLODE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s\n"), "") \
249 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s\n"), "") \
250 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s\n"), _("^BG%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s\n")) \
251 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_CRUSH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s\n"), "") \
252 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_MINIGUN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s\n"), "") \
253 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_ROCKET, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s\n"), "") \
254 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s\n"), "") \
255 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s\n"), "") \
256 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s\n"), "") \
257 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s\n"), "") \
258 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_CANNON, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s\n"), "") \
259 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_BOMB, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s\n"), "") \
260 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s\n"), "") \
261 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_GUN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s\n"), "") \
262 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s\n"), "") \
263 MULTITEAM_INFO(1, INFO_FREEZETAG_ROUND_WIN_, 4, 0, 0, "", "", "", _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
264 MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVE, 2, 0, "s1 s2", "", "", _("^BG%s^K3 was revived by ^BG%s\n"), "") \
265 MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE, 2, 0, "s1 s2", "", "", _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
266 MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF, 1, 0, "s1", "", "", _("^BG%s^K1 froze themself\n"), "") \
267 MSG_INFO_NOTIF(1, INFO_GODMODE_OFF, 0, 1, "f1", "", "", _("^BGGodmode saved you %s units of damage, cheater!\n"), "") \
268 MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DONTHAVE, 0, 1, "item_wepname", "", "", _("^BGYou do not have the ^F1%s\n"), "") \
269 MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DROP, 1, 1, "item_wepname item_wepammo", "", "", _("^BGYou dropped the ^F1%s^BG%s\n"), "") \
270 MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_GOT, 0, 1, "item_wepname", "", "", _("^BGYou got the ^F1%s\n"), "") \
271 MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_NOAMMO, 0, 1, "item_wepname", "", "", _("^BGYou don't have enough ammo for the ^F1%s\n"), "") \
272 MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_PRIMORSEC, 0, 3, "item_wepname f2primsec f3primsec", "", "", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can\n"), "") \
273 MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_UNAVAILABLE, 0, 1, "item_wepname", "", "", _("^F1%s^BG is ^F4not available^BG on this map\n"), "") \
274 MSG_INFO_NOTIF(2, INFO_JOIN_CONNECT, 1, 0, "s1", "", "", _("^BG%s^F3 connected%s\n"), "") \
275 MULTITEAM_INFO(2, INFO_JOIN_CONNECT_TEAM_, 4, 1, 0, "s1", "", "", _("^BG%s^F3 connected and joined the ^TC^TT\n"), "") \
276 MSG_INFO_NOTIF(2, INFO_JOIN_PLAY, 1, 0, "s1", "", "", _("^BG%s^F3 is now playing\n"), "") \
277 MSG_INFO_NOTIF(1, INFO_KEEPAWAY_DROPPED, 1, 0, "s1", "s1", "notify_balldropped", _("^BG%s^BG has dropped the ball!\n"), "") \
278 MSG_INFO_NOTIF(1, INFO_KEEPAWAY_PICKUP, 1, 0, "s1", "s1", "notify_ballpickedup", _("^BG%s^BG has picked up the ball!\n"), "") \
279 MULTITEAM_INFO(1, INFO_KEYHUNT_CAPTURE_, 4, 1, 0, "s1", "", "", _("^BG%s^BG captured the keys for the ^TC^TT team\n"), "") \
280 MULTITEAM_INFO(1, INFO_KEYHUNT_DROP_, 4, 1, 0, "s1", "", "", _("^BG%s^BG dropped the ^TC^TT key\n"), "") \
281 MULTITEAM_INFO(1, INFO_KEYHUNT_LOST_, 4, 1, 0, "s1", "", "", _("^BG%s^BG lost the ^TC^TT key\n"), "") \
282 MULTITEAM_INFO(1, INFO_KEYHUNT_PICKUP_, 4, 1, 0, "s1", "", "", _("^BG%s^BG picked up the ^TC^TT key\n"), "") \
283 MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES, 1, 0, "s1", "", "", _("^BG%s^F3 has no more lives left\n"), "") \
284 MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT, 1, 0, "s1", "", "", _("^BG%s^F3 forfeited\n"), "") \
285 MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up Invisibility\n"), "") \
286 MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD, 1, 0, "s1", "s1", "shield", _("^BG%s^K1 picked up Shield\n"), "") \
287 MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED, 1, 0, "s1", "s1", "shield", _("^BG%s^K1 picked up Speed\n"), "") \
288 MSG_INFO_NOTIF(1, INFO_POWERUP_STRENGTH, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up Strength\n"), "") \
289 MSG_INFO_NOTIF(2, INFO_QUIT_DISCONNECT, 1, 0, "s1", "", "", _("^BG%s^F3 disconnected\n"), "") \
290 MSG_INFO_NOTIF(2, INFO_QUIT_KICK_IDLING, 1, 0, "s1", "", "", _("^BG%s^F3 was kicked for idling\n"), "") \
291 MSG_INFO_NOTIF(1, INFO_QUIT_KICK_SPECTATING, 0, 0, "", "", "", _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment.\n"), "") \
292 MSG_INFO_NOTIF(2, INFO_QUIT_SPECTATE, 1, 0, "s1", "", "", _("^BG%s^F3 is now spectating\n"), "") \
293 MSG_INFO_NOTIF(1, INFO_RACE_FAIL_RANKED, 1, 3, "s1 f1ord race_time race_diff", "s1", "race_newfail", _("^BG%s^BG couldn't break their %s place record of %s %s\n"), "") \
294 MSG_INFO_NOTIF(1, INFO_RACE_FAIL_UNRANKED, 1, 3, "s1 f1ord race_time race_diff", "s1", "race_newfail", _("^BG%s^BG couldn't break the %s place record of %s %s\n"), "") \
295 MSG_INFO_NOTIF(1, INFO_RACE_NEW_RECORD, 2, 0, "s1 s2", "s1", "race_newrecordserver", "TODO\n", "") \
296 MSG_INFO_NOTIF(1, INFO_RACE_NEW_TIME, 2, 0, "s1 s2", "s1", "race_newtime", "TODO\n", "") \
297 MSG_INFO_NOTIF(1, INFO_RACE_NEW_RANK, 2, 0, "s1 s2", "s1", "race_newrankyellow", "TODO\n", "") \
298 MULTITEAM_INFO(1, INFO_SCORES_, 4, 0, 0, "", "", "", _("^TC^TT ^BGteam scores!\n"), "") \
299 MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING, 0, 1, "f1", "", "", _("^F2You have to become a player within the next %s seconds, otherwise you will be kicked, because spectating isn't allowed at this time!\n"), "") \
300 MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP, 0, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up a Superweapon\n"), "") \
301 MSG_INFO_NOTIF(2, INFO_VERSION_BETA, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s\n"), "") \
302 MSG_INFO_NOTIF(2, INFO_VERSION_OLD, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"), "") \
303 MSG_INFO_NOTIF(2, INFO_VERSION_OUTDATED, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!\n"), "") \
304 MSG_INFO_NOTIF(1, INFO_WATERMARK, 1, 0, "s1", "", "", _("^F3SVQC Build information: ^F4%s\n"), "") \
305 MSG_INFO_NOTIF(1, INFO_WEAPON_THINKING_WITH_PORTALS, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 is now thinking with portals%s%s\n"), "") \
306 MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink%s%s\n"), "") \
307 MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponcrylink", _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s\n"), "") \
308 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, 2, 1, "s1 s2loc spree_lost", "s1", "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro plasma%s%s\n"), "") \
309 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, 2, 1, "s1 s2loc spree_lost", "s1", "weaponelectro", _("^BG%s^K1 played with Electro plasma%s%s\n"), "") \
310 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_BOLT, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s\n"), "") \
311 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_ORBS, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro plasma%s%s\n"), "") \
312 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_COMBO, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s\n"), "") \
313 MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponfireball", _("^BG%s^K1 forgot about their firemine%s%s\n"), "") \
314 MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, 2, 1, "s1 s2loc spree_lost", "s1", "weaponfireball", _("^BG%s^K1 should have used a smaller gun%s%s\n"), "") \
315 MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponfireball", _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s\n"), "") \
316 MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_BLAST, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponfireball", _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s\n"), "") \
317 MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, 2, 1, "s1 s2loc spree_lost", "s1", "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar%s%s\n"), "") \
318 MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, 2, 1, "s1 s2loc spree_lost", "s1", "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade%s%s\n"), "") \
319 MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_EXPLODE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s\n"), "") \
320 MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_BOUNCE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s\n"), "") \
321 MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets%s%s\n"), "") \
322 MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_BURST, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhagar", _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s\n"), "") \
323 MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_SPRAY, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhagar", _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s\n"), "") \
324 MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC%s%s\n"), "") \
325 MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhlac", _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s\n"), "") \
326 MSG_INFO_NOTIF(1, INFO_WEAPON_HOOK_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhook", _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s\n"), "") \
327 MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponlaser", _("^BG%s^K1 shot themself to hell with their Laser%s%s\n"), "") \
328 MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponlaser", _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Laser%s%s\n"), "") \
329 MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponminelayer", _("^BG%s^K1 forgot about their mine%s%s\n"), "") \
330 MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponminelayer", _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s\n"), "") \
331 MSG_INFO_NOTIF(1, INFO_WEAPON_MINSTANEX_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponminstanex", _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s%s\n"), "") \
332 MSG_INFO_NOTIF(1, INFO_WEAPON_NEX_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponnex", _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Nex%s%s\n"), "") \
333 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
334 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
335 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s\n"), "") \
336 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s\n"), "") \
337 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HEADSHOT, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_headshot", _("^BG%s%s^K1 was shot in the head with a Rifle by ^BG%s^K1%s%s\n"), "") \
338 MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Rocketlauncher%s%s\n"), "") \
339 MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s\n"), "") \
340 MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s\n"), "") \
341 MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets%s%s\n"), "") \
342 MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_TAG, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponseeker", _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s\n"), "") \
343 MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_SPRAY, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponseeker", _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s\n"), "") \
344 MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER_SLAP, 3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1", "notify_melee_shotgun", _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s\n"), "") \
345 MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponshotgun", _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s\n"), "") \
346 MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s\n"), "") \
347 MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s\n"), "") \
348 MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s\n"), "") \
349 MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s\n"), "") \
350 MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s\n"), "") \
351 MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s\n"), "") \
352 MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SNIPE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponuzi", _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s\n"), "") \
353 MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SPRAY, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponuzi", _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s\n"), "")
355 #define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
356 MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
357 MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
359 MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
362 MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
364 #define MSG_CENTER_NOTIFICATIONS \
365 /*MSG_CENTER_NOTIF(1, CENTER_EMPTY, 0, 0, "", NO_CPID, "0 0", "null", "")*/ \
366 MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING, 0, 0, "", CPID_ASSAULT_ROLE, "0 0", _("^BGYou are attacking!"), "") \
367 MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING, 0, 0, "", CPID_ASSAULT_ROLE, "0 0", _("^BGYou are defending!"), "") \
368 MSG_CENTER_NOTIF(1, CENTER_ARENA_BEGIN, 0, 0, "", CPID_ARENA, "2 0", _("^F4Begin!"), "") \
369 MSG_CENTER_NOTIF(1, CENTER_ARENA_NEEDPLAYER, 0, 0, "", CPID_ARENA, "2 0", _("^BGNeed at least 1 player in each team to play Clan Arena!"), "") \
370 MSG_CENTER_NOTIF(1, CENTER_ARENA_ROUNDSTART, 0, 1, "", CPID_ARENA, "1 f1", _("^F4Round will start in ^COUNT"), "") \
371 MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_BEGIN, 0, 0, "", CPID_GAMESTART, "2 0", _("^F4Begin!"), "") \
372 MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_GAMESTART, 0, 1, "", CPID_GAMESTART, "1 f1", _("^F4Game starts in ^COUNT"), "") \
373 MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
374 MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
375 MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 2, 2, 0, "s1 s2", CPID_CTF_PASS, "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
376 MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 2, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
377 MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 2, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
378 MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGRequesting %s^BG to pass you the flag"), "") \
379 MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED, 1, 0, "s1 pass_key", CPID_CTF_PASS, "0 0", _("^BG%s^BG requests you to pass the flag%s"), "") \
380 MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 2, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "") \
381 MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 2, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \
382 MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 2, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "") \
383 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
384 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
385 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
386 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
387 MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER, 0, 0, "", CPID_STALEMATE, "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "") \
388 MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER, 0, 0, "", CPID_STALEMATE, "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
389 MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH, 0, 1, "f1secs", CPID_CTF_LOWPRIO, "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "") \
390 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CUSTOM, 2, 0, "s2", NO_CPID, "0 0", _("^K1You were %s"), "") \
391 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC, 0, 0, "", NO_CPID, "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
392 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VOID, 0, 0, "", NO_CPID, "0 0", _("^K1Watch your step!"), "") \
393 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SUICIDE, 0, 0, "", NO_CPID, "0 0", _("^K1You committed suicide!"), _("^K1You ended it all!")) \
394 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO, 0, 0, "", NO_CPID, "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
395 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT, 0, 0, "", NO_CPID, "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
396 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP, 0, 0, "", NO_CPID, "0 0", _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
397 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL, 0, 0, "", NO_CPID, "0 0", _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
398 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TEAMCHANGE, 0, 1, "death_team", NO_CPID, "0 0", _("^BGYou are now on: %s"), "") \
399 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE, 0, 1, "death_team", NO_CPID, "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
400 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FALL, 0, 0, "", NO_CPID, "0 0", _("^K1You hit the ground with a crunch!"), "") \
401 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_DROWN, 0, 0, "", NO_CPID, "0 0", _("^K1You couldn't catch your breath!"), "") \
402 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE, 0, 0, "", NO_CPID, "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
403 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA, 0, 0, "", NO_CPID, "0 0", _("^K1You couldn't stand the heat!"), "") \
404 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SLIME, 0, 0, "", NO_CPID, "0 0", _("^K1You melted away in slime!"), "") \
405 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR, 0, 0, "", NO_CPID, "0 0", _("^K1You became a shooting star!"), "") \
406 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SWAMP, 0, 0, "", NO_CPID, "0 0", _("^K1You got stuck in a swamp!"), "") \
407 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CHEAT, 0, 0, "", NO_CPID, "0 0", _("^K1You unfairly eliminated yourself!"), "") \
408 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TOUCHEXPLODE, 0, 0, "", NO_CPID, "0 0", _("^K1You died in an accident!"), "") \
409 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET, 0, 0, "", NO_CPID, "0 0", _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
410 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_EWHEEL, 0, 0, "", NO_CPID, "0 0", _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
411 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_WALK, 0, 0, "", NO_CPID, "0 0", _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
412 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_CRUSH, 0, 0, "", NO_CPID, "0 0", _("^K1You were crushed by a vehicle!"), "") \
413 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_ROCKET, 0, 0, "", NO_CPID, "0 0", _("^K1You were blasted to bits by a Spiderbot rocket!"), "") \
414 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_DEATH, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Spiderbot explosion!"), "") \
415 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_ROCKET, 0, 0, "", NO_CPID, "0 0", _("^K1You couldn't find shelter from a Racer rocket!"), "") \
416 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_DEATH, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Racer explosion!"), "") \
417 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_BOMB, 0, 0, "", NO_CPID, "0 0", _("^K1You were caught in a Raptor cluster bomb!"), "") \
418 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_DEATH, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Raptor explosion!"), "") \
419 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_BUMB_DEATH, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Bumblebee explosion!"), "") \
420 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
421 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s")) \
422 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
423 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!")) \
424 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_VERBOSE, 1, 2, "spree_cen s1 frag_ping", NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
425 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_VERBOSE, 1, 4, "spree_cen s1 frag_stats", NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^BG%s")) \
426 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 2, "spree_cen s1 frag_ping", NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
427 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 4, "spree_cen s1 frag_stats", NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s")) \
428 MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG, 1, 0, "s1", NO_CPID, "0 0", _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \
429 MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED, 1, 0, "s1", NO_CPID, "0 0", _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
430 MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING, 0, 1, "", CPID_IDLING, "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
431 MULTITEAM_CENTER(1, CENTER_FREEZETAG_ROUND_WIN_, 4, 0, 0, "", NO_CPID, "0 0", _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
432 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE, 0, 0, "", NO_CPID, "0 0", _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
433 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE, 1, 0, "s1", NO_CPID, "0 0", _("^K3You revived ^BG%s"), "") \
434 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED, 1, 0, "s1", NO_CPID, "0 0", _("^K3You were revived by ^BG%s"), "") \
435 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF, 0, 0, "", NO_CPID, "0 0", _("^K1You froze yourself"), "") \
436 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE, 1, 0, "s1", NO_CPID, "0 0", _("^K3You froze ^BG%s"), "") \
437 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN, 1, 0, "s1", NO_CPID, "0 0", _("^K1You were frozen by ^BG%s"), "") \
438 MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DONTHAVE, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "") \
439 MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DROP, 1, 1, "item_wepname item_wepammo", CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "") \
440 MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_GOT, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "") \
441 MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_NOAMMO, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou don't have enough ammo for the ^F1%s"), "") \
442 MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_PRIMORSEC, 0, 3, "item_wepname f2primsec f3primsec", CPID_ITEM, "item_centime 0", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "") \
443 MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_UNAVAILABLE, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^F1%s^BG is ^F4not available^BG on this map"), "") \
444 MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_DROPPED, 1, 0, "s1", CPID_KEEPAWAY, "0 0", _("^BG%s^BG has dropped the ball!"), "") \
445 MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP, 1, 0, "s1", CPID_KEEPAWAY, "0 0", _("^BG%s^BG has picked up the ball!"), "") \
446 MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_WARN, 0, 0, "", CPID_KEEPAWAY_WARN, "0 0", _("^BGKilling people while you don't have the ball gives no points!"), "") \
447 MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_HELP, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "") \
448 MULTITEAM_CENTER(1, CENTER_KEYHUNT_INTERFERE_, 4, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "") \
449 MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_MEET, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGAll keys are in your team's hands!\nMeet the other key carriers ^F4NOW^BG!"), "") \
450 MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_SCAN, 0, 1, "", CPID_KEYHUNT_OTHER, "f1 0", _("^BGScanning frequency range..."), "") \
451 MULTITEAM_CENTER(1, CENTER_KEYHUNT_START_, 4, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGYou are starting with the ^TC^TT Key"), "") \
452 MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_WAIT, 0, 4, "kh_teams", CPID_KEYHUNT_OTHER, "0 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
453 MSG_CENTER_NOTIF(1, CENTER_LMS_CAMPCHECK, 0, 0, "", CPID_LMS_CAMP, "0 0", _("^F2Don't camp!"), "") \
454 MSG_CENTER_NOTIF(1, CENTER_MOTD, 1, 0, "s1", CPID_MOTD, "-1 0", _("^BG%s"), "") \
455 MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO, 0, 0, "", CPID_MINSTA_FINDAMMO, "1 9", _("^F4^COUNT^BG left to find some ammo!"), "") \
456 MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO_FIRST, 0, 0, "", CPID_MINSTA_FINDAMMO, "1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!")) \
457 MSG_CENTER_NOTIF(1, CENTER_NIX_COUNTDOWN, 0, 2, "item_wepname", CPID_NIX, "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "") \
458 MSG_CENTER_NOTIF(1, CENTER_NIX_NEWWEAPON, 0, 1, "item_wepname", CPID_NIX, "0 0", _("^F2Active weapon: ^F1%s"), "") \
459 MSG_CENTER_NOTIF(1, CENTER_JOIN_NOSPAWNS, 0, 0, "", CPID_PREVENT_JOIN, "0 0", _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
460 MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT, 0, 0, "", CPID_PREVENT_JOIN, "0 0", _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
461 MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME, 0, 1, "f1time", CPID_OVERTIME, "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nAdded ^F4%s ^F2minute(s) to the game!"), "") \
462 MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG, 0, 0, "", CPID_OVERTIME, "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \
463 MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_INVISIBILITY, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Invisibility has worn off"), "") \
464 MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SHIELD, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Shield has worn off"), "") \
465 MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SPEED, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Speed has worn off"), "") \
466 MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_STRENGTH, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Strength has worn off"), "") \
467 MSG_CENTER_NOTIF(1, CENTER_POWERUP_INVISIBILITY, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You are invisible"), "") \
468 MSG_CENTER_NOTIF(1, CENTER_POWERUP_SHIELD, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Shield surrounds you"), "") \
469 MSG_CENTER_NOTIF(1, CENTER_POWERUP_SPEED, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You are on speed"), "") \
470 MSG_CENTER_NOTIF(1, CENTER_POWERUP_STRENGTH, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Strength infuses your weapons with devastating power"), "") \
471 MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP, 0, 0, "", CPID_RACE_FINISHLAP, "0 0", _("^F2The race is over, finish your lap!"), "") \
472 MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_BROKEN, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Superweapons have broken down"), "") \
473 MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_PICKUP, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You now have a superweapon"), "") \
474 MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_LOST, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Superweapons have been lost"), "") \
475 MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^BGChanging to ^TC^TT^BG in ^COUNT"), "") \
476 MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^BGSpectating in ^COUNT"), "") \
477 MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^BGChanging team in ^COUNT"), "") \
478 MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Suicide in ^COUNT"), "") \
479 MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout begins in ^COUNT"), "") \
480 MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout ends in ^COUNT"), "")
482 #define MSG_MULTI_NOTIFICATIONS \
483 /*MSG_MULTI_NOTIF(1, MULTI_EMPTY, NO_MSG, NO_MSG)*/ \
484 MSG_MULTI_NOTIF(1, DEATH_SELF_CUSTOM, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_CUSTOM) \
485 MSG_MULTI_NOTIF(1, DEATH_SELF_GENERIC, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_GENERIC) \
486 MSG_MULTI_NOTIF(1, DEATH_SELF_VOID, INFO_DEATH_SELF_VOID, CENTER_DEATH_SELF_VOID) \
487 MSG_MULTI_NOTIF(1, DEATH_SELF_SUICIDE, INFO_DEATH_SELF_SUICIDE, CENTER_DEATH_SELF_SUICIDE) \
488 MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO, INFO_DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO) \
489 MSG_MULTI_NOTIF(1, DEATH_SELF_ROT, INFO_DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT) \
490 MSG_MULTI_NOTIF(1, DEATH_SELF_CAMP, INFO_DEATH_SELF_CAMP, CENTER_DEATH_SELF_CAMP) \
491 MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL, INFO_DEATH_SELF_BETRAYAL, CENTER_DEATH_SELF_BETRAYAL) \
492 MSG_MULTI_NOTIF(1, DEATH_SELF_TEAMCHANGE, INFO_DEATH_SELF_TEAMCHANGE, CENTER_DEATH_SELF_TEAMCHANGE) \
493 MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE, INFO_DEATH_SELF_AUTOTEAMCHANGE, CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
494 MSG_MULTI_NOTIF(1, DEATH_SELF_FALL, INFO_DEATH_SELF_FALL, CENTER_DEATH_SELF_FALL) \
495 MSG_MULTI_NOTIF(1, DEATH_SELF_DROWN, INFO_DEATH_SELF_DROWN, CENTER_DEATH_SELF_DROWN) \
496 MSG_MULTI_NOTIF(1, DEATH_SELF_FIRE, INFO_DEATH_SELF_FIRE, CENTER_DEATH_SELF_FIRE) \
497 MSG_MULTI_NOTIF(1, DEATH_SELF_LAVA, INFO_DEATH_SELF_LAVA, CENTER_DEATH_SELF_LAVA) \
498 MSG_MULTI_NOTIF(1, DEATH_SELF_SLIME, INFO_DEATH_SELF_SLIME, CENTER_DEATH_SELF_SLIME) \
499 MSG_MULTI_NOTIF(1, DEATH_SELF_SHOOTING_STAR, INFO_DEATH_SELF_SHOOTING_STAR, CENTER_DEATH_SELF_SHOOTING_STAR) \
500 MSG_MULTI_NOTIF(1, DEATH_SELF_SWAMP, INFO_DEATH_SELF_SWAMP, CENTER_DEATH_SELF_SWAMP) \
501 MSG_MULTI_NOTIF(1, DEATH_SELF_CHEAT, INFO_DEATH_SELF_CHEAT, CENTER_DEATH_SELF_CHEAT) \
502 MSG_MULTI_NOTIF(1, DEATH_SELF_TOUCHEXPLODE, INFO_DEATH_SELF_TOUCHEXPLODE, CENTER_DEATH_SELF_TOUCHEXPLODE) \
503 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET, INFO_DEATH_SELF_TURRET, CENTER_DEATH_SELF_TURRET) \
504 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_EWHEEL, INFO_DEATH_SELF_TURRET_EWHEEL, CENTER_DEATH_SELF_TURRET_EWHEEL) \
505 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_FLAC, INFO_DEATH_SELF_TURRET_FLAC, CENTER_DEATH_SELF_TURRET) \
506 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN, INFO_DEATH_SELF_TURRET_MACHINEGUN, CENTER_DEATH_SELF_TURRET) \
507 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN, INFO_DEATH_SELF_TURRET_WALK_GUN, CENTER_DEATH_SELF_TURRET_WALK) \
508 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_MEELE, INFO_DEATH_SELF_TURRET_WALK_MEELE, CENTER_DEATH_SELF_TURRET_WALK) \
509 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET, INFO_DEATH_SELF_TURRET_WALK_ROCKET, CENTER_DEATH_SELF_TURRET_WALK) \
510 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HELLION, INFO_DEATH_SELF_TURRET_HELLION, CENTER_DEATH_SELF_TURRET) \
511 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HK, INFO_DEATH_SELF_TURRET_HK, CENTER_DEATH_SELF_TURRET) \
512 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MLRS, INFO_DEATH_SELF_TURRET_MLRS, CENTER_DEATH_SELF_TURRET) \
513 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PLASMA, INFO_DEATH_SELF_TURRET_PLASMA, CENTER_DEATH_SELF_TURRET) \
514 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PHASER, INFO_DEATH_SELF_TURRET_PHASER, CENTER_DEATH_SELF_TURRET) \
515 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_TESLA, INFO_DEATH_SELF_TURRET_TESLA, CENTER_DEATH_SELF_TURRET) \
516 MSG_MULTI_NOTIF(1, DEATH_SELF_VH_CRUSH, INFO_DEATH_SELF_VH_CRUSH, CENTER_DEATH_SELF_VH_CRUSH) \
517 MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET, INFO_DEATH_SELF_VH_SPID_ROCKET, CENTER_DEATH_SELF_VH_SPID_ROCKET) \
518 MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_DEATH, INFO_DEATH_SELF_VH_SPID_DEATH, CENTER_DEATH_SELF_VH_SPID_DEATH) \
519 MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET, INFO_DEATH_SELF_VH_WAKI_ROCKET, CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
520 MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH, INFO_DEATH_SELF_VH_WAKI_DEATH, CENTER_DEATH_SELF_VH_WAKI_DEATH) \
521 MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB, INFO_DEATH_SELF_VH_RAPT_BOMB, CENTER_DEATH_SELF_VH_RAPT_BOMB) \
522 MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH, INFO_DEATH_SELF_VH_RAPT_DEATH, CENTER_DEATH_SELF_VH_RAPT_DEATH) \
523 MSG_MULTI_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH, INFO_DEATH_SELF_VH_BUMB_DEATH, CENTER_DEATH_SELF_VH_BUMB_DEATH) \
524 MSG_MULTI_NOTIF(1, DEATH_MURDER_TELEFRAG, INFO_DEATH_MURDER_TELEFRAG, NO_MSG) \
525 MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL, INFO_DEATH_MURDER_FALL, NO_MSG) \
526 MSG_MULTI_NOTIF(1, DEATH_MURDER_DROWN, INFO_DEATH_MURDER_DROWN, NO_MSG) \
527 MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA, INFO_DEATH_MURDER_LAVA, NO_MSG) \
528 MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME, INFO_DEATH_MURDER_SLIME, NO_MSG) \
529 MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR, INFO_DEATH_MURDER_SHOOTING_STAR, NO_MSG) \
530 MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP, INFO_DEATH_MURDER_SWAMP, NO_MSG) \
531 MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID, INFO_DEATH_MURDER_VOID, NO_MSG) \
532 MSG_MULTI_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE, INFO_DEATH_MURDER_TOUCHEXPLODE, NO_MSG) \
533 MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT, INFO_DEATH_MURDER_CHEAT, NO_MSG) \
534 MSG_MULTI_NOTIF(1, DEATH_MURDER_FIRE, INFO_DEATH_MURDER_FIRE, NO_MSG) \
535 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_CRUSH, INFO_DEATH_MURDER_VH_CRUSH, NO_MSG) \
536 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN, INFO_DEATH_MURDER_VH_SPID_MINIGUN, NO_MSG) \
537 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET, INFO_DEATH_MURDER_VH_SPID_ROCKET, NO_MSG) \
538 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH, INFO_DEATH_MURDER_VH_SPID_DEATH, NO_MSG) \
539 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN, INFO_DEATH_MURDER_VH_WAKI_GUN, NO_MSG) \
540 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET, INFO_DEATH_MURDER_VH_WAKI_ROCKET, NO_MSG) \
541 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH, INFO_DEATH_MURDER_VH_WAKI_DEATH, NO_MSG) \
542 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON, INFO_DEATH_MURDER_VH_RAPT_CANNON, NO_MSG) \
543 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB, INFO_DEATH_MURDER_VH_RAPT_BOMB, NO_MSG) \
544 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH, INFO_DEATH_MURDER_VH_RAPT_DEATH, NO_MSG) \
545 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN, INFO_DEATH_MURDER_VH_BUMB_GUN, NO_MSG) \
546 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH, INFO_DEATH_MURDER_VH_BUMB_DEATH, NO_MSG) \
547 MSG_MULTI_NOTIF(1, ITEM_WEAPON_DONTHAVE, INFO_ITEM_WEAPON_DONTHAVE, CENTER_ITEM_WEAPON_DONTHAVE) \
548 MSG_MULTI_NOTIF(1, ITEM_WEAPON_DROP, INFO_ITEM_WEAPON_DROP, CENTER_ITEM_WEAPON_DROP) \
549 MSG_MULTI_NOTIF(1, ITEM_WEAPON_GOT, INFO_ITEM_WEAPON_GOT, CENTER_ITEM_WEAPON_GOT) \
550 MSG_MULTI_NOTIF(1, ITEM_WEAPON_NOAMMO, INFO_ITEM_WEAPON_NOAMMO, CENTER_ITEM_WEAPON_NOAMMO) \
551 MSG_MULTI_NOTIF(1, ITEM_WEAPON_PRIMORSEC, INFO_ITEM_WEAPON_PRIMORSEC, CENTER_ITEM_WEAPON_PRIMORSEC) \
552 MSG_MULTI_NOTIF(1, ITEM_WEAPON_UNAVAILABLE, INFO_ITEM_WEAPON_UNAVAILABLE, CENTER_ITEM_WEAPON_UNAVAILABLE) \
553 MSG_MULTI_NOTIF(1, WEAPON_THINKING_WITH_PORTALS, INFO_WEAPON_THINKING_WITH_PORTALS, CENTER_DEATH_SELF_GENERIC) \
554 MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_SUICIDE, INFO_WEAPON_CRYLINK_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
555 MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_MURDER, INFO_WEAPON_CRYLINK_MURDER, NO_MSG) \
556 MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, CENTER_DEATH_SELF_GENERIC) \
557 MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, CENTER_DEATH_SELF_GENERIC) \
558 MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT, INFO_WEAPON_ELECTRO_MURDER_BOLT, NO_MSG) \
559 MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS, INFO_WEAPON_ELECTRO_MURDER_ORBS, NO_MSG) \
560 MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO, INFO_WEAPON_ELECTRO_MURDER_COMBO, NO_MSG) \
561 MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, CENTER_DEATH_SELF_GENERIC) \
562 MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, CENTER_DEATH_SELF_GENERIC) \
563 MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, NO_MSG) \
564 MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST, INFO_WEAPON_FIREBALL_MURDER_BLAST, NO_MSG) \
565 MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, CENTER_DEATH_SELF_GENERIC) \
566 MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, CENTER_DEATH_SELF_GENERIC) \
567 MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE, INFO_WEAPON_MORTAR_MURDER_EXPLODE, NO_MSG) \
568 MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE, INFO_WEAPON_MORTAR_MURDER_BOUNCE, NO_MSG) \
569 MSG_MULTI_NOTIF(1, WEAPON_HAGAR_SUICIDE, INFO_WEAPON_HAGAR_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
570 MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_BURST, INFO_WEAPON_HAGAR_MURDER_BURST, NO_MSG) \
571 MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY, INFO_WEAPON_HAGAR_MURDER_SPRAY, NO_MSG) \
572 MSG_MULTI_NOTIF(1, WEAPON_HLAC_SUICIDE, INFO_WEAPON_HLAC_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
573 MSG_MULTI_NOTIF(1, WEAPON_HLAC_MURDER, INFO_WEAPON_HLAC_MURDER, NO_MSG) \
574 MSG_MULTI_NOTIF(1, WEAPON_HOOK_MURDER, INFO_WEAPON_HOOK_MURDER, NO_MSG) \
575 MSG_MULTI_NOTIF(1, WEAPON_LASER_SUICIDE, INFO_WEAPON_LASER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
576 MSG_MULTI_NOTIF(1, WEAPON_LASER_MURDER, INFO_WEAPON_LASER_MURDER, NO_MSG) \
577 MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_SUICIDE, INFO_WEAPON_MINELAYER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
578 MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_MURDER, INFO_WEAPON_MINELAYER_MURDER, NO_MSG) \
579 MSG_MULTI_NOTIF(1, WEAPON_MINSTANEX_MURDER, INFO_WEAPON_MINSTANEX_MURDER, NO_MSG) \
580 MSG_MULTI_NOTIF(1, WEAPON_NEX_MURDER, INFO_WEAPON_NEX_MURDER, NO_MSG) \
581 MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, NO_MSG) \
582 MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL, INFO_WEAPON_RIFLE_MURDER_HAIL, NO_MSG) \
583 MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING, INFO_WEAPON_RIFLE_MURDER_PIERCING, NO_MSG) \
584 MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER, INFO_WEAPON_RIFLE_MURDER, NO_MSG) \
585 MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HEADSHOT, INFO_WEAPON_RIFLE_MURDER_HEADSHOT, NO_MSG) \
586 MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_SUICIDE, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
587 MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, NO_MSG) \
588 MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, NO_MSG) \
589 MSG_MULTI_NOTIF(1, WEAPON_SEEKER_SUICIDE, INFO_WEAPON_SEEKER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
590 MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_TAG, INFO_WEAPON_SEEKER_MURDER_TAG, NO_MSG) \
591 MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY, INFO_WEAPON_SEEKER_MURDER_SPRAY, NO_MSG) \
592 MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP, INFO_WEAPON_SHOTGUN_MURDER_SLAP, NO_MSG) \
593 MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER, INFO_WEAPON_SHOTGUN_MURDER, NO_MSG) \
594 MSG_MULTI_NOTIF(1, WEAPON_TUBA_SUICIDE, INFO_WEAPON_TUBA_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
595 MSG_MULTI_NOTIF(1, WEAPON_TUBA_MURDER, INFO_WEAPON_TUBA_MURDER, NO_MSG) \
596 MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_SUICIDE, INFO_WEAPON_ACCORDEON_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
597 MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_MURDER, INFO_WEAPON_ACCORDEON_MURDER, NO_MSG) \
598 MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE, INFO_WEAPON_KLEINBOTTLE_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
599 MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER, INFO_WEAPON_KLEINBOTTLE_MURDER, NO_MSG) \
600 MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SNIPE, INFO_WEAPON_UZI_MURDER_SNIPE, NO_MSG) \
601 MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SPRAY, INFO_WEAPON_UZI_MURDER_SPRAY, NO_MSG)
604 // ===========================
605 // Special CVAR Declarations
606 // ===========================
608 // MAKE SURE THIS IS ALWAYS SYNCHRONIZED WITH THE DUMP
609 // NOTIFICATIONS FUNCTION IN THE .QC FILE!
611 #define NOTIF_ADD_AUTOCVAR(name,default) var float autocvar_notification_##name = default;
613 var float autocvar_notification_show_location = FALSE;
614 var string autocvar_notification_show_location_string = ""; //_(" at the %s");
615 var float autocvar_notification_show_sprees = TRUE;
616 var float autocvar_notification_show_sprees_info = 3; // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
617 var float autocvar_notification_show_sprees_info_newline = TRUE;
618 var float autocvar_notification_show_sprees_info_specialonly = TRUE;
619 var float autocvar_notification_errors_are_fatal = TRUE;
620 var float autocvar_notification_lifetime_runtime = 0.5;
621 var float autocvar_notification_lifetime_mapload = 10;
625 void Notification_GetCvars(void);
627 var float autocvar_notification_item_centerprinttime = 1.5;
628 var float autocvar_notification_allow_chatboxprint = 1; // 0 = no, 1 = yes, 2 = forced on for all MSG_INFO notifs // todo set back to 1 after testing
629 var float autocvar_notification_show_sprees_center = TRUE;
630 var float autocvar_notification_show_sprees_center_specialonly = TRUE;
631 var float autocvar_notification_frag_verbose = TRUE;
634 // ============================
635 // Notification Argument List
636 // ============================
638 These arguments get replaced with the Local_Notification_sprintf
639 and other such functions found in notifications.qc to supply data
640 from networked notifications to their usage in sprintf... It
641 allows for more dynamic data to be inferred by the local
642 notification parser, so that the server does not have to network
643 anything too crazy on a per-client/per-situation basis.
645 Pay attention to the CSQC/SVQC relations, some of these are redefined
646 in slightly different ways for different programs, this is because the
647 server does a more conservative approach to the notifs than the client.
649 All arguments are swapped into strings, so be sure that your
650 sprintf usage matches with proper %s placement.
652 Argument descriptions:
653 s1-s4: string arguments to be literally swapped into sprintf
654 s2loc: s2 string of locations of deaths or other events
655 s3loc: s3 string of locations of deaths or other events
656 f1-f4: float arguments expanded into strings to be swapped into sprintf
657 f1p2dec: f1 float to string with 2 decimal places
658 f2p2dec: f2 float to string with 2 decimal places
659 f2primsec: f2 float primary or secondary selection for weapons
660 f3primsec: f3 float primary or secondary selection for weapons
661 f1secs: count_seconds of f1
662 f1ord: count_ordinal of f1
663 f1time: process_time of f1
664 pass_key: find the keybind for "passing" or "dropping" in CTF game mode
665 frag_ping: show the ping of a player
666 frag_stats: show health/armor/ping of a player
667 frag_pos: show score status and position in the match of a player
668 spree_cen: centerprint notif for kill spree/how many kills they have
669 spree_inf: info notif for kill spree/how many kills they have
670 spree_end: placed at the end of murder messages to show ending of sprees
671 spree_lost: placed at the end of suicide messages to show losing of sprees
672 item_wepname: return full name of a weapon from weaponid
673 item_wepammo: ammo display for weapon from string
674 item_centime: amount of time to display weapon message in centerprint
675 death_team: show the full name of the team a player is switching from
676 kh_teams: show which teams still need players in keyhunt centerprint
677 race_time: mmssss of f2
678 race_diff: show time difference between f2 and f3
681 #define NOTIF_MAX_ARGS 7
682 #define NOTIF_MAX_HUDARGS 2
683 #define NOTIF_MAX_DURCNT 2
685 string arg_slot[NOTIF_MAX_ARGS];
687 #define ARG_CS_SV_HA 1 // enabled on CSQC, SVQC, and Hudargs
688 #define ARG_CS_SV_DC 2 // enabled on CSQC, SVQC, and durcnt centerprint
689 #define ARG_CS_SV 3 // enabled on CSQC and SVQC
690 #define ARG_CS 4 // unique result to CSQC
691 #define ARG_SV 5 // unique result to SVQC
692 #define ARG_DC 6 // unique result to durcnt/centerprint
694 // todo possible idea.... declare how many floats/strings each arg needs, and then dynamically increment the input
695 // this way, we don't need to have duplicates like i.e. s2loc and s3loc?
697 #define NOTIF_ARGUMENT_LIST \
698 ARG_CASE(ARG_CS_SV_HA, "s1", s1) \
699 ARG_CASE(ARG_CS_SV_HA, "s2", s2) \
700 ARG_CASE(ARG_CS_SV_HA, "s3", s3) \
701 ARG_CASE(ARG_CS_SV_HA, "s4", s4) \
702 ARG_CASE(ARG_CS_SV, "s2loc", (autocvar_notification_show_location ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s2) : "")) \
703 ARG_CASE(ARG_CS_SV, "s3loc", (autocvar_notification_show_location ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s3) : "")) \
704 ARG_CASE(ARG_CS_SV_DC, "f1", ftos(f1)) \
705 ARG_CASE(ARG_CS_SV_DC, "f2", ftos(f2)) \
706 ARG_CASE(ARG_CS_SV, "f3", ftos(f3)) \
707 ARG_CASE(ARG_CS_SV, "f4", ftos(f4)) \
708 ARG_CASE(ARG_CS_SV, "f1p2dec", ftos_decimals(f1/100, 2)) \
709 ARG_CASE(ARG_CS_SV, "f2p2dec", ftos_decimals(f2/100, 2)) \
710 ARG_CASE(ARG_CS, "f2primsec", (f2 ? _("secondary") : _("primary"))) \
711 ARG_CASE(ARG_CS, "f3primsec", (f3 ? _("secondary") : _("primary"))) \
712 ARG_CASE(ARG_CS, "f1secs", count_seconds(f1)) \
713 ARG_CASE(ARG_CS_SV, "f1ord", count_ordinal(f1)) \
714 ARG_CASE(ARG_CS, "f1time", process_time("todo", f1)) \
715 ARG_CASE(ARG_CS, "pass_key", ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
716 ARG_CASE(ARG_CS, "frag_ping", ((f2 != NO_MSG) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "")) \
717 ARG_CASE(ARG_CS, "frag_stats", sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f2, f3, ((f4 != NO_MSG) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f4) : ""))) \
718 /*ARG_CASE(ARG_CS, "frag_pos", ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : ""))*/ \
719 ARG_CASE(ARG_CS, "spree_cen", (autocvar_notification_show_sprees ? notif_arg_spree_cen(f1) : "")) \
720 ARG_CASE(ARG_CS_SV, "spree_inf", (autocvar_notification_show_sprees ? notif_arg_spree_inf(1, input, s2, f2) : "")) \
721 ARG_CASE(ARG_CS_SV, "spree_end", (autocvar_notification_show_sprees ? notif_arg_spree_inf(-1, "", "", f1) : "")) \
722 ARG_CASE(ARG_CS_SV, "spree_lost", (autocvar_notification_show_sprees ? notif_arg_spree_inf(-2, "", "", f1) : "")) \
723 ARG_CASE(ARG_CS_SV, "item_wepname", W_Name(f1)) \
724 ARG_CASE(ARG_CS_SV, "item_wepammo", (s1 != "" ? sprintf(_(" with %s"), s1) : "")) \
725 ARG_CASE(ARG_DC, "item_centime", ftos(autocvar_notification_item_centerprinttime)) \
726 ARG_CASE(ARG_SV, "death_team", Team_ColoredFullName(f1)) \
727 ARG_CASE(ARG_CS, "death_team", Team_ColoredFullName(f1 - 1)) \
728 ARG_CASE(ARG_CS, "kh_teams", notif_arg_kh_teams(f1, f2, f3, f4)) \
729 ARG_CASE(ARG_CS_SV, "race_time", mmssss(f2)) \
730 ARG_CASE(ARG_CS_SV, "race_diff", ((f2 > f3) ? sprintf(CCR("^1[+%s]"), mmssss(f2 - f3)) : sprintf(CCR("^2[-%s]"), mmssss(f3 - f2))))
732 #define NOTIF_HIT_MAX(count,funcname) if(sel_num == count) { backtrace(sprintf("%s: Hit maximum arguments!\n", funcname)); break; }
733 #define NOTIF_HIT_UNKNOWN(token,funcname) { backtrace(sprintf("%s: Hit unknown token in selected string! '%s'\n", funcname, selected)); break; }
735 #define KILL_SPREE_LIST \
736 SPREE_ITEM(3, 03, _("TRIPLE FRAG! "), _("%s^K1 made a TRIPLE FRAG! %s^BG"), _("%s^K1 made a TRIPLE SCORE! %s^BG")) \
737 SPREE_ITEM(5, 05, _("RAGE! "), _("%s^K1 unlocked RAGE! %s^BG"), _("%s^K1 made FIVE SCORES IN A ROW! %s^BG")) \
738 SPREE_ITEM(10, 10, _("MASSACRE! "), _("%s^K1 started a MASSACRE! %s^BG"), _("%s^K1 made TEN SCORES IN A ROW! %s^BG")) \
739 SPREE_ITEM(15, 15, _("MAYHEM! "), _("%s^K1 executed MAYHEM! %s^BG"), _("%s^K1 made FIFTEEN SCORES IN A ROW! %s^BG")) \
740 SPREE_ITEM(20, 20, _("BERSERKER! "), _("%s^K1 is a BERSERKER! %s^BG"), _("%s^K1 made TWENTY SCORES IN A ROW! %s^BG")) \
741 SPREE_ITEM(25, 25, _("CARNAGE! "), _("%s^K1 inflicts CARNAGE! %s^BG"), _("%s^K1 made TWENTY FIVE SCORES IN A ROW! %s^BG")) \
742 SPREE_ITEM(30, 30, _("ARMAGEDDON! "), _("%s^K1 unleashes ARMAGEDDON! %s^BG"), _("%s^K1 made THIRTY SCORES IN A ROW! %s^BG"))
745 string notif_arg_kh_teams(float f1, float f2, float f3, float f4)
747 return sprintf("%s%s%s%s",
749 sprintf("%s%s", Team_ColoredFullName(f1 - 1), ((f2 + f3 + f4) ? ", " : ""))
754 sprintf("%s%s", Team_ColoredFullName(f2 - 1), ((f3 + f4) ? ", " : ""))
759 sprintf("%s%s", Team_ColoredFullName(f3 - 1), (f4 ? ", " : ""))
764 Team_ColoredFullName(f4 - 1)
771 string notif_arg_spree_cen(float spree)
773 // 0 = off, 1 = target (but only for first victim) and attacker
774 if(autocvar_notification_show_sprees_center)
778 #define SPREE_ITEM(counta,countb,center,normal,gentle) \
779 case counta: { return normal_or_gentle(center, sprintf(_("%d score spree! "), spree)); }
786 if not(autocvar_notification_show_sprees_center_specialonly)
791 _("%d frag spree! "),
792 _("%d score spree! ")
796 else { return ""; } // don't show spree information if it isn't an achievement
802 else if(spree == -1) // first blood
804 return normal_or_gentle(_("First blood! "), _("First score! "));
806 else if(spree == -2) // first victim
808 return normal_or_gentle(_("First victim! "), _("First casualty! "));
815 string notif_arg_spree_inf(float type, string input, string player, float spree)
819 case 1: // attacker kill spree
821 // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
822 // this conditional (& 2) is true for 2 and 3
823 if(autocvar_notification_show_sprees_info & 2)
826 string spree_newline =
827 ( autocvar_notification_show_sprees_info_newline ?
828 ((substring(input, 0, 1) == "\{3}") ? "\n\{3}" : "\n") : "" );
830 string spree_newline =
831 (autocvar_notification_show_sprees_info_newline ? "\n" : "");
836 #define SPREE_ITEM(counta,countb,center,normal,gentle) \
837 case counta: { return sprintf(CCR(normal_or_gentle(normal, gentle)), player, spree_newline); }
844 if not(autocvar_notification_show_sprees_info_specialonly)
848 CCR(normal_or_gentle(
849 _("%s^K1 has %d frags in a row! %s^BG"),
850 _("%s^K1 made %d scores in a row! %s^BG")
857 else { return ""; } // don't show spree information if it isn't an achievement
863 else if(spree == -1) // firstblood
867 CCR(normal_or_gentle(
868 _("%s^K1 drew first blood! %s^BG"),
869 _("%s^K1 got the first score! %s^BG")
879 case -1: // kill spree ended
881 if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
884 sprintf(normal_or_gentle(
885 _(", ending their %d frag spree"),
886 _(", ending their %d score spree")
894 case -2: // kill spree lost
896 if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
899 sprintf(normal_or_gentle(
900 _(", losing their %d frag spree"),
901 _(", losing their %d score spree")
913 // ====================================
914 // Initialization/Create Declarations
915 // ====================================
917 #define NOTIF_FIRST 1
918 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
922 float notif_global_error;
924 // notification entities
925 entity msg_info_notifs[NOTIF_MAX];
926 entity msg_center_notifs[NOTIF_MAX];
927 entity msg_multi_notifs[NOTIF_MAX];
929 // notification counts
930 float NOTIF_INFO_COUNT;
931 float NOTIF_CENTER_COUNT;
932 float NOTIF_MULTI_COUNT;
933 float NOTIF_CPID_COUNT;
935 // notification entity values
940 .entity nent_msginfo;
941 .entity nent_msgcenter;
942 .float nent_stringcount;
943 .float nent_floatcount;
945 .string nent_hudargs;
951 // networked notification values
952 .float nent_broadcast;
954 .float nent_net_type;
955 .float nent_net_name;
956 .string nent_strings[4];
957 .float nent_floats[4];
959 #define MSG_INFO_NOTIF(default,name,strnum,flnum,args,hudargs,icon,normal,gentle) \
960 NOTIF_ADD_AUTOCVAR(name, default) \
962 void RegisterNotification_##name() \
964 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
965 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
966 Create_Notification_Entity( \
967 default, /* var_default */ \
968 autocvar_notification_##name, /* var_cvar */ \
969 MSG_INFO, /* typeid */ \
971 strtoupper(#name), /* namestring */ \
972 NO_MSG, /* infoname */ \
973 NO_MSG, /* centername */ \
974 strnum, /* strnum */ \
977 hudargs, /* hudargs */ \
981 normal, /* normal */ \
982 gentle, /* gentle */ \
983 TRUE, /* msg_is_info */ \
984 FALSE); /* msg_is_multi */ \
986 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
988 #define MSG_CENTER_NOTIF(default,name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
989 NOTIF_ADD_AUTOCVAR(name, default) \
992 void RegisterNotification_##name() \
994 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
995 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
996 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
997 Create_Notification_Entity( \
998 default, /* var_default */ \
999 autocvar_notification_##name, /* var_cvar */ \
1000 MSG_CENTER, /* typeid */ \
1001 name, /* nameid */ \
1002 strtoupper(#name), /* namestring */ \
1003 NO_MSG, /* infoname */ \
1004 NO_MSG, /* centername */ \
1005 strnum, /* strnum */ \
1006 flnum, /* flnum */ \
1011 durcnt, /* durcnt */ \
1012 normal, /* normal */ \
1013 gentle, /* gentle */ \
1014 FALSE, /* msg_is_info */ \
1015 FALSE); /* msg_is_multi */ \
1017 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1019 #define MSG_MULTI_NOTIF(default,name,infoname,centername) \
1020 NOTIF_ADD_AUTOCVAR(name, default) \
1022 void RegisterNotification_##name() \
1024 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_MULTI_COUNT) \
1025 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_MULTI_COUNT, "notifications") \
1026 Create_Notification_Entity( \
1027 default, /* var_default */ \
1028 autocvar_notification_##name, /* var_cvar */ \
1029 MSG_MULTI, /* typeid */ \
1030 name, /* nameid */ \
1031 strtoupper(#name), /* namestring */ \
1032 infoname, /* infoname */ \
1033 centername, /* centername */ \
1034 NO_MSG, /* strnum */ \
1035 NO_MSG, /* flnum */ \
1039 NO_MSG, /* cpid */ \
1043 FALSE, /* msg_is_info */ \
1044 TRUE); /* msg_is_multi */ \
1046 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1048 void RegisterNotifications_First()
1050 notif_global_error = FALSE;
1053 #define dedi (server_is_dedicated ? "a dedicated " : "")
1058 print(sprintf("Beginning notification initialization on %s%s program...\n", dedi, PROGNAME));
1060 // maybe do another implementation of this with checksums? for now, we don't need versioning
1061 /*if(autocvar_notification_version != NOTIF_VERSION)
1064 if(autocvar_notification_version_mismatch_client_error)
1066 if(autocvar_notification_version_mismatch_server_error)
1068 notif_global_error = TRUE;
1070 print(sprintf("^1NOTIFICATION VERSION MISMATCH: ^7program = %s, config = %d, code = %d.\n",
1071 PROGNAME, autocvar_notification_version, NOTIF_VERSION));
1075 void RegisterNotifications_Done()
1077 if(notif_global_error)
1079 // shit happened... stop the loading of the program now if this is unacceptable
1080 if(autocvar_notification_errors_are_fatal)
1081 error("Notification initialization failed! Read above and fix the errors!\n");
1083 print("Notification initialization failed! Read above and fix the errors!\n");
1085 else { print("Notification initialization successful!\n"); }
1088 // NOW we actually activate the declarations
1089 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_First)
1090 MSG_INFO_NOTIFICATIONS
1091 MSG_CENTER_NOTIFICATIONS
1092 MSG_MULTI_NOTIFICATIONS
1093 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_Done)
1094 #undef MSG_INFO_NOTIF
1095 #undef MSG_CENTER_NOTIF
1096 #undef MSG_MULTI_NOTIF
1098 #undef NOTIF_ADD_AUTOCVAR