2 float PS_PM_IN_DB; // playerstats_prematch_in_db // db for info COLLECTED at the beginning of a match
3 float PS_GR_OUT_DB; // playerstats_gamereport_out_db // db of info SENT at the end of a match
4 float PS_GR_IN_DB; // playerstats_gamereport_in_db // db for info COLLECTED at the end of a match
5 float PS_B_IN_DB; // playerstats_playerbasic_in_db // db for info COLLECTED for basic player info (ELO)
9 float PS_D_IN_DB; // playerstats_playerdetail_in_db // db for info COLLECTED for detailed player profile display
13 string PS_PM_IN_EVL; // playerstats_prematch_in_events_last
14 string PS_GR_OUT_TL; // playerstats_gamereport_out_teams_last
15 string PS_GR_OUT_PL; // playerstats_gamereport_out_players_las
16 string PS_GR_OUT_EVL; // playerstats_gamereport_out_events_last
17 string PS_GR_IN_PL; // playerstats_gamereport_in_players_last
18 string PS_GR_IN_EVL; // playerstats_gamereport_in_events_last
19 string PS_B_IN_PL; // playerstats_playerbasic_in_players_las
20 string PS_B_IN_EVL; // playerstats_playerbasic_in_events_last
24 string PS_D_IN_EVL; // playerstats_playerdetail_in_events_last
28 void PlayerStats_Prematch(void)
33 .string playerstats_id;
35 void PlayerStats_GameReport_AddPlayer(entity e)
39 if(PS_GR_OUT_DB < 0) { return; }
40 if(e.playerstats_id) { return; }
43 if(e.crypto_idfp != "" && e.cvar_cl_allow_uidtracking == 1)
44 { s = e.crypto_idfp; }
45 else if(IS_BOT_CLIENT(e))
46 { s = sprintf("bot#%g#%s", skill, e.cleanname); }
48 if((s == "") || find(world, playerstats_id, s)) // already have one of the ID - next one can't be tracked then!
51 { s = sprintf("bot#%d", e.playerid); }
53 { s = sprintf("player#%d", e.playerid); }
56 e.playerstats_id = strzone(s);
58 string key = sprintf("%s:*", e.playerstats_id);
59 string p = db_get(PS_GR_OUT_DB, key);
65 db_put(PS_GR_OUT_DB, key, PS_GR_OUT_PL);
66 strunzone(PS_GR_OUT_PL);
68 else { db_put(PS_GR_OUT_DB, key, "#"); }
69 PS_GR_OUT_PL = strzone(e.playerstats_id);
73 void PlayerStats_GameReport_AddTeam(float t)
75 if(PS_GR_OUT_DB < 0) { return; }
77 string key = sprintf("%d", t);
78 string p = db_get(PS_GR_OUT_DB, key);
84 db_put(PS_GR_OUT_DB, key, PS_GR_OUT_TL);
85 strunzone(PS_GR_OUT_TL);
87 else { db_put(PS_GR_OUT_DB, key, "#"); }
88 PS_GR_OUT_TL = strzone(key);
92 void PlayerStats_GameReport_AddEvent(string event_id)
94 if(PS_GR_OUT_DB < 0) { return; }
96 string key = sprintf("*:%s", event_id);
97 string p = db_get(PS_GR_OUT_DB, key);
103 db_put(PS_GR_OUT_DB, key, PS_GR_OUT_EVL);
104 strunzone(PS_GR_OUT_EVL);
106 else { db_put(PS_GR_OUT_DB, key, "#"); }
107 PS_GR_OUT_EVL = strzone(event_id);
110 #define PS_GR_P_ADDVAL(ent,eventid,val) PlayerStats_GameReport_Event(ent.playerstats_id, eventid, val)
111 #define PS_GR_T_ADDVAL(team,eventid,val) PlayerStats_GameReport_Event(sprintf("team#%d", team), eventid, val)
112 // referred to by PS_GR_P_ADDVAL and PS_GR_T_ADDVAL
113 float PlayerStats_GameReport_Event(string prefix, string event_id, float value)
115 if((prefix == "") || PS_GR_OUT_DB < 0) { return 0; }
117 string key = sprintf("%s:%s", prefix, event_id);
118 float val = stof(db_get(PS_GR_OUT_DB, key));
120 db_put(PS_GR_OUT_DB, key, ftos(val));
124 void PlayerStats_GameReport_Accuracy(entity p)
129 #define PAC p.accuracy
130 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
132 w = get_weaponinfo(i);
133 PS_GR_P_ADDVAL(p, strcat("acc-", w.netname, "-hit"), PAC.(accuracy_hit[i-1]));
134 PS_GR_P_ADDVAL(p, strcat("acc-", w.netname, "-fired"), PAC.(accuracy_fired[i-1]));
135 PS_GR_P_ADDVAL(p, strcat("acc-", w.netname, "-cnt-hit"), PAC.(accuracy_cnt_hit[i-1]));
136 PS_GR_P_ADDVAL(p, strcat("acc-", w.netname, "-cnt-fired"), PAC.(accuracy_cnt_fired[i-1]));
137 PS_GR_P_ADDVAL(p, strcat("acc-", w.netname, "-frags"), PAC.(accuracy_frags[i-1]));
142 void PlayerStats_GameReport_AddGlobalInfo(entity p)
144 if((p.playerstats_id == "") || PS_GR_OUT_DB < 0) { return; }
149 PS_GR_P_ADDVAL(p, PLAYERSTATS_ALIVETIME, time - p.alivetime);
153 db_put(PS_GR_OUT_DB, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid));
155 if(p.cvar_cl_allow_uid2name == 1 || IS_BOT_CLIENT(p))
156 db_put(PS_GR_OUT_DB, sprintf("%s:_netname", p.playerstats_id), p.netname);
159 db_put(PS_GR_OUT_DB, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
161 if(stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p.playerstats_id, PLAYERSTATS_ALIVETIME))) > 0) // fixme: not a number?
162 PS_GR_P_ADDVAL(p, PLAYERSTATS_JOINS, 1);
164 PlayerStats_Accuracy(p);
166 if(IS_REAL_CLIENT(p))
170 float latency = (p.latency_sum / p.latency_cnt);
171 if(latency) { PS_GR_P_ADDVAL(p, PLAYERSTATS_AVGLATENCY, latency); }
175 strunzone(p.playerstats_id);
176 p.playerstats_id = string_null;
179 .float scoreboard_pos;
180 void PlayerStats_GameReport_EndMatch(float finished)
183 PlayerScore_Sort(score_dummyfield, 0, 0, 0);
184 PlayerScore_Sort(scoreboard_pos, 1, 1, 1);
185 if(teamplay) { PlayerScore_TeamStats(); }
188 // add personal score rank
189 PS_GR_P_ADDVAL(p, PLAYERSTATS_RANK, p.score_dummyfield);
191 if(!p.scoreboard_pos) { continue; }
193 // scoreboard is valid!
194 PS_GR_P_ADDVAL(p, PLAYERSTATS_SCOREBOARD_VALID, 1);
196 // add scoreboard position
197 PS_GR_P_ADDVAL(p, PLAYERSTATS_SCOREBOARD_POS, p.scoreboard_pos);
199 // add scoreboard data
200 PlayerScore_PlayerStats(p);
202 // if the match ended normally, add winning info
205 PS_GR_P_ADDVAL(p, PLAYERSTATS_WINS, p.winning);
206 PS_GR_P_ADDVAL(p, PLAYERSTATS_MATCHES, 1);
211 void PlayerStats_GameReport_Init() // initiated before InitGameplayMode so that scores are added properly
215 playerstats_waitforme = TRUE;
216 uri = autocvar_g_playerstats_uri;
219 PS_GR_OUT_DB = db_create();
220 if(PS_GR_OUT_DB >= 0)
221 playerstats_waitforme = FALSE; // must wait for it at match end
223 serverflags |= SERVERFLAG_PLAYERSTATS;
225 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ALIVETIME);
226 PlayerStats_GameReport_AddEvent(PLAYERSTATS_AVGLATENCY);
227 PlayerStats_GameReport_AddEvent(PLAYERSTATS_WINS);
228 PlayerStats_GameReport_AddEvent(PLAYERSTATS_MATCHES);
229 PlayerStats_GameReport_AddEvent(PLAYERSTATS_JOINS);
230 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
231 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_POS);
232 PlayerStats_GameReport_AddEvent(PLAYERSTATS_RANK);
237 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
239 w = get_weaponinfo(i);
240 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-hit"));
241 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-fired"));
242 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-cnt-hit"));
243 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-cnt-fired"));
244 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-frags"));
247 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3);
248 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5);
249 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10);
250 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15);
251 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20);
252 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25);
253 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30);
254 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_BOTLIKE);
255 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD);
256 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM);
259 void PlayerStats_GameReport_Shutdown()
263 if(PS_GR_OUT_DB < 0) { return; }
265 uri = autocvar_g_playerstats_uri;
268 playerstats_waitforme = FALSE;
269 url_multi_fopen(uri, FILE_APPEND, PlayerStats_GameReport_Handler, world);
273 playerstats_waitforme = TRUE;
274 db_close(PS_GR_OUT_DB);
279 void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)
289 // ======================================
290 // -- OUTGOING GAME REPORT INFORMATION --
291 // ======================================
293 * V: format version (always a fixed number) - this MUST be the first line!
294 * #: comment (MUST be ignored by any parser)
295 * R: release information on the server
297 * O: mod name (icon request) as in server browser
299 * I: match ID (see "matchid" in g_world.qc)
300 * S: "hostname" of the server
301 * C: number of "unpure" cvar changes
302 * U: UDP port number of the server
303 * D: duration of the match
304 * L: "ladder" in which the server is participating in
305 * P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
306 * Q: team number of an existing team (format: team#NN); this also sets the owner for all following "e" lines (lower case!)
308 * n: nickname of the player (optional)
310 * e: followed by an event name, a space, and the event count/score
311 * event names can be:
312 * alivetime: total playing time of the player
313 * avglatency: average network latency compounded throughout the match
314 * wins: number of games won (can only be set if matches is set)
315 * matches: number of matches played to the end (not aborted by map switch)
316 * joins: number of matches joined (always 1 unless player never played during the match)
317 * scoreboardvalid: set to 1 if the player was there at the end of the match
318 * total-<scoreboardname>: total score of that scoreboard item
319 * scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
320 * achievement-<achievementname>: achievement counters (their "count" is usually 1 if nonzero at all)
321 * kills-<index>: number of kills against the indexed player
322 * rank <number>: rank of player
323 * acc-<weapon netname>-hit: total damage dealt
324 * acc-<weapon netname>-fired: total damage that all fired projectiles *could* have dealt
325 * acc-<weapon netname>-cnt-hit: amount of shots that actually hit
326 * acc-<weapon netname>-cnt-fired: amount of fired shots
327 * acc-<weapon netname>-frags: amount of frags dealt by weapon
329 case URL_READY_CANWRITE:
331 url_fputs(fh, "V 9\n");
333 url_fputs(fh, sprintf("R %s\n", WATERMARK));
335 url_fputs(fh, sprintf("G %s\n", GetGametype()));
336 url_fputs(fh, sprintf("O %s\n", modname));
337 url_fputs(fh, sprintf("M %s\n", GetMapname()));
338 url_fputs(fh, sprintf("I %s\n", matchid));
339 url_fputs(fh, sprintf("S %s\n", cvar_string("hostname")));
340 url_fputs(fh, sprintf("C %d\n", cvar_purechanges_count));
341 url_fputs(fh, sprintf("U %d\n", cvar("port")));
342 url_fputs(fh, sprintf("D %f\n", max(0, time - game_starttime)));
343 url_fputs(fh, sprintf("L %s\n", autocvar_g_playerstats_ladder));
348 for(t = PS_GR_OUT_TL; (tn = db_get(PS_GR_OUT_DB, sprintf("%d", stof(t)))) != ""; t = tn)
350 // start team section
351 url_fputs(fh, sprintf("Q team#%s\n", t));
353 // output team events // todo: does this do unnecessary loops? perhaps we should do a separate "team_events_last" tracker..."
354 for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
356 float v = stof(db_get(PS_GR_OUT_DB, sprintf("team#%d:%s", stof(t), e)));
357 if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
363 for(p = PS_GR_OUT_PL; (pn = db_get(PS_GR_OUT_DB, sprintf("%s:*", p))) != ""; p = pn)
365 // start player section
366 url_fputs(fh, sprintf("P %s\n", p));
368 // playerid/index (entity number for this server)
369 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_playerid", p));
370 if(nn != "") { url_fputs(fh, sprintf("i %s\n", nn)); }
373 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_netname", p));
374 if(nn != "") { url_fputs(fh, sprintf("n %s\n", nn)); }
376 // team identification number
379 tt = db_get(PS_GR_OUT_DB, sprintf("%s:_team", p));
380 url_fputs(fh, sprintf("t %s\n", tt));
383 // output player events
384 for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
386 float v = stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p, e)));
387 if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
395 // ======================================
396 // -- INCOMING GAME REPORT INFORMATION --
397 // ======================================
401 case URL_READY_CANREAD:
403 // url_fclose is processing, we got a response for writing the data
404 // this must come from HTTP
405 print("Got response from player stats server:\n");
406 while((s = url_fgets(fh))) { print(" ", s, "\n"); }
407 print("End of response.\n");
412 case URL_READY_CLOSED:
414 // url_fclose has finished
415 print("Player stats written\n");
416 playerstats_waitforme = TRUE;
417 db_close(PS_GR_OUT_DB);
422 case URL_READY_ERROR:
425 print("Player stats writing failed: ", ftos(status), "\n");
426 playerstats_waitforme = TRUE;
427 if(PS_GR_OUT_DB >= 0)
429 db_close(PS_GR_OUT_DB);
438 void PlayerInfo_AddPlayer(entity e)
440 if(playerinfo_db < 0)
444 key = sprintf("#%d:*", e.playerid); // TODO: use hashkey instead?
447 p = db_get(playerinfo_db, key);
452 db_put(playerinfo_db, key, playerinfo_last);
453 strunzone(playerinfo_last);
456 db_put(playerinfo_db, key, "#");
457 playerinfo_last = strzone(ftos(e.playerid));
458 print(" Added player ", ftos(e.playerid), " to playerinfo_db\n");//DEBUG//
462 void PlayerInfo_AddItem(entity e, string item_id, string val)
464 if(playerinfo_db < 0)
468 key = sprintf("*:%s", item_id);
471 p = db_get(playerinfo_db, key);
474 if(playerinfo_events_last)
476 db_put(playerinfo_db, key, playerinfo_events_last);
477 strunzone(playerinfo_events_last);
480 db_put(playerinfo_db, key, "#");
481 playerinfo_events_last = strzone(item_id);
484 key = sprintf("#%d:%s", e.playerid, item_id);
485 db_put(playerinfo_db, key, val);
486 print(" Added item ", key, "=", val, " to playerinfo_db\n");//DEBUG//
489 string PlayerInfo_GetItem(entity e, string item_id)
491 if(playerinfo_db < 0)
495 key = sprintf("#%d:%s", e.playerid, item_id);
496 return db_get(playerinfo_db, key);
499 string PlayerInfo_GetItemLocal(string item_id)
503 return PlayerInfo_GetItem(p, item_id);
506 void PlayerInfo_ready(entity fh, entity p, float status)
511 PlayerInfo_AddPlayer(p);
515 case URL_READY_CANWRITE:
516 print("-- Sending data to player stats server\n");
517 url_fputs(fh, "V 1\n");
519 url_fputs(fh, sprintf("R %s\n", WATERMARK));
522 url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
523 url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
524 url_fputs(fh, sprintf("g %s\n", cvar_string("_menu_prvm_gender"))); // gender
525 url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
526 url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
531 case URL_READY_CANREAD:
532 print("-- Got response from player stats server:\n");
533 string gametype = string_null;
534 while((s = url_fgets(fh)))
538 string key = "", value = "", data = "";
540 n = tokenizebyseparator(s, " "); // key (value) data
561 PlayerInfo_AddItem(p, "_version", data);
563 PlayerInfo_AddItem(p, "_release", data);
565 PlayerInfo_AddItem(p, "_time", data);
567 PlayerInfo_AddItem(p, "_statsurl", data);
569 PlayerInfo_AddItem(p, "_hashkey", data);
571 PlayerInfo_AddItem(p, "_playernick", data);
573 PlayerInfo_AddItem(p, "_playerid", data);
576 else if (key == "e" && value != "")
579 PlayerInfo_AddItem(p, value, data);
581 PlayerInfo_AddItem(p, sprintf("%s/%s", gametype, value), data);
586 print("-- End of response.\n");
589 case URL_READY_CLOSED:
590 // url_fclose has finished
591 print("Player stats synchronized with server\n");
593 case URL_READY_ERROR:
595 print("Receiving player stats failed: ", ftos(status), "\n");
600 void PlayerInfo_Init()
603 playerinfo_db = db_create();
607 void PlayerInfo_Basic(entity p)
609 print("-- Getting basic PlayerInfo for player ",ftos(p.playerid)," (SVQC)\n");
611 if(playerinfo_db < 0)
615 uri = autocvar_g_playerinfo_uri;
616 if(uri != "" && p.crypto_idfp != "")
618 uri = strcat(uri, "/elo/", uri_escape(p.crypto_idfp));
619 print("Retrieving playerstats from URL: ", uri, "\n");
620 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);
626 void PlayerInfo_Details()
628 print("-- Getting detailed PlayerInfo for local player (MENUQC)\n");
630 if(playerinfo_db < 0)
634 uri = autocvar_g_playerinfo_uri; // FIXME
635 if(uri != "" && crypto_getmyidstatus(0) > 0)
637 //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
638 uri = strcat(uri, "/player/me");
639 print("Retrieving playerstats from URL: ", uri, "\n");
640 url_single_fopen(uri, FILE_APPEND, PlayerInfo_ready, world);
647 * FIXME - crypto_* builtin functions missing in CSQC (csprogsdefs.qc:885)
648 void PlayerInfo_Details()
650 print("-- Getting detailed PlayerInfo for local player (CSQC)\n");
652 if(playerinfo_db < 0)
656 uri = autocvar_g_playerinfo_uri; // FIXME
657 if(uri != "" && crypto_getmyidstatus(0) > 0)
659 uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
660 print("Retrieving playerstats from URL: ", uri, "\n");
661 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);