4 // Full list of all stat constants, included in a single location for easy reference
5 // 255 is the current limit (MAX_CL_STATS - 1), engine will need to be modified if you wish to add more stats
7 const int MAX_CL_STATS = 256;
8 // -Wdouble-declaration
9 // const int STAT_HEALTH = 0;
11 const int STAT_WEAPON = 2;
12 // -Wdouble-declaration
13 // const int STAT_AMMO = 3;
14 // -Wdouble-declaration
15 // const int STAT_ARMOR = 4;
16 // -Wdouble-declaration
17 // const int STAT_WEAPONFRAME = 5;
18 // -Wdouble-declaration
19 // const int STAT_SHELLS = 6;
20 // -Wdouble-declaration
21 // const int STAT_NAILS = 7;
22 // -Wdouble-declaration
23 // const int STAT_ROCKETS = 8;
24 // -Wdouble-declaration
25 // const int STAT_CELLS = 9;
26 // -Wdouble-declaration
27 // const int STAT_ACTIVEWEAPON = 10;
28 // -Wdouble-declaration
29 // const int STAT_TOTALSECRETS = 11;
30 // -Wdouble-declaration
31 // const int STAT_TOTALMONSTERS = 12;
32 // -Wdouble-declaration
33 // const int STAT_SECRETS = 13;
34 // -Wdouble-declaration
35 // const int STAT_MONSTERS = 14;
36 // -Wdouble-declaration
37 // const int STAT_ITEMS = 15;
38 // -Wdouble-declaration
39 // const int STAT_VIEWHEIGHT = 16;
44 const int STAT_VIEWZOOM = 21;
69 STAT_PL_CROUCH_VIEW_OFS1,
70 STAT_PL_CROUCH_VIEW_OFS2,
71 STAT_PL_CROUCH_VIEW_OFS3,
92 const int REGISTERED_STATS = 39;
94 REGISTER_STAT(KH_KEYS, int)
95 /** weapon requested to switch to; next WANTED weapon (for HUD) */
96 REGISTER_STAT(SWITCHWEAPON, int)
97 REGISTER_STAT(GAMESTARTTIME, float)
98 REGISTER_STAT(STRENGTH_FINISHED, float)
99 REGISTER_STAT(INVINCIBLE_FINISHED, float)
100 /** arc heat in [0,1] */
101 REGISTER_STAT(ARC_HEAT, float)
102 REGISTER_STAT(PRESSED_KEYS, int)
103 /** this stat could later contain some other bits of info, like, more server-side particle config */
104 REGISTER_STAT(ALLOW_OLDVORTEXBEAM, bool)
105 REGISTER_STAT(FUEL, int)
106 REGISTER_STAT(NB_METERSTART, float)
107 /** compressShotOrigin */
108 REGISTER_STAT(SHOTORG, int)
109 REGISTER_STAT(LEADLIMIT, float)
110 REGISTER_STAT(WEAPON_CLIPLOAD, int)
111 REGISTER_STAT(WEAPON_CLIPSIZE, int)
113 REGISTER_STAT(VORTEX_CHARGE, float)
114 REGISTER_STAT(LAST_PICKUP, float)
115 REGISTER_STAT(HUD, int)
116 REGISTER_STAT(VORTEX_CHARGEPOOL, float)
117 REGISTER_STAT(HIT_TIME, float)
118 REGISTER_STAT(DAMAGE_DEALT_TOTAL, int)
119 REGISTER_STAT(TYPEHIT_TIME, float)
120 REGISTER_STAT(LAYED_MINES, int)
121 REGISTER_STAT(HAGAR_LOAD, int)
122 REGISTER_STAT(SWITCHINGWEAPON, int)
123 REGISTER_STAT(SUPERWEAPONS_FINISHED, float)
124 REGISTER_STAT(VEHICLESTAT_HEALTH, int)
125 REGISTER_STAT(VEHICLESTAT_SHIELD, int)
126 REGISTER_STAT(VEHICLESTAT_ENERGY, int)
127 REGISTER_STAT(VEHICLESTAT_AMMO1, int)
128 REGISTER_STAT(VEHICLESTAT_RELOAD1, int)
129 REGISTER_STAT(VEHICLESTAT_AMMO2, int)
130 REGISTER_STAT(VEHICLESTAT_RELOAD2, int)
131 REGISTER_STAT(VEHICLESTAT_W2MODE, int)
132 REGISTER_STAT(NADE_TIMER, float)
133 REGISTER_STAT(SECRETS_TOTAL, float)
134 REGISTER_STAT(SECRETS_FOUND, float)
135 REGISTER_STAT(RESPAWN_TIME, float)
136 REGISTER_STAT(ROUNDSTARTTIME, float)
137 REGISTER_STAT(MONSTERS_TOTAL, int)
138 REGISTER_STAT(MONSTERS_KILLED, int)
141 STAT_FIRST_MAIN = (STAT_LAST_VECTOR - 1) + REGISTERED_STATS,
145 STAT_NADE_BONUS_TYPE,
146 STAT_NADE_BONUS_SCORE,
148 STAT_HEALING_ORB_ALPHA,
151 STAT_OK_AMMO_CHARGEPOOL,
153 STAT_REVIVE_PROGRESS,
157 STAT_MULTIJUMP_DODGING,
158 STAT_MULTIJUMP_MAXSPEED,
159 STAT_GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND,
160 STAT_BUGRIGS_REVERSE_STOPPING,
161 STAT_BUGRIGS_REVERSE_SPINNING,
162 STAT_BUGRIGS_CAR_JUMPING,
163 STAT_BUGRIGS_FRICTION_AIR,
165 STAT_BUGRIGS_SPEED_POW,
166 STAT_BUGRIGS_SPEED_REF,
168 STAT_BUGRIGS_FRICTION_BRAKE,
169 STAT_BUGRIGS_AIR_STEERING,
170 STAT_BUGRIGS_FRICTION_FLOOR,
171 STAT_BUGRIGS_REVERSE_SPEEDING,
172 STAT_BUGRIGS_PLANAR_MOVEMENT,
173 STAT_BUGRIGS_ANGLE_SMOOTHING,
175 STAT_GAMEPLAYFIX_STEPDOWN,
176 STAT_MOVEVARS_JUMPSTEP,
178 STAT_GAMEPLAYFIX_UNSTICKPLAYERS,
179 STAT_GAMEPLAYFIX_STEPMULTIPLETIMES,
180 STAT_GAMEPLAYFIX_DOWNTRACEONGROUND,
181 STAT_GAMEPLAYFIX_EASIERWATERJUMP,
182 STAT_MOVEVARS_FRICTION_SLICK,
183 STAT_MOVEVARS_FRICTION_ONLAND,
184 STAT_MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS,
185 STAT_MOVEVARS_TRACK_CANJUMP,
187 STAT_MOVEVARS_CL_TRACK_CANJUMP,
189 STAT_MULTIJUMP_SPEED,
191 STAT_DODGING_TIMEOUT,
193 STAT_DODGING_UP_SPEED,
194 STAT_DODGING_RAMP_TIME,
195 STAT_DODGING_HEIGHT_THRESHOLD,
196 STAT_DODGING_DISTANCE_THRESHOLD,
197 STAT_DODGING_HORIZ_SPEED,
199 STAT_DODGING_FROZEN_NO_DOUBLETAP,
200 STAT_DODGING_HORIZ_SPEED_FROZEN,
203 STAT_JETPACK_MAXSPEED_UP,
204 STAT_JETPACK_MAXSPEED_SIDE,
206 STAT_JETPACK_ANTIGRAVITY,
207 STAT_JETPACK_ACCEL_SIDE,
208 STAT_JETPACK_ACCEL_UP,
209 STAT_MOVEVARS_HIGHSPEED,
214 const int STAT_LAST = STAT_LAST_MAIN + 5;
216 /* The following stats change depending on the gamemode, so can share the same ID */
218 // freeze tag, clan arena, jailbreak
220 STAT_REDALIVE = STAT_LAST_MAIN,
228 STAT_DOM_TOTAL_PPS = STAT_LAST_MAIN,
237 STAT_VIP = STAT_LAST_MAIN,
246 STAT_KH_REDKEY_TEAM = STAT_LAST_MAIN,
247 STAT_KH_BLUEKEY_TEAM,
248 STAT_KH_YELLOWKEY_TEAM,
249 STAT_KH_PINKKEY_TEAM,
252 #define ASSERT_LESS(name, var, const) noref int name[(const - var + 1)];
253 ASSERT_LESS(stat_limit, STAT_LAST, 220)
255 const int STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR = 220;
256 const int STAT_MOVEVARS_AIRCONTROL_PENALTY = 221;
257 const int STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222;
258 const int STAT_MOVEVARS_AIRSTRAFEACCEL_QW = 223;
259 const int STAT_MOVEVARS_AIRCONTROL_POWER = 224;
260 const int STAT_MOVEFLAGS = 225;
261 const int STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL = 226;
262 const int STAT_MOVEVARS_WARSOWBUNNY_ACCEL = 227;
263 const int STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED = 228;
264 const int STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL = 229;
265 const int STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO = 230;
266 const int STAT_MOVEVARS_AIRSTOPACCELERATE = 231;
267 const int STAT_MOVEVARS_AIRSTRAFEACCELERATE = 232;
268 const int STAT_MOVEVARS_MAXAIRSTRAFESPEED = 233;
269 const int STAT_MOVEVARS_AIRCONTROL = 234;
270 // -Wdouble-declaration
271 // const int STAT_FRAGLIMIT = 235;
272 // -Wdouble-declaration
273 // const int STAT_TIMELIMIT = 236;
274 const int STAT_MOVEVARS_WALLFRICTION = 237;
275 const int STAT_MOVEVARS_FRICTION = 238;
276 const int STAT_MOVEVARS_WATERFRICTION = 239;
277 // -Wdouble-declaration
278 // const int STAT_MOVEVARS_TICRATE = 240;
279 // -Wdouble-declaration
280 // const int STAT_MOVEVARS_TIMESCALE = 241;
281 // -Wdouble-declaration
282 // const int STAT_MOVEVARS_GRAVITY = 242;
283 const int STAT_MOVEVARS_STOPSPEED = 243;
284 const int STAT_MOVEVARS_MAXSPEED = 244;
285 const int STAT_MOVEVARS_SPECTATORMAXSPEED = 245;
286 const int STAT_MOVEVARS_ACCELERATE = 246;
287 const int STAT_MOVEVARS_AIRACCELERATE = 247;
288 const int STAT_MOVEVARS_WATERACCELERATE = 248;
289 const int STAT_MOVEVARS_ENTGRAVITY = 249;
290 const int STAT_MOVEVARS_JUMPVELOCITY = 250;
291 const int STAT_MOVEVARS_EDGEFRICTION = 251;
292 const int STAT_MOVEVARS_MAXAIRSPEED = 252;
293 const int STAT_MOVEVARS_STEPHEIGHT = 253;
294 const int STAT_MOVEVARS_AIRACCEL_QW = 254;
295 const int STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION = 255;