9 void self_spawnfunc_trigger_gamestart();
10 spawnfunc(trigger_gamestart)
12 this.use = gamestart_use;
13 this.reset2 = self_spawnfunc_trigger_gamestart;
17 this.think = this.use;
18 this.nextthink = game_starttime + this.wait;
21 InitializeEntity(this, gamestart_use, INITPRIO_FINDTARGET);
23 void self_spawnfunc_trigger_gamestart() { SELFPARAM(); spawnfunc_trigger_gamestart(this); }