3 CLASS(EWheelAttack, PortoLaunch)
4 /* flags */ ATTRIB(EWheelAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
5 /* impulse */ ATTRIB(EWheelAttack, impulse, int, 5);
6 /* refname */ ATTRIB(EWheelAttack, netname, string, "turret_ewheel");
7 /* wepname */ ATTRIB(EWheelAttack, m_name, string, _("eWheel"));
9 REGISTER_WEAPON(EWHEEL, NEW(EWheelAttack));