3 CLASS(MachineGunTurretAttack, PortoLaunch)
4 /* flags */ ATTRIB(MachineGunTurretAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK);
5 /* impulse */ ATTRIB(MachineGunTurretAttack, impulse, int, 9);
6 /* refname */ ATTRIB(MachineGunTurretAttack, netname, string, "turret_machinegun");
7 /* wepname */ ATTRIB(MachineGunTurretAttack, m_name, string, _("Machinegun"));
8 ENDCLASS(MachineGunTurretAttack)
9 REGISTER_WEAPON(TUR_MACHINEGUN, NEW(MachineGunTurretAttack));