3 CLASS(TeslaCoilTurretAttack, PortoLaunch)
4 /* flags */ ATTRIB(TeslaCoilTurretAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK);
5 /* impulse */ ATTRIB(TeslaCoilTurretAttack, impulse, int, 9);
6 /* refname */ ATTRIB(TeslaCoilTurretAttack, netname, string, "turret_tesla");
7 /* wepname */ ATTRIB(TeslaCoilTurretAttack, m_name, string, _("Tesla Coil"));
8 ENDCLASS(TeslaCoilTurretAttack)
9 REGISTER_WEAPON(TESLA, NEW(TeslaCoilTurretAttack));