3 // TURRET PLUGIN SYSTEM
4 entity turret_info[TUR_MAXCOUNT];
5 entity dummy_turret_info;
7 void turrets_common_precache()
9 precache_sound (W_Sound("rocket_impact"));
12 precache_sound(W_Sound("rocket_impact"));
16 precache_model ("models/pathlib/goodsquare.md3");
17 precache_model ("models/pathlib/badsquare.md3");
18 precache_model ("models/pathlib/square.md3");
19 precache_model ("models/pathlib/edge.md3");
23 void register_turret(float id, float(float) func, float turretflags, vector min_s, vector max_s, string modelname, string headmodelname, string shortname, string mname)
26 turret_info[id - 1] = e = spawn();
27 e.classname = "turret_info";
29 e.netname = shortname;
30 e.turret_name = mname;
33 e.cvar_basename = shortname;
34 e.spawnflags = turretflags;
37 e.model = strzone(strcat("models/turrets/", modelname));
38 e.head_model = strzone(strcat("models/turrets/", headmodelname));
41 turrets_common_precache();
44 float t_null(float dummy) { return 0; }
45 void register_turrets_done()
47 dummy_turret_info = spawn();
48 dummy_turret_info.classname = "turret_info";
49 dummy_turret_info.turretid = 0; // you can recognize dummies by this
50 dummy_turret_info.netname = "";
51 dummy_turret_info.turret_name = "Turret";
52 dummy_turret_info.turret_func = t_null;
53 dummy_turret_info.mdl = "";
54 dummy_turret_info.mins = '-0 -0 -0';
55 dummy_turret_info.maxs = '0 0 0';
56 dummy_turret_info.model = "";
58 entity get_turretinfo(float id)
61 if(id < TUR_FIRST || id > TUR_LAST)
62 return dummy_turret_info;
63 m = turret_info[id - 1];
66 return dummy_turret_info;