4 /* function */ t_tesla,
5 /* spawnflags */ TUR_FLAG_HITSCAN | TUR_FLAG_PLAYER | TUR_FLAG_MISSILE,
6 /* mins,maxs */ '-60 -60 0', '60 60 128',
7 /* model */ "tesla_base.md3",
8 /* head_model */ "tesla_head.md3",
10 /* fullname */ _("Tesla Coil")
14 entity toast(entity from, float range, float damage)
17 entity etarget = world;
23 e = findradius(from.origin,range);
26 if ((e.railgunhit != 1) && (e != from))
28 r = turret_validate_target(self,e,self.target_validate_flags);
31 traceline(from.origin,0.5 * (e.absmin + e.absmax),MOVE_WORLDONLY,from);
32 if (trace_fraction == 1.0)
34 d = vlen(e.origin - from.origin);
48 te_csqc_lightningarc(from.origin,etarget.origin);
49 Damage(etarget, self, self, damage, DEATH_TURRET_TESLA, etarget.origin, '0 0 0');
50 etarget.railgunhit = 1;
56 float turret_tesla_firecheck()
58 // g_turrets_targetscan_maxdelay forces a target re-scan at least this often
59 float do_target_scan = 0;
61 if((self.target_select_time + autocvar_g_turrets_targetscan_maxdelay) < time)
64 // Old target (if any) invalid?
65 if(self.target_validate_time < time)
66 if (turret_validate_target(self, self.enemy, self.target_validate_flags) <= 0)
69 self.target_validate_time = time + 0.5;
73 // But never more often then g_turrets_targetscan_mindelay!
74 if (self.target_select_time + autocvar_g_turrets_targetscan_mindelay > time)
79 self.enemy = turret_select_target();
80 self.target_select_time = time;
83 if(!turret_firecheck())
92 void spawnfunc_turret_tesla() { SELFPARAM(); if(!turret_initialize(TUR_TESLA.m_id)) remove(self); }
94 float t_tesla(float req)
104 r = self.target_range;
106 setorigin(e,self.tur_shotorg);
108 self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_MISSILES | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK;
113 if (t == world) return true;
115 self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_MISSILES | TFL_TARGETSELECT_TEAMCHECK;
117 self.attack_finished_single = time + self.shot_refire;
118 for (i = 0; i < 10; ++i)
123 if (t == world) break;
127 e = findchainfloat(railgunhit, 1);
140 self.tur_head.avelocity = '0 0 0';
144 if(self.ammo < self.shot_dmg)
146 self.tur_head.avelocity = '0 45 0' * (self.ammo / self.shot_dmg);
150 self.tur_head.avelocity = '0 180 0' * (self.ammo / self.shot_dmg);
152 if(self.attack_finished_single > time)
156 f = (self.ammo / self.ammo_max);
160 te_csqc_lightningarc(self.tur_shotorg,self.tur_shotorg + (randomvec() * 350));
171 self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_MISSILES |
172 TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK;
174 self.turret_firecheckfunc = turret_tesla_firecheck;
175 self.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_MISSILES |
176 TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK;
178 self.firecheck_flags = TFL_FIRECHECK_REFIRE | TFL_FIRECHECK_AMMO_OWN;
179 self.shoot_flags = TFL_SHOOT_CUSTOM;
180 self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
181 self.aim_flags = TFL_AIM_NO;
182 self.track_flags = TFL_TRACK_NO;
197 float t_tesla(float req)
215 #endif // REGISTER_TURRET