4 #include "../client/defs.qh"
5 #include "constants.qh"
6 #include "../client/mutators/events.qh"
8 #include "notifications/all.qh"
9 #include <common/deathtypes/all.qh>
12 #include "constants.qh"
13 #include "../server/autocvars.qh"
14 #include "../server/defs.qh"
15 #include "../server/mutators/events.qh"
16 #include "notifications/all.qh"
17 #include <common/deathtypes/all.qh>
23 * Get "real" origin, in worldspace, even if ent is attached to something else.
25 vector real_origin(entity ent)
28 vector v = ((ent.absmin + ent.absmax) * 0.5);
33 v = v + ((e.absmin + e.absmax) * 0.5);
41 string wordwrap_buffer;
43 void wordwrap_buffer_put(string s)
45 wordwrap_buffer = strcat(wordwrap_buffer, s);
48 string wordwrap(string s, float l)
52 wordwrap_cb(s, l, wordwrap_buffer_put);
60 void wordwrap_buffer_sprint(string s)
62 wordwrap_buffer = strcat(wordwrap_buffer, s);
65 sprint(self, wordwrap_buffer);
70 void wordwrap_sprint(string s, float l)
73 wordwrap_cb(s, l, wordwrap_buffer_sprint);
74 if(wordwrap_buffer != "")
75 sprint(self, strcat(wordwrap_buffer, "\n"));
83 string draw_UseSkinFor(string pic)
85 if(substring(pic, 0, 1) == "/")
86 return substring(pic, 1, strlen(pic)-1);
88 return strcat(draw_currentSkin, "/", pic);
92 void wordwrap_cb(string s, float l, void(string) callback)
95 float lleft, i, j, wlen;
99 for (i = 0;i < strlen(s);++i)
101 if (substring(s, i, 2) == "\\n")
107 else if (substring(s, i, 1) == "\n")
112 else if (substring(s, i, 1) == " ")
122 for (j = i+1;j < strlen(s);++j)
123 // ^^ this skips over the first character of a word, which
124 // is ALWAYS part of the word
125 // this is safe since if i+1 == strlen(s), i will become
126 // strlen(s)-1 at the end of this block and the function
127 // will terminate. A space can't be the first character we
128 // read here, and neither can a \n be the start, since these
129 // two cases have been handled above.
131 c = substring(s, j, 1);
138 // we need to keep this tempstring alive even if substring is
139 // called repeatedly, so call strcat even though we're not
149 callback(substring(s, i, wlen));
150 lleft = lleft - wlen;
157 void depthfirst(entity start, .entity up, .entity downleft, .entity right, void(entity, entity) funcPre, void(entity, entity) funcPost, entity pass)
186 string ScoreString(int pFlags, float pValue)
191 pValue = floor(pValue + 0.5); // round
193 if((pValue == 0) && (pFlags & (SFL_HIDE_ZERO | SFL_RANK | SFL_TIME)))
195 else if(pFlags & SFL_RANK)
197 valstr = ftos(pValue);
199 if((l >= 2) && (substring(valstr, l - 2, 1) == "1"))
200 valstr = strcat(valstr, "th");
201 else if(substring(valstr, l - 1, 1) == "1")
202 valstr = strcat(valstr, "st");
203 else if(substring(valstr, l - 1, 1) == "2")
204 valstr = strcat(valstr, "nd");
205 else if(substring(valstr, l - 1, 1) == "3")
206 valstr = strcat(valstr, "rd");
208 valstr = strcat(valstr, "th");
210 else if(pFlags & SFL_TIME)
211 valstr = TIME_ENCODED_TOSTRING(pValue);
213 valstr = ftos(pValue);
218 // compressed vector format:
219 // like MD3, just even shorter
220 // 4 bit pitch (16 angles), 0 is -90, 8 is 0, 16 would be 90
221 // 5 bit yaw (32 angles), 0=0, 8=90, 16=180, 24=270
222 // 7 bit length (logarithmic encoding), 1/8 .. about 7844
223 // length = 2^(length_encoded/8) / 8
224 // if pitch is 90, yaw does nothing and therefore indicates the sign (yaw is then either 11111 or 11110); 11111 is pointing DOWN
225 // thus, valid values are from 0000.11110.0000000 to 1111.11111.1111111
226 // the special value 0 indicates the zero vector
228 float lengthLogTable[128];
230 float invertLengthLog(float x)
234 if(x >= lengthLogTable[127])
236 if(x <= lengthLogTable[0])
244 m = floor((l + r) / 2);
245 if(lengthLogTable[m] < x)
251 // now: r is >=, l is <
252 float lerr = (x - lengthLogTable[l]);
253 float rerr = (lengthLogTable[r] - x);
259 vector decompressShortVector(int data)
264 float p = (data & 0xF000) / 0x1000;
265 float y = (data & 0x0F80) / 0x80;
266 int len = (data & 0x007F);
268 //print("\ndecompress: p ", ftos(p)); print("y ", ftos(y)); print("len ", ftos(len), "\n");
281 y = .19634954084936207740 * y;
282 p = .19634954084936207740 * p - 1.57079632679489661922;
283 out.x = cos(y) * cos(p);
284 out.y = sin(y) * cos(p);
288 //print("decompressed: ", vtos(out), "\n");
290 return out * lengthLogTable[len];
293 float compressShortVector(vector vec)
299 //print("compress: ", vtos(vec), "\n");
300 ang = vectoangles(vec);
304 if(ang.x < -90 && ang.x > +90)
305 error("BOGUS vectoangles");
306 //print("angles: ", vtos(ang), "\n");
308 p = floor(0.5 + (ang.x + 90) * 16 / 180) & 15; // -90..90 to 0..14
317 y = floor(0.5 + ang.y * 32 / 360) & 31; // 0..360 to 0..32
318 len = invertLengthLog(vlen(vec));
320 //print("compressed: p ", ftos(p)); print("y ", ftos(y)); print("len ", ftos(len), "\n");
322 return (p * 0x1000) + (y * 0x80) + len;
325 void compressShortVector_init()
328 float f = pow(2, 1/8);
330 for(i = 0; i < 128; ++i)
332 lengthLogTable[i] = l;
336 if(cvar("developer"))
338 LOG_INFO("Verifying vector compression table...\n");
339 for(i = 0x0F00; i < 0xFFFF; ++i)
340 if(i != compressShortVector(decompressShortVector(i)))
342 LOG_INFO("BROKEN vector compression: ", ftos(i));
343 LOG_INFO(" -> ", vtos(decompressShortVector(i)));
344 LOG_INFO(" -> ", ftos(compressShortVector(decompressShortVector(i))));
353 float CheckWireframeBox(entity forent, vector v0, vector dvx, vector dvy, vector dvz)
355 traceline(v0, v0 + dvx, true, forent); if(trace_fraction < 1) return 0;
356 traceline(v0, v0 + dvy, true, forent); if(trace_fraction < 1) return 0;
357 traceline(v0, v0 + dvz, true, forent); if(trace_fraction < 1) return 0;
358 traceline(v0 + dvx, v0 + dvx + dvy, true, forent); if(trace_fraction < 1) return 0;
359 traceline(v0 + dvx, v0 + dvx + dvz, true, forent); if(trace_fraction < 1) return 0;
360 traceline(v0 + dvy, v0 + dvy + dvx, true, forent); if(trace_fraction < 1) return 0;
361 traceline(v0 + dvy, v0 + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
362 traceline(v0 + dvz, v0 + dvz + dvx, true, forent); if(trace_fraction < 1) return 0;
363 traceline(v0 + dvz, v0 + dvz + dvy, true, forent); if(trace_fraction < 1) return 0;
364 traceline(v0 + dvx + dvy, v0 + dvx + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
365 traceline(v0 + dvx + dvz, v0 + dvx + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
366 traceline(v0 + dvy + dvz, v0 + dvx + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
371 string fixPriorityList(string order, float from, float to, float subtract, float complete)
376 n = tokenize_console(order);
378 for(i = 0; i < n; ++i)
383 if(w >= from && w <= to)
384 neworder = strcat(neworder, ftos(w), " ");
388 if(w >= from && w <= to)
389 neworder = strcat(neworder, ftos(w), " ");
396 n = tokenize_console(neworder);
397 for(w = to; w >= from; --w)
399 for(i = 0; i < n; ++i)
400 if(stof(argv(i)) == w)
402 if(i == n) // not found
403 neworder = strcat(neworder, ftos(w), " ");
407 return substring(neworder, 0, strlen(neworder) - 1);
410 string mapPriorityList(string order, string(string) mapfunc)
415 n = tokenize_console(order);
417 for(i = 0; i < n; ++i)
418 neworder = strcat(neworder, mapfunc(argv(i)), " ");
420 return substring(neworder, 0, strlen(neworder) - 1);
423 string swapInPriorityList(string order, float i, float j)
428 n = tokenize_console(order);
430 if(i >= 0 && i < n && j >= 0 && j < n && i != j)
433 for(w = 0; w < n; ++w)
436 s = strcat(s, argv(j), " ");
438 s = strcat(s, argv(i), " ");
440 s = strcat(s, argv(w), " ");
442 return substring(s, 0, strlen(s) - 1);
449 void get_mi_min_max(float mode)
454 strunzone(mi_shortname);
455 mi_shortname = mapname;
456 if(!strcasecmp(substring(mi_shortname, 0, 5), "maps/"))
457 mi_shortname = substring(mi_shortname, 5, strlen(mi_shortname) - 5);
458 if(!strcasecmp(substring(mi_shortname, strlen(mi_shortname) - 4, 4), ".bsp"))
459 mi_shortname = substring(mi_shortname, 0, strlen(mi_shortname) - 4);
460 mi_shortname = strzone(mi_shortname);
472 MapInfo_Get_ByName(mi_shortname, 0, 0);
473 if(MapInfo_Map_mins.x < MapInfo_Map_maxs.x)
475 mi_min = MapInfo_Map_mins;
476 mi_max = MapInfo_Map_maxs;
484 tracebox('1 0 0' * mi.x,
485 '0 1 0' * mi.y + '0 0 1' * mi.z,
486 '0 1 0' * ma.y + '0 0 1' * ma.z,
490 if(!trace_startsolid)
491 mi_min.x = trace_endpos.x;
493 tracebox('0 1 0' * mi.y,
494 '1 0 0' * mi.x + '0 0 1' * mi.z,
495 '1 0 0' * ma.x + '0 0 1' * ma.z,
499 if(!trace_startsolid)
500 mi_min.y = trace_endpos.y;
502 tracebox('0 0 1' * mi.z,
503 '1 0 0' * mi.x + '0 1 0' * mi.y,
504 '1 0 0' * ma.x + '0 1 0' * ma.y,
508 if(!trace_startsolid)
509 mi_min.z = trace_endpos.z;
511 tracebox('1 0 0' * ma.x,
512 '0 1 0' * mi.y + '0 0 1' * mi.z,
513 '0 1 0' * ma.y + '0 0 1' * ma.z,
517 if(!trace_startsolid)
518 mi_max.x = trace_endpos.x;
520 tracebox('0 1 0' * ma.y,
521 '1 0 0' * mi.x + '0 0 1' * mi.z,
522 '1 0 0' * ma.x + '0 0 1' * ma.z,
526 if(!trace_startsolid)
527 mi_max.y = trace_endpos.y;
529 tracebox('0 0 1' * ma.z,
530 '1 0 0' * mi.x + '0 1 0' * mi.y,
531 '1 0 0' * ma.x + '0 1 0' * ma.y,
535 if(!trace_startsolid)
536 mi_max.z = trace_endpos.z;
541 void get_mi_min_max_texcoords(float mode)
545 get_mi_min_max(mode);
550 // extend mi_picmax to get a square aspect ratio
551 // center the map in that area
552 extend = mi_picmax - mi_picmin;
553 if(extend.y > extend.x)
555 mi_picmin.x -= (extend.y - extend.x) * 0.5;
556 mi_picmax.x += (extend.y - extend.x) * 0.5;
560 mi_picmin.y -= (extend.x - extend.y) * 0.5;
561 mi_picmax.y += (extend.x - extend.y) * 0.5;
564 // add another some percent
565 extend = (mi_picmax - mi_picmin) * (1 / 64.0);
569 // calculate the texcoords
570 mi_pictexcoord0 = mi_pictexcoord1 = mi_pictexcoord2 = mi_pictexcoord3 = '0 0 0';
571 // first the two corners of the origin
572 mi_pictexcoord0_x = (mi_min.x - mi_picmin.x) / (mi_picmax.x - mi_picmin.x);
573 mi_pictexcoord0_y = (mi_min.y - mi_picmin.y) / (mi_picmax.y - mi_picmin.y);
574 mi_pictexcoord2_x = (mi_max.x - mi_picmin.x) / (mi_picmax.x - mi_picmin.x);
575 mi_pictexcoord2_y = (mi_max.y - mi_picmin.y) / (mi_picmax.y - mi_picmin.y);
576 // then the other corners
577 mi_pictexcoord1_x = mi_pictexcoord0_x;
578 mi_pictexcoord1_y = mi_pictexcoord2_y;
579 mi_pictexcoord3_x = mi_pictexcoord2_x;
580 mi_pictexcoord3_y = mi_pictexcoord0_y;
584 float cvar_settemp(string tmp_cvar, string tmp_value)
586 float created_saved_value;
588 created_saved_value = 0;
590 if (!(tmp_cvar || tmp_value))
592 LOG_TRACE("Error: Invalid usage of cvar_settemp(string, string); !\n");
596 if(!cvar_type(tmp_cvar))
598 LOG_INFOF("Error: cvar %s doesn't exist!\n", tmp_cvar);
602 FOREACH_ENTITY_CLASS("saved_cvar_value", it.netname == tmp_cvar,
604 created_saved_value = -1; // skip creation
605 break; // no need to continue
608 if(created_saved_value != -1)
610 // creating a new entity to keep track of this cvar
611 entity e = new_pure(saved_cvar_value);
612 e.netname = strzone(tmp_cvar);
613 e.message = strzone(cvar_string(tmp_cvar));
614 created_saved_value = 1;
617 // update the cvar to the value given
618 cvar_set(tmp_cvar, tmp_value);
620 return created_saved_value;
623 int cvar_settemp_restore()
626 // FIXME this new-style loop fails!
628 FOREACH_ENTITY_CLASS("saved_cvar_value", true,
630 if(cvar_type(it.netname))
632 cvar_set(it.netname, it.message);
633 strunzone(it.netname);
634 strunzone(it.message);
639 LOG_INFOF("Error: cvar %s doesn't exist anymore! It can still be restored once it's manually recreated.\n", it.netname);
644 while((e = find(e, classname, "saved_cvar_value")))
646 if(cvar_type(e.netname))
648 cvar_set(e.netname, e.message);
653 print(sprintf("Error: cvar %s doesn't exist anymore! It can still be restored once it's manually recreated.\n", e.netname));
660 float textLengthUpToWidth(string theText, float maxWidth, vector theSize, textLengthUpToWidth_widthFunction_t w)
663 // The following function is SLOW.
664 // For your safety and for the protection of those around you...
665 // DO NOT CALL THIS AT HOME.
667 if(w(theText, theSize) <= maxWidth)
668 return strlen(theText); // yeah!
670 // binary search for right place to cut string
672 float left, right, middle; // this always works
674 right = strlen(theText); // this always fails
677 middle = floor((left + right) / 2);
678 if(w(substring(theText, 0, middle), theSize) <= maxWidth)
683 while(left < right - 1);
685 if(w("^7", theSize) == 0) // detect color codes support in the width function
687 // NOTE: when color codes are involved, this binary search is,
688 // mathematically, BROKEN. However, it is obviously guaranteed to
689 // terminate, as the range still halves each time - but nevertheless, it is
690 // guaranteed that it finds ONE valid cutoff place (where "left" is in
691 // range, and "right" is outside).
693 // terencehill: the following code detects truncated ^xrgb tags (e.g. ^x or ^x4)
694 // and decrease left on the basis of the chars detected of the truncated tag
695 // Even if the ^xrgb tag is not complete/correct, left is decreased
696 // (sometimes too much but with a correct result)
697 // it fixes also ^[0-9]
698 while(left >= 1 && substring(theText, left-1, 1) == "^")
701 if (left >= 2 && substring(theText, left-2, 2) == "^x") // ^x/
703 else if (left >= 3 && substring(theText, left-3, 2) == "^x")
705 ch = str2chr(theText, left-1);
706 if( (ch >= '0' && ch <= '9') || (ch >= 'a' && ch <= 'f') || (ch >= 'A' && ch <= 'F') ) // ^xr/
709 else if (left >= 4 && substring(theText, left-4, 2) == "^x")
711 ch = str2chr(theText, left-2);
712 if ( (ch >= '0' && ch <= '9') || (ch >= 'a' && ch <= 'f') || (ch >= 'A' && ch <= 'F') )
714 ch = str2chr(theText, left-1);
715 if ( (ch >= '0' && ch <= '9') || (ch >= 'a' && ch <= 'f') || (ch >= 'A' && ch <= 'F') ) // ^xrg/
724 float textLengthUpToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t w)
727 // The following function is SLOW.
728 // For your safety and for the protection of those around you...
729 // DO NOT CALL THIS AT HOME.
731 if(w(theText) <= maxWidth)
732 return strlen(theText); // yeah!
734 // binary search for right place to cut string
736 float left, right, middle; // this always works
738 right = strlen(theText); // this always fails
741 middle = floor((left + right) / 2);
742 if(w(substring(theText, 0, middle)) <= maxWidth)
747 while(left < right - 1);
749 if(w("^7") == 0) // detect color codes support in the width function
751 // NOTE: when color codes are involved, this binary search is,
752 // mathematically, BROKEN. However, it is obviously guaranteed to
753 // terminate, as the range still halves each time - but nevertheless, it is
754 // guaranteed that it finds ONE valid cutoff place (where "left" is in
755 // range, and "right" is outside).
757 // terencehill: the following code detects truncated ^xrgb tags (e.g. ^x or ^x4)
758 // and decrease left on the basis of the chars detected of the truncated tag
759 // Even if the ^xrgb tag is not complete/correct, left is decreased
760 // (sometimes too much but with a correct result)
761 // it fixes also ^[0-9]
762 while(left >= 1 && substring(theText, left-1, 1) == "^")
765 if (left >= 2 && substring(theText, left-2, 2) == "^x") // ^x/
767 else if (left >= 3 && substring(theText, left-3, 2) == "^x")
769 ch = str2chr(theText, left-1);
770 if( (ch >= '0' && ch <= '9') || (ch >= 'a' && ch <= 'f') || (ch >= 'A' && ch <= 'F') ) // ^xr/
773 else if (left >= 4 && substring(theText, left-4, 2) == "^x")
775 ch = str2chr(theText, left-2);
776 if ( (ch >= '0' && ch <= '9') || (ch >= 'a' && ch <= 'f') || (ch >= 'A' && ch <= 'F') )
778 ch = str2chr(theText, left-1);
779 if ( (ch >= '0' && ch <= '9') || (ch >= 'a' && ch <= 'f') || (ch >= 'A' && ch <= 'F') ) // ^xrg/
788 string find_last_color_code(string s)
790 int start = strstrofs(s, "^", 0);
791 if (start == -1) // no caret found
793 int len = strlen(s)-1;
795 for(i = len; i >= start; --i)
797 if(substring(s, i, 1) != "^")
801 while (i-carets >= start && substring(s, i-carets, 1) == "^")
804 // check if carets aren't all escaped
808 if(strstrofs("0123456789", substring(s, i+1, 1), 0) >= 0)
809 return substring(s, i, 2);
812 if(substring(s, i+1, 1) == "x")
813 if(strstrofs("0123456789abcdefABCDEF", substring(s, i+2, 1), 0) >= 0)
814 if(strstrofs("0123456789abcdefABCDEF", substring(s, i+3, 1), 0) >= 0)
815 if(strstrofs("0123456789abcdefABCDEF", substring(s, i+4, 1), 0) >= 0)
816 return substring(s, i, 5);
818 i -= carets; // this also skips one char before the carets
824 string getWrappedLine(float w, vector theFontSize, textLengthUpToWidth_widthFunction_t tw)
830 s = getWrappedLine_remaining;
834 getWrappedLine_remaining = string_null;
835 return s; // the line has no size ANYWAY, nothing would be displayed.
838 cantake = textLengthUpToWidth(s, w, theFontSize, tw);
839 if(cantake > 0 && cantake < strlen(s))
842 while(take > 0 && substring(s, take, 1) != " ")
846 getWrappedLine_remaining = substring(s, cantake, strlen(s) - cantake);
847 if(getWrappedLine_remaining == "")
848 getWrappedLine_remaining = string_null;
849 else if (tw("^7", theFontSize) == 0)
850 getWrappedLine_remaining = strcat(find_last_color_code(substring(s, 0, cantake)), getWrappedLine_remaining);
851 return substring(s, 0, cantake);
855 getWrappedLine_remaining = substring(s, take + 1, strlen(s) - take);
856 if(getWrappedLine_remaining == "")
857 getWrappedLine_remaining = string_null;
858 else if (tw("^7", theFontSize) == 0)
859 getWrappedLine_remaining = strcat(find_last_color_code(substring(s, 0, take)), getWrappedLine_remaining);
860 return substring(s, 0, take);
865 getWrappedLine_remaining = string_null;
870 string getWrappedLineLen(float w, textLengthUpToLength_lenFunction_t tw)
876 s = getWrappedLine_remaining;
880 getWrappedLine_remaining = string_null;
881 return s; // the line has no size ANYWAY, nothing would be displayed.
884 cantake = textLengthUpToLength(s, w, tw);
885 if(cantake > 0 && cantake < strlen(s))
888 while(take > 0 && substring(s, take, 1) != " ")
892 getWrappedLine_remaining = substring(s, cantake, strlen(s) - cantake);
893 if(getWrappedLine_remaining == "")
894 getWrappedLine_remaining = string_null;
895 else if (tw("^7") == 0)
896 getWrappedLine_remaining = strcat(find_last_color_code(substring(s, 0, cantake)), getWrappedLine_remaining);
897 return substring(s, 0, cantake);
901 getWrappedLine_remaining = substring(s, take + 1, strlen(s) - take);
902 if(getWrappedLine_remaining == "")
903 getWrappedLine_remaining = string_null;
904 else if (tw("^7") == 0)
905 getWrappedLine_remaining = strcat(find_last_color_code(substring(s, 0, take)), getWrappedLine_remaining);
906 return substring(s, 0, take);
911 getWrappedLine_remaining = string_null;
916 string textShortenToWidth(string theText, float maxWidth, vector theFontSize, textLengthUpToWidth_widthFunction_t tw)
918 if(tw(theText, theFontSize) <= maxWidth)
921 return strcat(substring(theText, 0, textLengthUpToWidth(theText, maxWidth - tw("...", theFontSize), theFontSize, tw)), "...");
924 string textShortenToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t tw)
926 if(tw(theText) <= maxWidth)
929 return strcat(substring(theText, 0, textLengthUpToLength(theText, maxWidth - tw("..."), tw)), "...");
932 float isGametypeInFilter(float gt, float tp, float ts, string pattern)
934 string subpattern, subpattern2, subpattern3, subpattern4;
935 subpattern = strcat(",", MapInfo_Type_ToString(gt), ",");
937 subpattern2 = ",teams,";
939 subpattern2 = ",noteams,";
941 subpattern3 = ",teamspawns,";
943 subpattern3 = ",noteamspawns,";
944 if(gt == MAPINFO_TYPE_RACE || gt == MAPINFO_TYPE_CTS)
945 subpattern4 = ",race,";
947 subpattern4 = string_null;
949 if(substring(pattern, 0, 1) == "-")
951 pattern = substring(pattern, 1, strlen(pattern) - 1);
952 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) >= 0)
954 if(strstrofs(strcat(",", pattern, ","), subpattern2, 0) >= 0)
956 if(strstrofs(strcat(",", pattern, ","), subpattern3, 0) >= 0)
958 if(subpattern4 && strstrofs(strcat(",", pattern, ","), subpattern4, 0) >= 0)
963 if(substring(pattern, 0, 1) == "+")
964 pattern = substring(pattern, 1, strlen(pattern) - 1);
965 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) < 0)
966 if(strstrofs(strcat(",", pattern, ","), subpattern2, 0) < 0)
967 if(strstrofs(strcat(",", pattern, ","), subpattern3, 0) < 0)
971 if(strstrofs(strcat(",", pattern, ","), subpattern4, 0) < 0)
978 vector solve_shotdirection(vector myorg, vector myvel, vector eorg, vector evel, float spd, float newton_style)
982 // make origin and speed relative
987 // now solve for ret, ret normalized:
988 // eorg + t * evel == t * ret * spd
989 // or, rather, solve for t:
990 // |eorg + t * evel| == t * spd
991 // eorg^2 + t^2 * evel^2 + 2 * t * (eorg * evel) == t^2 * spd^2
992 // t^2 * (evel^2 - spd^2) + t * (2 * (eorg * evel)) + eorg^2 == 0
993 vector solution = solve_quadratic(evel * evel - spd * spd, 2 * (eorg * evel), eorg * eorg);
994 // p = 2 * (eorg * evel) / (evel * evel - spd * spd)
995 // q = (eorg * eorg) / (evel * evel - spd * spd)
996 if(!solution.z) // no real solution
999 // (eorg * evel)^2 < (evel^2 - spd^2) * eorg^2
1000 // (eorg * evel)^2 / eorg^2 < evel^2 - spd^2
1001 // spd^2 < ((evel^2 * eorg^2) - (eorg * evel)^2) / eorg^2
1002 // spd^2 < evel^2 * (1 - cos^2 angle(evel, eorg))
1003 // spd^2 < evel^2 * sin^2 angle(evel, eorg)
1004 // spd < |evel| * sin angle(evel, eorg)
1007 else if(solution.x > 0)
1009 // both solutions > 0: take the smaller one
1010 // happens if p < 0 and q > 0
1011 ret = normalize(eorg + solution.x * evel);
1013 else if(solution.y > 0)
1015 // one solution > 0: take the larger one
1016 // happens if q < 0 or q == 0 and p < 0
1017 ret = normalize(eorg + solution.y * evel);
1021 // no solution > 0: reject
1022 // happens if p > 0 and q >= 0
1023 // 2 * (eorg * evel) / (evel * evel - spd * spd) > 0
1024 // (eorg * eorg) / (evel * evel - spd * spd) >= 0
1029 // "Enemy is moving away from me at more than spd"
1033 // NOTE: we always got a solution if spd > |evel|
1035 if(newton_style == 2)
1036 ret = normalize(ret * spd + myvel);
1041 vector get_shotvelocity(vector myvel, vector mydir, float spd, float newton_style, float mi, float ma)
1046 if(newton_style == 2)
1048 // true Newtonian projectiles with automatic aim adjustment
1050 // solve: |outspeed * mydir - myvel| = spd
1051 // outspeed^2 - 2 * outspeed * (mydir * myvel) + myvel^2 - spd^2 = 0
1052 // outspeed = (mydir * myvel) +- sqrt((mydir * myvel)^2 - myvel^2 + spd^2)
1056 // myvel^2 - (mydir * myvel)^2 > spd^2
1057 // velocity without mydir component > spd
1058 // fire at smallest possible spd that works?
1059 // |(mydir * myvel) * myvel - myvel| = spd
1061 vector solution = solve_quadratic(1, -2 * (mydir * myvel), myvel * myvel - spd * spd);
1065 outspeed = solution.y; // the larger one
1068 //outspeed = 0; // slowest possible shot
1069 outspeed = solution.x; // the real part (that is, the average!)
1070 //dprint("impossible shot, adjusting\n");
1073 outspeed = bound(spd * mi, outspeed, spd * ma);
1074 return mydir * outspeed;
1078 return myvel + spd * mydir;
1081 float compressShotOrigin(vector v)
1085 y = rint(v.y * 4) + 128;
1086 z = rint(v.z * 4) + 128;
1087 if(x > 255 || x < 0)
1089 LOG_INFO("shot origin ", vtos(v), " x out of bounds\n");
1090 x = bound(0, x, 255);
1092 if(y > 255 || y < 0)
1094 LOG_INFO("shot origin ", vtos(v), " y out of bounds\n");
1095 y = bound(0, y, 255);
1097 if(z > 255 || z < 0)
1099 LOG_INFO("shot origin ", vtos(v), " z out of bounds\n");
1100 z = bound(0, z, 255);
1102 return x * 0x10000 + y * 0x100 + z;
1104 vector decompressShotOrigin(int f)
1107 v.x = ((f & 0xFF0000) / 0x10000) / 2;
1108 v.y = ((f & 0xFF00) / 0x100 - 128) / 4;
1109 v.z = ((f & 0xFF) - 128) / 4;
1114 vector healtharmor_maxdamage(float h, float a, float armorblock, int deathtype)
1116 // NOTE: we'll always choose the SMALLER value...
1117 float healthdamage, armordamage, armorideal;
1118 if (DEATH_IS(deathtype, DEATH_DROWN)) // Why should armor help here...
1121 healthdamage = (h - 1) / (1 - armorblock); // damage we can take if we could use more health
1122 armordamage = a + (h - 1); // damage we can take if we could use more armor
1123 armorideal = healthdamage * armorblock;
1125 if(armordamage < healthdamage)
1138 vector healtharmor_applydamage(float a, float armorblock, int deathtype, float damage)
1141 if (DEATH_IS(deathtype, DEATH_DROWN)) // Why should armor help here...
1143 v.y = bound(0, damage * armorblock, a); // save
1144 v.x = bound(0, damage - v.y, damage); // take
1150 string getcurrentmod()
1154 m = cvar_string("fs_gamedir");
1155 n = tokenize_console(m);
1162 float matchacl(string acl, string str)
1169 t = car(acl); acl = cdr(acl);
1172 if(substring(t, 0, 1) == "-")
1175 t = substring(t, 1, strlen(t) - 1);
1177 else if(substring(t, 0, 1) == "+")
1178 t = substring(t, 1, strlen(t) - 1);
1180 if(substring(t, -1, 1) == "*")
1182 t = substring(t, 0, strlen(t) - 1);
1183 s = substring(str, 0, strlen(t));
1196 string get_model_datafilename(string m, float sk, string fil)
1201 m = "models/player/*_";
1203 m = strcat(m, ftos(sk));
1206 return strcat(m, ".", fil);
1209 float get_model_parameters(string m, float sk)
1211 get_model_parameters_modelname = string_null;
1212 get_model_parameters_modelskin = -1;
1213 get_model_parameters_name = string_null;
1214 get_model_parameters_species = -1;
1215 get_model_parameters_sex = string_null;
1216 get_model_parameters_weight = -1;
1217 get_model_parameters_age = -1;
1218 get_model_parameters_desc = string_null;
1219 get_model_parameters_bone_upperbody = string_null;
1220 get_model_parameters_bone_weapon = string_null;
1221 for(int i = 0; i < MAX_AIM_BONES; ++i)
1223 get_model_parameters_bone_aim[i] = string_null;
1224 get_model_parameters_bone_aimweight[i] = 0;
1226 get_model_parameters_fixbone = 0;
1229 MUTATOR_CALLHOOK(ClearModelParams);
1235 if(substring(m, -9, 5) == "_lod1" || substring(m, -9, 5) == "_lod2")
1236 m = strcat(substring(m, 0, -10), substring(m, -4, -1));
1240 if(substring(m, -4, -1) != ".txt")
1242 if(substring(m, -6, 1) != "_")
1244 sk = stof(substring(m, -5, 1));
1245 m = substring(m, 0, -7);
1248 string fn = get_model_datafilename(m, sk, "txt");
1249 int fh = fopen(fn, FILE_READ);
1253 fn = get_model_datafilename(m, sk, "txt");
1254 fh = fopen(fn, FILE_READ);
1259 get_model_parameters_modelname = m;
1260 get_model_parameters_modelskin = sk;
1262 while((s = fgets(fh)))
1265 break; // next lines will be description
1269 get_model_parameters_name = s;
1273 case "human": get_model_parameters_species = SPECIES_HUMAN; break;
1274 case "alien": get_model_parameters_species = SPECIES_ALIEN; break;
1275 case "robot_shiny": get_model_parameters_species = SPECIES_ROBOT_SHINY; break;
1276 case "robot_rusty": get_model_parameters_species = SPECIES_ROBOT_RUSTY; break;
1277 case "robot_solid": get_model_parameters_species = SPECIES_ROBOT_SOLID; break;
1278 case "animal": get_model_parameters_species = SPECIES_ANIMAL; break;
1279 case "reserved": get_model_parameters_species = SPECIES_RESERVED; break;
1282 get_model_parameters_sex = s;
1284 get_model_parameters_weight = stof(s);
1286 get_model_parameters_age = stof(s);
1287 if(c == "description")
1288 get_model_parameters_description = s;
1289 if(c == "bone_upperbody")
1290 get_model_parameters_bone_upperbody = s;
1291 if(c == "bone_weapon")
1292 get_model_parameters_bone_weapon = s;
1294 MUTATOR_CALLHOOK(GetModelParams, c, s);
1296 for(int i = 0; i < MAX_AIM_BONES; ++i)
1297 if(c == strcat("bone_aim", ftos(i)))
1299 get_model_parameters_bone_aimweight[i] = stof(car(s));
1300 get_model_parameters_bone_aim[i] = cdr(s);
1303 get_model_parameters_fixbone = stof(s);
1306 while((s = fgets(fh)))
1308 if(get_model_parameters_desc)
1309 get_model_parameters_desc = strcat(get_model_parameters_desc, "\n");
1311 get_model_parameters_desc = strcat(get_model_parameters_desc, s);
1319 // x-encoding (encoding as zero length invisible string)
1320 const string XENCODE_2 = "xX";
1321 const string XENCODE_22 = "0123456789abcdefABCDEF";
1322 string xencode(int f)
1325 d = f % 22; f = floor(f / 22);
1326 c = f % 22; f = floor(f / 22);
1327 b = f % 22; f = floor(f / 22);
1328 a = f % 2; // f = floor(f / 2);
1331 substring(XENCODE_2, a, 1),
1332 substring(XENCODE_22, b, 1),
1333 substring(XENCODE_22, c, 1),
1334 substring(XENCODE_22, d, 1)
1337 float xdecode(string s)
1340 if(substring(s, 0, 1) != "^")
1344 a = strstrofs(XENCODE_2, substring(s, 1, 1), 0);
1345 b = strstrofs(XENCODE_22, substring(s, 2, 1), 0);
1346 c = strstrofs(XENCODE_22, substring(s, 3, 1), 0);
1347 d = strstrofs(XENCODE_22, substring(s, 4, 1), 0);
1348 if(a < 0 || b < 0 || c < 0 || d < 0)
1350 return ((a * 22 + b) * 22 + c) * 22 + d;
1354 string strlimitedlen(string input, string truncation, float strip_colors, float limit)
1356 if(strlen((strip_colors ? strdecolorize(input) : input)) <= limit)
1359 return strcat(substring(input, 0, (strlen(input) - strlen(truncation))), truncation);
1362 float shutdown_running;
1367 void CSQC_Shutdown()
1373 if(shutdown_running)
1375 LOG_INFO("Recursive shutdown detected! Only restoring cvars...\n");
1379 shutdown_running = 1;
1383 cvar_settemp_restore(); // this must be done LAST, but in any case
1387 .float skeleton_bones_index;
1388 void Skeleton_SetBones(entity e)
1390 // set skeleton_bones to the total number of bones on the model
1391 if(e.skeleton_bones_index == e.modelindex)
1392 return; // same model, nothing to update
1395 skelindex = skel_create(e.modelindex);
1396 e.skeleton_bones = skel_get_numbones(skelindex);
1397 skel_delete(skelindex);
1398 e.skeleton_bones_index = e.modelindex;
1402 string to_execute_next_frame;
1403 void execute_next_frame()
1405 if(to_execute_next_frame)
1407 localcmd("\n", to_execute_next_frame, "\n");
1408 strunzone(to_execute_next_frame);
1409 to_execute_next_frame = string_null;
1412 void queue_to_execute_next_frame(string s)
1414 if(to_execute_next_frame)
1416 s = strcat(s, "\n", to_execute_next_frame);
1417 strunzone(to_execute_next_frame);
1419 to_execute_next_frame = strzone(s);
1422 .float FindConnectedComponent_processing;
1423 void FindConnectedComponent(entity e, .entity fld, findNextEntityNearFunction_t nxt, isConnectedFunction_t iscon, entity pass)
1425 entity queue_start, queue_end;
1427 // we build a queue of to-be-processed entities.
1428 // queue_start is the next entity to be checked for neighbors
1429 // queue_end is the last entity added
1431 if(e.FindConnectedComponent_processing)
1432 error("recursion or broken cleanup");
1434 // start with a 1-element queue
1435 queue_start = queue_end = e;
1436 queue_end.(fld) = world;
1437 queue_end.FindConnectedComponent_processing = 1;
1439 // for each queued item:
1440 for (; queue_start; queue_start = queue_start.(fld))
1442 // find all neighbors of queue_start
1444 for(t = world; (t = nxt(t, queue_start, pass)); )
1446 if(t.FindConnectedComponent_processing)
1448 if(iscon(t, queue_start, pass))
1450 // it is connected? ADD IT. It will look for neighbors soon too.
1451 queue_end.(fld) = t;
1453 queue_end.(fld) = world;
1454 queue_end.FindConnectedComponent_processing = 1;
1460 for (queue_start = e; queue_start; queue_start = queue_start.(fld))
1461 queue_start.FindConnectedComponent_processing = 0;
1465 vector animfixfps(entity e, vector a, vector b)
1467 // multi-frame anim: keep as-is
1470 float dur = frameduration(e.modelindex, a.x);
1471 if (dur <= 0 && b.y)
1474 dur = frameduration(e.modelindex, a.x);
1484 void dedicated_print(string input) // print(), but only print if the server is not local
1486 if(server_is_dedicated) { LOG_INFO(input); }
1491 Notification Announcer_PickNumber(int type, int num)
1500 case 10: return ANNCE_NUM_GAMESTART_10;
1501 case 9: return ANNCE_NUM_GAMESTART_9;
1502 case 8: return ANNCE_NUM_GAMESTART_8;
1503 case 7: return ANNCE_NUM_GAMESTART_7;
1504 case 6: return ANNCE_NUM_GAMESTART_6;
1505 case 5: return ANNCE_NUM_GAMESTART_5;
1506 case 4: return ANNCE_NUM_GAMESTART_4;
1507 case 3: return ANNCE_NUM_GAMESTART_3;
1508 case 2: return ANNCE_NUM_GAMESTART_2;
1509 case 1: return ANNCE_NUM_GAMESTART_1;
1517 case 10: return ANNCE_NUM_IDLE_10;
1518 case 9: return ANNCE_NUM_IDLE_9;
1519 case 8: return ANNCE_NUM_IDLE_8;
1520 case 7: return ANNCE_NUM_IDLE_7;
1521 case 6: return ANNCE_NUM_IDLE_6;
1522 case 5: return ANNCE_NUM_IDLE_5;
1523 case 4: return ANNCE_NUM_IDLE_4;
1524 case 3: return ANNCE_NUM_IDLE_3;
1525 case 2: return ANNCE_NUM_IDLE_2;
1526 case 1: return ANNCE_NUM_IDLE_1;
1534 case 10: return ANNCE_NUM_KILL_10;
1535 case 9: return ANNCE_NUM_KILL_9;
1536 case 8: return ANNCE_NUM_KILL_8;
1537 case 7: return ANNCE_NUM_KILL_7;
1538 case 6: return ANNCE_NUM_KILL_6;
1539 case 5: return ANNCE_NUM_KILL_5;
1540 case 4: return ANNCE_NUM_KILL_4;
1541 case 3: return ANNCE_NUM_KILL_3;
1542 case 2: return ANNCE_NUM_KILL_2;
1543 case 1: return ANNCE_NUM_KILL_1;
1551 case 10: return ANNCE_NUM_RESPAWN_10;
1552 case 9: return ANNCE_NUM_RESPAWN_9;
1553 case 8: return ANNCE_NUM_RESPAWN_8;
1554 case 7: return ANNCE_NUM_RESPAWN_7;
1555 case 6: return ANNCE_NUM_RESPAWN_6;
1556 case 5: return ANNCE_NUM_RESPAWN_5;
1557 case 4: return ANNCE_NUM_RESPAWN_4;
1558 case 3: return ANNCE_NUM_RESPAWN_3;
1559 case 2: return ANNCE_NUM_RESPAWN_2;
1560 case 1: return ANNCE_NUM_RESPAWN_1;
1564 case CNT_ROUNDSTART:
1568 case 10: return ANNCE_NUM_ROUNDSTART_10;
1569 case 9: return ANNCE_NUM_ROUNDSTART_9;
1570 case 8: return ANNCE_NUM_ROUNDSTART_8;
1571 case 7: return ANNCE_NUM_ROUNDSTART_7;
1572 case 6: return ANNCE_NUM_ROUNDSTART_6;
1573 case 5: return ANNCE_NUM_ROUNDSTART_5;
1574 case 4: return ANNCE_NUM_ROUNDSTART_4;
1575 case 3: return ANNCE_NUM_ROUNDSTART_3;
1576 case 2: return ANNCE_NUM_ROUNDSTART_2;
1577 case 1: return ANNCE_NUM_ROUNDSTART_1;
1585 case 10: return ANNCE_NUM_10;
1586 case 9: return ANNCE_NUM_9;
1587 case 8: return ANNCE_NUM_8;
1588 case 7: return ANNCE_NUM_7;
1589 case 6: return ANNCE_NUM_6;
1590 case 5: return ANNCE_NUM_5;
1591 case 4: return ANNCE_NUM_4;
1592 case 3: return ANNCE_NUM_3;
1593 case 2: return ANNCE_NUM_2;
1594 case 1: return ANNCE_NUM_1;
1603 int Mod_Q1BSP_SuperContentsFromNativeContents(int nativecontents)
1605 switch(nativecontents)
1610 return DPCONTENTS_SOLID | DPCONTENTS_OPAQUE;
1612 return DPCONTENTS_WATER;
1614 return DPCONTENTS_SLIME;
1616 return DPCONTENTS_LAVA | DPCONTENTS_NODROP;
1618 return DPCONTENTS_SKY | DPCONTENTS_NODROP | DPCONTENTS_OPAQUE; // to match behaviour of Q3 maps, let sky count as opaque
1623 int Mod_Q1BSP_NativeContentsFromSuperContents(int supercontents)
1625 if(supercontents & (DPCONTENTS_SOLID | DPCONTENTS_BODY))
1626 return CONTENT_SOLID;
1627 if(supercontents & DPCONTENTS_SKY)
1629 if(supercontents & DPCONTENTS_LAVA)
1630 return CONTENT_LAVA;
1631 if(supercontents & DPCONTENTS_SLIME)
1632 return CONTENT_SLIME;
1633 if(supercontents & DPCONTENTS_WATER)
1634 return CONTENT_WATER;
1635 return CONTENT_EMPTY;