4 #include "../client/defs.qh"
5 #include "constants.qh"
6 #include "../client/mutators/events.qh"
8 #include "notifications.qh"
9 #include <common/deathtypes/all.qh>
12 #include "constants.qh"
13 #include "../server/autocvars.qh"
14 #include "../server/defs.qh"
15 #include "../server/mutators/events.qh"
16 #include "notifications.qh"
17 #include <common/deathtypes/all.qh>
23 * Get "real" origin, in worldspace, even if ent is attached to something else.
25 vector real_origin(entity ent)
28 vector v = ((ent.absmin + ent.absmax) * 0.5);
33 v = v + ((e.absmin + e.absmax) * 0.5);
41 string wordwrap_buffer;
43 void wordwrap_buffer_put(string s)
45 wordwrap_buffer = strcat(wordwrap_buffer, s);
48 string wordwrap(string s, float l)
52 wordwrap_cb(s, l, wordwrap_buffer_put);
60 void wordwrap_buffer_sprint(string s)
62 wordwrap_buffer = strcat(wordwrap_buffer, s);
65 sprint(self, wordwrap_buffer);
70 void wordwrap_sprint(string s, float l)
73 wordwrap_cb(s, l, wordwrap_buffer_sprint);
74 if(wordwrap_buffer != "")
75 sprint(self, strcat(wordwrap_buffer, "\n"));
83 string draw_UseSkinFor(string pic)
85 if(substring(pic, 0, 1) == "/")
86 return substring(pic, 1, strlen(pic)-1);
88 return strcat(draw_currentSkin, "/", pic);
92 void wordwrap_cb(string s, float l, void(string) callback)
95 float lleft, i, j, wlen;
99 for (i = 0;i < strlen(s);++i)
101 if (substring(s, i, 2) == "\\n")
107 else if (substring(s, i, 1) == "\n")
112 else if (substring(s, i, 1) == " ")
122 for (j = i+1;j < strlen(s);++j)
123 // ^^ this skips over the first character of a word, which
124 // is ALWAYS part of the word
125 // this is safe since if i+1 == strlen(s), i will become
126 // strlen(s)-1 at the end of this block and the function
127 // will terminate. A space can't be the first character we
128 // read here, and neither can a \n be the start, since these
129 // two cases have been handled above.
131 c = substring(s, j, 1);
138 // we need to keep this tempstring alive even if substring is
139 // called repeatedly, so call strcat even though we're not
149 callback(substring(s, i, wlen));
150 lleft = lleft - wlen;
157 void depthfirst(entity start, .entity up, .entity downleft, .entity right, void(entity, entity) funcPre, void(entity, entity) funcPost, entity pass)
186 string ScoreString(int pFlags, float pValue)
191 pValue = floor(pValue + 0.5); // round
193 if((pValue == 0) && (pFlags & (SFL_HIDE_ZERO | SFL_RANK | SFL_TIME)))
195 else if(pFlags & SFL_RANK)
197 valstr = ftos(pValue);
199 if((l >= 2) && (substring(valstr, l - 2, 1) == "1"))
200 valstr = strcat(valstr, "th");
201 else if(substring(valstr, l - 1, 1) == "1")
202 valstr = strcat(valstr, "st");
203 else if(substring(valstr, l - 1, 1) == "2")
204 valstr = strcat(valstr, "nd");
205 else if(substring(valstr, l - 1, 1) == "3")
206 valstr = strcat(valstr, "rd");
208 valstr = strcat(valstr, "th");
210 else if(pFlags & SFL_TIME)
211 valstr = TIME_ENCODED_TOSTRING(pValue);
213 valstr = ftos(pValue);
218 // compressed vector format:
219 // like MD3, just even shorter
220 // 4 bit pitch (16 angles), 0 is -90, 8 is 0, 16 would be 90
221 // 5 bit yaw (32 angles), 0=0, 8=90, 16=180, 24=270
222 // 7 bit length (logarithmic encoding), 1/8 .. about 7844
223 // length = 2^(length_encoded/8) / 8
224 // if pitch is 90, yaw does nothing and therefore indicates the sign (yaw is then either 11111 or 11110); 11111 is pointing DOWN
225 // thus, valid values are from 0000.11110.0000000 to 1111.11111.1111111
226 // the special value 0 indicates the zero vector
228 float lengthLogTable[128];
230 float invertLengthLog(float x)
234 if(x >= lengthLogTable[127])
236 if(x <= lengthLogTable[0])
244 m = floor((l + r) / 2);
245 if(lengthLogTable[m] < x)
251 // now: r is >=, l is <
252 float lerr = (x - lengthLogTable[l]);
253 float rerr = (lengthLogTable[r] - x);
259 vector decompressShortVector(int data)
264 float p = (data & 0xF000) / 0x1000;
265 float y = (data & 0x0F80) / 0x80;
266 int len = (data & 0x007F);
268 //print("\ndecompress: p ", ftos(p)); print("y ", ftos(y)); print("len ", ftos(len), "\n");
281 y = .19634954084936207740 * y;
282 p = .19634954084936207740 * p - 1.57079632679489661922;
283 out.x = cos(y) * cos(p);
284 out.y = sin(y) * cos(p);
288 //print("decompressed: ", vtos(out), "\n");
290 return out * lengthLogTable[len];
293 float compressShortVector(vector vec)
299 //print("compress: ", vtos(vec), "\n");
300 ang = vectoangles(vec);
304 if(ang.x < -90 && ang.x > +90)
305 error("BOGUS vectoangles");
306 //print("angles: ", vtos(ang), "\n");
308 p = floor(0.5 + (ang.x + 90) * 16 / 180) & 15; // -90..90 to 0..14
317 y = floor(0.5 + ang.y * 32 / 360) & 31; // 0..360 to 0..32
318 len = invertLengthLog(vlen(vec));
320 //print("compressed: p ", ftos(p)); print("y ", ftos(y)); print("len ", ftos(len), "\n");
322 return (p * 0x1000) + (y * 0x80) + len;
325 void compressShortVector_init()
328 float f = pow(2, 1/8);
330 for(i = 0; i < 128; ++i)
332 lengthLogTable[i] = l;
336 if(cvar("developer"))
338 LOG_INFO("Verifying vector compression table...\n");
339 for(i = 0x0F00; i < 0xFFFF; ++i)
340 if(i != compressShortVector(decompressShortVector(i)))
342 LOG_INFO("BROKEN vector compression: ", ftos(i));
343 LOG_INFO(" -> ", vtos(decompressShortVector(i)));
344 LOG_INFO(" -> ", ftos(compressShortVector(decompressShortVector(i))));
353 float CheckWireframeBox(entity forent, vector v0, vector dvx, vector dvy, vector dvz)
355 traceline(v0, v0 + dvx, true, forent); if(trace_fraction < 1) return 0;
356 traceline(v0, v0 + dvy, true, forent); if(trace_fraction < 1) return 0;
357 traceline(v0, v0 + dvz, true, forent); if(trace_fraction < 1) return 0;
358 traceline(v0 + dvx, v0 + dvx + dvy, true, forent); if(trace_fraction < 1) return 0;
359 traceline(v0 + dvx, v0 + dvx + dvz, true, forent); if(trace_fraction < 1) return 0;
360 traceline(v0 + dvy, v0 + dvy + dvx, true, forent); if(trace_fraction < 1) return 0;
361 traceline(v0 + dvy, v0 + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
362 traceline(v0 + dvz, v0 + dvz + dvx, true, forent); if(trace_fraction < 1) return 0;
363 traceline(v0 + dvz, v0 + dvz + dvy, true, forent); if(trace_fraction < 1) return 0;
364 traceline(v0 + dvx + dvy, v0 + dvx + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
365 traceline(v0 + dvx + dvz, v0 + dvx + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
366 traceline(v0 + dvy + dvz, v0 + dvx + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
371 string fixPriorityList(string order, float from, float to, float subtract, float complete)
376 n = tokenize_console(order);
378 for(i = 0; i < n; ++i)
383 if(w >= from && w <= to)
384 neworder = strcat(neworder, ftos(w), " ");
388 if(w >= from && w <= to)
389 neworder = strcat(neworder, ftos(w), " ");
396 n = tokenize_console(neworder);
397 for(w = to; w >= from; --w)
399 for(i = 0; i < n; ++i)
400 if(stof(argv(i)) == w)
402 if(i == n) // not found
403 neworder = strcat(neworder, ftos(w), " ");
407 return substring(neworder, 0, strlen(neworder) - 1);
410 string mapPriorityList(string order, string(string) mapfunc)
415 n = tokenize_console(order);
417 for(i = 0; i < n; ++i)
418 neworder = strcat(neworder, mapfunc(argv(i)), " ");
420 return substring(neworder, 0, strlen(neworder) - 1);
423 string swapInPriorityList(string order, float i, float j)
428 n = tokenize_console(order);
430 if(i >= 0 && i < n && j >= 0 && j < n && i != j)
433 for(w = 0; w < n; ++w)
436 s = strcat(s, argv(j), " ");
438 s = strcat(s, argv(i), " ");
440 s = strcat(s, argv(w), " ");
442 return substring(s, 0, strlen(s) - 1);
449 void get_mi_min_max(float mode)
454 strunzone(mi_shortname);
455 mi_shortname = mapname;
456 if(!strcasecmp(substring(mi_shortname, 0, 5), "maps/"))
457 mi_shortname = substring(mi_shortname, 5, strlen(mi_shortname) - 5);
458 if(!strcasecmp(substring(mi_shortname, strlen(mi_shortname) - 4, 4), ".bsp"))
459 mi_shortname = substring(mi_shortname, 0, strlen(mi_shortname) - 4);
460 mi_shortname = strzone(mi_shortname);
472 MapInfo_Get_ByName(mi_shortname, 0, 0);
473 if(MapInfo_Map_mins.x < MapInfo_Map_maxs.x)
475 mi_min = MapInfo_Map_mins;
476 mi_max = MapInfo_Map_maxs;
484 tracebox('1 0 0' * mi.x,
485 '0 1 0' * mi.y + '0 0 1' * mi.z,
486 '0 1 0' * ma.y + '0 0 1' * ma.z,
490 if(!trace_startsolid)
491 mi_min.x = trace_endpos.x;
493 tracebox('0 1 0' * mi.y,
494 '1 0 0' * mi.x + '0 0 1' * mi.z,
495 '1 0 0' * ma.x + '0 0 1' * ma.z,
499 if(!trace_startsolid)
500 mi_min.y = trace_endpos.y;
502 tracebox('0 0 1' * mi.z,
503 '1 0 0' * mi.x + '0 1 0' * mi.y,
504 '1 0 0' * ma.x + '0 1 0' * ma.y,
508 if(!trace_startsolid)
509 mi_min.z = trace_endpos.z;
511 tracebox('1 0 0' * ma.x,
512 '0 1 0' * mi.y + '0 0 1' * mi.z,
513 '0 1 0' * ma.y + '0 0 1' * ma.z,
517 if(!trace_startsolid)
518 mi_max.x = trace_endpos.x;
520 tracebox('0 1 0' * ma.y,
521 '1 0 0' * mi.x + '0 0 1' * mi.z,
522 '1 0 0' * ma.x + '0 0 1' * ma.z,
526 if(!trace_startsolid)
527 mi_max.y = trace_endpos.y;
529 tracebox('0 0 1' * ma.z,
530 '1 0 0' * mi.x + '0 1 0' * mi.y,
531 '1 0 0' * ma.x + '0 1 0' * ma.y,
535 if(!trace_startsolid)
536 mi_max.z = trace_endpos.z;
541 void get_mi_min_max_texcoords(float mode)
545 get_mi_min_max(mode);
550 // extend mi_picmax to get a square aspect ratio
551 // center the map in that area
552 extend = mi_picmax - mi_picmin;
553 if(extend.y > extend.x)
555 mi_picmin.x -= (extend.y - extend.x) * 0.5;
556 mi_picmax.x += (extend.y - extend.x) * 0.5;
560 mi_picmin.y -= (extend.x - extend.y) * 0.5;
561 mi_picmax.y += (extend.x - extend.y) * 0.5;
564 // add another some percent
565 extend = (mi_picmax - mi_picmin) * (1 / 64.0);
569 // calculate the texcoords
570 mi_pictexcoord0 = mi_pictexcoord1 = mi_pictexcoord2 = mi_pictexcoord3 = '0 0 0';
571 // first the two corners of the origin
572 mi_pictexcoord0_x = (mi_min.x - mi_picmin.x) / (mi_picmax.x - mi_picmin.x);
573 mi_pictexcoord0_y = (mi_min.y - mi_picmin.y) / (mi_picmax.y - mi_picmin.y);
574 mi_pictexcoord2_x = (mi_max.x - mi_picmin.x) / (mi_picmax.x - mi_picmin.x);
575 mi_pictexcoord2_y = (mi_max.y - mi_picmin.y) / (mi_picmax.y - mi_picmin.y);
576 // then the other corners
577 mi_pictexcoord1_x = mi_pictexcoord0_x;
578 mi_pictexcoord1_y = mi_pictexcoord2_y;
579 mi_pictexcoord3_x = mi_pictexcoord2_x;
580 mi_pictexcoord3_y = mi_pictexcoord0_y;
584 float cvar_settemp(string tmp_cvar, string tmp_value)
586 float created_saved_value;
588 created_saved_value = 0;
590 if (!(tmp_cvar || tmp_value))
592 LOG_TRACE("Error: Invalid usage of cvar_settemp(string, string); !\n");
596 if(!cvar_type(tmp_cvar))
598 LOG_INFOF("Error: cvar %s doesn't exist!\n", tmp_cvar);
602 FOREACH_ENTITY_CLASS("saved_cvar_value", it.netname == tmp_cvar,
604 created_saved_value = -1; // skip creation
605 break; // no need to continue
608 if(created_saved_value != -1)
610 // creating a new entity to keep track of this cvar
611 entity e = new(saved_cvar_value);
613 e.netname = strzone(tmp_cvar);
614 e.message = strzone(cvar_string(tmp_cvar));
615 created_saved_value = 1;
618 // update the cvar to the value given
619 cvar_set(tmp_cvar, tmp_value);
621 return created_saved_value;
624 int cvar_settemp_restore()
627 // FIXME this new-style loop fails!
629 FOREACH_ENTITY_CLASS("saved_cvar_value", true,
631 if(cvar_type(it.netname))
633 cvar_set(it.netname, it.message);
634 strunzone(it.netname);
635 strunzone(it.message);
640 LOG_INFOF("Error: cvar %s doesn't exist anymore! It can still be restored once it's manually recreated.\n", it.netname);
645 while((e = find(e, classname, "saved_cvar_value")))
647 if(cvar_type(e.netname))
649 cvar_set(e.netname, e.message);
654 print(sprintf("Error: cvar %s doesn't exist anymore! It can still be restored once it's manually recreated.\n", e.netname));
661 float textLengthUpToWidth(string theText, float maxWidth, vector theSize, textLengthUpToWidth_widthFunction_t w)
664 // The following function is SLOW.
665 // For your safety and for the protection of those around you...
666 // DO NOT CALL THIS AT HOME.
668 if(w(theText, theSize) <= maxWidth)
669 return strlen(theText); // yeah!
671 // binary search for right place to cut string
673 float left, right, middle; // this always works
675 right = strlen(theText); // this always fails
678 middle = floor((left + right) / 2);
679 if(w(substring(theText, 0, middle), theSize) <= maxWidth)
684 while(left < right - 1);
686 if(w("^7", theSize) == 0) // detect color codes support in the width function
688 // NOTE: when color codes are involved, this binary search is,
689 // mathematically, BROKEN. However, it is obviously guaranteed to
690 // terminate, as the range still halves each time - but nevertheless, it is
691 // guaranteed that it finds ONE valid cutoff place (where "left" is in
692 // range, and "right" is outside).
694 // terencehill: the following code detects truncated ^xrgb tags (e.g. ^x or ^x4)
695 // and decrease left on the basis of the chars detected of the truncated tag
696 // Even if the ^xrgb tag is not complete/correct, left is decreased
697 // (sometimes too much but with a correct result)
698 // it fixes also ^[0-9]
699 while(left >= 1 && substring(theText, left-1, 1) == "^")
702 if (left >= 2 && substring(theText, left-2, 2) == "^x") // ^x/
704 else if (left >= 3 && substring(theText, left-3, 2) == "^x")
706 ch = str2chr(theText, left-1);
707 if( (ch >= '0' && ch <= '9') || (ch >= 'a' && ch <= 'f') || (ch >= 'A' && ch <= 'F') ) // ^xr/
710 else if (left >= 4 && substring(theText, left-4, 2) == "^x")
712 ch = str2chr(theText, left-2);
713 if ( (ch >= '0' && ch <= '9') || (ch >= 'a' && ch <= 'f') || (ch >= 'A' && ch <= 'F') )
715 ch = str2chr(theText, left-1);
716 if ( (ch >= '0' && ch <= '9') || (ch >= 'a' && ch <= 'f') || (ch >= 'A' && ch <= 'F') ) // ^xrg/
725 float textLengthUpToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t w)
728 // The following function is SLOW.
729 // For your safety and for the protection of those around you...
730 // DO NOT CALL THIS AT HOME.
732 if(w(theText) <= maxWidth)
733 return strlen(theText); // yeah!
735 // binary search for right place to cut string
737 float left, right, middle; // this always works
739 right = strlen(theText); // this always fails
742 middle = floor((left + right) / 2);
743 if(w(substring(theText, 0, middle)) <= maxWidth)
748 while(left < right - 1);
750 if(w("^7") == 0) // detect color codes support in the width function
752 // NOTE: when color codes are involved, this binary search is,
753 // mathematically, BROKEN. However, it is obviously guaranteed to
754 // terminate, as the range still halves each time - but nevertheless, it is
755 // guaranteed that it finds ONE valid cutoff place (where "left" is in
756 // range, and "right" is outside).
758 // terencehill: the following code detects truncated ^xrgb tags (e.g. ^x or ^x4)
759 // and decrease left on the basis of the chars detected of the truncated tag
760 // Even if the ^xrgb tag is not complete/correct, left is decreased
761 // (sometimes too much but with a correct result)
762 // it fixes also ^[0-9]
763 while(left >= 1 && substring(theText, left-1, 1) == "^")
766 if (left >= 2 && substring(theText, left-2, 2) == "^x") // ^x/
768 else if (left >= 3 && substring(theText, left-3, 2) == "^x")
770 ch = str2chr(theText, left-1);
771 if( (ch >= '0' && ch <= '9') || (ch >= 'a' && ch <= 'f') || (ch >= 'A' && ch <= 'F') ) // ^xr/
774 else if (left >= 4 && substring(theText, left-4, 2) == "^x")
776 ch = str2chr(theText, left-2);
777 if ( (ch >= '0' && ch <= '9') || (ch >= 'a' && ch <= 'f') || (ch >= 'A' && ch <= 'F') )
779 ch = str2chr(theText, left-1);
780 if ( (ch >= '0' && ch <= '9') || (ch >= 'a' && ch <= 'f') || (ch >= 'A' && ch <= 'F') ) // ^xrg/
789 string find_last_color_code(string s)
791 int start = strstrofs(s, "^", 0);
792 if (start == -1) // no caret found
794 int len = strlen(s)-1;
796 for(i = len; i >= start; --i)
798 if(substring(s, i, 1) != "^")
802 while (i-carets >= start && substring(s, i-carets, 1) == "^")
805 // check if carets aren't all escaped
809 if(strstrofs("0123456789", substring(s, i+1, 1), 0) >= 0)
810 return substring(s, i, 2);
813 if(substring(s, i+1, 1) == "x")
814 if(strstrofs("0123456789abcdefABCDEF", substring(s, i+2, 1), 0) >= 0)
815 if(strstrofs("0123456789abcdefABCDEF", substring(s, i+3, 1), 0) >= 0)
816 if(strstrofs("0123456789abcdefABCDEF", substring(s, i+4, 1), 0) >= 0)
817 return substring(s, i, 5);
819 i -= carets; // this also skips one char before the carets
825 string getWrappedLine(float w, vector theFontSize, textLengthUpToWidth_widthFunction_t tw)
831 s = getWrappedLine_remaining;
835 getWrappedLine_remaining = string_null;
836 return s; // the line has no size ANYWAY, nothing would be displayed.
839 cantake = textLengthUpToWidth(s, w, theFontSize, tw);
840 if(cantake > 0 && cantake < strlen(s))
843 while(take > 0 && substring(s, take, 1) != " ")
847 getWrappedLine_remaining = substring(s, cantake, strlen(s) - cantake);
848 if(getWrappedLine_remaining == "")
849 getWrappedLine_remaining = string_null;
850 else if (tw("^7", theFontSize) == 0)
851 getWrappedLine_remaining = strcat(find_last_color_code(substring(s, 0, cantake)), getWrappedLine_remaining);
852 return substring(s, 0, cantake);
856 getWrappedLine_remaining = substring(s, take + 1, strlen(s) - take);
857 if(getWrappedLine_remaining == "")
858 getWrappedLine_remaining = string_null;
859 else if (tw("^7", theFontSize) == 0)
860 getWrappedLine_remaining = strcat(find_last_color_code(substring(s, 0, take)), getWrappedLine_remaining);
861 return substring(s, 0, take);
866 getWrappedLine_remaining = string_null;
871 string getWrappedLineLen(float w, textLengthUpToLength_lenFunction_t tw)
877 s = getWrappedLine_remaining;
881 getWrappedLine_remaining = string_null;
882 return s; // the line has no size ANYWAY, nothing would be displayed.
885 cantake = textLengthUpToLength(s, w, tw);
886 if(cantake > 0 && cantake < strlen(s))
889 while(take > 0 && substring(s, take, 1) != " ")
893 getWrappedLine_remaining = substring(s, cantake, strlen(s) - cantake);
894 if(getWrappedLine_remaining == "")
895 getWrappedLine_remaining = string_null;
896 else if (tw("^7") == 0)
897 getWrappedLine_remaining = strcat(find_last_color_code(substring(s, 0, cantake)), getWrappedLine_remaining);
898 return substring(s, 0, cantake);
902 getWrappedLine_remaining = substring(s, take + 1, strlen(s) - take);
903 if(getWrappedLine_remaining == "")
904 getWrappedLine_remaining = string_null;
905 else if (tw("^7") == 0)
906 getWrappedLine_remaining = strcat(find_last_color_code(substring(s, 0, take)), getWrappedLine_remaining);
907 return substring(s, 0, take);
912 getWrappedLine_remaining = string_null;
917 string textShortenToWidth(string theText, float maxWidth, vector theFontSize, textLengthUpToWidth_widthFunction_t tw)
919 if(tw(theText, theFontSize) <= maxWidth)
922 return strcat(substring(theText, 0, textLengthUpToWidth(theText, maxWidth - tw("...", theFontSize), theFontSize, tw)), "...");
925 string textShortenToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t tw)
927 if(tw(theText) <= maxWidth)
930 return strcat(substring(theText, 0, textLengthUpToLength(theText, maxWidth - tw("..."), tw)), "...");
933 float isGametypeInFilter(float gt, float tp, float ts, string pattern)
935 string subpattern, subpattern2, subpattern3, subpattern4;
936 subpattern = strcat(",", MapInfo_Type_ToString(gt), ",");
938 subpattern2 = ",teams,";
940 subpattern2 = ",noteams,";
942 subpattern3 = ",teamspawns,";
944 subpattern3 = ",noteamspawns,";
945 if(gt == MAPINFO_TYPE_RACE || gt == MAPINFO_TYPE_CTS)
946 subpattern4 = ",race,";
948 subpattern4 = string_null;
950 if(substring(pattern, 0, 1) == "-")
952 pattern = substring(pattern, 1, strlen(pattern) - 1);
953 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) >= 0)
955 if(strstrofs(strcat(",", pattern, ","), subpattern2, 0) >= 0)
957 if(strstrofs(strcat(",", pattern, ","), subpattern3, 0) >= 0)
959 if(subpattern4 && strstrofs(strcat(",", pattern, ","), subpattern4, 0) >= 0)
964 if(substring(pattern, 0, 1) == "+")
965 pattern = substring(pattern, 1, strlen(pattern) - 1);
966 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) < 0)
967 if(strstrofs(strcat(",", pattern, ","), subpattern2, 0) < 0)
968 if(strstrofs(strcat(",", pattern, ","), subpattern3, 0) < 0)
972 if(strstrofs(strcat(",", pattern, ","), subpattern4, 0) < 0)
979 vector solve_shotdirection(vector myorg, vector myvel, vector eorg, vector evel, float spd, float newton_style)
983 // make origin and speed relative
988 // now solve for ret, ret normalized:
989 // eorg + t * evel == t * ret * spd
990 // or, rather, solve for t:
991 // |eorg + t * evel| == t * spd
992 // eorg^2 + t^2 * evel^2 + 2 * t * (eorg * evel) == t^2 * spd^2
993 // t^2 * (evel^2 - spd^2) + t * (2 * (eorg * evel)) + eorg^2 == 0
994 vector solution = solve_quadratic(evel * evel - spd * spd, 2 * (eorg * evel), eorg * eorg);
995 // p = 2 * (eorg * evel) / (evel * evel - spd * spd)
996 // q = (eorg * eorg) / (evel * evel - spd * spd)
997 if(!solution.z) // no real solution
1000 // (eorg * evel)^2 < (evel^2 - spd^2) * eorg^2
1001 // (eorg * evel)^2 / eorg^2 < evel^2 - spd^2
1002 // spd^2 < ((evel^2 * eorg^2) - (eorg * evel)^2) / eorg^2
1003 // spd^2 < evel^2 * (1 - cos^2 angle(evel, eorg))
1004 // spd^2 < evel^2 * sin^2 angle(evel, eorg)
1005 // spd < |evel| * sin angle(evel, eorg)
1008 else if(solution.x > 0)
1010 // both solutions > 0: take the smaller one
1011 // happens if p < 0 and q > 0
1012 ret = normalize(eorg + solution.x * evel);
1014 else if(solution.y > 0)
1016 // one solution > 0: take the larger one
1017 // happens if q < 0 or q == 0 and p < 0
1018 ret = normalize(eorg + solution.y * evel);
1022 // no solution > 0: reject
1023 // happens if p > 0 and q >= 0
1024 // 2 * (eorg * evel) / (evel * evel - spd * spd) > 0
1025 // (eorg * eorg) / (evel * evel - spd * spd) >= 0
1030 // "Enemy is moving away from me at more than spd"
1034 // NOTE: we always got a solution if spd > |evel|
1036 if(newton_style == 2)
1037 ret = normalize(ret * spd + myvel);
1042 vector get_shotvelocity(vector myvel, vector mydir, float spd, float newton_style, float mi, float ma)
1047 if(newton_style == 2)
1049 // true Newtonian projectiles with automatic aim adjustment
1051 // solve: |outspeed * mydir - myvel| = spd
1052 // outspeed^2 - 2 * outspeed * (mydir * myvel) + myvel^2 - spd^2 = 0
1053 // outspeed = (mydir * myvel) +- sqrt((mydir * myvel)^2 - myvel^2 + spd^2)
1057 // myvel^2 - (mydir * myvel)^2 > spd^2
1058 // velocity without mydir component > spd
1059 // fire at smallest possible spd that works?
1060 // |(mydir * myvel) * myvel - myvel| = spd
1062 vector solution = solve_quadratic(1, -2 * (mydir * myvel), myvel * myvel - spd * spd);
1066 outspeed = solution.y; // the larger one
1069 //outspeed = 0; // slowest possible shot
1070 outspeed = solution.x; // the real part (that is, the average!)
1071 //dprint("impossible shot, adjusting\n");
1074 outspeed = bound(spd * mi, outspeed, spd * ma);
1075 return mydir * outspeed;
1079 return myvel + spd * mydir;
1082 float compressShotOrigin(vector v)
1086 y = rint(v.y * 4) + 128;
1087 z = rint(v.z * 4) + 128;
1088 if(x > 255 || x < 0)
1090 LOG_INFO("shot origin ", vtos(v), " x out of bounds\n");
1091 x = bound(0, x, 255);
1093 if(y > 255 || y < 0)
1095 LOG_INFO("shot origin ", vtos(v), " y out of bounds\n");
1096 y = bound(0, y, 255);
1098 if(z > 255 || z < 0)
1100 LOG_INFO("shot origin ", vtos(v), " z out of bounds\n");
1101 z = bound(0, z, 255);
1103 return x * 0x10000 + y * 0x100 + z;
1105 vector decompressShotOrigin(int f)
1108 v.x = ((f & 0xFF0000) / 0x10000) / 2;
1109 v.y = ((f & 0xFF00) / 0x100 - 128) / 4;
1110 v.z = ((f & 0xFF) - 128) / 4;
1115 vector healtharmor_maxdamage(float h, float a, float armorblock, int deathtype)
1117 // NOTE: we'll always choose the SMALLER value...
1118 float healthdamage, armordamage, armorideal;
1119 if (DEATH_IS(deathtype, DEATH_DROWN)) // Why should armor help here...
1122 healthdamage = (h - 1) / (1 - armorblock); // damage we can take if we could use more health
1123 armordamage = a + (h - 1); // damage we can take if we could use more armor
1124 armorideal = healthdamage * armorblock;
1126 if(armordamage < healthdamage)
1139 vector healtharmor_applydamage(float a, float armorblock, int deathtype, float damage)
1142 if (DEATH_IS(deathtype, DEATH_DROWN)) // Why should armor help here...
1144 v.y = bound(0, damage * armorblock, a); // save
1145 v.x = bound(0, damage - v.y, damage); // take
1151 string getcurrentmod()
1155 m = cvar_string("fs_gamedir");
1156 n = tokenize_console(m);
1163 float matchacl(string acl, string str)
1170 t = car(acl); acl = cdr(acl);
1173 if(substring(t, 0, 1) == "-")
1176 t = substring(t, 1, strlen(t) - 1);
1178 else if(substring(t, 0, 1) == "+")
1179 t = substring(t, 1, strlen(t) - 1);
1181 if(substring(t, -1, 1) == "*")
1183 t = substring(t, 0, strlen(t) - 1);
1184 s = substring(str, 0, strlen(t));
1197 string get_model_datafilename(string m, float sk, string fil)
1202 m = "models/player/*_";
1204 m = strcat(m, ftos(sk));
1207 return strcat(m, ".", fil);
1210 float get_model_parameters(string m, float sk)
1212 get_model_parameters_modelname = string_null;
1213 get_model_parameters_modelskin = -1;
1214 get_model_parameters_name = string_null;
1215 get_model_parameters_species = -1;
1216 get_model_parameters_sex = string_null;
1217 get_model_parameters_weight = -1;
1218 get_model_parameters_age = -1;
1219 get_model_parameters_desc = string_null;
1220 get_model_parameters_bone_upperbody = string_null;
1221 get_model_parameters_bone_weapon = string_null;
1222 for(int i = 0; i < MAX_AIM_BONES; ++i)
1224 get_model_parameters_bone_aim[i] = string_null;
1225 get_model_parameters_bone_aimweight[i] = 0;
1227 get_model_parameters_fixbone = 0;
1230 MUTATOR_CALLHOOK(ClearModelParams);
1236 if(substring(m, -9, 5) == "_lod1" || substring(m, -9, 5) == "_lod2")
1237 m = strcat(substring(m, 0, -10), substring(m, -4, -1));
1241 if(substring(m, -4, -1) != ".txt")
1243 if(substring(m, -6, 1) != "_")
1245 sk = stof(substring(m, -5, 1));
1246 m = substring(m, 0, -7);
1249 string fn = get_model_datafilename(m, sk, "txt");
1250 int fh = fopen(fn, FILE_READ);
1254 fn = get_model_datafilename(m, sk, "txt");
1255 fh = fopen(fn, FILE_READ);
1260 get_model_parameters_modelname = m;
1261 get_model_parameters_modelskin = sk;
1263 while((s = fgets(fh)))
1266 break; // next lines will be description
1270 get_model_parameters_name = s;
1274 case "human": get_model_parameters_species = SPECIES_HUMAN; break;
1275 case "alien": get_model_parameters_species = SPECIES_ALIEN; break;
1276 case "robot_shiny": get_model_parameters_species = SPECIES_ROBOT_SHINY; break;
1277 case "robot_rusty": get_model_parameters_species = SPECIES_ROBOT_RUSTY; break;
1278 case "robot_solid": get_model_parameters_species = SPECIES_ROBOT_SOLID; break;
1279 case "animal": get_model_parameters_species = SPECIES_ANIMAL; break;
1280 case "reserved": get_model_parameters_species = SPECIES_RESERVED; break;
1283 get_model_parameters_sex = s;
1285 get_model_parameters_weight = stof(s);
1287 get_model_parameters_age = stof(s);
1288 if(c == "description")
1289 get_model_parameters_description = s;
1290 if(c == "bone_upperbody")
1291 get_model_parameters_bone_upperbody = s;
1292 if(c == "bone_weapon")
1293 get_model_parameters_bone_weapon = s;
1295 MUTATOR_CALLHOOK(GetModelParams, c, s);
1297 for(int i = 0; i < MAX_AIM_BONES; ++i)
1298 if(c == strcat("bone_aim", ftos(i)))
1300 get_model_parameters_bone_aimweight[i] = stof(car(s));
1301 get_model_parameters_bone_aim[i] = cdr(s);
1304 get_model_parameters_fixbone = stof(s);
1307 while((s = fgets(fh)))
1309 if(get_model_parameters_desc)
1310 get_model_parameters_desc = strcat(get_model_parameters_desc, "\n");
1312 get_model_parameters_desc = strcat(get_model_parameters_desc, s);
1320 // x-encoding (encoding as zero length invisible string)
1321 const string XENCODE_2 = "xX";
1322 const string XENCODE_22 = "0123456789abcdefABCDEF";
1323 string xencode(int f)
1326 d = f % 22; f = floor(f / 22);
1327 c = f % 22; f = floor(f / 22);
1328 b = f % 22; f = floor(f / 22);
1329 a = f % 2; // f = floor(f / 2);
1332 substring(XENCODE_2, a, 1),
1333 substring(XENCODE_22, b, 1),
1334 substring(XENCODE_22, c, 1),
1335 substring(XENCODE_22, d, 1)
1338 float xdecode(string s)
1341 if(substring(s, 0, 1) != "^")
1345 a = strstrofs(XENCODE_2, substring(s, 1, 1), 0);
1346 b = strstrofs(XENCODE_22, substring(s, 2, 1), 0);
1347 c = strstrofs(XENCODE_22, substring(s, 3, 1), 0);
1348 d = strstrofs(XENCODE_22, substring(s, 4, 1), 0);
1349 if(a < 0 || b < 0 || c < 0 || d < 0)
1351 return ((a * 22 + b) * 22 + c) * 22 + d;
1355 string strlimitedlen(string input, string truncation, float strip_colors, float limit)
1357 if(strlen((strip_colors ? strdecolorize(input) : input)) <= limit)
1360 return strcat(substring(input, 0, (strlen(input) - strlen(truncation))), truncation);
1363 float shutdown_running;
1368 void CSQC_Shutdown()
1374 if(shutdown_running)
1376 LOG_INFO("Recursive shutdown detected! Only restoring cvars...\n");
1380 shutdown_running = 1;
1384 cvar_settemp_restore(); // this must be done LAST, but in any case
1388 .float skeleton_bones_index;
1389 void Skeleton_SetBones(entity e)
1391 // set skeleton_bones to the total number of bones on the model
1392 if(e.skeleton_bones_index == e.modelindex)
1393 return; // same model, nothing to update
1396 skelindex = skel_create(e.modelindex);
1397 e.skeleton_bones = skel_get_numbones(skelindex);
1398 skel_delete(skelindex);
1399 e.skeleton_bones_index = e.modelindex;
1403 string to_execute_next_frame;
1404 void execute_next_frame()
1406 if(to_execute_next_frame)
1408 localcmd("\n", to_execute_next_frame, "\n");
1409 strunzone(to_execute_next_frame);
1410 to_execute_next_frame = string_null;
1413 void queue_to_execute_next_frame(string s)
1415 if(to_execute_next_frame)
1417 s = strcat(s, "\n", to_execute_next_frame);
1418 strunzone(to_execute_next_frame);
1420 to_execute_next_frame = strzone(s);
1423 .float FindConnectedComponent_processing;
1424 void FindConnectedComponent(entity e, .entity fld, findNextEntityNearFunction_t nxt, isConnectedFunction_t iscon, entity pass)
1426 entity queue_start, queue_end;
1428 // we build a queue of to-be-processed entities.
1429 // queue_start is the next entity to be checked for neighbors
1430 // queue_end is the last entity added
1432 if(e.FindConnectedComponent_processing)
1433 error("recursion or broken cleanup");
1435 // start with a 1-element queue
1436 queue_start = queue_end = e;
1437 queue_end.(fld) = world;
1438 queue_end.FindConnectedComponent_processing = 1;
1440 // for each queued item:
1441 for (; queue_start; queue_start = queue_start.(fld))
1443 // find all neighbors of queue_start
1445 for(t = world; (t = nxt(t, queue_start, pass)); )
1447 if(t.FindConnectedComponent_processing)
1449 if(iscon(t, queue_start, pass))
1451 // it is connected? ADD IT. It will look for neighbors soon too.
1452 queue_end.(fld) = t;
1454 queue_end.(fld) = world;
1455 queue_end.FindConnectedComponent_processing = 1;
1461 for (queue_start = e; queue_start; queue_start = queue_start.(fld))
1462 queue_start.FindConnectedComponent_processing = 0;
1466 vector animfixfps(entity e, vector a, vector b)
1468 // multi-frame anim: keep as-is
1471 float dur = frameduration(e.modelindex, a.x);
1472 if (dur <= 0 && b.y)
1475 dur = frameduration(e.modelindex, a.x);
1485 void dedicated_print(string input) // print(), but only print if the server is not local
1487 if(server_is_dedicated) { LOG_INFO(input); }
1492 Notification Announcer_PickNumber(int type, int num)
1501 case 10: return ANNCE_NUM_GAMESTART_10;
1502 case 9: return ANNCE_NUM_GAMESTART_9;
1503 case 8: return ANNCE_NUM_GAMESTART_8;
1504 case 7: return ANNCE_NUM_GAMESTART_7;
1505 case 6: return ANNCE_NUM_GAMESTART_6;
1506 case 5: return ANNCE_NUM_GAMESTART_5;
1507 case 4: return ANNCE_NUM_GAMESTART_4;
1508 case 3: return ANNCE_NUM_GAMESTART_3;
1509 case 2: return ANNCE_NUM_GAMESTART_2;
1510 case 1: return ANNCE_NUM_GAMESTART_1;
1518 case 10: return ANNCE_NUM_IDLE_10;
1519 case 9: return ANNCE_NUM_IDLE_9;
1520 case 8: return ANNCE_NUM_IDLE_8;
1521 case 7: return ANNCE_NUM_IDLE_7;
1522 case 6: return ANNCE_NUM_IDLE_6;
1523 case 5: return ANNCE_NUM_IDLE_5;
1524 case 4: return ANNCE_NUM_IDLE_4;
1525 case 3: return ANNCE_NUM_IDLE_3;
1526 case 2: return ANNCE_NUM_IDLE_2;
1527 case 1: return ANNCE_NUM_IDLE_1;
1535 case 10: return ANNCE_NUM_KILL_10;
1536 case 9: return ANNCE_NUM_KILL_9;
1537 case 8: return ANNCE_NUM_KILL_8;
1538 case 7: return ANNCE_NUM_KILL_7;
1539 case 6: return ANNCE_NUM_KILL_6;
1540 case 5: return ANNCE_NUM_KILL_5;
1541 case 4: return ANNCE_NUM_KILL_4;
1542 case 3: return ANNCE_NUM_KILL_3;
1543 case 2: return ANNCE_NUM_KILL_2;
1544 case 1: return ANNCE_NUM_KILL_1;
1552 case 10: return ANNCE_NUM_RESPAWN_10;
1553 case 9: return ANNCE_NUM_RESPAWN_9;
1554 case 8: return ANNCE_NUM_RESPAWN_8;
1555 case 7: return ANNCE_NUM_RESPAWN_7;
1556 case 6: return ANNCE_NUM_RESPAWN_6;
1557 case 5: return ANNCE_NUM_RESPAWN_5;
1558 case 4: return ANNCE_NUM_RESPAWN_4;
1559 case 3: return ANNCE_NUM_RESPAWN_3;
1560 case 2: return ANNCE_NUM_RESPAWN_2;
1561 case 1: return ANNCE_NUM_RESPAWN_1;
1565 case CNT_ROUNDSTART:
1569 case 10: return ANNCE_NUM_ROUNDSTART_10;
1570 case 9: return ANNCE_NUM_ROUNDSTART_9;
1571 case 8: return ANNCE_NUM_ROUNDSTART_8;
1572 case 7: return ANNCE_NUM_ROUNDSTART_7;
1573 case 6: return ANNCE_NUM_ROUNDSTART_6;
1574 case 5: return ANNCE_NUM_ROUNDSTART_5;
1575 case 4: return ANNCE_NUM_ROUNDSTART_4;
1576 case 3: return ANNCE_NUM_ROUNDSTART_3;
1577 case 2: return ANNCE_NUM_ROUNDSTART_2;
1578 case 1: return ANNCE_NUM_ROUNDSTART_1;
1586 case 10: return ANNCE_NUM_10;
1587 case 9: return ANNCE_NUM_9;
1588 case 8: return ANNCE_NUM_8;
1589 case 7: return ANNCE_NUM_7;
1590 case 6: return ANNCE_NUM_6;
1591 case 5: return ANNCE_NUM_5;
1592 case 4: return ANNCE_NUM_4;
1593 case 3: return ANNCE_NUM_3;
1594 case 2: return ANNCE_NUM_2;
1595 case 1: return ANNCE_NUM_1;
1604 int Mod_Q1BSP_SuperContentsFromNativeContents(int nativecontents)
1606 switch(nativecontents)
1611 return DPCONTENTS_SOLID | DPCONTENTS_OPAQUE;
1613 return DPCONTENTS_WATER;
1615 return DPCONTENTS_SLIME;
1617 return DPCONTENTS_LAVA | DPCONTENTS_NODROP;
1619 return DPCONTENTS_SKY | DPCONTENTS_NODROP | DPCONTENTS_OPAQUE; // to match behaviour of Q3 maps, let sky count as opaque
1624 int Mod_Q1BSP_NativeContentsFromSuperContents(int supercontents)
1626 if(supercontents & (DPCONTENTS_SOLID | DPCONTENTS_BODY))
1627 return CONTENT_SOLID;
1628 if(supercontents & DPCONTENTS_SKY)
1630 if(supercontents & DPCONTENTS_LAVA)
1631 return CONTENT_LAVA;
1632 if(supercontents & DPCONTENTS_SLIME)
1633 return CONTENT_SLIME;
1634 if(supercontents & DPCONTENTS_WATER)
1635 return CONTENT_WATER;
1636 return CONTENT_EMPTY;