3 REGISTER_VEHICLE_SIMPLE(
5 /* function */ v_racer,
6 /* spawnflags */ VHF_DMGSHAKE | VHF_DMGROLL,
7 /* mins,maxs */ '-120 -120 -40' * 0.5, '120 120 40' * 0.5,
8 /* model */ "models/vehicles/wakizashi.dpm",
9 /* head_model */ "null",
10 /* hud_model */ "models/vehicles/wakizashi_cockpit.dpm",
11 /* tags */ "", "", "tag_viewport",
12 /* netname */ "racer",
13 /* fullname */ _("Racer")
19 #include "../../effects.qh"
20 #include "../../triggers/trigger/impulse.qh"
22 bool autocvar_g_vehicle_racer;
24 float autocvar_g_vehicle_racer_speed_afterburn;
25 float autocvar_g_vehicle_racer_afterburn_cost;
27 float autocvar_g_vehicle_racer_waterburn_cost;
28 float autocvar_g_vehicle_racer_waterburn_speed;
30 float autocvar_g_vehicle_racer_water_speed_forward;
31 float autocvar_g_vehicle_racer_water_speed_strafe;
33 float autocvar_g_vehicle_racer_pitchlimit = 30;
35 float autocvar_g_vehicle_racer_water_downforce = 0.03;
36 float autocvar_g_vehicle_racer_water_upforcedamper = 15;
38 float autocvar_g_vehicle_racer_anglestabilizer;
39 float autocvar_g_vehicle_racer_downforce;
41 float autocvar_g_vehicle_racer_speed_forward;
42 float autocvar_g_vehicle_racer_speed_strafe;
43 float autocvar_g_vehicle_racer_springlength;
44 float autocvar_g_vehicle_racer_upforcedamper;
45 float autocvar_g_vehicle_racer_friction;
47 float autocvar_g_vehicle_racer_water_time = 5;
49 float autocvar_g_vehicle_racer_hovertype;
50 float autocvar_g_vehicle_racer_hoverpower;
52 float autocvar_g_vehicle_racer_turnroll;
53 float autocvar_g_vehicle_racer_turnspeed;
54 float autocvar_g_vehicle_racer_pitchspeed;
56 float autocvar_g_vehicle_racer_energy;
57 float autocvar_g_vehicle_racer_energy_regen;
58 float autocvar_g_vehicle_racer_energy_regen_pause;
60 float autocvar_g_vehicle_racer_health;
61 float autocvar_g_vehicle_racer_health_regen;
62 float autocvar_g_vehicle_racer_health_regen_pause;
64 float autocvar_g_vehicle_racer_shield;
65 float autocvar_g_vehicle_racer_shield_regen;
66 float autocvar_g_vehicle_racer_shield_regen_pause;
68 float autocvar_g_vehicle_racer_cannon_cost;
69 float autocvar_g_vehicle_racer_cannon_damage;
70 float autocvar_g_vehicle_racer_cannon_radius;
71 float autocvar_g_vehicle_racer_cannon_refire;
72 float autocvar_g_vehicle_racer_cannon_speed;
73 float autocvar_g_vehicle_racer_cannon_spread;
74 float autocvar_g_vehicle_racer_cannon_force;
76 float autocvar_g_vehicle_racer_rocket_accel;
77 float autocvar_g_vehicle_racer_rocket_damage;
78 float autocvar_g_vehicle_racer_rocket_radius;
79 float autocvar_g_vehicle_racer_rocket_force;
80 float autocvar_g_vehicle_racer_rocket_refire;
81 float autocvar_g_vehicle_racer_rocket_speed;
82 float autocvar_g_vehicle_racer_rocket_turnrate;
84 float autocvar_g_vehicle_racer_rocket_locktarget;
85 float autocvar_g_vehicle_racer_rocket_locking_time;
86 float autocvar_g_vehicle_racer_rocket_locking_releasetime;
87 float autocvar_g_vehicle_racer_rocket_locked_time;
88 float autocvar_g_vehicle_racer_rocket_locked_maxangle;
89 float autocvar_g_vehicle_racer_rocket_climbspeed;
91 float autocvar_g_vehicle_racer_respawntime;
93 float autocvar_g_vehicle_racer_blowup_radius;
94 float autocvar_g_vehicle_racer_blowup_coredamage;
95 float autocvar_g_vehicle_racer_blowup_edgedamage;
96 float autocvar_g_vehicle_racer_blowup_forceintensity;
98 float autocvar_g_vehicle_racer_bouncefactor;
99 float autocvar_g_vehicle_racer_bouncestop;
100 vector autocvar_g_vehicle_racer_bouncepain;
102 .float racer_watertime;
104 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
106 void racer_align4point(float _delta)
109 float fl_push, fr_push, bl_push, br_push;
111 push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
112 fr_push = force_fromtag_normpower;
113 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
115 push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
116 fl_push = force_fromtag_normpower;
117 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
119 push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
120 br_push = force_fromtag_normpower;
121 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
123 push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
124 bl_push = force_fromtag_normpower;
125 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
127 self.velocity += push_vector * _delta;
129 float uforce = autocvar_g_vehicle_racer_upforcedamper;
131 int cont = pointcontents(self.origin - '0 0 64');
132 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
134 uforce = autocvar_g_vehicle_racer_water_upforcedamper;
136 if(self.owner.BUTTON_CROUCH && time < self.air_finished)
137 self.velocity_z += 30;
139 self.velocity_z += 200;
144 if(self.velocity_z > 0)
145 self.velocity_z *= 1 - uforce * _delta;
147 push_vector_x = (fl_push - bl_push);
148 push_vector_x += (fr_push - br_push);
149 push_vector_x *= 360;
151 push_vector_z = (fr_push - fl_push);
152 push_vector_z += (br_push - bl_push);
153 push_vector_z *= 360;
155 // Apply angle diffrance
156 self.angles_z += push_vector_z * _delta;
157 self.angles_x += push_vector_x * _delta;
160 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
161 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
164 void racer_fire_cannon(string tagname)
169 v = gettaginfo(self, gettagindex(self, tagname));
170 bolt = vehicles_projectile("wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav",
171 v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
172 autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0,
173 DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, true, true, self.owner);
175 // Fix z-aim (for chase mode)
176 v = normalize(trace_endpos - bolt.origin);
177 v_forward_z = v_z * 0.5;
178 bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
181 void racer_rocket_groundhugger()
183 vector olddir, newdir;
184 float oldvel, newvel;
186 self.nextthink = time;
188 if(self.owner.deadflag != DEAD_NO || self.cnt < time)
194 if(!self.realowner.vehicle)
196 UpdateCSQCProjectile(self);
200 olddir = normalize(self.velocity);
201 oldvel = vlen(self.velocity);
202 newvel = oldvel + self.lip;
204 tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
205 if(trace_fraction <= 0.5)
207 // Hitting somethign soon, just speed ahead
208 self.velocity = olddir * newvel;
209 UpdateCSQCProjectile(self);
213 traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
214 if(trace_fraction != 1.0)
216 newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
217 self.velocity = normalize(olddir + newdir) * newvel;
221 self.velocity = olddir * newvel;
222 self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
225 int cont = pointcontents(self.origin - '0 0 32');
226 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
227 self.velocity_z += 200;
229 UpdateCSQCProjectile(self);
233 void racer_rocket_tracker()
235 vector olddir, newdir;
236 float oldvel, newvel;
238 self.nextthink = time;
240 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
246 if(!self.realowner.vehicle)
248 UpdateCSQCProjectile(self);
252 olddir = normalize(self.velocity);
253 oldvel = vlen(self.velocity);
254 newvel = oldvel + self.lip;
255 makevectors(vectoangles(olddir));
257 float time_to_impact = min(vlen(self.enemy.origin - self.origin) / vlen(self.velocity), 1);
258 vector predicted_origin = self.enemy.origin + self.enemy.velocity * time_to_impact;
260 traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
261 newdir = normalize(predicted_origin - self.origin);
264 float height_diff = predicted_origin_z - self.origin_z;
266 if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
268 //bprint("Target lost!\n");
269 //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
270 self.think = racer_rocket_groundhugger;
274 if(trace_fraction != 1.0 && trace_ent != self.enemy)
275 newdir_z += 16 * sys_frametime;
277 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
278 self.velocity_z -= 800 * sys_frametime;
279 self.velocity_z += max(height_diff, autocvar_g_vehicle_racer_rocket_climbspeed) * sys_frametime ;
281 UpdateCSQCProjectile(self);
285 void racer_fire_rocket(string tagname, entity trg)
287 vector v = gettaginfo(self, gettagindex(self, tagname));
288 entity rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav",
289 v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
290 autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
291 DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, false, false, self.owner);
293 rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
294 rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
295 rocket.nextthink = time;
297 rocket.cnt = time + 15;
300 rocket.think = racer_rocket_tracker;
302 rocket.think = racer_rocket_groundhugger;
307 entity player, racer;
311 if(intermission_running)
313 self.vehicle.velocity = '0 0 0';
314 self.vehicle.avelocity = '0 0 0';
319 racer = self.vehicle;
322 vehicles_painframe();
324 if(pointcontents(racer.origin) != CONTENT_WATER)
325 racer.air_finished = time + autocvar_g_vehicle_racer_water_time;
327 if(racer.deadflag != DEAD_NO)
330 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
334 racer_align4point(PHYS_INPUT_TIMELENGTH);
336 player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
338 crosshair_trace(player);
340 racer.angles_x *= -1;
343 ftmp = autocvar_g_vehicle_racer_turnspeed * PHYS_INPUT_TIMELENGTH;
344 ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
345 racer.angles_y = anglemods(racer.angles_y + ftmp);
348 racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * PHYS_INPUT_TIMELENGTH;
351 ftmp = autocvar_g_vehicle_racer_pitchspeed * PHYS_INPUT_TIMELENGTH;
352 ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
353 racer.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(racer.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit);
355 makevectors(racer.angles);
356 racer.angles_x *= -1;
358 //ftmp = racer.velocity_z;
359 df = racer.velocity * -autocvar_g_vehicle_racer_friction;
360 //racer.velocity_z = ftmp;
362 int cont = pointcontents(racer.origin);
363 if(vlen(player.movement) != 0)
365 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
367 if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
368 if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
372 if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); }
373 if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); }
377 if(self.sound_nexttime < time || self.sounds != 1)
380 self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
381 sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
388 if(self.sound_nexttime < time || self.sounds != 0)
391 self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
392 sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
398 if (PHYS_INPUT_BUTTON_JUMP(player) && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH))
401 if(time - racer.wait > 0.2)
402 pointparticles(particleeffectnum("wakizashi_booster_smoke"), self.origin - v_forward * 32, v_forward * vlen(self.velocity), 1);
407 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
409 racer.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * PHYS_INPUT_TIMELENGTH;
410 df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed);
414 racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH;
415 df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
419 if(racer.invincible_finished < time)
421 traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
422 if(trace_fraction != 1.0)
423 pointparticles(particleeffectnum("smoke_small"), trace_endpos, '0 0 0', 1);
425 racer.invincible_finished = time + 0.1 + (random() * 0.1);
428 if(racer.strength_finished < time)
430 racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
431 sound (racer.tur_head, CH_TRIGGER_SINGLE, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
437 racer.strength_finished = 0;
438 sound (racer.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
441 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
442 racer.racer_watertime = time;
444 float dforce = autocvar_g_vehicle_racer_downforce;
445 if(time - racer.racer_watertime <= 3)
446 dforce = autocvar_g_vehicle_racer_water_downforce;
448 df -= v_up * (vlen(racer.velocity) * dforce);
449 player.movement = racer.velocity += df * PHYS_INPUT_TIMELENGTH;
452 if(!forbidWeaponUse(player))
453 if(player.BUTTON_ATCK)
454 if(time > racer.attack_finished_single)
455 if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
457 racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
460 crosshair_trace(player);
463 racer_fire_cannon("tag_fire1");
468 racer_fire_cannon("tag_fire2");
471 racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
474 if(autocvar_g_vehicle_racer_rocket_locktarget)
476 vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
477 (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
478 autocvar_g_vehicle_racer_rocket_locked_time);
482 if(racer.lock_strength == 1)
483 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
484 else if(self.lock_strength > 0.5)
485 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
486 else if(self.lock_strength < 0.5)
487 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
491 if(!forbidWeaponUse(player))
492 if(time > racer.delay)
493 if(player.BUTTON_ATCK2)
495 racer.misc_bulletcounter += 1;
496 racer.delay = time + 0.3;
498 if(racer.misc_bulletcounter == 1)
500 racer_fire_rocket("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
501 player.vehicle_ammo2 = 50;
503 else if(racer.misc_bulletcounter == 2)
505 racer_fire_rocket("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
506 racer.lock_strength = 0;
507 racer.lock_target = world;
508 racer.misc_bulletcounter = 0;
509 racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
511 player.vehicle_ammo2 = 0;
514 else if(racer.misc_bulletcounter == 0)
515 player.vehicle_ammo2 = 100;
517 player.vehicle_reload2 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
519 if(racer.vehicle_flags & VHF_SHIELDREGEN)
520 vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
522 if(racer.vehicle_flags & VHF_HEALTHREGEN)
523 vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
525 if(racer.vehicle_flags & VHF_ENERGYREGEN)
526 vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
529 VEHICLE_UPDATE_PLAYER(player, health, racer);
530 VEHICLE_UPDATE_PLAYER(player, energy, racer);
532 if(racer.vehicle_flags & VHF_HASSHIELD)
533 VEHICLE_UPDATE_PLAYER(player, shield, racer);
535 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
538 setorigin(player,racer.origin + '0 0 32');
539 player.velocity = racer.velocity;
547 self.nextthink = time;
549 float pushdeltatime = time - self.lastpushtime;
550 if (pushdeltatime > 0.15) pushdeltatime = 0;
551 self.lastpushtime = time;
552 if(!pushdeltatime) return;
554 tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NOMONSTERS, self);
556 vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
557 df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
559 float forced = autocvar_g_vehicle_racer_upforcedamper;
561 int cont = pointcontents(self.origin - '0 0 64');
562 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
564 forced = autocvar_g_vehicle_racer_water_upforcedamper;
565 self.velocity_z += 200;
568 self.velocity += df * pushdeltatime;
569 if(self.velocity_z > 0)
570 self.velocity_z *= 1 - forced * pushdeltatime;
572 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
573 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
575 CSQCMODEL_AUTOUPDATE();
578 void racer_exit(float eject)
582 self.think = racer_think;
583 self.nextthink = time;
584 self.movetype = MOVETYPE_BOUNCE;
585 sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
590 makevectors(self.angles);
593 spot = self.origin + v_forward * 100 + '0 0 64';
594 spot = vehicles_findgoodexit(spot);
595 setorigin(self.owner , spot);
596 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
597 self.owner.oldvelocity = self.owner.velocity;
601 if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
603 self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
604 self.owner.velocity_z += 200;
605 spot = self.origin + v_forward * 32 + '0 0 32';
606 spot = vehicles_findgoodexit(spot);
610 self.owner.velocity = self.velocity * 0.5;
611 self.owner.velocity_z += 10;
612 spot = self.origin - v_forward * 200 + '0 0 32';
613 spot = vehicles_findgoodexit(spot);
615 self.owner.oldvelocity = self.owner.velocity;
616 setorigin(self.owner , spot);
618 antilag_clear(self.owner);
624 self.deadflag = DEAD_DEAD;
625 self.vehicle_exit(VHEF_NORMAL);
627 RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
628 autocvar_g_vehicle_racer_blowup_edgedamage,
629 autocvar_g_vehicle_racer_blowup_radius, world, world,
630 autocvar_g_vehicle_racer_blowup_forceintensity,
631 DEATH_VH_WAKI_DEATH, world);
633 self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
634 self.think = vehicles_spawn;
635 self.movetype = MOVETYPE_NONE;
636 self.effects = EF_NODRAW;
638 self.colormod = '0 0 0';
639 self.avelocity = '0 0 0';
640 self.velocity = '0 0 0';
642 setorigin(self, self.pos1);
645 void racer_blowup_think()
647 self.nextthink = time;
649 if(time >= self.delay)
652 CSQCMODEL_AUTOUPDATE();
655 void racer_deadtouch()
657 self.avelocity_x *= 0.7;
663 void spawnfunc_vehicle_racer()
665 if(!autocvar_g_vehicle_racer) { remove(self); return; }
666 if(!vehicle_initialize(VEH_RACER, false)) { remove(self); return; }
675 float pushdeltatime = time - self.lastpushtime;
676 if (pushdeltatime > 0.15) pushdeltatime = 0;
677 self.lastpushtime = time;
678 if(!pushdeltatime) return;
680 tracebox(self.move_origin, self.mins, self.maxs, self.move_origin - ('0 0 1' * getstatf(STAT_VEH_RACER_SPRINGLENGTH)), MOVE_NOMONSTERS, self);
682 vector df = self.move_velocity * -getstatf(STAT_VEH_RACER_FRICTION);
683 df_z += (1 - trace_fraction) * getstatf(STAT_VEH_RACER_HOVERPOWER) + sin(time * 2) * (getstatf(STAT_VEH_RACER_SPRINGLENGTH) * 2);
685 float forced = getstatf(STAT_VEH_RACER_UPFORCEDAMPER);
687 int cont = pointcontents(self.move_origin - '0 0 64');
688 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
690 forced = getstatf(STAT_VEH_RACER_WATER_UPFORCEDAMPER);
691 self.move_velocity_z += 200;
694 self.move_velocity += df * pushdeltatime;
695 if(self.move_velocity_z > 0)
696 self.move_velocity_z *= 1 - forced * pushdeltatime;
698 self.move_angles_x *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
699 self.move_angles_z *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
701 Movetype_Physics_MatchServer(false);
706 bool v_racer(int req)
713 if(autocvar_g_vehicle_racer_bouncepain)
714 vehicles_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
722 self.movetype = MOVETYPE_BOUNCE;
723 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health) * 100;
724 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100;
726 if(self.owner.flagcarried)
727 setorigin(self.owner.flagcarried, '-190 0 96');
730 self.move_movetype = MOVETYPE_BOUNCE;
739 if(self.scale != 0.5)
741 if(autocvar_g_vehicle_racer_hovertype != 0)
742 racer_force_from_tag = vehicles_force_fromtag_maglev;
744 racer_force_from_tag = vehicles_force_fromtag_hover;
746 // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
748 setattachment(self.vehicle_hudmodel, self, "");
749 setattachment(self.vehicle_viewport, self, "tag_viewport");
754 self.think = racer_think;
755 self.nextthink = time;
756 self.vehicle_health = autocvar_g_vehicle_racer_health;
757 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
759 self.movetype = MOVETYPE_TOSS;
760 self.solid = SOLID_SLIDEBOX;
764 self.PlayerPhysplug = racer_frame;
766 self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
767 self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
768 self.damageforcescale = 0.5;
769 self.vehicle_health = autocvar_g_vehicle_racer_health;
770 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
778 self.SendEntity = func_null; // stop networking this racer (for now)
780 self.event_damage = func_null;
781 self.solid = SOLID_CORPSE;
782 self.takedamage = DAMAGE_NO;
783 self.deadflag = DEAD_DYING;
784 self.movetype = MOVETYPE_BOUNCE;
786 self.delay = 2 + time + random() * 3;
787 self.cnt = 1 + random() * 2;
788 self.touch = racer_deadtouch;
790 Send_Effect("explosion_medium", self.origin, '0 0 0', 1);
793 self.avelocity_z = 32;
795 self.avelocity_z = -32;
797 self.avelocity_x = -vlen(self.velocity) * 0.2;
798 self.velocity += '0 0 700';
799 self.colormod = '-0.5 -0.5 -0.5';
801 self.think = racer_blowup_think;
802 self.nextthink = time;
810 Vehicles_drawHUD("vehicle_racer", "vehicle_racer_weapon1", "vehicle_racer_weapon2",
811 "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
812 "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
820 self.vehicle_exit = racer_exit;
824 // we have no need to network energy
825 if(autocvar_g_vehicle_racer_energy)
826 if(autocvar_g_vehicle_racer_energy_regen)
827 self.vehicle_flags |= VHF_ENERGYREGEN;
829 if(autocvar_g_vehicle_racer_shield)
830 self.vehicle_flags |= VHF_HASSHIELD;
832 if(autocvar_g_vehicle_racer_shield_regen)
833 self.vehicle_flags |= VHF_SHIELDREGEN;
835 if(autocvar_g_vehicle_racer_health_regen)
836 self.vehicle_flags |= VHF_HEALTHREGEN;
838 self.respawntime = autocvar_g_vehicle_racer_respawntime;
839 self.vehicle_health = autocvar_g_vehicle_racer_health;
840 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
841 self.max_health = self.vehicle_health;
845 AuxiliaryXhair[0].axh_image = vCROSS_LOCK; // Rocket
853 precache_sound ("weapons/lasergun_fire.wav");
854 precache_sound ("weapons/rocket_fire.wav");
856 precache_sound ("vehicles/racer_idle.wav");
857 precache_sound ("vehicles/racer_move.wav");
858 precache_sound ("vehicles/racer_boost.wav");
860 precache_model ("models/vhshield.md3");
863 precache_model ("models/vehicles/wakizashi.dpm");
864 precache_model ("models/vehicles/wakizashi_cockpit.dpm");
873 #endif // REGISTER_VEHICLE