1 #ifndef VEHICLE_SPIDERBOT
2 #define VEHICLE_SPIDERBOT
4 REGISTER_VEHICLE_SIMPLE(
5 /* VEH_##id */ SPIDERBOT,
6 /* function */ v_spiderbot,
7 /* spawnflags */ VHF_DMGSHAKE,
8 /* mins,maxs */ '-75 -75 10', '75 75 125',
9 /* model */ "models/vehicles/spiderbot.dpm",
10 /* head_model */ "models/vehicles/spiderbot_top.dpm",
11 /* hud_model */ "models/vehicles/spiderbot_cockpit.dpm",
12 /* tags */ "tag_head", "tag_hud", "",
13 /* netname */ "spiderbot",
14 /* fullname */ _("Spiderbot")
20 const int SBRM_FIRST = 1;
21 const int SBRM_VOLLY = 1;
22 const int SBRM_GUIDE = 2;
23 const int SBRM_ARTILLERY = 3;
24 const int SBRM_LAST = 3;
27 bool autocvar_g_vehicle_spiderbot;
29 float autocvar_g_vehicle_spiderbot_respawntime;
31 float autocvar_g_vehicle_spiderbot_speed_stop;
32 float autocvar_g_vehicle_spiderbot_speed_strafe;
33 float autocvar_g_vehicle_spiderbot_speed_walk;
34 float autocvar_g_vehicle_spiderbot_speed_run = 700;
35 float autocvar_g_vehicle_spiderbot_turnspeed;
36 float autocvar_g_vehicle_spiderbot_turnspeed_strafe;
37 float autocvar_g_vehicle_spiderbot_movement_inertia;
39 float autocvar_g_vehicle_spiderbot_springlength;
40 float autocvar_g_vehicle_spiderbot_springup;
41 float autocvar_g_vehicle_spiderbot_springblend;
42 float autocvar_g_vehicle_spiderbot_tiltlimit;
44 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
45 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
46 float autocvar_g_vehicle_spiderbot_head_turnlimit;
47 float autocvar_g_vehicle_spiderbot_head_turnspeed;
49 int autocvar_g_vehicle_spiderbot_health;
50 float autocvar_g_vehicle_spiderbot_health_regen;
51 float autocvar_g_vehicle_spiderbot_health_regen_pause;
53 int autocvar_g_vehicle_spiderbot_shield;
54 float autocvar_g_vehicle_spiderbot_shield_regen;
55 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
57 float autocvar_g_vehicle_spiderbot_minigun_damage;
58 float autocvar_g_vehicle_spiderbot_minigun_refire;
59 float autocvar_g_vehicle_spiderbot_minigun_spread;
60 int autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
61 int autocvar_g_vehicle_spiderbot_minigun_ammo_max;
62 int autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
63 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
64 float autocvar_g_vehicle_spiderbot_minigun_force;
65 float autocvar_g_vehicle_spiderbot_minigun_solidpenetration;
67 float autocvar_g_vehicle_spiderbot_rocket_damage;
68 float autocvar_g_vehicle_spiderbot_rocket_force;
69 float autocvar_g_vehicle_spiderbot_rocket_radius;
70 float autocvar_g_vehicle_spiderbot_rocket_speed;
71 float autocvar_g_vehicle_spiderbot_rocket_spread;
72 float autocvar_g_vehicle_spiderbot_rocket_refire;
73 float autocvar_g_vehicle_spiderbot_rocket_refire2;
74 float autocvar_g_vehicle_spiderbot_rocket_reload;
75 float autocvar_g_vehicle_spiderbot_rocket_health;
76 float autocvar_g_vehicle_spiderbot_rocket_noise;
77 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
78 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
80 vector autocvar_g_vehicle_spiderbot_bouncepain;
82 void spiderbot_rocket_artillery()
84 self.nextthink = time;
85 UpdateCSQCProjectile(self);
88 void spiderbot_rocket_unguided()
90 vector newdir, olddir;
92 self.nextthink = time;
94 olddir = normalize(self.velocity);
95 newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
96 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
98 UpdateCSQCProjectile(self);
100 if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16)
104 void spiderbot_rocket_guided()
106 vector newdir, olddir;
108 self.nextthink = time;
110 if(!self.realowner.vehicle)
111 self.think = spiderbot_rocket_unguided;
113 crosshair_trace(self.realowner);
114 olddir = normalize(self.velocity);
115 newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
116 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
118 UpdateCSQCProjectile(self);
120 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
124 void spiderbot_guide_release()
127 rkt = findchainentity(realowner, self.owner);
131 crosshair_trace(self.owner);
134 if(rkt.think == spiderbot_rocket_guided)
136 rkt.pos1 = trace_endpos;
137 rkt.think = spiderbot_rocket_unguided;
143 float spiberbot_calcartillery_flighttime;
144 vector spiberbot_calcartillery(vector org, vector tgt, float ht)
146 float grav, sdist, zdist, vs, vz, jumpheight;
149 grav = autocvar_sv_gravity;
150 zdist = tgt_z - org_z;
151 sdist = vlen(tgt - org - zdist * '0 0 1');
152 sdir = normalize(tgt - org - zdist * '0 0 1');
154 // how high do we need to go?
155 jumpheight = fabs(ht);
157 jumpheight = jumpheight + zdist;
160 vz = sqrt(2 * grav * jumpheight); // NOTE: sqrt(positive)!
162 // we start with downwards velocity only if it's a downjump and the jump apex should be outside the jump!
168 solution = solve_quadratic(0.5 * grav, -vz, zdist); // equation "z(ti) = zdist"
169 // ALWAYS solvable because jumpheight >= zdist
171 solution_y = solution_x; // just in case it is not solvable due to roundoff errors, assume two equal solutions at their center (this is mainly for the usual case with ht == 0)
173 solution_x = solution_y; // solution_x is 0 in this case, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually)
180 // almost straight line type
181 // jump apex is before the jump
182 // we must take the larger one
183 spiberbot_calcartillery_flighttime = solution_y;
188 // jump apex is during the jump
189 // we must take the larger one too
190 spiberbot_calcartillery_flighttime = solution_y;
198 // almost straight line type
199 // jump apex is after the jump
200 // we must take the smaller one
201 spiberbot_calcartillery_flighttime = solution_x;
206 // jump apex is during the jump
207 // we must take the larger one
208 spiberbot_calcartillery_flighttime = solution_y;
211 vs = sdist / spiberbot_calcartillery_flighttime;
213 // finally calculate the velocity
214 return sdir * vs + '0 0 1' * vz;
217 void spiderbot_rocket_do()
220 entity rocket = world;
222 if (self.wait != -10)
224 if (self.owner.BUTTON_ATCK2 && self.vehicle_weapon2mode == SBRM_GUIDE)
227 if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
229 if(self.gun2.cnt < time && self.tur_head.frame == 9)
230 self.tur_head.frame = 1;
239 spiderbot_guide_release();
245 if(self.gun2.cnt > time)
248 if (self.tur_head.frame >= 9)
250 self.tur_head.frame = 1;
255 if(!self.owner.BUTTON_ATCK2)
258 if(forbidWeaponUse(self.owner))
261 v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
263 switch(self.vehicle_weapon2mode)
266 rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
267 v, normalize(randomvec() * autocvar_g_vehicle_spiderbot_rocket_spread + v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
268 autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
269 DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
270 crosshair_trace(self.owner);
271 float _dist = (random() * autocvar_g_vehicle_spiderbot_rocket_radius) + vlen(v - trace_endpos);
272 _dist -= (random() * autocvar_g_vehicle_spiderbot_rocket_radius) ;
273 rocket.nextthink = time + (_dist / autocvar_g_vehicle_spiderbot_rocket_speed);
274 rocket.think = vehicles_projectile_explode;
276 if(self.owner.BUTTON_ATCK2 && self.tur_head.frame == 1)
280 rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
281 v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
282 autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
283 DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, false, self.owner);
284 crosshair_trace(self.owner);
285 rocket.pos1 = trace_endpos;
286 rocket.nextthink = time;
287 rocket.think = spiderbot_rocket_guided;
292 rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
293 v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
294 autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
295 DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
297 crosshair_trace(self.owner);
299 rocket.pos1 = trace_endpos + randomvec() * (0.75 * autocvar_g_vehicle_spiderbot_rocket_radius);
300 rocket.pos1_z = trace_endpos_z;
302 traceline(v, v + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
303 float h1 = 0.75 * vlen(v - trace_endpos);
306 traceline(v , rocket.pos1 + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
307 float h2 = 0.75 * vlen(rocket.pos1 - v);
309 rocket.velocity = spiberbot_calcartillery(v, rocket.pos1, ((h1 < h2) ? h1 : h2));
310 rocket.movetype = MOVETYPE_TOSS;
312 //rocket.think = spiderbot_rocket_artillery;
315 rocket.classname = "spiderbot_rocket";
317 rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
319 self.tur_head.frame += 1;
320 if (self.tur_head.frame == 9)
321 self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
323 self.attack_finished_single = ((self.vehicle_weapon2mode == SBRM_VOLLY) ? autocvar_g_vehicle_spiderbot_rocket_refire2 : autocvar_g_vehicle_spiderbot_rocket_refire);
325 self.gun2.cnt = time + self.attack_finished_single;
329 float spiderbot_frame()
332 entity player, spider;
335 if(intermission_running)
337 self.vehicle.velocity = '0 0 0';
338 self.vehicle.avelocity = '0 0 0';
343 spider = self.vehicle;
346 vehicles_painframe();
348 player.BUTTON_ZOOM = 0;
349 player.BUTTON_CROUCH = 0;
350 player.switchweapon = 0;
351 player.vehicle_weapon2mode = spider.vehicle_weapon2mode;
354 #if 1 // 0 to enable per-gun impact aux crosshairs
355 // Avarage gun impact point's -> aux cross
356 ad = gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint01"));
358 ad += gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint02"));
361 v_forward = vf * 0.5;
362 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
363 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
365 ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
366 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
367 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
369 ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
370 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
371 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
372 ad = 0.5 * (ad + vf);
375 crosshair_trace(player);
376 ad = vectoangles(normalize(trace_endpos - ad));
377 ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromAngles(ad))) - spider.tur_head.angles;
378 ad = AnglesTransform_Normalize(ad, true);
379 //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
382 ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
383 ad_y = bound(-ftmp, ad_y, ftmp);
384 spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
387 ad_x = bound(ftmp * -1, ad_x, ftmp);
388 spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
391 //fixedmakevectors(spider.angles);
392 makevectors(spider.angles + '-2 0 0' * spider.angles_x);
394 movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit);
396 if(spider.flags & FL_ONGROUND)
397 spider.jump_delay = time; // reset now so movement can begin
399 //if(spider.flags & FL_ONGROUND)
401 if(spider.flags & FL_ONGROUND)
402 if(spider.frame == 4 && self.tur_head.wait != 0)
404 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
408 if(!player.BUTTON_JUMP)
409 spider.BUTTON_JUMP = 0;
411 if((spider.flags & FL_ONGROUND) && player.BUTTON_JUMP && !spider.BUTTON_JUMP && self.tur_head.wait < time)
413 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
414 //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
417 self.tur_head.wait = time + 2;
418 spider.jump_delay = time + 2;
419 spider.BUTTON_JUMP = 1; // set spider's jump
420 //player.BUTTON_JUMP = 0;
422 vector movefix = '0 0 0';
423 if(player.movement_x > 0) movefix_x = 1;
424 if(player.movement_x < 0) movefix_x = -1;
425 if(player.movement_y > 0) movefix_y = 1;
426 if(player.movement_y < 0) movefix_y = -1;
428 vector rt = movefix_y * v_right;
429 vector sd = movefix_x * v_forward;
430 if(movefix_y == 0 && movefix_x == 0)
431 sd = v_forward; // always do forward
433 spider.flags &= ~FL_ONGROUND;
435 spider.velocity = sd * 700 + rt * 600 + v_up * 600;
438 else if(time >= spider.jump_delay)
440 if(vlen(player.movement) == 0)
442 if(spider.flags & FL_ONGROUND)
444 if(self.sound_nexttime < time || self.delay != 3)
447 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
448 //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
449 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
451 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
458 if(player.movement_x == 0 && player.movement_y != 0)
459 ftmp = autocvar_g_vehicle_spiderbot_turnspeed_strafe * sys_frametime;
461 ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
463 ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
464 spider.angles_y = anglemods(spider.angles_y + ftmp);
465 spider.tur_head.angles_y -= ftmp;
467 if(player.movement_x != 0)
469 if(player.movement_x > 0)
471 player.movement_x = 1;
472 if(spider.flags & FL_ONGROUND)
475 else if(player.movement_x < 0)
477 player.movement_x = -1;
478 if(spider.flags & FL_ONGROUND)
481 player.movement_y = 0;
482 float oldvelz = spider.velocity_z;
483 movelib_move_simple(normalize(v_forward * player.movement_x),((player.BUTTON_JUMP) ? autocvar_g_vehicle_spiderbot_speed_run : autocvar_g_vehicle_spiderbot_speed_walk),autocvar_g_vehicle_spiderbot_movement_inertia);
484 spider.velocity_z = oldvelz;
485 float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
486 if(spider.velocity_z <= 20) // not while jumping
487 spider.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
488 if(spider.flags & FL_ONGROUND)
489 if(self.sound_nexttime < time || self.delay != 1)
492 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
493 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
494 //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
497 else if(player.movement_y != 0)
499 if(player.movement_y < 0)
501 player.movement_y = -1;
502 if(spider.flags & FL_ONGROUND)
505 else if(player.movement_y > 0)
507 player.movement_y = 1;
508 if(spider.flags & FL_ONGROUND)
512 float oldvelz = spider.velocity_z;
513 movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
514 spider.velocity_z = oldvelz;
515 float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
516 if(spider.velocity_z <= 20) // not while jumping
517 spider.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
518 if(spider.flags & FL_ONGROUND)
519 if(self.sound_nexttime < time || self.delay != 2)
522 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
523 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
524 //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
531 self.angles_x = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_x, autocvar_g_vehicle_spiderbot_tiltlimit);
532 self.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_z, autocvar_g_vehicle_spiderbot_tiltlimit);
534 if(!forbidWeaponUse(player))
535 if(player.BUTTON_ATCK)
538 if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
542 spider.misc_bulletcounter += 1;
546 gun = (spider.misc_bulletcounter % 2) ? spider.gun1 : spider.gun2;
548 v = gettaginfo(gun, gettagindex(gun, "barrels"));
549 v_forward = normalize(v_forward);
552 fireBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_solidpenetration,
553 autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN, 0);
555 sound (gun, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTEN_NORM);
556 //trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
557 pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
561 spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
562 spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
563 player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
564 spider.gun1.angles_z += 45;
565 spider.gun2.angles_z -= 45;
566 if(spider.gun1.angles_z >= 360)
568 spider.gun1.angles_z = 0;
569 spider.gun2.angles_z = 0;
574 vehicles_regen(spider.cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
575 autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
576 autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, false);
579 spiderbot_rocket_do();
581 if(self.vehicle_flags & VHF_SHIELDREGEN)
582 vehicles_regen(spider.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, true);
584 if(self.vehicle_flags & VHF_HEALTHREGEN)
585 vehicles_regen(spider.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, false);
587 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
588 //player.vehicle_ammo2 = spider.tur_head.frame;
589 player.vehicle_ammo2 = (9 - spider.tur_head.frame) / 8 * 100; // Percentage, like ammo1
591 if(spider.gun2.cnt <= time)
592 player.vehicle_reload2 = 100;
594 player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
596 setorigin(player, spider.origin + '0 0 1' * spider.maxs_z);
597 player.velocity = spider.velocity;
599 VEHICLE_UPDATE_PLAYER(player, health, spiderbot);
601 if(self.vehicle_flags & VHF_HASSHIELD)
602 VEHICLE_UPDATE_PLAYER(player, shield, spiderbot);
608 void spiderbot_exit(float eject)
613 e = findchain(classname,"spiderbot_rocket");
616 if(e.owner == self.owner)
618 e.realowner = self.owner;
624 self.think = vehicles_think;
625 self.nextthink = time;
627 self.movetype = MOVETYPE_WALK;
632 makevectors(self.angles);
635 spot = self.origin + v_forward * 100 + '0 0 64';
636 spot = vehicles_findgoodexit(spot);
637 setorigin(self.owner , spot);
638 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
639 self.owner.oldvelocity = self.owner.velocity;
643 if(vlen(self.velocity) > autocvar_g_vehicle_spiderbot_speed_strafe)
645 self.owner.velocity = normalize(self.velocity) * vlen(self.velocity);
646 self.owner.velocity_z += 200;
647 spot = self.origin + v_forward * 128 + '0 0 64';
648 spot = vehicles_findgoodexit(spot);
652 self.owner.velocity = self.velocity * 0.5;
653 self.owner.velocity_z += 10;
654 spot = self.origin + v_forward * 256 + '0 0 64';
655 spot = vehicles_findgoodexit(spot);
657 self.owner.oldvelocity = self.owner.velocity;
658 setorigin(self.owner , spot);
661 antilag_clear(self.owner);
665 void spiderbot_headfade()
667 self.think = spiderbot_headfade;
668 self.nextthink = self.fade_time;
669 self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
671 if(self.cnt < time || self.alpha < 0.1)
675 sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
676 Send_Effect("explosion_big", self.origin + '0 0 100', '0 0 0', 1);
682 void spiderbot_blowup()
688 sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
689 Send_Effect("explosion_small", randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
691 self.nextthink = time + 0.1;
701 setmodel(b, "models/vehicles/spiderbot.dpm");
702 setmodel(h, "models/vehicles/spiderbot_top.dpm");
703 setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
704 setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
706 setorigin(b, self.origin);
708 b.angles = self.angles;
709 setsize(b, self.mins, self.maxs);
711 setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
712 h.movetype = MOVETYPE_BOUNCE;
713 h.solid = SOLID_BBOX;
714 h.velocity = v_up * (500 + random() * 500) + randomvec() * 128;
715 h.modelflags = MF_ROCKET;
716 h.effects = EF_FLAME | EF_LOWPRECISION;
717 h.avelocity = randomvec() * 360;
720 h.cnt = time + (3.5 * random());
721 h.fade_rate = 1 / min(self.respawntime, 10);
723 h.think = spiderbot_headfade;
726 setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
727 g1.movetype = MOVETYPE_TOSS;
728 g1.solid = SOLID_CORPSE;
729 g1.velocity = v_forward * 700 + (randomvec() * 32);
730 g1.avelocity = randomvec() * 180;
732 setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
733 g2.movetype = MOVETYPE_TOSS;
734 g2.solid = SOLID_CORPSE;
735 g2.velocity = v_forward * 700 + (randomvec() * 32);
736 g2.avelocity = randomvec() * 180;
738 h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
740 SUB_SetFade(b, time + 5, min(self.respawntime, 1));
741 //SUB_SetFade(h, time, min(self.respawntime, 10));
742 SUB_SetFade(g1, time, min(self.respawntime, 10));
743 SUB_SetFade(g2, time, min(self.respawntime, 10));
745 RadiusDamage (self, self.enemy, 250, 15, 250, world, world, 250, DEATH_VH_SPID_DEATH, world);
747 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
748 self.movetype = MOVETYPE_NONE;
749 self.deadflag = DEAD_DEAD;
750 self.solid = SOLID_NOT;
751 self.tur_head.effects &= ~EF_FLAME;
752 self.vehicle_hudmodel.viewmodelforclient = self;
755 bool spiderbot_impulse(int _imp)
761 self.vehicle.vehicle_weapon2mode = SBRM_VOLLY;
762 CSQCVehicleSetup(self, 0);
766 self.vehicle.vehicle_weapon2mode = SBRM_GUIDE;
767 CSQCVehicleSetup(self, 0);
772 self.vehicle.vehicle_weapon2mode = SBRM_ARTILLERY;
773 CSQCVehicleSetup(self, 0);
779 self.vehicle.vehicle_weapon2mode += 1;
780 if(self.vehicle.vehicle_weapon2mode > SBRM_LAST)
781 self.vehicle.vehicle_weapon2mode = SBRM_FIRST;
783 //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
784 CSQCVehicleSetup(self, 0);
790 self.vehicle.vehicle_weapon2mode -= 1;
791 if(self.vehicle.vehicle_weapon2mode < SBRM_FIRST)
792 self.vehicle.vehicle_weapon2mode = SBRM_LAST;
794 //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
795 CSQCVehicleSetup(self, 0);
799 case 17: // toss gun, could be used to exit?
801 case 20: // Manual minigun reload?
808 void spawnfunc_vehicle_spiderbot()
810 if(!autocvar_g_vehicle_spiderbot) { remove(self); return; }
811 if(!vehicle_initialize(VEH_SPIDERBOT.vehicleid, false)) { remove(self); return; }
814 float v_spiderbot(float req)
820 if(autocvar_g_vehicle_spiderbot_bouncepain)
821 vehicles_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);
827 self.vehicle_weapon2mode = SBRM_GUIDE;
828 self.movetype = MOVETYPE_WALK;
829 CSQCVehicleSetup(self.owner, 0);
830 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
831 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100;
833 if(self.owner.flagcarried)
835 setattachment(self.owner.flagcarried, self.tur_head, "");
836 setorigin(self.owner.flagcarried, '-20 0 120');
843 if(self.flags & FL_ONGROUND)
844 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
851 self.event_damage = func_null;
852 self.takedamage = DAMAGE_NO;
853 self.touch = func_null;
854 self.cnt = 3.4 + time + random() * 2;
855 self.think = spiderbot_blowup;
856 self.nextthink = time;
857 self.deadflag = DEAD_DYING;
859 self.tur_head.effects |= EF_FLAME;
860 self.colormod = self.tur_head.colormod = '-1 -1 -1';
862 self.movetype = MOVETYPE_TOSS;
864 CSQCModel_UnlinkEntity(); // networking the death scene would be a nightmare
872 self.vehicles_impulse = spiderbot_impulse;
875 setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
876 setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
877 setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
878 setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
884 self.tur_head.frame = 1;
885 self.movetype = MOVETYPE_WALK;
886 self.solid = SOLID_SLIDEBOX;
887 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
888 self.tur_head.angles = '0 0 0';
889 self.vehicle_exit = spiderbot_exit;
891 setorigin(self, self.pos1 + '0 0 128');
892 self.angles = self.pos2;
893 self.damageforcescale = 0.03;
894 self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
895 self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
897 self.PlayerPhysplug = spiderbot_frame;
903 if(autocvar_g_vehicle_spiderbot_shield)
904 self.vehicle_flags |= VHF_HASSHIELD;
906 if(autocvar_g_vehicle_spiderbot_shield_regen)
907 self.vehicle_flags |= VHF_SHIELDREGEN;
909 if(autocvar_g_vehicle_spiderbot_health_regen)
910 self.vehicle_flags |= VHF_HEALTHREGEN;
912 self.respawntime = autocvar_g_vehicle_spiderbot_respawntime;
913 self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
914 self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
915 self.max_health = self.vehicle_health;
916 self.pushable = true; // spiderbot can use jumppads
922 precache_model ("models/vhshield.md3");
923 precache_model ("models/vehicles/spiderbot.dpm");
924 precache_model ("models/vehicles/spiderbot_top.dpm");
925 precache_model ("models/vehicles/spiderbot_barrels.dpm");
926 precache_model ("models/vehicles/spiderbot_cockpit.dpm");
927 precache_model ( "models/uziflash.md3");
929 precache_sound ("weapons/uzi_fire.wav" );
930 precache_sound ("weapons/rocket_impact.wav");
932 precache_sound ("vehicles/spiderbot_die.wav");
933 precache_sound ("vehicles/spiderbot_idle.wav");
934 precache_sound ("vehicles/spiderbot_jump.wav");
935 precache_sound ("vehicles/spiderbot_strafe.wav");
936 precache_sound ("vehicles/spiderbot_walk.wav");
937 precache_sound ("vehicles/spiderbot_land.wav");
947 float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6;
948 float autocvar_cl_vehicle_spiderbot_cross_size = 1;
950 float v_spiderbot(float req)
960 case SBRM_VOLLY: crosshair = vCROSS_BURST; break;
961 case SBRM_GUIDE: crosshair = vCROSS_GUIDE; break;
962 case SBRM_ARTILLERY: crosshair = vCROSS_RAIN; break;
963 default: crosshair = vCROSS_BURST;
966 Vehicles_drawHUD("vehicle_spider", "vehicle_spider_weapon1", "vehicle_spider_weapon2",
967 "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
968 "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
974 AuxiliaryXhair[0].axh_image = vCROSS_HINT; // Minigun1
975 AuxiliaryXhair[1].axh_image = vCROSS_HINT; // Minigun2
989 #endif // REGISTER_VEHICLE