4 #include "racer_weapon.qh"
7 /* spawnflags */ ATTRIB(Racer, spawnflags, int, VHF_DMGSHAKE | VHF_DMGROLL);
8 /* mins */ ATTRIB(Racer, mins, vector, '-120 -120 -40' * 0.5);
9 /* maxs */ ATTRIB(Racer, maxs, vector, '120 120 40' * 0.5);
10 /* view offset*/ ATTRIB(Racer, view_ofs, vector, '0 0 50');
11 /* view dist */ ATTRIB(Racer, height, float, 200);
12 /* model */ ATTRIB(Racer, mdl, string, "models/vehicles/wakizashi.dpm");
13 /* model */ ATTRIB(Racer, model, string, "models/vehicles/wakizashi.dpm");
14 /* head_model */ ATTRIB(Racer, head_model, string, "null");
15 /* hud_model */ ATTRIB(Racer, hud_model, string, "models/vehicles/wakizashi_cockpit.dpm");
16 /* tags */ ATTRIB(Racer, tag_head, string, "");
17 /* tags */ ATTRIB(Racer, tag_hud, string, "");
18 /* tags */ ATTRIB(Racer, tag_view, string, "tag_viewport");
19 /* netname */ ATTRIB(Racer, netname, string, "racer");
20 /* fullname */ ATTRIB(Racer, vehicle_name, string, _("Racer"));
21 /* icon */ ATTRIB(Racer, m_icon, string, "vehicle_racer");
23 REGISTER_VEHICLE(RACER, NEW(Racer));
30 #include <common/triggers/trigger/impulse.qh>
32 bool autocvar_g_vehicle_racer = true;
34 float autocvar_g_vehicle_racer_thinkrate = 0.05; // TODO: any higher causes it to sink in liquids
36 float autocvar_g_vehicle_racer_speed_afterburn = 3000;
37 // energy consumed per second
38 float autocvar_g_vehicle_racer_afterburn_cost = 100;
40 float autocvar_g_vehicle_racer_waterburn_cost = 5;
41 float autocvar_g_vehicle_racer_waterburn_speed = 750;
43 float autocvar_g_vehicle_racer_water_speed_forward = 600;
44 float autocvar_g_vehicle_racer_water_speed_strafe = 600;
46 float autocvar_g_vehicle_racer_pitchlimit = 30;
48 float autocvar_g_vehicle_racer_water_downforce = 0.03;
49 float autocvar_g_vehicle_racer_water_upforcedamper = 15;
51 float autocvar_g_vehicle_racer_anglestabilizer = 1.75;
52 float autocvar_g_vehicle_racer_downforce = 0.01;
54 float autocvar_g_vehicle_racer_speed_forward = 650;
55 float autocvar_g_vehicle_racer_speed_strafe = 650;
56 float autocvar_g_vehicle_racer_springlength = 70;
57 float autocvar_g_vehicle_racer_upforcedamper = 10;
58 float autocvar_g_vehicle_racer_friction = 0.45;
60 float autocvar_g_vehicle_racer_water_time = 5;
62 float autocvar_g_vehicle_racer_collision_multiplier = 0.05;
64 // 0 = hover, != 0 = maglev
65 int autocvar_g_vehicle_racer_hovertype = 0;
66 // NOTE!! x 4 (4 engines)
67 float autocvar_g_vehicle_racer_hoverpower = 8000;
69 float autocvar_g_vehicle_racer_turnroll = 30;
70 float autocvar_g_vehicle_racer_turnspeed = 220;
71 float autocvar_g_vehicle_racer_pitchspeed = 125;
73 float autocvar_g_vehicle_racer_energy = 100;
74 float autocvar_g_vehicle_racer_energy_regen = 50;
75 float autocvar_g_vehicle_racer_energy_regen_pause = 1;
77 float autocvar_g_vehicle_racer_health = 200;
78 float autocvar_g_vehicle_racer_health_regen = 0;
79 float autocvar_g_vehicle_racer_health_regen_pause = 0;
81 float autocvar_g_vehicle_racer_shield = 100;
82 float autocvar_g_vehicle_racer_shield_regen = 30;
83 float autocvar_g_vehicle_racer_shield_regen_pause = 1;
85 bool autocvar_g_vehicle_racer_rocket_locktarget = true;
86 float autocvar_g_vehicle_racer_rocket_locking_time = 0.9;
87 float autocvar_g_vehicle_racer_rocket_locking_releasetime = 0.5;
88 float autocvar_g_vehicle_racer_rocket_locked_time = 4;
90 float autocvar_g_vehicle_racer_respawntime = 35;
92 float autocvar_g_vehicle_racer_blowup_radius = 250;
93 float autocvar_g_vehicle_racer_blowup_coredamage = 250;
94 float autocvar_g_vehicle_racer_blowup_edgedamage = 15;
95 float autocvar_g_vehicle_racer_blowup_forceintensity = 250;
97 // Factor of old velocity to keep after collision
98 float autocvar_g_vehicle_racer_bouncefactor = 0.25;
99 // if != 0, New veloctiy after bounce = 0 if new velocity < this
100 float autocvar_g_vehicle_racer_bouncestop = 0;
101 // "minspeed_for_pain speedchange_to_pain_factor max_damage"
102 vector autocvar_g_vehicle_racer_bouncepain = '60 0.75 300';
104 .float racer_watertime;
106 var vector racer_force_from_tag(entity this, string tag_name, float spring_length, float max_power);
108 void racer_align4point(entity this, float _delta)
111 float fl_push, fr_push, bl_push, br_push;
113 push_vector = racer_force_from_tag(this, "tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
114 fr_push = force_fromtag_normpower;
115 //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
117 push_vector += racer_force_from_tag(this, "tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
118 fl_push = force_fromtag_normpower;
119 //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
121 push_vector += racer_force_from_tag(this, "tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
122 br_push = force_fromtag_normpower;
123 //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
125 push_vector += racer_force_from_tag(this, "tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
126 bl_push = force_fromtag_normpower;
127 //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
129 this.velocity += push_vector * _delta;
131 float uforce = autocvar_g_vehicle_racer_upforcedamper;
133 int cont = pointcontents(this.origin - '0 0 64');
134 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
136 uforce = autocvar_g_vehicle_racer_water_upforcedamper;
138 if(PHYS_INPUT_BUTTON_CROUCH(this.owner) && time < this.air_finished)
139 this.velocity_z += 30;
141 this.velocity_z += 200;
146 if(this.velocity_z > 0)
147 this.velocity_z *= 1 - uforce * _delta;
149 push_vector_x = (fl_push - bl_push);
150 push_vector_x += (fr_push - br_push);
151 push_vector_x *= 360;
153 push_vector_z = (fr_push - fl_push);
154 push_vector_z += (br_push - bl_push);
155 push_vector_z *= 360;
157 // Apply angle diffrance
158 this.angles_z += push_vector_z * _delta;
159 this.angles_x += push_vector_x * _delta;
162 this.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
163 this.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
166 void racer_fire_rocket_aim(entity player, string tagname, entity trg)
168 entity racer = player.vehicle;
169 vector v = gettaginfo(racer, gettagindex(racer, tagname));
170 racer_fire_rocket(player, v, v_forward, trg);
173 bool racer_frame(entity this, float dt)
175 entity vehic = this.vehicle;
178 if(intermission_running)
180 vehic.velocity = '0 0 0';
181 vehic.avelocity = '0 0 0';
185 vehicles_frame(vehic, this);
187 traceline(vehic.origin, vehic.origin + '0 0 1', MOVE_NOMONSTERS, this);
188 int cont = trace_dpstartcontents;
189 if(!(cont & DPCONTENTS_WATER))
190 vehic.air_finished = time + autocvar_g_vehicle_racer_water_time;
194 PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_ATCK2(this) = false;
198 racer_align4point(vehic, dt);
200 PHYS_INPUT_BUTTON_ZOOM(this) = PHYS_INPUT_BUTTON_CROUCH(this) = false;
202 vehic.angles_x *= -1;
205 float ftmp = autocvar_g_vehicle_racer_turnspeed * dt;
206 ftmp = bound(-ftmp, shortangle_f(this.v_angle_y - vehic.angles_y, vehic.angles_y), ftmp);
207 vehic.angles_y = anglemods(vehic.angles_y + ftmp);
210 vehic.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * dt;
213 ftmp = autocvar_g_vehicle_racer_pitchspeed * dt;
214 ftmp = bound(-ftmp, shortangle_f(this.v_angle_x - vehic.angles_x, vehic.angles_x), ftmp);
215 vehic.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(vehic.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit);
217 makevectors(vehic.angles);
218 vehic.angles_x *= -1;
220 //ftmp = vehic.velocity_z;
221 vector df = vehic.velocity * -autocvar_g_vehicle_racer_friction;
222 //vehic.velocity_z = ftmp;
226 if(cont & DPCONTENTS_LIQUIDSMASK)
228 if(this.movement_x) { df += v_forward * ((this.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
229 if(this.movement_y) { df += v_right * ((this.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
233 if(this.movement_x) { df += v_forward * ((this.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); }
234 if(this.movement_y) { df += v_right * ((this.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); }
238 if(vehic.sound_nexttime < time || vehic.sounds != 1)
241 vehic.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
242 sound (vehic, CH_TRIGGER_SINGLE, SND_VEH_RACER_MOVE, VOL_VEHICLEENGINE, ATTEN_NORM);
249 if(vehic.sound_nexttime < time || vehic.sounds != 0)
252 vehic.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
253 sound (vehic, CH_TRIGGER_SINGLE, SND_VEH_RACER_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
259 if (PHYS_INPUT_BUTTON_JUMP(this) && vehic.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * dt))
262 if(time - vehic.wait > 0.2)
263 pointparticles(EFFECT_RACER_BOOSTER, vehic.origin - v_forward * 32, v_forward * vlen(vehic.velocity), 1);
268 if(cont & DPCONTENTS_LIQUIDSMASK)
270 vehic.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * dt;
271 df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed);
275 vehic.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * dt;
276 df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
280 if(vehic.invincible_finished < time)
282 traceline(vehic.origin, vehic.origin - '0 0 256', MOVE_NORMAL, vehic);
283 if(trace_fraction != 1.0)
284 pointparticles(EFFECT_SMOKE_SMALL, trace_endpos, '0 0 0', 1);
286 vehic.invincible_finished = time + 0.1 + (random() * 0.1);
289 if(vehic.strength_finished < time)
291 vehic.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
292 sound (vehic.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RACER_BOOST, VOL_VEHICLEENGINE, ATTEN_NORM);
298 vehic.strength_finished = 0;
299 sound (vehic.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
302 if(cont & DPCONTENTS_LIQUIDSMASK)
303 vehic.racer_watertime = time;
305 float dforce = autocvar_g_vehicle_racer_downforce;
306 if(time - vehic.racer_watertime <= 3)
307 dforce = autocvar_g_vehicle_racer_water_downforce;
309 df -= v_up * (vlen(vehic.velocity) * dforce);
310 this.movement = vehic.velocity += df * dt;
314 Weapon wep1 = WEP_RACER;
315 if (!forbidWeaponUse(this))
316 if (PHYS_INPUT_BUTTON_ATCK(this))
317 if (wep1.wr_checkammo1(wep1, vehic))
319 string tagname = (vehic.cnt)
320 ? (vehic.cnt = 0, "tag_fire1")
321 : (vehic.cnt = 1, "tag_fire2");
322 vector org = gettaginfo(vehic, gettagindex(vehic, tagname));
324 w_shotdir = v_forward;
325 // Fix z-aim (for chase mode)
326 crosshair_trace(this);
327 w_shotdir.z = normalize(trace_endpos - org).z * 0.5;
328 .entity weaponentity = weaponentities[0];
329 wep1.wr_think(wep1, vehic, weaponentity, 1);
332 if(autocvar_g_vehicle_racer_rocket_locktarget)
334 if(time >= vehic.vehicle_last_trace)
336 crosshair_trace(this);
338 vehicles_locktarget(vehic, (1 / autocvar_g_vehicle_racer_rocket_locking_time) * dt,
339 (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * dt,
340 autocvar_g_vehicle_racer_rocket_locked_time);
342 vehic.vehicle_last_trace = time + autocvar_g_vehicle_racer_thinkrate;
345 if(vehic.lock_target)
347 if(vehic.lock_strength == 1)
348 UpdateAuxiliaryXhair(this, real_origin(vehic.lock_target), '1 0 0', 0);
349 else if(vehic.lock_strength > 0.5)
350 UpdateAuxiliaryXhair(this, real_origin(vehic.lock_target), '0 1 0', 0);
351 else if(vehic.lock_strength < 0.5)
352 UpdateAuxiliaryXhair(this, real_origin(vehic.lock_target), '0 0 1', 0);
356 if(!forbidWeaponUse(this))
357 if(time > vehic.delay)
358 if(PHYS_INPUT_BUTTON_ATCK2(this))
360 vehic.misc_bulletcounter += 1;
361 vehic.delay = time + 0.3;
363 if(vehic.misc_bulletcounter == 1)
365 racer_fire_rocket_aim(this, "tag_rocket_r", (vehic.lock_strength == 1 && vehic.lock_target) ? vehic.lock_target : NULL);
366 this.vehicle_ammo2 = 50;
368 else if(vehic.misc_bulletcounter == 2)
370 racer_fire_rocket_aim(this, "tag_rocket_l", (vehic.lock_strength == 1 && vehic.lock_target) ? vehic.lock_target : NULL);
371 vehic.lock_strength = 0;
372 vehic.lock_target = NULL;
373 vehic.misc_bulletcounter = 0;
374 vehic.delay = time + autocvar_g_vehicle_racer_rocket_refire;
376 this.vehicle_ammo2 = 0;
379 else if(vehic.misc_bulletcounter == 0)
380 this.vehicle_ammo2 = 100;
382 this.vehicle_reload2 = bound(0, 100 * ((time - vehic.lip) / (vehic.delay - vehic.lip)), 100);
384 if(vehic.vehicle_flags & VHF_SHIELDREGEN)
385 vehicles_regen(vehic, vehic.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, dt, true);
387 if(vehic.vehicle_flags & VHF_HEALTHREGEN)
388 vehicles_regen(vehic, vehic.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, dt, false);
390 if(vehic.vehicle_flags & VHF_ENERGYREGEN)
391 vehicles_regen(vehic, vehic.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, dt, false);
393 VEHICLE_UPDATE_PLAYER(this, vehic, health, racer);
394 VEHICLE_UPDATE_PLAYER(this, vehic, energy, racer);
396 if(vehic.vehicle_flags & VHF_HASSHIELD)
397 VEHICLE_UPDATE_PLAYER(this, vehic, shield, racer);
399 PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_ATCK2(this) = false;
402 setorigin(this, vehic.origin + '0 0 32');
403 this.velocity = vehic.velocity;
406 void racer_think(entity this)
408 this.nextthink = time + autocvar_g_vehicle_racer_thinkrate;
410 tracebox(this.origin, this.mins, this.maxs, this.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NOMONSTERS, this);
412 vector df = this.velocity * -autocvar_g_vehicle_racer_friction;
413 df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
415 float forced = autocvar_g_vehicle_racer_upforcedamper;
417 //int cont = pointcontents(this.origin - '0 0 64');
418 traceline(this.origin - '0 0 64', this.origin - '0 0 64', MOVE_NOMONSTERS, this);
419 //if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
420 if(trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK)
422 forced = autocvar_g_vehicle_racer_water_upforcedamper;
423 this.velocity_z += 200;
426 this.velocity += df * autocvar_g_vehicle_racer_thinkrate;
427 if(this.velocity_z > 0)
428 this.velocity_z *= 1 - forced * autocvar_g_vehicle_racer_thinkrate;
430 this.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * autocvar_g_vehicle_racer_thinkrate);
431 this.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * autocvar_g_vehicle_racer_thinkrate);
433 CSQCMODEL_AUTOUPDATE(this);
436 void racer_exit(entity this, int eject)
440 setthink(this, racer_think);
441 this.nextthink = time;
442 set_movetype(this, MOVETYPE_BOUNCE);
443 sound (this.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
448 makevectors(this.angles);
451 spot = this.origin + v_forward * 100 + '0 0 64';
452 spot = vehicles_findgoodexit(this, spot);
453 setorigin(this.owner, spot);
454 this.owner.velocity = (v_up + v_forward * 0.25) * 750;
455 this.owner.oldvelocity = this.owner.velocity;
459 if(vdist(this.velocity, >, 2 * autocvar_sv_maxairspeed))
461 this.owner.velocity = normalize(this.velocity) * autocvar_sv_maxairspeed * 2;
462 this.owner.velocity_z += 200;
463 spot = this.origin + v_forward * 32 + '0 0 32';
464 spot = vehicles_findgoodexit(this, spot);
468 this.owner.velocity = this.velocity * 0.5;
469 this.owner.velocity_z += 10;
470 spot = this.origin - v_forward * 200 + '0 0 32';
471 spot = vehicles_findgoodexit(this, spot);
473 this.owner.oldvelocity = this.owner.velocity;
474 setorigin(this.owner , spot);
476 antilag_clear(this.owner, CS(this.owner));
480 void racer_blowup(entity this)
482 this.deadflag = DEAD_DEAD;
483 this.vehicle_exit(this, VHEF_NORMAL);
485 RadiusDamage (this, this.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
486 autocvar_g_vehicle_racer_blowup_edgedamage,
487 autocvar_g_vehicle_racer_blowup_radius, NULL, NULL,
488 autocvar_g_vehicle_racer_blowup_forceintensity,
489 DEATH_VH_WAKI_DEATH.m_id, NULL);
491 this.nextthink = time + autocvar_g_vehicle_racer_respawntime;
492 setthink(this, vehicles_spawn);
493 set_movetype(this, MOVETYPE_NONE);
494 this.effects = EF_NODRAW;
495 this.solid = SOLID_NOT;
497 this.colormod = '0 0 0';
498 this.avelocity = '0 0 0';
499 this.velocity = '0 0 0';
501 setorigin(this, this.pos1);
504 void racer_blowup_think(entity this)
506 this.nextthink = time;
508 if(time >= this.delay)
511 CSQCMODEL_AUTOUPDATE(this);
514 void racer_deadtouch(entity this, entity toucher)
516 this.avelocity_x *= 0.7;
522 spawnfunc(vehicle_racer)
524 if(!autocvar_g_vehicle_racer) { delete(this); return; }
525 if(!vehicle_initialize(this, VEH_RACER, false)) { delete(this); return; }
530 METHOD(Racer, vr_impact, void(Racer thisveh, entity instance))
533 if(autocvar_g_vehicle_racer_bouncepain)
534 vehicles_impact(instance, autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
538 METHOD(Racer, vr_enter, void(Racer thisveh, entity instance))
541 set_movetype(instance, MOVETYPE_BOUNCE);
542 instance.owner.vehicle_health = (instance.vehicle_health / autocvar_g_vehicle_racer_health) * 100;
543 instance.owner.vehicle_shield = (instance.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100;
545 if(instance.owner.flagcarried)
546 setorigin(instance.owner.flagcarried, '-190 0 96');
548 set_movetype(instance, MOVETYPE_BOUNCE);
552 METHOD(Racer, vr_spawn, void(Racer thisveh, entity instance))
555 if(instance.scale != 0.5)
557 if(autocvar_g_vehicle_racer_hovertype != 0)
558 racer_force_from_tag = vehicles_force_fromtag_maglev;
560 racer_force_from_tag = vehicles_force_fromtag_hover;
562 // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
563 instance.scale = 0.5;
564 setattachment(instance.vehicle_hudmodel, instance, "");
565 setattachment(instance.vehicle_viewport, instance, "tag_viewport");
570 setthink(instance, racer_think);
571 instance.nextthink = time;
572 instance.vehicle_health = autocvar_g_vehicle_racer_health;
573 instance.vehicle_shield = autocvar_g_vehicle_racer_shield;
575 set_movetype(instance, MOVETYPE_TOSS);
576 instance.solid = SOLID_SLIDEBOX;
577 instance.delay = time;
578 instance.scale = 0.5;
580 instance.PlayerPhysplug = racer_frame;
582 instance.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
583 instance.bouncestop = autocvar_g_vehicle_racer_bouncestop;
584 instance.damageforcescale = 0.5;
585 instance.vehicle_health = autocvar_g_vehicle_racer_health;
586 instance.vehicle_shield = autocvar_g_vehicle_racer_shield;
590 METHOD(Racer, vr_death, void(Racer thisveh, entity instance))
593 setSendEntity(instance, func_null); // stop networking this racer (for now)
595 instance.event_damage = func_null;
596 instance.solid = SOLID_CORPSE;
597 instance.takedamage = DAMAGE_NO;
598 instance.deadflag = DEAD_DYING;
599 set_movetype(instance, MOVETYPE_BOUNCE);
600 instance.wait = time;
601 instance.delay = 2 + time + random() * 3;
602 instance.cnt = 1 + random() * 2;
603 settouch(instance, racer_deadtouch);
605 Send_Effect(EFFECT_EXPLOSION_MEDIUM, instance.origin, '0 0 0', 1);
608 instance.avelocity_z = 32;
610 instance.avelocity_z = -32;
612 instance.avelocity_x = -vlen(instance.velocity) * 0.2;
613 instance.velocity += '0 0 700';
614 instance.colormod = '-0.5 -0.5 -0.5';
616 setthink(instance, racer_blowup_think);
617 instance.nextthink = time;
622 METHOD(Racer, vr_hud, void(Racer thisveh))
624 Vehicles_drawHUD(VEH_RACER.m_icon, "vehicle_racer_weapon1", "vehicle_racer_weapon2",
625 "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
626 "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color);
628 METHOD(Racer, vr_crosshair, void(Racer thisveh, entity player))
630 Vehicles_drawCrosshair(vCROSS_GUIDE);
633 METHOD(Racer, vr_setup, void(Racer thisveh, entity instance))
636 instance.vehicle_exit = racer_exit;
638 // we have no need to network energy
639 if(autocvar_g_vehicle_racer_energy)
640 if(autocvar_g_vehicle_racer_energy_regen)
641 instance.vehicle_flags |= VHF_ENERGYREGEN;
643 if(autocvar_g_vehicle_racer_shield)
644 instance.vehicle_flags |= VHF_HASSHIELD;
646 if(autocvar_g_vehicle_racer_shield_regen)
647 instance.vehicle_flags |= VHF_SHIELDREGEN;
649 if(autocvar_g_vehicle_racer_health_regen)
650 instance.vehicle_flags |= VHF_HEALTHREGEN;
652 instance.respawntime = autocvar_g_vehicle_racer_respawntime;
653 instance.vehicle_health = autocvar_g_vehicle_racer_health;
654 instance.vehicle_shield = autocvar_g_vehicle_racer_shield;
655 instance.max_health = instance.vehicle_health;
659 AuxiliaryXhair[0].axh_image = vCROSS_LOCK; // Rocket