5 /* spawnflags */ ATTRIB(Racer, spawnflags, int, VHF_DMGSHAKE | VHF_DMGROLL);
6 /* mins */ ATTRIB(Racer, mins, vector, '-120 -120 -40' * 0.5);
7 /* maxs */ ATTRIB(Racer, maxs, vector, '120 120 40' * 0.5);
8 /* model */ ATTRIB(Racer, mdl, string, "models/vehicles/wakizashi.dpm");
9 /* model */ ATTRIB(Racer, model, string, "models/vehicles/wakizashi.dpm");
10 /* head_model */ ATTRIB(Racer, head_model, string, "null");
11 /* hud_model */ ATTRIB(Racer, hud_model, string, "models/vehicles/wakizashi_cockpit.dpm");
12 /* tags */ ATTRIB(Racer, tag_head, string, "");
13 /* tags */ ATTRIB(Racer, tag_hud, string, "");
14 /* tags */ ATTRIB(Racer, tag_hview, string, "tag_viewport");
15 /* netname */ ATTRIB(Racer, netname, string, "racer");
16 /* fullname */ ATTRIB(Racer, vehicle_name, string, _("Racer"));
17 /* icon */ ATTRIB(Racer, m_icon, string, "vehicle_racer");
20 REGISTER_VEHICLE(RACER, NEW(Racer));
22 #include "../../weapons/all.qh"
24 CLASS(RacerAttack, PortoLaunch)
25 /* flags */ ATTRIB(RacerAttack, spawnflags, int, WEP_TYPE_OTHER);
26 /* impulse */ ATTRIB(RacerAttack, impulse, int, 3);
27 /* refname */ ATTRIB(RacerAttack, netname, string, "racercannon");
28 /* wepname */ ATTRIB(RacerAttack, message, string, _("Racer cannon"));
30 REGISTER_WEAPON(RACER, NEW(RacerAttack));
36 #include "../../effects/effects.qh"
37 #include "../../triggers/trigger/impulse.qh"
39 void racer_fire_cannon(string tagname);
40 METHOD(RacerAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) {
43 if (weapon_prepareattack(0, 0)) {
44 W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("lasergun_fire"), CH_WEAPON_B, 0);
45 racer_fire_cannon("tag_fire1");
46 weapon_thinkf(WFRAME_FIRE1, WEP_CVAR(machinegun, sustained_refire), w_ready);
51 bool autocvar_g_vehicle_racer;
53 float autocvar_g_vehicle_racer_speed_afterburn;
54 float autocvar_g_vehicle_racer_afterburn_cost;
56 float autocvar_g_vehicle_racer_waterburn_cost;
57 float autocvar_g_vehicle_racer_waterburn_speed;
59 float autocvar_g_vehicle_racer_water_speed_forward;
60 float autocvar_g_vehicle_racer_water_speed_strafe;
62 float autocvar_g_vehicle_racer_pitchlimit = 30;
64 float autocvar_g_vehicle_racer_water_downforce = 0.03;
65 float autocvar_g_vehicle_racer_water_upforcedamper = 15;
67 float autocvar_g_vehicle_racer_anglestabilizer;
68 float autocvar_g_vehicle_racer_downforce;
70 float autocvar_g_vehicle_racer_speed_forward;
71 float autocvar_g_vehicle_racer_speed_strafe;
72 float autocvar_g_vehicle_racer_springlength;
73 float autocvar_g_vehicle_racer_upforcedamper;
74 float autocvar_g_vehicle_racer_friction;
76 float autocvar_g_vehicle_racer_water_time = 5;
78 float autocvar_g_vehicle_racer_hovertype;
79 float autocvar_g_vehicle_racer_hoverpower;
81 float autocvar_g_vehicle_racer_turnroll;
82 float autocvar_g_vehicle_racer_turnspeed;
83 float autocvar_g_vehicle_racer_pitchspeed;
85 float autocvar_g_vehicle_racer_energy;
86 float autocvar_g_vehicle_racer_energy_regen;
87 float autocvar_g_vehicle_racer_energy_regen_pause;
89 float autocvar_g_vehicle_racer_health;
90 float autocvar_g_vehicle_racer_health_regen;
91 float autocvar_g_vehicle_racer_health_regen_pause;
93 float autocvar_g_vehicle_racer_shield;
94 float autocvar_g_vehicle_racer_shield_regen;
95 float autocvar_g_vehicle_racer_shield_regen_pause;
97 float autocvar_g_vehicle_racer_cannon_cost;
98 float autocvar_g_vehicle_racer_cannon_damage;
99 float autocvar_g_vehicle_racer_cannon_radius;
100 float autocvar_g_vehicle_racer_cannon_refire;
101 float autocvar_g_vehicle_racer_cannon_speed;
102 float autocvar_g_vehicle_racer_cannon_spread;
103 float autocvar_g_vehicle_racer_cannon_force;
105 float autocvar_g_vehicle_racer_rocket_accel;
106 float autocvar_g_vehicle_racer_rocket_damage;
107 float autocvar_g_vehicle_racer_rocket_radius;
108 float autocvar_g_vehicle_racer_rocket_force;
109 float autocvar_g_vehicle_racer_rocket_refire;
110 float autocvar_g_vehicle_racer_rocket_speed;
111 float autocvar_g_vehicle_racer_rocket_turnrate;
113 float autocvar_g_vehicle_racer_rocket_locktarget;
114 float autocvar_g_vehicle_racer_rocket_locking_time;
115 float autocvar_g_vehicle_racer_rocket_locking_releasetime;
116 float autocvar_g_vehicle_racer_rocket_locked_time;
117 float autocvar_g_vehicle_racer_rocket_locked_maxangle;
118 float autocvar_g_vehicle_racer_rocket_climbspeed;
120 float autocvar_g_vehicle_racer_respawntime;
122 float autocvar_g_vehicle_racer_blowup_radius;
123 float autocvar_g_vehicle_racer_blowup_coredamage;
124 float autocvar_g_vehicle_racer_blowup_edgedamage;
125 float autocvar_g_vehicle_racer_blowup_forceintensity;
127 float autocvar_g_vehicle_racer_bouncefactor;
128 float autocvar_g_vehicle_racer_bouncestop;
129 vector autocvar_g_vehicle_racer_bouncepain;
131 .float racer_watertime;
133 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
135 void racer_align4point(float _delta)
138 float fl_push, fr_push, bl_push, br_push;
140 push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
141 fr_push = force_fromtag_normpower;
142 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
144 push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
145 fl_push = force_fromtag_normpower;
146 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
148 push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
149 br_push = force_fromtag_normpower;
150 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
152 push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
153 bl_push = force_fromtag_normpower;
154 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
156 self.velocity += push_vector * _delta;
158 float uforce = autocvar_g_vehicle_racer_upforcedamper;
160 int cont = pointcontents(self.origin - '0 0 64');
161 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
163 uforce = autocvar_g_vehicle_racer_water_upforcedamper;
165 if(self.owner.BUTTON_CROUCH && time < self.air_finished)
166 self.velocity_z += 30;
168 self.velocity_z += 200;
173 if(self.velocity_z > 0)
174 self.velocity_z *= 1 - uforce * _delta;
176 push_vector_x = (fl_push - bl_push);
177 push_vector_x += (fr_push - br_push);
178 push_vector_x *= 360;
180 push_vector_z = (fr_push - fl_push);
181 push_vector_z += (br_push - bl_push);
182 push_vector_z *= 360;
184 // Apply angle diffrance
185 self.angles_z += push_vector_z * _delta;
186 self.angles_x += push_vector_x * _delta;
189 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
190 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
193 void racer_fire_cannon(string tagname)
198 v = gettaginfo(self, gettagindex(self, tagname));
199 bolt = vehicles_projectile(EFFECT_RACER_MUZZLEFLASH.eent_eff_name, SND(LASERGUN_FIRE),
200 v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
201 autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0,
202 DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, true, true, self.owner);
204 // Fix z-aim (for chase mode)
205 v = normalize(trace_endpos - bolt.origin);
206 v_forward_z = v_z * 0.5;
207 bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
210 void racer_rocket_groundhugger()
212 vector olddir, newdir;
213 float oldvel, newvel;
215 self.nextthink = time;
217 if(self.owner.deadflag != DEAD_NO || self.cnt < time)
223 if(!self.realowner.vehicle)
225 UpdateCSQCProjectile(self);
229 olddir = normalize(self.velocity);
230 oldvel = vlen(self.velocity);
231 newvel = oldvel + self.lip;
233 tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
234 if(trace_fraction <= 0.5)
236 // Hitting somethign soon, just speed ahead
237 self.velocity = olddir * newvel;
238 UpdateCSQCProjectile(self);
242 traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
243 if(trace_fraction != 1.0)
245 newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
246 self.velocity = normalize(olddir + newdir) * newvel;
250 self.velocity = olddir * newvel;
251 self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
254 int cont = pointcontents(self.origin - '0 0 32');
255 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
256 self.velocity_z += 200;
258 UpdateCSQCProjectile(self);
262 void racer_rocket_tracker()
264 vector olddir, newdir;
265 float oldvel, newvel;
267 self.nextthink = time;
269 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
275 if(!self.realowner.vehicle)
277 UpdateCSQCProjectile(self);
281 olddir = normalize(self.velocity);
282 oldvel = vlen(self.velocity);
283 newvel = oldvel + self.lip;
284 makevectors(vectoangles(olddir));
286 float time_to_impact = min(vlen(self.enemy.origin - self.origin) / vlen(self.velocity), 1);
287 vector predicted_origin = self.enemy.origin + self.enemy.velocity * time_to_impact;
289 traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
290 newdir = normalize(predicted_origin - self.origin);
293 float height_diff = predicted_origin_z - self.origin_z;
295 if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
297 //bprint("Target lost!\n");
298 //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
299 self.think = racer_rocket_groundhugger;
303 if(trace_fraction != 1.0 && trace_ent != self.enemy)
304 newdir_z += 16 * sys_frametime;
306 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
307 self.velocity_z -= 800 * sys_frametime;
308 self.velocity_z += max(height_diff, autocvar_g_vehicle_racer_rocket_climbspeed) * sys_frametime ;
310 UpdateCSQCProjectile(self);
314 void racer_fire_rocket(string tagname, entity trg)
316 vector v = gettaginfo(self, gettagindex(self, tagname));
317 entity rocket = vehicles_projectile(EFFECT_RACER_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
318 v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
319 autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
320 DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, false, false, self.owner);
322 rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
323 rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
324 rocket.nextthink = time;
326 rocket.cnt = time + 15;
329 rocket.think = racer_rocket_tracker;
331 rocket.think = racer_rocket_groundhugger;
336 entity player, racer;
340 if(intermission_running)
342 self.vehicle.velocity = '0 0 0';
343 self.vehicle.avelocity = '0 0 0';
348 racer = self.vehicle;
351 vehicles_painframe();
353 if(pointcontents(racer.origin) != CONTENT_WATER)
354 racer.air_finished = time + autocvar_g_vehicle_racer_water_time;
356 if(racer.deadflag != DEAD_NO)
359 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
363 racer_align4point(PHYS_INPUT_TIMELENGTH);
365 player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
367 crosshair_trace(player);
369 racer.angles_x *= -1;
372 ftmp = autocvar_g_vehicle_racer_turnspeed * PHYS_INPUT_TIMELENGTH;
373 ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
374 racer.angles_y = anglemods(racer.angles_y + ftmp);
377 racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * PHYS_INPUT_TIMELENGTH;
380 ftmp = autocvar_g_vehicle_racer_pitchspeed * PHYS_INPUT_TIMELENGTH;
381 ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
382 racer.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(racer.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit);
384 makevectors(racer.angles);
385 racer.angles_x *= -1;
387 //ftmp = racer.velocity_z;
388 df = racer.velocity * -autocvar_g_vehicle_racer_friction;
389 //racer.velocity_z = ftmp;
391 int cont = pointcontents(racer.origin);
392 if(vlen(player.movement) != 0)
394 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
396 if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
397 if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
401 if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); }
402 if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); }
406 if(self.sound_nexttime < time || self.sounds != 1)
409 self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
410 sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_MOVE, VOL_VEHICLEENGINE, ATTEN_NORM);
417 if(self.sound_nexttime < time || self.sounds != 0)
420 self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
421 sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
427 if (PHYS_INPUT_BUTTON_JUMP(player) && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH))
430 if(time - racer.wait > 0.2)
431 pointparticles(particleeffectnum(EFFECT_RACER_BOOSTER), self.origin - v_forward * 32, v_forward * vlen(self.velocity), 1);
436 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
438 racer.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * PHYS_INPUT_TIMELENGTH;
439 df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed);
443 racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH;
444 df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
448 if(racer.invincible_finished < time)
450 traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
451 if(trace_fraction != 1.0)
452 pointparticles(particleeffectnum(EFFECT_SMOKE_SMALL), trace_endpos, '0 0 0', 1);
454 racer.invincible_finished = time + 0.1 + (random() * 0.1);
457 if(racer.strength_finished < time)
459 racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
460 sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RACER_BOOST, VOL_VEHICLEENGINE, ATTEN_NORM);
466 racer.strength_finished = 0;
467 sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
470 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
471 racer.racer_watertime = time;
473 float dforce = autocvar_g_vehicle_racer_downforce;
474 if(time - racer.racer_watertime <= 3)
475 dforce = autocvar_g_vehicle_racer_water_downforce;
477 df -= v_up * (vlen(racer.velocity) * dforce);
478 player.movement = racer.velocity += df * PHYS_INPUT_TIMELENGTH;
481 if(!forbidWeaponUse(player))
482 if(player.BUTTON_ATCK)
483 if(time > racer.attack_finished_single)
484 if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
486 racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
489 crosshair_trace(player);
492 racer_fire_cannon("tag_fire1");
497 racer_fire_cannon("tag_fire2");
500 racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
503 if(autocvar_g_vehicle_racer_rocket_locktarget)
505 vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
506 (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
507 autocvar_g_vehicle_racer_rocket_locked_time);
511 if(racer.lock_strength == 1)
512 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
513 else if(self.lock_strength > 0.5)
514 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
515 else if(self.lock_strength < 0.5)
516 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
520 if(!forbidWeaponUse(player))
521 if(time > racer.delay)
522 if(player.BUTTON_ATCK2)
524 racer.misc_bulletcounter += 1;
525 racer.delay = time + 0.3;
527 if(racer.misc_bulletcounter == 1)
529 racer_fire_rocket("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
530 player.vehicle_ammo2 = 50;
532 else if(racer.misc_bulletcounter == 2)
534 racer_fire_rocket("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
535 racer.lock_strength = 0;
536 racer.lock_target = world;
537 racer.misc_bulletcounter = 0;
538 racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
540 player.vehicle_ammo2 = 0;
543 else if(racer.misc_bulletcounter == 0)
544 player.vehicle_ammo2 = 100;
546 player.vehicle_reload2 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
548 if(racer.vehicle_flags & VHF_SHIELDREGEN)
549 vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
551 if(racer.vehicle_flags & VHF_HEALTHREGEN)
552 vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
554 if(racer.vehicle_flags & VHF_ENERGYREGEN)
555 vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
558 VEHICLE_UPDATE_PLAYER(player, health, racer);
559 VEHICLE_UPDATE_PLAYER(player, energy, racer);
561 if(racer.vehicle_flags & VHF_HASSHIELD)
562 VEHICLE_UPDATE_PLAYER(player, shield, racer);
564 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
567 setorigin(player,racer.origin + '0 0 32');
568 player.velocity = racer.velocity;
576 self.nextthink = time;
578 float pushdeltatime = time - self.lastpushtime;
579 if (pushdeltatime > 0.15) pushdeltatime = 0;
580 self.lastpushtime = time;
581 if(!pushdeltatime) return;
583 tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NOMONSTERS, self);
585 vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
586 df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
588 float forced = autocvar_g_vehicle_racer_upforcedamper;
590 int cont = pointcontents(self.origin - '0 0 64');
591 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
593 forced = autocvar_g_vehicle_racer_water_upforcedamper;
594 self.velocity_z += 200;
597 self.velocity += df * pushdeltatime;
598 if(self.velocity_z > 0)
599 self.velocity_z *= 1 - forced * pushdeltatime;
601 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
602 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
604 CSQCMODEL_AUTOUPDATE(self);
607 void racer_exit(float eject)
611 self.think = racer_think;
612 self.nextthink = time;
613 self.movetype = MOVETYPE_BOUNCE;
614 sound (self.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
619 makevectors(self.angles);
622 spot = self.origin + v_forward * 100 + '0 0 64';
623 spot = vehicles_findgoodexit(spot);
624 setorigin(self.owner , spot);
625 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
626 self.owner.oldvelocity = self.owner.velocity;
630 if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
632 self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
633 self.owner.velocity_z += 200;
634 spot = self.origin + v_forward * 32 + '0 0 32';
635 spot = vehicles_findgoodexit(spot);
639 self.owner.velocity = self.velocity * 0.5;
640 self.owner.velocity_z += 10;
641 spot = self.origin - v_forward * 200 + '0 0 32';
642 spot = vehicles_findgoodexit(spot);
644 self.owner.oldvelocity = self.owner.velocity;
645 setorigin(self.owner , spot);
647 antilag_clear(self.owner);
653 self.deadflag = DEAD_DEAD;
654 self.vehicle_exit(VHEF_NORMAL);
656 RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
657 autocvar_g_vehicle_racer_blowup_edgedamage,
658 autocvar_g_vehicle_racer_blowup_radius, world, world,
659 autocvar_g_vehicle_racer_blowup_forceintensity,
660 DEATH_VH_WAKI_DEATH, world);
662 self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
663 self.think = vehicles_spawn;
664 self.movetype = MOVETYPE_NONE;
665 self.effects = EF_NODRAW;
667 self.colormod = '0 0 0';
668 self.avelocity = '0 0 0';
669 self.velocity = '0 0 0';
671 setorigin(self, self.pos1);
674 void racer_blowup_think()
676 self.nextthink = time;
678 if(time >= self.delay)
681 CSQCMODEL_AUTOUPDATE(self);
684 void racer_deadtouch()
686 self.avelocity_x *= 0.7;
692 void spawnfunc_vehicle_racer()
694 if(!autocvar_g_vehicle_racer) { remove(self); return; }
695 if(!vehicle_initialize(VEH_RACER, false)) { remove(self); return; }
704 float pushdeltatime = time - self.lastpushtime;
705 if (pushdeltatime > 0.15) pushdeltatime = 0;
706 self.lastpushtime = time;
707 if(!pushdeltatime) return;
709 tracebox(self.move_origin, self.mins, self.maxs, self.move_origin - ('0 0 1' * getstatf(STAT_VEH_RACER_SPRINGLENGTH)), MOVE_NOMONSTERS, self);
711 vector df = self.move_velocity * -getstatf(STAT_VEH_RACER_FRICTION);
712 df_z += (1 - trace_fraction) * getstatf(STAT_VEH_RACER_HOVERPOWER) + sin(time * 2) * (getstatf(STAT_VEH_RACER_SPRINGLENGTH) * 2);
714 float forced = getstatf(STAT_VEH_RACER_UPFORCEDAMPER);
716 int cont = pointcontents(self.move_origin - '0 0 64');
717 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
719 forced = getstatf(STAT_VEH_RACER_WATER_UPFORCEDAMPER);
720 self.move_velocity_z += 200;
723 self.move_velocity += df * pushdeltatime;
724 if(self.move_velocity_z > 0)
725 self.move_velocity_z *= 1 - forced * pushdeltatime;
727 self.move_angles_x *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
728 self.move_angles_z *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
730 Movetype_Physics_MatchServer(false);
735 METHOD(Racer, vr_impact, bool(Racer thisveh))
738 if(autocvar_g_vehicle_racer_bouncepain)
739 vehicles_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
744 METHOD(Racer, vr_enter, bool(Racer thisveh))
747 self.movetype = MOVETYPE_BOUNCE;
748 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health) * 100;
749 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100;
751 if(self.owner.flagcarried)
752 setorigin(self.owner.flagcarried, '-190 0 96');
755 self.move_movetype = MOVETYPE_BOUNCE;
761 METHOD(Racer, vr_spawn, bool(Racer thisveh))
764 if(self.scale != 0.5)
766 if(autocvar_g_vehicle_racer_hovertype != 0)
767 racer_force_from_tag = vehicles_force_fromtag_maglev;
769 racer_force_from_tag = vehicles_force_fromtag_hover;
771 // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
773 setattachment(self.vehicle_hudmodel, self, "");
774 setattachment(self.vehicle_viewport, self, "tag_viewport");
779 self.think = racer_think;
780 self.nextthink = time;
781 self.vehicle_health = autocvar_g_vehicle_racer_health;
782 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
784 self.movetype = MOVETYPE_TOSS;
785 self.solid = SOLID_SLIDEBOX;
789 self.PlayerPhysplug = racer_frame;
791 self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
792 self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
793 self.damageforcescale = 0.5;
794 self.vehicle_health = autocvar_g_vehicle_racer_health;
795 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
800 METHOD(Racer, vr_death, bool(Racer thisveh))
803 self.SendEntity = func_null; // stop networking this racer (for now)
805 self.event_damage = func_null;
806 self.solid = SOLID_CORPSE;
807 self.takedamage = DAMAGE_NO;
808 self.deadflag = DEAD_DYING;
809 self.movetype = MOVETYPE_BOUNCE;
811 self.delay = 2 + time + random() * 3;
812 self.cnt = 1 + random() * 2;
813 self.touch = racer_deadtouch;
815 Send_Effect(EFFECT_EXPLOSION_MEDIUM, self.origin, '0 0 0', 1);
818 self.avelocity_z = 32;
820 self.avelocity_z = -32;
822 self.avelocity_x = -vlen(self.velocity) * 0.2;
823 self.velocity += '0 0 700';
824 self.colormod = '-0.5 -0.5 -0.5';
826 self.think = racer_blowup_think;
827 self.nextthink = time;
833 METHOD(Racer, vr_hud, bool(Racer thisveh))
835 Vehicles_drawHUD(VEH_RACER.m_icon, "vehicle_racer_weapon1", "vehicle_racer_weapon2",
836 "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
837 "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
842 METHOD(Racer, vr_setup, bool(Racer thisveh))
845 self.vehicle_exit = racer_exit;
849 // we have no need to network energy
850 if(autocvar_g_vehicle_racer_energy)
851 if(autocvar_g_vehicle_racer_energy_regen)
852 self.vehicle_flags |= VHF_ENERGYREGEN;
854 if(autocvar_g_vehicle_racer_shield)
855 self.vehicle_flags |= VHF_HASSHIELD;
857 if(autocvar_g_vehicle_racer_shield_regen)
858 self.vehicle_flags |= VHF_SHIELDREGEN;
860 if(autocvar_g_vehicle_racer_health_regen)
861 self.vehicle_flags |= VHF_HEALTHREGEN;
863 self.respawntime = autocvar_g_vehicle_racer_respawntime;
864 self.vehicle_health = autocvar_g_vehicle_racer_health;
865 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
866 self.max_health = self.vehicle_health;
870 AuxiliaryXhair[0].axh_image = vCROSS_LOCK; // Rocket
875 METHOD(Racer, vr_precache, bool(Racer thisveh))
880 #endif // REGISTER_VEHICLE