3 #include "racer_weapon.qh"
6 /* spawnflags */ ATTRIB(Racer, spawnflags, int, VHF_DMGSHAKE | VHF_DMGROLL);
7 /* mins */ ATTRIB(Racer, m_mins, vector, '-120 -120 -40' * 0.5);
8 /* maxs */ ATTRIB(Racer, m_maxs, vector, '120 120 40' * 0.5);
9 /* view offset*/ ATTRIB(Racer, view_ofs, vector, '0 0 50');
10 /* view dist */ ATTRIB(Racer, height, float, 200);
11 /* model */ ATTRIB(Racer, mdl, string, "models/vehicles/wakizashi.dpm");
12 /* model */ ATTRIB(Racer, model, string, "models/vehicles/wakizashi.dpm");
13 /* head_model */ ATTRIB(Racer, head_model, string, "null");
14 /* hud_model */ ATTRIB(Racer, hud_model, string, "models/vehicles/wakizashi_cockpit.dpm");
15 /* tags */ ATTRIB(Racer, tag_head, string, "");
16 /* tags */ ATTRIB(Racer, tag_hud, string, "");
17 /* tags */ ATTRIB(Racer, tag_view, string, "tag_viewport");
18 /* netname */ ATTRIB(Racer, netname, string, "racer");
19 /* fullname */ ATTRIB(Racer, vehicle_name, string, _("Racer"));
20 /* icon */ ATTRIB(Racer, m_icon, string, "vehicle_racer");
22 REGISTER_VEHICLE(RACER, NEW(Racer));