2 CLASS(PortoLaunch, Weapon)
3 /* ammotype */ ATTRIB(PortoLaunch, ammo_field, .int, ammo_none)
4 /* impulse */ ATTRIB(PortoLaunch, impulse, int, 0)
5 /* flags */ ATTRIB(PortoLaunch, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_SUPERWEAPON);
6 /* rating */ ATTRIB(PortoLaunch, bot_pickupbasevalue, float, 0);
7 /* color */ ATTRIB(PortoLaunch, wpcolor, vector, '0.5 0.5 0.5');
8 /* modelname */ ATTRIB(PortoLaunch, mdl, string, "porto");
9 /* model */ ATTRIB(PortoLaunch, model, string, strzone(W_Model(strcat("g_", this.mdl, ".md3"))));
10 /* simplemdl */ ATTRIB(PortoLaunch, w_simplemdl, string, "foobar");
11 /* crosshair */ ATTRIB(PortoLaunch, w_crosshair, string, "gfx/crosshairporto");
12 /* crosshair */ ATTRIB(PortoLaunch, w_crosshair_size, float, 0.6);
13 /* wepimg */ ATTRIB(PortoLaunch, model2, string, "weaponporto");
14 /* refname */ ATTRIB(PortoLaunch, netname, string, "porto");
15 /* wepname */ ATTRIB(PortoLaunch, message, string, _("Port-O-Launch"));
17 REGISTER_WEAPON(PORTO, NEW(PortoLaunch));
19 #define PORTO_SETTINGS(w_cvar,w_prop) PORTO_SETTINGS_LIST(w_cvar, w_prop, PORTO, porto)
20 #define PORTO_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
21 w_cvar(id, sn, BOTH, animtime) \
22 w_cvar(id, sn, BOTH, lifetime) \
23 w_cvar(id, sn, BOTH, refire) \
24 w_cvar(id, sn, BOTH, speed) \
25 w_cvar(id, sn, NONE, secondary) \
26 w_prop(id, sn, float, switchdelay_raise, switchdelay_raise) \
27 w_prop(id, sn, float, switchdelay_drop, switchdelay_drop) \
28 w_prop(id, sn, string, weaponreplace, weaponreplace) \
29 w_prop(id, sn, float, weaponstart, weaponstart) \
30 w_prop(id, sn, float, weaponstartoverride, weaponstartoverride) \
31 w_prop(id, sn, float, weaponthrowable, weaponthrowable)
34 PORTO_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
35 .entity porto_current;
36 .vector porto_v_angle; // holds "held" view angles
37 .float porto_v_angle_held;
43 #include "../../triggers/trigger/jumppads.qh"
45 void spawnfunc_weapon_porto(void) { weapon_defaultspawnfunc(WEP_PORTO.m_id); }
47 void W_Porto_Success(void)
49 if(self.realowner == world)
51 objerror("Cannot succeed successfully: no owner\n");
55 self.realowner.porto_current = world;
59 string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vector velo);
60 void W_Porto_Fail(float failhard)
62 if(self.realowner == world)
64 objerror("Cannot fail successfully: no owner\n");
71 Portal_ClearWithID(self.realowner, self.portal_id);
74 self.realowner.porto_current = world;
76 if(self.cnt < 0 && !failhard && self.realowner.playerid == self.playerid && self.realowner.deadflag == DEAD_NO && !(self.realowner.weapons & WEPSET_PORTO))
78 setsize(self, '-16 -16 0', '16 16 32');
79 setorigin(self, self.origin + trace_plane_normal);
80 if(move_out_of_solid(self))
83 self.velocity = trigger_push_calculatevelocity(self.origin, self.realowner, 128);
84 tracetoss(self, self);
85 if(vlen(trace_endpos - self.realowner.origin) < 128)
87 W_ThrowNewWeapon(self.realowner, WEP_PORTO.m_id, 0, self.origin, self.velocity);
88 Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_FAILED);
95 void W_Porto_Remove(entity p)
97 if(p.porto_current.realowner == p && p.porto_current.classname == "porto")
99 WITH(entity, self, p.porto_current, W_Porto_Fail(1));
103 void W_Porto_Think(void)
105 trace_plane_normal = '0 0 0';
106 if(self.realowner.playerid != self.playerid)
112 void W_Porto_Touch(void)
116 // do not use PROJECTILE_TOUCH here
117 // FIXME but DO handle warpzones!
119 if(other.classname == "portal")
120 return; // handled by the portal
122 norm = trace_plane_normal;
123 if(trace_ent.iscreature)
125 traceline(trace_ent.origin, trace_ent.origin + '0 0 2' * PL_MIN.z, MOVE_WORLDONLY, self);
126 if(trace_fraction >= 1)
128 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
130 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
134 if(self.realowner.playerid != self.playerid)
136 sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
139 else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
141 spamsound(self, CH_SHOTS, SND(PORTO_BOUNCE), VOL_BASE, ATTEN_NORM);
143 self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * trace_plane_normal);
144 self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * trace_plane_normal));
146 else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
148 sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
151 Portal_ClearAll_PortalsOnly(self.realowner);
153 else if(self.cnt == 0)
156 if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
158 sound(self, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM);
159 trace_plane_normal = norm;
160 Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_IN);
165 sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
166 trace_plane_normal = norm;
170 else if(self.cnt == 1)
173 if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
175 sound(self, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM);
176 trace_plane_normal = norm;
177 Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_OUT);
182 sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
183 trace_plane_normal = norm;
187 else if(self.effects & EF_RED)
189 self.effects += EF_BLUE - EF_RED;
190 if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
192 sound(self, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM);
193 trace_plane_normal = norm;
194 Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_IN);
195 self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * norm);
196 self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * norm));
197 CSQCProjectile(self, true, PROJECTILE_PORTO_BLUE, true); // change type
201 sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
202 trace_plane_normal = norm;
203 Portal_ClearAll_PortalsOnly(self.realowner);
209 if(self.realowner.portal_in.portal_id == self.portal_id)
211 if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
213 sound(self, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM);
214 trace_plane_normal = norm;
215 Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_OUT);
220 sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
221 Portal_ClearAll_PortalsOnly(self.realowner);
227 sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
228 Portal_ClearAll_PortalsOnly(self.realowner);
234 void W_Porto_Attack(float type)
238 W_SetupShot(self, false, 4, SND(PORTO_FIRE), CH_WEAPON_A, 0);
239 // always shoot from the eye
240 w_shotdir = v_forward;
241 w_shotorg = self.origin + self.view_ofs + ((w_shotorg - self.origin - self.view_ofs) * v_forward) * v_forward;
243 //Send_Effect(EFFECT_GRENADE_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
247 gren.owner = gren.realowner = self;
248 gren.playerid = self.playerid;
249 gren.classname = "porto";
250 gren.bot_dodge = true;
251 gren.bot_dodgerating = 200;
252 gren.movetype = MOVETYPE_BOUNCEMISSILE;
253 PROJECTILE_MAKETRIGGER(gren);
254 gren.effects = EF_RED;
256 setorigin(gren, w_shotorg);
257 setsize(gren, '0 0 0', '0 0 0');
259 gren.nextthink = time + WEP_CVAR_BOTH(porto, (type <= 0), lifetime);
260 gren.think = W_Porto_Think;
261 gren.touch = W_Porto_Touch;
263 if(self.items & ITEM_Strength.m_itemid)
264 W_SetupProjVelocity_Basic(gren, WEP_CVAR_BOTH(porto, (type <= 0), speed) * autocvar_g_balance_powerup_strength_force, 0);
266 W_SetupProjVelocity_Basic(gren, WEP_CVAR_BOTH(porto, (type <= 0), speed), 0);
268 gren.angles = vectoangles(gren.velocity);
269 gren.flags = FL_PROJECTILE;
271 gren.portal_id = time;
272 self.porto_current = gren;
273 gren.playerid = self.playerid;
274 fixedmakevectors(fixedvectoangles(gren.velocity));
275 gren.right_vector = v_right;
277 gren.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
280 CSQCProjectile(gren, true, PROJECTILE_PORTO_BLUE, true);
282 CSQCProjectile(gren, true, PROJECTILE_PORTO_RED, true);
284 MUTATOR_CALLHOOK(EditProjectile, self, gren);
287 METHOD(PortoLaunch, wr_aim, bool(entity thiswep))
290 self.BUTTON_ATCK = false;
291 self.BUTTON_ATCK2 = false;
292 if(!WEP_CVAR(porto, secondary))
293 if(bot_aim(WEP_CVAR_PRI(porto, speed), 0, WEP_CVAR_PRI(porto, lifetime), false))
294 self.BUTTON_ATCK = true;
298 METHOD(PortoLaunch, wr_config, bool(entity this))
300 PORTO_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
303 METHOD(PortoLaunch, wr_think, bool(entity thiswep))
306 if(WEP_CVAR(porto, secondary))
309 if(!self.porto_current)
310 if(!self.porto_forbidden)
311 if(weapon_prepareattack(0, WEP_CVAR_PRI(porto, refire)))
314 weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(porto, animtime), w_ready);
317 if(self.BUTTON_ATCK2)
318 if(!self.porto_current)
319 if(!self.porto_forbidden)
320 if(weapon_prepareattack(1, WEP_CVAR_SEC(porto, refire)))
323 weapon_thinkf(WFRAME_FIRE2, WEP_CVAR_SEC(porto, animtime), w_ready);
328 if(self.porto_v_angle_held)
330 if(!self.BUTTON_ATCK2)
332 self.porto_v_angle_held = 0;
334 ClientData_Touch(self);
339 if(self.BUTTON_ATCK2)
341 self.porto_v_angle = self.v_angle;
342 self.porto_v_angle_held = 1;
344 ClientData_Touch(self);
347 if(self.porto_v_angle_held)
348 makevectors(self.porto_v_angle); // override the previously set angles
351 if(!self.porto_current)
352 if(!self.porto_forbidden)
353 if(weapon_prepareattack(0, WEP_CVAR_PRI(porto, refire)))
356 weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(porto, animtime), w_ready);
362 METHOD(PortoLaunch, wr_checkammo1, bool(entity this))
364 // always allow infinite ammo
367 METHOD(PortoLaunch, wr_checkammo2, bool(entity this))
369 // always allow infinite ammo
372 METHOD(PortoLaunch, wr_init, bool(entity this))
374 PORTO_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
377 METHOD(PortoLaunch, wr_setup, bool(entity thiswep))
380 self.ammo_field = ammo_none;
383 METHOD(PortoLaunch, wr_resetplayer, bool(entity thiswep))
386 self.porto_current = world;
391 METHOD(PortoLaunch, wr_impacteffect, bool(entity this)) {
392 LOG_WARNING("Since when does Porto send DamageInfo?\n");
395 METHOD(PortoLaunch, wr_init, bool(entity this)) {
399 METHOD(PortoLaunch, wr_zoomreticle, bool(entity this)) {
400 // no weapon specific image for this weapon