3 #define WEPENT_SET_NORMAL(var, x) MACRO_BEGIN \
7 // #define PROP(public, fld, set, sv, cl)
8 #define WEPENT_NETPROPS(PROP) PROP(false, sv_entnum, WEPENT_SET_NORMAL, {}, {}) /* sentinel */ \
9 PROP(false, m_switchweapon, WEPENT_SET_NORMAL, \
10 { WriteByte(chan, this.m_switchweapon.m_id); }, \
11 { (viewmodels[this.m_wepent_slot]).switchweapon = Weapons_from(ReadByte()); }) \
13 PROP(false, m_switchingweapon, WEPENT_SET_NORMAL, \
14 { WriteByte(chan, this.m_switchingweapon.m_id); }, \
15 { (viewmodels[this.m_wepent_slot]).switchingweapon = Weapons_from(ReadByte()); }) \
17 PROP(false, m_weapon, WEPENT_SET_NORMAL, \
18 { WriteByte(chan, this.m_weapon.m_id); }, \
19 { (viewmodels[this.m_wepent_slot]).activeweapon = Weapons_from(ReadByte()); }) \
21 PROP(false, m_alpha, WEPENT_SET_NORMAL, \
22 { WriteByte(chan, rint(bound(-1, 254 * this.m_alpha, 254) - -1)); }, \
23 { (viewmodels[this.m_wepent_slot]).alpha = (ReadByte() + -1) / 254; }) \
25 PROP(false, vortex_charge, WEPENT_SET_NORMAL, \
26 { WriteByte(chan, this.vortex_charge * 255); }, \
27 { (viewmodels[this.m_wepent_slot]).vortex_charge = ReadByte() / 255; }) \
29 PROP(false, oknex_charge, WEPENT_SET_NORMAL, \
30 { WriteByte(chan, this.oknex_charge * 16); }, \
31 { (viewmodels[this.m_wepent_slot]).oknex_charge = ReadByte() / 16; }) \
33 PROP(false, m_gunalign, WEPENT_SET_NORMAL, \
34 { WriteByte(chan, this.m_gunalign); }, \
35 { (viewmodels[this.m_wepent_slot]).m_gunalign = ReadByte(); }) \
37 PROP(false, porto_v_angle_held, WEPENT_SET_NORMAL, \
38 { WriteByte(chan, this.porto_v_angle_held); if(this.porto_v_angle_held) { \
39 WriteAngle(chan, this.porto_v_angle.x); WriteAngle(chan, this.porto_v_angle.y); \
41 { (viewmodels[this.m_wepent_slot]).angles_held_status = ReadByte(); if((viewmodels[this.m_wepent_slot]).angles_held_status) { \
42 (viewmodels[this.m_wepent_slot]).angles_held_x = ReadAngle(); (viewmodels[this.m_wepent_slot]).angles_held_y = ReadAngle(); (viewmodels[this.m_wepent_slot]).angles_held_z = 0; } \
43 else { (viewmodels[this.m_wepent_slot]).angles_held = '0 0 0'; } }) \
45 PROP(false, tuba_instrument, WEPENT_SET_NORMAL, \
46 { WriteByte(chan, this.tuba_instrument); }, \
47 { (viewmodels[this.m_wepent_slot]).tuba_instrument = ReadByte(); }) \
49 PROP(false, hagar_load, WEPENT_SET_NORMAL, \
50 { WriteByte(chan, this.hagar_load); }, \
51 { (viewmodels[this.m_wepent_slot]).hagar_load = ReadByte(); }) \
53 PROP(false, minelayer_mines, WEPENT_SET_NORMAL, \
54 { WriteByte(chan, this.minelayer_mines); }, \
55 { (viewmodels[this.m_wepent_slot]).minelayer_mines = ReadByte(); }) \
57 PROP(false, arc_heat_percent, WEPENT_SET_NORMAL, \
58 { WriteByte(chan, this.arc_heat_percent * 16); }, \
59 { (viewmodels[this.m_wepent_slot]).arc_heat_percent = ReadByte() / 16; }) \
61 PROP(false, vortex_chargepool_ammo, WEPENT_SET_NORMAL, \
62 { WriteByte(chan, this.vortex_chargepool_ammo * 16); }, \
63 { (viewmodels[this.m_wepent_slot]).vortex_chargepool_ammo = ReadByte() / 16; }) \
65 PROP(false, oknex_chargepool_ammo, WEPENT_SET_NORMAL, \
66 { WriteByte(chan, this.oknex_chargepool_ammo * 16); }, \
67 { (viewmodels[this.m_wepent_slot]).oknex_chargepool_ammo = ReadByte() / 16; }) \
69 PROP(false, clip_load, WEPENT_SET_NORMAL, \
70 { WriteShort(chan, this.clip_load); }, \
71 { (viewmodels[this.m_wepent_slot]).clip_load = ReadShort(); }) \
73 PROP(false, clip_size, WEPENT_SET_NORMAL, \
74 { WriteShort(chan, this.clip_size); }, \
75 { (viewmodels[this.m_wepent_slot]).clip_size = ReadShort(); }) \
81 int WEPENT_PUBLICMASK = 0;
82 STATIC_INIT(WEPENT_PUBLICMASK)
85 #define X(public, fld, set, sv, cl) { \
87 WEPENT_PUBLICMASK |= BIT(i); \
93 if (i >= BITS(24 - 1)) LOG_FATAL("Exceeded WEPENT_NETPROPS limit");
96 bool _wepent_send(entity this, entity to, int sf, int chan)
98 sf |= this.m_forceupdate;
99 this.m_forceupdate = 0;
100 if (chan == MSG_ENTITY)
101 WriteHeader(chan, ENT_CLIENT_WEPENT);
103 WriteHeader(chan, CLIENT_WEPENT);
104 .entity weaponentity = this.owner.weaponentity_fld;
105 WriteByte(chan, weaponslot(weaponentity));
106 WriteInt24_t(chan, sf);
108 #define X(public, fld, set, sv, cl) { \
119 bool wepent_send(entity this, entity to, int sf)
121 return _wepent_send(this, to, sf, MSG_ENTITY);
124 void wepent_think(entity this)
126 if(wasfreed(this.owner) || !this.owner)
132 this.nextthink = time;
134 entity o = this.owner;
137 #define X(public, fld, set, sv, cl) { \
138 if (this.fld != o.fld) { \
139 set(this.fld, o.fld); \
140 this.SendFlags |= BIT(i); \
148 bool wepent_customize(entity this, entity client)
150 entity e = WaypointSprite_getviewentity(client);
151 .entity weaponentity = this.owner.weaponentity_fld;
152 return e.(weaponentity) == this.owner;
155 void wepent_link(entity wep)
157 entity e = new(wepent_sender);
159 setthink(e, wepent_think);
161 //e.drawonlytoclient = wep.owner;
162 setcefc(e, wepent_customize);
163 Net_LinkEntity(e, false, 0, wepent_send);
170 bool ReadWepent(entity this)
172 int slot = ReadByte();
173 this.m_wepent_slot = slot;
174 viewmodels[slot].m_wepent_slot = slot;
175 int sf = ReadInt24_t();
177 #define X(public, fld, set, sv, cl) { \
188 NET_HANDLE(ENT_CLIENT_WEPENT, bool isnew)
191 this.classname = "wepent_receiver";
192 return ReadWepent(this);
195 NET_HANDLE(CLIENT_WEPENT, bool isnew)
197 return ReadWepent(NULL);