2 * Copyright (c) 2011 Rudolf Polzer
4 * Permission is hereby granted, free of charge, to any person obtaining a copy
5 * of this software and associated documentation files (the "Software"), to
6 * deal in the Software without restriction, including without limitation the
7 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
8 * sell copies of the Software, and to permit persons to whom the Software is
9 * furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23 // generic CSQC model code
25 float CSQCModel_Send(entity to, float sf)
27 // some nice flags for CSQCMODEL_IF
28 float isplayer = (self.flags & FL_CLIENT);
29 float islocalplayer = (self == to);
30 float isnolocalplayer = (isplayer && (self != to));
32 WriteByte(MSG_ENTITY, ENT_CLIENT_MODEL);
33 WriteShort(MSG_ENTITY, sf);
35 #define CSQCMODEL_IF(cond) if(cond) {
36 #define CSQCMODEL_ENDIF }
37 #define CSQCMODEL_PROPERTY(flag,t,r,w,f) \
40 w(MSG_ENTITY, self.csqcmodel_##f); \
42 #define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) CSQCMODEL_PROPERTY(flag,t,r,w,f)
44 #undef CSQCMODEL_PROPERTY_SCALED
45 #undef CSQCMODEL_PROPERTY
46 #undef CSQCMODEL_ENDIF
52 #ifdef CSQCPLAYER_FORCE_UPDATES
53 .float csqcmodel_nextforcedupdate;
55 void CSQCModel_CheckUpdate()
57 // some nice flags for CSQCMODEL_IF
58 float isplayer = (self.flags & FL_CLIENT);
59 float islocalplayer = isplayer; // we set BOTH to 1 here as we need the sendflags
60 float isnolocalplayer = isplayer; // we set BOTH to 1 here as we need the sendflags
62 #ifdef CSQCPLAYER_FORCE_UPDATES
63 if(isplayer && time > self.csqcmodel_nextforcedupdate)
65 self.SendFlags |= CSQCMODEL_PROPERTY_ORIGIN;
66 self.csqcmodel_nextforcedupdate = time + CSQCPLAYER_FORCE_UPDATES * (0.5 + random()); // ensure about 4 origin sends per sec
70 if(self.effects & EF_RESTARTANIM_BIT)
72 self.SendFlags |= CSQCMODEL_PROPERTY_FRAME | CSQCMODEL_PROPERTY_FRAME2; // full anim resend please
73 self.effects &~= EF_RESTARTANIM_BIT;
76 if(self.effects & EF_TELEPORT_BIT)
78 self.SendFlags |= CSQCMODEL_PROPERTY_TELEPORTED; // no interpolation please
79 self.effects &~= EF_TELEPORT_BIT;
82 #define CSQCMODEL_IF(cond) if(cond) {
83 #define CSQCMODEL_ENDIF }
84 #define CSQCMODEL_PROPERTY(flag,t,r,w,f) \
87 if(tmp != self.csqcmodel_##f) \
89 self.csqcmodel_##f = tmp; \
90 self.SendFlags |= flag; \
93 #define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) \
95 t tmp = bound(mi, s * self.f, ma); \
96 if(tmp != self.csqcmodel_##f) \
98 self.csqcmodel_##f = tmp; \
99 self.SendFlags |= flag; \
103 #undef CSQCMODEL_PROPERTY_SCALED
104 #undef CSQCMODEL_PROPERTY
105 #undef CSQCMODEL_ENDIF
109 void CSQCModel_LinkEntity()
111 self.SendEntity = CSQCModel_Send;
112 self.SendFlags = 0xFFFFFF;
115 void CSQCModel_UnlinkEntity()
117 self.SendEntity = func_null;