4 void WarpZone_StartFrame();
5 float WarpZone_Projectile_Touch(entity this, entity toucher);
7 // THESE must be defined by calling QC code:
8 void WarpZone_PostTeleportPlayer_Callback(entity pl);
9 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher);
11 // server must also define a float called ENT_CLIENT_WARPZONE for the initial byte of WarpZone entities
12 //const float ENT_CLIENT_WARPZONE;
13 //const float ENT_CLIENT_WARPZONE_CAMERA;
15 void WarpZone_PlayerPhysics_FixVAngle(entity this);
17 void WarpZone_PostInitialize_Callback();