2 CLASS(XonoticHUDHealthArmorDialog) EXTENDS(XonoticRootDialog)
3 METHOD(XonoticHUDHealthArmorDialog, fill, void(entity))
4 ATTRIB(XonoticHUDHealthArmorDialog, title, string, "Health/Armor Panel Setup")
5 ATTRIB(XonoticHUDHealthArmorDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
6 ATTRIB(XonoticHUDHealthArmorDialog, intendedWidth, float, 0.4)
7 ATTRIB(XonoticHUDHealthArmorDialog, rows, float, 15)
8 ATTRIB(XonoticHUDHealthArmorDialog, columns, float, 4)
9 ATTRIB(XonoticHUDHealthArmorDialog, name, string, "HUDhealtharmor")
10 ENDCLASS(XonoticHUDHealthArmorDialog)
14 void XonoticHUDHealthArmorDialog_fill(entity me)
18 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Status:"));
19 me.TD(me, 1, 2, e = makeXonoticTextSlider("hud_healtharmor"));
20 e.addValue(e, "Disabled", "0");
21 e.addValue(e, "Enabled", "1");
22 e.addValue(e, "Combined h/a", "2");
23 e.configureXonoticTextSliderValues(e);
27 me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Team Color:"));
28 me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_healtharmor_bg_color_team"));
30 me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Background Alpha:"));
31 me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_healtharmor_bg_alpha"));
33 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_healtharmor_flip", "Flip"));
35 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_healtharmor_mirror", "Mirror"));
36 //me.gotoRC(me, me.rows - 1, 0);
37 //me.TD(me, 1, me.columns, e = makeXonoticCommandButton("Exit Setup", '0 0 0', "_hud_configure 0", 1));