2 CLASS(XonoticModelDialog) EXTENDS(XonoticDialog)
3 METHOD(XonoticModelDialog, toString, string(entity))
4 METHOD(XonoticModelDialog, fill, void(entity))
5 METHOD(XonoticModelDialog, showNotify, void(entity))
6 ATTRIB(XonoticModelDialog, title, string, _("Model settings"))
7 ATTRIB(XonoticModelDialog, color, vector, SKINCOLOR_DIALOG_MODEL)
8 ATTRIB(XonoticModelDialog, intendedWidth, float, 0.5)
9 ATTRIB(XonoticModelDialog, rows, float, 8)
10 ATTRIB(XonoticModelDialog, columns, float, 3)
11 ENDCLASS(XonoticModelDialog)
15 void XonoticModelDialog_showNotify(entity me)
19 string XonoticModelDialog_toString(entity me)
21 return "hi"; // TODO: show csqc model settings like forcemyplayer and deglowing/ghosting bodies with text here
23 void XonoticModelDialog_fill(entity me)
28 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Body fading:")));
29 me.TD(me, 1, 2, e = makeXonoticSlider(0, 2, 0.2, "cl_deathglow"));
31 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Gibs:")));
32 me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_nogibs"));
33 e.addValue(e, ZCTX(_("GIBS^None")), "1");
34 e.addValue(e, ZCTX(_("GIBS^Few")), "0.75");
35 e.addValue(e, ZCTX(_("GIBS^Many")), "0.5");
36 e.addValue(e, ZCTX(_("GIBS^Lots")), "0");
37 e.configureXonoticTextSliderValues(e);
38 setDependent(e, "cl_gentle", 0, 0);
40 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Playermodel LOD:")));
41 me.TD(me, 1, 2, e = makeXonoticSlider(0, 10, 1, "cl_playerdetailreduction"));
43 #ifdef ALLOW_FORCEMODELS
44 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Force models:")));
45 me.TD(me, 1, 2/3, e = makeXonoticRadioButton(6, string_null, string_null, ZCTX(_("MDL^None"))));
46 me.TD(me, 1, 2/3, e = makeXonoticRadioButton(6, "cl_forceplayermodelsfromxonotic", string_null, ZCTX(_("MDL^Custom"))));
47 me.TD(me, 1, 2/3, e = makeXonoticRadioButton(6, "cl_forceplayermodels", string_null, ZCTX(_("MDL^All"))));
50 me.TD(me, 1, 1.5, e = makeXonoticCheckBox(0, "cl_forceplayermodels", _("Force player models to mine")));
52 me.TD(me, 1, 1.5, e = makeXonoticCheckBox(0, "cl_forceplayercolors", _("Force player colors to mine")));
55 me.gotoRC(me, me.rows - 1, 0);
56 me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0'));
57 e.onClick = Dialog_Close;