1 #include "scripting.qh"
3 #include <server/defs.qh>
4 #include <server/miscfunctions.qh>
7 #include <common/state.qh>
8 #include <common/physics/player.qh>
9 #include <common/wepent.qh>
15 .float bot_cmdqueuebuf_allocated;
16 .float bot_cmdqueuebuf;
17 .float bot_cmdqueuebuf_start;
18 .float bot_cmdqueuebuf_end;
20 void bot_clearqueue(entity bot)
22 if(!bot.bot_cmdqueuebuf_allocated)
24 buf_del(bot.bot_cmdqueuebuf);
25 bot.bot_cmdqueuebuf_allocated = false;
26 LOG_TRACE("bot ", bot.netname, " queue cleared");
29 void bot_queuecommand(entity bot, string cmdstring)
31 if(!bot.bot_cmdqueuebuf_allocated)
33 bot.bot_cmdqueuebuf = buf_create();
34 bot.bot_cmdqueuebuf_allocated = true;
35 bot.bot_cmdqueuebuf_start = 0;
36 bot.bot_cmdqueuebuf_end = 0;
39 bufstr_set(bot.bot_cmdqueuebuf, bot.bot_cmdqueuebuf_end, cmdstring);
41 // if the command was a "sound" command, precache the sound NOW
42 // this prevents lagging!
48 sp = strstrofs(cmdstring, " ", 0);
51 parm = substring(cmdstring, sp + 1, -1);
52 cmdstr = substring(cmdstring, 0, sp);
58 sp = strstrofs(parm, " ", 0);
61 parm = substring(parm, sp + 1, -1);
68 bot.bot_cmdqueuebuf_end += 1;
71 void bot_dequeuecommand(entity bot, float idx)
73 if(!bot.bot_cmdqueuebuf_allocated)
74 error("dequeuecommand but no queue allocated");
75 if(idx < bot.bot_cmdqueuebuf_start)
76 error("dequeueing a command in the past");
77 if(idx >= bot.bot_cmdqueuebuf_end)
78 error("dequeueing a command in the future");
79 bufstr_set(bot.bot_cmdqueuebuf, idx, "");
80 if(idx == bot.bot_cmdqueuebuf_start)
81 bot.bot_cmdqueuebuf_start += 1;
82 if(bot.bot_cmdqueuebuf_start >= bot.bot_cmdqueuebuf_end)
86 string bot_readcommand(entity bot, float idx)
88 if(!bot.bot_cmdqueuebuf_allocated)
89 error("readcommand but no queue allocated");
90 if(idx < bot.bot_cmdqueuebuf_start)
91 error("reading a command in the past");
92 if(idx >= bot.bot_cmdqueuebuf_end)
93 error("reading a command in the future");
94 return bufstr_get(bot.bot_cmdqueuebuf, idx);
97 bool bot_havecommand(entity this, int idx)
99 if(!this.bot_cmdqueuebuf_allocated)
101 if(idx < this.bot_cmdqueuebuf_start)
103 if(idx >= this.bot_cmdqueuebuf_end)
108 const int MAX_BOT_PLACES = 4;
109 .float bot_places_count;
110 .entity bot_places[MAX_BOT_PLACES];
111 .string bot_placenames[MAX_BOT_PLACES];
112 entity bot_getplace(entity this, string placename)
115 if(substring(placename, 0, 1) == "@")
118 placename = substring(placename, 1, -1);
120 for(i = 0; i < this.bot_places_count; ++i)
121 if(this.(bot_placenames[i]) == placename)
122 return this.(bot_places[i]);
123 // now: i == this.bot_places_count
124 s = s2 = cvar_string(placename);
125 p = strstrofs(s2, " ", 0);
128 s = substring(s2, 0, p);
129 //print("places: ", placename, " -> ", cvar_string(placename), "\n");
130 cvar_set(placename, strcat(substring(s2, p+1, -1), " ", s));
131 //print("places: ", placename, " := ", cvar_string(placename), "\n");
133 e = find(NULL, targetname, s);
135 LOG_INFO("invalid place ", s, "\n");
136 if(i < MAX_BOT_PLACES)
138 this.(bot_placenames[i]) = strzone(placename);
139 this.(bot_places[i]) = e;
140 this.bot_places_count += 1;
146 e = find(NULL, targetname, placename);
148 LOG_INFO("invalid place ", placename, "\n");
154 // Initialize global commands list
155 // NOTE: New commands should be initialized here
156 void bot_commands_init()
158 bot_cmd_string[BOT_CMD_NULL] = "";
159 bot_cmd_parm_type[BOT_CMD_NULL] = BOT_CMD_PARAMETER_NONE;
161 bot_cmd_string[BOT_CMD_PAUSE] = "pause";
162 bot_cmd_parm_type[BOT_CMD_PAUSE] = BOT_CMD_PARAMETER_NONE;
164 bot_cmd_string[BOT_CMD_CONTINUE] = "continue";
165 bot_cmd_parm_type[BOT_CMD_CONTINUE] = BOT_CMD_PARAMETER_NONE;
167 bot_cmd_string[BOT_CMD_WAIT] = "wait";
168 bot_cmd_parm_type[BOT_CMD_WAIT] = BOT_CMD_PARAMETER_FLOAT;
170 bot_cmd_string[BOT_CMD_TURN] = "turn";
171 bot_cmd_parm_type[BOT_CMD_TURN] = BOT_CMD_PARAMETER_FLOAT;
173 bot_cmd_string[BOT_CMD_MOVETO] = "moveto";
174 bot_cmd_parm_type[BOT_CMD_MOVETO] = BOT_CMD_PARAMETER_VECTOR;
176 bot_cmd_string[BOT_CMD_MOVETOTARGET] = "movetotarget";
177 bot_cmd_parm_type[BOT_CMD_MOVETOTARGET] = BOT_CMD_PARAMETER_STRING;
179 bot_cmd_string[BOT_CMD_RESETGOAL] = "resetgoal";
180 bot_cmd_parm_type[BOT_CMD_RESETGOAL] = BOT_CMD_PARAMETER_NONE;
182 bot_cmd_string[BOT_CMD_CC] = "cc";
183 bot_cmd_parm_type[BOT_CMD_CC] = BOT_CMD_PARAMETER_STRING;
185 bot_cmd_string[BOT_CMD_IF] = "if";
186 bot_cmd_parm_type[BOT_CMD_IF] = BOT_CMD_PARAMETER_STRING;
188 bot_cmd_string[BOT_CMD_ELSE] = "else";
189 bot_cmd_parm_type[BOT_CMD_ELSE] = BOT_CMD_PARAMETER_NONE;
191 bot_cmd_string[BOT_CMD_FI] = "fi";
192 bot_cmd_parm_type[BOT_CMD_FI] = BOT_CMD_PARAMETER_NONE;
194 bot_cmd_string[BOT_CMD_RESETAIM] = "resetaim";
195 bot_cmd_parm_type[BOT_CMD_RESETAIM] = BOT_CMD_PARAMETER_NONE;
197 bot_cmd_string[BOT_CMD_AIM] = "aim";
198 bot_cmd_parm_type[BOT_CMD_AIM] = BOT_CMD_PARAMETER_STRING;
200 bot_cmd_string[BOT_CMD_AIMTARGET] = "aimtarget";
201 bot_cmd_parm_type[BOT_CMD_AIMTARGET] = BOT_CMD_PARAMETER_STRING;
203 bot_cmd_string[BOT_CMD_PRESSKEY] = "presskey";
204 bot_cmd_parm_type[BOT_CMD_PRESSKEY] = BOT_CMD_PARAMETER_STRING;
206 bot_cmd_string[BOT_CMD_RELEASEKEY] = "releasekey";
207 bot_cmd_parm_type[BOT_CMD_RELEASEKEY] = BOT_CMD_PARAMETER_STRING;
209 bot_cmd_string[BOT_CMD_SELECTWEAPON] = "selectweapon";
210 bot_cmd_parm_type[BOT_CMD_SELECTWEAPON] = BOT_CMD_PARAMETER_FLOAT;
212 bot_cmd_string[BOT_CMD_IMPULSE] = "impulse";
213 bot_cmd_parm_type[BOT_CMD_IMPULSE] = BOT_CMD_PARAMETER_FLOAT;
215 bot_cmd_string[BOT_CMD_WAIT_UNTIL] = "wait_until";
216 bot_cmd_parm_type[BOT_CMD_WAIT_UNTIL] = BOT_CMD_PARAMETER_FLOAT;
218 bot_cmd_string[BOT_CMD_BARRIER] = "barrier";
219 bot_cmd_parm_type[BOT_CMD_BARRIER] = BOT_CMD_PARAMETER_NONE;
221 bot_cmd_string[BOT_CMD_CONSOLE] = "console";
222 bot_cmd_parm_type[BOT_CMD_CONSOLE] = BOT_CMD_PARAMETER_STRING;
224 bot_cmd_string[BOT_CMD_SOUND] = "sound";
225 bot_cmd_parm_type[BOT_CMD_SOUND] = BOT_CMD_PARAMETER_STRING;
227 bot_cmd_string[BOT_CMD_DEBUG_ASSERT_CANFIRE] = "debug_assert_canfire";
228 bot_cmd_parm_type[BOT_CMD_DEBUG_ASSERT_CANFIRE] = BOT_CMD_PARAMETER_FLOAT;
230 bot_cmds_initialized = true;
233 // Returns first bot with matching name
234 entity find_bot_by_name(string name)
236 FOREACH_CLIENT(IS_BOT_CLIENT(it) && it.netname == name,
244 // Returns a bot by number on list
245 entity find_bot_by_number(float number)
253 bot = findchainflags(flags, FL_CLIENT); // TODO: doesn't findchainflags loop backwards through entities?
256 if(IS_BOT_CLIENT(bot))
267 float bot_decodecommand(string cmdstring)
273 sp = strstrofs(cmdstring, " ", 0);
280 parm = substring(cmdstring, sp + 1, -1);
281 cmdstring = substring(cmdstring, 0, sp);
284 if(!bot_cmds_initialized)
288 for(i=1;i<BOT_CMD_COUNTER;++i)
290 if(bot_cmd_string[i]!=cmdstring)
293 cmd_parm_type = bot_cmd_parm_type[i];
295 if(cmd_parm_type!=BOT_CMD_PARAMETER_NONE&&parm=="")
297 LOG_INFO("ERROR: A parameter is required for this command\n");
301 // Load command into queue
302 bot_cmd.bot_cmd_type = i;
305 switch(cmd_parm_type)
307 case BOT_CMD_PARAMETER_FLOAT:
308 bot_cmd.bot_cmd_parm_float = stof(parm);
310 case BOT_CMD_PARAMETER_STRING:
311 if(bot_cmd.bot_cmd_parm_string)
312 strunzone(bot_cmd.bot_cmd_parm_string);
313 bot_cmd.bot_cmd_parm_string = strzone(parm);
315 case BOT_CMD_PARAMETER_VECTOR:
316 if(substring(parm, 0, 1) != "\'")
318 LOG_INFOF("ERROR: expected vector type \'x y z\', got %s\n", parm);
321 bot_cmd.bot_cmd_parm_vector = stov(parm);
328 LOG_INFO("ERROR: No such command '", cmdstring, "'\n");
332 void bot_cmdhelp(string scmd)
337 if(!bot_cmds_initialized)
340 for(i=1;i<BOT_CMD_COUNTER;++i)
342 if(bot_cmd_string[i]!=scmd)
345 ntype = bot_cmd_parm_type[i];
349 case BOT_CMD_PARAMETER_FLOAT:
350 stype = "float number";
352 case BOT_CMD_PARAMETER_STRING:
355 case BOT_CMD_PARAMETER_VECTOR:
363 LOG_INFO(strcat("Command: ",bot_cmd_string[i],"\nParameter: <",stype,"> \n"));
365 LOG_INFO("Description: ");
369 LOG_INFO("Stops the bot completely. Any command other than 'continue' will be ignored.");
371 case BOT_CMD_CONTINUE:
372 LOG_INFO("Disable paused status");
375 LOG_INFO("Pause command parsing and bot ai for N seconds. Pressed key will remain pressed");
377 case BOT_CMD_WAIT_UNTIL:
378 LOG_INFO("Pause command parsing and bot ai until time is N from the last barrier. Pressed key will remain pressed");
380 case BOT_CMD_BARRIER:
381 LOG_INFO("Waits till all bots that have a command queue reach this command. Pressed key will remain pressed");
384 LOG_INFO("Look to the right or left N degrees. For turning to the left use positive numbers.");
387 LOG_INFO("Walk to an specific coordinate on the map. Usage: moveto \'x y z\'");
389 case BOT_CMD_MOVETOTARGET:
390 LOG_INFO("Walk to the specific target on the map");
392 case BOT_CMD_RESETGOAL:
393 LOG_INFO("Resets the goal stack");
396 LOG_INFO("Execute client command. Examples: cc \"say something\"; cc god; cc \"name newnickname\"; cc kill;");
399 LOG_INFO("Perform simple conditional execution.\n");
400 LOG_INFO("Syntax: \n");
401 LOG_INFO(" sv_cmd .. if \"condition\"\n");
402 LOG_INFO(" sv_cmd .. <instruction if true>\n");
403 LOG_INFO(" sv_cmd .. <instruction if true>\n");
404 LOG_INFO(" sv_cmd .. else\n");
405 LOG_INFO(" sv_cmd .. <instruction if false>\n");
406 LOG_INFO(" sv_cmd .. <instruction if false>\n");
407 LOG_INFO(" sv_cmd .. fi\n");
408 LOG_INFO("Conditions: a=b, a>b, a<b, a\t\t(spaces not allowed)\n");
409 LOG_INFO(" Values in conditions can be numbers, cvars in the form cvar.cvar_string or special fields\n");
410 LOG_INFO("Fields: health, speed, flagcarrier\n");
411 LOG_INFO("Examples: if health>50; if health>cvar.g_balance_laser_primary_damage; if flagcarrier;");
413 case BOT_CMD_RESETAIM:
414 LOG_INFO("Points the aim to the coordinates x,y 0,0");
417 LOG_INFO("Move the aim x/y (horizontal/vertical) degrees relatives to the bot\n");
418 LOG_INFO("There is a 3rd optional parameter telling in how many seconds the aim has to reach the new position\n");
419 LOG_INFO("Examples: aim \"90 0\" // Turn 90 degrees inmediately (positive numbers move to the left/up)\n");
420 LOG_INFO(" aim \"0 90 2\" // Will gradually look to the sky in the next two seconds");
422 case BOT_CMD_AIMTARGET:
423 LOG_INFO("Points the aim to given target");
425 case BOT_CMD_PRESSKEY:
426 LOG_INFO("Press one of the following keys: forward, backward, left, right, jump, crouch, attack1, attack2, use\n");
427 LOG_INFO("Multiple keys can be pressed at time (with many presskey calls) and it will remain pressed until the command \"releasekey\" is called");
428 LOG_INFO("Note: The script will not return the control to the bot ai until all keys are released");
430 case BOT_CMD_RELEASEKEY:
431 LOG_INFO("Release previoulsy used keys. Use the parameter \"all\" to release all keys");
434 LOG_INFO("play sound file at bot location");
436 case BOT_CMD_DEBUG_ASSERT_CANFIRE:
437 LOG_INFO("verify the state of the weapon entity");
440 LOG_INFO("This command has no description yet.");
447 void bot_list_commands()
452 if(!bot_cmds_initialized)
455 LOG_INFO("List of all available commands:\n");
456 LOG_INFO(" Command - Parameter Type\n");
458 for(i=1;i<BOT_CMD_COUNTER;++i)
460 switch(bot_cmd_parm_type[i])
462 case BOT_CMD_PARAMETER_FLOAT:
463 ptype = "float number";
465 case BOT_CMD_PARAMETER_STRING:
468 case BOT_CMD_PARAMETER_VECTOR:
475 LOG_INFO(strcat(" ",bot_cmd_string[i]," - <",ptype,"> \n"));
480 .int bot_exec_status;
482 float bot_cmd_cc(entity this)
484 SV_ParseClientCommand(this, bot_cmd.bot_cmd_parm_string);
485 return CMD_STATUS_FINISHED;
488 float bot_cmd_impulse(entity this)
490 CS(this).impulse = bot_cmd.bot_cmd_parm_float;
491 return CMD_STATUS_FINISHED;
494 float bot_cmd_continue(entity this)
496 bot_relinkplayerlist();
497 this.bot_exec_status &= ~BOT_EXEC_STATUS_PAUSED;
498 return CMD_STATUS_FINISHED;
501 .float bot_cmd_wait_time;
502 float bot_cmd_wait(entity this)
504 if(this.bot_exec_status & BOT_EXEC_STATUS_WAITING)
506 if(time>=this.bot_cmd_wait_time)
508 this.bot_exec_status &= ~BOT_EXEC_STATUS_WAITING;
509 return CMD_STATUS_FINISHED;
512 return CMD_STATUS_EXECUTING;
515 this.bot_cmd_wait_time = time + bot_cmd.bot_cmd_parm_float;
516 this.bot_exec_status |= BOT_EXEC_STATUS_WAITING;
517 return CMD_STATUS_EXECUTING;
520 float bot_cmd_wait_until(entity this)
522 if(time < bot_cmd.bot_cmd_parm_float + bot_barriertime)
524 this.bot_exec_status |= BOT_EXEC_STATUS_WAITING;
525 return CMD_STATUS_EXECUTING;
527 this.bot_exec_status &= ~BOT_EXEC_STATUS_WAITING;
528 return CMD_STATUS_FINISHED;
531 float bot_cmd_barrier(entity this)
533 // 0 = no barrier, 1 = waiting, 2 = waiting finished
535 if(this.bot_barrier == 0) // initialization
537 this.bot_barrier = 1;
539 //this.colormod = '4 4 0';
542 if(this.bot_barrier == 1) // find other bots
544 FOREACH_CLIENT(it.isbot, {
545 if(it.bot_cmdqueuebuf_allocated)
546 if(it.bot_barrier != 1)
547 return CMD_STATUS_EXECUTING; // not all are at the barrier yet
550 // all bots hit the barrier!
552 // acknowledge barrier
553 FOREACH_CLIENT(it.isbot, { it.bot_barrier = 2; });
555 bot_barriertime = time;
558 // if we get here, the barrier is finished
560 this.bot_barrier = 0;
561 //this.colormod = '0 0 0';
563 return CMD_STATUS_FINISHED;
566 float bot_cmd_turn(entity this)
568 this.v_angle_y = this.v_angle.y + bot_cmd.bot_cmd_parm_float;
569 this.v_angle_y = this.v_angle.y - floor(this.v_angle.y / 360) * 360;
570 return CMD_STATUS_FINISHED;
573 float bot_cmd_select_weapon(entity this)
575 float id = bot_cmd.bot_cmd_parm_float;
577 if(id < WEP_FIRST || id > WEP_LAST)
578 return CMD_STATUS_ERROR;
580 bool success = false;
582 for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
584 .entity weaponentity = weaponentities[slot];
585 if(this.(weaponentity).m_weapon == WEP_Null && slot != 0)
588 if(client_hasweapon(this, Weapons_from(id), weaponentity, true, false))
591 this.(weaponentity).m_switchweapon = Weapons_from(id);
596 return CMD_STATUS_ERROR;
598 return CMD_STATUS_FINISHED;
601 .int bot_cmd_condition_status;
603 const int CMD_CONDITION_NONE = 0;
604 const int CMD_CONDITION_true = 1;
605 const int CMD_CONDITION_false = 2;
606 const int CMD_CONDITION_true_BLOCK = 4;
607 const int CMD_CONDITION_false_BLOCK = 8;
609 float bot_cmd_eval(entity this, string expr)
611 // Search for numbers
612 if(IS_DIGIT(substring(expr, 0, 1)))
616 if(substring(expr, 0, 5)=="cvar.")
617 return cvar(substring(expr, 5, strlen(expr)));
625 return vlen(this.velocity);
627 return ((this.flagcarried!=NULL));
630 LOG_INFO(strcat("ERROR: Unable to convert the expression '",expr,"' into a numeric value\n"));
634 float bot_cmd_if(entity this)
636 string expr, val_a, val_b;
639 if(this.bot_cmd_condition_status != CMD_CONDITION_NONE)
641 // Only one "if" block is allowed at time
642 LOG_INFO("ERROR: Only one conditional block can be processed at time");
643 bot_clearqueue(this);
644 return CMD_STATUS_ERROR;
647 this.bot_cmd_condition_status |= CMD_CONDITION_true_BLOCK;
649 // search for operators
650 expr = bot_cmd.bot_cmd_parm_string;
652 cmpofs = strstrofs(expr,"=",0);
656 val_a = substring(expr,0,cmpofs);
657 val_b = substring(expr,cmpofs+1,strlen(expr));
659 if(bot_cmd_eval(this, val_a)==bot_cmd_eval(this, val_b))
660 this.bot_cmd_condition_status |= CMD_CONDITION_true;
662 this.bot_cmd_condition_status |= CMD_CONDITION_false;
664 return CMD_STATUS_FINISHED;
667 cmpofs = strstrofs(expr,">",0);
671 val_a = substring(expr,0,cmpofs);
672 val_b = substring(expr,cmpofs+1,strlen(expr));
674 if(bot_cmd_eval(this, val_a)>bot_cmd_eval(this, val_b))
675 this.bot_cmd_condition_status |= CMD_CONDITION_true;
677 this.bot_cmd_condition_status |= CMD_CONDITION_false;
679 return CMD_STATUS_FINISHED;
682 cmpofs = strstrofs(expr,"<",0);
686 val_a = substring(expr,0,cmpofs);
687 val_b = substring(expr,cmpofs+1,strlen(expr));
689 if(bot_cmd_eval(this, val_a)<bot_cmd_eval(this, val_b))
690 this.bot_cmd_condition_status |= CMD_CONDITION_true;
692 this.bot_cmd_condition_status |= CMD_CONDITION_false;
694 return CMD_STATUS_FINISHED;
697 if(bot_cmd_eval(this, expr))
698 this.bot_cmd_condition_status |= CMD_CONDITION_true;
700 this.bot_cmd_condition_status |= CMD_CONDITION_false;
702 return CMD_STATUS_FINISHED;
705 float bot_cmd_else(entity this)
707 this.bot_cmd_condition_status &= ~CMD_CONDITION_true_BLOCK;
708 this.bot_cmd_condition_status |= CMD_CONDITION_false_BLOCK;
709 return CMD_STATUS_FINISHED;
712 float bot_cmd_fi(entity this)
714 this.bot_cmd_condition_status = CMD_CONDITION_NONE;
715 return CMD_STATUS_FINISHED;
718 float bot_cmd_resetaim(entity this)
720 this.v_angle = '0 0 0';
721 return CMD_STATUS_FINISHED;
724 .float bot_cmd_aim_begintime;
725 .float bot_cmd_aim_endtime;
726 .vector bot_cmd_aim_begin;
727 .vector bot_cmd_aim_end;
729 float bot_cmd_aim(entity this)
732 if(this.bot_cmd_aim_endtime)
736 progress = min(1 - (this.bot_cmd_aim_endtime - time) / (this.bot_cmd_aim_endtime - this.bot_cmd_aim_begintime),1);
737 this.v_angle = this.bot_cmd_aim_begin + ((this.bot_cmd_aim_end - this.bot_cmd_aim_begin) * progress);
739 if(time>=this.bot_cmd_aim_endtime)
741 this.bot_cmd_aim_endtime = 0;
742 return CMD_STATUS_FINISHED;
745 return CMD_STATUS_EXECUTING;
748 // New aiming direction
752 parms = bot_cmd.bot_cmd_parm_string;
754 tokens = tokenizebyseparator(parms, " ");
756 if(tokens<2||tokens>3)
757 return CMD_STATUS_ERROR;
759 step = (tokens == 3) ? stof(argv(2)) : 0;
763 this.v_angle_x -= stof(argv(1));
764 this.v_angle_y += stof(argv(0));
765 return CMD_STATUS_FINISHED;
768 this.bot_cmd_aim_begin = this.v_angle;
770 this.bot_cmd_aim_end_x = this.v_angle.x - stof(argv(1));
771 this.bot_cmd_aim_end_y = this.v_angle.y + stof(argv(0));
772 this.bot_cmd_aim_end_z = 0;
774 this.bot_cmd_aim_begintime = time;
775 this.bot_cmd_aim_endtime = time + step;
777 return CMD_STATUS_EXECUTING;
780 float bot_cmd_aimtarget(entity this)
782 if(this.bot_cmd_aim_endtime)
784 return bot_cmd_aim(this);
792 parms = bot_cmd.bot_cmd_parm_string;
794 tokens = tokenizebyseparator(parms, " ");
796 e = bot_getplace(this, argv(0));
798 return CMD_STATUS_ERROR;
800 v = e.origin + (e.mins + e.maxs) * 0.5;
804 this.v_angle = vectoangles(v - (this.origin + this.view_ofs));
805 this.v_angle_x = -this.v_angle.x;
806 return CMD_STATUS_FINISHED;
809 if(tokens<1||tokens>2)
810 return CMD_STATUS_ERROR;
812 step = stof(argv(1));
814 this.bot_cmd_aim_begin = this.v_angle;
815 this.bot_cmd_aim_end = vectoangles(v - (this.origin + this.view_ofs));
816 this.bot_cmd_aim_end_x = -this.bot_cmd_aim_end.x;
818 this.bot_cmd_aim_begintime = time;
819 this.bot_cmd_aim_endtime = time + step;
821 return CMD_STATUS_EXECUTING;
826 const int BOT_CMD_KEY_NONE = 0;
827 const int BOT_CMD_KEY_FORWARD = BIT(0);
828 const int BOT_CMD_KEY_BACKWARD = BIT(1);
829 const int BOT_CMD_KEY_RIGHT = BIT(2);
830 const int BOT_CMD_KEY_LEFT = BIT(3);
831 const int BOT_CMD_KEY_JUMP = BIT(4);
832 const int BOT_CMD_KEY_ATTACK1 = BIT(5);
833 const int BOT_CMD_KEY_ATTACK2 = BIT(6);
834 const int BOT_CMD_KEY_USE = BIT(7);
835 const int BOT_CMD_KEY_HOOK = BIT(8);
836 const int BOT_CMD_KEY_CROUCH = BIT(9);
837 const int BOT_CMD_KEY_CHAT = BIT(10);
839 bool bot_presskeys(entity this)
841 CS(this).movement = '0 0 0';
842 PHYS_INPUT_BUTTON_JUMP(this) = false;
843 PHYS_INPUT_BUTTON_CROUCH(this) = false;
844 PHYS_INPUT_BUTTON_ATCK(this) = false;
845 PHYS_INPUT_BUTTON_ATCK2(this) = false;
846 PHYS_INPUT_BUTTON_USE(this) = false;
847 PHYS_INPUT_BUTTON_HOOK(this) = false;
848 PHYS_INPUT_BUTTON_CHAT(this) = false;
850 if(this.bot_cmd_keys == BOT_CMD_KEY_NONE)
853 if(this.bot_cmd_keys & BOT_CMD_KEY_FORWARD)
854 CS(this).movement_x = autocvar_sv_maxspeed;
855 else if(this.bot_cmd_keys & BOT_CMD_KEY_BACKWARD)
856 CS(this).movement_x = -autocvar_sv_maxspeed;
858 if(this.bot_cmd_keys & BOT_CMD_KEY_RIGHT)
859 CS(this).movement_y = autocvar_sv_maxspeed;
860 else if(this.bot_cmd_keys & BOT_CMD_KEY_LEFT)
861 CS(this).movement_y = -autocvar_sv_maxspeed;
863 if(this.bot_cmd_keys & BOT_CMD_KEY_JUMP)
864 PHYS_INPUT_BUTTON_JUMP(this) = true;
866 if(this.bot_cmd_keys & BOT_CMD_KEY_CROUCH)
867 PHYS_INPUT_BUTTON_CROUCH(this) = true;
869 if(this.bot_cmd_keys & BOT_CMD_KEY_ATTACK1)
870 PHYS_INPUT_BUTTON_ATCK(this) = true;
872 if(this.bot_cmd_keys & BOT_CMD_KEY_ATTACK2)
873 PHYS_INPUT_BUTTON_ATCK2(this) = true;
875 if(this.bot_cmd_keys & BOT_CMD_KEY_USE)
876 PHYS_INPUT_BUTTON_USE(this) = true;
878 if(this.bot_cmd_keys & BOT_CMD_KEY_HOOK)
879 PHYS_INPUT_BUTTON_HOOK(this) = true;
881 if(this.bot_cmd_keys & BOT_CMD_KEY_CHAT)
882 PHYS_INPUT_BUTTON_CHAT(this) = true;
888 float bot_cmd_keypress_handler(entity this, string key, float enabled)
894 this.bot_cmd_keys = (2 ** 20) - 1; // >:)
896 this.bot_cmd_keys = BOT_CMD_KEY_NONE;
900 this.bot_cmd_keys |= BOT_CMD_KEY_FORWARD;
901 this.bot_cmd_keys &= ~BOT_CMD_KEY_BACKWARD;
904 this.bot_cmd_keys &= ~BOT_CMD_KEY_FORWARD;
909 this.bot_cmd_keys |= BOT_CMD_KEY_BACKWARD;
910 this.bot_cmd_keys &= ~BOT_CMD_KEY_FORWARD;
913 this.bot_cmd_keys &= ~BOT_CMD_KEY_BACKWARD;
918 this.bot_cmd_keys |= BOT_CMD_KEY_LEFT;
919 this.bot_cmd_keys &= ~BOT_CMD_KEY_RIGHT;
922 this.bot_cmd_keys &= ~BOT_CMD_KEY_LEFT;
927 this.bot_cmd_keys |= BOT_CMD_KEY_RIGHT;
928 this.bot_cmd_keys &= ~BOT_CMD_KEY_LEFT;
931 this.bot_cmd_keys &= ~BOT_CMD_KEY_RIGHT;
935 this.bot_cmd_keys |= BOT_CMD_KEY_JUMP;
937 this.bot_cmd_keys &= ~BOT_CMD_KEY_JUMP;
941 this.bot_cmd_keys |= BOT_CMD_KEY_CROUCH;
943 this.bot_cmd_keys &= ~BOT_CMD_KEY_CROUCH;
947 this.bot_cmd_keys |= BOT_CMD_KEY_ATTACK1;
949 this.bot_cmd_keys &= ~BOT_CMD_KEY_ATTACK1;
953 this.bot_cmd_keys |= BOT_CMD_KEY_ATTACK2;
955 this.bot_cmd_keys &= ~BOT_CMD_KEY_ATTACK2;
959 this.bot_cmd_keys |= BOT_CMD_KEY_USE;
961 this.bot_cmd_keys &= ~BOT_CMD_KEY_USE;
965 this.bot_cmd_keys |= BOT_CMD_KEY_HOOK;
967 this.bot_cmd_keys &= ~BOT_CMD_KEY_HOOK;
971 this.bot_cmd_keys |= BOT_CMD_KEY_CHAT;
973 this.bot_cmd_keys &= ~BOT_CMD_KEY_CHAT;
979 return CMD_STATUS_FINISHED;
982 float bot_cmd_presskey(entity this)
986 key = bot_cmd.bot_cmd_parm_string;
988 bot_cmd_keypress_handler(this, key,true);
990 return CMD_STATUS_FINISHED;
993 float bot_cmd_releasekey(entity this)
997 key = bot_cmd.bot_cmd_parm_string;
999 return bot_cmd_keypress_handler(this, key,false);
1002 float bot_cmd_pause(entity this)
1004 PHYS_INPUT_BUTTON_DRAG(this) = false;
1005 PHYS_INPUT_BUTTON_USE(this) = false;
1006 PHYS_INPUT_BUTTON_ATCK(this) = false;
1007 PHYS_INPUT_BUTTON_JUMP(this) = false;
1008 PHYS_INPUT_BUTTON_HOOK(this) = false;
1009 PHYS_INPUT_BUTTON_CHAT(this) = false;
1010 PHYS_INPUT_BUTTON_ATCK2(this) = false;
1011 PHYS_INPUT_BUTTON_CROUCH(this) = false;
1013 CS(this).movement = '0 0 0';
1014 this.bot_cmd_keys = BOT_CMD_KEY_NONE;
1017 this.bot_exec_status |= BOT_EXEC_STATUS_PAUSED;
1018 return CMD_STATUS_FINISHED;
1021 float bot_cmd_moveto(entity this)
1023 return this.cmd_moveto(this, bot_cmd.bot_cmd_parm_vector);
1026 float bot_cmd_movetotarget(entity this)
1029 e = bot_getplace(this, bot_cmd.bot_cmd_parm_string);
1031 return CMD_STATUS_ERROR;
1032 return this.cmd_moveto(this, e.origin + (e.mins + e.maxs) * 0.5);
1035 float bot_cmd_resetgoal(entity this)
1037 return this.cmd_resetgoal(this);
1041 float bot_cmd_sound(entity this)
1044 f = bot_cmd.bot_cmd_parm_string;
1046 float n = tokenizebyseparator(f, " ");
1049 float chan = CH_WEAPON_B;
1050 float vol = VOL_BASE;
1051 float atten = ATTEN_MIN;
1054 sample = argv(n - 1);
1056 chan = stof(argv(0));
1058 vol = stof(argv(1));
1060 atten = stof(argv(2));
1063 _sound(this, chan, sample, vol, atten);
1065 return CMD_STATUS_FINISHED;
1069 float bot_cmd_debug_assert_canfire(entity this)
1071 float f = bot_cmd.bot_cmd_parm_float;
1073 int slot = 0; // TODO: unhardcode?
1074 .entity weaponentity = weaponentities[slot];
1075 if(this.(weaponentity).state != WS_READY)
1079 this.colormod = '0 8 8';
1080 LOG_INFO("Bot ", this.netname, " using ", this.(weaponentity).weaponname, " wants to fire, inhibited by weaponentity state\n");
1083 else if(ATTACK_FINISHED(this, slot) > time)
1087 this.colormod = '8 0 8';
1088 LOG_INFO("Bot ", this.netname, " using ", this.(weaponentity).weaponname, " wants to fire, inhibited by ATTACK_FINISHED (", ftos(ATTACK_FINISHED(this, slot) - time), " seconds left)\n");
1091 else if(this.(weaponentity).tuba_note)
1095 this.colormod = '8 0 0';
1096 LOG_INFO("Bot ", this.netname, " using ", this.(weaponentity).weaponname, " wants to fire, bot still has an active tuba note\n");
1103 this.colormod = '8 8 0';
1104 LOG_INFO("Bot ", this.netname, " using ", this.(weaponentity).weaponname, " thinks it has fired, but apparently did not; ATTACK_FINISHED says ", ftos(ATTACK_FINISHED(this, slot) - time), " seconds left\n");
1108 return CMD_STATUS_FINISHED;
1113 void bot_command_executed(entity this, bool rm)
1120 bot_dequeuecommand(this, this.bot_cmd_execution_index);
1122 this.bot_cmd_execution_index++;
1125 void bot_setcurrentcommand(entity this)
1129 if(!this.bot_cmd_current)
1131 this.bot_cmd_current = new_pure(bot_cmd);
1134 bot_cmd = this.bot_cmd_current;
1135 if(bot_cmd.bot_cmd_index != this.bot_cmd_execution_index || this.bot_cmd_execution_index == 0)
1137 if(bot_havecommand(this, this.bot_cmd_execution_index))
1140 cmdstring = bot_readcommand(this, this.bot_cmd_execution_index);
1141 if(bot_decodecommand(cmdstring))
1143 bot_cmd.owner = this;
1144 bot_cmd.bot_cmd_index = this.bot_cmd_execution_index;
1148 // Invalid command, remove from queue
1150 bot_dequeuecommand(this, this.bot_cmd_execution_index);
1151 this.bot_cmd_execution_index++;
1159 void bot_resetqueues()
1161 FOREACH_CLIENT(it.isbot, {
1162 it.bot_cmd_execution_index = 0;
1164 // also, cancel all barriers
1166 for(int i = 0; i < it.bot_places_count; ++i)
1168 strunzone(it.(bot_placenames[i]));
1169 it.(bot_placenames[i]) = string_null;
1171 it.bot_places_count = 0;
1174 bot_barriertime = time;
1177 // Here we map commands to functions and deal with complex interactions between commands and execution states
1178 // NOTE: Of course you need to include your commands here too :)
1179 float bot_execute_commands_once(entity this)
1181 float status, ispressingkey;
1184 bot_setcurrentcommand(this);
1186 // Ignore all commands except continue when the bot is paused
1187 if(!(this.bot_exec_status & BOT_EXEC_STATUS_PAUSED))
1189 // if we have no bot command, better return
1190 // old logic kept pressing previously pressed keys, but that has problems
1191 // (namely, it means you cannot make a bot "normal" ever again)
1192 // to keep a bot walking for a while, use the "wait" bot command
1193 if(bot_cmd == world)
1196 else if(bot_cmd.bot_cmd_type != BOT_CMD_CONTINUE)
1198 if(bot_cmd.bot_cmd_type!=BOT_CMD_NULL)
1200 bot_command_executed(this, true);
1201 LOG_INFO( "WARNING: Commands are ignored while the bot is paused. Use the command 'continue' instead.\n");
1206 // Keep pressing keys raised by the "presskey" command
1207 ispressingkey = boolean(bot_presskeys(this));
1209 // Handle conditions
1210 if (!(bot_cmd.bot_cmd_type==BOT_CMD_FI||bot_cmd.bot_cmd_type==BOT_CMD_ELSE))
1211 if(this.bot_cmd_condition_status & CMD_CONDITION_true && this.bot_cmd_condition_status & CMD_CONDITION_false_BLOCK)
1213 bot_command_executed(this, true);
1216 else if(this.bot_cmd_condition_status & CMD_CONDITION_false && this.bot_cmd_condition_status & CMD_CONDITION_true_BLOCK)
1218 bot_command_executed(this, true);
1222 // Map commands to functions
1223 switch(bot_cmd.bot_cmd_type)
1226 return ispressingkey;
1229 status = bot_cmd_pause(this);
1231 case BOT_CMD_CONTINUE:
1232 status = bot_cmd_continue(this);
1235 status = bot_cmd_wait(this);
1237 case BOT_CMD_WAIT_UNTIL:
1238 status = bot_cmd_wait_until(this);
1241 status = bot_cmd_turn(this);
1243 case BOT_CMD_MOVETO:
1244 status = bot_cmd_moveto(this);
1246 case BOT_CMD_MOVETOTARGET:
1247 status = bot_cmd_movetotarget(this);
1249 case BOT_CMD_RESETGOAL:
1250 status = bot_cmd_resetgoal(this);
1253 status = bot_cmd_cc(this);
1256 status = bot_cmd_if(this);
1259 status = bot_cmd_else(this);
1262 status = bot_cmd_fi(this);
1264 case BOT_CMD_RESETAIM:
1265 status = bot_cmd_resetaim(this);
1268 status = bot_cmd_aim(this);
1270 case BOT_CMD_AIMTARGET:
1271 status = bot_cmd_aimtarget(this);
1273 case BOT_CMD_PRESSKEY:
1274 status = bot_cmd_presskey(this);
1276 case BOT_CMD_RELEASEKEY:
1277 status = bot_cmd_releasekey(this);
1279 case BOT_CMD_SELECTWEAPON:
1280 status = bot_cmd_select_weapon(this);
1282 case BOT_CMD_IMPULSE:
1283 status = bot_cmd_impulse(this);
1285 case BOT_CMD_BARRIER:
1286 status = bot_cmd_barrier(this);
1288 case BOT_CMD_CONSOLE:
1289 localcmd(strcat(bot_cmd.bot_cmd_parm_string, "\n"));
1290 status = CMD_STATUS_FINISHED;
1293 status = bot_cmd_sound(this);
1295 case BOT_CMD_DEBUG_ASSERT_CANFIRE:
1296 status = bot_cmd_debug_assert_canfire(this);
1299 LOG_INFO(strcat("ERROR: Invalid command on queue with id '",ftos(bot_cmd.bot_cmd_type),"'\n"));
1303 if (status==CMD_STATUS_ERROR)
1304 LOG_INFO(strcat("ERROR: The command '",bot_cmd_string[bot_cmd.bot_cmd_type],"' returned an error status\n"));
1306 // Move execution pointer
1307 if(status==CMD_STATUS_EXECUTING)
1313 if(autocvar_g_debug_bot_commands)
1317 switch(bot_cmd_parm_type[bot_cmd.bot_cmd_type])
1319 case BOT_CMD_PARAMETER_FLOAT:
1320 parms = ftos(bot_cmd.bot_cmd_parm_float);
1322 case BOT_CMD_PARAMETER_STRING:
1323 parms = bot_cmd.bot_cmd_parm_string;
1325 case BOT_CMD_PARAMETER_VECTOR:
1326 parms = vtos(bot_cmd.bot_cmd_parm_vector);
1332 clientcommand(this,strcat("say ^7", bot_cmd_string[bot_cmd.bot_cmd_type]," ",parms,"\n"));
1335 bot_command_executed(this, true);
1338 if(status == CMD_STATUS_FINISHED)
1341 return CMD_STATUS_ERROR;
1344 // This function should be (the only) called directly from the bot ai loop
1345 int bot_execute_commands(entity this)
1350 f = bot_execute_commands_once(this);