1 // create a new spawnfunc_waypoint and automatically link it to other waypoints, and link
2 // them back to it as well
3 // (suitable for spawnfunc_waypoint editor)
4 entity waypoint_spawn(vector m1, vector m2, float f)
7 w = find(world, classname, "waypoint");
9 if (!(f & WAYPOINTFLAG_PERSONAL))
12 // if a matching spawnfunc_waypoint already exists, don't add a duplicate
13 if (boxesoverlap(m1, m2, w.absmin, w.absmax))
15 w = find(w, classname, "waypoint");
19 w.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
20 w.classname = "waypoint";
22 setorigin(w, (m1 + m2) * 0.5);
23 setsize(w, m1 - w.origin, m2 - w.origin);
29 setsize(w, PL_MIN - '1 1 0', PL_MAX + '1 1 0');
30 if(!move_out_of_solid(w))
32 if(!(f & WAYPOINTFLAG_GENERATED))
34 dprint("Killed a waypoint that was stuck in solid at ", vtos(w.origin), "\n");
40 if(autocvar_developer)
42 print("A generated waypoint is stuck in solid at ", vtos(w.origin), "\n");
43 backtrace("Waypoint stuck");
47 setsize(w, '0 0 0', '0 0 0');
50 waypoint_clearlinks(w);
51 //waypoint_schedulerelink(w);
53 if (autocvar_g_waypointeditor)
57 setmodel(w, "models/runematch/rune.mdl"); w.effects = EF_LOWPRECISION;
59 if (w.wpflags & WAYPOINTFLAG_ITEM)
61 else if (w.wpflags & WAYPOINTFLAG_GENERATED)
72 // add a new link to the spawnfunc_waypoint, replacing the furthest link it already has
73 void waypoint_addlink(entity from, entity to)
79 if (from.wpflags & WAYPOINTFLAG_NORELINK)
82 if (from.wp00 == to) return;if (from.wp01 == to) return;if (from.wp02 == to) return;if (from.wp03 == to) return;
83 if (from.wp04 == to) return;if (from.wp05 == to) return;if (from.wp06 == to) return;if (from.wp07 == to) return;
84 if (from.wp08 == to) return;if (from.wp09 == to) return;if (from.wp10 == to) return;if (from.wp11 == to) return;
85 if (from.wp12 == to) return;if (from.wp13 == to) return;if (from.wp14 == to) return;if (from.wp15 == to) return;
86 if (from.wp16 == to) return;if (from.wp17 == to) return;if (from.wp18 == to) return;if (from.wp19 == to) return;
87 if (from.wp20 == to) return;if (from.wp21 == to) return;if (from.wp22 == to) return;if (from.wp23 == to) return;
88 if (from.wp24 == to) return;if (from.wp25 == to) return;if (from.wp26 == to) return;if (from.wp27 == to) return;
89 if (from.wp28 == to) return;if (from.wp29 == to) return;if (from.wp30 == to) return;if (from.wp31 == to) return;
91 if (to.wpisbox || from.wpisbox)
93 // if either is a box we have to find the nearest points on them to
94 // calculate the distance properly
95 vector v1, v2, m1, m2;
99 v1_x = bound(m1_x, v1_x, m2_x);
100 v1_y = bound(m1_y, v1_y, m2_y);
101 v1_z = bound(m1_z, v1_z, m2_z);
105 v2_x = bound(m1_x, v2_x, m2_x);
106 v2_y = bound(m1_y, v2_y, m2_y);
107 v2_z = bound(m1_z, v2_z, m2_z);
112 c = vlen(to.origin - from.origin);
114 if (from.wp31mincost < c) return;
115 if (from.wp30mincost < c) {from.wp31 = to;from.wp31mincost = c;return;} from.wp31 = from.wp30;from.wp31mincost = from.wp30mincost;
116 if (from.wp29mincost < c) {from.wp30 = to;from.wp30mincost = c;return;} from.wp30 = from.wp29;from.wp30mincost = from.wp29mincost;
117 if (from.wp28mincost < c) {from.wp29 = to;from.wp29mincost = c;return;} from.wp29 = from.wp28;from.wp29mincost = from.wp28mincost;
118 if (from.wp27mincost < c) {from.wp28 = to;from.wp28mincost = c;return;} from.wp28 = from.wp27;from.wp28mincost = from.wp27mincost;
119 if (from.wp26mincost < c) {from.wp27 = to;from.wp27mincost = c;return;} from.wp27 = from.wp26;from.wp27mincost = from.wp26mincost;
120 if (from.wp25mincost < c) {from.wp26 = to;from.wp26mincost = c;return;} from.wp26 = from.wp25;from.wp26mincost = from.wp25mincost;
121 if (from.wp24mincost < c) {from.wp25 = to;from.wp25mincost = c;return;} from.wp25 = from.wp24;from.wp25mincost = from.wp24mincost;
122 if (from.wp23mincost < c) {from.wp24 = to;from.wp24mincost = c;return;} from.wp24 = from.wp23;from.wp24mincost = from.wp23mincost;
123 if (from.wp22mincost < c) {from.wp23 = to;from.wp23mincost = c;return;} from.wp23 = from.wp22;from.wp23mincost = from.wp22mincost;
124 if (from.wp21mincost < c) {from.wp22 = to;from.wp22mincost = c;return;} from.wp22 = from.wp21;from.wp22mincost = from.wp21mincost;
125 if (from.wp20mincost < c) {from.wp21 = to;from.wp21mincost = c;return;} from.wp21 = from.wp20;from.wp21mincost = from.wp20mincost;
126 if (from.wp19mincost < c) {from.wp20 = to;from.wp20mincost = c;return;} from.wp20 = from.wp19;from.wp20mincost = from.wp19mincost;
127 if (from.wp18mincost < c) {from.wp19 = to;from.wp19mincost = c;return;} from.wp19 = from.wp18;from.wp19mincost = from.wp18mincost;
128 if (from.wp17mincost < c) {from.wp18 = to;from.wp18mincost = c;return;} from.wp18 = from.wp17;from.wp18mincost = from.wp17mincost;
129 if (from.wp16mincost < c) {from.wp17 = to;from.wp17mincost = c;return;} from.wp17 = from.wp16;from.wp17mincost = from.wp16mincost;
130 if (from.wp15mincost < c) {from.wp16 = to;from.wp16mincost = c;return;} from.wp16 = from.wp15;from.wp16mincost = from.wp15mincost;
131 if (from.wp14mincost < c) {from.wp15 = to;from.wp15mincost = c;return;} from.wp15 = from.wp14;from.wp15mincost = from.wp14mincost;
132 if (from.wp13mincost < c) {from.wp14 = to;from.wp14mincost = c;return;} from.wp14 = from.wp13;from.wp14mincost = from.wp13mincost;
133 if (from.wp12mincost < c) {from.wp13 = to;from.wp13mincost = c;return;} from.wp13 = from.wp12;from.wp13mincost = from.wp12mincost;
134 if (from.wp11mincost < c) {from.wp12 = to;from.wp12mincost = c;return;} from.wp12 = from.wp11;from.wp12mincost = from.wp11mincost;
135 if (from.wp10mincost < c) {from.wp11 = to;from.wp11mincost = c;return;} from.wp11 = from.wp10;from.wp11mincost = from.wp10mincost;
136 if (from.wp09mincost < c) {from.wp10 = to;from.wp10mincost = c;return;} from.wp10 = from.wp09;from.wp10mincost = from.wp09mincost;
137 if (from.wp08mincost < c) {from.wp09 = to;from.wp09mincost = c;return;} from.wp09 = from.wp08;from.wp09mincost = from.wp08mincost;
138 if (from.wp07mincost < c) {from.wp08 = to;from.wp08mincost = c;return;} from.wp08 = from.wp07;from.wp08mincost = from.wp07mincost;
139 if (from.wp06mincost < c) {from.wp07 = to;from.wp07mincost = c;return;} from.wp07 = from.wp06;from.wp07mincost = from.wp06mincost;
140 if (from.wp05mincost < c) {from.wp06 = to;from.wp06mincost = c;return;} from.wp06 = from.wp05;from.wp06mincost = from.wp05mincost;
141 if (from.wp04mincost < c) {from.wp05 = to;from.wp05mincost = c;return;} from.wp05 = from.wp04;from.wp05mincost = from.wp04mincost;
142 if (from.wp03mincost < c) {from.wp04 = to;from.wp04mincost = c;return;} from.wp04 = from.wp03;from.wp04mincost = from.wp03mincost;
143 if (from.wp02mincost < c) {from.wp03 = to;from.wp03mincost = c;return;} from.wp03 = from.wp02;from.wp03mincost = from.wp02mincost;
144 if (from.wp01mincost < c) {from.wp02 = to;from.wp02mincost = c;return;} from.wp02 = from.wp01;from.wp02mincost = from.wp01mincost;
145 if (from.wp00mincost < c) {from.wp01 = to;from.wp01mincost = c;return;} from.wp01 = from.wp00;from.wp01mincost = from.wp00mincost;
146 from.wp00 = to;from.wp00mincost = c;return;
149 // relink this spawnfunc_waypoint
150 // (precompile a list of all reachable waypoints from this spawnfunc_waypoint)
152 void waypoint_think()
155 vector sv, sm1, sm2, ev, em1, em2, dv;
157 bot_calculate_stepheightvec();
159 bot_navigation_movemode = ((autocvar_bot_navigation_ignoreplayers) ? MOVE_NOMONSTERS : MOVE_NORMAL);
161 //dprint("waypoint_think wpisbox = ", ftos(self.wpisbox), "\n");
162 sm1 = self.origin + self.mins;
163 sm2 = self.origin + self.maxs;
164 for(e = world; (e = find(e, classname, "waypoint")); )
166 if (boxesoverlap(self.absmin, self.absmax, e.absmin, e.absmax))
168 waypoint_addlink(self, e);
169 waypoint_addlink(e, self);
174 if(!checkpvs(self.origin, e))
180 sv_x = bound(sm1_x, sv_x, sm2_x);
181 sv_y = bound(sm1_y, sv_y, sm2_y);
182 sv_z = bound(sm1_z, sv_z, sm2_z);
184 em1 = e.origin + e.mins;
185 em2 = e.origin + e.maxs;
186 ev_x = bound(em1_x, ev_x, em2_x);
187 ev_y = bound(em1_y, ev_y, em2_y);
188 ev_z = bound(em1_z, ev_z, em2_z);
191 if (vlen(dv) >= 1050) // max search distance in XY
193 ++relink_lengthculled;
196 navigation_testtracewalk = 0;
199 tracebox(sv - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, sv, FALSE, self);
200 if (!trace_startsolid)
202 //dprint("sv deviation", vtos(trace_endpos - sv), "\n");
203 sv = trace_endpos + '0 0 1';
208 tracebox(ev - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, ev, FALSE, e);
209 if (!trace_startsolid)
211 //dprint("ev deviation", vtos(trace_endpos - ev), "\n");
212 ev = trace_endpos + '0 0 1';
215 //traceline(self.origin, e.origin, FALSE, world);
216 //if (trace_fraction == 1)
217 if (!self.wpisbox && tracewalk(self, sv, PL_MIN, PL_MAX, ev, MOVE_NOMONSTERS))
218 waypoint_addlink(self, e);
220 relink_walkculled += 0.5;
221 if (!e.wpisbox && tracewalk(e, ev, PL_MIN, PL_MAX, sv, MOVE_NOMONSTERS))
222 waypoint_addlink(e, self);
224 relink_walkculled += 0.5;
227 navigation_testtracewalk = 0;
228 self.wplinked = TRUE;
231 void waypoint_clearlinks(entity wp)
233 // clear links to other waypoints
236 wp.wp00 = wp.wp01 = wp.wp02 = wp.wp03 = wp.wp04 = wp.wp05 = wp.wp06 = wp.wp07 = world;
237 wp.wp08 = wp.wp09 = wp.wp10 = wp.wp11 = wp.wp12 = wp.wp13 = wp.wp14 = wp.wp15 = world;
238 wp.wp16 = wp.wp17 = wp.wp18 = wp.wp19 = wp.wp20 = wp.wp21 = wp.wp22 = wp.wp23 = world;
239 wp.wp24 = wp.wp25 = wp.wp26 = wp.wp27 = wp.wp28 = wp.wp29 = wp.wp30 = wp.wp31 = world;
241 wp.wp00mincost = wp.wp01mincost = wp.wp02mincost = wp.wp03mincost = wp.wp04mincost = wp.wp05mincost = wp.wp06mincost = wp.wp07mincost = f;
242 wp.wp08mincost = wp.wp09mincost = wp.wp10mincost = wp.wp11mincost = wp.wp12mincost = wp.wp13mincost = wp.wp14mincost = wp.wp15mincost = f;
243 wp.wp16mincost = wp.wp17mincost = wp.wp18mincost = wp.wp19mincost = wp.wp20mincost = wp.wp21mincost = wp.wp22mincost = wp.wp23mincost = f;
244 wp.wp24mincost = wp.wp25mincost = wp.wp26mincost = wp.wp27mincost = wp.wp28mincost = wp.wp29mincost = wp.wp30mincost = wp.wp31mincost = f;
249 // tell a spawnfunc_waypoint to relink
250 void waypoint_schedulerelink(entity wp)
254 // TODO: add some sort of visible box in edit mode for box waypoints
255 if (autocvar_g_waypointeditor)
260 setmodel(wp, "models/runematch/rune.mdl"); wp.effects = EF_LOWPRECISION;
262 if (wp.wpflags & WAYPOINTFLAG_ITEM)
263 wp.colormod = '1 0 0';
264 else if (wp.wpflags & WAYPOINTFLAG_GENERATED)
265 wp.colormod = '1 1 0';
267 wp.colormod = '1 1 1';
271 wp.wpisbox = vlen(wp.size) > 0;
273 if (!(wp.wpflags & WAYPOINTFLAG_PERSONAL))
275 if (!(wp.wpflags & WAYPOINTFLAG_NORELINK))
276 waypoint_clearlinks(wp);
277 // schedule an actual relink on next frame
278 wp.think = waypoint_think;
280 wp.effects = EF_LOWPRECISION;
283 // spawnfunc_waypoint map entity
284 void spawnfunc_waypoint()
286 setorigin(self, self.origin);
287 // schedule a relink after other waypoints have had a chance to spawn
288 waypoint_clearlinks(self);
289 //waypoint_schedulerelink(self);
292 // remove a spawnfunc_waypoint, and schedule all neighbors to relink
293 void waypoint_remove(entity e)
295 // tell all linked waypoints that they need to relink
296 waypoint_schedulerelink(e.wp00);
297 waypoint_schedulerelink(e.wp01);
298 waypoint_schedulerelink(e.wp02);
299 waypoint_schedulerelink(e.wp03);
300 waypoint_schedulerelink(e.wp04);
301 waypoint_schedulerelink(e.wp05);
302 waypoint_schedulerelink(e.wp06);
303 waypoint_schedulerelink(e.wp07);
304 waypoint_schedulerelink(e.wp08);
305 waypoint_schedulerelink(e.wp09);
306 waypoint_schedulerelink(e.wp10);
307 waypoint_schedulerelink(e.wp11);
308 waypoint_schedulerelink(e.wp12);
309 waypoint_schedulerelink(e.wp13);
310 waypoint_schedulerelink(e.wp14);
311 waypoint_schedulerelink(e.wp15);
312 waypoint_schedulerelink(e.wp16);
313 waypoint_schedulerelink(e.wp17);
314 waypoint_schedulerelink(e.wp18);
315 waypoint_schedulerelink(e.wp19);
316 waypoint_schedulerelink(e.wp20);
317 waypoint_schedulerelink(e.wp21);
318 waypoint_schedulerelink(e.wp22);
319 waypoint_schedulerelink(e.wp23);
320 waypoint_schedulerelink(e.wp24);
321 waypoint_schedulerelink(e.wp25);
322 waypoint_schedulerelink(e.wp26);
323 waypoint_schedulerelink(e.wp27);
324 waypoint_schedulerelink(e.wp28);
325 waypoint_schedulerelink(e.wp29);
326 waypoint_schedulerelink(e.wp30);
327 waypoint_schedulerelink(e.wp31);
328 // and now remove the spawnfunc_waypoint
332 // empties the map of waypoints
333 void waypoint_removeall()
336 head = findchain(classname, "waypoint");
345 // tell all waypoints to relink
346 // (is this useful at all?)
347 void waypoint_schedulerelinkall()
350 relink_total = relink_walkculled = relink_pvsculled = relink_lengthculled = 0;
351 head = findchain(classname, "waypoint");
354 waypoint_schedulerelink(head);
359 // Load waypoint links from file
360 float waypoint_load_links()
363 float file, tokens, c = 0, found;
364 entity wp_from = world, wp_to;
365 vector wp_to_pos, wp_from_pos;
366 filename = strcat("maps/", mapname);
367 filename = strcat(filename, ".waypoints.cache");
368 file = fopen(filename, FILE_READ);
372 dprint("waypoint links load from ");
378 while ((s = fgets(file)))
380 tokens = tokenizebyseparator(s, "*");
389 wp_from_pos = stov(argv(0));
390 wp_to_pos = stov(argv(1));
392 // Search "from" waypoint
393 if(!wp_from || wp_from.origin!=wp_from_pos)
395 wp_from = findradius(wp_from_pos, 1);
399 if(vlen(wp_from.origin-wp_from_pos)<1)
400 if(wp_from.classname == "waypoint")
405 wp_from = wp_from.chain;
410 dprint("waypoint_load_links: couldn't find 'from' waypoint at ", vtos(wp_from.origin),"\n");
416 // Search "to" waypoint
417 wp_to = findradius(wp_to_pos, 1);
421 if(vlen(wp_to.origin-wp_to_pos)<1)
422 if(wp_to.classname == "waypoint")
432 dprint("waypoint_load_links: couldn't find 'to' waypoint at ", vtos(wp_to.origin),"\n");
437 waypoint_addlink(wp_from, wp_to);
444 dprint(" waypoint links from maps/");
446 dprint(".waypoints.cache\n");
448 botframe_cachedwaypointlinks = TRUE;
452 void waypoint_load_links_hardwired()
455 float file, tokens, c = 0, found;
456 entity wp_from = world, wp_to;
457 vector wp_to_pos, wp_from_pos;
458 filename = strcat("maps/", mapname);
459 filename = strcat(filename, ".waypoints.hardwired");
460 file = fopen(filename, FILE_READ);
462 botframe_loadedforcedlinks = TRUE;
466 dprint("waypoint links load from ");
472 while ((s = fgets(file)))
474 if(substring(s, 0, 2)=="//")
477 if(substring(s, 0, 1)=="#")
480 tokens = tokenizebyseparator(s, "*");
485 wp_from_pos = stov(argv(0));
486 wp_to_pos = stov(argv(1));
488 // Search "from" waypoint
489 if(!wp_from || wp_from.origin!=wp_from_pos)
491 wp_from = findradius(wp_from_pos, 5);
495 if(vlen(wp_from.origin-wp_from_pos)<5)
496 if(wp_from.classname == "waypoint")
501 wp_from = wp_from.chain;
506 print(strcat("NOTICE: Can not find waypoint at ", vtos(wp_from_pos), ". Path skipped\n"));
511 // Search "to" waypoint
512 wp_to = findradius(wp_to_pos, 5);
516 if(vlen(wp_to.origin-wp_to_pos)<5)
517 if(wp_to.classname == "waypoint")
527 print(strcat("NOTICE: Can not find waypoint at ", vtos(wp_to_pos), ". Path skipped\n"));
532 waypoint_addlink(wp_from, wp_to);
533 wp_from.wphardwired = TRUE;
534 wp_to.wphardwired = TRUE;
541 dprint(" waypoint links from maps/");
543 dprint(".waypoints.hardwired\n");
546 entity waypoint_get_link(entity w, float i)
550 case 0:return w.wp00;
551 case 1:return w.wp01;
552 case 2:return w.wp02;
553 case 3:return w.wp03;
554 case 4:return w.wp04;
555 case 5:return w.wp05;
556 case 6:return w.wp06;
557 case 7:return w.wp07;
558 case 8:return w.wp08;
559 case 9:return w.wp09;
560 case 10:return w.wp10;
561 case 11:return w.wp11;
562 case 12:return w.wp12;
563 case 13:return w.wp13;
564 case 14:return w.wp14;
565 case 15:return w.wp15;
566 case 16:return w.wp16;
567 case 17:return w.wp17;
568 case 18:return w.wp18;
569 case 19:return w.wp19;
570 case 20:return w.wp20;
571 case 21:return w.wp21;
572 case 22:return w.wp22;
573 case 23:return w.wp23;
574 case 24:return w.wp24;
575 case 25:return w.wp25;
576 case 26:return w.wp26;
577 case 27:return w.wp27;
578 case 28:return w.wp28;
579 case 29:return w.wp29;
580 case 30:return w.wp30;
581 case 31:return w.wp31;
582 default:return world;
586 // Save all waypoint links to a file
587 void waypoint_save_links()
592 filename = strcat("maps/", mapname);
593 filename = strcat(filename, ".waypoints.cache");
594 file = fopen(filename, FILE_WRITE);
597 print("waypoint links save to ");
602 w = findchain(classname, "waypoint");
608 link = waypoint_get_link(w, i);
612 s = strcat(vtos(w.origin), "*", vtos(link.origin), "\n");
619 botframe_cachedwaypointlinks = TRUE;
623 print(" waypoints links to maps/");
625 print(".waypoints.cache\n");
628 // save waypoints to gamedir/data/maps/mapname.waypoints
629 void waypoint_saveall()
634 filename = strcat("maps/", mapname);
635 filename = strcat(filename, ".waypoints");
636 file = fopen(filename, FILE_WRITE);
640 w = findchain(classname, "waypoint");
643 if (!(w.wpflags & WAYPOINTFLAG_GENERATED))
645 s = strcat(vtos(w.origin + w.mins), "\n");
646 s = strcat(s, vtos(w.origin + w.maxs));
648 s = strcat(s, ftos(w.wpflags));
658 bprint(" waypoints to maps/");
660 bprint(".waypoints\n");
664 bprint("waypoint save to ");
668 waypoint_save_links();
669 botframe_loadedforcedlinks = FALSE;
672 // load waypoints from file
673 float waypoint_loadall()
676 float file, cwp, cwb, fl;
680 filename = strcat("maps/", mapname);
681 filename = strcat(filename, ".waypoints");
682 file = fopen(filename, FILE_READ);
685 while ((s = fgets(file)))
696 waypoint_spawn(m1, m2, fl);
705 dprint(" waypoints and ");
707 dprint(" wayboxes from maps/");
709 dprint(".waypoints\n");
713 dprint("waypoint load from ");
720 vector waypoint_fixorigin(vector position)
722 tracebox(position + '0 0 1' * (1 - PL_MIN_z), PL_MIN, PL_MAX, position + '0 0 -512', MOVE_NOMONSTERS, world);
723 if(trace_fraction < 1)
724 position = trace_endpos;
725 //traceline(position, position + '0 0 -512', MOVE_NOMONSTERS, world);
726 //print("position is ", ftos(trace_endpos_z - position_z), " above solid\n");
730 void waypoint_spawnforitem_force(entity e, vector org)
734 // Fix the waypoint altitude if necessary
735 org = waypoint_fixorigin(org);
737 // don't spawn an item spawnfunc_waypoint if it already exists
738 w = findchain(classname, "waypoint");
743 if (boxesoverlap(org, org, w.absmin, w.absmax))
745 e.nearestwaypoint = w;
751 if (vlen(w.origin - org) < 16)
753 e.nearestwaypoint = w;
759 e.nearestwaypoint = waypoint_spawn(org, org, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_ITEM);
762 void waypoint_spawnforitem(entity e)
764 if(!bot_waypoints_for_items)
767 waypoint_spawnforitem_force(e, e.origin);
770 void waypoint_spawnforteleporter_boxes(entity e, vector org1, vector org2, vector destination1, vector destination2, float timetaken)
774 w = waypoint_spawn(org1, org2, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_NORELINK);
775 dw = waypoint_spawn(destination1, destination2, WAYPOINTFLAG_GENERATED);
776 // one way link to the destination
778 w.wp00mincost = timetaken; // this is just for jump pads
779 // the teleporter's nearest spawnfunc_waypoint is this one
780 // (teleporters are not goals, so this is probably useless)
781 e.nearestwaypoint = w;
782 e.nearestwaypointtimeout = time + 1000000000;
785 void waypoint_spawnforteleporter_v(entity e, vector org, vector destination, float timetaken)
787 org = waypoint_fixorigin(org);
788 destination = waypoint_fixorigin(destination);
789 waypoint_spawnforteleporter_boxes(e, org, org, destination, destination, timetaken);
792 void waypoint_spawnforteleporter(entity e, vector destination, float timetaken)
794 destination = waypoint_fixorigin(destination);
795 waypoint_spawnforteleporter_boxes(e, e.absmin, e.absmax, destination, destination, timetaken);
798 entity waypoint_spawnpersonal(vector position)
802 // drop the waypoint to a proper location:
803 // first move it up by a player height
804 // then move it down to hit the floor with player bbox size
805 position = waypoint_fixorigin(position);
807 w = waypoint_spawn(position, position, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_PERSONAL);
808 w.nearestwaypoint = world;
809 w.nearestwaypointtimeout = 0;
812 waypoint_schedulerelink(w);
817 void botframe_showwaypointlinks()
819 entity player, head, w;
820 if (time < botframe_waypointeditorlightningtime)
822 botframe_waypointeditorlightningtime = time + 0.5;
823 player = find(world, classname, "player");
827 if (player.flags & FL_ONGROUND || player.waterlevel > WATERLEVEL_NONE)
829 //navigation_testtracewalk = TRUE;
830 head = navigation_findnearestwaypoint(player, FALSE);
831 // print("currently selected WP is ", etos(head), "\n");
832 //navigation_testtracewalk = FALSE;
835 w = head ;if (w) te_lightning2(world, w.origin, player.origin);
836 w = head.wp00;if (w) te_lightning2(world, w.origin, head.origin);
837 w = head.wp01;if (w) te_lightning2(world, w.origin, head.origin);
838 w = head.wp02;if (w) te_lightning2(world, w.origin, head.origin);
839 w = head.wp03;if (w) te_lightning2(world, w.origin, head.origin);
840 w = head.wp04;if (w) te_lightning2(world, w.origin, head.origin);
841 w = head.wp05;if (w) te_lightning2(world, w.origin, head.origin);
842 w = head.wp06;if (w) te_lightning2(world, w.origin, head.origin);
843 w = head.wp07;if (w) te_lightning2(world, w.origin, head.origin);
844 w = head.wp08;if (w) te_lightning2(world, w.origin, head.origin);
845 w = head.wp09;if (w) te_lightning2(world, w.origin, head.origin);
846 w = head.wp10;if (w) te_lightning2(world, w.origin, head.origin);
847 w = head.wp11;if (w) te_lightning2(world, w.origin, head.origin);
848 w = head.wp12;if (w) te_lightning2(world, w.origin, head.origin);
849 w = head.wp13;if (w) te_lightning2(world, w.origin, head.origin);
850 w = head.wp14;if (w) te_lightning2(world, w.origin, head.origin);
851 w = head.wp15;if (w) te_lightning2(world, w.origin, head.origin);
852 w = head.wp16;if (w) te_lightning2(world, w.origin, head.origin);
853 w = head.wp17;if (w) te_lightning2(world, w.origin, head.origin);
854 w = head.wp18;if (w) te_lightning2(world, w.origin, head.origin);
855 w = head.wp19;if (w) te_lightning2(world, w.origin, head.origin);
856 w = head.wp20;if (w) te_lightning2(world, w.origin, head.origin);
857 w = head.wp21;if (w) te_lightning2(world, w.origin, head.origin);
858 w = head.wp22;if (w) te_lightning2(world, w.origin, head.origin);
859 w = head.wp23;if (w) te_lightning2(world, w.origin, head.origin);
860 w = head.wp24;if (w) te_lightning2(world, w.origin, head.origin);
861 w = head.wp25;if (w) te_lightning2(world, w.origin, head.origin);
862 w = head.wp26;if (w) te_lightning2(world, w.origin, head.origin);
863 w = head.wp27;if (w) te_lightning2(world, w.origin, head.origin);
864 w = head.wp28;if (w) te_lightning2(world, w.origin, head.origin);
865 w = head.wp29;if (w) te_lightning2(world, w.origin, head.origin);
866 w = head.wp30;if (w) te_lightning2(world, w.origin, head.origin);
867 w = head.wp31;if (w) te_lightning2(world, w.origin, head.origin);
870 player = find(player, classname, "player");
874 float botframe_autowaypoints_fixdown(vector v)
876 tracebox(v, PL_MIN, PL_MAX, v + '0 0 -64', MOVE_NOMONSTERS, world);
877 if(trace_fraction >= 1)
882 float botframe_autowaypoints_createwp(vector v, entity p, .entity fld, float f)
886 w = find(world, classname, "waypoint");
889 // if a matching spawnfunc_waypoint already exists, don't add a duplicate
890 if (boxesoverlap(v - '32 32 32', v + '32 32 32', w.absmin, w.absmax))
891 //if (boxesoverlap(v - '4 4 4', v + '4 4 4', w.absmin, w.absmax))
893 w = find(w, classname, "waypoint");
896 waypoint_schedulerelink(p.fld = waypoint_spawn(v, v, f));
902 // 0 = no action needed
903 // -1 = temp fail, try from world too
904 // -2 = permanent fail, do not retry
905 float botframe_autowaypoints_fix_from(entity p, float walkfromwp, entity wp, .entity fld)
907 // make it possible to go from p to wp, if we can
908 // if wp is world, nearest is chosen
916 if(!botframe_autowaypoints_fixdown(p.origin))
922 // if any WP w fulfills wp -> w -> porg and w is closer than wp, then switch from wp to w
924 // if wp -> porg, then OK
926 if(navigation_waypoint_will_link(wp.origin, porg, p, walkfromwp, 1050))
928 // we may find a better one
929 maxdist = vlen(wp.origin - porg);
939 w = find(world, classname, "waypoint");
942 if(w != wp && !(w.wpflags & WAYPOINTFLAG_NORELINK))
945 d = vlen(wp.origin - w.origin) + vlen(w.origin - porg);
947 if(navigation_waypoint_will_link(wp.origin, w.origin, p, walkfromwp, 1050))
948 if(navigation_waypoint_will_link(w.origin, porg, p, walkfromwp, 1050))
954 w = find(w, classname, "waypoint");
956 if(bestdist < maxdist)
958 print("update chain to new nearest WP ", etos(p.fld), "\n");
964 // we know maxdist < 2100
965 // so wp -> porg is still valid
971 // otherwise, no existing WP can fix our issues
977 w = navigation_findnearestwaypoint(p, walkfromwp);
990 if(tmax - tmin < 0.001)
992 // did not get a good candidate
996 t = (tmin + tmax) * 0.5;
997 o = antilag_takebackorigin(p, time - t);
998 if(!botframe_autowaypoints_fixdown(o))
1004 if(!navigation_waypoint_will_link(wp.origin, o, p, walkfromwp, 1050))
1006 // we cannot walk from wp.origin to o
1007 // get closer to tmax
1016 w = navigation_findnearestwaypoint(p, walkfromwp);
1020 // we cannot walk from any WP to o
1021 // get closer to tmax
1027 // if we get here, o is valid regarding waypoints
1028 // check if o is connected right to the player
1029 // we break if it succeeds, as that means o is a good waypoint location
1030 if(navigation_waypoint_will_link(o, porg, p, walkfromwp, 1050))
1033 // o is no good, we need to get closer to the player
1037 print("spawning a waypoint for connecting to ", etos(wp), "\n");
1038 botframe_autowaypoints_createwp(o, p, fld, 0);
1042 // automatically create missing waypoints
1043 .entity botframe_autowaypoints_lastwp0, botframe_autowaypoints_lastwp1;
1044 void botframe_autowaypoints_fix(entity p, float walkfromwp, .entity fld)
1047 r = botframe_autowaypoints_fix_from(p, walkfromwp, p.fld, fld);
1050 r = botframe_autowaypoints_fix_from(p, walkfromwp, world, fld);
1054 print("emergency: got no good nearby WP to build a link from, starting a new chain\n");
1055 if(!botframe_autowaypoints_fixdown(p.origin))
1056 return; // shouldn't happen, caught above
1057 botframe_autowaypoints_createwp(trace_endpos, p, fld, WAYPOINTFLAG_PROTECTED);
1060 void botframe_deleteuselesswaypoints()
1064 for (w = world; (w = findfloat(w, bot_pickup, TRUE)); )
1066 // NOTE: this protects waypoints if they're the ONLY nearest
1067 // waypoint. That's the intention.
1068 navigation_findnearestwaypoint(w, FALSE); // Walk TO item.
1069 navigation_findnearestwaypoint(w, TRUE); // Walk FROM item.
1071 for (w = world; (w = find(w, classname, "waypoint")); )
1073 w.wpflags |= WAYPOINTFLAG_DEAD_END;
1074 w.wpflags &= ~WAYPOINTFLAG_USEFUL;
1076 if (w.wpflags & WAYPOINTFLAG_ITEM)
1077 w.wpflags |= WAYPOINTFLAG_USEFUL;
1078 if (w.wpflags & WAYPOINTFLAG_TELEPORT)
1079 w.wpflags |= WAYPOINTFLAG_USEFUL;
1080 if (w.wpflags & WAYPOINTFLAG_PROTECTED)
1081 w.wpflags |= WAYPOINTFLAG_USEFUL;
1082 // b) WP is closest WP for an item/spawnpoint/other entity
1083 // This has been done above by protecting these WPs.
1085 // c) There are w1, w, w2 so that w1 -> w, w -> w2 and not w1 -> w2.
1086 for (w1 = world; (w1 = find(w1, classname, "waypoint")); )
1088 if (w1.wpflags & WAYPOINTFLAG_PERSONAL)
1090 for (i = 0; i < 32; ++i)
1092 w = waypoint_get_link(w1, i);
1095 if (w.wpflags & WAYPOINTFLAG_PERSONAL)
1097 if (w.wpflags & WAYPOINTFLAG_USEFUL)
1099 for (j = 0; j < 32; ++j)
1101 w2 = waypoint_get_link(w, j);
1106 if (w2.wpflags & WAYPOINTFLAG_PERSONAL)
1108 // If we got here, w1 != w2 exist with w1 -> w
1109 // and w -> w2. That means the waypoint is not
1111 w.wpflags &= ~WAYPOINTFLAG_DEAD_END;
1112 for (k = 0; k < 32; ++k)
1114 if (waypoint_get_link(w1, k) == w2)
1116 // IF WE GET HERE, w is proven useful
1117 // to get from w1 to w2!
1118 w.wpflags |= WAYPOINTFLAG_USEFUL;
1125 // d) The waypoint is a dead end. Dead end waypoints must be kept as
1126 // they are needed to complete routes while autowaypointing.
1128 for (w = world; (w = find(w, classname, "waypoint")); )
1130 if (!(w.wpflags & (WAYPOINTFLAG_USEFUL | WAYPOINTFLAG_DEAD_END)))
1132 printf("Removed a waypoint at %v. Try again for more!\n", w.origin);
1133 te_explosion(w.origin);
1138 for (w = world; (w = find(w, classname, "waypoint")); )
1139 w.wpflags &= ~(WAYPOINTFLAG_USEFUL | WAYPOINTFLAG_DEAD_END); // temp flag
1142 void botframe_autowaypoints()
1145 FOR_EACH_REALPLAYER(p)
1149 // going back is broken, so only fix waypoints to walk TO the player
1150 //botframe_autowaypoints_fix(p, FALSE, botframe_autowaypoints_lastwp0);
1151 botframe_autowaypoints_fix(p, TRUE, botframe_autowaypoints_lastwp1);
1152 //te_explosion(p.botframe_autowaypoints_lastwp0.origin);
1155 if (autocvar_g_waypointeditor_auto >= 2) {
1156 botframe_deleteuselesswaypoints();