6 #include "miscfunctions.qh"
9 #include "../common/campaign_common.qh"
12 // _campaign_index: index of CURRENT map
13 // _campaign_name: name of the current campaign
14 // g_campaign(name)_index: index of current LAST map (saved)
15 // g_campaign_skill: bot skill offset
19 string campaign_index_var;
20 //float checkrules_equality;
22 float CampaignBailout(string s)
26 cvar_string = cvar_string_normal;
27 cvar_set = cvar_set_normal;
29 cvar_set("g_campaign", "0");
30 LOG_INFO("^4campaign initialization failed: ", s);
31 if(autocvar__campaign_testrun)
32 error("CAMPAIGN FAIL AHAHAHAHAHAHAHAHAH))");
37 string cvar_campaignwrapper_list; // string of format ; var value; var value; var value;
38 string cvar_string_campaignwrapper(string theCvar)
41 p = strstrofs(cvar_campaignwrapper_list, strcat("; ", theCvar, " "), 0);
43 return cvar_defstring(theCvar);
44 p += strlen(theCvar) + 3;
45 q = strstrofs(cvar_campaignwrapper_list, ";", p);
47 return cvar_defstring(theCvar);
48 return substring(cvar_campaignwrapper_list, p, q - p);
50 float cvar_campaignwrapper(string theCvar)
52 return stof(cvar_string_campaignwrapper(theCvar));
54 void cvar_set_campaignwrapper(string theCvar, string theValue)
56 if(cvar_string_campaignwrapper(theCvar) == theValue)
58 string s = cvar_campaignwrapper_list;
59 cvar_campaignwrapper_list = strzone(strcat("; ", theCvar, " ", theValue, s));
61 //print(cvar_campaignwrapper_list, "\n");
65 float Campaign_Invalid()
67 string thismapname, wantedmapname;
68 thismapname = GetMapname();
69 wantedmapname = campaign_gametype[0];
70 if(MapInfo_CurrentGametype() != MapInfo_Type_FromString(wantedmapname))
71 return CampaignBailout("wrong game type!");
72 wantedmapname = campaign_mapname[0];
73 if(wantedmapname != thismapname)
74 return CampaignBailout(strcat("wrong map: ", wantedmapname, " != ", thismapname));
78 int Campaign_GetLevelNum()
80 return campaign_level + 1;
83 string Campaign_GetMessage()
85 return strcat(campaign_shortdesc[0], "\n^3\n", campaign_longdesc[0]);
88 void CampaignPreInit()
91 campaign_level = autocvar__campaign_index;
92 campaign_name = strzone(autocvar__campaign_name);
93 campaign_index_var = strzone(strcat("g_campaign", campaign_name, "_index"));
94 CampaignFile_Load(campaign_level, 2);
96 if(campaign_entries < 1)
98 CampaignBailout("unknown map");
102 if(autocvar_sv_cheats)
104 MapInfo_SwitchGameType(MapInfo_Type_FromString(campaign_gametype[0]));
105 CampaignFile_Unload();
106 CampaignBailout("JOLLY CHEATS AHAHAHAHAHAHAH))");
110 baseskill = max(0, autocvar_g_campaign_skill + campaign_botskill[0]);
111 campaign_forcewin = false;
113 cvar_set("sv_public", "0");
114 cvar_set("pausable", "1");
117 cvar_campaignwrapper_list = strzone(strcat("; ", campaign_mutators[0], "; "));
119 string cvar_campaignwrapper_list = strcat("; ", campaign_mutators[0], "; ");
120 int argc = tokenizebyseparator(cvar_campaignwrapper_list, "; ");
123 for(int j = 0; j < argc; ++j)
125 string arg = argv(j);
126 if(arg == "") continue;
127 _MapInfo_Parse_Settemp(mapname, MAPINFO_SETTEMP_ACL_USER, 0, arg, 0); // no recursion!
133 cvar = cvar_campaignwrapper;
134 cvar_string = cvar_string_campaignwrapper;
135 cvar_set = cvar_set_campaignwrapper;
136 cvar_set("g_campaign", "1");
137 cvar_set("g_dm", "0");
138 cvar_set("skill", ftos(baseskill));
139 cvar_set("bot_number", ftos(campaign_bots[0]));
141 cvar_settemp("g_campaign", "1");
142 cvar_settemp("g_dm", "0");
143 cvar_settemp("skill", ftos(baseskill));
144 cvar_settemp("bot_number", ftos(campaign_bots[0]));
146 MapInfo_SwitchGameType(MapInfo_Type_FromString(campaign_gametype[0]));
148 // copy sv_gravity cvar, as the engine needs it too (sorry, this will mess
149 // with the menu a little still...)
150 cvar_set_normal("sv_gravity", ftos(autocvar_sv_gravity));
152 if(Campaign_Invalid())
156 void CampaignPostInit()
158 // now some sanity checks
159 if(Campaign_Invalid())
161 if(autocvar__campaign_testrun)
163 cvar_set("fraglimit", "0");
164 cvar_set("leadlimit", "0");
165 cvar_set("timelimit", "0.01");
166 cvar_set_normal("fraglimit", "0");
167 cvar_set_normal("leadlimit", "0");
168 cvar_set_normal("timelimit", "0.01");
172 // "default" uses implicit values, "" or "0" means no limit
173 tokenizebyseparator(campaign_fraglimit[0], "+");
174 if(argv(0) != "default") {
175 cvar_set("fraglimit", argv(0));
176 cvar_set_normal("fraglimit", argv(0));
178 if(argv(1) != "default") {
179 cvar_set("leadlimit", argv(1));
180 cvar_set_normal("leadlimit", argv(1));
182 if(campaign_timelimit[0] != "default") {
183 cvar_set("timelimit", campaign_timelimit[0]);
184 cvar_set_normal("timelimit", campaign_timelimit[0]);
189 void CampaignSaveCvar(string cvarname, float value)
196 registercvar(cvarname, ftos(value));
197 cvar_set_normal(cvarname, ftos(value));
198 // note: cvarname must be remembered
200 fh = fopen("campaign.cfg", FILE_READ);
204 while((l = fgets(fh)))
206 len = tokenize_console(l);
211 if(argv(1) == cvarname)
213 contents = strcat(contents, "set ", argv(1), " ", argv(2), "\n");
217 contents = strcat(contents, "set ", cvarname, " ", ftos(value), "\n");
218 fh = fopen("campaign.cfg", FILE_WRITE);
225 error("Cannot write to campaign file");
229 void CampaignPreIntermission()
235 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
242 if(autocvar__campaign_testrun)
245 bprint("Campaign test run, advancing level.\n");
247 else if(campaign_forcewin)
250 bprint("The current level has been WON.\n");
252 else if(won == 1 && lost == 0 && checkrules_equality == 0)
254 if(autocvar_timelimit != 0 && autocvar_fraglimit != 0 && time > autocvar_timelimit * 60) // checks if the timelimit has expired.
257 bprint("Time's up! The current level has been LOST.\n");
263 bprint("The current level has been WON.\n");
267 else if(autocvar_timelimit != 0 && time > autocvar_timelimit * 60)
270 bprint("Time's up! The current level has been LOST.\n");
276 bprint("The current level has been LOST.\n");
280 if(campaign_won && cheatcount_total == 0 && !autocvar__campaign_testrun)
282 if(campaign_level == cvar_normal(campaign_index_var))
284 if(campaign_entries < 2)
287 savevar = strcat("g_campaign", campaign_name, "_won");
288 CampaignSaveCvar(savevar, 1);
289 // advance level (for menu to show it right)
290 CampaignSaveCvar(campaign_index_var, campaign_level + 1);
295 CampaignSaveCvar(campaign_index_var, campaign_level + 1);
301 void CampaignPostIntermission()
303 // NOTE: campaign_won is 0 or 1, that is, points to the next level
305 if(campaign_won && campaign_entries < 2)
308 LOG_DEBUG("^2test run: campaign looks GOOD");
309 localcmd("togglemenu 1\n");
310 CampaignFile_Unload();
314 CampaignSetup(campaign_won);
315 CampaignFile_Unload();
316 strunzone(campaign_index_var);
317 strunzone(campaign_name);
323 void CampaignLevelWarp(float n)
326 n = campaign_level + 1;
327 CampaignFile_Unload();
328 CampaignFile_Load(n, 1);
332 error("Sorry, cheater. You are NOT WELCOME.");
333 CampaignFile_Unload();