6 #include "../common/triggers/teleporters.qh"
8 #include "mutators/mutators_include.qh"
10 #include "weapons/tracing.qh"
12 #include "../common/constants.qh"
13 #include "../common/deathtypes.qh"
14 #include "../common/util.qh"
16 #include "../common/monsters/all.qh"
18 #include "../common/weapons/all.qh"
20 #include "../common/triggers/subs.qh"
22 #include "../common/triggers/func/breakable.qh"
24 #include "../csqcmodellib/sv_model.qh"
26 #include "../warpzonelib/anglestransform.qh"
27 #include "../warpzonelib/util_server.qh"
29 void CopyBody(float keepvelocity);
33 float CheatImpulse(float i) { return 0; }
34 float CheatCommand(float argc) { return 0; }
35 float CheatFrame() { return 0; }
36 void CheatInit() { cheatcount_total = world.cheatcount; }
37 void CheatShutdown() { }
38 void CheatInitClient() { }
39 void CheatShutdownClient() { }
40 void Drag_MoveDrag(entity from, entity to) { }
45 float gamestart_sv_cheats;
51 gamestart_sv_cheats = autocvar_sv_cheats;
58 void CheatInitClient()
62 void CheatShutdownClient()
66 float CheatsAllowed(float i, float argc, float fr) // the cheat gets passed as argument for possible future ACL checking
68 // dead people cannot cheat
69 if(self.deadflag != DEAD_NO)
71 if(gamestart_sv_cheats < 2 && !IS_PLAYER(self))
75 if(i == CHIMPULSE_CLONE_MOVING || i == CHIMPULSE_CLONE_STANDING)
76 if(self.lip < sv_clones)
84 if(gamestart_sv_cheats && autocvar_sv_cheats)
87 // if we get here, player is not allowed to cheat. Log it.
89 bprintf("Player %s^7 tried to use cheat 'impulse %d'\n", self.netname, i);
91 bprintf("Player %s^7 tried to use cheat '%s'\n", self.netname, argv(0));
93 bprintf("Player %s^7 tried to use cheat frame %d\n", self.netname, fr);
95 bprintf("Player %s^7 tried to use an unknown cheat\n", self.netname);
100 #define BEGIN_CHEAT_FUNCTION() \
101 float cheating, attempting; \
102 cheating = 0; attempting = 0
103 #define DID_CHEAT() \
105 #define ADD_CHEATS(e,n) \
106 cheatcount_total += n; \
108 #define END_CHEAT_FUNCTION() \
109 ADD_CHEATS(self,cheating); \
111 #define IS_CHEAT(i,argc,fr) \
112 if((++attempting, !CheatsAllowed(i,argc,fr))) \
115 float num_autoscreenshot;
116 void info_autoscreenshot_findtarget()
119 e = find(world, targetname, self.target);
122 objerror("Missing target. FAIL!");
125 vector a = vectoangles(e.origin - self.origin);
126 a.x = -a.x; // don't ask
129 // we leave Rick Roll alone
131 spawnfunc(info_autoscreenshot)
133 if(++num_autoscreenshot > autocvar_g_max_info_autoscreenshot)
135 objerror("Too many info_autoscreenshot entitites. FAIL!");
138 if(self.target != "")
139 InitializeEntity(self, info_autoscreenshot_findtarget, INITPRIO_FINDTARGET);
140 // this one just has to exist
143 float CheatImpulse(float i)
145 BEGIN_CHEAT_FUNCTION();
150 case CHIMPULSE_SPEEDRUN_INIT: // deploy personal waypoint
151 // shared with regular waypoint init, so this is not a cheat by itself
154 self.personal = spawn();
155 self.personal.classname = "personal_wp";
157 self.personal.origin = self.origin;
158 self.personal.v_angle = self.v_angle;
159 self.personal.velocity = self.velocity;
160 self.personal.ammo_rockets = self.ammo_rockets;
161 self.personal.ammo_nails = self.ammo_nails;
162 self.personal.ammo_cells = self.ammo_cells;
163 self.personal.ammo_plasma = self.ammo_plasma;
164 self.personal.ammo_shells = self.ammo_shells;
165 self.personal.ammo_fuel = self.ammo_fuel;
166 self.personal.health = self.health;
167 self.personal.armorvalue = self.armorvalue;
168 self.personal.weapons = self.weapons;
169 self.personal.items = self.items;
170 self.personal.pauserotarmor_finished = self.pauserotarmor_finished;
171 self.personal.pauserothealth_finished = self.pauserothealth_finished;
172 self.personal.pauserotfuel_finished = self.pauserotfuel_finished;
173 self.personal.pauseregen_finished = self.pauseregen_finished;
174 self.personal.strength_finished = self.strength_finished;
175 self.personal.invincible_finished = self.invincible_finished;
176 self.personal.teleport_time = time;
177 break; // this part itself doesn't cheat, so let's not count this
178 case CHIMPULSE_CLONE_MOVING:
180 makevectors (self.v_angle);
181 self.velocity = self.velocity + v_forward * 300;
184 self.velocity = self.velocity - v_forward * 300;
187 case CHIMPULSE_CLONE_STANDING:
193 case CHIMPULSE_GIVE_ALL:
195 CheatCommand(tokenize_console("give all"));
196 break; // already counted as cheat
197 case CHIMPULSE_SPEEDRUN:
201 self.speedrunning = true;
202 tracebox(self.personal.origin, self.mins, self.maxs, self.personal.origin, MOVE_WORLDONLY, self);
205 sprint(self, "Cannot move there, cheater - only waypoints set using g_waypointsprite_personal work\n");
209 // Abort speedrun, teleport back
210 setorigin(self, self.personal.origin);
211 self.oldvelocity = self.velocity = self.personal.velocity;
212 self.angles = self.personal.v_angle;
213 self.fixangle = true;
215 MUTATOR_CALLHOOK(AbortSpeedrun, self);
218 self.ammo_rockets = self.personal.ammo_rockets;
219 self.ammo_nails = self.personal.ammo_nails;
220 self.ammo_cells = self.personal.ammo_cells;
221 self.ammo_plasma = self.personal.ammo_plasma;
222 self.ammo_shells = self.personal.ammo_shells;
223 self.ammo_fuel = self.personal.ammo_fuel;
224 self.health = self.personal.health;
225 self.armorvalue = self.personal.armorvalue;
226 self.weapons = self.personal.weapons;
227 self.items = self.personal.items;
228 self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
229 self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;
230 self.pauserotfuel_finished = time + self.personal.pauserotfuel_finished - self.personal.teleport_time;
231 self.pauseregen_finished = time + self.personal.pauseregen_finished - self.personal.teleport_time;
232 self.strength_finished = time + self.personal.strength_finished - self.personal.teleport_time;
233 self.invincible_finished = time + self.personal.invincible_finished - self.personal.teleport_time;
238 if(self.deadflag != DEAD_NO)
239 sprint(self, "UR DEAD AHAHAH))\n");
241 sprint(self, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n");
243 case CHIMPULSE_TELEPORT:
245 if(self.movetype == MOVETYPE_NOCLIP)
247 e = find(world, classname, "info_autoscreenshot");
250 sprint(self, "Emergency teleport used info_autoscreenshot location\n");
251 setorigin(self, e.origin);
252 self.angles = e.angles;
254 // should we? self.angles_x = -self.angles_x;
255 self.fixangle = true;
256 self.velocity = '0 0 0';
261 if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats < 2) ? 100 : 100000), 384, 384))
263 sprint(self, "Emergency teleport used random location\n");
264 self.angles_x = -self.angles.x;
265 self.fixangle = true;
266 self.velocity = '0 0 0';
270 sprint(self, "Emergency teleport could not find a good location, forget it!\n");
274 RandomSelection_Init();
276 if(e.deadflag == DEAD_NO)
277 if(DIFF_TEAM(e, self))
278 RandomSelection_Add(e, 0, string_null, 1, 1);
279 if(RandomSelection_chosen_ent)
280 e = RandomSelection_chosen_ent;
284 Send_Effect(EFFECT_ROCKET_EXPLODE, e.origin, '0 0 0', 1);
285 sound(e, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
288 setorigin(e2, e.origin);
289 RadiusDamage(e2, self, 1000, 0, 128, world, world, 500, DEATH_CHEAT, e);
292 LOG_INFO("404 Sportsmanship not found.\n");
297 END_CHEAT_FUNCTION();
300 void DragBox_Think();
302 float CheatCommand(float argc)
304 BEGIN_CHEAT_FUNCTION();
313 case "pointparticles":
314 IS_CHEAT(0, argc, 0);
319 // origin (0..1, on crosshair line)
323 crosshair_trace(self);
324 start = (1-f) * self.origin + f * trace_endpos;
327 Send_Effect_(argv(1), start, end, f);
331 sprint(self, "Usage: sv_cheats 1; restart; cmd pointparticles effectname position(0..1) velocityvector multiplier\n");
333 case "trailparticles":
334 IS_CHEAT(0, argc, 0);
339 effectnum = _particleeffectnum(argv(1));
340 W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
341 traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, self);
342 trailparticles(self, effectnum, w_shotorg, trace_endpos);
346 sprint(self, "Usage: sv_cheats 1; restart; cmd trailparticles effectname\n");
349 IS_CHEAT(0, argc, 0);
355 W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
356 traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, self);
357 if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1)
359 sprint(self, "cannot make stuff there (bad surface)\n");
364 e.model = strzone(argv(1));
365 e.mdl = "rocket_explode";
367 setorigin(e, trace_endpos);
368 e.effects = EF_NOMODELFLAGS;
371 e.angles = fixedvectoangles2(trace_plane_normal, v_forward);
372 e.angles = AnglesTransform_ApplyToAngles(e.angles, '-90 0 0'); // so unrotated models work
374 WITH(entity, self, e, spawnfunc_func_breakable(e));
378 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_NORMAL, e);
382 sprint(self, "cannot make stuff there (no space)\n");
392 sprint(self, "Usage: sv_cheats 1; restart; cmd make models/... 0/1/2\n");
395 IS_CHEAT(0, argc, 0);
398 race_ImposePenaltyTime(self, stof(argv(1)), argv(2));
402 sprint(self, "Usage: sv_cheats 1; restart; cmd penalty 5.0 AHAHAHAHAHAHAH))\n");
404 case "dragbox_spawn": {
405 IS_CHEAT(0, argc, 0);
407 e.classname = "dragbox_box";
408 e.think = DragBox_Think;
410 e.solid = -1; // black
411 setmodel(e, MDL_Null); // network it
413 e.cnt = stof(argv(1));
415 e.cnt = max(0, drag_lastcnt);
418 e.aiment.classname = "dragbox_corner_1";
420 setmodel(e.aiment, MDL_MARKER);
422 setsize(e.aiment, '0 0 0', '0 0 0');
424 setorigin(e.aiment, stov(argv(2)));
427 crosshair_trace(self);
428 setorigin(e.aiment, trace_endpos);
432 e.enemy.classname = "dragbox_corner_2";
434 setmodel(e.enemy, MDL_MARKER);
436 setsize(e.enemy, '0 0 0', '0 0 0');
437 end = normalize(self.origin + self.view_ofs - e.aiment.origin);
438 end.x = (end.x > 0) * 2 - 1;
439 end.y = (end.y > 0) * 2 - 1;
440 end.z = (end.z > 0) * 2 - 1;
442 setorigin(e.enemy, stov(argv(3)));
444 setorigin(e.enemy, e.aiment.origin + 32 * end);
446 e.killindicator = spawn();
447 e.killindicator.classname = "drag_digit";
448 e.killindicator.owner = e;
449 setattachment(e.killindicator, e, "");
450 setorigin(e.killindicator, '0 0 -8');
451 e.killindicator.killindicator = spawn();
452 e.killindicator.killindicator.classname = "drag_digit";
453 e.killindicator.killindicator.owner = e;
454 setattachment(e.killindicator.killindicator, e, "");
455 setorigin(e.killindicator.killindicator, '0 0 8');
459 case "dragpoint_spawn": {
460 IS_CHEAT(0, argc, 0);
462 e.classname = "dragpoint";
463 e.think = DragBox_Think;
465 e.solid = 0; // nothing special
466 setmodel(e, MDL_MARKER);
467 setsize(e, PL_MIN, PL_MAX);
470 e.cnt = stof(argv(1));
472 e.cnt = drag_lastcnt;
474 setorigin(e, stov(argv(2)));
477 crosshair_trace(self);
478 setorigin(e, trace_endpos + normalize(self.origin + self.view_ofs - trace_endpos));
479 move_out_of_solid(e);
482 e.killindicator = spawn();
483 e.killindicator.classname = "drag_digit";
484 e.killindicator.owner = e;
485 setattachment(e.killindicator, e, "");
486 setorigin(e.killindicator, '0 0 40');
487 e.killindicator.killindicator = spawn();
488 e.killindicator.killindicator.classname = "drag_digit";
489 e.killindicator.killindicator.owner = e;
490 setattachment(e.killindicator.killindicator, e, "");
491 setorigin(e.killindicator.killindicator, '0 0 56');
496 IS_CHEAT(0, argc, 0);
497 RandomSelection_Init();
498 crosshair_trace(self);
499 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
500 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
501 for(entity e = world; (e = find(e, classname, "dragpoint")); )
502 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
503 if(RandomSelection_chosen_ent)
505 remove(RandomSelection_chosen_ent.killindicator.killindicator);
506 remove(RandomSelection_chosen_ent.killindicator);
507 if(RandomSelection_chosen_ent.aiment)
508 remove(RandomSelection_chosen_ent.aiment);
509 if(RandomSelection_chosen_ent.enemy)
510 remove(RandomSelection_chosen_ent.enemy);
511 remove(RandomSelection_chosen_ent);
516 IS_CHEAT(0, argc, 0);
519 RandomSelection_Init();
520 crosshair_trace(self);
521 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
522 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
523 for(entity e = world; (e = find(e, classname, "dragpoint")); )
524 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
525 if(RandomSelection_chosen_ent)
527 if(substring(argv(1), 0, 1) == "*")
528 RandomSelection_chosen_ent.cnt = drag_lastcnt = RandomSelection_chosen_ent.cnt + stof(substring(argv(1), 1, -1));
530 RandomSelection_chosen_ent.cnt = drag_lastcnt = stof(argv(1));
535 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_setcnt cnt\n");
538 IS_CHEAT(0, argc, 0);
541 f = fopen(argv(1), FILE_WRITE);
542 fputs(f, "cmd drag_clear\n");
543 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
545 fputs(f, strcat("cmd dragbox_spawn ", ftos(e.cnt), " \"", vtos(e.aiment.origin), "\" \"", vtos(e.enemy.origin), "\"\n"));
547 for(entity e = world; (e = find(e, classname, "dragpoint")); )
549 fputs(f, strcat("cmd dragpoint_spawn ", ftos(e.cnt), " \"", vtos(e.origin), "\"\n"));
555 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
557 case "drag_saveraceent":
558 IS_CHEAT(0, argc, 0);
561 f = fopen(argv(1), FILE_WRITE);
562 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
565 fputs(f, "\"classname\" \"trigger_race_checkpoint\"\n");
566 fputs(f, strcat("\"origin\" \"", ftos(e.absmin.x), " ", ftos(e.absmin.y), " ", ftos(e.absmin.z), "\"\n"));
567 fputs(f, strcat("\"maxs\" \"", ftos(e.absmax.x - e.absmin.x), " ", ftos(e.absmax.y - e.absmin.y), " ", ftos(e.absmax.z - e.absmin.z), "\"\n"));
568 fputs(f, strcat("\"cnt\" \"", ftos(e.cnt), "\"\n"));
569 fputs(f, strcat("\"targetname\" \"checkpoint", ftos(e.cnt), "\"\n"));
572 for(entity e = world; (e = find(e, classname, "dragpoint")); )
576 for(oldself = world; (oldself = find(oldself, classname, "dragbox_box")); )
578 if(e.cnt <= 0 && oldself.cnt == 0 || e.cnt == oldself.cnt)
580 start = start + oldself.origin;
584 start *= 1 / effectnum;
586 fputs(f, "\"classname\" \"info_player_race\"\n");
587 fputs(f, strcat("\"angle\" \"", ftos(vectoyaw(start - e.origin)), "\"\n"));
588 fputs(f, strcat("\"origin\" \"", ftos(e.origin.x), " ", ftos(e.origin.y), " ", ftos(e.origin.z), "\"\n"));
591 fputs(f, "\"target\" \"checkpoint0\"\n");
592 fputs(f, "\"race_place\" \"0\"\n");
596 fputs(f, "\"target\" \"checkpoint0\"\n");
597 fputs(f, "\"race_place\" \"-1\"\n");
601 fputs(f, strcat("\"target\" \"checkpoint", ftos(e.cnt), "\"\n"));
604 // these need race_place
607 for(oldself = world; (oldself = find(oldself, classname, "dragpoint")); )
610 if(vlen(oldself.origin - start) < vlen(e.origin - start))
612 else if(vlen(oldself.origin - start) == vlen(e.origin - start) && num_for_edict(oldself) < num_for_edict(e))
615 fputs(f, strcat("\"race_place\" \"", ftos(effectnum), "\"\n"));
624 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
627 IS_CHEAT(0, argc, 0);
628 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
630 for(entity e = world; (e = find(e, classname, "dragbox_corner_1")); )
632 for(entity e = world; (e = find(e, classname, "dragbox_corner_2")); )
634 for(entity e = world; (e = find(e, classname, "dragpoint")); )
636 for(entity e = world; (e = find(e, classname, "drag_digit")); )
641 IS_CHEAT(0, argc, 0);
642 BITXOR_ASSIGN(self.flags, FL_GODMODE);
643 if(self.flags & FL_GODMODE)
645 sprint(self, "godmode ON\n");
649 sprint(self, "godmode OFF\n");
652 IS_CHEAT(0, argc, 0);
653 BITXOR_ASSIGN(self.flags, FL_NOTARGET);
654 if(self.flags & FL_NOTARGET)
656 sprint(self, "notarget ON\n");
660 sprint(self, "notarget OFF\n");
663 IS_CHEAT(0, argc, 0);
664 if(self.movetype != MOVETYPE_NOCLIP)
666 self.movetype = MOVETYPE_NOCLIP;
667 sprint(self, "noclip ON\n");
672 self.movetype = MOVETYPE_WALK;
673 sprint(self, "noclip OFF\n");
677 IS_CHEAT(0, argc, 0);
678 if(self.movetype != MOVETYPE_FLY)
680 self.movetype = MOVETYPE_FLY;
681 sprint(self, "flymode ON\n");
686 self.movetype = MOVETYPE_WALK;
687 sprint(self, "flymode OFF\n");
691 IS_CHEAT(0, argc, 0);
692 if(GiveItems(self, 1, argc))
696 IS_CHEAT(0, argc, 0);
698 self.target = argv(1);
706 IS_CHEAT(0, argc, 0);
708 self.killtarget = argv(1);
715 case "teleporttotarget":
716 IS_CHEAT(0, argc, 0);
718 setorigin(self, self.origin);
719 self.classname = "cheattriggerteleport";
720 self.target = argv(1);
721 teleport_findtarget();
724 Simple_TeleportPlayer(self, this);
732 END_CHEAT_FUNCTION();
735 float Drag(float force_allow_pick, float ischeat);
736 void Drag_Begin(entity dragger, entity draggee, vector touchpoint);
737 void Drag_Finish(entity dragger);
738 float Drag_IsDraggable(entity draggee);
739 float Drag_MayChangeAngles(entity draggee);
740 void Drag_MoveForward(entity dragger);
741 void Drag_SetSpeed(entity dragger, float s);
742 void Drag_MoveBackward(entity dragger);
743 void Drag_Update(entity dragger);
744 float Drag_CanDrag(entity dragger);
745 float Drag_IsDragging(entity dragger);
746 void Drag_MoveDrag(entity from, entity to);
751 BEGIN_CHEAT_FUNCTION();
753 // Dragging can be used as either a cheat, or a function for some objects. If sv_cheats is active,
754 // the cheat dragging is used (unlimited pickup range and any entity can be carried). If sv_cheats
755 // is disabled, normal dragging is used (limited pickup range and only dragable objects can be carried),
756 // grabbing itself no longer being accounted as cheating.
761 if(self.maycheat || (gamestart_sv_cheats && autocvar_sv_cheats))
763 // use cheat dragging if cheats are enabled
764 crosshair_trace_plusvisibletriggers(self);
769 Drag(false, false); // execute dragging
774 END_CHEAT_FUNCTION();
785 .float dragspeed; // speed of mouse wheel action
786 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
787 .vector draglocalvector; // local attachment vector of the dragentity
788 .float draglocalangle;
793 float Drag(float force_allow_pick, float ischeat)
795 BEGIN_CHEAT_FUNCTION();
797 // returns true when an entity has been picked up
798 // If pick is true, the object can also be picked up if it's not being held already
799 // If pick is false, only keep dragging the object if it's already being held
804 if(Drag_IsDragging(self))
808 if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
810 Drag_MoveForward(self);
813 else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
815 Drag_MoveBackward(self);
818 else if(self.impulse >= 1 && self.impulse <= 9)
820 Drag_SetSpeed(self, self.impulse - 1);
822 else if(self.impulse == 14)
824 Drag_SetSpeed(self, 9);
837 if(Drag_CanDrag(self))
840 crosshair_trace_plusvisibletriggers(self);
841 entity e = trace_ent;
842 float pick = force_allow_pick;
845 // pick is true if the object can be picked up. While an object is being carried, the Drag() function
846 // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
847 // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
848 // it goes out of range while slinging it around.
850 if(vlen(self.origin - e.origin) <= autocvar_g_grab_range)
854 case 0: // can't grab
856 case 1: // owner can grab
857 if(e.owner == self || e.realowner == self)
860 case 2: // owner and team mates can grab
861 if(SAME_TEAM(e.owner, self) || SAME_TEAM(e.realowner, self) || e.team == self.team)
864 case 3: // anyone can grab
874 if(Drag_IsDraggable(e))
877 IS_CHEAT(0, 0, CHRAME_DRAG);
879 Drag_Finish(e.draggedby);
881 detach_sameorigin(e);
882 Drag_Begin(self, e, trace_endpos);
894 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
898 draggee.dragmovetype = draggee.movetype;
899 draggee.draggravity = draggee.gravity;
900 draggee.movetype = MOVETYPE_WALK;
901 draggee.gravity = 0.00001;
902 draggee.flags &= ~FL_ONGROUND;
903 draggee.draggedby = dragger;
905 dragger.dragentity = draggee;
907 dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
908 dragger.draglocalangle = draggee.angles.y - dragger.v_angle.y;
909 touchpoint = touchpoint - gettaginfo(draggee, 0);
910 tagscale = pow(vlen(v_forward), -2);
911 dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
912 dragger.draglocalvector_y = touchpoint * v_right * tagscale;
913 dragger.draglocalvector_z = touchpoint * v_up * tagscale;
915 dragger.dragspeed = 64;
918 void Drag_Finish(entity dragger)
921 draggee = dragger.dragentity;
923 dragger.dragentity = world;
924 draggee.draggedby = world;
925 draggee.movetype = draggee.dragmovetype;
926 draggee.gravity = draggee.draggravity;
928 switch(draggee.movetype)
933 case MOVETYPE_FLYMISSILE:
934 case MOVETYPE_BOUNCE:
935 case MOVETYPE_BOUNCEMISSILE:
936 case MOVETYPE_PHYSICS:
939 draggee.velocity = '0 0 0';
943 if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
945 draggee.velocity = '0 0 0';
946 draggee.flags |= FL_ONGROUND; // floating items are FUN
950 float Drag_IsDraggable(entity draggee)
952 // TODO add more checks for bad stuff here
955 if(draggee.classname == "func_bobbing")
957 if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
959 if(draggee.classname == "plat")
961 if(draggee.classname == "func_button")
963 // if(draggee.model == "")
967 if(IS_OBSERVER(draggee))
969 if(draggee.classname == "exteriorweaponentity")
971 if(draggee.classname == "weaponentity")
977 float Drag_MayChangeAngles(entity draggee)
979 // TODO add more checks for bad stuff here
980 if(substring(draggee.model, 0, 1) == "*")
985 void Drag_MoveForward(entity dragger)
987 dragger.dragdistance += dragger.dragspeed;
990 void Drag_SetSpeed(entity dragger, float s)
992 dragger.dragspeed = pow(2, s);
995 void Drag_MoveBackward(entity dragger)
997 dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
1000 void Drag_Update(entity dragger)
1002 vector curorigin, neworigin, goodvelocity;
1006 draggee = dragger.dragentity;
1007 draggee.flags &= ~FL_ONGROUND;
1009 curorigin = gettaginfo(draggee, 0);
1010 curorigin = curorigin + v_forward * dragger.draglocalvector.x + v_right * dragger.draglocalvector.y + v_up * dragger.draglocalvector.z;
1011 makevectors(dragger.v_angle);
1012 neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
1013 goodvelocity = (neworigin - curorigin) * (1 / frametime);
1015 while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle > 180)
1016 dragger.draglocalangle += 360;
1017 while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle <= -180)
1018 dragger.draglocalangle -= 360;
1020 f = min(frametime * 10, 1);
1021 draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
1023 if(Drag_MayChangeAngles(draggee))
1024 draggee.angles_y = draggee.angles.y * (1 - f) + (dragger.v_angle.y + dragger.draglocalangle) * f;
1026 draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
1028 vector vecs = '0 0 0';
1029 if(dragger.weaponentity.movedir_x > 0)
1030 vecs = dragger.weaponentity.movedir;
1032 vector dv = v_right * -vecs_y + v_up * vecs_z;
1034 te_lightning1(draggee, dragger.origin + dragger.view_ofs + dv, curorigin);
1037 float Drag_CanDrag(entity dragger)
1039 return (dragger.deadflag == DEAD_NO) || (IS_PLAYER(dragger));
1042 float Drag_IsDragging(entity dragger)
1044 if(!dragger.dragentity)
1046 if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
1048 dragger.dragentity = world;
1051 if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
1053 Drag_Finish(dragger);
1059 void Drag_MoveDrag(entity from, entity to)
1063 to.draggedby = from.draggedby;
1064 to.draggedby.dragentity = to;
1065 from.draggedby = world;
1069 void DragBox_Think()
1071 if(self.aiment && self.enemy)
1073 self.origin_x = (self.aiment.origin.x + self.enemy.origin.x) * 0.5;
1074 self.origin_y = (self.aiment.origin.y + self.enemy.origin.y) * 0.5;
1075 self.origin_z = (self.aiment.origin.z + self.enemy.origin.z) * 0.5;
1076 self.maxs_x = fabs(self.aiment.origin.x - self.enemy.origin.x) * 0.5;
1077 self.maxs_y = fabs(self.aiment.origin.y - self.enemy.origin.y) * 0.5;
1078 self.maxs_z = fabs(self.aiment.origin.z - self.enemy.origin.z) * 0.5;
1079 self.mins = -1 * self.maxs;
1080 setorigin(self, self.origin); setsize(self, self.mins, self.maxs); // link edict
1083 if(self.cnt == -1) // actually race_place -1
1085 // show "10 10" for qualifying spawns
1086 setmodel(self.killindicator, MDL_NUM(10));
1087 setmodel(self.killindicator.killindicator, MDL_NUM(10));
1089 else if(self.cnt == -2) // actually race_place 0
1091 // show "10 0" for loser spawns
1092 setmodel(self.killindicator, MDL_NUM(10));
1093 setmodel(self.killindicator.killindicator, MDL_NUM(0));
1097 setmodel(self.killindicator, MDL_NUM(self.cnt % 10));
1098 setmodel(self.killindicator.killindicator, MDL_NUM(floor(self.cnt / 10)));
1101 self.nextthink = time;