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1 #include "cheats.qh"
2 #include "_all.qh"
3
4 #include "g_damage.qh"
5 #include "race.qh"
6 #include "../common/triggers/teleporters.qh"
7
8 #include "mutators/mutators_include.qh"
9
10 #include "weapons/tracing.qh"
11
12 #include "../common/constants.qh"
13 #include "../common/deathtypes.qh"
14 #include "../common/util.qh"
15
16 #include "../common/monsters/all.qh"
17
18 #include "../common/weapons/all.qh"
19
20 #include "../common/triggers/subs.qh"
21
22 #include "../common/triggers/func/breakable.qh"
23
24 #include "../csqcmodellib/sv_model.qh"
25
26 #include "../warpzonelib/anglestransform.qh"
27 #include "../warpzonelib/util_server.qh"
28
29 void CopyBody(float keepvelocity);
30
31 #ifdef NOCHEATS
32
33 float CheatImpulse(float i) { return 0; }
34 float CheatCommand(float argc) { return 0; }
35 float CheatFrame() { return 0; }
36 void CheatInit() { cheatcount_total = world.cheatcount; }
37 void CheatShutdown() { }
38 void CheatInitClient() { }
39 void CheatShutdownClient() { }
40 void Drag_MoveDrag(entity from, entity to) { }
41
42 #else
43
44 .float maycheat;
45 float gamestart_sv_cheats;
46
47
48
49 void CheatInit()
50 {
51         gamestart_sv_cheats = autocvar_sv_cheats;
52 }
53
54 void CheatShutdown()
55 {
56 }
57
58 void CheatInitClient()
59 {
60 }
61
62 void CheatShutdownClient()
63 {
64 }
65
66 float CheatsAllowed(float i, float argc, float fr) // the cheat gets passed as argument for possible future ACL checking
67 {SELFPARAM();
68         // dead people cannot cheat
69         if(self.deadflag != DEAD_NO)
70                 return 0;
71         if(gamestart_sv_cheats < 2 && !IS_PLAYER(self))
72                 return 0;
73
74         // sv_clones
75         if(i == CHIMPULSE_CLONE_MOVING || i == CHIMPULSE_CLONE_STANDING)
76                 if(self.lip < sv_clones)
77                         return 1;
78
79         // haha
80         if(self.maycheat)
81                 return 1;
82
83         // sv_cheats
84         if(gamestart_sv_cheats && autocvar_sv_cheats)
85                 return 1;
86
87         // if we get here, player is not allowed to cheat. Log it.
88         if(i)
89                 bprintf("Player %s^7 tried to use cheat 'impulse %d'\n", self.netname, i);
90         else if(argc)
91                 bprintf("Player %s^7 tried to use cheat '%s'\n", self.netname, argv(0));
92         else if(fr)
93                 bprintf("Player %s^7 tried to use cheat frame %d\n", self.netname, fr);
94         else
95                 bprintf("Player %s^7 tried to use an unknown cheat\n", self.netname);
96
97         return 0;
98 }
99
100 #define BEGIN_CHEAT_FUNCTION() \
101         float cheating, attempting; \
102         cheating = 0; attempting = 0
103 #define DID_CHEAT() \
104         ++cheating
105 #define ADD_CHEATS(e,n) \
106         cheatcount_total += n; \
107         e.cheatcount += n
108 #define END_CHEAT_FUNCTION() \
109         ADD_CHEATS(self,cheating); \
110         return attempting
111 #define IS_CHEAT(i,argc,fr) \
112         if((++attempting, !CheatsAllowed(i,argc,fr))) \
113                 break
114
115 float num_autoscreenshot;
116 void info_autoscreenshot_findtarget()
117 {SELFPARAM();
118         entity e;
119         e = find(world, targetname, self.target);
120         if(!e)
121         {
122                 objerror("Missing target. FAIL!");
123                 return;
124         }
125         vector a = vectoangles(e.origin - self.origin);
126         a.x = -a.x; // don't ask
127         self.angles_x = a.x;
128         self.angles_y = a.y;
129         // we leave Rick Roll alone
130 }
131 spawnfunc(info_autoscreenshot)
132 {
133         if(++num_autoscreenshot > autocvar_g_max_info_autoscreenshot)
134         {
135                 objerror("Too many info_autoscreenshot entitites. FAIL!");
136                 return;
137         }
138         if(self.target != "")
139                 InitializeEntity(self, info_autoscreenshot_findtarget, INITPRIO_FINDTARGET);
140         // this one just has to exist
141 }
142
143 float CheatImpulse(float i)
144 {SELFPARAM();
145         BEGIN_CHEAT_FUNCTION();
146         switch(i)
147         {
148                 entity e, e2;
149
150                 case CHIMPULSE_SPEEDRUN_INIT: // deploy personal waypoint
151                         // shared with regular waypoint init, so this is not a cheat by itself
152                         if(!self.personal)
153                         {
154                                 self.personal = spawn();
155                                 self.personal.classname = "personal_wp";
156                         }
157                         self.personal.origin = self.origin;
158                         self.personal.v_angle = self.v_angle;
159                         self.personal.velocity = self.velocity;
160                         self.personal.ammo_rockets = self.ammo_rockets;
161                         self.personal.ammo_nails = self.ammo_nails;
162                         self.personal.ammo_cells = self.ammo_cells;
163                         self.personal.ammo_plasma = self.ammo_plasma;
164                         self.personal.ammo_shells = self.ammo_shells;
165                         self.personal.ammo_fuel = self.ammo_fuel;
166                         self.personal.health = self.health;
167                         self.personal.armorvalue = self.armorvalue;
168                         self.personal.weapons = self.weapons;
169                         self.personal.items = self.items;
170                         self.personal.pauserotarmor_finished = self.pauserotarmor_finished;
171                         self.personal.pauserothealth_finished = self.pauserothealth_finished;
172                         self.personal.pauserotfuel_finished = self.pauserotfuel_finished;
173                         self.personal.pauseregen_finished = self.pauseregen_finished;
174                         self.personal.strength_finished = self.strength_finished;
175                         self.personal.invincible_finished = self.invincible_finished;
176                         self.personal.teleport_time = time;
177                         break; // this part itself doesn't cheat, so let's not count this
178                 case CHIMPULSE_CLONE_MOVING:
179                         IS_CHEAT(i, 0, 0);
180                         makevectors (self.v_angle);
181                         self.velocity = self.velocity + v_forward * 300;
182                         CopyBody(1);
183                         self.lip += 1;
184                         self.velocity = self.velocity - v_forward * 300;
185                         DID_CHEAT();
186                         break;
187                 case CHIMPULSE_CLONE_STANDING:
188                         IS_CHEAT(i, 0, 0);
189                         CopyBody(0);
190                         self.lip += 1;
191                         DID_CHEAT();
192                         break;
193                 case CHIMPULSE_GIVE_ALL:
194                         IS_CHEAT(i, 0, 0);
195                         CheatCommand(tokenize_console("give all"));
196                         break; // already counted as cheat
197                 case CHIMPULSE_SPEEDRUN:
198                         IS_CHEAT(i, 0, 0);
199                         if(self.personal)
200                         {
201                                 self.speedrunning = true;
202                                 tracebox(self.personal.origin, self.mins, self.maxs, self.personal.origin, MOVE_WORLDONLY, self);
203                                 if(trace_startsolid)
204                                 {
205                                         sprint(self, "Cannot move there, cheater - only waypoints set using g_waypointsprite_personal work\n");
206                                 }
207                                 else
208                                 {
209                                         // Abort speedrun, teleport back
210                                         setorigin(self, self.personal.origin);
211                                         self.oldvelocity = self.velocity = self.personal.velocity;
212                                         self.angles = self.personal.v_angle;
213                                         self.fixangle = true;
214
215                                         MUTATOR_CALLHOOK(AbortSpeedrun, self);
216                                 }
217
218                                 self.ammo_rockets = self.personal.ammo_rockets;
219                                 self.ammo_nails = self.personal.ammo_nails;
220                                 self.ammo_cells = self.personal.ammo_cells;
221                                 self.ammo_plasma = self.personal.ammo_plasma;
222                                 self.ammo_shells = self.personal.ammo_shells;
223                                 self.ammo_fuel = self.personal.ammo_fuel;
224                                 self.health = self.personal.health;
225                                 self.armorvalue = self.personal.armorvalue;
226                                 self.weapons = self.personal.weapons;
227                                 self.items = self.personal.items;
228                                 self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
229                                 self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;
230                                 self.pauserotfuel_finished = time + self.personal.pauserotfuel_finished - self.personal.teleport_time;
231                                 self.pauseregen_finished = time + self.personal.pauseregen_finished - self.personal.teleport_time;
232                                 self.strength_finished = time + self.personal.strength_finished - self.personal.teleport_time;
233                                 self.invincible_finished = time + self.personal.invincible_finished - self.personal.teleport_time;
234
235                                 DID_CHEAT();
236                                 break;
237                         }
238                         if(self.deadflag != DEAD_NO)
239                                 sprint(self, "UR DEAD AHAHAH))\n");
240                         else
241                                 sprint(self, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n");
242                         break;
243                 case CHIMPULSE_TELEPORT:
244                         IS_CHEAT(i, 0, 0);
245                         if(self.movetype == MOVETYPE_NOCLIP)
246                         {
247                                 e = find(world, classname, "info_autoscreenshot");
248                                 if(e)
249                                 {
250                                         sprint(self, "Emergency teleport used info_autoscreenshot location\n");
251                                         setorigin(self, e.origin);
252                                         self.angles = e.angles;
253                                         remove(e);
254                                         // should we? self.angles_x = -self.angles_x;
255                                         self.fixangle = true;
256                                         self.velocity = '0 0 0';
257                                         DID_CHEAT();
258                                         break;
259                                 }
260                         }
261                         if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats < 2) ? 100 : 100000), 384, 384))
262                         {
263                                 sprint(self, "Emergency teleport used random location\n");
264                                 self.angles_x = -self.angles.x;
265                                 self.fixangle = true;
266                                 self.velocity = '0 0 0';
267                                 DID_CHEAT();
268                                 break;
269                         }
270                         sprint(self, "Emergency teleport could not find a good location, forget it!\n");
271                         break;
272                 case CHIMPULSE_R00T:
273                         IS_CHEAT(i, 0, 0);
274                         RandomSelection_Init();
275                         FOR_EACH_PLAYER(e)
276                                 if(e.deadflag == DEAD_NO)
277                                         if(DIFF_TEAM(e, self))
278                                                 RandomSelection_Add(e, 0, string_null, 1, 1);
279                         if(RandomSelection_chosen_ent)
280                                 e = RandomSelection_chosen_ent;
281                         else
282                                 e = self;
283
284                         Send_Effect(EFFECT_ROCKET_EXPLODE, e.origin, '0 0 0', 1);
285                         sound(e, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
286
287                         e2 = spawn();
288                         setorigin(e2, e.origin);
289                         RadiusDamage(e2, self, 1000, 0, 128, world, world, 500, DEATH_CHEAT, e);
290                         remove(e2);
291
292                         LOG_INFO("404 Sportsmanship not found.\n");
293                         DID_CHEAT();
294                         break;
295         }
296
297         END_CHEAT_FUNCTION();
298 }
299
300 void DragBox_Think();
301 float drag_lastcnt;
302 float CheatCommand(float argc)
303 {SELFPARAM();
304         BEGIN_CHEAT_FUNCTION();
305         string cmd;
306         cmd = argv(0);
307         switch(cmd)
308         {
309                 float effectnum, f;
310                 vector start, end;
311                 entity oldself;
312
313                 case "pointparticles":
314                         IS_CHEAT(0, argc, 0);
315                         if(argc == 5)
316                         {
317                                 // arguments:
318                                 //   effectname
319                                 //   origin (0..1, on crosshair line)
320                                 //   velocity
321                                 //   howmany
322                                 f = stof(argv(2));
323                                 crosshair_trace(self);
324                                 start = (1-f) * self.origin + f * trace_endpos;
325                                 end = stov(argv(3));
326                                 f = stof(argv(4));
327                                 Send_Effect_(argv(1), start, end, f);
328                                 DID_CHEAT();
329                                 break;
330                         }
331                         sprint(self, "Usage: sv_cheats 1; restart; cmd pointparticles effectname position(0..1) velocityvector multiplier\n");
332                         break;
333                 case "trailparticles":
334                         IS_CHEAT(0, argc, 0);
335                         if(argc == 2)
336                         {
337                                 // arguments:
338                                 //   effectname
339                                 effectnum = _particleeffectnum(argv(1));
340                                 W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
341                                 traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, self);
342                                 trailparticles(self, effectnum, w_shotorg, trace_endpos);
343                                 DID_CHEAT();
344                                 break;
345                         }
346                         sprint(self, "Usage: sv_cheats 1; restart; cmd trailparticles effectname\n");
347                         break;
348                 case "make":
349                         IS_CHEAT(0, argc, 0);
350                         if(argc == 3)
351                         {
352                                 // arguments:
353                                 //   modelname mode
354                                 f = stof(argv(2));
355                                 W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
356                                 traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, self);
357                                 if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1)
358                                 {
359                                         sprint(self, "cannot make stuff there (bad surface)\n");
360                                 }
361                                 else
362                                 {
363                                         entity e = spawn();
364                                         e.model = strzone(argv(1));
365                                         e.mdl = "rocket_explode";
366                                         e.health = 1000;
367                                         setorigin(e, trace_endpos);
368                                         e.effects = EF_NOMODELFLAGS;
369                                         if(f == 1)
370                                         {
371                                                 e.angles = fixedvectoangles2(trace_plane_normal, v_forward);
372                                                 e.angles = AnglesTransform_ApplyToAngles(e.angles, '-90 0 0'); // so unrotated models work
373                                         }
374                                         WITH(entity, self, e, spawnfunc_func_breakable(e));
375                                         // now, is it valid?
376                                         if(f == 0)
377                                         {
378                                                 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_NORMAL, e);
379                                                 if(trace_startsolid)
380                                                 {
381                                                         remove(e);
382                                                         sprint(self, "cannot make stuff there (no space)\n");
383                                                 }
384                                                 else
385                                                         DID_CHEAT();
386                                         }
387                                         else
388                                                 DID_CHEAT();
389                                 }
390                         }
391                         else
392                                 sprint(self, "Usage: sv_cheats 1; restart; cmd make models/... 0/1/2\n");
393                         break;
394                 case "penalty":
395                         IS_CHEAT(0, argc, 0);
396                         if(argc == 3)
397                         {
398                                 race_ImposePenaltyTime(self, stof(argv(1)), argv(2));
399                                 DID_CHEAT();
400                                 break;
401                         }
402                         sprint(self, "Usage: sv_cheats 1; restart; cmd penalty 5.0 AHAHAHAHAHAHAH))\n");
403                         break;
404                 case "dragbox_spawn": {
405                         IS_CHEAT(0, argc, 0);
406                         entity e = spawn();
407                         e.classname = "dragbox_box";
408                         e.think = DragBox_Think;
409                         e.nextthink = time;
410                         e.solid = -1; // black
411                         setmodel(e, MDL_Null); // network it
412                         if(argc == 4)
413                                 e.cnt = stof(argv(1));
414                         else
415                                 e.cnt = max(0, drag_lastcnt);
416
417                         e.aiment = spawn();
418                         e.aiment.classname = "dragbox_corner_1";
419                         e.aiment.owner = e;
420                         setmodel(e.aiment, MDL_MARKER);
421                         e.aiment.skin = 0;
422                         setsize(e.aiment, '0 0 0', '0 0 0');
423                         if(argc == 4)
424                                 setorigin(e.aiment, stov(argv(2)));
425                         else
426                         {
427                                 crosshair_trace(self);
428                                 setorigin(e.aiment, trace_endpos);
429                         }
430
431                         e.enemy = spawn();
432                         e.enemy.classname = "dragbox_corner_2";
433                         e.enemy.owner = e;
434                         setmodel(e.enemy, MDL_MARKER);
435                         e.enemy.skin = 1;
436                         setsize(e.enemy, '0 0 0', '0 0 0');
437                         end = normalize(self.origin + self.view_ofs - e.aiment.origin);
438                         end.x = (end.x > 0) * 2 - 1;
439                         end.y = (end.y > 0) * 2 - 1;
440                         end.z = (end.z > 0) * 2 - 1;
441                         if(argc == 4)
442                                 setorigin(e.enemy, stov(argv(3)));
443                         else
444                                 setorigin(e.enemy, e.aiment.origin + 32 * end);
445
446                         e.killindicator = spawn();
447                         e.killindicator.classname = "drag_digit";
448                         e.killindicator.owner = e;
449                         setattachment(e.killindicator, e, "");
450                         setorigin(e.killindicator, '0 0 -8');
451                         e.killindicator.killindicator = spawn();
452                         e.killindicator.killindicator.classname = "drag_digit";
453                         e.killindicator.killindicator.owner = e;
454                         setattachment(e.killindicator.killindicator, e, "");
455                         setorigin(e.killindicator.killindicator, '0 0 8');
456                         DID_CHEAT();
457                         break;
458                 }
459                 case "dragpoint_spawn": {
460                         IS_CHEAT(0, argc, 0);
461                         entity e = spawn();
462                         e.classname = "dragpoint";
463                         e.think = DragBox_Think;
464                         e.nextthink = time;
465                         e.solid = 0; // nothing special
466                         setmodel(e, MDL_MARKER);
467                         setsize(e, PL_MIN, PL_MAX);
468                         e.skin = 2;
469                         if(argc == 3)
470                                 e.cnt = stof(argv(1));
471                         else
472                                 e.cnt = drag_lastcnt;
473                         if(argc == 3)
474                                 setorigin(e, stov(argv(2)));
475                         else
476                         {
477                                 crosshair_trace(self);
478                                 setorigin(e, trace_endpos + normalize(self.origin + self.view_ofs - trace_endpos));
479                                 move_out_of_solid(e);
480                         }
481
482                         e.killindicator = spawn();
483                         e.killindicator.classname = "drag_digit";
484                         e.killindicator.owner = e;
485                         setattachment(e.killindicator, e, "");
486                         setorigin(e.killindicator, '0 0 40');
487                         e.killindicator.killindicator = spawn();
488                         e.killindicator.killindicator.classname = "drag_digit";
489                         e.killindicator.killindicator.owner = e;
490                         setattachment(e.killindicator.killindicator, e, "");
491                         setorigin(e.killindicator.killindicator, '0 0 56');
492                         DID_CHEAT();
493                         break;
494                 }
495                 case "drag_remove":
496                         IS_CHEAT(0, argc, 0);
497                         RandomSelection_Init();
498                         crosshair_trace(self);
499                         for(entity e = world; (e = find(e, classname, "dragbox_box")); )
500                                 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
501                         for(entity e = world; (e = find(e, classname, "dragpoint")); )
502                                 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
503                         if(RandomSelection_chosen_ent)
504                         {
505                                 remove(RandomSelection_chosen_ent.killindicator.killindicator);
506                                 remove(RandomSelection_chosen_ent.killindicator);
507                                 if(RandomSelection_chosen_ent.aiment)
508                                         remove(RandomSelection_chosen_ent.aiment);
509                                 if(RandomSelection_chosen_ent.enemy)
510                                         remove(RandomSelection_chosen_ent.enemy);
511                                 remove(RandomSelection_chosen_ent);
512                         }
513                         DID_CHEAT();
514                         break;
515                 case "drag_setcnt":
516                         IS_CHEAT(0, argc, 0);
517                         if(argc == 2)
518                         {
519                                 RandomSelection_Init();
520                                 crosshair_trace(self);
521                                 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
522                                         RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
523                                 for(entity e = world; (e = find(e, classname, "dragpoint")); )
524                                         RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
525                                 if(RandomSelection_chosen_ent)
526                                 {
527                                         if(substring(argv(1), 0, 1) == "*")
528                                                 RandomSelection_chosen_ent.cnt = drag_lastcnt = RandomSelection_chosen_ent.cnt + stof(substring(argv(1), 1, -1));
529                                         else
530                                                 RandomSelection_chosen_ent.cnt = drag_lastcnt = stof(argv(1));
531                                 }
532                                 DID_CHEAT();
533                                 break;
534                         }
535                         sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_setcnt cnt\n");
536                         break;
537                 case "drag_save":
538                         IS_CHEAT(0, argc, 0);
539                         if(argc == 2)
540                         {
541                                 f = fopen(argv(1), FILE_WRITE);
542                                 fputs(f, "cmd drag_clear\n");
543                                 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
544                                 {
545                                         fputs(f, strcat("cmd dragbox_spawn ", ftos(e.cnt), " \"", vtos(e.aiment.origin), "\" \"", vtos(e.enemy.origin), "\"\n"));
546                                 }
547                                 for(entity e = world; (e = find(e, classname, "dragpoint")); )
548                                 {
549                                         fputs(f, strcat("cmd dragpoint_spawn ", ftos(e.cnt), " \"", vtos(e.origin), "\"\n"));
550                                 }
551                                 fclose(f);
552                                 DID_CHEAT();
553                                 break;
554                         }
555                         sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
556                         break;
557                 case "drag_saveraceent":
558                         IS_CHEAT(0, argc, 0);
559                         if(argc == 2)
560                         {
561                                 f = fopen(argv(1), FILE_WRITE);
562                                 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
563                                 {
564                                         fputs(f, "{\n");
565                                         fputs(f, "\"classname\" \"trigger_race_checkpoint\"\n");
566                                         fputs(f, strcat("\"origin\" \"", ftos(e.absmin.x), " ", ftos(e.absmin.y), " ", ftos(e.absmin.z), "\"\n"));
567                                         fputs(f, strcat("\"maxs\" \"", ftos(e.absmax.x - e.absmin.x), " ", ftos(e.absmax.y - e.absmin.y), " ", ftos(e.absmax.z - e.absmin.z), "\"\n"));
568                                         fputs(f, strcat("\"cnt\" \"", ftos(e.cnt), "\"\n"));
569                                         fputs(f, strcat("\"targetname\" \"checkpoint", ftos(e.cnt), "\"\n"));
570                                         fputs(f, "}\n");
571                                 }
572                                 for(entity e = world; (e = find(e, classname, "dragpoint")); )
573                                 {
574                                         start = '0 0 0';
575                                         effectnum = 0;
576                                         for(oldself = world; (oldself = find(oldself, classname, "dragbox_box")); )
577                                         {
578                                                 if(e.cnt <= 0 && oldself.cnt == 0 || e.cnt == oldself.cnt)
579                                                 {
580                                                         start = start + oldself.origin;
581                                                         ++effectnum;
582                                                 }
583                                         }
584                                         start *= 1 / effectnum;
585                                         fputs(f, "{\n");
586                                         fputs(f, "\"classname\" \"info_player_race\"\n");
587                                         fputs(f, strcat("\"angle\" \"", ftos(vectoyaw(start - e.origin)), "\"\n"));
588                                         fputs(f, strcat("\"origin\" \"", ftos(e.origin.x), " ", ftos(e.origin.y), " ", ftos(e.origin.z), "\"\n"));
589                                         if(e.cnt == -2)
590                                         {
591                                                 fputs(f, "\"target\" \"checkpoint0\"\n");
592                                                 fputs(f, "\"race_place\" \"0\"\n");
593                                         }
594                                         else if(e.cnt == -1)
595                                         {
596                                                 fputs(f, "\"target\" \"checkpoint0\"\n");
597                                                 fputs(f, "\"race_place\" \"-1\"\n");
598                                         }
599                                         else
600                                         {
601                                                 fputs(f, strcat("\"target\" \"checkpoint", ftos(e.cnt), "\"\n"));
602                                                 if(e.cnt == 0)
603                                                 {
604                                                         // these need race_place
605                                                         // counting...
606                                                         effectnum = 1;
607                                                         for(oldself = world; (oldself = find(oldself, classname, "dragpoint")); )
608                                                         if(oldself.cnt == 0)
609                                                         {
610                                                                 if(vlen(oldself.origin - start) < vlen(e.origin - start))
611                                                                         ++effectnum;
612                                                                 else if(vlen(oldself.origin - start) == vlen(e.origin - start) && num_for_edict(oldself) < num_for_edict(e))
613                                                                         ++effectnum;
614                                                         }
615                                                         fputs(f, strcat("\"race_place\" \"", ftos(effectnum), "\"\n"));
616                                                 }
617                                         }
618                                         fputs(f, "}\n");
619                                 }
620                                 fclose(f);
621                                 DID_CHEAT();
622                                 break;
623                         }
624                         sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
625                         break;
626                 case "drag_clear":
627                         IS_CHEAT(0, argc, 0);
628                         for(entity e = world; (e = find(e, classname, "dragbox_box")); )
629                                 remove(e);
630                         for(entity e = world; (e = find(e, classname, "dragbox_corner_1")); )
631                                 remove(e);
632                         for(entity e = world; (e = find(e, classname, "dragbox_corner_2")); )
633                                 remove(e);
634                         for(entity e = world; (e = find(e, classname, "dragpoint")); )
635                                 remove(e);
636                         for(entity e = world; (e = find(e, classname, "drag_digit")); )
637                                 remove(e);
638                         DID_CHEAT();
639                         break;
640                 case "god":
641                         IS_CHEAT(0, argc, 0);
642                         BITXOR_ASSIGN(self.flags, FL_GODMODE);
643                         if(self.flags & FL_GODMODE)
644                         {
645                                 sprint(self, "godmode ON\n");
646                                 DID_CHEAT();
647                         }
648                         else
649                                 sprint(self, "godmode OFF\n");
650                         break;
651                 case "notarget":
652                         IS_CHEAT(0, argc, 0);
653                         BITXOR_ASSIGN(self.flags, FL_NOTARGET);
654                         if(self.flags & FL_NOTARGET)
655                         {
656                                 sprint(self, "notarget ON\n");
657                                 DID_CHEAT();
658                         }
659                         else
660                                 sprint(self, "notarget OFF\n");
661                         break;
662                 case "noclip":
663                         IS_CHEAT(0, argc, 0);
664                         if(self.movetype != MOVETYPE_NOCLIP)
665                         {
666                                 self.movetype = MOVETYPE_NOCLIP;
667                                 sprint(self, "noclip ON\n");
668                                 DID_CHEAT();
669                         }
670                         else
671                         {
672                                 self.movetype = MOVETYPE_WALK;
673                                 sprint(self, "noclip OFF\n");
674                         }
675                         break;
676                 case "fly":
677                         IS_CHEAT(0, argc, 0);
678                         if(self.movetype != MOVETYPE_FLY)
679                         {
680                                 self.movetype = MOVETYPE_FLY;
681                                 sprint(self, "flymode ON\n");
682                                 DID_CHEAT();
683                         }
684                         else
685                         {
686                                 self.movetype = MOVETYPE_WALK;
687                                 sprint(self, "flymode OFF\n");
688                         }
689                         break;
690                 case "give":
691                         IS_CHEAT(0, argc, 0);
692                         if(GiveItems(self, 1, argc))
693                                 DID_CHEAT();
694                         break;
695                 case "usetarget":
696                         IS_CHEAT(0, argc, 0);
697                         setself(spawn());
698                         self.target = argv(1);
699                         activator = this;
700                         SUB_UseTargets();
701                         remove(self);
702                         setself(this);
703                         DID_CHEAT();
704                         break;
705                 case "killtarget":
706                         IS_CHEAT(0, argc, 0);
707                         setself(spawn());
708                         self.killtarget = argv(1);
709                         activator = this;
710                         SUB_UseTargets();
711                         remove(self);
712                         setself(this);
713                         DID_CHEAT();
714                         break;
715                 case "teleporttotarget":
716                         IS_CHEAT(0, argc, 0);
717                         setself(spawn());
718                         setorigin(self, self.origin);
719                         self.classname = "cheattriggerteleport";
720                         self.target = argv(1);
721                         teleport_findtarget();
722                         if(!wasfreed(self))
723                         {
724                                 Simple_TeleportPlayer(self, this);
725                                 remove(self);
726                                 DID_CHEAT();
727                         }
728                         setself(this);
729                         break;
730         }
731
732         END_CHEAT_FUNCTION();
733 }
734
735 float Drag(float force_allow_pick, float ischeat);
736 void Drag_Begin(entity dragger, entity draggee, vector touchpoint);
737 void Drag_Finish(entity dragger);
738 float Drag_IsDraggable(entity draggee);
739 float Drag_MayChangeAngles(entity draggee);
740 void Drag_MoveForward(entity dragger);
741 void Drag_SetSpeed(entity dragger, float s);
742 void Drag_MoveBackward(entity dragger);
743 void Drag_Update(entity dragger);
744 float Drag_CanDrag(entity dragger);
745 float Drag_IsDragging(entity dragger);
746 void Drag_MoveDrag(entity from, entity to);
747 .entity dragentity;
748
749 float CheatFrame()
750 {SELFPARAM();
751         BEGIN_CHEAT_FUNCTION();
752
753         // Dragging can be used as either a cheat, or a function for some objects. If sv_cheats is active,
754         // the cheat dragging is used (unlimited pickup range and any entity can be carried). If sv_cheats
755         // is disabled, normal dragging is used (limited pickup range and only dragable objects can be carried),
756         // grabbing itself no longer being accounted as cheating.
757
758         switch(0)
759         {
760                 default:
761                         if(self.maycheat || (gamestart_sv_cheats && autocvar_sv_cheats))
762                         {
763                                 // use cheat dragging if cheats are enabled
764                                 crosshair_trace_plusvisibletriggers(self);
765                                 Drag(true, true);
766                         }
767                         else
768                         {
769                                 Drag(false, false); // execute dragging
770                         }
771                         break;
772         }
773
774         END_CHEAT_FUNCTION();
775 }
776
777
778
779
780
781 // ENTITY DRAGGING
782
783 // on dragger:
784 .float draggravity;
785 .float dragspeed; // speed of mouse wheel action
786 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
787 .vector draglocalvector; // local attachment vector of the dragentity
788 .float draglocalangle;
789 // on draggee:
790 .entity draggedby;
791 .float dragmovetype;
792
793 float Drag(float force_allow_pick, float ischeat)
794 {SELFPARAM();
795         BEGIN_CHEAT_FUNCTION();
796
797         // returns true when an entity has been picked up
798         // If pick is true, the object can also be picked up if it's not being held already
799         // If pick is false, only keep dragging the object if it's already being held
800
801         switch(0)
802         {
803                 default:
804                         if(Drag_IsDragging(self))
805                         {
806                                 if(self.BUTTON_DRAG)
807                                 {
808                                         if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
809                                         {
810                                                 Drag_MoveForward(self);
811                                                 self.impulse = 0;
812                                         }
813                                         else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
814                                         {
815                                                 Drag_MoveBackward(self);
816                                                 self.impulse = 0;
817                                         }
818                                         else if(self.impulse >= 1 && self.impulse <= 9)
819                                         {
820                                                 Drag_SetSpeed(self, self.impulse - 1);
821                                         }
822                                         else if(self.impulse == 14)
823                                         {
824                                                 Drag_SetSpeed(self, 9);
825                                         }
826
827                                         if(frametime)
828                                                 Drag_Update(self);
829                                 }
830                                 else
831                                 {
832                                         Drag_Finish(self);
833                                 }
834                         }
835                         else
836                         {
837                                 if(Drag_CanDrag(self))
838                                         if(self.BUTTON_DRAG)
839                                         {
840                                                 crosshair_trace_plusvisibletriggers(self);
841                                                 entity e = trace_ent;
842                                                 float pick = force_allow_pick;
843                                                 if (e && !pick)
844                                                 {
845                                                         // pick is true if the object can be picked up. While an object is being carried, the Drag() function
846                                                         // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
847                                                         // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
848                                                         // it goes out of range while slinging it around.
849
850                                                         if(vlen(self.origin - e.origin) <= autocvar_g_grab_range)
851                                                         {
852                                                                 switch(e.grab)
853                                                                 {
854                                                                         case 0: // can't grab
855                                                                                 break;
856                                                                         case 1: // owner can grab
857                                                                                 if(e.owner == self || e.realowner == self)
858                                                                                         pick = true;
859                                                                                 break;
860                                                                         case 2: // owner and team mates can grab
861                                                                                 if(SAME_TEAM(e.owner, self) || SAME_TEAM(e.realowner, self) || e.team == self.team)
862                                                                                         pick = true;
863                                                                                 break;
864                                                                         case 3: // anyone can grab
865                                                                                 pick = true;
866                                                                                 break;
867                                                                         default:
868                                                                                 break;
869                                                                 }
870                                                         }
871                                                 }
872                                                 // Find e and pick
873                                                 if(e && pick)
874                                                         if(Drag_IsDraggable(e))
875                                                         {
876                                                                 if(ischeat)
877                                                                         IS_CHEAT(0, 0, CHRAME_DRAG);
878                                                                 if(e.draggedby)
879                                                                         Drag_Finish(e.draggedby);
880                                                                 if(e.tag_entity)
881                                                                         detach_sameorigin(e);
882                                                                 Drag_Begin(self, e, trace_endpos);
883                                                                 if(ischeat)
884                                                                         DID_CHEAT();
885                                                                 return true;
886                                                         }
887                                         }
888                         }
889                         break;
890         }
891         return false;
892 }
893
894 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
895 {
896         float tagscale;
897
898         draggee.dragmovetype = draggee.movetype;
899         draggee.draggravity = draggee.gravity;
900         draggee.movetype = MOVETYPE_WALK;
901         draggee.gravity = 0.00001;
902         draggee.flags &= ~FL_ONGROUND;
903         draggee.draggedby = dragger;
904
905         dragger.dragentity = draggee;
906
907         dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
908         dragger.draglocalangle = draggee.angles.y - dragger.v_angle.y;
909         touchpoint = touchpoint - gettaginfo(draggee, 0);
910         tagscale = pow(vlen(v_forward), -2);
911         dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
912         dragger.draglocalvector_y = touchpoint * v_right * tagscale;
913         dragger.draglocalvector_z = touchpoint * v_up * tagscale;
914
915         dragger.dragspeed = 64;
916 }
917
918 void Drag_Finish(entity dragger)
919 {
920         entity draggee;
921         draggee = dragger.dragentity;
922         if(dragger)
923                 dragger.dragentity = world;
924         draggee.draggedby = world;
925         draggee.movetype = draggee.dragmovetype;
926         draggee.gravity = draggee.draggravity;
927
928         switch(draggee.movetype)
929         {
930                 case MOVETYPE_TOSS:
931                 case MOVETYPE_WALK:
932                 case MOVETYPE_STEP:
933                 case MOVETYPE_FLYMISSILE:
934                 case MOVETYPE_BOUNCE:
935                 case MOVETYPE_BOUNCEMISSILE:
936                 case MOVETYPE_PHYSICS:
937                         break;
938                 default:
939                         draggee.velocity = '0 0 0';
940                         break;
941         }
942
943         if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
944         {
945                 draggee.velocity = '0 0 0';
946                 draggee.flags |= FL_ONGROUND; // floating items are FUN
947         }
948 }
949
950 float Drag_IsDraggable(entity draggee)
951 {
952         // TODO add more checks for bad stuff here
953         if(draggee == world)
954                 return false;
955         if(draggee.classname == "func_bobbing")
956                 return false;
957         if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
958                 return false;
959         if(draggee.classname == "plat")
960                 return false;
961         if(draggee.classname == "func_button")
962                 return false;
963 //      if(draggee.model == "")
964 //              return false;
965         if(IS_SPEC(draggee))
966                 return false;
967         if(IS_OBSERVER(draggee))
968                 return false;
969         if(draggee.classname == "exteriorweaponentity")
970                 return false;
971         if(draggee.classname == "weaponentity")
972                 return false;
973
974         return true;
975 }
976
977 float Drag_MayChangeAngles(entity draggee)
978 {
979         // TODO add more checks for bad stuff here
980         if(substring(draggee.model, 0, 1) == "*")
981                 return false;
982         return true;
983 }
984
985 void Drag_MoveForward(entity dragger)
986 {
987         dragger.dragdistance += dragger.dragspeed;
988 }
989
990 void Drag_SetSpeed(entity dragger, float s)
991 {
992         dragger.dragspeed = pow(2, s);
993 }
994
995 void Drag_MoveBackward(entity dragger)
996 {
997         dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
998 }
999
1000 void Drag_Update(entity dragger)
1001 {
1002         vector curorigin, neworigin, goodvelocity;
1003         float f;
1004         entity draggee;
1005
1006         draggee = dragger.dragentity;
1007         draggee.flags &= ~FL_ONGROUND;
1008
1009         curorigin = gettaginfo(draggee, 0);
1010         curorigin = curorigin + v_forward * dragger.draglocalvector.x + v_right * dragger.draglocalvector.y + v_up * dragger.draglocalvector.z;
1011         makevectors(dragger.v_angle);
1012         neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
1013         goodvelocity = (neworigin - curorigin) * (1 / frametime);
1014
1015         while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle > 180)
1016                 dragger.draglocalangle += 360;
1017         while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle <= -180)
1018                 dragger.draglocalangle -= 360;
1019
1020         f = min(frametime * 10, 1);
1021         draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
1022
1023         if(Drag_MayChangeAngles(draggee))
1024                 draggee.angles_y = draggee.angles.y * (1 - f) + (dragger.v_angle.y + dragger.draglocalangle) * f;
1025
1026         draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
1027
1028         vector vecs = '0 0 0';
1029         if(dragger.weaponentity.movedir_x > 0)
1030                 vecs = dragger.weaponentity.movedir;
1031
1032         vector dv = v_right * -vecs_y + v_up * vecs_z;
1033
1034         te_lightning1(draggee, dragger.origin + dragger.view_ofs + dv, curorigin);
1035 }
1036
1037 float Drag_CanDrag(entity dragger)
1038 {
1039         return (dragger.deadflag == DEAD_NO) || (IS_PLAYER(dragger));
1040 }
1041
1042 float Drag_IsDragging(entity dragger)
1043 {
1044         if(!dragger.dragentity)
1045                 return false;
1046         if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
1047         {
1048                 dragger.dragentity = world;
1049                 return false;
1050         }
1051         if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
1052         {
1053                 Drag_Finish(dragger);
1054                 return false;
1055         }
1056         return true;
1057 }
1058
1059 void Drag_MoveDrag(entity from, entity to)
1060 {
1061         if(from.draggedby)
1062         {
1063                 to.draggedby = from.draggedby;
1064                 to.draggedby.dragentity = to;
1065                 from.draggedby = world;
1066         }
1067 }
1068
1069 void DragBox_Think()
1070 {SELFPARAM();
1071         if(self.aiment && self.enemy)
1072         {
1073                 self.origin_x = (self.aiment.origin.x + self.enemy.origin.x) * 0.5;
1074                 self.origin_y = (self.aiment.origin.y + self.enemy.origin.y) * 0.5;
1075                 self.origin_z = (self.aiment.origin.z + self.enemy.origin.z) * 0.5;
1076                 self.maxs_x = fabs(self.aiment.origin.x - self.enemy.origin.x) * 0.5;
1077                 self.maxs_y = fabs(self.aiment.origin.y - self.enemy.origin.y) * 0.5;
1078                 self.maxs_z = fabs(self.aiment.origin.z - self.enemy.origin.z) * 0.5;
1079                 self.mins = -1 * self.maxs;
1080                 setorigin(self, self.origin); setsize(self, self.mins, self.maxs); // link edict
1081         }
1082
1083         if(self.cnt == -1) // actually race_place -1
1084         {
1085                 // show "10 10" for qualifying spawns
1086                 setmodel(self.killindicator, MDL_NUM(10));
1087                 setmodel(self.killindicator.killindicator, MDL_NUM(10));
1088         }
1089         else if(self.cnt == -2) // actually race_place 0
1090         {
1091                 // show "10 0" for loser spawns
1092                 setmodel(self.killindicator, MDL_NUM(10));
1093                 setmodel(self.killindicator.killindicator, MDL_NUM(0));
1094         }
1095         else
1096         {
1097                 setmodel(self.killindicator, MDL_NUM(self.cnt % 10));
1098                 setmodel(self.killindicator.killindicator, MDL_NUM(floor(self.cnt / 10)));
1099         }
1100
1101         self.nextthink = time;
1102 }
1103
1104 #endif