5 #include "../common/triggers/teleporters.qh"
7 #include "mutators/all.qh"
9 #include "weapons/tracing.qh"
11 #include "../common/constants.qh"
12 #include "../common/deathtypes/all.qh"
13 #include "../common/util.qh"
15 #include <common/physics/player.qh>
17 #include "../common/monsters/all.qh"
19 #include "../common/weapons/all.qh"
21 #include "../common/triggers/subs.qh"
23 #include "../common/triggers/func/breakable.qh"
25 #include "../lib/csqcmodel/sv_model.qh"
27 #include "../lib/warpzone/anglestransform.qh"
28 #include "../lib/warpzone/util_server.qh"
30 void CopyBody(entity this, float keepvelocity);
34 float CheatImpulse(entity this, int imp) { return 0; }
35 float CheatCommand(entity this, int argc) { return 0; }
36 float CheatFrame() { return 0; }
37 void CheatInit() { cheatcount_total = world.cheatcount; }
38 void CheatShutdown() { }
39 void Drag_MoveDrag(entity from, entity to) { }
44 float gamestart_sv_cheats;
50 gamestart_sv_cheats = autocvar_sv_cheats;
57 float CheatsAllowed(entity this, float i, float argc, float fr) // the cheat gets passed as argument for possible future ACL checking
59 // dead people cannot cheat
62 if(gamestart_sv_cheats < 2 && !IS_PLAYER(this))
66 if(i == CHIMPULSE_CLONE_MOVING.impulse || i == CHIMPULSE_CLONE_STANDING.impulse)
67 if(this.lip < sv_clones)
75 if(gamestart_sv_cheats && autocvar_sv_cheats)
78 // if we get here, player is not allowed to cheat. Log it.
80 bprintf("Player %s^7 tried to use cheat 'impulse %d'\n", this.netname, i);
82 bprintf("Player %s^7 tried to use cheat '%s'\n", this.netname, argv(0));
84 bprintf("Player %s^7 tried to use cheat frame %d\n", this.netname, fr);
86 bprintf("Player %s^7 tried to use an unknown cheat\n", this.netname);
91 #define BEGIN_CHEAT_FUNCTION() \
92 float cheating, attempting; \
93 cheating = 0; attempting = 0
96 #define ADD_CHEATS(e,n) \
97 cheatcount_total += n; \
99 #define END_CHEAT_FUNCTION() \
100 ADD_CHEATS(this, cheating); \
102 #define IS_CHEAT(ent,i,argc,fr) \
103 if((++attempting, !CheatsAllowed(ent,i,argc,fr))) \
106 float num_autoscreenshot;
107 void info_autoscreenshot_findtarget(entity this)
110 e = find(world, targetname, this.target);
113 objerror("Missing target. FAIL!");
116 vector a = vectoangles(e.origin - this.origin);
117 a.x = -a.x; // don't ask
120 // we leave Rick Roll alone
122 spawnfunc(info_autoscreenshot)
124 if(++num_autoscreenshot > autocvar_g_max_info_autoscreenshot)
126 objerror("Too many info_autoscreenshot entitites. FAIL!");
129 if(this.target != "")
130 InitializeEntity(this, info_autoscreenshot_findtarget, INITPRIO_FINDTARGET);
131 // this one just has to exist
134 float CheatImpulse(entity this, int imp)
136 BEGIN_CHEAT_FUNCTION();
141 case CHIMPULSE_SPEEDRUN_INIT.impulse: // deploy personal waypoint
142 // shared with regular waypoint init, so this is not a cheat by itself
145 this.personal = new(personal_wp);
147 this.personal.origin = this.origin;
148 this.personal.v_angle = this.v_angle;
149 this.personal.velocity = this.velocity;
150 this.personal.ammo_rockets = this.ammo_rockets;
151 this.personal.ammo_nails = this.ammo_nails;
152 this.personal.ammo_cells = this.ammo_cells;
153 this.personal.ammo_plasma = this.ammo_plasma;
154 this.personal.ammo_shells = this.ammo_shells;
155 this.personal.ammo_fuel = this.ammo_fuel;
156 this.personal.health = this.health;
157 this.personal.armorvalue = this.armorvalue;
158 this.personal.weapons = this.weapons;
159 this.personal.items = this.items;
160 this.personal.pauserotarmor_finished = this.pauserotarmor_finished;
161 this.personal.pauserothealth_finished = this.pauserothealth_finished;
162 this.personal.pauserotfuel_finished = this.pauserotfuel_finished;
163 this.personal.pauseregen_finished = this.pauseregen_finished;
164 this.personal.strength_finished = this.strength_finished;
165 this.personal.invincible_finished = this.invincible_finished;
166 this.personal.teleport_time = time;
167 break; // this part itthis doesn't cheat, so let's not count this
168 case CHIMPULSE_CLONE_MOVING.impulse:
169 IS_CHEAT(this, imp, 0, 0);
170 makevectors (this.v_angle);
171 this.velocity = this.velocity + v_forward * 300;
174 this.velocity = this.velocity - v_forward * 300;
177 case CHIMPULSE_CLONE_STANDING.impulse:
178 IS_CHEAT(this, imp, 0, 0);
183 case CHIMPULSE_GIVE_ALL.impulse:
184 IS_CHEAT(this, imp, 0, 0);
185 CheatCommand(this, tokenize_console("give all"));
186 break; // already counted as cheat
187 case CHIMPULSE_SPEEDRUN.impulse:
188 IS_CHEAT(this, imp, 0, 0);
191 this.speedrunning = true;
192 tracebox(this.personal.origin, this.mins, this.maxs, this.personal.origin, MOVE_WORLDONLY, this);
195 sprint(this, "Cannot move there, cheater - only waypoints set using g_waypointsprite_personal work\n");
199 // Abort speedrun, teleport back
200 setorigin(this, this.personal.origin);
201 this.oldvelocity = this.velocity = this.personal.velocity;
202 this.angles = this.personal.v_angle;
203 this.fixangle = true;
205 MUTATOR_CALLHOOK(AbortSpeedrun, this);
208 this.ammo_rockets = this.personal.ammo_rockets;
209 this.ammo_nails = this.personal.ammo_nails;
210 this.ammo_cells = this.personal.ammo_cells;
211 this.ammo_plasma = this.personal.ammo_plasma;
212 this.ammo_shells = this.personal.ammo_shells;
213 this.ammo_fuel = this.personal.ammo_fuel;
214 this.health = this.personal.health;
215 this.armorvalue = this.personal.armorvalue;
216 this.weapons = this.personal.weapons;
217 this.items = this.personal.items;
218 this.pauserotarmor_finished = time + this.personal.pauserotarmor_finished - this.personal.teleport_time;
219 this.pauserothealth_finished = time + this.personal.pauserothealth_finished - this.personal.teleport_time;
220 this.pauserotfuel_finished = time + this.personal.pauserotfuel_finished - this.personal.teleport_time;
221 this.pauseregen_finished = time + this.personal.pauseregen_finished - this.personal.teleport_time;
222 this.strength_finished = time + this.personal.strength_finished - this.personal.teleport_time;
223 this.invincible_finished = time + this.personal.invincible_finished - this.personal.teleport_time;
229 sprint(this, "UR DEAD AHAHAH))\n");
231 sprint(this, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n");
233 case CHIMPULSE_TELEPORT.impulse:
234 IS_CHEAT(this, imp, 0, 0);
235 if(this.movetype == MOVETYPE_NOCLIP)
237 e = find(world, classname, "info_autoscreenshot");
240 sprint(this, "Emergency teleport used info_autoscreenshot location\n");
241 setorigin(this, e.origin);
242 this.angles = e.angles;
244 // should we? this.angles_x = -this.angles_x;
245 this.fixangle = true;
246 this.velocity = '0 0 0';
251 if(MoveToRandomMapLocation(this, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats < 2) ? 100 : 100000), 384, 384))
253 sprint(this, "Emergency teleport used random location\n");
254 this.angles_x = -this.angles.x;
255 this.fixangle = true;
256 this.velocity = '0 0 0';
260 sprint(this, "Emergency teleport could not find a good location, forget it!\n");
262 case CHIMPULSE_R00T.impulse:
263 IS_CHEAT(this, imp, 0, 0);
264 RandomSelection_Init();
265 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it) && DIFF_TEAM(it, this), LAMBDA(RandomSelection_Add(it, 0, string_null, 1, 1)));
266 if(RandomSelection_chosen_ent)
267 e = RandomSelection_chosen_ent;
271 Send_Effect(EFFECT_ROCKET_EXPLODE, e.origin, '0 0 0', 1);
272 sound(e, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
275 setorigin(e2, e.origin);
276 RadiusDamage(e2, this, 1000, 0, 128, world, world, 500, DEATH_CHEAT.m_id, e);
279 LOG_INFO("404 Sportsmanship not found.\n");
284 END_CHEAT_FUNCTION();
287 void DragBox_Think(entity this);
289 float CheatCommand(entity this, int argc)
291 BEGIN_CHEAT_FUNCTION();
300 case "pointparticles":
301 IS_CHEAT(this, 0, argc, 0);
306 // origin (0..1, on crosshair line)
310 crosshair_trace(this);
311 start = (1-f) * this.origin + f * trace_endpos;
314 Send_Effect_(argv(1), start, end, f);
318 sprint(this, "Usage: sv_cheats 1; restart; cmd pointparticles effectname position(0..1) velocityvector multiplier\n");
320 case "trailparticles":
321 IS_CHEAT(this, 0, argc, 0);
326 effectnum = _particleeffectnum(argv(1));
327 W_SetupShot(this, false, false, SND_Null, CH_WEAPON_A, 0);
328 traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, this);
329 __trailparticles(this, effectnum, w_shotorg, trace_endpos);
333 sprint(this, "Usage: sv_cheats 1; restart; cmd trailparticles effectname\n");
336 IS_CHEAT(this, 0, argc, 0);
342 W_SetupShot(this, false, false, SND_Null, CH_WEAPON_A, 0);
343 traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, this);
344 if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1)
346 sprint(this, "cannot make stuff there (bad surface)\n");
351 e.model = strzone(argv(1));
352 e.mdl = "rocket_explode";
354 setorigin(e, trace_endpos);
355 e.effects = EF_NOMODELFLAGS;
358 e.angles = fixedvectoangles2(trace_plane_normal, v_forward);
359 e.angles = AnglesTransform_ApplyToAngles(e.angles, '-90 0 0'); // so unrotated models work
361 WITHSELF(e, spawnfunc_func_breakable(e));
365 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_NORMAL, e);
369 sprint(this, "cannot make stuff there (no space)\n");
379 sprint(this, "Usage: sv_cheats 1; restart; cmd make models/... 0/1/2\n");
382 IS_CHEAT(this, 0, argc, 0);
385 race_ImposePenaltyTime(this, stof(argv(1)), argv(2));
389 sprint(this, "Usage: sv_cheats 1; restart; cmd penalty 5.0 AHAHAHAHAHAHAH))\n");
391 case "dragbox_spawn": {
392 IS_CHEAT(this, 0, argc, 0);
393 entity e = new(dragbox_box);
394 setthink(e, DragBox_Think);
396 e.solid = -1; // black
397 setmodel(e, MDL_Null); // network it
399 e.cnt = stof(argv(1));
401 e.cnt = max(0, drag_lastcnt);
403 e.aiment = new(dragbox_corner_1);
405 setmodel(e.aiment, MDL_MARKER);
407 setsize(e.aiment, '0 0 0', '0 0 0');
409 setorigin(e.aiment, stov(argv(2)));
412 crosshair_trace(this);
413 setorigin(e.aiment, trace_endpos);
416 e.enemy = new(dragbox_corner_2);
418 setmodel(e.enemy, MDL_MARKER);
420 setsize(e.enemy, '0 0 0', '0 0 0');
421 end = normalize(this.origin + this.view_ofs - e.aiment.origin);
422 end.x = (end.x > 0) * 2 - 1;
423 end.y = (end.y > 0) * 2 - 1;
424 end.z = (end.z > 0) * 2 - 1;
426 setorigin(e.enemy, stov(argv(3)));
428 setorigin(e.enemy, e.aiment.origin + 32 * end);
430 e.killindicator = new(drag_digit);
431 e.killindicator.owner = e;
432 setattachment(e.killindicator, e, "");
433 setorigin(e.killindicator, '0 0 -8');
434 e.killindicator.killindicator = new(drag_digit);
435 e.killindicator.killindicator.owner = e;
436 setattachment(e.killindicator.killindicator, e, "");
437 setorigin(e.killindicator.killindicator, '0 0 8');
441 case "dragpoint_spawn": {
442 IS_CHEAT(this, 0, argc, 0);
443 entity e = new(dragpoint);
444 setthink(e, DragBox_Think);
446 e.solid = 0; // nothing special
447 setmodel(e, MDL_MARKER);
448 setsize(e, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL));
451 e.cnt = stof(argv(1));
453 e.cnt = drag_lastcnt;
455 setorigin(e, stov(argv(2)));
458 crosshair_trace(this);
459 setorigin(e, trace_endpos + normalize(this.origin + this.view_ofs - trace_endpos));
460 move_out_of_solid(e);
463 e.killindicator = new(drag_digit);
464 e.killindicator.owner = e;
465 setattachment(e.killindicator, e, "");
466 setorigin(e.killindicator, '0 0 40');
467 e.killindicator.killindicator = new(drag_digit);
468 e.killindicator.killindicator.owner = e;
469 setattachment(e.killindicator.killindicator, e, "");
470 setorigin(e.killindicator.killindicator, '0 0 56');
475 IS_CHEAT(this, 0, argc, 0);
476 RandomSelection_Init();
477 crosshair_trace(this);
478 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
479 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
480 for(entity e = world; (e = find(e, classname, "dragpoint")); )
481 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
482 if(RandomSelection_chosen_ent)
484 remove(RandomSelection_chosen_ent.killindicator.killindicator);
485 remove(RandomSelection_chosen_ent.killindicator);
486 if(RandomSelection_chosen_ent.aiment)
487 remove(RandomSelection_chosen_ent.aiment);
488 if(RandomSelection_chosen_ent.enemy)
489 remove(RandomSelection_chosen_ent.enemy);
490 remove(RandomSelection_chosen_ent);
495 IS_CHEAT(this, 0, argc, 0);
498 RandomSelection_Init();
499 crosshair_trace(this);
500 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
501 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
502 for(entity e = world; (e = find(e, classname, "dragpoint")); )
503 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
504 if(RandomSelection_chosen_ent)
506 if(substring(argv(1), 0, 1) == "*")
507 RandomSelection_chosen_ent.cnt = drag_lastcnt = RandomSelection_chosen_ent.cnt + stof(substring(argv(1), 1, -1));
509 RandomSelection_chosen_ent.cnt = drag_lastcnt = stof(argv(1));
514 sprint(this, "Usage: sv_cheats 1; restart; cmd dragbox_setcnt cnt\n");
517 IS_CHEAT(this, 0, argc, 0);
520 f = fopen(argv(1), FILE_WRITE);
521 fputs(f, "cmd drag_clear\n");
522 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
524 fputs(f, strcat("cmd dragbox_spawn ", ftos(e.cnt), " \"", vtos(e.aiment.origin), "\" \"", vtos(e.enemy.origin), "\"\n"));
526 for(entity e = world; (e = find(e, classname, "dragpoint")); )
528 fputs(f, strcat("cmd dragpoint_spawn ", ftos(e.cnt), " \"", vtos(e.origin), "\"\n"));
534 sprint(this, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
536 case "drag_saveraceent":
537 IS_CHEAT(this, 0, argc, 0);
540 f = fopen(argv(1), FILE_WRITE);
541 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
544 fputs(f, "\"classname\" \"trigger_race_checkpoint\"\n");
545 fputs(f, strcat("\"origin\" \"", ftos(e.absmin.x), " ", ftos(e.absmin.y), " ", ftos(e.absmin.z), "\"\n"));
546 fputs(f, strcat("\"maxs\" \"", ftos(e.absmax.x - e.absmin.x), " ", ftos(e.absmax.y - e.absmin.y), " ", ftos(e.absmax.z - e.absmin.z), "\"\n"));
547 fputs(f, strcat("\"cnt\" \"", ftos(e.cnt), "\"\n"));
548 fputs(f, strcat("\"targetname\" \"checkpoint", ftos(e.cnt), "\"\n"));
551 for(entity e = world; (e = find(e, classname, "dragpoint")); )
555 for(oldself = world; (oldself = find(oldself, classname, "dragbox_box")); )
557 if(e.cnt <= 0 && oldself.cnt == 0 || e.cnt == oldself.cnt)
559 start = start + oldself.origin;
563 start *= 1 / effectnum;
565 fputs(f, "\"classname\" \"info_player_race\"\n");
566 fputs(f, strcat("\"angle\" \"", ftos(vectoyaw(start - e.origin)), "\"\n"));
567 fputs(f, strcat("\"origin\" \"", ftos(e.origin.x), " ", ftos(e.origin.y), " ", ftos(e.origin.z), "\"\n"));
570 fputs(f, "\"target\" \"checkpoint0\"\n");
571 fputs(f, "\"race_place\" \"0\"\n");
575 fputs(f, "\"target\" \"checkpoint0\"\n");
576 fputs(f, "\"race_place\" \"-1\"\n");
580 fputs(f, strcat("\"target\" \"checkpoint", ftos(e.cnt), "\"\n"));
583 // these need race_place
586 for(oldself = world; (oldself = find(oldself, classname, "dragpoint")); )
589 if(vlen(oldself.origin - start) < vlen(e.origin - start))
591 else if(vlen(oldself.origin - start) == vlen(e.origin - start) && etof(oldself) < etof(e))
594 fputs(f, strcat("\"race_place\" \"", ftos(effectnum), "\"\n"));
603 sprint(this, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
606 IS_CHEAT(this, 0, argc, 0);
607 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
609 for(entity e = world; (e = find(e, classname, "dragbox_corner_1")); )
611 for(entity e = world; (e = find(e, classname, "dragbox_corner_2")); )
613 for(entity e = world; (e = find(e, classname, "dragpoint")); )
615 for(entity e = world; (e = find(e, classname, "drag_digit")); )
620 IS_CHEAT(this, 0, argc, 0);
621 BITXOR_ASSIGN(this.flags, FL_GODMODE);
622 if(this.flags & FL_GODMODE)
624 sprint(this, "godmode ON\n");
628 sprint(this, "godmode OFF\n");
631 IS_CHEAT(this, 0, argc, 0);
632 BITXOR_ASSIGN(this.flags, FL_NOTARGET);
633 if(this.flags & FL_NOTARGET)
635 sprint(this, "notarget ON\n");
639 sprint(this, "notarget OFF\n");
642 IS_CHEAT(this, 0, argc, 0);
643 if(this.movetype != MOVETYPE_NOCLIP)
645 this.movetype = MOVETYPE_NOCLIP;
646 sprint(this, "noclip ON\n");
651 this.movetype = MOVETYPE_WALK;
652 sprint(this, "noclip OFF\n");
656 IS_CHEAT(this, 0, argc, 0);
657 if(this.movetype != MOVETYPE_FLY)
659 this.movetype = MOVETYPE_FLY;
660 sprint(this, "flymode ON\n");
665 this.movetype = MOVETYPE_WALK;
666 sprint(this, "flymode OFF\n");
670 IS_CHEAT(this, 0, argc, 0);
671 if(GiveItems(this, 1, argc))
675 IS_CHEAT(this, 0, argc, 0);
678 SUB_UseTargets(e, this, NULL);
683 IS_CHEAT(this, 0, argc, 0);
685 e2.killtarget = argv(1);
686 SUB_UseTargets(e2, this, NULL);
690 case "teleporttotarget":
691 IS_CHEAT(this, 0, argc, 0);
692 entity ent = new(cheattriggerteleport);
693 setorigin(ent, ent.origin);
694 ent.target = argv(1);
695 teleport_findtarget(ent);
698 Simple_TeleportPlayer(ent, this);
705 END_CHEAT_FUNCTION();
708 float Drag(entity this, float force_allow_pick, float ischeat);
709 void Drag_Begin(entity dragger, entity draggee, vector touchpoint);
710 void Drag_Finish(entity dragger);
711 float Drag_IsDraggable(entity draggee);
712 float Drag_MayChangeAngles(entity draggee);
713 void Drag_MoveForward(entity dragger);
714 void Drag_SetSpeed(entity dragger, float s);
715 void Drag_MoveBackward(entity dragger);
716 void Drag_Update(entity dragger);
717 float Drag_CanDrag(entity dragger);
718 float Drag_IsDragging(entity dragger);
719 void Drag_MoveDrag(entity from, entity to);
724 BEGIN_CHEAT_FUNCTION();
726 // Dragging can be used as either a cheat, or a function for some objects. If sv_cheats is active,
727 // the cheat dragging is used (unlimited pickup range and any entity can be carried). If sv_cheats
728 // is disabled, normal dragging is used (limited pickup range and only dragable objects can be carried),
729 // grabbing itself no longer being accounted as cheating.
734 if(this.maycheat || (gamestart_sv_cheats && autocvar_sv_cheats))
736 // use cheat dragging if cheats are enabled
737 crosshair_trace_plusvisibletriggers(this);
738 Drag(this, true, true);
742 Drag(this, false, false); // execute dragging
747 END_CHEAT_FUNCTION();
758 .float dragspeed; // speed of mouse wheel action
759 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
760 .vector draglocalvector; // local attachment vector of the dragentity
761 .float draglocalangle;
766 float Drag(entity this, float force_allow_pick, float ischeat)
768 BEGIN_CHEAT_FUNCTION();
770 // returns true when an entity has been picked up
771 // If pick is true, the object can also be picked up if it's not being held already
772 // If pick is false, only keep dragging the object if it's already being held
777 if(Drag_IsDragging(this))
779 if(PHYS_INPUT_BUTTON_DRAG(this))
781 if(this.impulse == 10 || this.impulse == 15 || this.impulse == 18)
783 Drag_MoveForward(this);
786 else if(this.impulse == 12 || this.impulse == 16 || this.impulse == 19)
788 Drag_MoveBackward(this);
791 else if(this.impulse >= 1 && this.impulse <= 9)
793 Drag_SetSpeed(this, this.impulse - 1);
795 else if(this.impulse == 14)
797 Drag_SetSpeed(this, 9);
810 if(Drag_CanDrag(this))
811 if(PHYS_INPUT_BUTTON_DRAG(this))
813 crosshair_trace_plusvisibletriggers(this);
814 entity e = trace_ent;
815 float pick = force_allow_pick;
818 // pick is true if the object can be picked up. While an object is being carried, the Drag() function
819 // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
820 // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
821 // it goes out of range while slinging it around.
823 if(vlen(this.origin - e.origin) <= autocvar_g_grab_range)
827 case 0: // can't grab
829 case 1: // owner can grab
830 if(e.owner == this || e.realowner == this)
833 case 2: // owner and team mates can grab
834 if(SAME_TEAM(e.owner, this) || SAME_TEAM(e.realowner, this) || e.team == this.team)
837 case 3: // anyone can grab
847 if(Drag_IsDraggable(e))
850 IS_CHEAT(this, 0, 0, CHRAME_DRAG);
852 Drag_Finish(e.draggedby);
854 detach_sameorigin(e);
855 Drag_Begin(this, e, trace_endpos);
867 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
871 draggee.dragmovetype = draggee.movetype;
872 draggee.draggravity = draggee.gravity;
873 draggee.movetype = MOVETYPE_WALK;
874 draggee.gravity = 0.00001;
875 UNSET_ONGROUND(draggee);
876 draggee.draggedby = dragger;
878 dragger.dragentity = draggee;
880 dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
881 dragger.draglocalangle = draggee.angles.y - dragger.v_angle.y;
882 touchpoint = touchpoint - gettaginfo(draggee, 0);
883 tagscale = pow(vlen(v_forward), -2);
884 dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
885 dragger.draglocalvector_y = touchpoint * v_right * tagscale;
886 dragger.draglocalvector_z = touchpoint * v_up * tagscale;
888 dragger.dragspeed = 64;
891 void Drag_Finish(entity dragger)
894 draggee = dragger.dragentity;
896 dragger.dragentity = world;
897 draggee.draggedby = world;
898 draggee.movetype = draggee.dragmovetype;
899 draggee.gravity = draggee.draggravity;
901 switch(draggee.movetype)
906 case MOVETYPE_FLYMISSILE:
907 case MOVETYPE_BOUNCE:
908 case MOVETYPE_BOUNCEMISSILE:
909 case MOVETYPE_PHYSICS:
912 draggee.velocity = '0 0 0';
916 if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
918 draggee.velocity = '0 0 0';
919 SET_ONGROUND(draggee); // floating items are FUN
923 float Drag_IsDraggable(entity draggee)
925 // TODO add more checks for bad stuff here
928 if(draggee.classname == "func_bobbing")
930 if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
932 if(draggee.classname == "plat")
934 if(draggee.classname == "func_button")
936 // if(draggee.model == "")
940 if(IS_OBSERVER(draggee))
942 if(draggee.classname == "exteriorweaponentity")
944 if(draggee.classname == "weaponentity")
950 float Drag_MayChangeAngles(entity draggee)
952 // TODO add more checks for bad stuff here
953 if(substring(draggee.model, 0, 1) == "*")
958 void Drag_MoveForward(entity dragger)
960 dragger.dragdistance += dragger.dragspeed;
963 void Drag_SetSpeed(entity dragger, float s)
965 dragger.dragspeed = pow(2, s);
968 void Drag_MoveBackward(entity dragger)
970 dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
973 void Drag_Update(entity dragger)
975 vector curorigin, neworigin, goodvelocity;
979 draggee = dragger.dragentity;
980 UNSET_ONGROUND(draggee);
982 curorigin = gettaginfo(draggee, 0);
983 curorigin = curorigin + v_forward * dragger.draglocalvector.x + v_right * dragger.draglocalvector.y + v_up * dragger.draglocalvector.z;
984 makevectors(dragger.v_angle);
985 neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
986 goodvelocity = (neworigin - curorigin) * (1 / frametime);
988 while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle > 180)
989 dragger.draglocalangle += 360;
990 while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle <= -180)
991 dragger.draglocalangle -= 360;
993 f = min(frametime * 10, 1);
994 draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
996 if(Drag_MayChangeAngles(draggee))
997 draggee.angles_y = draggee.angles.y * (1 - f) + (dragger.v_angle.y + dragger.draglocalangle) * f;
999 draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
1001 vector vecs = '0 0 0';
1002 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
1003 if(dragger.(weaponentity).movedir.x > 0)
1004 vecs = dragger.(weaponentity).movedir;
1006 vector dv = v_right * -vecs_y + v_up * vecs_z;
1008 te_lightning1(draggee, dragger.origin + dragger.view_ofs + dv, curorigin);
1011 float Drag_CanDrag(entity dragger)
1013 return (!IS_DEAD(dragger)) || (IS_PLAYER(dragger));
1016 float Drag_IsDragging(entity dragger)
1018 if(!dragger.dragentity)
1020 if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
1022 dragger.dragentity = world;
1025 if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
1027 Drag_Finish(dragger);
1033 void Drag_MoveDrag(entity from, entity to)
1037 to.draggedby = from.draggedby;
1038 to.draggedby.dragentity = to;
1039 from.draggedby = world;
1043 void DragBox_Think(entity this)
1045 if(this.aiment && this.enemy)
1047 this.origin_x = (this.aiment.origin.x + this.enemy.origin.x) * 0.5;
1048 this.origin_y = (this.aiment.origin.y + this.enemy.origin.y) * 0.5;
1049 this.origin_z = (this.aiment.origin.z + this.enemy.origin.z) * 0.5;
1050 this.maxs_x = fabs(this.aiment.origin.x - this.enemy.origin.x) * 0.5;
1051 this.maxs_y = fabs(this.aiment.origin.y - this.enemy.origin.y) * 0.5;
1052 this.maxs_z = fabs(this.aiment.origin.z - this.enemy.origin.z) * 0.5;
1053 this.mins = -1 * this.maxs;
1054 setorigin(this, this.origin);
1055 setsize(this, this.mins, this.maxs); // link edict
1058 if(this.cnt == -1) // actually race_place -1
1060 // show "10 10" for qualifying spawns
1061 setmodel(this.killindicator, MDL_NUM(10));
1062 setmodel(this.killindicator.killindicator, MDL_NUM(10));
1064 else if(this.cnt == -2) // actually race_place 0
1066 // show "10 0" for loser spawns
1067 setmodel(this.killindicator, MDL_NUM(10));
1068 setmodel(this.killindicator.killindicator, MDL_NUM(0));
1072 setmodel(this.killindicator, MDL_NUM(this.cnt % 10));
1073 setmodel(this.killindicator.killindicator, MDL_NUM(floor(this.cnt / 10)));
1076 this.nextthink = time;