1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
6 WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
9 void Announce(string snd) {
10 WriteByte(MSG_ALL, SVC_TEMPENTITY);
11 WriteByte(MSG_ALL, TE_CSQC_ANNOUNCE);
12 WriteString(MSG_ALL, snd);
15 void AnnounceTo(entity e, string snd) {
16 if (clienttype(e) == CLIENTTYPE_REAL)
19 WriteByte(MSG_ONE, SVC_TEMPENTITY);
20 WriteByte(MSG_ONE, TE_CSQC_ANNOUNCE);
21 WriteString(MSG_ONE, snd);
25 float ClientData_Send(entity to, float sf)
36 if(to.classname == "spectator")
42 sf |= 1; // forced scoreboard
43 if(to.spectatee_status)
44 sf |= 2; // spectator ent number follows
47 if(e.porto_v_angle_held)
48 sf |= 8; // angles held
50 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
51 WriteByte(MSG_ENTITY, sf);
54 WriteByte(MSG_ENTITY, to.spectatee_status);
58 WriteAngle(MSG_ENTITY, e.v_angle_x);
59 WriteAngle(MSG_ENTITY, e.v_angle_y);
65 void ClientData_Attach()
67 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
68 self.clientdata.drawonlytoclient = self;
69 self.clientdata.owner = self;
72 void ClientData_Detach()
74 remove(self.clientdata);
75 self.clientdata = world;
78 void ClientData_Touch(entity e)
80 e.clientdata.SendFlags = 1;
82 // make it spectatable
84 FOR_EACH_REALCLIENT(e2)
87 if(e2.classname == "spectator")
89 e2.clientdata.SendFlags = 1;
94 .vector spawnpoint_score;
95 .string netname_previous;
97 void spawnfunc_info_player_survivor (void)
99 spawnfunc_info_player_deathmatch();
102 void spawnfunc_info_player_start (void)
104 spawnfunc_info_player_deathmatch();
107 void spawnfunc_info_player_deathmatch (void)
109 self.classname = "info_player_deathmatch";
110 relocate_spawnpoint();
113 void spawnpoint_use()
116 if(have_team_spawns > 0)
118 self.team = activator.team;
119 some_spawn_has_been_used = 1;
124 // _x: prio (-1 if unusable)
126 vector Spawn_Score(entity spot, entity playerlist, float teamcheck, float anypoint)
128 float shortest, thisdist;
134 // filter out spots for the wrong team
136 if(spot.team != teamcheck)
140 if(spot.target == "")
143 if(clienttype(self) == CLIENTTYPE_REAL)
145 if(spot.restriction == 1)
150 if(spot.restriction == 2)
154 // filter out spots for assault
155 if(spot.target != "") {
158 ent = find(world, targetname, spot.target);
161 if(ent.classname == "target_objective")
164 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
168 else if(ent.classname == "trigger_race_checkpoint")
171 if(!anypoint) // spectators may spawn everywhere
174 if(g_race_qualifying)
177 if(ent.race_checkpoint != 0)
179 if(spot.race_place != race_lowest_place_spawn)
184 if(ent.race_checkpoint != self.race_respawn_checkpoint)
186 // try reusing the previous spawn
187 if(ent == self.race_respawn_spotref || spot == self.race_respawn_spotref)
189 if(ent.race_checkpoint == 0)
192 pl = self.race_place;
193 if(pl > race_highest_place_spawn)
195 if(pl == 0 && !self.race_started)
196 pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
197 if(spot.race_place != pl)
204 ent = find(ent, targetname, spot.target);
212 shortest = vlen(world.maxs - world.mins);
213 for(player = playerlist; player; player = player.chain)
216 thisdist = vlen(player.origin - spot.origin);
217 if (thisdist < shortest)
220 return prio * '1 0 0' + shortest * '0 1 0';
225 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck, float anypoint)
227 local entity spot, spotlist, spotlistend;
228 spawn_allgood = TRUE;
234 for(spot = firstspot; spot; spot = spot.chain)
236 spot.spawnpoint_score = Spawn_Score(spot, playerlist, teamcheck, anypoint);
238 if(autocvar_spawn_debugview)
240 setmodel(spot, "models/runematch/rune.mdl");
241 if(spot.spawnpoint_score_y < mindist)
243 spot.colormod = '1 0 0';
248 spot.colormod = '0 1 0';
249 spot.scale = spot.spawnpoint_score_y / mindist;
253 if(spot.spawnpoint_score_x >= 0) // spawning allowed here
255 if(spot.spawnpoint_score_y < mindist)
257 // too short distance
258 spawn_allgood = FALSE;
263 spawn_allbad = FALSE;
266 spotlistend.chain = spot;
273 if(spot.team != teamcheck)
274 error("invalid spawn added");
276 print("added ", etos(spot), "\n");
282 spotlistend.chain = world;
287 for(e = spotlist; e; e = e.chain)
289 print("seen ", etos(e), "\n");
290 if(e.team != teamcheck)
291 error("invalid spawn found");
298 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
300 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
301 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
304 RandomSelection_Init();
305 for(spot = firstspot; spot; spot = spot.chain)
306 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.spawnpoint_score_y, upper), exponent) * spot.cnt, (spot.spawnpoint_score_y >= lower) * 0.5 + spot.spawnpoint_score_x);
308 return RandomSelection_chosen_ent;
315 Finds a point to respawn
318 entity SelectSpawnPoint (float anypoint)
320 local float teamcheck;
321 local entity firstspot_new;
322 local entity spot, firstspot, playerlist;
324 spot = find (world, classname, "testplayerstart");
330 else if(have_team_spawns > 0)
332 if(have_team_spawns_forteam[self.team] == 0)
334 // we request a spawn for a team, and we have team
335 // spawns, but that team has no spawns?
336 if(have_team_spawns_forteam[0])
340 // if not, any spawn has to do
344 teamcheck = self.team; // MUST be team
346 else if(have_team_spawns == 0 && have_team_spawns_forteam[0])
347 teamcheck = 0; // MUST be noteam
350 // if we get here, we either require team spawns but have none, or we require non-team spawns and have none; use any spawn then
353 // get the list of players
354 playerlist = findchain(classname, "player");
355 // get the entire list of spots
356 firstspot = findchain(classname, "info_player_deathmatch");
357 // filter out the bad ones
358 // (note this returns the original list if none survived)
361 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
365 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck, anypoint);
367 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck, anypoint);
368 firstspot = firstspot_new;
370 // there is 50/50 chance of choosing a random spot or the furthest spot
371 // (this means that roughly every other spawn will be furthest, so you
372 // usually won't get fragged at spawn twice in a row)
373 if (arena_roundbased && !g_ca)
375 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck, anypoint);
377 firstspot = firstspot_new;
378 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
380 else if (random() > autocvar_g_spawn_furthest)
381 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
383 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
386 if(autocvar_spawn_debugview)
388 print("spot mindistance: ", vtos(spot.spawnpoint_score), "\n");
392 for(e = firstspot; e; e = e.chain)
393 if(e.team != teamcheck)
394 error("invalid spawn found");
399 if(autocvar_spawn_debug)
403 if(some_spawn_has_been_used)
404 return world; // team can't spawn any more, because of actions of other team
406 error("Cannot find a spawn point - please fix the map!");
417 Checks if the argument string can be a valid playermodel.
418 Returns a valid one in doubt.
421 string FallbackPlayerModel;
422 string CheckPlayerModel(string plyermodel) {
423 if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
425 // note: we cannot summon Don Strunzone here, some player may
426 // still have the model string set. In case anyone manages how
427 // to change a cvar default, we'll have a small leak here.
428 FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
430 if(strlen(plyermodel) < 4)
431 return FallbackPlayerModel;
432 if( substring(plyermodel,0,14) != "models/player/")
433 return FallbackPlayerModel;
434 else if(autocvar_sv_servermodelsonly)
436 if(substring(plyermodel,-4,4) != ".zym")
437 if(substring(plyermodel,-4,4) != ".dpm")
438 if(substring(plyermodel,-4,4) != ".iqm")
439 if(substring(plyermodel,-4,4) != ".md3")
440 if(substring(plyermodel,-4,4) != ".psk")
441 return FallbackPlayerModel;
442 // forbid the LOD models
443 if(substring(plyermodel, -9,5) == "_lod1")
444 return FallbackPlayerModel;
445 if(substring(plyermodel, -9,5) == "_lod2")
446 return FallbackPlayerModel;
447 if(plyermodel != strtolower(plyermodel))
448 return FallbackPlayerModel;
449 if(!fexists(plyermodel))
450 return FallbackPlayerModel;
457 Client_customizeentityforclient
462 void Client_uncustomizeentityforclient()
464 if(self.modelindex == 0) // no need to uncustomize then
466 self.modelindex = self.modelindex_lod0;
467 self.skin = self.skinindex;
470 float Client_customizeentityforclient()
474 if(self.modelindex == 0)
481 t0 = gettime(GETTIME_HIRES); // reference
486 #ifdef ALLOW_FORCEMODELS
487 if(other.cvar_cl_forceplayermodelsfromxonotic)
488 if not(self.modelindex_lod0_from_xonotic)
490 if(other.cvar_cl_forceplayermodels && sv_clforceplayermodels)
494 self.skin = modelsource.skinindex;
497 if(modelsource == self)
498 self.skin = modelsource.skinindex;
500 self.skin = mod(modelsource.skinindex, 3); // forbid the fbskins as forced skins
504 // other: the player viewing me
508 if(other.cvar_cl_playerdetailreduction <= 0)
510 if(other.cvar_cl_playerdetailreduction <= -2)
511 self.modelindex = modelsource.modelindex_lod2;
512 else if(other.cvar_cl_playerdetailreduction <= -1)
513 self.modelindex = modelsource.modelindex_lod1;
515 self.modelindex = modelsource.modelindex_lod0;
519 distance = vlen(self.origin - other.origin);
520 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
521 if(f > sv_loddistance2)
522 self.modelindex = modelsource.modelindex_lod2;
523 else if(f > sv_loddistance1)
524 self.modelindex = modelsource.modelindex_lod1;
526 self.modelindex = modelsource.modelindex_lod0;
531 t1 = gettime(GETTIME_HIRES); // reference
532 client_cefc_accumulator += (t1 - t0);
538 void setmodel_lod(entity e, string modelname)
544 // FIXME: this only supports 3-letter extensions
545 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod1", substring(modelname, -4, 4));
548 setmodel(e, s); // players have high precision
549 self.modelindex_lod1 = self.modelindex;
552 self.modelindex_lod1 = -1;
554 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod2", substring(modelname, -4, 4));
557 setmodel(e, s); // players have high precision
558 self.modelindex_lod2 = self.modelindex;
561 self.modelindex_lod2 = -1;
563 precache_model(modelname);
564 setmodel(e, modelname); // players have high precision
565 self.modelindex_lod0 = self.modelindex;
567 if(self.modelindex_lod1 < 0)
568 self.modelindex_lod1 = self.modelindex;
570 if(self.modelindex_lod2 < 0)
571 self.modelindex_lod2 = self.modelindex;
575 precache_model(modelname);
576 setmodel(e, modelname); // players have high precision
577 self.modelindex_lod0 = self.modelindex;
578 // save it for possible player model forcing
581 s = whichpack(self.model);
582 self.modelindex_lod0_from_xonotic = ((s == "") || (substring(s, 0, 4) == "data"));
584 player_setupanimsformodel();
585 UpdatePlayerSounds();
592 putting a client as observer in the server
595 void FixPlayermodel();
596 void PutObserverInServer (void)
599 self.hud = HUD_NORMAL;
600 race_PreSpawnObserver();
602 spot = SelectSpawnPoint (TRUE);
604 error("No spawnpoints for observers?!?\n");
605 RemoveGrapplingHook(self); // Wazat's Grappling Hook
607 if(clienttype(self) == CLIENTTYPE_REAL)
610 WriteByte(MSG_ONE, SVC_SETVIEW);
611 WriteEntity(MSG_ONE, self);
615 MUTATOR_CALLHOOK(MakePlayerObserver);
618 minstagib_stop_countdown();
620 Portal_ClearAll(self);
624 PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
629 vehicles_exit(VHEF_RELESE);
632 DropFlag(self.flagcarried, world, world);
634 if(self.ballcarried && g_nexball)
635 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
637 WaypointSprite_PlayerDead();
639 if not(g_ca) // don't reset teams when moving a ca player to the spectators
640 self.team = -1; // move this as it is needed to log the player spectating in eventlog
642 if(self.killcount != -666) {
644 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
645 bprint ("^4", self.netname, "^4 has no more lives left\n");
647 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
649 bprint ("^4", self.netname, "^4 is spectating now\n");
651 if(self.just_joined == FALSE) {
652 LogTeamchange(self.playerid, -1, 4);
654 self.just_joined = FALSE;
657 PlayerScore_Clear(self); // clear scores when needed
659 accuracy_resend(self);
661 self.spectatortime = time;
663 self.classname = "observer";
664 self.iscreature = FALSE;
666 self.takedamage = DAMAGE_NO;
667 self.solid = SOLID_NOT;
668 self.movetype = MOVETYPE_FLY_WORLDONLY; //(self.cvar_cl_clippedspectating ? MOVETYPE_NOCLIP : MOVETYPE_FLY); // it's too early for this anyway, lets just set it in playerprethink
669 self.flags = FL_CLIENT | FL_NOTARGET;
670 self.armorvalue = 666;
672 self.armorvalue = autocvar_g_balance_armor_start;
673 self.pauserotarmor_finished = 0;
674 self.pauserothealth_finished = 0;
675 self.pauseregen_finished = 0;
676 self.damageforcescale = 0;
683 self.pain_finished = 0;
684 self.strength_finished = 0;
685 self.invincible_finished = 0;
687 self.think = SUB_Null;
691 self.deadflag = DEAD_NO;
692 self.angles = spot.angles;
694 self.fixangle = TRUE;
697 self.view_ofs = '0 0 0'; // so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS"
698 setorigin (self, spot.origin);
699 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX); // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
700 self.prevorigin = self.origin;
708 self.weaponmodel = "";
709 self.weaponentity = world;
710 self.exteriorweaponentity = world;
711 self.killcount = -666;
712 self.velocity = '0 0 0';
713 self.avelocity = '0 0 0';
714 self.punchangle = '0 0 0';
715 self.punchvector = '0 0 0';
716 self.oldvelocity = self.velocity;
717 self.fire_endtime = -1;
720 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
724 if(self.version_mismatch)
726 Spawnqueue_Unmark(self);
727 Spawnqueue_Remove(self);
731 Spawnqueue_Insert(self);
736 // Only if the player cannot play at all
737 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
738 self.frags = FRAGS_SPECTATOR;
740 self.frags = FRAGS_LMS_LOSER;
743 self.frags = FRAGS_SPECTATOR;
746 void FixPlayermodel()
748 local string defaultmodel;
749 local float defaultskin, chmdl, oldskin;
754 if(autocvar_sv_defaultcharacter == 1) {
760 s = Team_ColorNameLowerCase(self.team);
763 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
764 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
768 if(defaultmodel == "")
770 defaultmodel = autocvar_sv_defaultplayermodel;
771 defaultskin = autocvar_sv_defaultplayerskin;
775 if(self.modelindex == 0 && self.deadflag == DEAD_NO)
778 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
779 self.model = ""; // force the != checks to return true
782 if(defaultmodel != "")
784 if (defaultmodel != self.model)
788 setmodel_lod (self, defaultmodel);
789 setsize (self, m1, m2);
793 oldskin = self.skinindex;
794 self.skinindex = defaultskin;
796 if (self.playermodel != self.model || self.playermodel == "")
798 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
801 setmodel_lod (self, self.playermodel);
802 setsize (self, m1, m2);
806 oldskin = self.skinindex;
807 self.skinindex = stof(self.playerskin);
810 if(chmdl || oldskin != self.skinindex)
811 self.species = player_getspecies(); // model or skin has changed
814 if(strlen(autocvar_sv_defaultplayercolors))
815 if(self.clientcolors != stof(autocvar_sv_defaultplayercolors))
816 setcolor(self, stof(autocvar_sv_defaultplayercolors));
819 void PlayerTouchExplode(entity p1, entity p2)
822 org = (p1.origin + p2.origin) * 0.5;
823 org_z += (p1.mins_z + p2.mins_z) * 0.5;
830 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
838 Called when a client spawns in the server
841 //void() ctf_playerchanged;
842 void PutClientInServer (void)
844 if(clienttype(self) == CLIENTTYPE_BOT)
846 self.classname = "player";
848 else if(clienttype(self) == CLIENTTYPE_REAL)
851 WriteByte(MSG_ONE, SVC_SETVIEW);
852 WriteEntity(MSG_ONE, self);
855 // player is dead and becomes observer
856 // FIXME fix LMS scoring for new system
859 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
860 self.classname = "observer";
863 if(g_arena || (g_ca && !allowed_to_spawn))
865 self.classname = "observer";
868 self.classname = "observer";
870 if(self.classname == "player" && (!g_ca || (g_ca && allowed_to_spawn))) {
871 entity spot, oldself;
874 accuracy_resend(self);
877 JoinBestTeam(self, FALSE, TRUE);
881 spot = SelectSpawnPoint (FALSE);
884 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
885 return; // spawn failed
888 RemoveGrapplingHook(self); // Wazat's Grappling Hook
890 self.classname = "player";
891 self.wasplayer = TRUE;
892 self.iscreature = TRUE;
893 self.movetype = MOVETYPE_WALK;
894 self.solid = SOLID_SLIDEBOX;
895 self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
896 if(autocvar_g_playerclip_collisions)
897 self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
898 if(clienttype(self) == CLIENTTYPE_BOT && autocvar_g_botclip_collisions)
899 self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
900 self.frags = FRAGS_PLAYER;
901 if(independent_players)
902 MAKE_INDEPENDENT_PLAYER(self);
903 self.flags = FL_CLIENT;
904 self.takedamage = DAMAGE_AIM;
906 self.effects = EF_FULLBRIGHT;
909 self.air_finished = time + 12;
911 if(autocvar_g_balance_nex_charge)
913 if(autocvar_g_balance_nex_secondary_chargepool)
914 self.nex_chargepool_ammo = 1;
915 self.nex_charge = autocvar_g_balance_nex_charge_start;
920 self.ammo_shells = warmup_start_ammo_shells;
921 self.ammo_nails = warmup_start_ammo_nails;
922 self.ammo_rockets = warmup_start_ammo_rockets;
923 self.ammo_cells = warmup_start_ammo_cells;
924 self.ammo_fuel = warmup_start_ammo_fuel;
925 self.health = warmup_start_health;
926 self.armorvalue = warmup_start_armorvalue;
927 self.weapons = warmup_start_weapons;
931 self.ammo_shells = start_ammo_shells;
932 self.ammo_nails = start_ammo_nails;
933 self.ammo_rockets = start_ammo_rockets;
934 self.ammo_cells = start_ammo_cells;
935 self.ammo_fuel = start_ammo_fuel;
936 self.health = start_health;
937 self.armorvalue = start_armorvalue;
938 self.weapons = start_weapons;
941 if(g_weaponarena_random)
943 if(g_weaponarena_random_with_laser)
944 self.weapons &~= WEPBIT_LASER;
945 self.weapons = randombits(self.weapons, g_weaponarena_random, FALSE);
946 if(g_weaponarena_random_with_laser)
947 self.weapons |= WEPBIT_LASER;
950 self.items = start_items;
951 self.jump_interval = time;
953 self.spawnshieldtime = time + autocvar_g_spawnshieldtime;
954 self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
955 self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
956 self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
957 self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
958 //extend the pause of rotting if client was reset at the beginning of the countdown
959 if(!autocvar_sv_ready_restart_after_countdown && time < game_starttime) { // TODO why is this cvar NOTted?
960 self.spawnshieldtime += game_starttime - time;
961 self.pauserotarmor_finished += game_starttime - time;
962 self.pauserothealth_finished += game_starttime - time;
963 self.pauseregen_finished += game_starttime - time;
965 self.damageforcescale = 2;
972 self.pain_finished = 0;
973 self.strength_finished = 0;
974 self.invincible_finished = 0;
976 // players have no think function
977 self.think = SUB_Null;
981 self.ballistics_density = autocvar_g_ballistics_density_player;
987 self.deadflag = DEAD_NO;
989 self.angles = spot.angles;
991 self.angles_z = 0; // never spawn tilted even if the spot says to
992 self.fixangle = TRUE; // turn this way immediately
993 self.velocity = '0 0 0';
994 self.avelocity = '0 0 0';
995 self.punchangle = '0 0 0';
996 self.punchvector = '0 0 0';
997 self.oldvelocity = self.velocity;
998 self.fire_endtime = -1;
1001 WRITESPECTATABLE_MSG_ONE({
1002 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1003 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
1007 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
1012 self.crouch = FALSE;
1013 self.view_ofs = PL_VIEW_OFS;
1014 setsize (self, PL_MIN, PL_MAX);
1015 self.spawnorigin = spot.origin;
1016 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
1017 // don't reset back to last position, even if new position is stuck in solid
1018 self.oldorigin = self.origin;
1019 self.prevorigin = self.origin;
1020 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
1021 self.lastteleporttime = time; // prevent insane speeds due to changing origin
1025 Spawnqueue_Remove(self);
1026 Spawnqueue_Mark(self);
1032 self.event_damage = PlayerDamage;
1034 self.bot_attack = TRUE;
1036 self.statdraintime = time + 5;
1037 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
1039 if(self.killcount == -666) {
1040 PlayerScore_Clear(self);
1044 self.cnt = WEP_LASER;
1046 CL_SpawnWeaponentity();
1047 self.alpha = default_player_alpha;
1048 self.colormod = '1 1 1' * autocvar_g_player_brightness;
1049 self.exteriorweaponentity.alpha = default_weapon_alpha;
1051 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
1052 self.lms_traveled_distance = 0;
1053 self.speedrunning = FALSE;
1055 race_PostSpawn(spot);
1057 if(autocvar_spawn_debug)
1059 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
1060 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
1063 //stuffcmd(self, "chase_active 0");
1064 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1066 if (autocvar_g_spawnsound)
1067 sound (self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
1070 if(self.team == assault_attacker_team)
1071 centerprint(self, "You are attacking!");
1073 centerprint(self, "You are defending!");
1076 target_voicescript_clear(self);
1078 // reset fields the weapons may use
1079 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
1081 weapon_action(j, WR_RESETPLAYER);
1083 // all weapons must be fully loaded when we spawn
1085 e = get_weaponinfo(j);
1086 if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
1087 self.weapon_load[j] = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
1089 self.weapon_forbidchange = FALSE;
1093 activator = oldself;
1096 self.target = string_null;
1102 MUTATOR_CALLHOOK(PlayerSpawn);
1104 self.switchweapon = w_getbestweapon(self);
1105 self.cnt = self.switchweapon;
1109 self.alivetime = time;
1110 } else if(self.classname == "observer" || (g_ca && !allowed_to_spawn)) {
1111 PutObserverInServer ();
1115 // ctf_playerchanged();
1118 .float ebouncefactor, ebouncestop; // electro's values
1119 // TODO do we need all these fields, or should we stop autodetecting runtime
1120 // changes and just have a console command to update this?
1121 float ClientInit_SendEntity(entity to, float sf)
1123 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
1124 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
1125 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
1126 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
1127 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
1128 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
1129 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
1130 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
1131 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
1132 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
1133 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
1134 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
1135 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
1136 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
1137 if(sv_foginterval && world.fog != "")
1138 WriteString(MSG_ENTITY, world.fog);
1140 WriteString(MSG_ENTITY, "");
1141 WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
1142 WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
1143 WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_bouncefactor
1144 WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_bouncestop
1145 WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_grenadelauncher_bouncefactor
1146 WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_grenadelauncher_bouncestop
1147 WriteByte(MSG_ENTITY, autocvar_g_balance_nex_secondary); // client has to know if it should zoom or not
1148 WriteByte(MSG_ENTITY, autocvar_g_balance_rifle_secondary); // client has to know if it should zoom or not
1149 WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
1150 WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
1151 WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
1152 WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
1156 void ClientInit_CheckUpdate()
1158 self.nextthink = time;
1159 if(self.count != autocvar_g_balance_armor_blockpercent)
1161 self.count = autocvar_g_balance_armor_blockpercent;
1162 self.SendFlags |= 1;
1164 if(self.cnt != autocvar_g_balance_weaponswitchdelay)
1166 self.cnt = autocvar_g_balance_weaponswitchdelay;
1167 self.SendFlags |= 1;
1169 if(self.bouncefactor != autocvar_g_balance_grenadelauncher_bouncefactor)
1171 self.bouncefactor = autocvar_g_balance_grenadelauncher_bouncefactor;
1172 self.SendFlags |= 1;
1174 if(self.bouncestop != autocvar_g_balance_grenadelauncher_bouncestop)
1176 self.bouncestop = autocvar_g_balance_grenadelauncher_bouncestop;
1177 self.SendFlags |= 1;
1179 if(self.ebouncefactor != autocvar_g_balance_electro_secondary_bouncefactor)
1181 self.ebouncefactor = autocvar_g_balance_electro_secondary_bouncefactor;
1182 self.SendFlags |= 1;
1184 if(self.ebouncestop != autocvar_g_balance_electro_secondary_bouncestop)
1186 self.ebouncestop = autocvar_g_balance_electro_secondary_bouncestop;
1187 self.SendFlags |= 1;
1191 void ClientInit_Spawn()
1196 e.classname = "clientinit";
1197 e.think = ClientInit_CheckUpdate;
1198 Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
1202 ClientInit_CheckUpdate();
1211 void SetNewParms (void)
1213 // initialize parms for a new player
1214 parm1 = -(86400 * 366);
1222 void SetChangeParms (void)
1224 // save parms for level change
1225 parm1 = self.parm_idlesince - time;
1233 void DecodeLevelParms (void)
1236 self.parm_idlesince = parm1;
1237 if(self.parm_idlesince == -(86400 * 366))
1238 self.parm_idlesince = time;
1240 // whatever happens, allow 60 seconds of idling directly after connect for map loading
1241 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
1248 Called when a client types 'kill' in the console
1252 .float clientkill_nexttime;
1253 void ClientKill_Now_TeamChange()
1255 if(self.killindicator_teamchange == -1)
1258 JoinBestTeam( self, FALSE, FALSE );
1260 else if(self.killindicator_teamchange == -2)
1265 sprint(self, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1266 PutObserverInServer();
1269 SV_ChangeTeam(self.killindicator_teamchange - 1);
1272 void ClientKill_Now()
1276 vehicles_exit(VHEF_RELESE);
1277 if(!self.killindicator_teamchange)
1279 self.vehicle_health = -1;
1280 Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');
1284 if(self.killindicator && !wasfreed(self.killindicator))
1285 remove(self.killindicator);
1287 self.killindicator = world;
1289 if(self.killindicator_teamchange)
1290 ClientKill_Now_TeamChange();
1293 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1295 // now I am sure the player IS dead
1297 void KillIndicator_Think()
1301 self.owner.killindicator = world;
1306 if (!self.owner.modelindex)
1308 self.owner.killindicator = world;
1316 ClientKill_Now(); // no oldself needed
1319 else if(g_cts && self.health == 1) // health == 1 means that it's silent
1321 self.nextthink = time + 1;
1327 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1328 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1331 AnnounceTo(self.owner, strcat(ftos(self.cnt), ""));
1333 self.nextthink = time + 1;
1338 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 = spec
1346 killtime = autocvar_g_balance_kill_delay;
1348 if(g_race_qualifying || g_cts)
1351 if(g_cts && self.killindicator && self.killindicator.health == 1) // self.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
1353 remove(self.killindicator);
1354 self.killindicator = world;
1356 ClientKill_Now(); // allow instant kill in this case
1360 self.killindicator_teamchange = targetteam;
1362 if(!self.killindicator)
1364 if(self.modelindex && self.deadflag == DEAD_NO)
1366 killtime = max(killtime, self.clientkill_nexttime - time);
1367 self.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam;
1370 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
1376 self.killindicator = spawn();
1377 self.killindicator.owner = self;
1378 self.killindicator.scale = 0.5;
1379 setattachment(self.killindicator, self, "");
1380 setorigin(self.killindicator, '0 0 52');
1381 self.killindicator.think = KillIndicator_Think;
1382 self.killindicator.nextthink = time + (self.lip) * 0.05;
1383 self.killindicator.cnt = ceil(killtime);
1384 self.killindicator.count = bound(0, ceil(killtime), 10);
1385 //sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1387 for(e = world; (e = find(e, classname, "body")) != world; )
1391 e.killindicator = spawn();
1392 e.killindicator.owner = e;
1393 e.killindicator.scale = 0.5;
1394 setattachment(e.killindicator, e, "");
1395 setorigin(e.killindicator, '0 0 52');
1396 e.killindicator.think = KillIndicator_Think;
1397 e.killindicator.nextthink = time + (e.lip) * 0.05;
1398 e.killindicator.cnt = ceil(killtime);
1403 if(self.killindicator)
1405 if(targetteam == 0) // just die
1407 self.killindicator.colormod = '0 0 0';
1408 if(clienttype(self) == CLIENTTYPE_REAL)
1409 if(self.killindicator.cnt > 0)
1410 Send_CSQC_Centerprint_Generic(self, CPID_TEAMCHANGE, "^1Suicide in %d seconds", 1, self.killindicator.cnt);
1412 else if(targetteam == -1) // auto
1414 self.killindicator.colormod = '0 1 0';
1415 if(clienttype(self) == CLIENTTYPE_REAL)
1416 if(self.killindicator.cnt > 0)
1417 Send_CSQC_Centerprint_Generic(self, CPID_TEAMCHANGE, "Changing team in %d seconds", 1, self.killindicator.cnt);
1419 else if(targetteam == -2) // spectate
1421 self.killindicator.colormod = '0.5 0.5 0.5';
1422 if(clienttype(self) == CLIENTTYPE_REAL)
1423 if(self.killindicator.cnt > 0)
1424 Send_CSQC_Centerprint_Generic(self, CPID_TEAMCHANGE, "Spectating in %d seconds", 1, self.killindicator.cnt);
1428 self.killindicator.colormod = TeamColor(targetteam);
1429 if(clienttype(self) == CLIENTTYPE_REAL)
1430 if(self.killindicator.cnt > 0)
1431 Send_CSQC_Centerprint_Generic(self, CPID_TEAMCHANGE, strcat("Changing to ", ColoredTeamName(targetteam), " in %d seconds"), 1, self.killindicator.cnt);
1437 void ClientKill (void)
1442 if((g_arena || g_ca) && ((champion && champion.classname == "player" && player_count > 1) || player_count == 1)) // don't allow a kill in this case either
1446 else if(self.freezetag_frozen)
1451 ClientKill_TeamChange(0);
1454 void CTS_ClientKill (entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
1456 e.killindicator = spawn();
1457 e.killindicator.owner = e;
1458 e.killindicator.think = KillIndicator_Think;
1459 e.killindicator.nextthink = time + (e.lip) * 0.05;
1460 e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
1461 e.killindicator.health = 1; // this is used to indicate that it should be silent
1465 void FixClientCvars(entity e)
1467 // send prediction settings to the client
1468 stuffcmd(e, "\nin_bindmap 0 0\n");
1470 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1471 if(autocvar_g_antilag == 3) // client side hitscan
1472 stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
1474 stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
1476 * we no longer need to stuff this. Remove this comment block if you feel
1477 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1478 stuffcmd(e, strcat("cl_gravity ", ftos(autocvar_sv_gravity), "\n"));
1479 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(autocvar_sv_accelerate), "\n"));
1480 stuffcmd(e, strcat("cl_movement_friction ", ftos(autocvar_sv_friction), "\n"));
1481 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(autocvar_sv_maxspeed), "\n"));
1482 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(autocvar_sv_airaccelerate), "\n"));
1483 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(autocvar_sv_maxairspeed), "\n"));
1484 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(autocvar_sv_stopspeed), "\n"));
1485 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(autocvar_sv_jumpvelocity), "\n"));
1486 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(autocvar_sv_stepheight), "\n"));
1487 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(autocvar_sv_friction_on_land), "\n"));
1488 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(autocvar_sv_airaccel_qw), "\n"));
1489 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(autocvar_sv_airaccel_sideways_friction), "\n"));
1490 stuffcmd(e, "cl_movement_edgefriction 1\n");
1494 float PlayerInIDList(entity p, string idlist)
1499 // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this
1500 if not(p.crypto_idfp)
1503 // this function allows abbreviated player IDs too!
1504 n = tokenize_console(idlist);
1505 for(i = 0; i < n; ++i)
1508 if(s == substring(p.crypto_idfp, 0, strlen(s)))
1519 Called when a client connects to the server
1522 //void ctf_clientconnect();
1523 string ColoredTeamName(float t);
1524 void DecodeLevelParms (void);
1525 //void dom_player_join_team(entity pl);
1526 void set_dom_state(entity e);
1527 void ClientConnect (void)
1531 if(self.flags & FL_CLIENT)
1533 print("Warning: ClientConnect, but already connected!\n");
1537 if(Ban_MaybeEnforceBan(self))
1543 sprint(self, strcat("^4SVQC Build information: ^1", WATERMARK(), "\n"));
1546 self.classname = "player_joining";
1548 self.flags = FL_CLIENT;
1549 self.version_nagtime = time + 10 + random() * 10;
1553 dprint("BUG player count is lower than zero, this cannot happen!\n");
1557 PlayerScore_Attach(self);
1558 ClientData_Attach();
1559 accuracy_init(self);
1561 bot_clientconnect();
1567 race_PreSpawnObserver();
1570 // dom_player_join_team(self);
1572 // identify the right forced team
1573 if(autocvar_g_campaign)
1575 if(clienttype(self) == CLIENTTYPE_REAL) // only players, not bots
1577 switch(autocvar_g_campaign_forceteam)
1579 case 1: self.team_forced = COLOR_TEAM1; break;
1580 case 2: self.team_forced = COLOR_TEAM2; break;
1581 case 3: self.team_forced = COLOR_TEAM3; break;
1582 case 4: self.team_forced = COLOR_TEAM4; break;
1583 default: self.team_forced = 0;
1587 else if(PlayerInIDList(self, autocvar_g_forced_team_red))
1588 self.team_forced = COLOR_TEAM1;
1589 else if(PlayerInIDList(self, autocvar_g_forced_team_blue))
1590 self.team_forced = COLOR_TEAM2;
1591 else if(PlayerInIDList(self, autocvar_g_forced_team_yellow))
1592 self.team_forced = COLOR_TEAM3;
1593 else if(PlayerInIDList(self, autocvar_g_forced_team_pink))
1594 self.team_forced = COLOR_TEAM4;
1595 else if(autocvar_g_forced_team_otherwise == "red")
1596 self.team_forced = COLOR_TEAM1;
1597 else if(autocvar_g_forced_team_otherwise == "blue")
1598 self.team_forced = COLOR_TEAM2;
1599 else if(autocvar_g_forced_team_otherwise == "yellow")
1600 self.team_forced = COLOR_TEAM3;
1601 else if(autocvar_g_forced_team_otherwise == "pink")
1602 self.team_forced = COLOR_TEAM4;
1603 else if(autocvar_g_forced_team_otherwise == "spectate")
1604 self.team_forced = -1;
1605 else if(autocvar_g_forced_team_otherwise == "spectator")
1606 self.team_forced = -1;
1608 self.team_forced = 0;
1611 if(self.team_forced > 0)
1612 self.team_forced = 0;
1614 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1616 if((autocvar_sv_spectate == 1 && !g_lms) || autocvar_g_campaign || self.team_forced < 0) {
1617 self.classname = "observer";
1621 if(autocvar_g_balance_teams || autocvar_g_balance_teams_force)
1623 self.classname = "player";
1624 campaign_bots_may_start = 1;
1628 self.classname = "observer"; // do it anyway
1633 self.classname = "player";
1634 campaign_bots_may_start = 1;
1638 self.playerid = (playerid_last = playerid_last + 1);
1640 PlayerStats_AddEvent(sprintf("kills-%d", self.playerid));
1642 if(clienttype(self) == CLIENTTYPE_BOT)
1643 PlayerStats_AddPlayer(self);
1645 if(autocvar_sv_eventlog)
1646 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((clienttype(self) == CLIENTTYPE_REAL) ? self.netaddress : "bot"), ":", self.netname));
1648 LogTeamchange(self.playerid, self.team, 1);
1650 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1652 self.netname_previous = strzone(self.netname);
1654 bprint("^4", self.netname, "^4 connected");
1656 if(self.classname != "observer" && (g_domination || g_ctf))
1657 bprint(" and joined the ", ColoredTeamName(self.team));
1661 stuffcmd(self, strcat(clientstuff, "\n"));
1662 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1663 stuffcmd(self, "cl_particles_reloadeffects\n");
1665 FixClientCvars(self);
1667 // spawnfunc_waypoint sprites
1668 WaypointSprite_InitClient(self);
1670 // Wazat's grappling hook
1671 SetGrappleHookBindings();
1673 // get autoswitch state from player when he toggles it
1674 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1676 // get version info from player
1677 stuffcmd(self, "cmd clientversion $gameversion\n");
1679 // get other cvars from player
1682 // notify about available teams
1685 CheckAllowedTeams(self);
1686 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1687 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1690 stuffcmd(self, "set _teams_available 0\n");
1692 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1696 self.classname = "observer";
1698 Spawnqueue_Insert(self);
1702 ctf_clientconnect();
1707 bot_relinkplayerlist();
1709 self.spectatortime = time;
1712 sprint(self, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1715 self.jointime = time;
1716 self.allowedTimeouts = autocvar_sv_timeout_number;
1718 if(clienttype(self) == CLIENTTYPE_REAL)
1720 if(autocvar_g_bugrigs || g_weaponarena == WEPBIT_TUBA)
1721 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1726 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1728 PlayerScore_Add(self, SP_LMS_RANK, 666);
1729 self.frags = FRAGS_SPECTATOR;
1733 if(!sv_foginterval && world.fog != "")
1734 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1736 SoundEntity_Attach(self);
1738 if(autocvar_g_hitplots || strstrofs(strcat(" ", autocvar_g_hitplots_individuals, " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1740 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1741 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1744 self.hitplotfh = -1;
1746 if(g_race || g_cts) {
1752 t = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "time")));
1755 race_send_recordtime(MSG_ONE);
1756 race_send_speedaward(MSG_ONE);
1758 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1759 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
1760 race_send_speedaward_alltimebest(MSG_ONE);
1763 for (i = 1; i <= RANKINGS_CNT; ++i) {
1764 race_SendRankings(i, 0, 0, MSG_ONE);
1767 else if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
1768 send_CSQC_teamnagger();
1771 set_dom_state(self);
1775 if(!autocvar_g_campaign)
1776 Send_CSQC_Centerprint_Generic(self, CPID_MOTD, getwelcomemessage(), autocvar_welcome_message_time, 0);
1783 Called when a client disconnects from the server
1786 .entity chatbubbleentity;
1788 void ClientDisconnect (void)
1791 vehicles_exit(VHEF_RELESE);
1793 if not(self.flags & FL_CLIENT)
1795 print("Warning: ClientDisconnect without ClientConnect\n");
1799 PlayerStats_AddGlobalInfo(self);
1801 CheatShutdownClient();
1803 if(self.hitplotfh >= 0)
1805 fclose(self.hitplotfh);
1806 self.hitplotfh = -1;
1810 anticheat_shutdown();
1812 playerdemo_shutdown();
1814 bot_clientdisconnect();
1819 if(autocvar_sv_eventlog)
1820 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1821 bprint ("^4",self.netname);
1822 bprint ("^4 disconnected\n");
1824 SoundEntity_Detach(self);
1827 MUTATOR_CALLHOOK(ClientDisconnect);
1829 Portal_ClearAll(self);
1831 if(self.flagcarried)
1832 DropFlag(self.flagcarried, world, world);
1833 if(self.ballcarried && g_nexball)
1834 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
1836 // Here, everything has been done that requires this player to be a client.
1838 self.flags &~= FL_CLIENT;
1840 if (self.chatbubbleentity)
1841 remove (self.chatbubbleentity);
1843 if (self.killindicator)
1844 remove (self.killindicator);
1846 WaypointSprite_PlayerGone();
1848 bot_relinkplayerlist();
1852 Spawnqueue_Unmark(self);
1853 Spawnqueue_Remove(self);
1856 accuracy_free(self);
1857 ClientData_Detach();
1858 PlayerScore_Detach(self);
1860 if(self.netname_previous)
1861 strunzone(self.netname_previous);
1862 if(self.clientstatus)
1863 strunzone(self.clientstatus);
1864 if(self.weaponorder_byimpulse)
1865 strunzone(self.weaponorder_byimpulse);
1867 ClearPlayerSounds();
1870 remove(self.personal);
1880 void ChatBubbleThink()
1882 self.nextthink = time;
1883 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1885 if(self.owner) // but why can that ever be world?
1886 self.owner.chatbubbleentity = world;
1890 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1892 || self.owner.tetris_on
1895 self.model = self.mdl;
1900 void UpdateChatBubble()
1902 if (!self.modelindex)
1904 // spawn a chatbubble entity if needed
1905 if (!self.chatbubbleentity)
1907 self.chatbubbleentity = spawn();
1908 self.chatbubbleentity.owner = self;
1909 self.chatbubbleentity.exteriormodeltoclient = self;
1910 self.chatbubbleentity.think = ChatBubbleThink;
1911 self.chatbubbleentity.nextthink = time;
1912 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1913 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1914 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1915 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1916 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1917 self.chatbubbleentity.model = "";
1918 self.chatbubbleentity.effects = EF_LOWPRECISION;
1923 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1924 // added to the model skins
1925 /*void UpdateColorModHack()
1928 c = self.clientcolors & 15;
1929 // LordHavoc: only bothering to support white, green, red, yellow, blue
1930 if (!teamplay) self.colormod = '0 0 0';
1931 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1932 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1933 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1934 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1935 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1936 else self.colormod = '1 1 1';
1942 if(self.modelindex != 0 && autocvar_g_respawn_ghosts)
1944 self.solid = SOLID_NOT;
1945 self.takedamage = DAMAGE_NO;
1946 self.movetype = MOVETYPE_FLY;
1947 self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
1948 self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
1949 self.effects |= EF_ADDITIVE;
1950 self.oldcolormap = self.colormap;
1951 self.colormap = 512;
1952 pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
1953 if(autocvar_g_respawn_ghosts_maxtime)
1954 SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
1958 self.effects |= EF_NODRAW; // prevent another CopyBody
1959 if(self.oldcolormap)
1961 self.colormap = self.oldcolormap;
1962 self.oldcolormap = 0;
1964 PutClientInServer();
1967 void play_countdown(float finished, string samp)
1969 if(clienttype(self) == CLIENTTYPE_REAL)
1970 if(floor(finished - time - frametime) != floor(finished - time))
1971 if(finished - time < 6)
1972 sound (self, CH_INFO, samp, VOL_BASE, ATTN_NORM);
1975 void player_powerups (void)
1977 // add a way to see what the items were BEFORE all of these checks for the mutator hook
1978 olditems = self.items;
1980 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1982 SoundEntity_StartSound(self, CH_TRIGGER_SINGLE, "misc/jetpack_fly.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
1983 self.modelflags |= MF_ROCKET;
1987 SoundEntity_StopSound(self, CH_TRIGGER_SINGLE);
1988 self.modelflags &~= MF_ROCKET;
1991 self.effects &~= (EF_DIMLIGHT | EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
1993 if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
1996 Fire_ApplyDamage(self);
1997 Fire_ApplyEffect(self);
2001 self.effects |= EF_FULLBRIGHT;
2003 if (self.items & IT_STRENGTH)
2005 play_countdown(self.strength_finished, "misc/poweroff.wav");
2006 if (time > self.strength_finished)
2008 self.alpha = default_player_alpha;
2009 self.exteriorweaponentity.alpha = default_weapon_alpha;
2010 self.items &~= IT_STRENGTH;
2011 sprint(self, "^3Invisibility has worn off\n");
2016 if (time < self.strength_finished)
2018 self.alpha = g_minstagib_invis_alpha;
2019 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
2020 self.items |= IT_STRENGTH;
2021 sprint(self, "^3You are invisible\n");
2025 if (self.items & IT_INVINCIBLE)
2027 play_countdown(self.invincible_finished, "misc/poweroff.wav");
2028 if (time > self.invincible_finished && autocvar_g_balance_powerup_timer)
2030 self.items = self.items - (self.items & IT_INVINCIBLE);
2031 sprint(self, "^3Speed has worn off\n");
2036 if (time < self.invincible_finished)
2038 self.items = self.items | IT_INVINCIBLE;
2039 sprint(self, "^3You are on speed\n");
2043 else // if we're not in minstagib, continue. I added this else to replace the "return" which was here that broke the callhook for this function -- This code is nasty.
2045 if (self.items & IT_STRENGTH)
2047 play_countdown(self.strength_finished, "misc/poweroff.wav");
2048 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
2049 if (time > self.strength_finished && autocvar_g_balance_powerup_timer)
2051 self.items = self.items - (self.items & IT_STRENGTH);
2052 sprint(self, "^3Strength has worn off\n");
2057 if (time < self.strength_finished)
2059 self.items = self.items | IT_STRENGTH;
2060 sprint(self, "^3Strength infuses your weapons with devastating power\n");
2063 if (self.items & IT_INVINCIBLE)
2065 play_countdown(self.invincible_finished, "misc/poweroff.wav");
2066 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
2067 if (time > self.invincible_finished && autocvar_g_balance_powerup_timer)
2069 self.items = self.items - (self.items & IT_INVINCIBLE);
2070 sprint(self, "^3Shield has worn off\n");
2075 if (time < self.invincible_finished)
2077 self.items = self.items | IT_INVINCIBLE;
2078 sprint(self, "^3Shield surrounds you\n");
2082 if(autocvar_g_nodepthtestplayers)
2083 self.effects = self.effects | EF_NODEPTHTEST;
2085 if(autocvar_g_fullbrightplayers)
2086 self.effects = self.effects | EF_FULLBRIGHT;
2088 // midair gamemode: damage only while in the air
2089 // if in midair mode, being on ground grants temporary invulnerability
2090 // (this is so that multishot weapon don't clear the ground flag on the
2091 // first damage in the frame, leaving the player vulnerable to the
2092 // remaining hits in the same frame)
2093 if (self.flags & FL_ONGROUND)
2095 self.spawnshieldtime = max(self.spawnshieldtime, time + autocvar_g_midair_shieldtime);
2097 if (time >= game_starttime)
2098 if (time < self.spawnshieldtime)
2099 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
2102 MUTATOR_CALLHOOK(PlayerPowerups);
2105 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
2107 if(current > stable)
2109 else if(current > stable - 0.25) // when close enough, "snap"
2112 return min(stable, current + (stable - current) * regenfactor * regenframetime);
2115 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
2117 if(current < stable)
2119 else if(current < stable + 0.25) // when close enough, "snap"
2122 return max(stable, current + (stable - current) * rotfactor * rotframetime);
2125 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
2127 if(current > rotstable)
2129 if(rotframetime > 0)
2131 current = CalcRot(current, rotstable, rotfactor, rotframetime);
2132 current = max(rotstable, current - rotlinear * rotframetime);
2135 else if(current < regenstable)
2137 if(regenframetime > 0)
2139 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
2140 current = min(regenstable, current + regenlinear * regenframetime);
2150 void player_regen (void)
2152 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
2153 maxh = autocvar_g_balance_health_rotstable;
2154 maxa = autocvar_g_balance_armor_rotstable;
2155 maxf = autocvar_g_balance_fuel_rotstable;
2156 minh = autocvar_g_balance_health_regenstable;
2157 mina = autocvar_g_balance_armor_regenstable;
2158 minf = autocvar_g_balance_fuel_regenstable;
2159 limith = autocvar_g_balance_health_limit;
2160 limita = autocvar_g_balance_armor_limit;
2161 limitf = autocvar_g_balance_fuel_limit;
2163 max_mod = regen_mod = rot_mod = limit_mod = 1;
2165 if (self.runes & RUNE_REGEN)
2167 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
2169 regen_mod = autocvar_g_balance_rune_regen_combo_regenrate;
2170 max_mod = autocvar_g_balance_rune_regen_combo_hpmod;
2171 limit_mod = autocvar_g_balance_rune_regen_combo_limitmod;
2175 regen_mod = autocvar_g_balance_rune_regen_regenrate;
2176 max_mod = autocvar_g_balance_rune_regen_hpmod;
2177 limit_mod = autocvar_g_balance_rune_regen_limitmod;
2180 else if (self.runes & CURSE_VENOM)
2182 max_mod = autocvar_g_balance_curse_venom_hpmod;
2183 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
2184 rot_mod = autocvar_g_balance_rune_regen_combo_rotrate;
2186 rot_mod = autocvar_g_balance_curse_venom_rotrate;
2187 limit_mod = autocvar_g_balance_curse_venom_limitmod;
2188 //if (!self.runes & RUNE_REGEN)
2189 // rot_mod = autocvar_g_balance_curse_venom_rotrate;
2191 maxh = maxh * max_mod;
2192 //maxa = maxa * max_mod;
2193 //maxf = maxf * max_mod;
2194 minh = minh * max_mod;
2195 //mina = mina * max_mod;
2196 //minf = minf * max_mod;
2197 limith = limith * limit_mod;
2198 limita = limita * limit_mod;
2199 //limitf = limitf * limit_mod;
2204 if (!g_minstagib && !g_ca && (!g_lms || autocvar_g_lms_regenerate))
2206 self.armorvalue = CalcRotRegen(self.armorvalue, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
2207 self.health = CalcRotRegen(self.health, minh, autocvar_g_balance_health_regen, autocvar_g_balance_health_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxh, autocvar_g_balance_health_rot, autocvar_g_balance_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith);
2209 // if player rotted to death... die!
2211 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2214 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
2215 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
2218 float zoomstate_set;
2219 void SetZoomState(float z)
2221 if(z != self.zoomstate)
2224 ClientData_Touch(self);
2229 void GetPressedKeys(void) {
2230 MUTATOR_CALLHOOK(GetPressedKeys);
2231 if (self.movement_x > 0) // get if movement keys are pressed
2232 { // forward key pressed
2233 self.pressedkeys |= KEY_FORWARD;
2234 self.pressedkeys &~= KEY_BACKWARD;
2236 else if (self.movement_x < 0)
2237 { // backward key pressed
2238 self.pressedkeys |= KEY_BACKWARD;
2239 self.pressedkeys &~= KEY_FORWARD;
2243 self.pressedkeys &~= KEY_FORWARD;
2244 self.pressedkeys &~= KEY_BACKWARD;
2247 if (self.movement_y > 0)
2248 { // right key pressed
2249 self.pressedkeys |= KEY_RIGHT;
2250 self.pressedkeys &~= KEY_LEFT;
2252 else if (self.movement_y < 0)
2253 { // left key pressed
2254 self.pressedkeys |= KEY_LEFT;
2255 self.pressedkeys &~= KEY_RIGHT;
2259 self.pressedkeys &~= KEY_RIGHT;
2260 self.pressedkeys &~= KEY_LEFT;
2263 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
2264 self.pressedkeys |= KEY_JUMP;
2266 self.pressedkeys &~= KEY_JUMP;
2267 if (self.BUTTON_CROUCH)
2268 self.pressedkeys |= KEY_CROUCH;
2270 self.pressedkeys &~= KEY_CROUCH;
2274 ======================
2275 spectate mode routines
2276 ======================
2279 void SpectateCopy(entity spectatee) {
2281 MUTATOR_CALLHOOK(SpectateCopy);
2282 self.armortype = spectatee.armortype;
2283 self.armorvalue = spectatee.armorvalue;
2284 self.ammo_cells = spectatee.ammo_cells;
2285 self.ammo_shells = spectatee.ammo_shells;
2286 self.ammo_nails = spectatee.ammo_nails;
2287 self.ammo_rockets = spectatee.ammo_rockets;
2288 self.ammo_fuel = spectatee.ammo_fuel;
2289 self.clip_load = spectatee.clip_load;
2290 self.clip_size = spectatee.clip_size;
2291 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
2292 self.health = spectatee.health;
2294 self.items = spectatee.items;
2295 self.last_pickup = spectatee.last_pickup;
2296 self.hit_time = spectatee.hit_time;
2297 self.metertime = spectatee.metertime;
2298 self.strength_finished = spectatee.strength_finished;
2299 self.invincible_finished = spectatee.invincible_finished;
2300 self.pressedkeys = spectatee.pressedkeys;
2301 self.weapons = spectatee.weapons;
2302 self.switchweapon = spectatee.switchweapon;
2303 self.weapon = spectatee.weapon;
2304 self.nex_charge = spectatee.nex_charge;
2305 self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo;
2306 self.hagar_load = spectatee.hagar_load;
2307 self.minelayer_mines = spectatee.minelayer_mines;
2308 self.punchangle = spectatee.punchangle;
2309 self.view_ofs = spectatee.view_ofs;
2310 self.v_angle = spectatee.v_angle;
2311 self.velocity = spectatee.velocity;
2312 self.dmg_take = spectatee.dmg_take;
2313 self.dmg_save = spectatee.dmg_save;
2314 self.dmg_inflictor = spectatee.dmg_inflictor;
2315 self.angles = spectatee.v_angle;
2316 self.fixangle = TRUE;
2317 setorigin(self, spectatee.origin);
2318 setsize(self, spectatee.mins, spectatee.maxs);
2319 SetZoomState(spectatee.zoomstate);
2321 anticheat_spectatecopy(spectatee);
2323 //self.vehicle = spectatee.vehicle;
2325 self.hud = spectatee.hud;
2326 if(spectatee.vehicle)
2328 setorigin(self, spectatee.origin);
2329 self.velocity = spectatee.vehicle.velocity;
2330 self.v_angle += spectatee.vehicle.angles;
2331 //self.v_angle_x *= -1;
2332 self.vehicle_health = spectatee.vehicle_health;
2333 self.vehicle_shield = spectatee.vehicle_shield;
2334 self.vehicle_energy = spectatee.vehicle_energy;
2335 self.vehicle_ammo1 = spectatee.vehicle_ammo1;
2336 self.vehicle_ammo2 = spectatee.vehicle_ammo2;
2337 self.vehicle_reload1 = spectatee.vehicle_reload1;
2338 self.vehicle_reload2 = spectatee.vehicle_reload2;
2341 WriteByte (MSG_ONE, SVC_SETVIEWPORT);
2342 WriteEntity(MSG_ONE, spectatee);
2343 //self.tur_head = spectatee.vehicle.vehicle_viewport;
2347 float SpectateUpdate() {
2351 if (self == self.enemy)
2354 if(self.enemy.classname != "player")
2357 SpectateCopy(self.enemy);
2362 float SpectateNext() {
2363 other = find(self.enemy, classname, "player");
2366 other = find(other, classname, "player");
2371 if(self.enemy.classname == "player") {
2372 if(self.enemy.vehicle)
2375 WriteByte(MSG_ONE, SVC_SETVIEWPORT);
2376 WriteEntity(MSG_ONE, self.enemy);
2377 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2378 self.movetype = MOVETYPE_NONE;
2379 accuracy_resend(self);
2384 WriteByte(MSG_ONE, SVC_SETVIEW);
2385 WriteEntity(MSG_ONE, self.enemy);
2386 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2387 self.movetype = MOVETYPE_NONE;
2388 accuracy_resend(self);
2390 if(!SpectateUpdate())
2391 PutObserverInServer();
2401 ShowRespawnCountdown()
2403 Update a respawn countdown display.
2406 void ShowRespawnCountdown()
2409 if(self.deadflag == DEAD_NO) // just respawned?
2413 number = ceil(self.death_time - time);
2416 if(number <= self.respawn_countdown)
2418 self.respawn_countdown = number - 1;
2419 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2420 AnnounceTo(self, strcat(ftos(number), ""));
2425 void LeaveSpectatorMode()
2427 if(nJoinAllowed(1)) {
2428 if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0) {
2429 self.classname = "player";
2431 if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force)
2432 JoinBestTeam(self, FALSE, TRUE);
2434 if(autocvar_g_campaign)
2435 campaign_bots_may_start = 1;
2437 PutClientInServer();
2439 if(self.classname == "player")
2440 bprint ("^4", self.netname, "^4 is playing now\n");
2442 if(!autocvar_g_campaign)
2443 if (time < self.jointime + autocvar_welcome_message_time)
2444 Send_CSQC_Centerprint_Generic_Expire(self, CPID_MOTD); // clear MOTD
2448 if (g_ca && self.caplayer) {
2451 stuffcmd(self,"menu_showteamselect\n");
2456 //player may not join because of g_maxplayers is set
2457 centerprint(self, PREVENT_JOIN_TEXT);
2462 * Determines whether the player is allowed to join. This depends on cvar
2463 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2464 * it checks whether the number of currently playing players exceeds g_maxplayers.
2465 * @return int number of free slots for players, 0 if none
2467 float nJoinAllowed(float includeMe) {
2468 if(self.team_forced < 0)
2469 return FALSE; // forced spectators can never join
2471 // TODO simplify this
2474 local float totalClients;
2478 if (!autocvar_g_maxplayers)
2479 return maxclients - totalClients + includeMe;
2481 local float currentlyPlaying;
2482 FOR_EACH_REALPLAYER(e)
2483 currentlyPlaying += 1;
2485 if(currentlyPlaying < autocvar_g_maxplayers)
2486 return min(maxclients - totalClients + includeMe, autocvar_g_maxplayers - currentlyPlaying);
2492 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2493 * g_maxplayers_spectator_blocktime seconds
2495 void checkSpectatorBlock() {
2496 if(self.classname == "spectator" || self.classname == "observer") {
2497 if( time > (self.spectatortime + autocvar_g_maxplayers_spectator_blocktime) ) {
2498 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
2504 void ObserverThink()
2506 float prefered_movetype;
2507 if (self.flags & FL_JUMPRELEASED) {
2508 if (self.BUTTON_JUMP && !self.version_mismatch) {
2509 self.flags &~= FL_JUMPRELEASED;
2510 self.flags |= FL_SPAWNING;
2511 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2512 self.flags &~= FL_JUMPRELEASED;
2513 if(SpectateNext() == 1) {
2514 self.classname = "spectator";
2517 prefered_movetype = ((!self.BUTTON_USE ? self.cvar_cl_clippedspectating : !self.cvar_cl_clippedspectating) ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP);
2518 if (self.movetype != prefered_movetype)
2519 self.movetype = prefered_movetype;
2522 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2523 self.flags |= FL_JUMPRELEASED;
2524 if(self.flags & FL_SPAWNING)
2526 self.flags &~= FL_SPAWNING;
2527 LeaveSpectatorMode();
2534 void SpectatorThink()
2536 if (self.flags & FL_JUMPRELEASED) {
2537 if (self.BUTTON_JUMP && !self.version_mismatch) {
2538 self.flags &~= FL_JUMPRELEASED;
2539 self.flags |= FL_SPAWNING;
2540 } else if(self.BUTTON_ATCK) {
2541 self.flags &~= FL_JUMPRELEASED;
2542 if(SpectateNext() == 1) {
2543 self.classname = "spectator";
2545 self.classname = "observer";
2546 PutClientInServer();
2548 } else if (self.BUTTON_ATCK2) {
2549 self.flags &~= FL_JUMPRELEASED;
2550 self.classname = "observer";
2551 PutClientInServer();
2553 if(!SpectateUpdate())
2554 PutObserverInServer();
2557 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2558 self.flags |= FL_JUMPRELEASED;
2559 if(self.flags & FL_SPAWNING)
2561 self.flags &~= FL_SPAWNING;
2562 LeaveSpectatorMode();
2566 if(!SpectateUpdate())
2567 PutObserverInServer();
2570 self.flags |= FL_CLIENT | FL_NOTARGET;
2576 if(self.classname != "player")
2581 vehicles_exit(VHEF_NORMAL);
2585 // a use key was pressed; call handlers
2589 MUTATOR_CALLHOOK(PlayerUseKey);
2592 .float touchexplode_time;
2598 Called every frame for each client before the physics are run
2601 .float usekeypressed;
2602 void() ctf_setstatus;
2603 void() nexball_setstatus;
2605 .float motd_actived_time; // used for both motd and campaign_message
2606 void PlayerPreThink (void)
2608 WarpZone_PlayerPhysics_FixVAngle();
2610 self.stat_game_starttime = game_starttime;
2611 self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam;
2612 self.stat_leadlimit = autocvar_leadlimit;
2616 // physics frames: update anticheat stuff
2617 anticheat_prethink();
2620 if(blockSpectators && frametime)
2621 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2622 checkSpectatorBlock();
2626 if(self.netname_previous != self.netname)
2628 if(autocvar_sv_eventlog)
2629 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2630 if(self.netname_previous)
2631 strunzone(self.netname_previous);
2632 self.netname_previous = strzone(self.netname);
2636 if(self.version_nagtime)
2637 if(self.cvar_g_xonoticversion)
2638 if(time > self.version_nagtime)
2640 if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0)
2642 if(strstr(autocvar_g_xonoticversion, "git", 0) >= 0)
2644 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2645 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
2650 r = vercmp(self.cvar_g_xonoticversion, autocvar_g_xonoticversion);
2653 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.com/^1!\n");
2654 sprint(self, strcat("\{1}^1NOTE: ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.com/^1!\n"));
2658 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2659 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
2663 self.version_nagtime = 0;
2667 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2669 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2670 self.max_armorvalue = 0;
2674 if (TetrisPreFrame())
2678 MUTATOR_CALLHOOK(PlayerPreThink);
2680 if(self.BUTTON_USE && !self.usekeypressed)
2682 self.usekeypressed = self.BUTTON_USE;
2684 if (self.motd_actived_time == 0) {
2685 if (autocvar_g_campaign) {
2686 if (self.classname == "player" && self.BUTTON_INFO) {
2687 self.motd_actived_time = time;
2688 Send_CSQC_Centerprint_Generic(self, CPID_MOTD, campaign_message, -1, 0);
2691 if ((self.classname == "player" || time - self.jointime > autocvar_welcome_message_time) && self.BUTTON_INFO) {
2692 self.motd_actived_time = time;
2693 Send_CSQC_Centerprint_Generic(self, CPID_MOTD, getwelcomemessage(), -1, 0);
2696 } else { // showing MOTD or campaign message
2697 if (autocvar_g_campaign) {
2698 if (self.classname == "player") {
2699 if (self.BUTTON_INFO)
2700 self.motd_actived_time = time;
2701 else if (time - self.motd_actived_time > 2) { // hide it some seconds after BUTTON_INFO has been released
2702 self.motd_actived_time = 0;
2703 Send_CSQC_Centerprint_Generic_Expire(self, CPID_MOTD);
2707 if (self.classname == "player" || (time - self.jointime) > autocvar_welcome_message_time) {
2708 if (self.BUTTON_INFO)
2709 self.motd_actived_time = time;
2710 else if (time - self.motd_actived_time > 2) { // hide it some seconds after BUTTON_INFO has been released
2711 self.motd_actived_time = 0;
2712 Send_CSQC_Centerprint_Generic_Expire(self, CPID_MOTD);
2718 if(self.classname == "player") {
2719 // if(self.netname == "Wazat")
2720 // bprint(self.classname, "\n");
2722 CheckRules_Player();
2724 if (intermission_running)
2726 IntermissionThink (); // otherwise a button could be missed between
2727 return; // the think tics
2730 //don't allow the player to turn around while game is paused!
2731 if(timeoutStatus == 2) {
2732 // FIXME turn this into CSQC stuff
2733 self.v_angle = self.lastV_angle;
2734 self.angles = self.lastV_angle;
2735 self.fixangle = TRUE;
2740 if(self.health <= 0 && autocvar_g_deathglow)
2742 if(self.glowmod_x > 0)
2743 self.glowmod_x -= autocvar_g_deathglow * frametime;
2745 self.glowmod_x = -1;
2746 if(self.glowmod_y > 0)
2747 self.glowmod_y -= autocvar_g_deathglow * frametime;
2749 self.glowmod_y = -1;
2750 if(self.glowmod_z > 0)
2751 self.glowmod_z -= autocvar_g_deathglow * frametime;
2753 self.glowmod_z = -1;
2757 // set weapon and player glowmod
2758 self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2760 if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
2762 self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2763 self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2764 self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2766 if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
2768 self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2769 self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2770 self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2774 self.weaponentity_glowmod = self.glowmod;
2780 minstagib_ammocheck();
2782 if (self.deadflag != DEAD_NO)
2784 float button_pressed, force_respawn;
2785 if(self.personal && g_race_qualifying)
2787 if(time > self.death_time)
2789 self.death_time = time + 1; // only retry once a second
2798 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2799 force_respawn = (g_lms || g_ca || g_cts || autocvar_g_forced_respawn);
2800 if (self.deadflag == DEAD_DYING)
2803 self.deadflag = DEAD_RESPAWNING;
2804 else if(!button_pressed)
2805 self.deadflag = DEAD_DEAD;
2807 else if (self.deadflag == DEAD_DEAD)
2810 self.deadflag = DEAD_RESPAWNABLE;
2812 else if (self.deadflag == DEAD_RESPAWNABLE)
2815 self.deadflag = DEAD_RESPAWNING;
2817 else if (self.deadflag == DEAD_RESPAWNING)
2819 if(time > self.death_time)
2821 self.death_time = time + 1; // only retry once a second
2825 ShowRespawnCountdown();
2829 // FIXME from now on self.deadflag is always 0 (and self.health is never < 1)
2830 // so (self.deadflag == DEAD_NO) is always true in the code below
2833 if(time > self.touchexplode_time)
2834 if(self.classname == "player")
2835 if(self.deadflag == DEAD_NO)
2836 if not(IS_INDEPENDENT_PLAYER(self))
2837 FOR_EACH_PLAYER(other) if(self != other)
2839 if(time > other.touchexplode_time)
2840 if(other.deadflag == DEAD_NO)
2841 if not(IS_INDEPENDENT_PLAYER(other))
2842 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2844 PlayerTouchExplode(self, other);
2845 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2849 if(g_lms && !self.deadflag && autocvar_g_lms_campcheck_interval)
2853 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2854 dist = self.prevorigin - self.origin;
2856 self.lms_traveled_distance += fabs(vlen(dist));
2858 if((autocvar_g_campaign && !campaign_bots_may_start) || (time < game_starttime))
2860 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
2861 self.lms_traveled_distance = 0;
2864 if(time > self.lms_nextcheck)
2866 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2867 if(self.lms_traveled_distance < autocvar_g_lms_campcheck_distance)
2869 centerprint(self, autocvar_g_lms_campcheck_message);
2870 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2871 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2872 Damage(self, self, self, bound(0, autocvar_g_lms_campcheck_damage, self.health + self.armorvalue * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP, self.origin, '0 0 0');
2874 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval;
2875 self.lms_traveled_distance = 0;
2879 self.prevorigin = self.origin;
2881 if ((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss)
2886 self.view_ofs = PL_CROUCH_VIEW_OFS;
2887 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2888 setanim(self, self.anim_duck, FALSE, TRUE, TRUE);
2895 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2896 if (!trace_startsolid)
2898 self.crouch = FALSE;
2899 self.view_ofs = PL_VIEW_OFS;
2900 setsize (self, PL_MIN, PL_MAX);
2905 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2907 if(self.bloodloss_timer < time)
2909 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2910 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2916 GrapplingHookFrame();
2918 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2921 self.items &~= self.items_added;
2925 self.items_added = 0;
2926 if(self.items & IT_JETPACK)
2927 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2928 self.items_added |= IT_FUEL;
2930 self.items |= self.items_added;
2935 // rot nex charge to the charge limit
2936 if(autocvar_g_balance_nex_charge_rot_rate && self.nex_charge > autocvar_g_balance_nex_charge_limit && self.nex_charge_rottime < time)
2937 self.nex_charge = bound(autocvar_g_balance_nex_charge_limit, self.nex_charge - autocvar_g_balance_nex_charge_rot_rate * frametime / W_TICSPERFRAME, 1);
2946 nexball_setstatus();
2948 self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
2950 //self.angles_y=self.v_angle_y + 90; // temp
2951 } else if(gameover) {
2952 if (intermission_running)
2953 IntermissionThink (); // otherwise a button could be missed between
2955 } else if(self.classname == "observer") {
2957 } else if(self.classname == "spectator") {
2962 SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE && autocvar_g_balance_rifle_secondary == 0));
2964 float oldspectatee_status;
2965 oldspectatee_status = self.spectatee_status;
2966 if(self.classname == "spectator")
2967 self.spectatee_status = num_for_edict(self.enemy);
2968 else if(self.classname == "observer")
2969 self.spectatee_status = num_for_edict(self);
2971 self.spectatee_status = 0;
2972 if(self.spectatee_status != oldspectatee_status)
2974 ClientData_Touch(self);
2976 race_InitSpectator();
2979 if(self.teamkill_soundtime)
2980 if(time > self.teamkill_soundtime)
2982 self.teamkill_soundtime = 0;
2984 entity oldpusher, oldself;
2986 oldself = self; self = self.teamkill_soundsource;
2987 oldpusher = self.pusher; self.pusher = oldself;
2989 PlayerSound(playersound_teamshoot, CH_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2991 self.pusher = oldpusher;
2995 if(self.taunt_soundtime)
2996 if(time > self.taunt_soundtime)
2998 self.taunt_soundtime = 0;
2999 PlayerSound(playersound_taunt, CH_VOICE, VOICETYPE_AUTOTAUNT);
3002 target_voicescript_next(self);
3004 // if a player goes unarmed after holding a loaded weapon, empty his clip size and remove the crosshair ammo ring
3006 self.clip_load = self.clip_size = 0;
3009 float isInvisibleString(string s)
3012 s = strdecolorize(s);
3013 for((i = 0), (n = strlen(s)); i < n; ++i)
3021 case 192: // charmap space
3022 if (!autocvar_utf8_enable)
3025 case 160: // space in unicode fonts
3026 case 0xE000 + 192: // utf8 charmap space
3027 if (autocvar_utf8_enable)
3040 Called every frame for each client after the physics are run
3043 .float idlekick_lasttimeleft;
3044 .entity showheadshotbbox;
3045 void showheadshotbbox_think()
3047 if(self.owner.showheadshotbbox != self)
3052 self.nextthink = time;
3053 setorigin(self, self.owner.origin);
3054 setsize(self, GetHeadshotMins(self.owner), GetHeadshotMaxs(self.owner));
3056 void PlayerPostThink (void)
3058 // Savage: Check for nameless players
3059 if (isInvisibleString(self.netname)) {
3060 self.netname = "Player";
3061 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
3064 if(sv_maxidle && frametime)
3066 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
3068 if (time - self.parm_idlesince < 1) // instead of (time == self.parm_idlesince) to support sv_maxidle <= 10
3070 if(self.idlekick_lasttimeleft)
3072 Send_CSQC_Centerprint_Generic_Expire(self, CPID_DISCONNECT_IDLING);
3073 self.idlekick_lasttimeleft = 0;
3077 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
3078 if(timeleft == min(10, sv_maxidle - 1)) // - 1 to support sv_maxidle <= 10
3080 if(!self.idlekick_lasttimeleft)
3081 Send_CSQC_Centerprint_Generic(self, CPID_DISCONNECT_IDLING, "^3Stop idling!\n^3Disconnecting in %d seconds...", 1, timeleft);
3085 bprint("^3", self.netname, "^3 was kicked for idling.\n");
3086 AnnounceTo(self, "terminated");
3090 else if(timeleft <= 10)
3092 if(timeleft != self.idlekick_lasttimeleft)
3093 AnnounceTo(self, ftos(timeleft));
3094 self.idlekick_lasttimeleft = timeleft;
3099 if(self.impulse == 100)
3101 if (TetrisPostFrame())
3107 if(self.classname == "player") {
3108 CheckRules_Player();
3112 if (intermission_running)
3113 return; // intermission or finale
3115 } else if (self.classname == "observer") {
3117 } else if (self.classname == "spectator") {
3123 for(i = 0; i < 1000; ++i)
3126 end = self.origin + '0 0 1024' + 512 * randomvec();
3127 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
3128 if(trace_fraction < 1)
3129 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
3131 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
3139 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
3141 if(self.waypointsprite_attachedforcarrier)
3142 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
3144 if(self.classname == "player" && self.deadflag == DEAD_NO && autocvar_r_showbboxes)
3146 if(!self.showheadshotbbox)
3148 self.showheadshotbbox = spawn();
3149 self.showheadshotbbox.classname = "headshotbbox";
3150 self.showheadshotbbox.owner = self;
3151 self.showheadshotbbox.think = showheadshotbbox_think;
3152 self.showheadshotbbox.nextthink = time;
3153 self = self.showheadshotbbox;
3160 if(self.showheadshotbbox)
3161 if(self.showheadshotbbox && !wasfreed(self.showheadshotbbox))
3162 remove(self.showheadshotbbox);
3167 if((g_cts || g_race) && self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
3169 if(!self.stored_netname)
3170 self.stored_netname = strzone(uid2name(self.crypto_idfp));
3171 if(self.stored_netname != self.netname)
3173 db_put(ServerProgsDB, strcat("uid2name", self.crypto_idfp), self.netname);
3174 strunzone(self.stored_netname);
3175 self.stored_netname = strzone(self.netname);
3181 dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));