1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(0, SVC_TEMPENTITY);
6 WriteByte(0, TE_CSQC_TEAMNAGGER);
9 void Announce(string snd) {
10 WriteByte(MSG_ALL, SVC_TEMPENTITY);
11 WriteByte(MSG_ALL, TE_CSQC_ANNOUNCE);
12 WriteString(MSG_ALL, snd);
15 void AnnounceTo(entity e, string snd) {
16 if (clienttype(e) == CLIENTTYPE_REAL)
19 WriteByte(MSG_ONE, SVC_TEMPENTITY);
20 WriteByte(MSG_ONE, TE_CSQC_ANNOUNCE);
21 WriteString(MSG_ONE, snd);
25 float ClientData_Send(entity to, float sf)
36 if(to.classname == "spectator")
42 sf |= 1; // forced scoreboard
43 if(to.spectatee_status)
44 sf |= 2; // spectator ent number follows
47 if(e.porto_v_angle_held)
48 sf |= 8; // angles held
50 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
51 WriteByte(MSG_ENTITY, sf);
54 WriteByte(MSG_ENTITY, to.spectatee_status);
58 WriteAngle(MSG_ENTITY, e.v_angle_x);
59 WriteAngle(MSG_ENTITY, e.v_angle_y);
65 void ClientData_Attach()
67 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
68 self.clientdata.drawonlytoclient = self;
69 self.clientdata.owner = self;
72 void ClientData_Detach()
74 remove(self.clientdata);
75 self.clientdata = world;
78 void ClientData_Touch(entity e)
80 e.clientdata.SendFlags = 1;
82 // make it spectatable
84 FOR_EACH_REALCLIENT(e2)
87 if(e2.classname == "spectator")
89 e2.clientdata.SendFlags = 1;
94 .vector spawnpoint_score;
95 .string netname_previous;
97 void spawnfunc_info_player_survivor (void)
99 spawnfunc_info_player_deathmatch();
102 void spawnfunc_info_player_start (void)
104 spawnfunc_info_player_deathmatch();
107 void spawnfunc_info_player_deathmatch (void)
109 self.classname = "info_player_deathmatch";
110 relocate_spawnpoint();
113 void spawnpoint_use()
116 if(have_team_spawns > 0)
118 self.team = activator.team;
119 some_spawn_has_been_used = 1;
124 // _x: prio (-1 if unusable)
126 vector Spawn_Score(entity spot, entity playerlist, float teamcheck, float anypoint)
128 float shortest, thisdist;
134 // filter out spots for the wrong team
136 if(spot.team != teamcheck)
140 if(spot.target == "")
143 if(clienttype(self) == CLIENTTYPE_REAL)
145 if(spot.restriction == 1)
150 if(spot.restriction == 2)
154 // filter out spots for assault
155 if(spot.target != "") {
158 ent = find(world, targetname, spot.target);
161 if(ent.classname == "target_objective")
164 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
168 else if(ent.classname == "trigger_race_checkpoint")
171 if(!anypoint) // spectators may spawn everywhere
174 if(g_race_qualifying)
177 if(ent.race_checkpoint != 0)
179 if(spot.race_place != race_lowest_place_spawn)
184 if(ent.race_checkpoint != self.race_respawn_checkpoint)
186 // try reusing the previous spawn
187 if(ent == self.race_respawn_spotref || spot == self.race_respawn_spotref)
189 if(ent.race_checkpoint == 0)
192 pl = self.race_place;
193 if(pl > race_highest_place_spawn)
195 if(pl == 0 && !self.race_started)
196 pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
197 if(spot.race_place != pl)
204 ent = find(ent, targetname, spot.target);
212 shortest = vlen(world.maxs - world.mins);
213 for(player = playerlist; player; player = player.chain)
216 thisdist = vlen(player.origin - spot.origin);
217 if (thisdist < shortest)
220 return prio * '1 0 0' + shortest * '0 1 0';
225 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck, float anypoint)
227 local entity spot, spotlist, spotlistend;
228 spawn_allgood = TRUE;
234 for(spot = firstspot; spot; spot = spot.chain)
236 spot.spawnpoint_score = Spawn_Score(spot, playerlist, teamcheck, anypoint);
238 if(cvar("spawn_debugview"))
240 setmodel(spot, "models/runematch/rune.mdl");
241 if(spot.spawnpoint_score_y < mindist)
243 spot.colormod = '1 0 0';
248 spot.colormod = '0 1 0';
249 spot.scale = spot.spawnpoint_score_y / mindist;
253 if(spot.spawnpoint_score_x >= 0) // spawning allowed here
255 if(spot.spawnpoint_score_y < mindist)
257 // too short distance
258 spawn_allgood = FALSE;
263 spawn_allbad = FALSE;
266 spotlistend.chain = spot;
273 if(spot.team != teamcheck)
274 error("invalid spawn added");
276 print("added ", etos(spot), "\n");
282 spotlistend.chain = world;
287 for(e = spotlist; e; e = e.chain)
289 print("seen ", etos(e), "\n");
290 if(e.team != teamcheck)
291 error("invalid spawn found");
298 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
300 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
301 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
304 RandomSelection_Init();
305 for(spot = firstspot; spot; spot = spot.chain)
306 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.spawnpoint_score_y, upper), exponent) * spot.cnt, (spot.spawnpoint_score_y >= lower) * 0.5 + spot.spawnpoint_score_x);
308 return RandomSelection_chosen_ent;
315 Finds a point to respawn
318 entity SelectSpawnPoint (float anypoint)
320 local float teamcheck;
321 local entity firstspot_new;
322 local entity spot, firstspot, playerlist;
324 spot = find (world, classname, "testplayerstart");
330 if(!anypoint && have_team_spawns > 0)
331 teamcheck = self.team;
333 // get the list of players
334 playerlist = findchain(classname, "player");
335 // get the entire list of spots
336 firstspot = findchain(classname, "info_player_deathmatch");
337 // filter out the bad ones
338 // (note this returns the original list if none survived)
341 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
345 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck, anypoint);
347 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck, anypoint);
348 firstspot = firstspot_new;
350 // there is 50/50 chance of choosing a random spot or the furthest spot
351 // (this means that roughly every other spawn will be furthest, so you
352 // usually won't get fragged at spawn twice in a row)
353 if (arena_roundbased && !g_ca)
355 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck, anypoint);
357 firstspot = firstspot_new;
358 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
360 else if (random() > cvar("g_spawn_furthest"))
361 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
363 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
366 if(cvar("spawn_debugview"))
368 print("spot mindistance: ", vtos(spot.spawnpoint_score), "\n");
372 for(e = firstspot; e; e = e.chain)
373 if(e.team != teamcheck)
374 error("invalid spawn found");
379 if(cvar("spawn_debug"))
383 if(some_spawn_has_been_used)
384 return world; // team can't spawn any more, because of actions of other team
386 error("Cannot find a spawn point - please fix the map!");
397 Checks if the argument string can be a valid playermodel.
398 Returns a valid one in doubt.
401 string FallbackPlayerModel;
402 string CheckPlayerModel(string plyermodel) {
403 if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
405 // note: we cannot summon Don Strunzone here, some player may
406 // still have the model string set. In case anyone manages how
407 // to change a cvar default, we'll have a small leak here.
408 FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
410 if(strlen(plyermodel) < 4)
411 return FallbackPlayerModel;
412 if( substring(plyermodel,0,14) != "models/player/")
413 return FallbackPlayerModel;
414 else if(cvar("sv_servermodelsonly"))
416 if(substring(plyermodel,-4,4) != ".zym")
417 if(substring(plyermodel,-4,4) != ".dpm")
418 if(substring(plyermodel,-4,4) != ".iqm")
419 if(substring(plyermodel,-4,4) != ".md3")
420 if(substring(plyermodel,-4,4) != ".psk")
421 return FallbackPlayerModel;
422 // forbid the LOD models
423 if(substring(plyermodel, -9,5) == "_lod1")
424 return FallbackPlayerModel;
425 if(substring(plyermodel, -9,5) == "_lod2")
426 return FallbackPlayerModel;
427 if(plyermodel != strtolower(plyermodel))
428 return FallbackPlayerModel;
429 if(!fexists(plyermodel))
430 return FallbackPlayerModel;
437 Client_customizeentityforclient
442 void Client_uncustomizeentityforclient()
444 if(self.modelindex == 0) // no need to uncustomize then
446 self.modelindex = self.modelindex_lod0;
447 self.skin = self.skinindex;
450 float Client_customizeentityforclient()
454 if(self.modelindex == 0)
461 t0 = gettime(GETTIME_HIRES); // reference
466 #ifdef ALLOW_FORCEMODELS
467 if(other.cvar_cl_forceplayermodelsfromxonotic)
468 if not(self.modelindex_lod0_from_xonotic)
470 if(other.cvar_cl_forceplayermodels && sv_clforceplayermodels)
474 self.skin = modelsource.skinindex;
477 if(modelsource == self)
478 self.skin = modelsource.skinindex;
480 self.skin = mod(modelsource.skinindex, 3); // forbid the fbskins as forced skins
484 // other: the player viewing me
488 if(other.cvar_cl_playerdetailreduction <= 0)
490 if(other.cvar_cl_playerdetailreduction <= -2)
491 self.modelindex = modelsource.modelindex_lod2;
492 else if(other.cvar_cl_playerdetailreduction <= -1)
493 self.modelindex = modelsource.modelindex_lod1;
495 self.modelindex = modelsource.modelindex_lod0;
499 distance = vlen(self.origin - other.origin);
500 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
501 if(f > sv_loddistance2)
502 self.modelindex = modelsource.modelindex_lod2;
503 else if(f > sv_loddistance1)
504 self.modelindex = modelsource.modelindex_lod1;
506 self.modelindex = modelsource.modelindex_lod0;
511 t1 = gettime(GETTIME_HIRES); // reference
512 client_cefc_accumulator += (t1 - t0);
518 void setmodel_lod(entity e, string modelname)
524 // FIXME: this only supports 3-letter extensions
525 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod1", substring(modelname, -4, 4));
528 setmodel(e, s); // players have high precision
529 self.modelindex_lod1 = self.modelindex;
532 self.modelindex_lod1 = -1;
534 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod2", substring(modelname, -4, 4));
537 setmodel(e, s); // players have high precision
538 self.modelindex_lod2 = self.modelindex;
541 self.modelindex_lod2 = -1;
543 precache_model(modelname);
544 setmodel(e, modelname); // players have high precision
545 self.modelindex_lod0 = self.modelindex;
547 if(self.modelindex_lod1 < 0)
548 self.modelindex_lod1 = self.modelindex;
550 if(self.modelindex_lod2 < 0)
551 self.modelindex_lod2 = self.modelindex;
555 precache_model(modelname);
556 setmodel(e, modelname); // players have high precision
557 self.modelindex_lod0 = self.modelindex;
558 // save it for possible player model forcing
561 s = whichpack(self.model);
562 self.modelindex_lod0_from_xonotic = ((s == "") || (substring(s, 0, 4) == "data"));
564 player_setupanimsformodel();
565 UpdatePlayerSounds();
572 putting a client as observer in the server
575 void FixPlayermodel();
576 void PutObserverInServer (void)
580 race_PreSpawnObserver();
582 spot = SelectSpawnPoint (TRUE);
584 error("No spawnpoints for observers?!?\n");
585 RemoveGrapplingHook(self); // Wazat's Grappling Hook
587 if(clienttype(self) == CLIENTTYPE_REAL)
590 WriteByte(MSG_ONE, SVC_SETVIEW);
591 WriteEntity(MSG_ONE, self);
596 Portal_ClearAll(self);
599 DropFlag(self.flagcarried, world, world);
602 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
604 WaypointSprite_PlayerDead();
606 if not(g_ca) // don't reset teams when moving a ca player to the spectators
607 self.team = -1; // move this as it is needed to log the player spectating in eventlog
609 if(self.killcount != -666) {
611 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
612 bprint ("^4", self.netname, "^4 has no more lives left\n");
614 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
616 bprint ("^4", self.netname, "^4 is spectating now\n");
618 if(self.just_joined == FALSE) {
619 LogTeamchange(self.playerid, -1, 4);
621 self.just_joined = FALSE;
624 PlayerScore_Clear(self); // clear scores when needed
626 self.spectatortime = time;
628 self.classname = "observer";
629 self.iscreature = FALSE;
631 self.takedamage = DAMAGE_NO;
632 self.solid = SOLID_NOT;
633 self.movetype = MOVETYPE_NOCLIP;
634 self.flags = FL_CLIENT | FL_NOTARGET;
635 self.armorvalue = 666;
637 self.armorvalue = cvar("g_balance_armor_start");
638 self.pauserotarmor_finished = 0;
639 self.pauserothealth_finished = 0;
640 self.pauseregen_finished = 0;
641 self.damageforcescale = 0;
648 self.pain_finished = 0;
649 self.strength_finished = 0;
650 self.invincible_finished = 0;
652 self.think = SUB_Null;
656 self.deadflag = DEAD_NO;
657 self.angles = spot.angles;
659 self.fixangle = TRUE;
662 self.view_ofs = PL_VIEW_OFS;
663 setorigin (self, spot.origin);
664 setsize (self, '0 0 0', '0 0 0');
665 self.prevorigin = self.origin;
673 self.weaponmodel = "";
674 self.weaponentity = world;
675 self.exteriorweaponentity = world;
676 self.killcount = -666;
677 self.velocity = '0 0 0';
678 self.avelocity = '0 0 0';
679 self.punchangle = '0 0 0';
680 self.punchvector = '0 0 0';
681 self.oldvelocity = self.velocity;
682 self.fire_endtime = -1;
685 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
689 if(self.version_mismatch)
691 Spawnqueue_Unmark(self);
692 Spawnqueue_Remove(self);
696 Spawnqueue_Insert(self);
701 // Only if the player cannot play at all
702 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
703 self.frags = FRAGS_SPECTATOR;
705 self.frags = FRAGS_LMS_LOSER;
708 self.frags = FRAGS_SPECTATOR;
710 MUTATOR_CALLHOOK(MakePlayerObserver);
713 float RestrictSkin(float s)
722 void FixPlayermodel()
724 local string defaultmodel;
725 local float defaultskin, chmdl, oldskin;
730 if(cvar("sv_defaultcharacter") == 1) {
736 s = Team_ColorNameLowerCase(self.team);
739 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
740 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
744 if(defaultmodel == "")
746 defaultmodel = cvar_string("sv_defaultplayermodel");
747 defaultskin = cvar("sv_defaultplayerskin");
751 if(self.modelindex == 0 && self.deadflag == DEAD_NO)
754 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
755 self.model = ""; // force the != checks to return true
758 if(defaultmodel != "")
760 if (defaultmodel != self.model)
764 setmodel_lod (self, defaultmodel);
765 setsize (self, m1, m2);
769 oldskin = self.skinindex;
770 self.skinindex = defaultskin;
772 if (self.playermodel != self.model || self.playermodel == "")
774 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
777 setmodel_lod (self, self.playermodel);
778 setsize (self, m1, m2);
782 oldskin = self.skinindex;
783 self.skinindex = RestrictSkin(stof(self.playerskin));
786 if(chmdl || oldskin != self.skinindex)
787 self.species = player_getspecies(); // model or skin has changed
790 if(strlen(cvar_string("sv_defaultplayercolors")))
791 if(self.clientcolors != cvar("sv_defaultplayercolors"))
792 setcolor(self, cvar("sv_defaultplayercolors"));
795 void PlayerTouchExplode(entity p1, entity p2)
798 org = (p1.origin + p2.origin) * 0.5;
799 org_z += (p1.mins_z + p2.mins_z) * 0.5;
806 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
814 Called when a client spawns in the server
817 //void() ctf_playerchanged;
818 void PutClientInServer (void)
820 if(clienttype(self) == CLIENTTYPE_BOT)
822 self.classname = "player";
824 else if(clienttype(self) == CLIENTTYPE_REAL)
827 WriteByte(MSG_ONE, SVC_SETVIEW);
828 WriteEntity(MSG_ONE, self);
831 // player is dead and becomes observer
832 // FIXME fix LMS scoring for new system
835 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
836 self.classname = "observer";
839 if(g_arena || (g_ca && !allowed_to_spawn))
841 self.classname = "observer";
844 self.classname = "observer";
846 if(self.classname == "player" && (!g_ca || (g_ca && allowed_to_spawn))) {
847 entity spot, oldself;
851 JoinBestTeam(self, FALSE, TRUE);
855 spot = SelectSpawnPoint (FALSE);
858 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
859 return; // spawn failed
862 RemoveGrapplingHook(self); // Wazat's Grappling Hook
864 self.classname = "player";
865 self.wasplayer = TRUE;
866 self.iscreature = TRUE;
867 self.movetype = MOVETYPE_WALK;
868 self.solid = SOLID_SLIDEBOX;
869 if(cvar("g_playerclip_collisions"))
870 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
872 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
873 self.frags = FRAGS_PLAYER;
874 if(independent_players)
875 MAKE_INDEPENDENT_PLAYER(self);
876 self.flags = FL_CLIENT;
877 self.takedamage = DAMAGE_AIM;
879 self.effects = EF_FULLBRIGHT;
882 self.air_finished = time + 12;
887 self.ammo_shells = warmup_start_ammo_shells;
888 self.ammo_nails = warmup_start_ammo_nails;
889 self.ammo_rockets = warmup_start_ammo_rockets;
890 self.ammo_cells = warmup_start_ammo_cells;
891 self.ammo_fuel = warmup_start_ammo_fuel;
892 self.health = warmup_start_health;
893 self.armorvalue = warmup_start_armorvalue;
894 self.weapons = warmup_start_weapons;
898 self.ammo_shells = start_ammo_shells;
899 self.ammo_nails = start_ammo_nails;
900 self.ammo_rockets = start_ammo_rockets;
901 self.ammo_cells = start_ammo_cells;
902 self.ammo_fuel = start_ammo_fuel;
903 self.health = start_health;
904 self.armorvalue = start_armorvalue;
905 self.weapons = start_weapons;
908 if(g_weaponarena_random)
909 self.weapons = randombits(self.weapons, g_weaponarena_random, FALSE);
911 self.items = start_items;
912 self.jump_interval = time;
914 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
915 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
916 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
917 self.pauserotfuel_finished = time + cvar("g_balance_pause_fuel_rot_spawn");
918 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
919 //extend the pause of rotting if client was reset at the beginning of the countdown
920 if(!cvar("sv_ready_restart_after_countdown") && time < game_starttime) { // TODO why is this cvar NOTted?
921 self.spawnshieldtime += game_starttime - time;
922 self.pauserotarmor_finished += game_starttime - time;
923 self.pauserothealth_finished += game_starttime - time;
924 self.pauseregen_finished += game_starttime - time;
926 self.damageforcescale = 2;
933 self.pain_finished = 0;
934 self.strength_finished = 0;
935 self.invincible_finished = 0;
937 // players have no think function
938 self.think = SUB_Null;
947 self.deadflag = DEAD_NO;
949 self.angles = spot.angles;
951 self.angles_z = 0; // never spawn tilted even if the spot says to
952 self.fixangle = TRUE; // turn this way immediately
953 self.velocity = '0 0 0';
954 self.avelocity = '0 0 0';
955 self.punchangle = '0 0 0';
956 self.punchvector = '0 0 0';
957 self.oldvelocity = self.velocity;
958 self.fire_endtime = -1;
961 WRITESPECTATABLE_MSG_ONE({
962 WriteByte(MSG_ONE, SVC_TEMPENTITY);
963 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
967 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
973 self.view_ofs = PL_VIEW_OFS;
974 setsize (self, PL_MIN, PL_MAX);
975 self.spawnorigin = spot.origin;
976 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
977 // don't reset back to last position, even if new position is stuck in solid
978 self.oldorigin = self.origin;
979 self.prevorigin = self.origin;
980 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
984 Spawnqueue_Remove(self);
985 Spawnqueue_Mark(self);
991 self.event_damage = PlayerDamage;
993 self.bot_attack = TRUE;
995 self.statdraintime = time + 5;
996 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
998 if(self.killcount == -666) {
999 PlayerScore_Clear(self);
1003 self.cnt = WEP_LASER;
1005 CL_SpawnWeaponentity();
1006 self.alpha = default_player_alpha;
1007 self.colormod = '1 1 1' * cvar("g_player_brightness");
1008 self.exteriorweaponentity.alpha = default_weapon_alpha;
1010 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
1011 self.lms_traveled_distance = 0;
1012 self.speedrunning = FALSE;
1014 race_PostSpawn(spot);
1016 if(cvar("spawn_debug"))
1018 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
1019 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
1022 //stuffcmd(self, "chase_active 0");
1023 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1025 if (cvar("g_spawnsound"))
1026 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
1029 if(self.team == assault_attacker_team)
1030 centerprint(self, "You are attacking!");
1032 centerprint(self, "You are defending!");
1035 target_voicescript_clear(self);
1037 // reset fields the weapons may use
1038 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
1039 weapon_action(j, WR_RESETPLAYER);
1043 activator = oldself;
1048 MUTATOR_CALLHOOK(PlayerSpawn);
1050 self.switchweapon = w_getbestweapon(self);
1051 self.cnt = self.switchweapon;
1053 } else if(self.classname == "observer" || (g_ca && !allowed_to_spawn)) {
1054 PutObserverInServer ();
1058 // ctf_playerchanged();
1061 float ClientInit_SendEntity(entity to, float sf)
1063 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
1064 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
1065 WriteCoord(MSG_ENTITY, hook_shotorigin_x);
1066 WriteCoord(MSG_ENTITY, hook_shotorigin_y);
1067 WriteCoord(MSG_ENTITY, hook_shotorigin_z);
1068 if(sv_foginterval && world.fog != "")
1069 WriteString(MSG_ENTITY, world.fog);
1071 WriteString(MSG_ENTITY, "");
1072 WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
1073 WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
1074 WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_secondary_bouncefactor
1075 WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_secondary_bouncestop
1079 void ClientInit_CheckUpdate()
1081 self.nextthink = time;
1082 if(self.count != cvar("g_balance_armor_blockpercent"))
1084 self.count = cvar("g_balance_armor_blockpercent");
1085 self.SendFlags |= 1;
1087 if(self.cnt != cvar("g_balance_weaponswitchdelay"))
1089 self.cnt = cvar("g_balance_weaponswitchdelay");
1090 self.SendFlags |= 1;
1092 if(self.bouncefactor != cvar("g_balance_grenadelauncher_secondary_bouncefactor"))
1094 self.bouncefactor = cvar("g_balance_grenadelauncher_secondary_bouncefactor");
1095 self.SendFlags |= 1;
1097 if(self.bouncestop != cvar("g_balance_grenadelauncher_secondary_bouncestop"))
1099 self.bouncestop = cvar("g_balance_grenadelauncher_secondary_bouncestop");
1100 self.SendFlags |= 1;
1104 void ClientInit_Spawn()
1109 e.classname = "clientinit";
1110 e.think = ClientInit_CheckUpdate;
1111 Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
1115 ClientInit_CheckUpdate();
1124 void SetNewParms (void)
1126 // initialize parms for a new player
1127 parm1 = -(86400 * 366);
1135 void SetChangeParms (void)
1137 // save parms for level change
1138 parm1 = self.parm_idlesince - time;
1146 void DecodeLevelParms (void)
1149 self.parm_idlesince = parm1;
1150 if(self.parm_idlesince == -(86400 * 366))
1151 self.parm_idlesince = time;
1153 // whatever happens, allow 60 seconds of idling directly after connect for map loading
1154 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
1161 Called when a client types 'kill' in the console
1165 void ClientKill_Now_TeamChange()
1167 if(self.killindicator_teamchange == -1)
1170 JoinBestTeam( self, FALSE, FALSE );
1173 SV_ChangeTeam(self.killindicator_teamchange - 1);
1176 void ClientKill_Now()
1178 if(self.killindicator_teamchange)
1179 ClientKill_Now_TeamChange();
1182 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1184 if(self.killindicator)
1186 dprint("Cleaned up after a leaked kill indicator.\n");
1187 remove(self.killindicator);
1188 self.killindicator = world;
1191 void KillIndicator_Think()
1193 if (!self.owner.modelindex)
1195 self.owner.killindicator = world;
1203 ClientKill_Now(); // no oldself needed
1209 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1210 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1213 AnnounceTo(self.owner, strcat(ftos(self.cnt), ""));
1214 if(self.owner.killindicator_teamchange)
1216 if(self.owner.killindicator_teamchange == -1)
1217 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
1219 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
1222 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
1224 self.nextthink = time + 1;
1229 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
1233 killtime = cvar("g_balance_kill_delay");
1235 if(g_race_qualifying)
1238 self.killindicator_teamchange = targetteam;
1240 if(!self.killindicator)
1242 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
1248 self.killindicator = spawn();
1249 self.killindicator.owner = self;
1250 self.killindicator.scale = 0.5;
1251 setattachment(self.killindicator, self, "");
1252 setorigin(self.killindicator, '0 0 52');
1253 self.killindicator.think = KillIndicator_Think;
1254 self.killindicator.nextthink = time + (self.lip) * 0.05;
1255 self.killindicator.cnt = ceil(killtime);
1256 self.killindicator.count = bound(0, ceil(killtime), 10);
1257 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1259 for(e = world; (e = find(e, classname, "body")) != world; )
1263 e.killindicator = spawn();
1264 e.killindicator.owner = e;
1265 e.killindicator.scale = 0.5;
1266 setattachment(e.killindicator, e, "");
1267 setorigin(e.killindicator, '0 0 52');
1268 e.killindicator.think = KillIndicator_Think;
1269 e.killindicator.nextthink = time + (e.lip) * 0.05;
1270 e.killindicator.cnt = ceil(killtime);
1275 if(self.killindicator)
1278 self.killindicator.colormod = TeamColor(targetteam);
1280 self.killindicator.colormod = '0 0 0';
1284 void ClientKill (void)
1286 ClientKill_TeamChange(0);
1289 void DoTeamChange(float destteam)
1295 SetPlayerColors(self, destteam);
1298 if(self.classname == "player")
1301 CheckAllowedTeams(self);
1302 t = FindSmallestTeam(self, TRUE);
1305 case COLOR_TEAM1: c0 = c1; break;
1306 case COLOR_TEAM2: c0 = c2; break;
1307 case COLOR_TEAM3: c0 = c3; break;
1308 case COLOR_TEAM4: c0 = c4; break;
1315 destteam = COLOR_TEAM1;
1319 destteam = COLOR_TEAM2;
1323 destteam = COLOR_TEAM3;
1327 destteam = COLOR_TEAM4;
1333 if(destteam == self.team && destteam >= 0 && !self.killindicator)
1335 ClientKill_TeamChange(destteam);
1338 void FixClientCvars(entity e)
1340 // send prediction settings to the client
1341 stuffcmd(e, "\nin_bindmap 0 0\n");
1343 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1344 if(cvar("g_antilag") == 3) // client side hitscan
1345 //stuffcmd(e, "cl_cmd settemp cl_prydoncursor -1\ncl_cmd settemp cl_prydoncursor_notrace 0\n");
1346 stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
1348 * we no longer need to stuff this. Remove this comment block if you feel
1349 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1350 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
1351 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
1352 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
1353 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
1354 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
1355 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
1356 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
1357 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
1358 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
1359 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
1360 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
1361 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
1362 stuffcmd(e, "cl_movement_edgefriction 1\n");
1370 Called when a client connects to the server
1373 //void ctf_clientconnect();
1374 string ColoredTeamName(float t);
1375 void DecodeLevelParms (void);
1376 //void dom_player_join_team(entity pl);
1378 .float uid_kicktime;
1381 void ClientConnect (void)
1385 if(self.flags & FL_CLIENT)
1387 print("Warning: ClientConnect, but already connected!\n");
1391 if(Ban_MaybeEnforceBan(self))
1396 self.classname = "player_joining";
1398 self.flags = FL_CLIENT;
1399 self.version_nagtime = time + 10 + random() * 10;
1403 dprint("BUG player count is lower than zero, this cannot happen!\n");
1407 PlayerScore_Attach(self);
1408 ClientData_Attach();
1410 bot_clientconnect();
1416 race_PreSpawnObserver();
1419 // dom_player_join_team(self);
1421 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1423 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
1424 self.classname = "observer";
1428 if(cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1430 self.classname = "player";
1431 campaign_bots_may_start = 1;
1435 self.classname = "observer"; // do it anyway
1440 self.classname = "player";
1441 campaign_bots_may_start = 1;
1445 self.playerid = (playerid_last = playerid_last + 1);
1447 if(cvar("sv_eventlog"))
1448 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((clienttype(self) == CLIENTTYPE_REAL) ? self.netaddress : "bot"), ":", self.netname));
1450 LogTeamchange(self.playerid, self.team, 1);
1452 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1454 self.netname_previous = strzone(self.netname);
1456 bprint("^4", self.netname, "^4 connected");
1458 if(self.classname != "observer" && (g_domination || g_ctf))
1459 bprint(" and joined the ", ColoredTeamName(self.team));
1463 self.welcomemessage_time = 0;
1465 stuffcmd(self, strcat(clientstuff, "\n"));
1466 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1467 stuffcmd(self, "cl_particles_reloadeffects\n");
1469 FixClientCvars(self);
1471 // spawnfunc_waypoint sprites
1472 WaypointSprite_InitClient(self);
1474 // Wazat's grappling hook
1475 SetGrappleHookBindings();
1477 // get autoswitch state from player when he toggles it
1478 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1480 // get version info from player
1481 stuffcmd(self, "cmd clientversion $gameversion\n");
1483 // get other cvars from player
1486 // set cvar for team scoreboard
1487 stuffcmd(self, strcat("set teamplay ", ftos(teamplay), "\n"));
1489 // notify about available teams
1492 CheckAllowedTeams(self);
1493 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1494 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1497 stuffcmd(self, "set _teams_available 0\n");
1499 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1503 self.classname = "observer";
1505 Spawnqueue_Insert(self);
1509 ctf_clientconnect();
1512 if(teams_matter || radar_showennemies)
1515 bot_relinkplayerlist();
1517 self.spectatortime = time;
1520 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1523 self.jointime = time;
1524 self.allowedTimeouts = cvar("sv_timeout_number");
1526 if(clienttype(self) == CLIENTTYPE_REAL)
1528 if(cvar("g_bugrigs") || g_weaponarena == WEPBIT_TUBA)
1529 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1534 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1536 PlayerScore_Add(self, SP_LMS_RANK, 666);
1537 self.frags = FRAGS_SPECTATOR;
1541 if(!sv_foginterval && world.fog != "")
1542 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1544 SoundEntity_Attach(self);
1546 if(cvar("g_hitplots") || strstrofs(strcat(" ", cvar_string("g_hitplots_individuals"), " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1548 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1549 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1552 self.hitplotfh = -1;
1555 if(clienttype(self) == CLIENTTYPE_REAL)
1557 self.uid_kicktime = time + 60;
1560 if(g_race || g_cts) {
1566 t = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "time")));
1568 race_send_recordtime(MSG_ONE);
1569 race_send_speedaward(MSG_ONE);
1571 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1572 speedaward_alltimebest_holder = db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/netname"));
1573 race_send_speedaward_alltimebest(MSG_ONE);
1576 for (i = 1; i <= RANKINGS_CNT; ++i) {
1577 race_SendRankings(i, 0, 0, MSG_ONE);
1580 else if(cvar("sv_teamnagger") && !g_ca) // teamnagger is currently bad for ca
1581 send_CSQC_teamnagger();
1590 Called when a client disconnects from the server
1593 .entity chatbubbleentity;
1594 .entity teambubbleentity;
1596 void ClientDisconnect (void)
1598 if not(self.flags & FL_CLIENT)
1600 print("Warning: ClientDisconnect without ClientConnect\n");
1604 CheatShutdownClient();
1606 if(self.hitplotfh >= 0)
1608 fclose(self.hitplotfh);
1609 self.hitplotfh = -1;
1613 anticheat_shutdown();
1615 playerdemo_shutdown();
1617 bot_clientdisconnect();
1622 if(cvar("sv_eventlog"))
1623 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1624 bprint ("^4",self.netname);
1625 bprint ("^4 disconnected\n");
1627 SoundEntity_Detach(self);
1630 MUTATOR_CALLHOOK(ClientDisconnect);
1632 Portal_ClearAll(self);
1634 if(self.flagcarried)
1635 DropFlag(self.flagcarried, world, world);
1636 if(self.ballcarried)
1637 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
1639 // Here, everything has been done that requires this player to be a client.
1641 self.flags &~= FL_CLIENT;
1643 if (self.chatbubbleentity)
1644 remove (self.chatbubbleentity);
1646 if (self.teambubbleentity)
1647 remove (self.teambubbleentity);
1649 if (self.killindicator)
1650 remove (self.killindicator);
1652 WaypointSprite_PlayerGone();
1654 bot_relinkplayerlist();
1657 if(self.weaponentity)
1658 if(self.weaponentity.lasertarget)
1659 remove(self.weaponentity.lasertarget);
1663 Spawnqueue_Unmark(self);
1664 Spawnqueue_Remove(self);
1667 ClientData_Detach();
1668 PlayerScore_Detach(self);
1670 if(self.netname_previous)
1671 strunzone(self.netname_previous);
1672 if(self.clientstatus)
1673 strunzone(self.clientstatus);
1675 ClearPlayerSounds();
1678 remove(self.personal);
1688 void ChatBubbleThink()
1690 self.nextthink = time;
1691 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1693 if(self.owner) // but why can that ever be world?
1694 self.owner.chatbubbleentity = world;
1698 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1700 || self.owner.tetris_on
1703 self.model = self.mdl;
1708 void UpdateChatBubble()
1710 if (!self.modelindex)
1712 // spawn a chatbubble entity if needed
1713 if (!self.chatbubbleentity)
1715 self.chatbubbleentity = spawn();
1716 self.chatbubbleentity.owner = self;
1717 self.chatbubbleentity.exteriormodeltoclient = self;
1718 self.chatbubbleentity.think = ChatBubbleThink;
1719 self.chatbubbleentity.nextthink = time;
1720 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1721 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1722 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1723 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1724 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1725 self.chatbubbleentity.model = "";
1726 self.chatbubbleentity.effects = EF_LOWPRECISION;
1731 void TeamBubbleThink()
1733 self.nextthink = time;
1734 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1736 if(self.owner) // but why can that ever be world?
1737 self.owner.teambubbleentity = world;
1741 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1742 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1745 self.model = self.mdl;
1749 float TeamBubble_customizeentityforclient()
1751 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1754 void UpdateTeamBubble()
1756 if (!self.modelindex || !teams_matter)
1758 // spawn a teambubble entity if needed
1759 if (!self.teambubbleentity && teams_matter)
1761 self.teambubbleentity = spawn();
1762 self.teambubbleentity.owner = self;
1763 self.teambubbleentity.exteriormodeltoclient = self;
1764 self.teambubbleentity.think = TeamBubbleThink;
1765 self.teambubbleentity.nextthink = time;
1766 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1767 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1768 setorigin(self.teambubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1769 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1770 self.teambubbleentity.mdl = self.teambubbleentity.model;
1771 self.teambubbleentity.model = self.teambubbleentity.mdl;
1772 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1773 self.teambubbleentity.effects = EF_LOWPRECISION;
1777 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1778 // added to the model skins
1779 /*void UpdateColorModHack()
1782 c = self.clientcolors & 15;
1783 // LordHavoc: only bothering to support white, green, red, yellow, blue
1784 if (!teams_matter) self.colormod = '0 0 0';
1785 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1786 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1787 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1788 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1789 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1790 else self.colormod = '1 1 1';
1796 if(self.modelindex != 0 && cvar("g_respawn_ghosts"))
1798 self.solid = SOLID_NOT;
1799 self.takedamage = DAMAGE_NO;
1800 self.movetype = MOVETYPE_FLY;
1801 self.velocity = '0 0 1' * cvar("g_respawn_ghosts_speed");
1802 self.avelocity = randomvec() * cvar("g_respawn_ghosts_speed") * 3 - randomvec() * cvar("g_respawn_ghosts_speed") * 3;
1803 self.effects |= EF_ADDITIVE;
1804 self.oldcolormap = self.colormap;
1805 self.colormap = 512;
1806 pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
1807 if(cvar("g_respawn_ghosts_maxtime"))
1808 SUB_SetFade (self, time + cvar("g_respawn_ghosts_maxtime") / 2 + random () * (cvar("g_respawn_ghosts_maxtime") - cvar("g_respawn_ghosts_maxtime") / 2), 1.5);
1812 self.effects |= EF_NODRAW; // prevent another CopyBody
1813 if(self.oldcolormap)
1815 self.colormap = self.oldcolormap;
1816 self.oldcolormap = 0;
1818 PutClientInServer();
1821 void play_countdown(float finished, string samp)
1823 if(clienttype(self) == CLIENTTYPE_REAL)
1824 if(floor(finished - time - frametime) != floor(finished - time))
1825 if(finished - time < 6)
1826 sound (self, CHAN_AUTO, samp, VOL_BASE, ATTN_NORM);
1830 * When sv_timeout is used this function returs strings like
1831 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1832 * Called by centerprint functions
1833 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1835 string getTimeoutText(float addOneSecond) {
1836 if (!cvar("sv_timeout") || !timeoutStatus)
1839 local string retStr;
1840 if (timeoutStatus == 1) {
1841 if (addOneSecond == 1) {
1842 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1845 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1849 else if (timeoutStatus == 2) {
1851 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1852 //don't show messages like "Timeout ends in 0 seconds"...
1853 if ((remainingTimeoutTime + 1) > 0)
1859 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1860 //don't show messages like "Timeout ends in 0 seconds"...
1861 if (remainingTimeoutTime > 0)
1870 void player_powerups (void)
1872 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1874 SoundEntity_StartSound(self, CHAN_PLAYER, "misc/jetpack_fly.wav", VOL_BASE, cvar("g_jetpack_attenuation"));
1875 self.modelflags |= MF_ROCKET;
1879 SoundEntity_StopSound(self, CHAN_PLAYER);
1880 self.modelflags &~= MF_ROCKET;
1883 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
1885 if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
1888 Fire_ApplyDamage(self);
1889 Fire_ApplyEffect(self);
1893 self.effects |= EF_FULLBRIGHT;
1895 if (self.items & IT_STRENGTH)
1897 play_countdown(self.strength_finished, "misc/poweroff.wav");
1898 if (time > self.strength_finished)
1900 self.alpha = default_player_alpha;
1901 self.exteriorweaponentity.alpha = default_weapon_alpha;
1902 self.items &~= IT_STRENGTH;
1903 sprint(self, "^3Invisibility has worn off\n");
1908 if (time < self.strength_finished)
1910 self.alpha = g_minstagib_invis_alpha;
1911 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1912 self.items |= IT_STRENGTH;
1913 sprint(self, "^3You are invisible\n");
1917 if (self.items & IT_INVINCIBLE)
1919 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1920 if (time > self.invincible_finished && cvar("g_balance_powerup_timer"))
1922 self.items = self.items - (self.items & IT_INVINCIBLE);
1923 sprint(self, "^3Speed has worn off\n");
1928 if (time < self.invincible_finished)
1930 self.items = self.items | IT_INVINCIBLE;
1931 sprint(self, "^3You are on speed\n");
1937 if (self.items & IT_STRENGTH)
1939 play_countdown(self.strength_finished, "misc/poweroff.wav");
1940 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1941 if (time > self.strength_finished && cvar("g_balance_powerup_timer"))
1943 self.items = self.items - (self.items & IT_STRENGTH);
1944 sprint(self, "^3Strength has worn off\n");
1949 if (time < self.strength_finished)
1951 self.items = self.items | IT_STRENGTH;
1952 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1955 if (self.items & IT_INVINCIBLE)
1957 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1958 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1959 if (time > self.invincible_finished && cvar("g_balance_powerup_timer"))
1961 self.items = self.items - (self.items & IT_INVINCIBLE);
1962 sprint(self, "^3Shield has worn off\n");
1967 if (time < self.invincible_finished)
1969 self.items = self.items | IT_INVINCIBLE;
1970 sprint(self, "^3Shield surrounds you\n");
1974 if(cvar("g_nodepthtestplayers"))
1975 self.effects = self.effects | EF_NODEPTHTEST;
1977 if(cvar("g_fullbrightplayers"))
1978 self.effects = self.effects | EF_FULLBRIGHT;
1980 // midair gamemode: damage only while in the air
1981 // if in midair mode, being on ground grants temporary invulnerability
1982 // (this is so that multishot weapon don't clear the ground flag on the
1983 // first damage in the frame, leaving the player vulnerable to the
1984 // remaining hits in the same frame)
1985 if (self.flags & FL_ONGROUND)
1987 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
1989 if (time >= game_starttime)
1990 if (time < self.spawnshieldtime)
1991 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1994 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
1996 if(current > stable)
1998 else if(current > stable - 0.25) // when close enough, "snap"
2001 return min(stable, current + (stable - current) * regenfactor * regenframetime);
2004 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
2006 if(current < stable)
2008 else if(current < stable + 0.25) // when close enough, "snap"
2011 return max(stable, current + (stable - current) * rotfactor * rotframetime);
2014 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
2016 if(current > rotstable)
2018 if(rotframetime > 0)
2020 current = CalcRot(current, rotstable, rotfactor, rotframetime);
2021 current = max(rotstable, current - rotlinear * rotframetime);
2024 else if(current < regenstable)
2026 if(regenframetime > 0)
2028 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
2029 current = min(regenstable, current + regenlinear * regenframetime);
2039 void player_regen (void)
2041 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
2042 maxh = cvar("g_balance_health_rotstable");
2043 maxa = cvar("g_balance_armor_rotstable");
2044 maxf = cvar("g_balance_fuel_rotstable");
2045 minh = cvar("g_balance_health_regenstable");
2046 mina = cvar("g_balance_armor_regenstable");
2047 minf = cvar("g_balance_fuel_regenstable");
2048 limith = cvar("g_balance_health_limit");
2049 limita = cvar("g_balance_armor_limit");
2050 limitf = cvar("g_balance_fuel_limit");
2052 max_mod = regen_mod = rot_mod = limit_mod = 1;
2054 if (self.runes & RUNE_REGEN)
2056 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
2058 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
2059 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
2060 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
2064 regen_mod = cvar("g_balance_rune_regen_regenrate");
2065 max_mod = cvar("g_balance_rune_regen_hpmod");
2066 limit_mod = cvar("g_balance_rune_regen_limitmod");
2069 else if (self.runes & CURSE_VENOM)
2071 max_mod = cvar("g_balance_curse_venom_hpmod");
2072 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
2073 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
2075 rot_mod = cvar("g_balance_curse_venom_rotrate");
2076 limit_mod = cvar("g_balance_curse_venom_limitmod");
2077 //if (!self.runes & RUNE_REGEN)
2078 // rot_mod = cvar("g_balance_curse_venom_rotrate");
2080 maxh = maxh * max_mod;
2081 //maxa = maxa * max_mod;
2082 //maxf = maxf * max_mod;
2083 minh = minh * max_mod;
2084 //mina = mina * max_mod;
2085 //minf = minf * max_mod;
2086 limith = limith * limit_mod;
2087 limita = limita * limit_mod;
2088 //limitf = limitf * limit_mod;
2093 if (!g_minstagib && !g_ca && (!g_lms || cvar("g_lms_regenerate")))
2095 self.armorvalue = CalcRotRegen(self.armorvalue, mina, cvar("g_balance_armor_regen"), cvar("g_balance_armor_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxa, cvar("g_balance_armor_rot"), cvar("g_balance_armor_rotlinear"), rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
2096 self.health = CalcRotRegen(self.health, minh, cvar("g_balance_health_regen"), cvar("g_balance_health_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxh, cvar("g_balance_health_rot"), cvar("g_balance_health_rotlinear"), rot_mod * frametime * (time > self.pauserothealth_finished), limith);
2098 // if player rotted to death... die!
2100 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2103 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
2104 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, cvar("g_balance_fuel_regen"), cvar("g_balance_fuel_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, cvar("g_balance_fuel_rot"), cvar("g_balance_fuel_rotlinear"), rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
2107 float zoomstate_set;
2108 void SetZoomState(float z)
2110 if(z != self.zoomstate)
2113 ClientData_Touch(self);
2118 void GetPressedKeys(void) {
2119 MUTATOR_CALLHOOK(GetPressedKeys);
2120 if (self.movement_x > 0) // get if movement keys are pressed
2121 { // forward key pressed
2122 self.pressedkeys |= KEY_FORWARD;
2123 self.pressedkeys &~= KEY_BACKWARD;
2125 else if (self.movement_x < 0)
2126 { // backward key pressed
2127 self.pressedkeys |= KEY_BACKWARD;
2128 self.pressedkeys &~= KEY_FORWARD;
2132 self.pressedkeys &~= KEY_FORWARD;
2133 self.pressedkeys &~= KEY_BACKWARD;
2136 if (self.movement_y > 0)
2137 { // right key pressed
2138 self.pressedkeys |= KEY_RIGHT;
2139 self.pressedkeys &~= KEY_LEFT;
2141 else if (self.movement_y < 0)
2142 { // left key pressed
2143 self.pressedkeys |= KEY_LEFT;
2144 self.pressedkeys &~= KEY_RIGHT;
2148 self.pressedkeys &~= KEY_RIGHT;
2149 self.pressedkeys &~= KEY_LEFT;
2152 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
2153 self.pressedkeys |= KEY_JUMP;
2155 self.pressedkeys &~= KEY_JUMP;
2156 if (self.BUTTON_CROUCH)
2157 self.pressedkeys |= KEY_CROUCH;
2159 self.pressedkeys &~= KEY_CROUCH;
2162 void update_stats (float number, float hit, float fired) {
2163 // self.stat_hit = number + ((number==0) ? 1 : 64) * hit * sv_accuracy_data_share;
2164 // self.stat_fired = number + ((number==0) ? 1 : 64) * fired * sv_accuracy_data_share;
2167 self.stat_hit = number + 64 * hit * sv_accuracy_data_share;
2168 self.stat_fired = number + 64 * fired * sv_accuracy_data_share;
2170 self.stat_hit = hit * sv_accuracy_data_share;
2171 self.stat_fired = fired * sv_accuracy_data_share;
2176 ======================
2177 spectate mode routines
2178 ======================
2181 .float weapon_count;
2182 void SpectateCopy(entity spectatee) {
2183 if(spectatee.weapon_count < WEP_LAST) {
2184 update_stats (spectatee.weapon_count, spectatee.cvar_cl_accuracy_data_share * floor(spectatee.stats_hit[spectatee.weapon_count - 1]), spectatee.cvar_cl_accuracy_data_share * floor(spectatee.stats_fired[spectatee.weapon_count - 1]));
2185 spectatee.weapon_count ++;
2187 update_stats (0, spectatee.cvar_cl_accuracy_data_share * spectatee.stat_hit, spectatee.cvar_cl_accuracy_data_share * spectatee.stat_fired);
2190 MUTATOR_CALLHOOK(SpectateCopy);
2191 self.armortype = spectatee.armortype;
2192 self.armorvalue = spectatee.armorvalue;
2193 self.ammo_cells = spectatee.ammo_cells;
2194 self.ammo_shells = spectatee.ammo_shells;
2195 self.ammo_nails = spectatee.ammo_nails;
2196 self.ammo_rockets = spectatee.ammo_rockets;
2197 self.ammo_fuel = spectatee.ammo_fuel;
2198 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
2199 self.health = spectatee.health;
2201 self.items = spectatee.items;
2202 self.metertime = spectatee.metertime;
2203 self.strength_finished = spectatee.strength_finished;
2204 self.invincible_finished = spectatee.invincible_finished;
2205 self.pressedkeys = spectatee.pressedkeys;
2206 self.weapons = spectatee.weapons;
2207 self.switchweapon = spectatee.switchweapon;
2208 self.weapon = spectatee.weapon;
2209 self.punchangle = spectatee.punchangle;
2210 self.view_ofs = spectatee.view_ofs;
2211 self.v_angle = spectatee.v_angle;
2212 self.velocity = spectatee.velocity;
2213 self.dmg_take = spectatee.dmg_take;
2214 self.dmg_save = spectatee.dmg_save;
2215 self.dmg_inflictor = spectatee.dmg_inflictor;
2216 self.angles = spectatee.v_angle;
2217 self.fixangle = TRUE;
2218 setorigin(self, spectatee.origin);
2219 setsize(self, spectatee.mins, spectatee.maxs);
2220 SetZoomState(spectatee.zoomstate);
2222 anticheat_spectatecopy(spectatee);
2225 float SpectateUpdate() {
2229 if (self == self.enemy)
2232 if(self.enemy.classname != "player")
2235 SpectateCopy(self.enemy);
2240 float SpectateNext() {
2241 other = find(self.enemy, classname, "player");
2244 other = find(other, classname, "player");
2249 if(self.enemy.classname == "player") {
2251 WriteByte(MSG_ONE, SVC_SETVIEW);
2252 WriteEntity(MSG_ONE, self.enemy);
2253 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2254 self.movetype = MOVETYPE_NONE;
2256 self.enemy.weapon_count = 0;
2258 if(!SpectateUpdate())
2259 PutObserverInServer();
2269 ShowRespawnCountdown()
2271 Update a respawn countdown display.
2274 void ShowRespawnCountdown()
2277 if(self.deadflag == DEAD_NO) // just respawned?
2281 number = ceil(self.death_time - time);
2284 if(number <= self.respawn_countdown)
2286 self.respawn_countdown = number - 1;
2287 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2288 AnnounceTo(self, strcat(ftos(number), ""));
2293 void LeaveSpectatorMode()
2295 if(isJoinAllowed()) {
2296 if(!teams_matter || cvar("g_campaign") || cvar("g_balance_teams") || (self.wasplayer && cvar("g_changeteam_banned"))) {
2297 self.classname = "player";
2299 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
2300 JoinBestTeam(self, FALSE, TRUE);
2302 if(cvar("g_campaign"))
2303 campaign_bots_may_start = 1;
2305 self.stat_count = WEP_LAST;
2307 PutClientInServer();
2309 if(self.classname == "player")
2310 bprint ("^4", self.netname, "^4 is playing now\n");
2312 if(!cvar("g_campaign"))
2313 centerprint(self,""); // clear MOTD
2317 if (g_ca && self.caplayer) {
2320 stuffcmd(self,"menu_showteamselect\n");
2325 //player may not join because of g_maxplayers is set
2326 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
2331 * Determines whether the player is allowed to join. This depends on cvar
2332 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2333 * it checks whether the number of currently playing players exceeds g_maxplayers.
2334 * @return bool TRUE if the player is allowed to join, false otherwise
2336 float isJoinAllowed() {
2337 if (!cvar("g_maxplayers"))
2341 local float currentlyPlaying;
2342 FOR_EACH_REALPLAYER(e) {
2343 if(e.classname == "player")
2344 currentlyPlaying += 1;
2346 if(currentlyPlaying < cvar("g_maxplayers"))
2353 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2354 * g_maxplayers_spectator_blocktime seconds
2356 void checkSpectatorBlock() {
2357 if(self.classname == "spectator" || self.classname == "observer") {
2358 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
2359 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
2365 float vercmp_recursive(string v1, string v2)
2371 dot1 = strstrofs(v1, ".", 0);
2372 dot2 = strstrofs(v2, ".", 0);
2376 s1 = substring(v1, 0, dot1);
2380 s2 = substring(v2, 0, dot2);
2382 r = stof(s1) - stof(s2);
2386 r = strcasecmp(s1, s2);
2399 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
2402 float vercmp(string v1, string v2)
2404 if(strcasecmp(v1, v2) == 0) // early out check
2406 return vercmp_recursive(v1, v2);
2409 void ObserverThink()
2411 if (self.flags & FL_JUMPRELEASED) {
2412 if (self.BUTTON_JUMP && !self.version_mismatch) {
2413 self.welcomemessage_time = 0;
2414 self.flags &~= FL_JUMPRELEASED;
2415 self.flags |= FL_SPAWNING;
2416 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2417 self.welcomemessage_time = 0;
2418 self.flags &~= FL_JUMPRELEASED;
2419 if(SpectateNext() == 1) {
2420 self.classname = "spectator";
2424 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2425 self.flags |= FL_JUMPRELEASED;
2426 if(self.flags & FL_SPAWNING)
2428 self.flags &~= FL_SPAWNING;
2429 LeaveSpectatorMode();
2434 PrintWelcomeMessage(self);
2437 void SpectatorThink()
2439 if (self.flags & FL_JUMPRELEASED) {
2440 if (self.BUTTON_JUMP && !self.version_mismatch) {
2441 self.welcomemessage_time = 0;
2442 self.flags &~= FL_JUMPRELEASED;
2443 self.flags |= FL_SPAWNING;
2444 } else if(self.BUTTON_ATCK) {
2445 self.welcomemessage_time = 0;
2446 self.flags &~= FL_JUMPRELEASED;
2447 if(SpectateNext() == 1) {
2448 self.classname = "spectator";
2450 self.classname = "observer";
2451 self.stat_count = WEP_LAST;
2452 PutClientInServer();
2454 } else if (self.BUTTON_ATCK2) {
2455 self.welcomemessage_time = 0;
2456 self.flags &~= FL_JUMPRELEASED;
2457 self.classname = "observer";
2458 self.stat_count = WEP_LAST;
2459 PutClientInServer();
2461 if(!SpectateUpdate())
2462 PutObserverInServer();
2465 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2466 self.flags |= FL_JUMPRELEASED;
2467 if(self.flags & FL_SPAWNING)
2469 self.flags &~= FL_SPAWNING;
2470 LeaveSpectatorMode();
2476 PrintWelcomeMessage(self);
2477 self.flags |= FL_CLIENT | FL_NOTARGET;
2480 .float touchexplode_time;
2486 Called every frame for each client before the physics are run
2489 void() ctf_setstatus;
2490 void() nexball_setstatus;
2492 void PlayerPreThink (void)
2494 self.stat_game_starttime = game_starttime;
2495 self.stat_allow_oldnexbeam = cvar("g_allow_oldnexbeam");
2496 self.stat_leadlimit = cvar("leadlimit");
2500 // physics frames: update anticheat stuff
2501 anticheat_prethink();
2504 if(blockSpectators && frametime)
2505 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2506 checkSpectatorBlock();
2510 if(self.netname_previous != self.netname)
2512 if(cvar("sv_eventlog"))
2513 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2514 if(self.netname_previous)
2515 strunzone(self.netname_previous);
2516 self.netname_previous = strzone(self.netname);
2520 if(self.version_nagtime)
2521 if(self.cvar_g_xonoticversion)
2522 if(time > self.version_nagtime)
2524 if(strstr(self.cvar_g_xonoticversion, "svn", 0) < 0)
2526 if(strstr(cvar_string("g_xonoticversion"), "svn", 0) >= 0)
2528 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2529 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
2534 r = vercmp(self.cvar_g_xonoticversion, cvar_string("g_xonoticversion"));
2537 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", cvar_string("g_xonoticversion"), "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.com/^1!\n");
2538 sprint(self, strcat("\{1}^1NOTE: ^3Xonotic ", cvar_string("g_xonoticversion"), "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.com/^1!\n"));
2542 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2543 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
2547 self.version_nagtime = 0;
2551 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2553 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2554 self.max_armorvalue = 0;
2558 if (TetrisPreFrame())
2562 MUTATOR_CALLHOOK(PlayerPreThink);
2564 if(self.classname == "player") {
2565 // if(self.netname == "Wazat")
2566 // bprint(self.classname, "\n");
2568 CheckRules_Player();
2570 PrintWelcomeMessage(self);
2572 if (intermission_running)
2574 IntermissionThink (); // otherwise a button could be missed between
2575 return; // the think tics
2578 if(self.teleport_time)
2579 if(time > self.teleport_time)
2581 self.teleport_time = 0;
2582 self.effects = self.effects - (self.effects & EF_NODRAW);
2585 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
2586 UpdateSelectedPlayer();
2588 //don't allow the player to turn around while game is paused!
2589 if(timeoutStatus == 2) {
2590 self.v_angle = self.lastV_angle;
2591 self.angles = self.lastV_angle;
2592 self.fixangle = TRUE;
2597 self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2601 if (self.deadflag != DEAD_NO)
2603 float button_pressed, force_respawn;
2604 if(self.personal && g_race_qualifying)
2606 if(time > self.death_time)
2608 self.death_time = time + 1; // only retry once a second
2617 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2618 force_respawn = (g_lms || (g_ca) || cvar("g_forced_respawn"));
2619 if (self.deadflag == DEAD_DYING)
2622 self.deadflag = DEAD_RESPAWNING;
2623 else if(!button_pressed)
2624 self.deadflag = DEAD_DEAD;
2626 else if (self.deadflag == DEAD_DEAD)
2629 self.deadflag = DEAD_RESPAWNABLE;
2631 else if (self.deadflag == DEAD_RESPAWNABLE)
2634 self.deadflag = DEAD_RESPAWNING;
2636 else if (self.deadflag == DEAD_RESPAWNING)
2638 if(time > self.death_time)
2640 self.death_time = time + 1; // only retry once a second
2644 ShowRespawnCountdown();
2650 if(time > self.touchexplode_time)
2651 if(self.classname == "player")
2652 if(self.deadflag == DEAD_NO)
2653 if not(IS_INDEPENDENT_PLAYER(self))
2654 FOR_EACH_PLAYER(other) if(self != other)
2656 if(time > other.touchexplode_time)
2657 if(other.classname == "player")
2658 if(other.deadflag == DEAD_NO)
2659 if not(IS_INDEPENDENT_PLAYER(other))
2660 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2662 PlayerTouchExplode(self, other);
2663 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2667 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2671 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2672 dist = self.prevorigin - self.origin;
2674 self.lms_traveled_distance += fabs(vlen(dist));
2676 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < game_starttime))
2678 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2679 self.lms_traveled_distance = 0;
2682 if(time > self.lms_nextcheck)
2684 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2685 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2687 centerprint(self, cvar_string("g_lms_campcheck_message"));
2688 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2689 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2690 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2692 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2693 self.lms_traveled_distance = 0;
2697 self.prevorigin = self.origin;
2699 if ((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss)
2704 self.view_ofs = PL_CROUCH_VIEW_OFS;
2705 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2706 setanim(self, self.anim_duck, FALSE, TRUE, TRUE);
2713 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2714 if (!trace_startsolid)
2716 self.crouch = FALSE;
2717 self.view_ofs = PL_VIEW_OFS;
2718 setsize (self, PL_MIN, PL_MAX);
2723 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2725 if(self.bloodloss_timer < time)
2727 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2728 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2734 GrapplingHookFrame();
2736 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2739 self.items &~= self.items_added;
2743 self.items_added = 0;
2744 if(self.items & IT_JETPACK)
2745 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2746 self.items_added |= IT_FUEL;
2748 self.items |= self.items_added;
2756 minstagib_ammocheck();
2759 nexball_setstatus();
2761 self.dmg_team = max(0, self.dmg_team - cvar("g_teamdamage_resetspeed") * frametime);
2763 //self.angles_y=self.v_angle_y + 90; // temp
2764 } else if(gameover) {
2765 if (intermission_running)
2766 IntermissionThink (); // otherwise a button could be missed between
2768 } else if(self.classname == "observer") {
2770 } else if(self.classname == "spectator") {
2775 SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX));
2777 float oldspectatee_status;
2778 oldspectatee_status = self.spectatee_status;
2779 if(self.classname == "spectator")
2780 self.spectatee_status = num_for_edict(self.enemy);
2781 else if(self.classname == "observer")
2782 self.spectatee_status = num_for_edict(self);
2784 self.spectatee_status = 0;
2785 if(self.spectatee_status != oldspectatee_status)
2787 ClientData_Touch(self);
2789 race_InitSpectator();
2792 if(self.teamkill_soundtime)
2793 if(time > self.teamkill_soundtime)
2795 self.teamkill_soundtime = 0;
2797 entity oldpusher, oldself;
2799 oldself = self; self = self.teamkill_soundsource;
2800 oldpusher = self.pusher; self.pusher = oldself;
2802 PlayerSound(playersound_teamshoot, CHAN_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2804 self.pusher = oldpusher;
2808 if(self.taunt_soundtime)
2809 if(time > self.taunt_soundtime)
2811 self.taunt_soundtime = 0;
2812 PlayerSound(playersound_taunt, CHAN_VOICE, VOICETYPE_AUTOTAUNT);
2815 target_voicescript_next(self);
2818 float isInvisibleString(string s)
2821 s = strdecolorize(s);
2822 for((i = 0), (n = strlen(s)); i < n; ++i)
2842 Called every frame for each client after the physics are run
2845 .float idlekick_lasttimeleft;
2846 .entity showheadshotbbox;
2847 void showheadshotbbox_think()
2849 if(self.owner.showheadshotbbox != self)
2854 self.nextthink = time;
2855 setorigin(self, self.owner.origin);
2856 setsize(self, GetHeadshotMins(self.owner), GetHeadshotMaxs(self.owner));
2858 void PlayerPostThink (void)
2860 // Savage: Check for nameless players
2861 if (isInvisibleString(self.netname)) {
2862 self.netname = "Player";
2863 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
2866 // send the clients accuracy stats to the client
2867 if(self.stat_count > 0)
2870 self.stat_hit = self.stat_count + 64 * floor(self.(stats_hit[self.stat_count - 1]));
2871 self.stat_fired = self.stat_count + 64 * floor(self.(stats_fired[self.stat_count - 1]));
2872 self.stat_count -= 1;
2876 if(self.uid_kicktime)
2877 if(time > self.uid_kicktime)
2879 bprint("^3", self.netname, "^3 was kicked for missing UID.\n");
2885 if(sv_maxidle && frametime)
2887 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2889 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2892 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2893 AnnounceTo(self, "terminated");
2897 else if(timeleft <= 10)
2899 if(timeleft != self.idlekick_lasttimeleft)
2901 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2902 AnnounceTo(self, strcat(ftos(timeleft), ""));
2907 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2909 self.idlekick_lasttimeleft = timeleft;
2913 if(self.impulse == 100)
2915 if (TetrisPostFrame())
2921 if(self.classname == "player") {
2922 CheckRules_Player();
2927 if (intermission_running)
2928 return; // intermission or finale
2930 } else if (self.classname == "observer") {
2932 } else if (self.classname == "spectator") {
2938 for(i = 0; i < 1000; ++i)
2941 end = self.origin + '0 0 1024' + 512 * randomvec();
2942 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2943 if(trace_fraction < 1)
2944 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2946 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2954 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
2956 if(self.waypointsprite_attachedforcarrier)
2957 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, cvar("g_balance_armor_blockpercent")));
2959 if(self.classname == "player" && self.deadflag == DEAD_NO && cvar("r_showbboxes"))
2961 if(!self.showheadshotbbox)
2963 self.showheadshotbbox = spawn();
2964 self.showheadshotbbox.classname = "headshotbbox";
2965 self.showheadshotbbox.owner = self;
2966 self.showheadshotbbox.think = showheadshotbbox_think;
2967 self.showheadshotbbox.nextthink = time;
2968 self = self.showheadshotbbox;
2975 if(self.showheadshotbbox)
2976 remove(self.showheadshotbbox);
2983 dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));