1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
6 WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
9 float ClientData_Send(entity to, float sf)
26 sf |= 1; // forced scoreboard
27 if(to.spectatee_status)
28 sf |= 2; // spectator ent number follows
31 if(e.porto_v_angle_held)
32 sf |= 8; // angles held
34 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
35 WriteByte(MSG_ENTITY, sf);
38 WriteByte(MSG_ENTITY, to.spectatee_status);
42 WriteAngle(MSG_ENTITY, e.v_angle_x);
43 WriteAngle(MSG_ENTITY, e.v_angle_y);
49 void ClientData_Attach()
51 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
52 self.clientdata.drawonlytoclient = self;
53 self.clientdata.owner = self;
56 void ClientData_Detach()
58 remove(self.clientdata);
59 self.clientdata = world;
62 void ClientData_Touch(entity e)
64 e.clientdata.SendFlags = 1;
66 // make it spectatable
68 FOR_EACH_REALCLIENT(e2)
73 e2.clientdata.SendFlags = 1;
77 .string netname_previous;
84 Checks if the argument string can be a valid playermodel.
85 Returns a valid one in doubt.
88 string FallbackPlayerModel;
89 string CheckPlayerModel(string plyermodel) {
90 if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
92 // note: we cannot summon Don Strunzone here, some player may
93 // still have the model string set. In case anyone manages how
94 // to change a cvar default, we'll have a small leak here.
95 FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
98 if( substring(plyermodel,0,14) != "models/player/")
99 return FallbackPlayerModel;
100 // only good file extensions
101 if(substring(plyermodel,-4,4) != ".zym")
102 if(substring(plyermodel,-4,4) != ".dpm")
103 if(substring(plyermodel,-4,4) != ".iqm")
104 if(substring(plyermodel,-4,4) != ".md3")
105 if(substring(plyermodel,-4,4) != ".psk")
106 return FallbackPlayerModel;
107 // forbid the LOD models
108 if(substring(plyermodel, -9,5) == "_lod1")
109 return FallbackPlayerModel;
110 if(substring(plyermodel, -9,5) == "_lod2")
111 return FallbackPlayerModel;
112 if(plyermodel != strtolower(plyermodel))
113 return FallbackPlayerModel;
114 // also, restrict to server models
115 if(autocvar_sv_servermodelsonly)
117 if(!fexists(plyermodel))
118 return FallbackPlayerModel;
123 void setplayermodel(entity e, string modelname)
125 precache_model(modelname);
126 setmodel(e, modelname);
127 player_setupanimsformodel();
128 UpdatePlayerSounds();
135 putting a client as observer in the server
138 void FixPlayermodel();
139 void PutObserverInServer (void)
142 self.hud = HUD_NORMAL;
143 race_PreSpawnObserver();
145 spot = SelectSpawnPoint (TRUE);
147 error("No spawnpoints for observers?!?\n");
148 RemoveGrapplingHook(self); // Wazat's Grappling Hook
150 if(IS_REAL_CLIENT(self))
153 WriteByte(MSG_ONE, SVC_SETVIEW);
154 WriteEntity(MSG_ONE, self);
157 if((g_race && g_race_qualifying) || g_cts)
159 if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
160 self.frags = FRAGS_LMS_LOSER;
162 self.frags = FRAGS_SPECTATOR;
165 self.frags = FRAGS_SPECTATOR;
167 MUTATOR_CALLHOOK(MakePlayerObserver);
169 Portal_ClearAll(self);
174 PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
179 vehicles_exit(VHEF_RELESE);
181 WaypointSprite_PlayerDead();
183 if (!g_ca) // don't reset teams when moving a ca player to the spectators
184 self.team = -1; // move this as it is needed to log the player spectating in eventlog
186 if(self.killcount != -666)
188 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_SPECTATE, self.netname);
189 if(autocvar_g_chat_nospectators == 1 || (cvar("g_warmup") && !(warmup_stage || gameover) && autocvar_g_chat_nospectators == 2))
190 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CHAT_NOSPECTATORS);
192 if(self.just_joined == FALSE) {
193 LogTeamchange(self.playerid, -1, 4);
195 self.just_joined = FALSE;
198 PlayerScore_Clear(self); // clear scores when needed
200 accuracy_resend(self);
202 self.spectatortime = time;
204 self.classname = "observer";
205 self.iscreature = FALSE;
206 self.teleportable = TELEPORT_SIMPLE;
207 self.damagedbycontents = FALSE;
209 self.takedamage = DAMAGE_NO;
210 self.solid = SOLID_NOT;
211 self.movetype = MOVETYPE_FLY_WORLDONLY; // user preference is controlled by playerprethink
212 self.flags = FL_CLIENT | FL_NOTARGET;
213 self.armorvalue = 666;
215 self.armorvalue = autocvar_g_balance_armor_start;
216 self.pauserotarmor_finished = 0;
217 self.pauserothealth_finished = 0;
218 self.pauseregen_finished = 0;
219 self.damageforcescale = 0;
221 self.respawn_flags = 0;
222 self.respawn_time = 0;
223 self.stat_respawn_time = 0;
228 self.pain_finished = 0;
229 self.strength_finished = 0;
230 self.invincible_finished = 0;
231 self.superweapons_finished = 0;
234 self.think = func_null;
237 self.deadflag = DEAD_NO;
238 self.angles = spot.angles;
240 self.fixangle = TRUE;
243 setorigin (self, (spot.origin + PL_VIEW_OFS)); // offset it so that the spectator spawns higher off the ground, looks better this way
244 self.prevorigin = self.origin;
246 self.weapons = '0 0 0';
249 setmodel(self, "null");
250 self.drawonlytoclient = self;
252 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX); // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
253 self.view_ofs = '0 0 0'; // so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS"
256 self.weaponname = "";
257 self.switchingweapon = 0;
258 self.weaponmodel = "";
259 self.weaponentity = world;
260 self.exteriorweaponentity = world;
261 self.killcount = -666;
262 self.velocity = '0 0 0';
263 self.avelocity = '0 0 0';
264 self.punchangle = '0 0 0';
265 self.punchvector = '0 0 0';
266 self.oldvelocity = self.velocity;
267 self.fire_endtime = -1;
270 .float model_randomizer;
271 void FixPlayermodel()
274 float defaultskin, chmdl, oldskin, n, i;
281 if(autocvar_sv_defaultcharacter == 1)
286 s = Static_Team_ColorName_Lower(self.team);
289 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
290 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
294 if(defaultmodel == "")
296 defaultmodel = autocvar_sv_defaultplayermodel;
297 defaultskin = autocvar_sv_defaultplayerskin;
300 n = tokenize_console(defaultmodel);
303 defaultmodel = argv(floor(n * self.model_randomizer));
304 // However, do NOT randomize if the player-selected model is in the list.
305 for (i = 0; i < n; ++i)
306 if ((argv(i) == self.playermodel && defaultskin == stof(self.playerskin)) || argv(i) == strcat(self.playermodel, ":", self.playerskin))
307 defaultmodel = argv(i);
310 i = strstrofs(defaultmodel, ":", 0);
313 defaultskin = stof(substring(defaultmodel, i+1, -1));
314 defaultmodel = substring(defaultmodel, 0, i);
318 if(defaultmodel != "")
320 if (defaultmodel != self.model)
324 setplayermodel (self, defaultmodel);
325 setsize (self, m1, m2);
330 self.skin = defaultskin;
332 if (self.playermodel != self.model || self.playermodel == "")
334 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
337 setplayermodel (self, self.playermodel);
338 setsize (self, m1, m2);
343 self.skin = stof(self.playerskin);
346 if(chmdl || oldskin != self.skin) // model or skin has changed
348 self.species = player_getspecies(); // update species
349 UpdatePlayerSounds(); // update skin sounds
353 if(strlen(autocvar_sv_defaultplayercolors))
354 if(self.clientcolors != stof(autocvar_sv_defaultplayercolors))
355 setcolor(self, stof(autocvar_sv_defaultplayercolors));
362 Called when a client spawns in the server
365 void PutClientInServer (void)
367 if(IS_BOT_CLIENT(self))
368 self.classname = "player";
369 else if(IS_REAL_CLIENT(self))
372 WriteByte(MSG_ONE, SVC_SETVIEW);
373 WriteEntity(MSG_ONE, self);
379 MUTATOR_CALLHOOK(PutClientInServer);
382 self.classname = "observer";
386 entity spot, oldself;
389 accuracy_resend(self);
392 JoinBestTeam(self, FALSE, TRUE);
396 spot = SelectSpawnPoint (FALSE);
399 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_NOSPAWNS);
400 return; // spawn failed
403 RemoveGrapplingHook(self); // Wazat's Grappling Hook
406 vehicles_exit(VHEF_RELESE);
408 self.classname = "player";
409 self.wasplayer = TRUE;
410 self.iscreature = TRUE;
411 self.teleportable = TELEPORT_NORMAL;
412 self.damagedbycontents = TRUE;
413 self.movetype = MOVETYPE_WALK;
414 self.solid = SOLID_SLIDEBOX;
415 self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
416 if(autocvar_g_playerclip_collisions)
417 self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
418 if(IS_BOT_CLIENT(self) && autocvar_g_botclip_collisions)
419 self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
420 self.frags = FRAGS_PLAYER;
421 if(INDEPENDENT_PLAYERS)
422 MAKE_INDEPENDENT_PLAYER(self);
423 self.flags = FL_CLIENT;
424 if(autocvar__notarget)
425 self.flags |= FL_NOTARGET;
426 self.takedamage = DAMAGE_AIM;
428 self.effects |= EF_TELEPORT_BIT | EF_RESTARTANIM_BIT;
429 self.air_finished = time + 12;
431 if(autocvar_g_balance_nex_charge)
433 if(autocvar_g_balance_nex_secondary_chargepool)
434 self.nex_chargepool_ammo = 1;
435 self.nex_charge = autocvar_g_balance_nex_charge_start;
440 self.ammo_shells = warmup_start_ammo_shells;
441 self.ammo_nails = warmup_start_ammo_nails;
442 self.ammo_rockets = warmup_start_ammo_rockets;
443 self.ammo_cells = warmup_start_ammo_cells;
444 self.ammo_fuel = warmup_start_ammo_fuel;
445 self.health = warmup_start_health;
446 self.armorvalue = warmup_start_armorvalue;
447 self.weapons = WARMUP_START_WEAPONS;
451 self.ammo_shells = start_ammo_shells;
452 self.ammo_nails = start_ammo_nails;
453 self.ammo_rockets = start_ammo_rockets;
454 self.ammo_cells = start_ammo_cells;
455 self.ammo_fuel = start_ammo_fuel;
456 self.health = start_health;
457 self.armorvalue = start_armorvalue;
458 self.weapons = start_weapons;
461 if(self.weapons & WEPSET_SUPERWEAPONS)
462 self.superweapons_finished = time + autocvar_g_balance_superweapons_time;
464 self.superweapons_finished = 0;
466 if(g_weaponarena_random)
468 if(g_weaponarena_random_with_laser)
469 self.weapons &= ~WEPSET_LASER;
470 W_RandomWeapons(self, g_weaponarena_random);
471 if(g_weaponarena_random_with_laser)
472 self.weapons |= WEPSET_LASER;
475 self.items = start_items;
477 self.spawnshieldtime = time + autocvar_g_spawnshieldtime;
478 self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
479 self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
480 self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
481 self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
482 //extend the pause of rotting if client was reset at the beginning of the countdown
483 if(!autocvar_sv_ready_restart_after_countdown && time < game_starttime) { // TODO why is this cvar NOTted?
484 self.spawnshieldtime += game_starttime - time;
485 self.pauserotarmor_finished += game_starttime - time;
486 self.pauserothealth_finished += game_starttime - time;
487 self.pauseregen_finished += game_starttime - time;
489 self.damageforcescale = 2;
491 self.respawn_flags = 0;
492 self.respawn_time = 0;
493 self.stat_respawn_time = 0;
497 self.pain_finished = 0;
498 self.strength_finished = 0;
499 self.invincible_finished = 0;
501 // players have no think function
502 self.think = func_null;
506 self.ballistics_density = autocvar_g_ballistics_density_player;
510 self.deadflag = DEAD_NO;
512 self.angles = spot.angles;
514 self.angles_z = 0; // never spawn tilted even if the spot says to
515 self.fixangle = TRUE; // turn this way immediately
516 self.velocity = '0 0 0';
517 self.avelocity = '0 0 0';
518 self.punchangle = '0 0 0';
519 self.punchvector = '0 0 0';
520 self.oldvelocity = self.velocity;
521 self.fire_endtime = -1;
523 entity spawnevent = spawn();
524 spawnevent.owner = self;
525 Net_LinkEntity(spawnevent, FALSE, 0.5, SpawnEvent_Send);
527 // Cut off any still running player sounds.
528 stopsound(self, CH_PLAYER_SINGLE);
532 self.drawonlytoclient = world;
535 self.view_ofs = PL_VIEW_OFS;
536 setsize (self, PL_MIN, PL_MAX);
537 self.spawnorigin = spot.origin;
538 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
539 // don't reset back to last position, even if new position is stuck in solid
540 self.oldorigin = self.origin;
541 self.prevorigin = self.origin;
542 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
543 self.lastteleporttime = time; // prevent insane speeds due to changing origin
544 self.hud = HUD_NORMAL;
546 self.event_damage = PlayerDamage;
548 self.bot_attack = TRUE;
549 self.monster_attack = TRUE;
551 self.spider_slowness = 0;
553 self.statdraintime = time + 5;
554 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
556 if(self.killcount == -666) {
557 PlayerScore_Clear(self);
561 CL_SpawnWeaponentity();
562 self.alpha = default_player_alpha;
563 self.colormod = '1 1 1' * autocvar_g_player_brightness;
564 self.exteriorweaponentity.alpha = default_weapon_alpha;
566 self.speedrunning = FALSE;
568 race_PostSpawn(spot);
570 //stuffcmd(self, "chase_active 0");
571 //stuffcmd(self, "set viewsize $tmpviewsize \n");
573 target_voicescript_clear(self);
575 // reset fields the weapons may use
576 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
578 weapon_action(j, WR_RESETPLAYER);
580 // all weapons must be fully loaded when we spawn
582 e = get_weaponinfo(j);
583 if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
584 self.(weapon_load[j]) = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
592 self.target = string_null;
599 MUTATOR_CALLHOOK(PlayerSpawn);
601 if(autocvar_spawn_debug)
603 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
604 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
607 self.switchweapon = w_getbestweapon(self);
608 self.cnt = -1; // W_LastWeapon will not complain
610 self.weaponname = "";
611 self.switchingweapon = 0;
615 self.alivetime = time;
619 else if(IS_OBSERVER(self))
621 PutObserverInServer ();
625 .float ebouncefactor, ebouncestop; // electro's values
626 // TODO do we need all these fields, or should we stop autodetecting runtime
627 // changes and just have a console command to update this?
628 float ClientInit_SendEntity(entity to, float sf)
630 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
631 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
632 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
633 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
634 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
635 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
636 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
637 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
638 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
639 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
640 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
641 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
642 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
643 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
644 if(sv_foginterval && world.fog != "")
645 WriteString(MSG_ENTITY, world.fog);
647 WriteString(MSG_ENTITY, "");
648 WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
649 WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_bouncefactor
650 WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_bouncestop
651 WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_grenadelauncher_bouncefactor
652 WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_grenadelauncher_bouncestop
653 WriteByte(MSG_ENTITY, autocvar_g_balance_nex_secondary); // client has to know if it should zoom or not
654 WriteByte(MSG_ENTITY, autocvar_g_balance_rifle_secondary); // client has to know if it should zoom or not
655 WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
656 WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
657 WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
658 WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
659 WriteByte(MSG_ENTITY, autocvar_g_balance_porto_secondary);
663 void ClientInit_CheckUpdate()
665 self.nextthink = time;
666 if(self.count != autocvar_g_balance_armor_blockpercent)
668 self.count = autocvar_g_balance_armor_blockpercent;
671 if(self.bouncefactor != autocvar_g_balance_grenadelauncher_bouncefactor)
673 self.bouncefactor = autocvar_g_balance_grenadelauncher_bouncefactor;
676 if(self.bouncestop != autocvar_g_balance_grenadelauncher_bouncestop)
678 self.bouncestop = autocvar_g_balance_grenadelauncher_bouncestop;
681 if(self.ebouncefactor != autocvar_g_balance_electro_secondary_bouncefactor)
683 self.ebouncefactor = autocvar_g_balance_electro_secondary_bouncefactor;
686 if(self.ebouncestop != autocvar_g_balance_electro_secondary_bouncestop)
688 self.ebouncestop = autocvar_g_balance_electro_secondary_bouncestop;
693 void ClientInit_Spawn()
698 e.classname = "clientinit";
699 e.think = ClientInit_CheckUpdate;
700 Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
704 ClientInit_CheckUpdate();
713 void SetNewParms (void)
715 // initialize parms for a new player
716 parm1 = -(86400 * 366);
724 void SetChangeParms (void)
726 // save parms for level change
727 parm1 = self.parm_idlesince - time;
735 void DecodeLevelParms (void)
738 self.parm_idlesince = parm1;
739 if(self.parm_idlesince == -(86400 * 366))
740 self.parm_idlesince = time;
742 // whatever happens, allow 60 seconds of idling directly after connect for map loading
743 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
750 Called when a client types 'kill' in the console
754 .float clientkill_nexttime;
755 void ClientKill_Now_TeamChange()
757 if(self.killindicator_teamchange == -1)
759 JoinBestTeam( self, FALSE, TRUE );
761 else if(self.killindicator_teamchange == -2)
764 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
765 PutObserverInServer();
768 SV_ChangeTeam(self.killindicator_teamchange - 1);
769 self.killindicator_teamchange = 0;
772 void ClientKill_Now()
776 vehicles_exit(VHEF_RELESE);
777 if(!self.killindicator_teamchange)
779 self.vehicle_health = -1;
780 Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');
784 if(self.killindicator && !wasfreed(self.killindicator))
785 remove(self.killindicator);
787 self.killindicator = world;
789 if(self.killindicator_teamchange)
790 ClientKill_Now_TeamChange();
793 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
795 // now I am sure the player IS dead
797 void KillIndicator_Think()
801 self.owner.killindicator = world;
806 if (self.owner.alpha < 0 && !self.owner.vehicle)
808 self.owner.killindicator = world;
816 ClientKill_Now(); // no oldself needed
819 else if(g_cts && self.health == 1) // health == 1 means that it's silent
821 self.nextthink = time + 1;
827 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
828 if(IS_REAL_CLIENT(self.owner))
831 { Send_Notification(NOTIF_ONE, self.owner, MSG_ANNCE, Announcer_PickNumber(CNT_KILL, self.cnt)); }
833 self.nextthink = time + 1;
838 float clientkilltime;
839 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 = spec
848 killtime = autocvar_g_balance_kill_delay;
850 if(g_race_qualifying || g_cts)
853 if(g_cts && self.killindicator && self.killindicator.health == 1) // self.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
855 remove(self.killindicator);
856 self.killindicator = world;
858 ClientKill_Now(); // allow instant kill in this case
862 self.killindicator_teamchange = targetteam;
864 if(!self.killindicator)
866 if(self.deadflag == DEAD_NO)
868 killtime = max(killtime, self.clientkill_nexttime - time);
869 self.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam;
872 if(killtime <= 0 || !IS_PLAYER(self) || self.deadflag != DEAD_NO)
878 starttime = max(time, clientkilltime);
880 self.killindicator = spawn();
881 self.killindicator.owner = self;
882 self.killindicator.scale = 0.5;
883 setattachment(self.killindicator, self, "");
884 setorigin(self.killindicator, '0 0 52');
885 self.killindicator.think = KillIndicator_Think;
886 self.killindicator.nextthink = starttime + (self.lip) * 0.05;
887 clientkilltime = max(clientkilltime, self.killindicator.nextthink + 0.05);
888 self.killindicator.cnt = ceil(killtime);
889 self.killindicator.count = bound(0, ceil(killtime), 10);
890 //sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
892 for(e = world; (e = find(e, classname, "body")) != world; )
896 e.killindicator = spawn();
897 e.killindicator.owner = e;
898 e.killindicator.scale = 0.5;
899 setattachment(e.killindicator, e, "");
900 setorigin(e.killindicator, '0 0 52');
901 e.killindicator.think = KillIndicator_Think;
902 e.killindicator.nextthink = starttime + (e.lip) * 0.05;
903 clientkilltime = max(clientkilltime, e.killindicator.nextthink + 0.05);
904 e.killindicator.cnt = ceil(killtime);
909 if(self.killindicator)
911 if(targetteam == 0) // just die
913 self.killindicator.colormod = '0 0 0';
914 if(IS_REAL_CLIENT(self))
915 if(self.killindicator.cnt > 0)
916 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SUICIDE, self.killindicator.cnt);
918 else if(targetteam == -1) // auto
920 self.killindicator.colormod = '0 1 0';
921 if(IS_REAL_CLIENT(self))
922 if(self.killindicator.cnt > 0)
923 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_AUTO, self.killindicator.cnt);
925 else if(targetteam == -2) // spectate
927 self.killindicator.colormod = '0.5 0.5 0.5';
928 if(IS_REAL_CLIENT(self))
929 if(self.killindicator.cnt > 0)
930 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SPECTATE, self.killindicator.cnt);
934 self.killindicator.colormod = Team_ColorRGB(targetteam);
935 if(IS_REAL_CLIENT(self))
936 if(self.killindicator.cnt > 0)
937 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, APP_TEAM_NUM_4(targetteam, CENTER_TEAMCHANGE_), self.killindicator.cnt);
943 void ClientKill (void)
946 if(self.player_blocked) return;
947 if(self.freezetag_frozen) return;
949 ClientKill_TeamChange(0);
952 void CTS_ClientKill (entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
954 e.killindicator = spawn();
955 e.killindicator.owner = e;
956 e.killindicator.think = KillIndicator_Think;
957 e.killindicator.nextthink = time + (e.lip) * 0.05;
958 e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
959 e.killindicator.health = 1; // this is used to indicate that it should be silent
963 void FixClientCvars(entity e)
965 // send prediction settings to the client
966 stuffcmd(e, "\nin_bindmap 0 0\n");
968 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
969 if(autocvar_g_antilag == 3) // client side hitscan
970 stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
971 if(autocvar_sv_gentle)
972 stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
974 * we no longer need to stuff this. Remove this comment block if you feel
975 * 2.3 and higher (or was it 2.2.3?) don't need these any more
976 stuffcmd(e, strcat("cl_gravity ", ftos(autocvar_sv_gravity), "\n"));
977 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(autocvar_sv_accelerate), "\n"));
978 stuffcmd(e, strcat("cl_movement_friction ", ftos(autocvar_sv_friction), "\n"));
979 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(autocvar_sv_maxspeed), "\n"));
980 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(autocvar_sv_airaccelerate), "\n"));
981 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(autocvar_sv_maxairspeed), "\n"));
982 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(autocvar_sv_stopspeed), "\n"));
983 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(autocvar_sv_jumpvelocity), "\n"));
984 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(autocvar_sv_stepheight), "\n"));
985 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(autocvar_sv_friction_on_land), "\n"));
986 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(autocvar_sv_airaccel_qw), "\n"));
987 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(autocvar_sv_airaccel_sideways_friction), "\n"));
988 stuffcmd(e, "cl_movement_edgefriction 1\n");
992 float PlayerInIDList(entity p, string idlist)
997 // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this
1001 // this function allows abbreviated player IDs too!
1002 n = tokenize_console(idlist);
1003 for(i = 0; i < n; ++i)
1006 if(s == substring(p.crypto_idfp, 0, strlen(s)))
1017 Called when a client connects to the server
1020 void DecodeLevelParms (void);
1021 //void dom_player_join_team(entity pl);
1022 void set_dom_state(entity e);
1023 void ClientConnect (void)
1029 print("Warning: ClientConnect, but already connected!\n");
1033 if(Ban_MaybeEnforceBanOnce(self))
1039 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_WATERMARK, WATERMARK);
1042 self.classname = "player_joining";
1044 self.flags = FL_CLIENT;
1045 self.version_nagtime = time + 10 + random() * 10;
1049 dprint("BUG player count is lower than zero, this cannot happen!\n");
1053 PlayerScore_Attach(self);
1054 ClientData_Attach();
1055 accuracy_init(self);
1057 bot_clientconnect();
1063 race_PreSpawnObserver();
1065 // identify the right forced team
1066 if(autocvar_g_campaign)
1068 if(IS_REAL_CLIENT(self)) // only players, not bots
1070 switch(autocvar_g_campaign_forceteam)
1072 case 1: self.team_forced = NUM_TEAM_1; break;
1073 case 2: self.team_forced = NUM_TEAM_2; break;
1074 case 3: self.team_forced = NUM_TEAM_3; break;
1075 case 4: self.team_forced = NUM_TEAM_4; break;
1076 default: self.team_forced = 0;
1080 else if(PlayerInIDList(self, autocvar_g_forced_team_red))
1081 self.team_forced = NUM_TEAM_1;
1082 else if(PlayerInIDList(self, autocvar_g_forced_team_blue))
1083 self.team_forced = NUM_TEAM_2;
1084 else if(PlayerInIDList(self, autocvar_g_forced_team_yellow))
1085 self.team_forced = NUM_TEAM_3;
1086 else if(PlayerInIDList(self, autocvar_g_forced_team_pink))
1087 self.team_forced = NUM_TEAM_4;
1088 else if(autocvar_g_forced_team_otherwise == "red")
1089 self.team_forced = NUM_TEAM_1;
1090 else if(autocvar_g_forced_team_otherwise == "blue")
1091 self.team_forced = NUM_TEAM_2;
1092 else if(autocvar_g_forced_team_otherwise == "yellow")
1093 self.team_forced = NUM_TEAM_3;
1094 else if(autocvar_g_forced_team_otherwise == "pink")
1095 self.team_forced = NUM_TEAM_4;
1096 else if(autocvar_g_forced_team_otherwise == "spectate")
1097 self.team_forced = -1;
1098 else if(autocvar_g_forced_team_otherwise == "spectator")
1099 self.team_forced = -1;
1101 self.team_forced = 0;
1104 if(self.team_forced > 0)
1105 self.team_forced = 0;
1107 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1109 if((autocvar_sv_spectate == 1) || autocvar_g_campaign || self.team_forced < 0) {
1110 self.classname = "observer";
1114 if(autocvar_g_balance_teams)
1116 self.classname = "player";
1117 campaign_bots_may_start = 1;
1121 self.classname = "observer"; // do it anyway
1126 self.classname = "player";
1127 campaign_bots_may_start = 1;
1131 self.playerid = (playerid_last = playerid_last + 1);
1133 PlayerStats_AddEvent(sprintf("kills-%d", self.playerid));
1135 if(IS_BOT_CLIENT(self))
1136 PlayerStats_AddPlayer(self);
1138 if(autocvar_sv_eventlog)
1139 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((IS_REAL_CLIENT(self)) ? self.netaddress : "bot"), ":", self.netname));
1141 LogTeamchange(self.playerid, self.team, 1);
1143 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1145 self.netname_previous = strzone(self.netname);
1147 if(IS_PLAYER(self) && teamplay)
1148 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(self, INFO_JOIN_CONNECT_TEAM_), self.netname);
1150 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_CONNECT, self.netname);
1152 stuffcmd(self, strcat(clientstuff, "\n"));
1153 stuffcmd(self, "cl_particles_reloadeffects\n"); // TODO do we still need this?
1155 FixClientCvars(self);
1157 // spawnfunc_waypoint sprites
1158 WaypointSprite_InitClient(self);
1160 // Wazat's grappling hook
1161 SetGrappleHookBindings();
1163 // get version info from player
1164 stuffcmd(self, "cmd clientversion $gameversion\n");
1166 // get other cvars from player
1169 // notify about available teams
1172 CheckAllowedTeams(self);
1173 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1174 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1177 stuffcmd(self, "set _teams_available 0\n");
1181 bot_relinkplayerlist();
1183 self.spectatortime = time;
1186 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1189 self.jointime = time;
1190 self.allowed_timeouts = autocvar_sv_timeout_number;
1192 if(IS_REAL_CLIENT(self))
1194 if(!autocvar_g_campaign)
1196 self.motd_actived_time = -1;
1197 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
1200 if(autocvar_g_bugrigs || (g_weaponarena_weapons == WEPSET_TUBA))
1201 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1204 if(!sv_foginterval && world.fog != "")
1205 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1207 if(autocvar_g_hitplots || strstrofs(strcat(" ", autocvar_g_hitplots_individuals, " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1209 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1210 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1213 self.hitplotfh = -1;
1215 if(g_race || g_cts) {
1223 race_send_recordtime(MSG_ONE);
1224 race_send_speedaward(MSG_ONE);
1226 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1227 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
1228 race_send_speedaward_alltimebest(MSG_ONE);
1231 for (i = 1; i <= RANKINGS_CNT; ++i) {
1232 race_SendRankings(i, 0, 0, MSG_ONE);
1235 else if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
1236 send_CSQC_teamnagger();
1240 CSQCMODEL_AUTOINIT();
1242 self.model_randomizer = random();
1244 if(IS_REAL_CLIENT(self))
1247 MUTATOR_CALLHOOK(ClientConnect);
1253 Called when a client disconnects from the server
1256 .entity chatbubbleentity;
1258 void ClientDisconnect (void)
1261 vehicles_exit(VHEF_RELESE);
1263 if (!IS_CLIENT(self))
1265 print("Warning: ClientDisconnect without ClientConnect\n");
1269 PlayerStats_AddGlobalInfo(self);
1271 CheatShutdownClient();
1273 if(self.hitplotfh >= 0)
1275 fclose(self.hitplotfh);
1276 self.hitplotfh = -1;
1280 anticheat_shutdown();
1282 playerdemo_shutdown();
1284 bot_clientdisconnect();
1289 if(autocvar_sv_eventlog)
1290 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1292 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_DISCONNECT, self.netname);
1294 MUTATOR_CALLHOOK(ClientDisconnect);
1296 Portal_ClearAll(self);
1298 RemoveGrapplingHook(self);
1300 // Here, everything has been done that requires this player to be a client.
1302 self.flags &= ~FL_CLIENT;
1304 if (self.chatbubbleentity)
1305 remove (self.chatbubbleentity);
1307 if (self.killindicator)
1308 remove (self.killindicator);
1310 WaypointSprite_PlayerGone();
1312 bot_relinkplayerlist();
1314 accuracy_free(self);
1315 ClientData_Detach();
1316 PlayerScore_Detach(self);
1318 if(self.netname_previous)
1319 strunzone(self.netname_previous);
1320 if(self.clientstatus)
1321 strunzone(self.clientstatus);
1322 if(self.weaponorder_byimpulse)
1323 strunzone(self.weaponorder_byimpulse);
1325 ClearPlayerSounds();
1328 remove(self.personal);
1338 void ChatBubbleThink()
1340 self.nextthink = time;
1341 if ((self.owner.alpha < 0) || self.owner.chatbubbleentity != self)
1343 if(self.owner) // but why can that ever be world?
1344 self.owner.chatbubbleentity = world;
1348 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1350 || self.owner.tetris_on
1353 self.model = self.mdl;
1358 void UpdateChatBubble()
1362 // spawn a chatbubble entity if needed
1363 if (!self.chatbubbleentity)
1365 self.chatbubbleentity = spawn();
1366 self.chatbubbleentity.owner = self;
1367 self.chatbubbleentity.exteriormodeltoclient = self;
1368 self.chatbubbleentity.think = ChatBubbleThink;
1369 self.chatbubbleentity.nextthink = time;
1370 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1371 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1372 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1373 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1374 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1375 self.chatbubbleentity.model = "";
1376 self.chatbubbleentity.effects = EF_LOWPRECISION;
1381 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1382 // added to the model skins
1383 /*void UpdateColorModHack()
1386 c = self.clientcolors & 15;
1387 // LordHavoc: only bothering to support white, green, red, yellow, blue
1388 if (!teamplay) self.colormod = '0 0 0';
1389 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1390 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1391 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1392 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1393 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1394 else self.colormod = '1 1 1';
1399 if(self.alpha >= 0 && autocvar_g_respawn_ghosts)
1401 self.solid = SOLID_NOT;
1402 self.takedamage = DAMAGE_NO;
1403 self.movetype = MOVETYPE_FLY;
1404 self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
1405 self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
1406 self.effects |= CSQCMODEL_EF_RESPAWNGHOST;
1407 pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
1408 if(autocvar_g_respawn_ghosts_maxtime)
1409 SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
1414 self.effects |= EF_NODRAW; // prevent another CopyBody
1415 PutClientInServer();
1418 void play_countdown(float finished, string samp)
1420 if(IS_REAL_CLIENT(self))
1421 if(floor(finished - time - frametime) != floor(finished - time))
1422 if(finished - time < 6)
1423 sound (self, CH_INFO, samp, VOL_BASE, ATTEN_NORM);
1426 void player_powerups (void)
1428 // add a way to see what the items were BEFORE all of these checks for the mutator hook
1429 olditems = self.items;
1431 if((self.items & IT_USING_JETPACK) && !self.deadflag && !gameover)
1432 self.modelflags |= MF_ROCKET;
1434 self.modelflags &= ~MF_ROCKET;
1436 self.effects &= ~(EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
1438 if((self.alpha < 0 || self.deadflag) && !self.vehicle) // don't apply the flags if the player is gibbed
1441 Fire_ApplyDamage(self);
1442 Fire_ApplyEffect(self);
1446 if (self.items & IT_STRENGTH)
1448 play_countdown(self.strength_finished, "misc/poweroff.wav");
1449 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1450 if (time > self.strength_finished)
1452 self.items = self.items - (self.items & IT_STRENGTH);
1453 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_STRENGTH, self.netname);
1454 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_STRENGTH);
1459 if (time < self.strength_finished)
1461 self.items = self.items | IT_STRENGTH;
1462 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_STRENGTH, self.netname);
1463 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_STRENGTH);
1466 if (self.items & IT_INVINCIBLE)
1468 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1469 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1470 if (time > self.invincible_finished)
1472 self.items = self.items - (self.items & IT_INVINCIBLE);
1473 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_SHIELD, self.netname);
1474 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SHIELD);
1479 if (time < self.invincible_finished)
1481 self.items = self.items | IT_INVINCIBLE;
1482 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SHIELD, self.netname);
1483 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SHIELD);
1486 if (self.items & IT_SUPERWEAPON)
1488 if (!(self.weapons & WEPSET_SUPERWEAPONS))
1490 self.superweapons_finished = 0;
1491 self.items = self.items - (self.items & IT_SUPERWEAPON);
1492 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_LOST, self.netname);
1493 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_LOST);
1495 else if (self.items & IT_UNLIMITED_SUPERWEAPONS)
1497 // don't let them run out
1501 play_countdown(self.superweapons_finished, "misc/poweroff.wav");
1502 if (time > self.superweapons_finished)
1504 self.items = self.items - (self.items & IT_SUPERWEAPON);
1505 self.weapons &= ~WEPSET_SUPERWEAPONS;
1506 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_BROKEN, self.netname);
1507 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_BROKEN);
1511 else if(self.weapons & WEPSET_SUPERWEAPONS)
1513 if (time < self.superweapons_finished || (self.items & IT_UNLIMITED_SUPERWEAPONS))
1515 self.items = self.items | IT_SUPERWEAPON;
1516 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_PICKUP, self.netname);
1517 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_PICKUP);
1521 self.superweapons_finished = 0;
1522 self.weapons &= ~WEPSET_SUPERWEAPONS;
1527 self.superweapons_finished = 0;
1531 if(autocvar_g_nodepthtestplayers)
1532 self.effects = self.effects | EF_NODEPTHTEST;
1534 if(autocvar_g_fullbrightplayers)
1535 self.effects = self.effects | EF_FULLBRIGHT;
1537 if (time >= game_starttime)
1538 if (time < self.spawnshieldtime)
1539 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1541 MUTATOR_CALLHOOK(PlayerPowerups);
1544 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
1546 if(current > stable)
1548 else if(current > stable - 0.25) // when close enough, "snap"
1551 return min(stable, current + (stable - current) * regenfactor * regenframetime);
1554 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
1556 if(current < stable)
1558 else if(current < stable + 0.25) // when close enough, "snap"
1561 return max(stable, current + (stable - current) * rotfactor * rotframetime);
1564 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
1566 if(current > rotstable)
1568 if(rotframetime > 0)
1570 current = CalcRot(current, rotstable, rotfactor, rotframetime);
1571 current = max(rotstable, current - rotlinear * rotframetime);
1574 else if(current < regenstable)
1576 if(regenframetime > 0)
1578 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
1579 current = min(regenstable, current + regenlinear * regenframetime);
1589 void player_regen (void)
1591 float max_mod, regen_mod, rot_mod, limit_mod;
1592 max_mod = regen_mod = rot_mod = limit_mod = 1;
1593 regen_mod_max = max_mod;
1594 regen_mod_regen = regen_mod;
1595 regen_mod_rot = rot_mod;
1596 regen_mod_limit = limit_mod;
1597 if(!MUTATOR_CALLHOOK(PlayerRegen))
1599 float minh, mina, maxh, maxa, limith, limita;
1600 maxh = autocvar_g_balance_health_rotstable;
1601 maxa = autocvar_g_balance_armor_rotstable;
1602 minh = autocvar_g_balance_health_regenstable;
1603 mina = autocvar_g_balance_armor_regenstable;
1604 limith = autocvar_g_balance_health_limit;
1605 limita = autocvar_g_balance_armor_limit;
1607 max_mod = regen_mod_max;
1608 regen_mod = regen_mod_regen;
1609 rot_mod = regen_mod_rot;
1610 limit_mod = regen_mod_limit;
1612 maxh = maxh * max_mod;
1613 minh = minh * max_mod;
1614 limith = limith * limit_mod;
1615 limita = limita * limit_mod;
1617 self.armorvalue = CalcRotRegen(self.armorvalue, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
1618 self.health = CalcRotRegen(self.health, minh, autocvar_g_balance_health_regen, autocvar_g_balance_health_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxh, autocvar_g_balance_health_rot, autocvar_g_balance_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith);
1621 // if player rotted to death... die!
1622 // check this outside above checks, as player may still be able to rot to death
1624 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1626 if (!(self.items & IT_UNLIMITED_WEAPON_AMMO))
1628 float minf, maxf, limitf;
1630 maxf = autocvar_g_balance_fuel_rotstable;
1631 minf = autocvar_g_balance_fuel_regenstable;
1632 limitf = autocvar_g_balance_fuel_limit;
1634 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & IT_FUEL_REGEN) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf);
1638 float zoomstate_set;
1639 void SetZoomState(float z)
1641 if(z != self.zoomstate)
1644 ClientData_Touch(self);
1649 void GetPressedKeys(void) {
1650 MUTATOR_CALLHOOK(GetPressedKeys);
1651 if (self.movement_x > 0) // get if movement keys are pressed
1652 { // forward key pressed
1653 self.pressedkeys |= KEY_FORWARD;
1654 self.pressedkeys &= ~KEY_BACKWARD;
1656 else if (self.movement_x < 0)
1657 { // backward key pressed
1658 self.pressedkeys |= KEY_BACKWARD;
1659 self.pressedkeys &= ~KEY_FORWARD;
1663 self.pressedkeys &= ~KEY_FORWARD;
1664 self.pressedkeys &= ~KEY_BACKWARD;
1667 if (self.movement_y > 0)
1668 { // right key pressed
1669 self.pressedkeys |= KEY_RIGHT;
1670 self.pressedkeys &= ~KEY_LEFT;
1672 else if (self.movement_y < 0)
1673 { // left key pressed
1674 self.pressedkeys |= KEY_LEFT;
1675 self.pressedkeys &= ~KEY_RIGHT;
1679 self.pressedkeys &= ~KEY_RIGHT;
1680 self.pressedkeys &= ~KEY_LEFT;
1683 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
1684 self.pressedkeys |= KEY_JUMP;
1686 self.pressedkeys &= ~KEY_JUMP;
1687 if (self.BUTTON_CROUCH)
1688 self.pressedkeys |= KEY_CROUCH;
1690 self.pressedkeys &= ~KEY_CROUCH;
1692 if (self.BUTTON_ATCK)
1693 self.pressedkeys |= KEY_ATCK;
1695 self.pressedkeys &= ~KEY_ATCK;
1696 if (self.BUTTON_ATCK2)
1697 self.pressedkeys |= KEY_ATCK2;
1699 self.pressedkeys &= ~KEY_ATCK2;
1703 ======================
1704 spectate mode routines
1705 ======================
1708 void SpectateCopy(entity spectatee) {
1710 MUTATOR_CALLHOOK(SpectateCopy);
1711 self.armortype = spectatee.armortype;
1712 self.armorvalue = spectatee.armorvalue;
1713 self.ammo_cells = spectatee.ammo_cells;
1714 self.ammo_shells = spectatee.ammo_shells;
1715 self.ammo_nails = spectatee.ammo_nails;
1716 self.ammo_rockets = spectatee.ammo_rockets;
1717 self.ammo_fuel = spectatee.ammo_fuel;
1718 self.clip_load = spectatee.clip_load;
1719 self.clip_size = spectatee.clip_size;
1720 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
1721 self.health = spectatee.health;
1723 self.items = spectatee.items;
1724 self.last_pickup = spectatee.last_pickup;
1725 self.hit_time = spectatee.hit_time;
1726 self.metertime = spectatee.metertime;
1727 self.strength_finished = spectatee.strength_finished;
1728 self.invincible_finished = spectatee.invincible_finished;
1729 self.pressedkeys = spectatee.pressedkeys;
1730 self.weapons = spectatee.weapons;
1731 self.switchweapon = spectatee.switchweapon;
1732 self.switchingweapon = spectatee.switchingweapon;
1733 self.weapon = spectatee.weapon;
1734 self.nex_charge = spectatee.nex_charge;
1735 self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo;
1736 self.hagar_load = spectatee.hagar_load;
1737 self.minelayer_mines = spectatee.minelayer_mines;
1738 self.punchangle = spectatee.punchangle;
1739 self.view_ofs = spectatee.view_ofs;
1740 self.velocity = spectatee.velocity;
1741 self.dmg_take = spectatee.dmg_take;
1742 self.dmg_save = spectatee.dmg_save;
1743 self.dmg_inflictor = spectatee.dmg_inflictor;
1744 self.v_angle = spectatee.v_angle;
1745 self.angles = spectatee.v_angle;
1746 if(!self.BUTTON_USE)
1747 self.fixangle = TRUE;
1748 setorigin(self, spectatee.origin);
1749 setsize(self, spectatee.mins, spectatee.maxs);
1750 SetZoomState(spectatee.zoomstate);
1752 anticheat_spectatecopy(spectatee);
1753 self.hud = spectatee.hud;
1754 if(spectatee.vehicle)
1756 self.fixangle = FALSE;
1757 //self.velocity = spectatee.vehicle.velocity;
1758 self.vehicle_health = spectatee.vehicle_health;
1759 self.vehicle_shield = spectatee.vehicle_shield;
1760 self.vehicle_energy = spectatee.vehicle_energy;
1761 self.vehicle_ammo1 = spectatee.vehicle_ammo1;
1762 self.vehicle_ammo2 = spectatee.vehicle_ammo2;
1763 self.vehicle_reload1 = spectatee.vehicle_reload1;
1764 self.vehicle_reload2 = spectatee.vehicle_reload2;
1768 WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
1769 WriteAngle(MSG_ONE, spectatee.v_angle_x);
1770 WriteAngle(MSG_ONE, spectatee.v_angle_y);
1771 WriteAngle(MSG_ONE, spectatee.v_angle_z);
1773 //WriteByte (MSG_ONE, SVC_SETVIEW);
1774 // WriteEntity(MSG_ONE, self);
1775 //makevectors(spectatee.v_angle);
1776 //setorigin(self, spectatee.origin - v_forward * 400 + v_up * 300);*/
1780 float SpectateUpdate() {
1784 if (self == self.enemy)
1787 if (!IS_PLAYER(self.enemy))
1790 SpectateCopy(self.enemy);
1798 if(self.enemy.classname != "player")
1800 /*if(self.enemy.vehicle)
1804 WriteByte(MSG_ONE, SVC_SETVIEW);
1805 WriteEntity(MSG_ONE, self.enemy);
1806 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1808 self.movetype = MOVETYPE_NONE;
1809 accuracy_resend(self);
1814 WriteByte(MSG_ONE, SVC_SETVIEW);
1815 WriteEntity(MSG_ONE, self.enemy);
1816 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1817 self.movetype = MOVETYPE_NONE;
1818 accuracy_resend(self);
1820 if(!SpectateUpdate())
1821 PutObserverInServer();
1826 float Spectate(entity pl)
1828 if(g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
1829 if(pl.team != self.team)
1833 return SpectateSet();
1836 // Returns next available player to spectate if g_ca_spectate_enemies == 0
1837 entity CA_SpectateNext(entity start) {
1838 if (start.team == self.team) {
1843 // continue from current player
1844 while(other && other.team != self.team) {
1845 other = find(other, classname, "player");
1849 // restart from begining
1850 other = find(other, classname, "player");
1851 while(other && other.team != self.team) {
1852 other = find(other, classname, "player");
1859 float SpectateNext()
1861 other = find(self.enemy, classname, "player");
1863 if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer) {
1864 // CA and ca players when spectating enemies is forbidden
1865 other = CA_SpectateNext(other);
1867 // other modes and ca spectators or spectating enemies is allowed
1869 other = find(other, classname, "player");
1875 return SpectateSet();
1878 float SpectatePrev()
1880 // NOTE: chain order is from the highest to the lower entnum (unlike find)
1881 other = findchain(classname, "player");
1882 if (!other) // no player
1885 entity first = other;
1886 // skip players until current spectated player
1888 while(other && other != self.enemy)
1889 other = other.chain;
1891 if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
1893 do { other = other.chain; }
1894 while(other && other.team != self.team);
1899 while(other.team != self.team)
1900 other = other.chain;
1901 if(other == self.enemy)
1908 other = other.chain;
1913 return SpectateSet();
1918 ShowRespawnCountdown()
1920 Update a respawn countdown display.
1923 void ShowRespawnCountdown()
1926 if(self.deadflag == DEAD_NO) // just respawned?
1930 number = ceil(self.respawn_time - time);
1933 if(number <= self.respawn_countdown)
1935 self.respawn_countdown = number - 1;
1936 if(ceil(self.respawn_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
1937 { Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(CNT_RESPAWN, number)); }
1942 void LeaveSpectatorMode()
1946 if(nJoinAllowed(self))
1948 if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0)
1950 self.classname = "player";
1952 if(autocvar_g_campaign || autocvar_g_balance_teams)
1953 { JoinBestTeam(self, FALSE, TRUE); }
1955 if(autocvar_g_campaign)
1956 { campaign_bots_may_start = 1; }
1958 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
1960 PutClientInServer();
1962 if(IS_PLAYER(self)) { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname); }
1965 stuffcmd(self, "menu_showteamselect\n");
1969 // Player may not join because g_maxplayers is set
1970 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
1975 * Determines whether the player is allowed to join. This depends on cvar
1976 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
1977 * it checks whether the number of currently playing players exceeds g_maxplayers.
1978 * @return int number of free slots for players, 0 if none
1980 float nJoinAllowed(entity ignore) {
1982 // this is called that way when checking if anyone may be able to join (to build qcstatus)
1983 // so report 0 free slots if restricted
1985 if(autocvar_g_forced_team_otherwise == "spectate")
1987 if(autocvar_g_forced_team_otherwise == "spectator")
1991 if(self.team_forced < 0)
1992 return 0; // forced spectators can never join
1994 // TODO simplify this
1996 float totalClients = 0;
2001 if (!autocvar_g_maxplayers)
2002 return maxclients - totalClients;
2004 float currentlyPlaying = 0;
2005 FOR_EACH_REALCLIENT(e)
2006 if(IS_PLAYER(e) || e.caplayer == 1)
2007 currentlyPlaying += 1;
2009 if(currentlyPlaying < autocvar_g_maxplayers)
2010 return min(maxclients - totalClients, autocvar_g_maxplayers - currentlyPlaying);
2016 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2017 * g_maxplayers_spectator_blocktime seconds
2019 void checkSpectatorBlock() {
2020 if(IS_SPEC(self) || IS_OBSERVER(self)) {
2021 if( time > (self.spectatortime + autocvar_g_maxplayers_spectator_blocktime) ) {
2022 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_QUIT_KICK_SPECTATING);
2028 void PrintWelcomeMessage()
2030 if(self.motd_actived_time == 0)
2032 if (autocvar_g_campaign) {
2033 if ((IS_PLAYER(self) && self.BUTTON_INFO) || (!IS_PLAYER(self))) {
2034 self.motd_actived_time = time;
2035 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, campaign_message);
2038 if (self.BUTTON_INFO) {
2039 self.motd_actived_time = time;
2040 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
2044 else if(self.motd_actived_time > 0) // showing MOTD or campaign message
2046 if (autocvar_g_campaign) {
2047 if (self.BUTTON_INFO)
2048 self.motd_actived_time = time;
2049 else if ((time - self.motd_actived_time > 2) && IS_PLAYER(self)) { // hide it some seconds after BUTTON_INFO has been released
2050 self.motd_actived_time = 0;
2051 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2054 if (self.BUTTON_INFO)
2055 self.motd_actived_time = time;
2056 else if (time - self.motd_actived_time > 2) { // hide it some seconds after BUTTON_INFO has been released
2057 self.motd_actived_time = 0;
2058 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2062 else //if(self.motd_actived_time < 0) // just connected, motd is active
2064 if(self.BUTTON_INFO) // BUTTON_INFO hides initial MOTD
2065 self.motd_actived_time = -2; // wait until BUTTON_INFO gets released
2066 else if(self.motd_actived_time == -2 || IS_PLAYER(self))
2068 // instanctly hide MOTD
2069 self.motd_actived_time = 0;
2070 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2075 void ObserverThink()
2077 float prefered_movetype;
2078 if (self.flags & FL_JUMPRELEASED) {
2079 if (self.BUTTON_JUMP && !self.version_mismatch) {
2080 self.flags &= ~FL_JUMPRELEASED;
2081 self.flags |= FL_SPAWNING;
2082 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2083 self.flags &= ~FL_JUMPRELEASED;
2084 if(SpectateNext()) {
2085 self.classname = "spectator";
2088 prefered_movetype = ((!self.BUTTON_USE ? self.cvar_cl_clippedspectating : !self.cvar_cl_clippedspectating) ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP);
2089 if (self.movetype != prefered_movetype)
2090 self.movetype = prefered_movetype;
2093 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2094 self.flags |= FL_JUMPRELEASED;
2095 if(self.flags & FL_SPAWNING)
2097 self.flags &= ~FL_SPAWNING;
2098 LeaveSpectatorMode();
2105 void SpectatorThink()
2107 if (self.flags & FL_JUMPRELEASED) {
2108 if (self.BUTTON_JUMP && !self.version_mismatch) {
2109 self.flags &= ~FL_JUMPRELEASED;
2110 self.flags |= FL_SPAWNING;
2111 } else if(self.BUTTON_ATCK || self.impulse == 10 || self.impulse == 15 || self.impulse == 18 || (self.impulse >= 200 && self.impulse <= 209)) {
2112 self.flags &= ~FL_JUMPRELEASED;
2113 if(SpectateNext()) {
2114 self.classname = "spectator";
2116 self.classname = "observer";
2117 PutClientInServer();
2120 } else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19 || (self.impulse >= 220 && self.impulse <= 229)) {
2121 self.flags &= ~FL_JUMPRELEASED;
2122 if(SpectatePrev()) {
2123 self.classname = "spectator";
2125 self.classname = "observer";
2126 PutClientInServer();
2129 } else if (self.BUTTON_ATCK2) {
2130 self.flags &= ~FL_JUMPRELEASED;
2131 self.classname = "observer";
2132 PutClientInServer();
2134 if(!SpectateUpdate())
2135 PutObserverInServer();
2138 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2139 self.flags |= FL_JUMPRELEASED;
2140 if(self.flags & FL_SPAWNING)
2142 self.flags &= ~FL_SPAWNING;
2143 LeaveSpectatorMode();
2147 if(!SpectateUpdate())
2148 PutObserverInServer();
2151 self.flags |= FL_CLIENT | FL_NOTARGET;
2156 if (!IS_PLAYER(self))
2161 vehicles_exit(VHEF_NORMAL);
2165 // a use key was pressed; call handlers
2166 MUTATOR_CALLHOOK(PlayerUseKey);
2173 Called every frame for each client before the physics are run
2176 .float usekeypressed;
2177 void() nexball_setstatus;
2179 void PlayerPreThink (void)
2181 WarpZone_PlayerPhysics_FixVAngle();
2183 self.stat_game_starttime = game_starttime;
2184 self.stat_round_starttime = round_starttime;
2185 self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam;
2186 self.stat_leadlimit = autocvar_leadlimit;
2190 // physics frames: update anticheat stuff
2191 anticheat_prethink();
2194 if(blockSpectators && frametime)
2195 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2196 checkSpectatorBlock();
2200 if(self.netname_previous != self.netname)
2202 if(autocvar_sv_eventlog)
2203 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2204 if(self.netname_previous)
2205 strunzone(self.netname_previous);
2206 self.netname_previous = strzone(self.netname);
2210 if(self.version_nagtime)
2211 if(self.cvar_g_xonoticversion)
2212 if(time > self.version_nagtime)
2214 // don't notify git users
2215 if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0 && strstr(self.cvar_g_xonoticversion, "autobuild", 0) < 0)
2217 if(strstr(autocvar_g_xonoticversion, "git", 0) >= 0 || strstr(autocvar_g_xonoticversion, "autobuild", 0) >= 0)
2219 // notify release users if connecting to git
2220 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2221 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_BETA, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2226 r = vercmp(self.cvar_g_xonoticversion, autocvar_g_xonoticversion);
2229 // give users new version
2230 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.org/^1!\n");
2231 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OUTDATED, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2235 // notify users about old server version
2236 print("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2237 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OLD, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2241 self.version_nagtime = 0;
2245 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2247 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_GODMODE_OFF, self.max_armorvalue);
2248 self.max_armorvalue = 0;
2252 if (TetrisPreFrame())
2256 MUTATOR_CALLHOOK(PlayerPreThink);
2258 if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
2260 if(self.BUTTON_USE && !self.usekeypressed)
2262 self.usekeypressed = self.BUTTON_USE;
2265 if(IS_REAL_CLIENT(self))
2266 PrintWelcomeMessage();
2271 CheckRules_Player();
2273 if (intermission_running)
2275 IntermissionThink (); // otherwise a button could be missed between
2276 return; // the think tics
2279 //don't allow the player to turn around while game is paused!
2280 if(timeout_status == TIMEOUT_ACTIVE) {
2281 // FIXME turn this into CSQC stuff
2282 self.v_angle = self.lastV_angle;
2283 self.angles = self.lastV_angle;
2284 self.fixangle = TRUE;
2289 if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
2291 self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2292 self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2293 self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2295 if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
2297 self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2298 self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2299 self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2303 self.weaponentity_glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2308 if (self.deadflag != DEAD_NO)
2310 if(self.personal && g_race_qualifying)
2312 if(time > self.respawn_time)
2314 self.respawn_time = time + 1; // only retry once a second
2315 self.stat_respawn_time = self.respawn_time;
2322 float button_pressed;
2325 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2327 if (self.deadflag == DEAD_DYING)
2329 if((self.respawn_flags & RESPAWN_FORCE) && !autocvar_g_respawn_delay_max)
2330 self.deadflag = DEAD_RESPAWNING;
2331 else if(!button_pressed)
2332 self.deadflag = DEAD_DEAD;
2334 else if (self.deadflag == DEAD_DEAD)
2337 self.deadflag = DEAD_RESPAWNABLE;
2338 else if(time >= self.respawn_time_max && (self.respawn_flags & RESPAWN_FORCE))
2339 self.deadflag = DEAD_RESPAWNING;
2341 else if (self.deadflag == DEAD_RESPAWNABLE)
2344 self.deadflag = DEAD_RESPAWNING;
2346 else if (self.deadflag == DEAD_RESPAWNING)
2348 if(time > self.respawn_time)
2350 self.respawn_time = time + 1; // only retry once a second
2351 self.respawn_time_max = self.respawn_time;
2356 ShowRespawnCountdown();
2358 if(self.respawn_flags & RESPAWN_SILENT)
2359 self.stat_respawn_time = 0;
2360 else if((self.respawn_flags & RESPAWN_FORCE) && autocvar_g_respawn_delay_max)
2361 self.stat_respawn_time = self.respawn_time_max;
2363 self.stat_respawn_time = self.respawn_time;
2366 // if respawning, invert stat_respawn_time to indicate this, the client translates it
2367 if(self.deadflag == DEAD_RESPAWNING && self.stat_respawn_time > 0)
2368 self.stat_respawn_time *= -1;
2373 self.prevorigin = self.origin;
2375 float do_crouch = self.BUTTON_CROUCH;
2380 if(self.freezetag_frozen)
2382 if(self.weapon == WEP_SHOTGUN && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
2390 self.view_ofs = PL_CROUCH_VIEW_OFS;
2391 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2392 // setanim(self, self.anim_duck, FALSE, TRUE, TRUE); // this anim is BROKEN anyway
2399 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2400 if (!trace_startsolid)
2402 self.crouch = FALSE;
2403 self.view_ofs = PL_VIEW_OFS;
2404 setsize (self, PL_MIN, PL_MAX);
2411 GrapplingHookFrame();
2413 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2416 self.items &= ~self.items_added;
2420 self.items_added = 0;
2421 if(self.items & IT_JETPACK)
2422 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2423 self.items_added |= IT_FUEL;
2425 self.items |= self.items_added;
2430 // rot nex charge to the charge limit
2431 if(autocvar_g_balance_nex_charge_rot_rate && self.nex_charge > autocvar_g_balance_nex_charge_limit && self.nex_charge_rottime < time)
2432 self.nex_charge = bound(autocvar_g_balance_nex_charge_limit, self.nex_charge - autocvar_g_balance_nex_charge_rot_rate * frametime / W_TICSPERFRAME, 1);
2438 secrets_setstatus();
2441 monsters_setstatus();
2443 self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
2445 //self.angles_y=self.v_angle_y + 90; // temp
2446 } else if(gameover) {
2447 if (intermission_running)
2448 IntermissionThink (); // otherwise a button could be missed between
2450 } else if(IS_OBSERVER(self)) {
2452 } else if(IS_SPEC(self)) {
2457 SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE && autocvar_g_balance_rifle_secondary == 0));
2459 float oldspectatee_status;
2460 oldspectatee_status = self.spectatee_status;
2462 self.spectatee_status = num_for_edict(self.enemy);
2463 else if(IS_OBSERVER(self))
2464 self.spectatee_status = num_for_edict(self);
2466 self.spectatee_status = 0;
2467 if(self.spectatee_status != oldspectatee_status)
2469 ClientData_Touch(self);
2471 race_InitSpectator();
2474 if(self.teamkill_soundtime)
2475 if(time > self.teamkill_soundtime)
2477 self.teamkill_soundtime = 0;
2479 entity oldpusher, oldself;
2481 oldself = self; self = self.teamkill_soundsource;
2482 oldpusher = self.pusher; self.pusher = oldself;
2484 PlayerSound(playersound_teamshoot, CH_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2486 self.pusher = oldpusher;
2490 if(self.taunt_soundtime)
2491 if(time > self.taunt_soundtime)
2493 self.taunt_soundtime = 0;
2494 PlayerSound(playersound_taunt, CH_VOICE, VOICETYPE_AUTOTAUNT);
2497 target_voicescript_next(self);
2499 // if a player goes unarmed after holding a loaded weapon, empty his clip size and remove the crosshair ammo ring
2501 self.clip_load = self.clip_size = 0;
2504 float isInvisibleString(string s)
2507 s = strdecolorize(s);
2508 for((i = 0), (n = strlen(s)); i < n; ++i)
2516 case 192: // charmap space
2517 if (!autocvar_utf8_enable)
2520 case 160: // space in unicode fonts
2521 case 0xE000 + 192: // utf8 charmap space
2522 if (autocvar_utf8_enable)
2535 Called every frame for each client after the physics are run
2538 .float idlekick_lasttimeleft;
2539 void PlayerPostThink (void)
2541 // Savage: Check for nameless players
2542 if (isInvisibleString(self.netname)) {
2543 self.netname = "Player";
2544 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
2547 if(sv_maxidle > 0 && frametime) // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2548 if(IS_PLAYER(self) || sv_maxidle_spectatorsareidle)
2550 if (time - self.parm_idlesince < 1) // instead of (time == self.parm_idlesince) to support sv_maxidle <= 10
2552 if(self.idlekick_lasttimeleft)
2554 self.idlekick_lasttimeleft = 0;
2555 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_IDLING);
2561 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2562 if(timeleft == min(10, sv_maxidle - 1)) // - 1 to support sv_maxidle <= 10
2564 if(!self.idlekick_lasttimeleft)
2565 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_DISCONNECT_IDLING, timeleft);
2569 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_KICK_IDLING, self.netname);
2573 else if(timeleft <= 10)
2575 if(timeleft != self.idlekick_lasttimeleft)
2576 { Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(CNT_IDLE, timeleft)); }
2577 self.idlekick_lasttimeleft = timeleft;
2583 if(self.impulse == 100)
2585 if (!TetrisPostFrame())
2591 //CheckPlayerJump();
2593 if(IS_PLAYER(self)) {
2594 CheckRules_Player();
2598 if (intermission_running)
2599 return; // intermission or finale
2609 for(i = 0; i < 1000; ++i)
2612 end = self.origin + '0 0 1024' + 512 * randomvec();
2613 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2614 if(trace_fraction < 1)
2615 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2617 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2623 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
2625 if(self.waypointsprite_attachedforcarrier)
2626 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON));
2630 if((g_cts || g_race) && self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
2632 if (!self.stored_netname)
2633 self.stored_netname = strzone(uid2name(self.crypto_idfp));
2634 if(self.stored_netname != self.netname)
2636 db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
2637 strunzone(self.stored_netname);
2638 self.stored_netname = strzone(self.netname);
2644 dprintf("%f %.6f\n", time, race_GetFractionalLapCount(self));
2647 CSQCMODEL_AUTOUPDATE();