1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(0, SVC_TEMPENTITY);
6 WriteByte(0, TE_CSQC_TEAMNAGGER);
9 void Announce(string snd) {
10 WriteByte(MSG_ALL, SVC_TEMPENTITY);
11 WriteByte(MSG_ALL, TE_CSQC_ANNOUNCE);
12 WriteString(MSG_ALL, snd);
15 void AnnounceTo(entity e, string snd) {
16 if (clienttype(e) == CLIENTTYPE_REAL)
19 WriteByte(MSG_ONE, SVC_TEMPENTITY);
20 WriteByte(MSG_ONE, TE_CSQC_ANNOUNCE);
21 WriteString(MSG_ONE, snd);
25 float ClientData_Send(entity to, float sf)
36 if(to.classname == "spectator")
42 sf |= 1; // forced scoreboard
43 if(to.spectatee_status)
44 sf |= 2; // spectator ent number follows
47 if(e.porto_v_angle_held)
48 sf |= 8; // angles held
50 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
51 WriteByte(MSG_ENTITY, sf);
54 WriteByte(MSG_ENTITY, to.spectatee_status);
58 WriteAngle(MSG_ENTITY, e.v_angle_x);
59 WriteAngle(MSG_ENTITY, e.v_angle_y);
65 void ClientData_Attach()
67 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
68 self.clientdata.drawonlytoclient = self;
69 self.clientdata.owner = self;
72 void ClientData_Detach()
74 remove(self.clientdata);
75 self.clientdata = world;
78 void ClientData_Touch(entity e)
80 e.clientdata.SendFlags = 1;
82 // make it spectatable
84 FOR_EACH_REALCLIENT(e2)
87 if(e2.classname == "spectator")
89 e2.clientdata.SendFlags = 1;
94 .vector spawnpoint_score;
95 .string netname_previous;
97 void spawnfunc_info_player_survivor (void)
99 spawnfunc_info_player_deathmatch();
102 void spawnfunc_info_player_start (void)
104 spawnfunc_info_player_deathmatch();
107 void spawnfunc_info_player_deathmatch (void)
109 self.classname = "info_player_deathmatch";
110 relocate_spawnpoint();
113 void spawnpoint_use()
116 if(have_team_spawns > 0)
118 self.team = activator.team;
119 some_spawn_has_been_used = 1;
124 // _x: prio (-1 if unusable)
126 vector Spawn_Score(entity spot, entity playerlist, float teamcheck, float anypoint)
128 float shortest, thisdist;
134 // filter out spots for the wrong team
136 if(spot.team != teamcheck)
140 if(spot.target == "")
143 if(clienttype(self) == CLIENTTYPE_REAL)
145 if(spot.restriction == 1)
150 if(spot.restriction == 2)
154 // filter out spots for assault
155 if(spot.target != "") {
158 ent = find(world, targetname, spot.target);
161 if(ent.classname == "target_objective")
164 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
168 else if(ent.classname == "trigger_race_checkpoint")
171 if(!anypoint) // spectators may spawn everywhere
174 if(g_race_qualifying)
177 if(ent.race_checkpoint != 0)
179 if(spot.race_place != race_lowest_place_spawn)
184 if(ent.race_checkpoint != self.race_respawn_checkpoint)
186 // try reusing the previous spawn
187 if(ent == self.race_respawn_spotref || spot == self.race_respawn_spotref)
189 if(ent.race_checkpoint == 0)
192 pl = self.race_place;
193 if(pl > race_highest_place_spawn)
195 if(pl == 0 && !self.race_started)
196 pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
197 if(spot.race_place != pl)
204 ent = find(ent, targetname, spot.target);
212 shortest = vlen(world.maxs - world.mins);
213 for(player = playerlist; player; player = player.chain)
216 thisdist = vlen(player.origin - spot.origin);
217 if (thisdist < shortest)
220 return prio * '1 0 0' + shortest * '0 1 0';
225 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck, float anypoint)
227 local entity spot, spotlist, spotlistend;
228 spawn_allgood = TRUE;
234 for(spot = firstspot; spot; spot = spot.chain)
236 spot.spawnpoint_score = Spawn_Score(spot, playerlist, teamcheck, anypoint);
238 if(cvar("spawn_debugview"))
240 setmodel(spot, "models/runematch/rune.mdl");
241 if(spot.spawnpoint_score_y < mindist)
243 spot.colormod = '1 0 0';
248 spot.colormod = '0 1 0';
249 spot.scale = spot.spawnpoint_score_y / mindist;
253 if(spot.spawnpoint_score_x >= 0) // spawning allowed here
255 if(spot.spawnpoint_score_y < mindist)
257 // too short distance
258 spawn_allgood = FALSE;
263 spawn_allbad = FALSE;
266 spotlistend.chain = spot;
273 if(spot.team != teamcheck)
274 error("invalid spawn added");
276 print("added ", etos(spot), "\n");
282 spotlistend.chain = world;
287 for(e = spotlist; e; e = e.chain)
289 print("seen ", etos(e), "\n");
290 if(e.team != teamcheck)
291 error("invalid spawn found");
298 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
300 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
301 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
304 RandomSelection_Init();
305 for(spot = firstspot; spot; spot = spot.chain)
306 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.spawnpoint_score_y, upper), exponent) * spot.cnt, (spot.spawnpoint_score_y >= lower) * 0.5 + spot.spawnpoint_score_x);
308 return RandomSelection_chosen_ent;
315 Finds a point to respawn
318 entity SelectSpawnPoint (float anypoint)
320 local float teamcheck;
321 local entity firstspot_new;
322 local entity spot, firstspot, playerlist;
324 spot = find (world, classname, "testplayerstart");
330 if(!anypoint && have_team_spawns > 0)
331 teamcheck = self.team;
333 // get the list of players
334 playerlist = findchain(classname, "player");
335 // get the entire list of spots
336 firstspot = findchain(classname, "info_player_deathmatch");
337 // filter out the bad ones
338 // (note this returns the original list if none survived)
341 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
345 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck, anypoint);
347 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck, anypoint);
348 firstspot = firstspot_new;
350 // there is 50/50 chance of choosing a random spot or the furthest spot
351 // (this means that roughly every other spawn will be furthest, so you
352 // usually won't get fragged at spawn twice in a row)
353 if (arena_roundbased && !g_ca)
355 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck, anypoint);
357 firstspot = firstspot_new;
358 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
360 else if (random() > cvar("g_spawn_furthest"))
361 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
363 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
366 if(cvar("spawn_debugview"))
368 print("spot mindistance: ", vtos(spot.spawnpoint_score), "\n");
372 for(e = firstspot; e; e = e.chain)
373 if(e.team != teamcheck)
374 error("invalid spawn found");
379 if(cvar("spawn_debug"))
383 if(some_spawn_has_been_used)
384 return world; // team can't spawn any more, because of actions of other team
386 error("Cannot find a spawn point - please fix the map!");
397 Checks if the argument string can be a valid playermodel.
398 Returns a valid one in doubt.
401 string FallbackPlayerModel = "models/player/marine.zym";
402 string CheckPlayerModel(string plyermodel) {
403 if(strlen(plyermodel) < 4)
404 return FallbackPlayerModel;
405 if( substring(plyermodel,0,14) != "models/player/")
406 return FallbackPlayerModel;
407 else if(cvar("sv_servermodelsonly"))
409 if(substring(plyermodel,-4,4) != ".zym")
410 if(substring(plyermodel,-4,4) != ".dpm")
411 if(substring(plyermodel,-4,4) != ".iqm")
412 if(substring(plyermodel,-4,4) != ".md3")
413 if(substring(plyermodel,-4,4) != ".psk")
414 return FallbackPlayerModel;
415 // forbid the LOD models
416 if(substring(plyermodel, -9,5) == "_lod1")
417 return FallbackPlayerModel;
418 if(substring(plyermodel, -9,5) == "_lod2")
419 return FallbackPlayerModel;
420 if(plyermodel != strtolower(plyermodel))
421 return FallbackPlayerModel;
422 if(!fexists(plyermodel))
423 return FallbackPlayerModel;
430 Client_customizeentityforclient
435 void Client_uncustomizeentityforclient()
437 if(self.modelindex == 0) // no need to uncustomize then
439 self.modelindex = self.modelindex_lod0;
440 self.skin = self.skinindex;
443 float Client_customizeentityforclient()
447 if(self.modelindex == 0)
454 t0 = gettime(GETTIME_HIRES); // reference
459 #ifdef ALLOW_FORCEMODELS
460 if(other.cvar_cl_forceplayermodelsfromxonotic)
461 if not(self.modelindex_lod0_from_xonotic)
463 if(other.cvar_cl_forceplayermodels && sv_clforceplayermodels)
467 self.skin = modelsource.skinindex;
470 if(modelsource == self)
471 self.skin = modelsource.skinindex;
473 self.skin = mod(modelsource.skinindex, 3); // forbid the fbskins as forced skins
477 // other: the player viewing me
481 if(other.cvar_cl_playerdetailreduction <= 0)
483 if(other.cvar_cl_playerdetailreduction <= -2)
484 self.modelindex = modelsource.modelindex_lod2;
485 else if(other.cvar_cl_playerdetailreduction <= -1)
486 self.modelindex = modelsource.modelindex_lod1;
488 self.modelindex = modelsource.modelindex_lod0;
492 distance = vlen(self.origin - other.origin);
493 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
494 if(f > sv_loddistance2)
495 self.modelindex = modelsource.modelindex_lod2;
496 else if(f > sv_loddistance1)
497 self.modelindex = modelsource.modelindex_lod1;
499 self.modelindex = modelsource.modelindex_lod0;
504 t1 = gettime(GETTIME_HIRES); // reference
505 client_cefc_accumulator += (t1 - t0);
511 void setmodel_lod(entity e, string modelname)
517 // FIXME: this only supports 3-letter extensions
518 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod1", substring(modelname, -4, 4));
521 setmodel(e, s); // players have high precision
522 self.modelindex_lod1 = self.modelindex;
525 self.modelindex_lod1 = -1;
527 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod2", substring(modelname, -4, 4));
530 setmodel(e, s); // players have high precision
531 self.modelindex_lod2 = self.modelindex;
534 self.modelindex_lod2 = -1;
536 precache_model(modelname);
537 setmodel(e, modelname); // players have high precision
538 self.modelindex_lod0 = self.modelindex;
540 if(self.modelindex_lod1 < 0)
541 self.modelindex_lod1 = self.modelindex;
543 if(self.modelindex_lod2 < 0)
544 self.modelindex_lod2 = self.modelindex;
548 precache_model(modelname);
549 setmodel(e, modelname); // players have high precision
550 self.modelindex_lod0 = self.modelindex;
551 // save it for possible player model forcing
554 s = whichpack(self.model);
555 self.modelindex_lod0_from_xonotic = ((s == "") || (substring(s, 0, 4) == "data"));
557 player_setupanimsformodel();
558 UpdatePlayerSounds();
565 putting a client as observer in the server
568 void FixPlayermodel();
569 void PutObserverInServer (void)
573 race_PreSpawnObserver();
575 spot = SelectSpawnPoint (TRUE);
577 error("No spawnpoints for observers?!?\n");
578 RemoveGrapplingHook(self); // Wazat's Grappling Hook
580 if(clienttype(self) == CLIENTTYPE_REAL)
583 WriteByte(MSG_ONE, SVC_SETVIEW);
584 WriteEntity(MSG_ONE, self);
589 Portal_ClearAll(self);
592 DropFlag(self.flagcarried, world, world);
595 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
597 WaypointSprite_PlayerDead();
599 if not(g_ca) // don't reset teams when moving a ca player to the spectators
600 self.team = -1; // move this as it is needed to log the player spectating in eventlog
602 if(self.killcount != -666) {
604 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
605 bprint ("^4", self.netname, "^4 has no more lives left\n");
607 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
609 bprint ("^4", self.netname, "^4 is spectating now\n");
611 if(self.just_joined == FALSE) {
612 LogTeamchange(self.playerid, -1, 4);
614 self.just_joined = FALSE;
617 PlayerScore_Clear(self); // clear scores when needed
619 self.spectatortime = time;
621 self.classname = "observer";
622 self.iscreature = FALSE;
624 self.takedamage = DAMAGE_NO;
625 self.solid = SOLID_NOT;
626 self.movetype = MOVETYPE_NOCLIP;
627 self.flags = FL_CLIENT | FL_NOTARGET;
628 self.armorvalue = 666;
630 self.armorvalue = cvar("g_balance_armor_start");
631 self.pauserotarmor_finished = 0;
632 self.pauserothealth_finished = 0;
633 self.pauseregen_finished = 0;
634 self.damageforcescale = 0;
641 self.pain_finished = 0;
642 self.strength_finished = 0;
643 self.invincible_finished = 0;
645 self.think = SUB_Null;
649 self.deadflag = DEAD_NO;
650 self.angles = spot.angles;
652 self.fixangle = TRUE;
655 self.view_ofs = PL_VIEW_OFS;
656 setorigin (self, spot.origin);
657 setsize (self, '0 0 0', '0 0 0');
658 self.prevorigin = self.origin;
666 self.weaponmodel = "";
667 self.weaponentity = world;
668 self.exteriorweaponentity = world;
669 self.killcount = -666;
670 self.velocity = '0 0 0';
671 self.avelocity = '0 0 0';
672 self.punchangle = '0 0 0';
673 self.punchvector = '0 0 0';
674 self.oldvelocity = self.velocity;
675 self.fire_endtime = -1;
678 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
682 if(self.version_mismatch)
684 Spawnqueue_Unmark(self);
685 Spawnqueue_Remove(self);
689 Spawnqueue_Insert(self);
694 // Only if the player cannot play at all
695 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
696 self.frags = FRAGS_SPECTATOR;
698 self.frags = FRAGS_LMS_LOSER;
701 self.frags = FRAGS_SPECTATOR;
703 MUTATOR_CALLHOOK(MakePlayerObserver);
706 float RestrictSkin(float s)
715 void FixPlayermodel()
717 local string defaultmodel;
718 local float defaultskin, chmdl, oldskin;
723 if(cvar("sv_defaultcharacter") == 1) {
729 s = Team_ColorNameLowerCase(self.team);
732 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
733 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
737 if(defaultmodel == "")
739 defaultmodel = cvar_string("sv_defaultplayermodel");
740 defaultskin = cvar("sv_defaultplayerskin");
744 if(self.modelindex == 0 && self.deadflag == DEAD_NO)
747 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
748 self.model = ""; // force the != checks to return true
751 if(defaultmodel != "")
753 if (defaultmodel != self.model)
757 setmodel_lod (self, defaultmodel);
758 setsize (self, m1, m2);
762 oldskin = self.skinindex;
763 self.skinindex = defaultskin;
765 if (self.playermodel != self.model || self.playermodel == "")
767 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
770 setmodel_lod (self, self.playermodel);
771 setsize (self, m1, m2);
775 oldskin = self.skinindex;
776 self.skinindex = RestrictSkin(stof(self.playerskin));
779 if(chmdl || oldskin != self.skinindex)
780 self.species = player_getspecies(); // model or skin has changed
783 if(strlen(cvar_string("sv_defaultplayercolors")))
784 if(self.clientcolors != cvar("sv_defaultplayercolors"))
785 setcolor(self, cvar("sv_defaultplayercolors"));
788 void PlayerTouchExplode(entity p1, entity p2)
791 org = (p1.origin + p2.origin) * 0.5;
792 org_z += (p1.mins_z + p2.mins_z) * 0.5;
799 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
807 Called when a client spawns in the server
810 //void() ctf_playerchanged;
811 void PutClientInServer (void)
813 if(clienttype(self) == CLIENTTYPE_BOT)
815 self.classname = "player";
817 else if(clienttype(self) == CLIENTTYPE_REAL)
820 WriteByte(MSG_ONE, SVC_SETVIEW);
821 WriteEntity(MSG_ONE, self);
824 // player is dead and becomes observer
825 // FIXME fix LMS scoring for new system
828 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
829 self.classname = "observer";
832 if(g_arena || (g_ca && !allowed_to_spawn))
834 self.classname = "observer";
837 self.classname = "observer";
839 if(self.classname == "player" && (!g_ca || (g_ca && allowed_to_spawn))) {
840 entity spot, oldself;
844 JoinBestTeam(self, FALSE, TRUE);
848 spot = SelectSpawnPoint (FALSE);
851 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
852 return; // spawn failed
855 RemoveGrapplingHook(self); // Wazat's Grappling Hook
857 self.classname = "player";
858 self.wasplayer = TRUE;
859 self.iscreature = TRUE;
860 self.movetype = MOVETYPE_WALK;
861 self.solid = SOLID_SLIDEBOX;
862 if(cvar("g_playerclip_collisions"))
863 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
865 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
866 self.frags = FRAGS_PLAYER;
867 if(independent_players)
868 MAKE_INDEPENDENT_PLAYER(self);
869 self.flags = FL_CLIENT;
870 self.takedamage = DAMAGE_AIM;
872 self.effects = EF_FULLBRIGHT;
875 self.air_finished = time + 12;
880 self.ammo_shells = warmup_start_ammo_shells;
881 self.ammo_nails = warmup_start_ammo_nails;
882 self.ammo_rockets = warmup_start_ammo_rockets;
883 self.ammo_cells = warmup_start_ammo_cells;
884 self.ammo_fuel = warmup_start_ammo_fuel;
885 self.health = warmup_start_health;
886 self.armorvalue = warmup_start_armorvalue;
887 self.weapons = warmup_start_weapons;
891 self.ammo_shells = start_ammo_shells;
892 self.ammo_nails = start_ammo_nails;
893 self.ammo_rockets = start_ammo_rockets;
894 self.ammo_cells = start_ammo_cells;
895 self.ammo_fuel = start_ammo_fuel;
896 self.health = start_health;
897 self.armorvalue = start_armorvalue;
898 self.weapons = start_weapons;
901 if(g_weaponarena_random)
902 self.weapons = randombits(self.weapons, g_weaponarena_random, FALSE);
904 self.items = start_items;
905 self.jump_interval = time;
907 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
908 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
909 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
910 self.pauserotfuel_finished = time + cvar("g_balance_pause_fuel_rot_spawn");
911 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
912 //extend the pause of rotting if client was reset at the beginning of the countdown
913 if(!cvar("sv_ready_restart_after_countdown") && time < game_starttime) { // TODO why is this cvar NOTted?
914 self.spawnshieldtime += game_starttime - time;
915 self.pauserotarmor_finished += game_starttime - time;
916 self.pauserothealth_finished += game_starttime - time;
917 self.pauseregen_finished += game_starttime - time;
919 self.damageforcescale = 2;
926 self.pain_finished = 0;
927 self.strength_finished = 0;
928 self.invincible_finished = 0;
930 // players have no think function
931 self.think = SUB_Null;
940 self.deadflag = DEAD_NO;
942 self.angles = spot.angles;
944 self.angles_z = 0; // never spawn tilted even if the spot says to
945 self.fixangle = TRUE; // turn this way immediately
946 self.velocity = '0 0 0';
947 self.avelocity = '0 0 0';
948 self.punchangle = '0 0 0';
949 self.punchvector = '0 0 0';
950 self.oldvelocity = self.velocity;
951 self.fire_endtime = -1;
954 WRITESPECTATABLE_MSG_ONE({
955 WriteByte(MSG_ONE, SVC_TEMPENTITY);
956 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
960 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
966 self.view_ofs = PL_VIEW_OFS;
967 setsize (self, PL_MIN, PL_MAX);
968 self.spawnorigin = spot.origin;
969 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
970 // don't reset back to last position, even if new position is stuck in solid
971 self.oldorigin = self.origin;
972 self.prevorigin = self.origin;
973 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
977 Spawnqueue_Remove(self);
978 Spawnqueue_Mark(self);
984 self.event_damage = PlayerDamage;
986 self.bot_attack = TRUE;
988 self.statdraintime = time + 5;
989 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
991 if(self.killcount == -666) {
992 PlayerScore_Clear(self);
996 self.cnt = WEP_LASER;
998 CL_SpawnWeaponentity();
999 self.alpha = default_player_alpha;
1000 self.colormod = '1 1 1' * cvar("g_player_brightness");
1001 self.exteriorweaponentity.alpha = default_weapon_alpha;
1003 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
1004 self.lms_traveled_distance = 0;
1005 self.speedrunning = FALSE;
1007 race_PostSpawn(spot);
1009 if(cvar("spawn_debug"))
1011 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
1012 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
1015 //stuffcmd(self, "chase_active 0");
1016 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1018 if (cvar("g_spawnsound"))
1019 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
1022 if(self.team == assault_attacker_team)
1023 centerprint(self, "You are attacking!");
1025 centerprint(self, "You are defending!");
1028 target_voicescript_clear(self);
1030 // reset fields the weapons may use
1031 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
1032 weapon_action(j, WR_RESETPLAYER);
1036 activator = oldself;
1041 MUTATOR_CALLHOOK(PlayerSpawn);
1043 self.switchweapon = w_getbestweapon(self);
1044 self.cnt = self.switchweapon;
1046 } else if(self.classname == "observer" || (g_ca && !allowed_to_spawn)) {
1047 PutObserverInServer ();
1051 // ctf_playerchanged();
1054 float ClientInit_SendEntity(entity to, float sf)
1056 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
1057 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
1058 WriteCoord(MSG_ENTITY, hook_shotorigin_x);
1059 WriteCoord(MSG_ENTITY, hook_shotorigin_y);
1060 WriteCoord(MSG_ENTITY, hook_shotorigin_z);
1061 if(sv_foginterval && world.fog != "")
1062 WriteString(MSG_ENTITY, world.fog);
1064 WriteString(MSG_ENTITY, "");
1065 WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
1066 WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
1067 WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_secondary_bouncefactor
1068 WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_secondary_bouncestop
1072 void ClientInit_CheckUpdate()
1074 self.nextthink = time;
1075 if(self.count != cvar("g_balance_armor_blockpercent"))
1077 self.count = cvar("g_balance_armor_blockpercent");
1078 self.SendFlags |= 1;
1080 if(self.cnt != cvar("g_balance_weaponswitchdelay"))
1082 self.cnt = cvar("g_balance_weaponswitchdelay");
1083 self.SendFlags |= 1;
1085 if(self.bouncefactor != cvar("g_balance_grenadelauncher_secondary_bouncefactor"))
1087 self.bouncefactor = cvar("g_balance_grenadelauncher_secondary_bouncefactor");
1088 self.SendFlags |= 1;
1090 if(self.bouncestop != cvar("g_balance_grenadelauncher_secondary_bouncestop"))
1092 self.bouncestop = cvar("g_balance_grenadelauncher_secondary_bouncestop");
1093 self.SendFlags |= 1;
1097 void ClientInit_Spawn()
1102 e.classname = "clientinit";
1103 e.think = ClientInit_CheckUpdate;
1104 Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
1108 ClientInit_CheckUpdate();
1117 void SetNewParms (void)
1119 // initialize parms for a new player
1120 parm1 = -(86400 * 366);
1128 void SetChangeParms (void)
1130 // save parms for level change
1131 parm1 = self.parm_idlesince - time;
1139 void DecodeLevelParms (void)
1142 self.parm_idlesince = parm1;
1143 if(self.parm_idlesince == -(86400 * 366))
1144 self.parm_idlesince = time;
1146 // whatever happens, allow 60 seconds of idling directly after connect for map loading
1147 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
1154 Called when a client types 'kill' in the console
1158 void ClientKill_Now_TeamChange()
1160 if(self.killindicator_teamchange == -1)
1163 JoinBestTeam( self, FALSE, FALSE );
1166 SV_ChangeTeam(self.killindicator_teamchange - 1);
1169 void ClientKill_Now()
1171 if(self.killindicator_teamchange)
1172 ClientKill_Now_TeamChange();
1175 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1177 if(self.killindicator)
1179 dprint("Cleaned up after a leaked kill indicator.\n");
1180 remove(self.killindicator);
1181 self.killindicator = world;
1184 void KillIndicator_Think()
1186 if (!self.owner.modelindex)
1188 self.owner.killindicator = world;
1196 ClientKill_Now(); // no oldself needed
1202 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1203 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1206 AnnounceTo(self.owner, strcat(ftos(self.cnt), ""));
1207 if(self.owner.killindicator_teamchange)
1209 if(self.owner.killindicator_teamchange == -1)
1210 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
1212 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
1215 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
1217 self.nextthink = time + 1;
1222 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
1226 killtime = cvar("g_balance_kill_delay");
1228 if(g_race_qualifying)
1231 self.killindicator_teamchange = targetteam;
1233 if(!self.killindicator)
1235 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
1241 self.killindicator = spawn();
1242 self.killindicator.owner = self;
1243 self.killindicator.scale = 0.5;
1244 setattachment(self.killindicator, self, "");
1245 setorigin(self.killindicator, '0 0 52');
1246 self.killindicator.think = KillIndicator_Think;
1247 self.killindicator.nextthink = time + (self.lip) * 0.05;
1248 self.killindicator.cnt = ceil(killtime);
1249 self.killindicator.count = bound(0, ceil(killtime), 10);
1250 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1252 for(e = world; (e = find(e, classname, "body")) != world; )
1256 e.killindicator = spawn();
1257 e.killindicator.owner = e;
1258 e.killindicator.scale = 0.5;
1259 setattachment(e.killindicator, e, "");
1260 setorigin(e.killindicator, '0 0 52');
1261 e.killindicator.think = KillIndicator_Think;
1262 e.killindicator.nextthink = time + (e.lip) * 0.05;
1263 e.killindicator.cnt = ceil(killtime);
1268 if(self.killindicator)
1271 self.killindicator.colormod = TeamColor(targetteam);
1273 self.killindicator.colormod = '0 0 0';
1277 void ClientKill (void)
1279 ClientKill_TeamChange(0);
1282 void DoTeamChange(float destteam)
1288 SetPlayerColors(self, destteam);
1291 if(self.classname == "player")
1294 CheckAllowedTeams(self);
1295 t = FindSmallestTeam(self, TRUE);
1298 case COLOR_TEAM1: c0 = c1; break;
1299 case COLOR_TEAM2: c0 = c2; break;
1300 case COLOR_TEAM3: c0 = c3; break;
1301 case COLOR_TEAM4: c0 = c4; break;
1308 destteam = COLOR_TEAM1;
1312 destteam = COLOR_TEAM2;
1316 destteam = COLOR_TEAM3;
1320 destteam = COLOR_TEAM4;
1326 if(destteam == self.team && destteam >= 0 && !self.killindicator)
1328 ClientKill_TeamChange(destteam);
1331 void FixClientCvars(entity e)
1333 // send prediction settings to the client
1334 stuffcmd(e, "\nin_bindmap 0 0\n");
1336 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1337 if(cvar("g_antilag") == 3) // client side hitscan
1338 //stuffcmd(e, "cl_cmd settemp cl_prydoncursor -1\ncl_cmd settemp cl_prydoncursor_notrace 0\n");
1339 stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
1341 * we no longer need to stuff this. Remove this comment block if you feel
1342 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1343 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
1344 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
1345 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
1346 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
1347 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
1348 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
1349 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
1350 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
1351 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
1352 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
1353 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
1354 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
1355 stuffcmd(e, "cl_movement_edgefriction 1\n");
1363 Called when a client connects to the server
1366 //void ctf_clientconnect();
1367 string ColoredTeamName(float t);
1368 void DecodeLevelParms (void);
1369 //void dom_player_join_team(entity pl);
1371 .float uid_kicktime;
1374 void ClientConnect (void)
1378 if(self.flags & FL_CLIENT)
1380 print("Warning: ClientConnect, but already connected!\n");
1384 if(Ban_MaybeEnforceBan(self))
1389 self.classname = "player_joining";
1391 self.flags = FL_CLIENT;
1392 self.version_nagtime = time + 10 + random() * 10;
1396 dprint("BUG player count is lower than zero, this cannot happen!\n");
1400 PlayerScore_Attach(self);
1401 ClientData_Attach();
1403 bot_clientconnect();
1409 race_PreSpawnObserver();
1412 // dom_player_join_team(self);
1414 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1416 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
1417 self.classname = "observer";
1421 if(cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1423 self.classname = "player";
1424 campaign_bots_may_start = 1;
1428 self.classname = "observer"; // do it anyway
1433 self.classname = "player";
1434 campaign_bots_may_start = 1;
1438 self.playerid = (playerid_last = playerid_last + 1);
1440 if(cvar("sv_eventlog"))
1441 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((clienttype(self) == CLIENTTYPE_REAL) ? self.netaddress : "bot"), ":", self.netname));
1443 LogTeamchange(self.playerid, self.team, 1);
1445 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1447 self.netname_previous = strzone(self.netname);
1449 bprint("^4", self.netname, "^4 connected");
1451 if(self.classname != "observer" && (g_domination || g_ctf))
1452 bprint(" and joined the ", ColoredTeamName(self.team));
1456 self.welcomemessage_time = 0;
1458 stuffcmd(self, strcat(clientstuff, "\n"));
1459 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1460 stuffcmd(self, "cl_particles_reloadeffects\n");
1462 FixClientCvars(self);
1464 // spawnfunc_waypoint sprites
1465 WaypointSprite_InitClient(self);
1467 // Wazat's grappling hook
1468 SetGrappleHookBindings();
1470 // get autoswitch state from player when he toggles it
1471 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1473 // get version info from player
1474 stuffcmd(self, "cmd clientversion $gameversion\n");
1476 // get other cvars from player
1479 // set cvar for team scoreboard
1480 stuffcmd(self, strcat("set teamplay ", ftos(teamplay), "\n"));
1482 // notify about available teams
1485 CheckAllowedTeams(self);
1486 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1487 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1490 stuffcmd(self, "set _teams_available 0\n");
1492 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1496 self.classname = "observer";
1498 Spawnqueue_Insert(self);
1502 ctf_clientconnect();
1505 if(teams_matter || radar_showennemies)
1508 bot_relinkplayerlist();
1510 self.spectatortime = time;
1513 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1516 self.jointime = time;
1517 self.allowedTimeouts = cvar("sv_timeout_number");
1519 if(clienttype(self) == CLIENTTYPE_REAL)
1521 if(cvar("g_bugrigs") || g_weaponarena == WEPBIT_TUBA)
1522 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1527 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1529 PlayerScore_Add(self, SP_LMS_RANK, 666);
1530 self.frags = FRAGS_SPECTATOR;
1534 if(!sv_foginterval && world.fog != "")
1535 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1537 SoundEntity_Attach(self);
1539 if(cvar("g_hitplots") || strstrofs(strcat(" ", cvar_string("g_hitplots_individuals"), " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1541 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1542 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1545 self.hitplotfh = -1;
1548 if(clienttype(self) == CLIENTTYPE_REAL)
1550 self.uid_kicktime = time + 60;
1553 if(g_race || g_cts) {
1559 t = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "time")));
1561 race_send_recordtime(MSG_ONE);
1562 race_send_speedaward(MSG_ONE);
1564 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1565 speedaward_alltimebest_holder = db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/netname"));
1566 race_send_speedaward_alltimebest(MSG_ONE);
1569 for (i = 1; i <= RANKINGS_CNT; ++i) {
1570 race_SendRankings(i, 0, 0, MSG_ONE);
1573 else if(cvar("sv_teamnagger") && !g_ca) // teamnagger is currently bad for ca
1574 send_CSQC_teamnagger();
1583 Called when a client disconnects from the server
1586 .entity chatbubbleentity;
1587 .entity teambubbleentity;
1589 void ClientDisconnect (void)
1591 if not(self.flags & FL_CLIENT)
1593 print("Warning: ClientDisconnect without ClientConnect\n");
1597 CheatShutdownClient();
1599 if(self.hitplotfh >= 0)
1601 fclose(self.hitplotfh);
1602 self.hitplotfh = -1;
1606 anticheat_shutdown();
1608 playerdemo_shutdown();
1610 bot_clientdisconnect();
1615 if(cvar("sv_eventlog"))
1616 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1617 bprint ("^4",self.netname);
1618 bprint ("^4 disconnected\n");
1620 SoundEntity_Detach(self);
1623 MUTATOR_CALLHOOK(ClientDisconnect);
1625 Portal_ClearAll(self);
1627 if(self.flagcarried)
1628 DropFlag(self.flagcarried, world, world);
1629 if(self.ballcarried)
1630 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
1632 // Here, everything has been done that requires this player to be a client.
1634 self.flags &~= FL_CLIENT;
1636 if (self.chatbubbleentity)
1637 remove (self.chatbubbleentity);
1639 if (self.teambubbleentity)
1640 remove (self.teambubbleentity);
1642 if (self.killindicator)
1643 remove (self.killindicator);
1645 WaypointSprite_PlayerGone();
1647 bot_relinkplayerlist();
1650 if(self.weaponentity)
1651 if(self.weaponentity.lasertarget)
1652 remove(self.weaponentity.lasertarget);
1656 Spawnqueue_Unmark(self);
1657 Spawnqueue_Remove(self);
1660 ClientData_Detach();
1661 PlayerScore_Detach(self);
1663 if(self.netname_previous)
1664 strunzone(self.netname_previous);
1665 if(self.clientstatus)
1666 strunzone(self.clientstatus);
1668 ClearPlayerSounds();
1671 remove(self.personal);
1681 void ChatBubbleThink()
1683 self.nextthink = time;
1684 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1686 if(self.owner) // but why can that ever be world?
1687 self.owner.chatbubbleentity = world;
1691 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1693 || self.owner.tetris_on
1696 self.model = self.mdl;
1701 void UpdateChatBubble()
1703 if (!self.modelindex)
1705 // spawn a chatbubble entity if needed
1706 if (!self.chatbubbleentity)
1708 self.chatbubbleentity = spawn();
1709 self.chatbubbleentity.owner = self;
1710 self.chatbubbleentity.exteriormodeltoclient = self;
1711 self.chatbubbleentity.think = ChatBubbleThink;
1712 self.chatbubbleentity.nextthink = time;
1713 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1714 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1715 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1716 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1717 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1718 self.chatbubbleentity.model = "";
1719 self.chatbubbleentity.effects = EF_LOWPRECISION;
1724 void TeamBubbleThink()
1726 self.nextthink = time;
1727 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1729 if(self.owner) // but why can that ever be world?
1730 self.owner.teambubbleentity = world;
1734 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1735 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1738 self.model = self.mdl;
1742 float TeamBubble_customizeentityforclient()
1744 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1747 void UpdateTeamBubble()
1749 if (!self.modelindex || !teams_matter)
1751 // spawn a teambubble entity if needed
1752 if (!self.teambubbleentity && teams_matter)
1754 self.teambubbleentity = spawn();
1755 self.teambubbleentity.owner = self;
1756 self.teambubbleentity.exteriormodeltoclient = self;
1757 self.teambubbleentity.think = TeamBubbleThink;
1758 self.teambubbleentity.nextthink = time;
1759 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1760 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1761 setorigin(self.teambubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1762 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1763 self.teambubbleentity.mdl = self.teambubbleentity.model;
1764 self.teambubbleentity.model = self.teambubbleentity.mdl;
1765 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1766 self.teambubbleentity.effects = EF_LOWPRECISION;
1770 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1771 // added to the model skins
1772 /*void UpdateColorModHack()
1775 c = self.clientcolors & 15;
1776 // LordHavoc: only bothering to support white, green, red, yellow, blue
1777 if (!teams_matter) self.colormod = '0 0 0';
1778 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1779 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1780 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1781 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1782 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1783 else self.colormod = '1 1 1';
1789 if(self.modelindex != 0 && cvar("g_respawn_ghosts"))
1791 self.solid = SOLID_NOT;
1792 self.takedamage = DAMAGE_NO;
1793 self.movetype = MOVETYPE_FLY;
1794 self.velocity = '0 0 1' * cvar("g_respawn_ghosts_speed");
1795 self.avelocity = randomvec() * cvar("g_respawn_ghosts_speed") * 3 - randomvec() * cvar("g_respawn_ghosts_speed") * 3;
1796 self.effects |= EF_ADDITIVE;
1797 self.oldcolormap = self.colormap;
1798 self.colormap = 512;
1799 pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
1800 if(cvar("g_respawn_ghosts_maxtime"))
1801 SUB_SetFade (self, time + cvar("g_respawn_ghosts_maxtime") / 2 + random () * (cvar("g_respawn_ghosts_maxtime") - cvar("g_respawn_ghosts_maxtime") / 2), 1.5);
1805 self.effects |= EF_NODRAW; // prevent another CopyBody
1806 if(self.oldcolormap)
1808 self.colormap = self.oldcolormap;
1809 self.oldcolormap = 0;
1811 PutClientInServer();
1814 void play_countdown(float finished, string samp)
1816 if(clienttype(self) == CLIENTTYPE_REAL)
1817 if(floor(finished - time - frametime) != floor(finished - time))
1818 if(finished - time < 6)
1819 sound (self, CHAN_AUTO, samp, VOL_BASE, ATTN_NORM);
1823 * When sv_timeout is used this function returs strings like
1824 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1825 * Called by centerprint functions
1826 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1828 string getTimeoutText(float addOneSecond) {
1829 if (!cvar("sv_timeout") || !timeoutStatus)
1832 local string retStr;
1833 if (timeoutStatus == 1) {
1834 if (addOneSecond == 1) {
1835 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1838 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1842 else if (timeoutStatus == 2) {
1844 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1845 //don't show messages like "Timeout ends in 0 seconds"...
1846 if ((remainingTimeoutTime + 1) > 0)
1852 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1853 //don't show messages like "Timeout ends in 0 seconds"...
1854 if (remainingTimeoutTime > 0)
1863 void player_powerups (void)
1865 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1867 SoundEntity_StartSound(self, CHAN_PLAYER, "misc/jetpack_fly.wav", VOL_BASE, cvar("g_jetpack_attenuation"));
1868 self.modelflags |= MF_ROCKET;
1872 SoundEntity_StopSound(self, CHAN_PLAYER);
1873 self.modelflags &~= MF_ROCKET;
1876 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
1878 if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
1881 Fire_ApplyDamage(self);
1882 Fire_ApplyEffect(self);
1886 self.effects |= EF_FULLBRIGHT;
1888 if (self.items & IT_STRENGTH)
1890 play_countdown(self.strength_finished, "misc/poweroff.wav");
1891 if (time > self.strength_finished)
1893 self.alpha = default_player_alpha;
1894 self.exteriorweaponentity.alpha = default_weapon_alpha;
1895 self.items &~= IT_STRENGTH;
1896 sprint(self, "^3Invisibility has worn off\n");
1901 if (time < self.strength_finished)
1903 self.alpha = g_minstagib_invis_alpha;
1904 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1905 self.items |= IT_STRENGTH;
1906 sprint(self, "^3You are invisible\n");
1910 if (self.items & IT_INVINCIBLE)
1912 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1913 if (time > self.invincible_finished && cvar("g_balance_powerup_timer"))
1915 self.items = self.items - (self.items & IT_INVINCIBLE);
1916 sprint(self, "^3Speed has worn off\n");
1921 if (time < self.invincible_finished)
1923 self.items = self.items | IT_INVINCIBLE;
1924 sprint(self, "^3You are on speed\n");
1930 if (self.items & IT_STRENGTH)
1932 play_countdown(self.strength_finished, "misc/poweroff.wav");
1933 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1934 if (time > self.strength_finished && cvar("g_balance_powerup_timer"))
1936 self.items = self.items - (self.items & IT_STRENGTH);
1937 sprint(self, "^3Strength has worn off\n");
1942 if (time < self.strength_finished)
1944 self.items = self.items | IT_STRENGTH;
1945 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1948 if (self.items & IT_INVINCIBLE)
1950 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1951 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1952 if (time > self.invincible_finished && cvar("g_balance_powerup_timer"))
1954 self.items = self.items - (self.items & IT_INVINCIBLE);
1955 sprint(self, "^3Shield has worn off\n");
1960 if (time < self.invincible_finished)
1962 self.items = self.items | IT_INVINCIBLE;
1963 sprint(self, "^3Shield surrounds you\n");
1967 if(cvar("g_nodepthtestplayers"))
1968 self.effects = self.effects | EF_NODEPTHTEST;
1970 if(cvar("g_fullbrightplayers"))
1971 self.effects = self.effects | EF_FULLBRIGHT;
1973 // midair gamemode: damage only while in the air
1974 // if in midair mode, being on ground grants temporary invulnerability
1975 // (this is so that multishot weapon don't clear the ground flag on the
1976 // first damage in the frame, leaving the player vulnerable to the
1977 // remaining hits in the same frame)
1978 if (self.flags & FL_ONGROUND)
1980 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
1982 if (time >= game_starttime)
1983 if (time < self.spawnshieldtime)
1984 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1987 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
1989 if(current > stable)
1991 else if(current > stable - 0.25) // when close enough, "snap"
1994 return min(stable, current + (stable - current) * regenfactor * regenframetime);
1997 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
1999 if(current < stable)
2001 else if(current < stable + 0.25) // when close enough, "snap"
2004 return max(stable, current + (stable - current) * rotfactor * rotframetime);
2007 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
2009 if(current > rotstable)
2011 if(rotframetime > 0)
2013 current = CalcRot(current, rotstable, rotfactor, rotframetime);
2014 current = max(rotstable, current - rotlinear * rotframetime);
2017 else if(current < regenstable)
2019 if(regenframetime > 0)
2021 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
2022 current = min(regenstable, current + regenlinear * regenframetime);
2032 void player_regen (void)
2034 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
2035 maxh = cvar("g_balance_health_rotstable");
2036 maxa = cvar("g_balance_armor_rotstable");
2037 maxf = cvar("g_balance_fuel_rotstable");
2038 minh = cvar("g_balance_health_regenstable");
2039 mina = cvar("g_balance_armor_regenstable");
2040 minf = cvar("g_balance_fuel_regenstable");
2041 limith = cvar("g_balance_health_limit");
2042 limita = cvar("g_balance_armor_limit");
2043 limitf = cvar("g_balance_fuel_limit");
2045 max_mod = regen_mod = rot_mod = limit_mod = 1;
2047 if (self.runes & RUNE_REGEN)
2049 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
2051 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
2052 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
2053 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
2057 regen_mod = cvar("g_balance_rune_regen_regenrate");
2058 max_mod = cvar("g_balance_rune_regen_hpmod");
2059 limit_mod = cvar("g_balance_rune_regen_limitmod");
2062 else if (self.runes & CURSE_VENOM)
2064 max_mod = cvar("g_balance_curse_venom_hpmod");
2065 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
2066 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
2068 rot_mod = cvar("g_balance_curse_venom_rotrate");
2069 limit_mod = cvar("g_balance_curse_venom_limitmod");
2070 //if (!self.runes & RUNE_REGEN)
2071 // rot_mod = cvar("g_balance_curse_venom_rotrate");
2073 maxh = maxh * max_mod;
2074 //maxa = maxa * max_mod;
2075 //maxf = maxf * max_mod;
2076 minh = minh * max_mod;
2077 //mina = mina * max_mod;
2078 //minf = minf * max_mod;
2079 limith = limith * limit_mod;
2080 limita = limita * limit_mod;
2081 //limitf = limitf * limit_mod;
2086 if (!g_minstagib && !g_ca && (!g_lms || cvar("g_lms_regenerate")))
2088 self.armorvalue = CalcRotRegen(self.armorvalue, mina, cvar("g_balance_armor_regen"), cvar("g_balance_armor_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxa, cvar("g_balance_armor_rot"), cvar("g_balance_armor_rotlinear"), rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
2089 self.health = CalcRotRegen(self.health, minh, cvar("g_balance_health_regen"), cvar("g_balance_health_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxh, cvar("g_balance_health_rot"), cvar("g_balance_health_rotlinear"), rot_mod * frametime * (time > self.pauserothealth_finished), limith);
2091 // if player rotted to death... die!
2093 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2096 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
2097 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, cvar("g_balance_fuel_regen"), cvar("g_balance_fuel_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, cvar("g_balance_fuel_rot"), cvar("g_balance_fuel_rotlinear"), rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
2100 float zoomstate_set;
2101 void SetZoomState(float z)
2103 if(z != self.zoomstate)
2106 ClientData_Touch(self);
2111 void GetPressedKeys(void) {
2112 MUTATOR_CALLHOOK(GetPressedKeys);
2113 if (self.movement_x > 0) // get if movement keys are pressed
2114 { // forward key pressed
2115 self.pressedkeys |= KEY_FORWARD;
2116 self.pressedkeys &~= KEY_BACKWARD;
2118 else if (self.movement_x < 0)
2119 { // backward key pressed
2120 self.pressedkeys |= KEY_BACKWARD;
2121 self.pressedkeys &~= KEY_FORWARD;
2125 self.pressedkeys &~= KEY_FORWARD;
2126 self.pressedkeys &~= KEY_BACKWARD;
2129 if (self.movement_y > 0)
2130 { // right key pressed
2131 self.pressedkeys |= KEY_RIGHT;
2132 self.pressedkeys &~= KEY_LEFT;
2134 else if (self.movement_y < 0)
2135 { // left key pressed
2136 self.pressedkeys |= KEY_LEFT;
2137 self.pressedkeys &~= KEY_RIGHT;
2141 self.pressedkeys &~= KEY_RIGHT;
2142 self.pressedkeys &~= KEY_LEFT;
2145 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
2146 self.pressedkeys |= KEY_JUMP;
2148 self.pressedkeys &~= KEY_JUMP;
2149 if (self.BUTTON_CROUCH)
2150 self.pressedkeys |= KEY_CROUCH;
2152 self.pressedkeys &~= KEY_CROUCH;
2155 void update_stats (float number, float hit, float fired) {
2156 // self.stat_hit = number + ((number==0) ? 1 : 64) * hit * sv_accuracy_data_share;
2157 // self.stat_fired = number + ((number==0) ? 1 : 64) * fired * sv_accuracy_data_share;
2160 self.stat_hit = number + 64 * hit * sv_accuracy_data_share;
2161 self.stat_fired = number + 64 * fired * sv_accuracy_data_share;
2163 self.stat_hit = hit * sv_accuracy_data_share;
2164 self.stat_fired = fired * sv_accuracy_data_share;
2169 ======================
2170 spectate mode routines
2171 ======================
2174 .float weapon_count;
2175 void SpectateCopy(entity spectatee) {
2176 if(spectatee.weapon_count < WEP_LAST) {
2177 update_stats (spectatee.weapon_count, spectatee.cvar_cl_accuracy_data_share * floor(spectatee.stats_hit[spectatee.weapon_count - 1]), spectatee.cvar_cl_accuracy_data_share * floor(spectatee.stats_fired[spectatee.weapon_count - 1]));
2178 spectatee.weapon_count ++;
2180 update_stats (0, spectatee.cvar_cl_accuracy_data_share * spectatee.stat_hit, spectatee.cvar_cl_accuracy_data_share * spectatee.stat_fired);
2183 MUTATOR_CALLHOOK(SpectateCopy);
2184 self.armortype = spectatee.armortype;
2185 self.armorvalue = spectatee.armorvalue;
2186 self.ammo_cells = spectatee.ammo_cells;
2187 self.ammo_shells = spectatee.ammo_shells;
2188 self.ammo_nails = spectatee.ammo_nails;
2189 self.ammo_rockets = spectatee.ammo_rockets;
2190 self.ammo_fuel = spectatee.ammo_fuel;
2191 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
2192 self.health = spectatee.health;
2194 self.items = spectatee.items;
2195 self.metertime = spectatee.metertime;
2196 self.strength_finished = spectatee.strength_finished;
2197 self.invincible_finished = spectatee.invincible_finished;
2198 self.pressedkeys = spectatee.pressedkeys;
2199 self.weapons = spectatee.weapons;
2200 self.switchweapon = spectatee.switchweapon;
2201 self.weapon = spectatee.weapon;
2202 self.punchangle = spectatee.punchangle;
2203 self.view_ofs = spectatee.view_ofs;
2204 self.v_angle = spectatee.v_angle;
2205 self.velocity = spectatee.velocity;
2206 self.dmg_take = spectatee.dmg_take;
2207 self.dmg_save = spectatee.dmg_save;
2208 self.dmg_inflictor = spectatee.dmg_inflictor;
2209 self.angles = spectatee.v_angle;
2210 self.fixangle = TRUE;
2211 setorigin(self, spectatee.origin);
2212 setsize(self, spectatee.mins, spectatee.maxs);
2213 SetZoomState(spectatee.zoomstate);
2215 anticheat_spectatecopy(spectatee);
2218 float SpectateUpdate() {
2222 if (self == self.enemy)
2225 if(self.enemy.classname != "player")
2228 SpectateCopy(self.enemy);
2233 float SpectateNext() {
2234 other = find(self.enemy, classname, "player");
2237 other = find(other, classname, "player");
2242 if(self.enemy.classname == "player") {
2244 WriteByte(MSG_ONE, SVC_SETVIEW);
2245 WriteEntity(MSG_ONE, self.enemy);
2246 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2247 self.movetype = MOVETYPE_NONE;
2249 self.enemy.weapon_count = 0;
2251 if(!SpectateUpdate())
2252 PutObserverInServer();
2262 ShowRespawnCountdown()
2264 Update a respawn countdown display.
2267 void ShowRespawnCountdown()
2270 if(self.deadflag == DEAD_NO) // just respawned?
2274 number = ceil(self.death_time - time);
2277 if(number <= self.respawn_countdown)
2279 self.respawn_countdown = number - 1;
2280 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2281 AnnounceTo(self, strcat(ftos(number), ""));
2286 void LeaveSpectatorMode()
2288 if(isJoinAllowed()) {
2289 if(!teams_matter || cvar("g_campaign") || cvar("g_balance_teams") || (self.wasplayer && cvar("g_changeteam_banned"))) {
2290 self.classname = "player";
2292 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
2293 JoinBestTeam(self, FALSE, TRUE);
2295 if(cvar("g_campaign"))
2296 campaign_bots_may_start = 1;
2298 self.stat_count = WEP_LAST;
2300 PutClientInServer();
2302 if(self.classname == "player")
2303 bprint ("^4", self.netname, "^4 is playing now\n");
2305 if(!cvar("g_campaign"))
2306 centerprint(self,""); // clear MOTD
2310 if (g_ca && self.caplayer) {
2313 stuffcmd(self,"menu_showteamselect\n");
2318 //player may not join because of g_maxplayers is set
2319 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
2324 * Determines whether the player is allowed to join. This depends on cvar
2325 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2326 * it checks whether the number of currently playing players exceeds g_maxplayers.
2327 * @return bool TRUE if the player is allowed to join, false otherwise
2329 float isJoinAllowed() {
2330 if (!cvar("g_maxplayers"))
2334 local float currentlyPlaying;
2335 FOR_EACH_REALPLAYER(e) {
2336 if(e.classname == "player")
2337 currentlyPlaying += 1;
2339 if(currentlyPlaying < cvar("g_maxplayers"))
2346 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2347 * g_maxplayers_spectator_blocktime seconds
2349 void checkSpectatorBlock() {
2350 if(self.classname == "spectator" || self.classname == "observer") {
2351 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
2352 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
2358 float vercmp_recursive(string v1, string v2)
2364 dot1 = strstrofs(v1, ".", 0);
2365 dot2 = strstrofs(v2, ".", 0);
2369 s1 = substring(v1, 0, dot1);
2373 s2 = substring(v2, 0, dot2);
2375 r = stof(s1) - stof(s2);
2379 r = strcasecmp(s1, s2);
2392 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
2395 float vercmp(string v1, string v2)
2397 if(strcasecmp(v1, v2) == 0) // early out check
2399 return vercmp_recursive(v1, v2);
2402 void ObserverThink()
2404 if (self.flags & FL_JUMPRELEASED) {
2405 if (self.BUTTON_JUMP && !self.version_mismatch) {
2406 self.welcomemessage_time = 0;
2407 self.flags &~= FL_JUMPRELEASED;
2408 self.flags |= FL_SPAWNING;
2409 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2410 self.welcomemessage_time = 0;
2411 self.flags &~= FL_JUMPRELEASED;
2412 if(SpectateNext() == 1) {
2413 self.classname = "spectator";
2417 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2418 self.flags |= FL_JUMPRELEASED;
2419 if(self.flags & FL_SPAWNING)
2421 self.flags &~= FL_SPAWNING;
2422 LeaveSpectatorMode();
2427 PrintWelcomeMessage(self);
2430 void SpectatorThink()
2432 if (self.flags & FL_JUMPRELEASED) {
2433 if (self.BUTTON_JUMP && !self.version_mismatch) {
2434 self.welcomemessage_time = 0;
2435 self.flags &~= FL_JUMPRELEASED;
2436 self.flags |= FL_SPAWNING;
2437 } else if(self.BUTTON_ATCK) {
2438 self.welcomemessage_time = 0;
2439 self.flags &~= FL_JUMPRELEASED;
2440 if(SpectateNext() == 1) {
2441 self.classname = "spectator";
2443 self.classname = "observer";
2444 self.stat_count = WEP_LAST;
2445 PutClientInServer();
2447 } else if (self.BUTTON_ATCK2) {
2448 self.welcomemessage_time = 0;
2449 self.flags &~= FL_JUMPRELEASED;
2450 self.classname = "observer";
2451 self.stat_count = WEP_LAST;
2452 PutClientInServer();
2454 if(!SpectateUpdate())
2455 PutObserverInServer();
2458 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2459 self.flags |= FL_JUMPRELEASED;
2460 if(self.flags & FL_SPAWNING)
2462 self.flags &~= FL_SPAWNING;
2463 LeaveSpectatorMode();
2469 PrintWelcomeMessage(self);
2470 self.flags |= FL_CLIENT | FL_NOTARGET;
2473 .float touchexplode_time;
2479 Called every frame for each client before the physics are run
2482 void() ctf_setstatus;
2483 void() nexball_setstatus;
2485 void PlayerPreThink (void)
2487 self.stat_game_starttime = game_starttime;
2488 self.stat_allow_oldnexbeam = cvar("g_allow_oldnexbeam");
2489 self.stat_leadlimit = cvar("leadlimit");
2493 // physics frames: update anticheat stuff
2494 anticheat_prethink();
2497 if(blockSpectators && frametime)
2498 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2499 checkSpectatorBlock();
2503 if(self.netname_previous != self.netname)
2505 if(cvar("sv_eventlog"))
2506 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2507 if(self.netname_previous)
2508 strunzone(self.netname_previous);
2509 self.netname_previous = strzone(self.netname);
2513 if(self.version_nagtime)
2514 if(self.cvar_g_xonoticversion)
2515 if(time > self.version_nagtime)
2517 if(strstr(self.cvar_g_xonoticversion, "svn", 0) < 0)
2519 if(strstr(cvar_string("g_xonoticversion"), "svn", 0) >= 0)
2521 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2522 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
2527 r = vercmp(self.cvar_g_xonoticversion, cvar_string("g_xonoticversion"));
2530 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", cvar_string("g_xonoticversion"), "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.com/^1!\n");
2531 sprint(self, strcat("\{1}^1NOTE: ^3Xonotic ", cvar_string("g_xonoticversion"), "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.com/^1!\n"));
2535 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2536 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", cvar_string("g_xonoticversion"), "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
2540 self.version_nagtime = 0;
2544 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2546 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2547 self.max_armorvalue = 0;
2551 if (TetrisPreFrame())
2555 MUTATOR_CALLHOOK(PlayerPreThink);
2557 if(self.classname == "player") {
2558 // if(self.netname == "Wazat")
2559 // bprint(self.classname, "\n");
2561 CheckRules_Player();
2563 PrintWelcomeMessage(self);
2565 if (intermission_running)
2567 IntermissionThink (); // otherwise a button could be missed between
2568 return; // the think tics
2571 if(self.teleport_time)
2572 if(time > self.teleport_time)
2574 self.teleport_time = 0;
2575 self.effects = self.effects - (self.effects & EF_NODRAW);
2578 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
2579 UpdateSelectedPlayer();
2581 //don't allow the player to turn around while game is paused!
2582 if(timeoutStatus == 2) {
2583 self.v_angle = self.lastV_angle;
2584 self.angles = self.lastV_angle;
2585 self.fixangle = TRUE;
2590 self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2594 if (self.deadflag != DEAD_NO)
2596 float button_pressed, force_respawn;
2597 if(self.personal && g_race_qualifying)
2599 if(time > self.death_time)
2601 self.death_time = time + 1; // only retry once a second
2610 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2611 force_respawn = (g_lms || (g_ca) || cvar("g_forced_respawn"));
2612 if (self.deadflag == DEAD_DYING)
2615 self.deadflag = DEAD_RESPAWNING;
2616 else if(!button_pressed)
2617 self.deadflag = DEAD_DEAD;
2619 else if (self.deadflag == DEAD_DEAD)
2622 self.deadflag = DEAD_RESPAWNABLE;
2624 else if (self.deadflag == DEAD_RESPAWNABLE)
2627 self.deadflag = DEAD_RESPAWNING;
2629 else if (self.deadflag == DEAD_RESPAWNING)
2631 if(time > self.death_time)
2633 self.death_time = time + 1; // only retry once a second
2637 ShowRespawnCountdown();
2643 if(time > self.touchexplode_time)
2644 if(self.classname == "player")
2645 if(self.deadflag == DEAD_NO)
2646 if not(IS_INDEPENDENT_PLAYER(self))
2647 FOR_EACH_PLAYER(other) if(self != other)
2649 if(time > other.touchexplode_time)
2650 if(other.classname == "player")
2651 if(other.deadflag == DEAD_NO)
2652 if not(IS_INDEPENDENT_PLAYER(other))
2653 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2655 PlayerTouchExplode(self, other);
2656 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2660 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2664 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2665 dist = self.prevorigin - self.origin;
2667 self.lms_traveled_distance += fabs(vlen(dist));
2669 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < game_starttime))
2671 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2672 self.lms_traveled_distance = 0;
2675 if(time > self.lms_nextcheck)
2677 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2678 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2680 centerprint(self, cvar_string("g_lms_campcheck_message"));
2681 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2682 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2683 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2685 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2686 self.lms_traveled_distance = 0;
2690 self.prevorigin = self.origin;
2692 if ((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss)
2697 self.view_ofs = PL_CROUCH_VIEW_OFS;
2698 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2699 setanim(self, self.anim_duck, FALSE, TRUE, TRUE);
2706 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2707 if (!trace_startsolid)
2709 self.crouch = FALSE;
2710 self.view_ofs = PL_VIEW_OFS;
2711 setsize (self, PL_MIN, PL_MAX);
2716 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2718 if(self.bloodloss_timer < time)
2720 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2721 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2727 GrapplingHookFrame();
2729 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2732 self.items &~= self.items_added;
2736 self.items_added = 0;
2737 if(self.items & IT_JETPACK)
2738 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2739 self.items_added |= IT_FUEL;
2741 self.items |= self.items_added;
2749 minstagib_ammocheck();
2752 nexball_setstatus();
2754 self.dmg_team = max(0, self.dmg_team - cvar("g_teamdamage_resetspeed") * frametime);
2756 //self.angles_y=self.v_angle_y + 90; // temp
2757 } else if(gameover) {
2758 if (intermission_running)
2759 IntermissionThink (); // otherwise a button could be missed between
2761 } else if(self.classname == "observer") {
2763 } else if(self.classname == "spectator") {
2768 SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX));
2770 float oldspectatee_status;
2771 oldspectatee_status = self.spectatee_status;
2772 if(self.classname == "spectator")
2773 self.spectatee_status = num_for_edict(self.enemy);
2774 else if(self.classname == "observer")
2775 self.spectatee_status = num_for_edict(self);
2777 self.spectatee_status = 0;
2778 if(self.spectatee_status != oldspectatee_status)
2780 ClientData_Touch(self);
2782 race_InitSpectator();
2785 if(self.teamkill_soundtime)
2786 if(time > self.teamkill_soundtime)
2788 self.teamkill_soundtime = 0;
2790 entity oldpusher, oldself;
2792 oldself = self; self = self.teamkill_soundsource;
2793 oldpusher = self.pusher; self.pusher = oldself;
2795 PlayerSound(playersound_teamshoot, CHAN_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2797 self.pusher = oldpusher;
2801 if(self.taunt_soundtime)
2802 if(time > self.taunt_soundtime)
2804 self.taunt_soundtime = 0;
2805 PlayerSound(playersound_taunt, CHAN_VOICE, VOICETYPE_AUTOTAUNT);
2808 target_voicescript_next(self);
2811 float isInvisibleString(string s)
2814 s = strdecolorize(s);
2815 for((i = 0), (n = strlen(s)); i < n; ++i)
2835 Called every frame for each client after the physics are run
2838 .float idlekick_lasttimeleft;
2839 .entity showheadshotbbox;
2840 void showheadshotbbox_think()
2842 if(self.owner.showheadshotbbox != self)
2847 self.nextthink = time;
2848 setorigin(self, self.owner.origin);
2849 setsize(self, GetHeadshotMins(self.owner), GetHeadshotMaxs(self.owner));
2851 void PlayerPostThink (void)
2853 // Savage: Check for nameless players
2854 if (isInvisibleString(self.netname)) {
2855 self.netname = "Player";
2856 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
2859 // send the clients accuracy stats to the client
2860 if(self.stat_count > 0)
2863 self.stat_hit = self.stat_count + 64 * floor(self.(stats_hit[self.stat_count - 1]));
2864 self.stat_fired = self.stat_count + 64 * floor(self.(stats_fired[self.stat_count - 1]));
2865 self.stat_count -= 1;
2869 if(self.uid_kicktime)
2870 if(time > self.uid_kicktime)
2872 bprint("^3", self.netname, "^3 was kicked for missing UID.\n");
2878 if(sv_maxidle && frametime)
2880 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2882 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2885 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2886 AnnounceTo(self, "terminated");
2890 else if(timeleft <= 10)
2892 if(timeleft != self.idlekick_lasttimeleft)
2894 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2895 AnnounceTo(self, strcat(ftos(timeleft), ""));
2900 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2902 self.idlekick_lasttimeleft = timeleft;
2906 if(self.impulse == 100)
2908 if (TetrisPostFrame())
2914 if(self.classname == "player") {
2915 CheckRules_Player();
2920 if (intermission_running)
2921 return; // intermission or finale
2923 } else if (self.classname == "observer") {
2925 } else if (self.classname == "spectator") {
2931 for(i = 0; i < 1000; ++i)
2934 end = self.origin + '0 0 1024' + 512 * randomvec();
2935 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2936 if(trace_fraction < 1)
2937 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2939 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2947 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
2949 if(self.waypointsprite_attachedforcarrier)
2950 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, cvar("g_balance_armor_blockpercent")));
2952 if(self.classname == "player" && self.deadflag == DEAD_NO && cvar("r_showbboxes"))
2954 if(!self.showheadshotbbox)
2956 self.showheadshotbbox = spawn();
2957 self.showheadshotbbox.classname = "headshotbbox";
2958 self.showheadshotbbox.owner = self;
2959 self.showheadshotbbox.think = showheadshotbbox_think;
2960 self.showheadshotbbox.nextthink = time;
2961 self = self.showheadshotbbox;
2968 if(self.showheadshotbbox)
2969 remove(self.showheadshotbbox);
2976 dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));