1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
6 WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
9 void Announce(string snd) {
10 WriteByte(MSG_ALL, SVC_TEMPENTITY);
11 WriteByte(MSG_ALL, TE_CSQC_ANNOUNCE);
12 WriteString(MSG_ALL, snd);
15 void AnnounceTo(entity e, string snd) {
16 if (clienttype(e) == CLIENTTYPE_REAL)
19 WriteByte(MSG_ONE, SVC_TEMPENTITY);
20 WriteByte(MSG_ONE, TE_CSQC_ANNOUNCE);
21 WriteString(MSG_ONE, snd);
25 float ClientData_Send(entity to, float sf)
36 if(to.classname == "spectator")
42 sf |= 1; // forced scoreboard
43 if(to.spectatee_status)
44 sf |= 2; // spectator ent number follows
47 if(e.porto_v_angle_held)
48 sf |= 8; // angles held
50 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
51 WriteByte(MSG_ENTITY, sf);
54 WriteByte(MSG_ENTITY, to.spectatee_status);
58 WriteAngle(MSG_ENTITY, e.v_angle_x);
59 WriteAngle(MSG_ENTITY, e.v_angle_y);
65 void ClientData_Attach()
67 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
68 self.clientdata.drawonlytoclient = self;
69 self.clientdata.owner = self;
72 void ClientData_Detach()
74 remove(self.clientdata);
75 self.clientdata = world;
78 void ClientData_Touch(entity e)
80 e.clientdata.SendFlags = 1;
82 // make it spectatable
84 FOR_EACH_REALCLIENT(e2)
87 if(e2.classname == "spectator")
89 e2.clientdata.SendFlags = 1;
94 .vector spawnpoint_score;
95 .string netname_previous;
97 void spawnfunc_info_player_survivor (void)
99 spawnfunc_info_player_deathmatch();
102 void spawnfunc_info_player_start (void)
104 spawnfunc_info_player_deathmatch();
107 void spawnfunc_info_player_deathmatch (void)
109 self.classname = "info_player_deathmatch";
110 relocate_spawnpoint();
113 void spawnpoint_use()
116 if(have_team_spawns > 0)
118 self.team = activator.team;
119 some_spawn_has_been_used = 1;
124 // _x: prio (-1 if unusable)
126 vector Spawn_Score(entity spot, entity playerlist, float teamcheck, float anypoint)
128 float shortest, thisdist;
134 // filter out spots for the wrong team
136 if(spot.team != teamcheck)
140 if(spot.target == "")
143 if(clienttype(self) == CLIENTTYPE_REAL)
145 if(spot.restriction == 1)
150 if(spot.restriction == 2)
154 // filter out spots for assault
155 if(spot.target != "") {
158 ent = find(world, targetname, spot.target);
161 if(ent.classname == "target_objective")
164 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
168 else if(ent.classname == "trigger_race_checkpoint")
171 if(!anypoint) // spectators may spawn everywhere
174 if(g_race_qualifying)
177 if(ent.race_checkpoint != 0)
179 if(spot.race_place != race_lowest_place_spawn)
184 if(ent.race_checkpoint != self.race_respawn_checkpoint)
186 // try reusing the previous spawn
187 if(ent == self.race_respawn_spotref || spot == self.race_respawn_spotref)
189 if(ent.race_checkpoint == 0)
192 pl = self.race_place;
193 if(pl > race_highest_place_spawn)
195 if(pl == 0 && !self.race_started)
196 pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
197 if(spot.race_place != pl)
204 ent = find(ent, targetname, spot.target);
212 shortest = vlen(world.maxs - world.mins);
213 for(player = playerlist; player; player = player.chain)
216 thisdist = vlen(player.origin - spot.origin);
217 if (thisdist < shortest)
220 return prio * '1 0 0' + shortest * '0 1 0';
225 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck, float anypoint)
227 local entity spot, spotlist, spotlistend;
228 spawn_allgood = TRUE;
234 for(spot = firstspot; spot; spot = spot.chain)
236 spot.spawnpoint_score = Spawn_Score(spot, playerlist, teamcheck, anypoint);
238 if(autocvar_spawn_debugview)
240 setmodel(spot, "models/runematch/rune.mdl");
241 if(spot.spawnpoint_score_y < mindist)
243 spot.colormod = '1 0 0';
248 spot.colormod = '0 1 0';
249 spot.scale = spot.spawnpoint_score_y / mindist;
253 if(spot.spawnpoint_score_x >= 0) // spawning allowed here
255 if(spot.spawnpoint_score_y < mindist)
257 // too short distance
258 spawn_allgood = FALSE;
263 spawn_allbad = FALSE;
266 spotlistend.chain = spot;
273 if(spot.team != teamcheck)
274 error("invalid spawn added");
276 print("added ", etos(spot), "\n");
282 spotlistend.chain = world;
287 for(e = spotlist; e; e = e.chain)
289 print("seen ", etos(e), "\n");
290 if(e.team != teamcheck)
291 error("invalid spawn found");
298 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
300 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
301 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
304 RandomSelection_Init();
305 for(spot = firstspot; spot; spot = spot.chain)
306 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.spawnpoint_score_y, upper), exponent) * spot.cnt, (spot.spawnpoint_score_y >= lower) * 0.5 + spot.spawnpoint_score_x);
308 return RandomSelection_chosen_ent;
315 Finds a point to respawn
318 entity SelectSpawnPoint (float anypoint)
320 local float teamcheck;
321 local entity firstspot_new;
322 local entity spot, firstspot, playerlist;
324 spot = find (world, classname, "testplayerstart");
330 else if(have_team_spawns > 0)
332 if(have_team_spawns_forteam[self.team] == 0)
334 // we request a spawn for a team, and we have team
335 // spawns, but that team has no spawns?
336 if(have_team_spawns_forteam[0])
340 // if not, any spawn has to do
344 teamcheck = self.team; // MUST be team
346 else if(have_team_spawns == 0 && have_team_spawns_forteam[0])
347 teamcheck = 0; // MUST be noteam
350 // if we get here, we either require team spawns but have none, or we require non-team spawns and have none; use any spawn then
353 // get the list of players
354 playerlist = findchain(classname, "player");
355 // get the entire list of spots
356 firstspot = findchain(classname, "info_player_deathmatch");
357 // filter out the bad ones
358 // (note this returns the original list if none survived)
361 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
365 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck, anypoint);
367 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck, anypoint);
368 firstspot = firstspot_new;
370 // there is 50/50 chance of choosing a random spot or the furthest spot
371 // (this means that roughly every other spawn will be furthest, so you
372 // usually won't get fragged at spawn twice in a row)
373 if (arena_roundbased && !g_ca)
375 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck, anypoint);
377 firstspot = firstspot_new;
378 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
380 else if (random() > autocvar_g_spawn_furthest)
381 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
383 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
386 if(autocvar_spawn_debugview)
388 print("spot mindistance: ", vtos(spot.spawnpoint_score), "\n");
392 for(e = firstspot; e; e = e.chain)
393 if(e.team != teamcheck)
394 error("invalid spawn found");
399 if(autocvar_spawn_debug)
403 if(some_spawn_has_been_used)
404 return world; // team can't spawn any more, because of actions of other team
406 error("Cannot find a spawn point - please fix the map!");
417 Checks if the argument string can be a valid playermodel.
418 Returns a valid one in doubt.
421 string FallbackPlayerModel;
422 string CheckPlayerModel(string plyermodel) {
423 if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
425 // note: we cannot summon Don Strunzone here, some player may
426 // still have the model string set. In case anyone manages how
427 // to change a cvar default, we'll have a small leak here.
428 FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
430 if(strlen(plyermodel) < 4)
431 return FallbackPlayerModel;
432 if( substring(plyermodel,0,14) != "models/player/")
433 return FallbackPlayerModel;
434 else if(autocvar_sv_servermodelsonly)
436 if(substring(plyermodel,-4,4) != ".zym")
437 if(substring(plyermodel,-4,4) != ".dpm")
438 if(substring(plyermodel,-4,4) != ".iqm")
439 if(substring(plyermodel,-4,4) != ".md3")
440 if(substring(plyermodel,-4,4) != ".psk")
441 return FallbackPlayerModel;
442 // forbid the LOD models
443 if(substring(plyermodel, -9,5) == "_lod1")
444 return FallbackPlayerModel;
445 if(substring(plyermodel, -9,5) == "_lod2")
446 return FallbackPlayerModel;
447 if(plyermodel != strtolower(plyermodel))
448 return FallbackPlayerModel;
449 if(!fexists(plyermodel))
450 return FallbackPlayerModel;
457 Client_customizeentityforclient
462 void Client_uncustomizeentityforclient()
464 if(self.modelindex == 0) // no need to uncustomize then
466 self.modelindex = self.modelindex_lod0;
467 self.skin = self.skinindex;
470 float Client_customizeentityforclient()
474 if(self.modelindex == 0)
481 t0 = gettime(GETTIME_HIRES); // reference
486 #ifdef ALLOW_FORCEMODELS
487 if(other.cvar_cl_forceplayermodelsfromxonotic)
488 if not(self.modelindex_lod0_from_xonotic)
490 if(other.cvar_cl_forceplayermodels && sv_clforceplayermodels)
494 self.skin = modelsource.skinindex;
497 if(modelsource == self)
498 self.skin = modelsource.skinindex;
500 self.skin = mod(modelsource.skinindex, 3); // forbid the fbskins as forced skins
504 // other: the player viewing me
508 if(other.cvar_cl_playerdetailreduction <= 0)
510 if(other.cvar_cl_playerdetailreduction <= -2)
511 self.modelindex = modelsource.modelindex_lod2;
512 else if(other.cvar_cl_playerdetailreduction <= -1)
513 self.modelindex = modelsource.modelindex_lod1;
515 self.modelindex = modelsource.modelindex_lod0;
519 distance = vlen(self.origin - other.origin);
520 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
521 if(f > sv_loddistance2)
522 self.modelindex = modelsource.modelindex_lod2;
523 else if(f > sv_loddistance1)
524 self.modelindex = modelsource.modelindex_lod1;
526 self.modelindex = modelsource.modelindex_lod0;
531 t1 = gettime(GETTIME_HIRES); // reference
532 client_cefc_accumulator += (t1 - t0);
538 void setmodel_lod(entity e, string modelname)
544 // FIXME: this only supports 3-letter extensions
545 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod1", substring(modelname, -4, 4));
548 setmodel(e, s); // players have high precision
549 self.modelindex_lod1 = self.modelindex;
552 self.modelindex_lod1 = -1;
554 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod2", substring(modelname, -4, 4));
557 setmodel(e, s); // players have high precision
558 self.modelindex_lod2 = self.modelindex;
561 self.modelindex_lod2 = -1;
563 precache_model(modelname);
564 setmodel(e, modelname); // players have high precision
565 self.modelindex_lod0 = self.modelindex;
567 if(self.modelindex_lod1 < 0)
568 self.modelindex_lod1 = self.modelindex;
570 if(self.modelindex_lod2 < 0)
571 self.modelindex_lod2 = self.modelindex;
575 precache_model(modelname);
576 setmodel(e, modelname); // players have high precision
577 self.modelindex_lod0 = self.modelindex;
578 // save it for possible player model forcing
581 s = whichpack(self.model);
582 self.modelindex_lod0_from_xonotic = ((s == "") || (substring(s, 0, 4) == "data"));
584 player_setupanimsformodel();
585 UpdatePlayerSounds();
592 putting a client as observer in the server
595 void FixPlayermodel();
596 void PutObserverInServer (void)
600 race_PreSpawnObserver();
602 spot = SelectSpawnPoint (TRUE);
604 error("No spawnpoints for observers?!?\n");
605 RemoveGrapplingHook(self); // Wazat's Grappling Hook
607 if(clienttype(self) == CLIENTTYPE_REAL)
610 WriteByte(MSG_ONE, SVC_SETVIEW);
611 WriteEntity(MSG_ONE, self);
615 MUTATOR_CALLHOOK(MakePlayerObserver);
617 Portal_ClearAll(self);
621 PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
626 DropFlag(self.flagcarried, world, world);
628 if(self.ballcarried && g_nexball)
629 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
631 WaypointSprite_PlayerDead();
633 if not(g_ca) // don't reset teams when moving a ca player to the spectators
634 self.team = -1; // move this as it is needed to log the player spectating in eventlog
636 if(self.killcount != -666) {
638 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
639 bprint ("^4", self.netname, "^4 has no more lives left\n");
641 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
643 bprint ("^4", self.netname, "^4 is spectating now\n");
645 if(self.just_joined == FALSE) {
646 LogTeamchange(self.playerid, -1, 4);
648 self.just_joined = FALSE;
651 PlayerScore_Clear(self); // clear scores when needed
653 accuracy_resend(self);
655 self.spectatortime = time;
657 self.classname = "observer";
658 self.iscreature = FALSE;
660 self.takedamage = DAMAGE_NO;
661 self.solid = SOLID_NOT;
662 self.movetype = MOVETYPE_NOCLIP;
663 self.flags = FL_CLIENT | FL_NOTARGET;
664 self.armorvalue = 666;
666 self.armorvalue = autocvar_g_balance_armor_start;
667 self.pauserotarmor_finished = 0;
668 self.pauserothealth_finished = 0;
669 self.pauseregen_finished = 0;
670 self.damageforcescale = 0;
677 self.pain_finished = 0;
678 self.strength_finished = 0;
679 self.invincible_finished = 0;
681 self.think = SUB_Null;
685 self.deadflag = DEAD_NO;
686 self.angles = spot.angles;
688 self.fixangle = TRUE;
691 self.view_ofs = PL_VIEW_OFS;
692 setorigin (self, spot.origin);
693 setsize (self, '0 0 0', '0 0 0');
694 self.prevorigin = self.origin;
702 self.weaponmodel = "";
703 self.weaponentity = world;
704 self.exteriorweaponentity = world;
705 self.killcount = -666;
706 self.velocity = '0 0 0';
707 self.avelocity = '0 0 0';
708 self.punchangle = '0 0 0';
709 self.punchvector = '0 0 0';
710 self.oldvelocity = self.velocity;
711 self.fire_endtime = -1;
714 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
718 if(self.version_mismatch)
720 Spawnqueue_Unmark(self);
721 Spawnqueue_Remove(self);
725 Spawnqueue_Insert(self);
730 // Only if the player cannot play at all
731 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
732 self.frags = FRAGS_SPECTATOR;
734 self.frags = FRAGS_LMS_LOSER;
737 self.frags = FRAGS_SPECTATOR;
740 void FixPlayermodel()
742 local string defaultmodel;
743 local float defaultskin, chmdl, oldskin;
748 if(autocvar_sv_defaultcharacter == 1) {
754 s = Team_ColorNameLowerCase(self.team);
757 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
758 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
762 if(defaultmodel == "")
764 defaultmodel = autocvar_sv_defaultplayermodel;
765 defaultskin = autocvar_sv_defaultplayerskin;
769 if(self.modelindex == 0 && self.deadflag == DEAD_NO)
772 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
773 self.model = ""; // force the != checks to return true
776 if(defaultmodel != "")
778 if (defaultmodel != self.model)
782 setmodel_lod (self, defaultmodel);
783 setsize (self, m1, m2);
787 oldskin = self.skinindex;
788 self.skinindex = defaultskin;
790 if (self.playermodel != self.model || self.playermodel == "")
792 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
795 setmodel_lod (self, self.playermodel);
796 setsize (self, m1, m2);
800 oldskin = self.skinindex;
801 self.skinindex = stof(self.playerskin);
804 if(chmdl || oldskin != self.skinindex)
805 self.species = player_getspecies(); // model or skin has changed
808 if(strlen(autocvar_sv_defaultplayercolors))
809 if(self.clientcolors != stof(autocvar_sv_defaultplayercolors))
810 setcolor(self, stof(autocvar_sv_defaultplayercolors));
813 void PlayerTouchExplode(entity p1, entity p2)
816 org = (p1.origin + p2.origin) * 0.5;
817 org_z += (p1.mins_z + p2.mins_z) * 0.5;
824 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
832 Called when a client spawns in the server
835 //void() ctf_playerchanged;
836 void PutClientInServer (void)
838 if(clienttype(self) == CLIENTTYPE_BOT)
840 self.classname = "player";
842 else if(clienttype(self) == CLIENTTYPE_REAL)
845 WriteByte(MSG_ONE, SVC_SETVIEW);
846 WriteEntity(MSG_ONE, self);
849 // player is dead and becomes observer
850 // FIXME fix LMS scoring for new system
853 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
854 self.classname = "observer";
857 if(g_arena || (g_ca && !allowed_to_spawn))
859 self.classname = "observer";
862 self.classname = "observer";
864 if(self.classname == "player" && (!g_ca || (g_ca && allowed_to_spawn))) {
865 entity spot, oldself;
868 accuracy_resend(self);
871 JoinBestTeam(self, FALSE, TRUE);
875 spot = SelectSpawnPoint (FALSE);
878 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
879 return; // spawn failed
882 RemoveGrapplingHook(self); // Wazat's Grappling Hook
884 self.classname = "player";
885 self.wasplayer = TRUE;
886 self.iscreature = TRUE;
887 self.movetype = MOVETYPE_WALK;
888 self.solid = SOLID_SLIDEBOX;
889 self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
890 if(autocvar_g_playerclip_collisions)
891 self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
892 if(clienttype(self) == CLIENTTYPE_BOT && autocvar_g_botclip_collisions)
893 self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
894 self.frags = FRAGS_PLAYER;
895 if(independent_players)
896 MAKE_INDEPENDENT_PLAYER(self);
897 self.flags = FL_CLIENT;
898 self.takedamage = DAMAGE_AIM;
900 self.effects = EF_FULLBRIGHT;
903 self.air_finished = time + 12;
905 if(autocvar_g_balance_nex_charge)
907 if(autocvar_g_balance_nex_secondary_chargepool)
908 self.nex_chargepool_ammo = 1;
909 self.nex_charge = autocvar_g_balance_nex_charge_start;
914 self.ammo_shells = warmup_start_ammo_shells;
915 self.ammo_nails = warmup_start_ammo_nails;
916 self.ammo_rockets = warmup_start_ammo_rockets;
917 self.ammo_cells = warmup_start_ammo_cells;
918 self.ammo_fuel = warmup_start_ammo_fuel;
919 self.health = warmup_start_health;
920 self.armorvalue = warmup_start_armorvalue;
921 self.weapons = warmup_start_weapons;
925 self.ammo_shells = start_ammo_shells;
926 self.ammo_nails = start_ammo_nails;
927 self.ammo_rockets = start_ammo_rockets;
928 self.ammo_cells = start_ammo_cells;
929 self.ammo_fuel = start_ammo_fuel;
930 self.health = start_health;
931 self.armorvalue = start_armorvalue;
932 self.weapons = start_weapons;
935 if(g_weaponarena_random)
937 if(g_weaponarena_random_with_laser)
938 self.weapons &~= WEPBIT_LASER;
939 self.weapons = randombits(self.weapons, g_weaponarena_random, FALSE);
940 if(g_weaponarena_random_with_laser)
941 self.weapons |= WEPBIT_LASER;
944 self.items = start_items;
945 self.jump_interval = time;
947 self.spawnshieldtime = time + autocvar_g_spawnshieldtime;
948 self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
949 self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
950 self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
951 self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
952 //extend the pause of rotting if client was reset at the beginning of the countdown
953 if(!autocvar_sv_ready_restart_after_countdown && time < game_starttime) { // TODO why is this cvar NOTted?
954 self.spawnshieldtime += game_starttime - time;
955 self.pauserotarmor_finished += game_starttime - time;
956 self.pauserothealth_finished += game_starttime - time;
957 self.pauseregen_finished += game_starttime - time;
959 self.damageforcescale = 2;
966 self.pain_finished = 0;
967 self.strength_finished = 0;
968 self.invincible_finished = 0;
970 // players have no think function
971 self.think = SUB_Null;
975 self.ballistics_density = autocvar_g_ballistics_density_player;
981 self.deadflag = DEAD_NO;
983 self.angles = spot.angles;
985 self.angles_z = 0; // never spawn tilted even if the spot says to
986 self.fixangle = TRUE; // turn this way immediately
987 self.velocity = '0 0 0';
988 self.avelocity = '0 0 0';
989 self.punchangle = '0 0 0';
990 self.punchvector = '0 0 0';
991 self.oldvelocity = self.velocity;
992 self.fire_endtime = -1;
995 WRITESPECTATABLE_MSG_ONE({
996 WriteByte(MSG_ONE, SVC_TEMPENTITY);
997 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
1001 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
1006 self.crouch = FALSE;
1007 self.view_ofs = PL_VIEW_OFS;
1008 setsize (self, PL_MIN, PL_MAX);
1009 self.spawnorigin = spot.origin;
1010 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
1011 // don't reset back to last position, even if new position is stuck in solid
1012 self.oldorigin = self.origin;
1013 self.prevorigin = self.origin;
1014 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
1018 Spawnqueue_Remove(self);
1019 Spawnqueue_Mark(self);
1025 self.event_damage = PlayerDamage;
1027 self.bot_attack = TRUE;
1029 self.statdraintime = time + 5;
1030 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
1032 if(self.killcount == -666) {
1033 PlayerScore_Clear(self);
1037 self.cnt = WEP_LASER;
1039 CL_SpawnWeaponentity();
1040 self.alpha = default_player_alpha;
1041 self.colormod = '1 1 1' * autocvar_g_player_brightness;
1042 self.exteriorweaponentity.alpha = default_weapon_alpha;
1044 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
1045 self.lms_traveled_distance = 0;
1046 self.speedrunning = FALSE;
1048 race_PostSpawn(spot);
1050 if(autocvar_spawn_debug)
1052 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
1053 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
1056 //stuffcmd(self, "chase_active 0");
1057 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1059 if (autocvar_g_spawnsound)
1060 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
1063 if(self.team == assault_attacker_team)
1064 centerprint(self, "You are attacking!");
1066 centerprint(self, "You are defending!");
1069 target_voicescript_clear(self);
1071 // reset fields the weapons may use
1072 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
1074 weapon_action(j, WR_RESETPLAYER);
1076 // all weapons must be fully loaded when we spawn
1078 e = get_weaponinfo(j);
1079 if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
1080 self.weapon_load[j] = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
1082 self.weapon_forbidchange = FALSE;
1086 activator = oldself;
1091 MUTATOR_CALLHOOK(PlayerSpawn);
1093 self.switchweapon = w_getbestweapon(self);
1094 self.cnt = self.switchweapon;
1098 self.alivetime = time;
1099 } else if(self.classname == "observer" || (g_ca && !allowed_to_spawn)) {
1100 PutObserverInServer ();
1104 // ctf_playerchanged();
1107 .float ebouncefactor, ebouncestop; // electro's values
1108 // TODO do we need all these fields, or should we stop autodetecting runtime
1109 // changes and just have a console command to update this?
1110 float ClientInit_SendEntity(entity to, float sf)
1112 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
1113 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
1114 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
1115 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
1116 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
1117 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
1118 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
1119 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
1120 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
1121 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
1122 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
1123 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
1124 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
1125 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
1126 if(sv_foginterval && world.fog != "")
1127 WriteString(MSG_ENTITY, world.fog);
1129 WriteString(MSG_ENTITY, "");
1130 WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
1131 WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
1132 WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_bouncefactor
1133 WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_bouncestop
1134 WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_grenadelauncher_bouncefactor
1135 WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_grenadelauncher_bouncestop
1136 WriteByte(MSG_ENTITY, autocvar_g_balance_nex_secondary); // client has to know if it should zoom or not
1137 WriteByte(MSG_ENTITY, autocvar_g_balance_rifle_secondary); // client has to know if it should zoom or not
1138 WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
1139 WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
1140 WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
1141 WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
1145 void ClientInit_CheckUpdate()
1147 self.nextthink = time;
1148 if(self.count != autocvar_g_balance_armor_blockpercent)
1150 self.count = autocvar_g_balance_armor_blockpercent;
1151 self.SendFlags |= 1;
1153 if(self.cnt != autocvar_g_balance_weaponswitchdelay)
1155 self.cnt = autocvar_g_balance_weaponswitchdelay;
1156 self.SendFlags |= 1;
1158 if(self.bouncefactor != autocvar_g_balance_grenadelauncher_bouncefactor)
1160 self.bouncefactor = autocvar_g_balance_grenadelauncher_bouncefactor;
1161 self.SendFlags |= 1;
1163 if(self.bouncestop != autocvar_g_balance_grenadelauncher_bouncestop)
1165 self.bouncestop = autocvar_g_balance_grenadelauncher_bouncestop;
1166 self.SendFlags |= 1;
1168 if(self.ebouncefactor != autocvar_g_balance_electro_secondary_bouncefactor)
1170 self.ebouncefactor = autocvar_g_balance_electro_secondary_bouncefactor;
1171 self.SendFlags |= 1;
1173 if(self.ebouncestop != autocvar_g_balance_electro_secondary_bouncestop)
1175 self.ebouncestop = autocvar_g_balance_electro_secondary_bouncestop;
1176 self.SendFlags |= 1;
1180 void ClientInit_Spawn()
1185 e.classname = "clientinit";
1186 e.think = ClientInit_CheckUpdate;
1187 Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
1191 ClientInit_CheckUpdate();
1200 void SetNewParms (void)
1202 // initialize parms for a new player
1203 parm1 = -(86400 * 366);
1211 void SetChangeParms (void)
1213 // save parms for level change
1214 parm1 = self.parm_idlesince - time;
1222 void DecodeLevelParms (void)
1225 self.parm_idlesince = parm1;
1226 if(self.parm_idlesince == -(86400 * 366))
1227 self.parm_idlesince = time;
1229 // whatever happens, allow 60 seconds of idling directly after connect for map loading
1230 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
1237 Called when a client types 'kill' in the console
1241 .float clientkill_nexttime;
1242 void ClientKill_Now_TeamChange()
1244 if(self.killindicator_teamchange == -1)
1247 JoinBestTeam( self, FALSE, FALSE );
1249 else if(self.killindicator_teamchange == -2)
1254 sprint(self, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1255 PutObserverInServer();
1258 SV_ChangeTeam(self.killindicator_teamchange - 1);
1261 void ClientKill_Now()
1263 remove(self.killindicator);
1264 self.killindicator = world;
1266 if(self.killindicator_teamchange)
1267 ClientKill_Now_TeamChange();
1270 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1272 // now I am sure the player IS dead
1274 void KillIndicator_Think()
1276 if (!self.owner.modelindex)
1278 self.owner.killindicator = world;
1286 ClientKill_Now(); // no oldself needed
1289 else if(g_cts && self.health == 1) // health == 1 means that it's silent
1291 self.nextthink = time + 1;
1297 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1298 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1301 AnnounceTo(self.owner, strcat(ftos(self.cnt), ""));
1302 if(self.owner.killindicator_teamchange)
1304 if(self.owner.killindicator_teamchange == -1)
1305 centerprint(self.owner, strcat(CPID_TEAMCHANGE, "Changing team in ", ftos(self.cnt), " seconds"));
1306 else if(self.owner.killindicator_teamchange == -2)
1307 centerprint(self.owner, strcat(CPID_TEAMCHANGE, "Spectating in ", ftos(self.cnt), " seconds"));
1309 centerprint(self.owner, strcat(CPID_TEAMCHANGE, "Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
1312 centerprint(self.owner, strcat(CPID_KILL, "^1Suicide in ", ftos(self.cnt), " seconds"));
1314 self.nextthink = time + 1;
1319 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 = spec
1323 killtime = autocvar_g_balance_kill_delay;
1325 if(g_race_qualifying || g_cts)
1328 if(g_cts && self.killindicator && self.killindicator.health == 1) // self.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
1330 remove(self.killindicator);
1331 self.killindicator = world;
1333 ClientKill_Now(); // allow instant kill in this case
1337 self.killindicator_teamchange = targetteam;
1339 if(!self.killindicator)
1341 if(self.modelindex && self.deadflag == DEAD_NO)
1343 killtime = max(killtime, self.clientkill_nexttime - time);
1344 self.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam;
1347 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
1353 self.killindicator = spawn();
1354 self.killindicator.owner = self;
1355 self.killindicator.scale = 0.5;
1356 setattachment(self.killindicator, self, "");
1357 setorigin(self.killindicator, '0 0 52');
1358 self.killindicator.think = KillIndicator_Think;
1359 self.killindicator.nextthink = time + (self.lip) * 0.05;
1360 self.killindicator.cnt = ceil(killtime);
1361 self.killindicator.count = bound(0, ceil(killtime), 10);
1362 //sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1364 for(e = world; (e = find(e, classname, "body")) != world; )
1368 e.killindicator = spawn();
1369 e.killindicator.owner = e;
1370 e.killindicator.scale = 0.5;
1371 setattachment(e.killindicator, e, "");
1372 setorigin(e.killindicator, '0 0 52');
1373 e.killindicator.think = KillIndicator_Think;
1374 e.killindicator.nextthink = time + (e.lip) * 0.05;
1375 e.killindicator.cnt = ceil(killtime);
1380 if(self.killindicator)
1382 if(targetteam == 0) // just die
1383 self.killindicator.colormod = '0 0 0';
1384 else if(targetteam == -1) // auto
1385 self.killindicator.colormod = '0 1 0';
1386 else if(targetteam == -2) // spectate
1387 self.killindicator.colormod = '0.5 0.5 0.5';
1389 self.killindicator.colormod = TeamColor(targetteam);
1393 void ClientKill (void)
1395 if((g_arena || g_ca) && ((champion && champion.classname == "player" && player_count > 1) || player_count == 1)) // don't allow a kill in this case either
1399 else if(self.freezetag_frozen)
1404 ClientKill_TeamChange(0);
1407 void CTS_ClientKill (entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
1409 e.killindicator = spawn();
1410 e.killindicator.owner = e;
1411 e.killindicator.think = KillIndicator_Think;
1412 e.killindicator.nextthink = time + (e.lip) * 0.05;
1413 e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
1414 e.killindicator.health = 1; // this is used to indicate that it should be silent
1418 void DoTeamChange(float destteam)
1424 SetPlayerColors(self, destteam);
1427 if(self.classname == "player")
1430 CheckAllowedTeams(self);
1431 t = FindSmallestTeam(self, TRUE);
1434 case COLOR_TEAM1: c0 = c1; break;
1435 case COLOR_TEAM2: c0 = c2; break;
1436 case COLOR_TEAM3: c0 = c3; break;
1437 case COLOR_TEAM4: c0 = c4; break;
1444 destteam = COLOR_TEAM1;
1448 destteam = COLOR_TEAM2;
1452 destteam = COLOR_TEAM3;
1456 destteam = COLOR_TEAM4;
1462 if(destteam == self.team && destteam >= 0 && !self.killindicator)
1464 ClientKill_TeamChange(destteam);
1467 void FixClientCvars(entity e)
1469 // send prediction settings to the client
1470 stuffcmd(e, "\nin_bindmap 0 0\n");
1472 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1473 if(autocvar_g_antilag == 3) // client side hitscan
1474 stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
1476 stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
1478 * we no longer need to stuff this. Remove this comment block if you feel
1479 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1480 stuffcmd(e, strcat("cl_gravity ", ftos(autocvar_sv_gravity), "\n"));
1481 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(autocvar_sv_accelerate), "\n"));
1482 stuffcmd(e, strcat("cl_movement_friction ", ftos(autocvar_sv_friction), "\n"));
1483 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(autocvar_sv_maxspeed), "\n"));
1484 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(autocvar_sv_airaccelerate), "\n"));
1485 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(autocvar_sv_maxairspeed), "\n"));
1486 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(autocvar_sv_stopspeed), "\n"));
1487 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(autocvar_sv_jumpvelocity), "\n"));
1488 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(autocvar_sv_stepheight), "\n"));
1489 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(autocvar_sv_friction_on_land), "\n"));
1490 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(autocvar_sv_airaccel_qw), "\n"));
1491 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(autocvar_sv_airaccel_sideways_friction), "\n"));
1492 stuffcmd(e, "cl_movement_edgefriction 1\n");
1496 float PlayerInIDList(entity p, string idlist)
1501 // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this
1502 if not(p.crypto_idfp)
1505 // this function allows abbreviated player IDs too!
1506 n = tokenize_console(idlist);
1507 for(i = 0; i < n; ++i)
1510 if(s == substring(p.crypto_idfp, 0, strlen(s)))
1521 Called when a client connects to the server
1524 //void ctf_clientconnect();
1525 string ColoredTeamName(float t);
1526 void DecodeLevelParms (void);
1527 //void dom_player_join_team(entity pl);
1528 void set_dom_state(entity e);
1529 void ClientConnect (void)
1533 if(self.flags & FL_CLIENT)
1535 print("Warning: ClientConnect, but already connected!\n");
1539 if(Ban_MaybeEnforceBan(self))
1545 sprint(self, strcat("^4SVQC Build information: ^1", WATERMARK(), "\n"));
1548 self.classname = "player_joining";
1550 self.flags = FL_CLIENT;
1551 self.version_nagtime = time + 10 + random() * 10;
1555 dprint("BUG player count is lower than zero, this cannot happen!\n");
1559 PlayerScore_Attach(self);
1560 ClientData_Attach();
1561 accuracy_init(self);
1563 bot_clientconnect();
1569 race_PreSpawnObserver();
1572 // dom_player_join_team(self);
1574 // identify the right forced team
1575 if(autocvar_g_campaign)
1577 if(clienttype(self) == CLIENTTYPE_REAL) // only players, not bots
1579 switch(autocvar_g_campaign_forceteam)
1581 case 1: self.team_forced = COLOR_TEAM1; break;
1582 case 2: self.team_forced = COLOR_TEAM2; break;
1583 case 3: self.team_forced = COLOR_TEAM3; break;
1584 case 4: self.team_forced = COLOR_TEAM4; break;
1585 default: self.team_forced = 0;
1589 else if(PlayerInIDList(self, autocvar_g_forced_team_red))
1590 self.team_forced = COLOR_TEAM1;
1591 else if(PlayerInIDList(self, autocvar_g_forced_team_blue))
1592 self.team_forced = COLOR_TEAM2;
1593 else if(PlayerInIDList(self, autocvar_g_forced_team_yellow))
1594 self.team_forced = COLOR_TEAM3;
1595 else if(PlayerInIDList(self, autocvar_g_forced_team_pink))
1596 self.team_forced = COLOR_TEAM4;
1597 else if(autocvar_g_forced_team_otherwise == "red")
1598 self.team_forced = COLOR_TEAM1;
1599 else if(autocvar_g_forced_team_otherwise == "blue")
1600 self.team_forced = COLOR_TEAM2;
1601 else if(autocvar_g_forced_team_otherwise == "yellow")
1602 self.team_forced = COLOR_TEAM3;
1603 else if(autocvar_g_forced_team_otherwise == "pink")
1604 self.team_forced = COLOR_TEAM4;
1605 else if(autocvar_g_forced_team_otherwise == "spectate")
1606 self.team_forced = -1;
1607 else if(autocvar_g_forced_team_otherwise == "spectator")
1608 self.team_forced = -1;
1610 self.team_forced = 0;
1613 if(self.team_forced > 0)
1614 self.team_forced = 0;
1616 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1618 if((autocvar_sv_spectate == 1 && !g_lms) || autocvar_g_campaign || self.team_forced < 0) {
1619 self.classname = "observer";
1623 if(autocvar_g_balance_teams || autocvar_g_balance_teams_force)
1625 self.classname = "player";
1626 campaign_bots_may_start = 1;
1630 self.classname = "observer"; // do it anyway
1635 self.classname = "player";
1636 campaign_bots_may_start = 1;
1640 self.playerid = (playerid_last = playerid_last + 1);
1642 if(clienttype(self) == CLIENTTYPE_BOT)
1643 PlayerStats_AddPlayer(self);
1645 if(autocvar_sv_eventlog)
1646 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((clienttype(self) == CLIENTTYPE_REAL) ? self.netaddress : "bot"), ":", self.netname));
1648 LogTeamchange(self.playerid, self.team, 1);
1650 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1652 self.netname_previous = strzone(self.netname);
1654 bprint("^4", self.netname, "^4 connected");
1656 if(self.classname != "observer" && (g_domination || g_ctf))
1657 bprint(" and joined the ", ColoredTeamName(self.team));
1661 self.welcomemessage_time = 0;
1663 stuffcmd(self, strcat(clientstuff, "\n"));
1664 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1665 stuffcmd(self, "cl_particles_reloadeffects\n");
1667 FixClientCvars(self);
1669 // spawnfunc_waypoint sprites
1670 WaypointSprite_InitClient(self);
1672 // Wazat's grappling hook
1673 SetGrappleHookBindings();
1675 // get autoswitch state from player when he toggles it
1676 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1678 // get version info from player
1679 stuffcmd(self, "cmd clientversion $gameversion\n");
1681 // get other cvars from player
1684 // notify about available teams
1687 CheckAllowedTeams(self);
1688 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1689 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1692 stuffcmd(self, "set _teams_available 0\n");
1694 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1698 self.classname = "observer";
1700 Spawnqueue_Insert(self);
1704 ctf_clientconnect();
1709 bot_relinkplayerlist();
1711 self.spectatortime = time;
1714 sprint(self, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1717 self.jointime = time;
1718 self.allowedTimeouts = autocvar_sv_timeout_number;
1720 if(clienttype(self) == CLIENTTYPE_REAL)
1722 if(autocvar_g_bugrigs || g_weaponarena == WEPBIT_TUBA)
1723 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1728 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1730 PlayerScore_Add(self, SP_LMS_RANK, 666);
1731 self.frags = FRAGS_SPECTATOR;
1735 if(!sv_foginterval && world.fog != "")
1736 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1738 SoundEntity_Attach(self);
1740 if(autocvar_g_hitplots || strstrofs(strcat(" ", autocvar_g_hitplots_individuals, " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1742 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1743 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1746 self.hitplotfh = -1;
1748 if(g_race || g_cts) {
1754 t = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "time")));
1757 race_send_recordtime(MSG_ONE);
1758 race_send_speedaward(MSG_ONE);
1760 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1761 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
1762 race_send_speedaward_alltimebest(MSG_ONE);
1765 for (i = 1; i <= RANKINGS_CNT; ++i) {
1766 race_SendRankings(i, 0, 0, MSG_ONE);
1769 else if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
1770 send_CSQC_teamnagger();
1773 set_dom_state(self);
1782 Called when a client disconnects from the server
1785 .entity chatbubbleentity;
1787 void ClientDisconnect (void)
1789 if not(self.flags & FL_CLIENT)
1791 print("Warning: ClientDisconnect without ClientConnect\n");
1795 PlayerStats_AddGlobalInfo(self);
1797 CheatShutdownClient();
1799 if(self.hitplotfh >= 0)
1801 fclose(self.hitplotfh);
1802 self.hitplotfh = -1;
1806 anticheat_shutdown();
1808 playerdemo_shutdown();
1810 bot_clientdisconnect();
1815 if(autocvar_sv_eventlog)
1816 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1817 bprint ("^4",self.netname);
1818 bprint ("^4 disconnected\n");
1820 SoundEntity_Detach(self);
1823 MUTATOR_CALLHOOK(ClientDisconnect);
1825 Portal_ClearAll(self);
1827 if(self.flagcarried)
1828 DropFlag(self.flagcarried, world, world);
1829 if(self.ballcarried && g_nexball)
1830 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
1832 // Here, everything has been done that requires this player to be a client.
1834 self.flags &~= FL_CLIENT;
1836 if (self.chatbubbleentity)
1837 remove (self.chatbubbleentity);
1839 if (self.killindicator)
1840 remove (self.killindicator);
1842 WaypointSprite_PlayerGone();
1844 bot_relinkplayerlist();
1848 Spawnqueue_Unmark(self);
1849 Spawnqueue_Remove(self);
1852 accuracy_free(self);
1853 ClientData_Detach();
1854 PlayerScore_Detach(self);
1856 if(self.netname_previous)
1857 strunzone(self.netname_previous);
1858 if(self.clientstatus)
1859 strunzone(self.clientstatus);
1860 if(self.weaponorder_byimpulse)
1861 strunzone(self.weaponorder_byimpulse);
1863 ClearPlayerSounds();
1866 remove(self.personal);
1876 void ChatBubbleThink()
1878 self.nextthink = time;
1879 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1881 if(self.owner) // but why can that ever be world?
1882 self.owner.chatbubbleentity = world;
1886 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1888 || self.owner.tetris_on
1891 self.model = self.mdl;
1896 void UpdateChatBubble()
1898 if (!self.modelindex)
1900 // spawn a chatbubble entity if needed
1901 if (!self.chatbubbleentity)
1903 self.chatbubbleentity = spawn();
1904 self.chatbubbleentity.owner = self;
1905 self.chatbubbleentity.exteriormodeltoclient = self;
1906 self.chatbubbleentity.think = ChatBubbleThink;
1907 self.chatbubbleentity.nextthink = time;
1908 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1909 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1910 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1911 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1912 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1913 self.chatbubbleentity.model = "";
1914 self.chatbubbleentity.effects = EF_LOWPRECISION;
1919 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1920 // added to the model skins
1921 /*void UpdateColorModHack()
1924 c = self.clientcolors & 15;
1925 // LordHavoc: only bothering to support white, green, red, yellow, blue
1926 if (!teams_matter) self.colormod = '0 0 0';
1927 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1928 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1929 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1930 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1931 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1932 else self.colormod = '1 1 1';
1938 if(self.modelindex != 0 && autocvar_g_respawn_ghosts)
1940 self.solid = SOLID_NOT;
1941 self.takedamage = DAMAGE_NO;
1942 self.movetype = MOVETYPE_FLY;
1943 self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
1944 self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
1945 self.effects |= EF_ADDITIVE;
1946 self.oldcolormap = self.colormap;
1947 self.colormap = 512;
1948 pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
1949 if(autocvar_g_respawn_ghosts_maxtime)
1950 SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
1954 self.effects |= EF_NODRAW; // prevent another CopyBody
1955 if(self.oldcolormap)
1957 self.colormap = self.oldcolormap;
1958 self.oldcolormap = 0;
1960 PutClientInServer();
1963 void play_countdown(float finished, string samp)
1965 if(clienttype(self) == CLIENTTYPE_REAL)
1966 if(floor(finished - time - frametime) != floor(finished - time))
1967 if(finished - time < 6)
1968 sound (self, CHAN_AUTO, samp, VOL_BASE, ATTN_NORM);
1972 * When sv_timeout is used this function returs strings like
1973 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1974 * Called by centerprint functions
1975 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1977 string getTimeoutText(float addOneSecond) {
1978 if (!autocvar_sv_timeout || !timeoutStatus)
1981 local string retStr;
1982 if (timeoutStatus == 1) {
1983 if (addOneSecond == 1) {
1984 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1987 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1989 return strcat(CPID_TIMEOUT_COUNTDOWN, retStr);
1991 else if (timeoutStatus == 2) {
1993 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1994 //don't show messages like "Timeout ends in 0 seconds"...
1995 if ((remainingTimeoutTime + 1) > 0)
1996 return strcat(CPID_TIMEOUT_COUNTDOWN, retStr);
1998 return strcat(CPID_TIMEOUT_COUNTDOWN, "");
2001 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
2002 //don't show messages like "Timeout ends in 0 seconds"...
2003 if ((remainingTimeoutTime) > 0)
2004 return strcat(CPID_TIMEOUT_COUNTDOWN, retStr);
2006 return strcat(CPID_TIMEOUT_COUNTDOWN, "");
2012 void player_powerups (void)
2014 // add a way to see what the items were BEFORE all of these checks for the mutator hook
2015 olditems = self.items;
2017 if((self.items & IT_USING_JETPACK) && !self.deadflag)
2019 SoundEntity_StartSound(self, CHAN_PLAYER, "misc/jetpack_fly.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
2020 self.modelflags |= MF_ROCKET;
2024 SoundEntity_StopSound(self, CHAN_PLAYER);
2025 self.modelflags &~= MF_ROCKET;
2028 self.effects &~= (EF_DIMLIGHT | EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
2030 if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
2033 Fire_ApplyDamage(self);
2034 Fire_ApplyEffect(self);
2038 self.effects |= EF_FULLBRIGHT;
2040 if (self.items & IT_STRENGTH)
2042 play_countdown(self.strength_finished, "misc/poweroff.wav");
2043 if (time > self.strength_finished)
2045 self.alpha = default_player_alpha;
2046 self.exteriorweaponentity.alpha = default_weapon_alpha;
2047 self.items &~= IT_STRENGTH;
2048 sprint(self, "^3Invisibility has worn off\n");
2053 if (time < self.strength_finished)
2055 self.alpha = g_minstagib_invis_alpha;
2056 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
2057 self.items |= IT_STRENGTH;
2058 sprint(self, "^3You are invisible\n");
2062 if (self.items & IT_INVINCIBLE)
2064 play_countdown(self.invincible_finished, "misc/poweroff.wav");
2065 if (time > self.invincible_finished && autocvar_g_balance_powerup_timer)
2067 self.items = self.items - (self.items & IT_INVINCIBLE);
2068 sprint(self, "^3Speed has worn off\n");
2073 if (time < self.invincible_finished)
2075 self.items = self.items | IT_INVINCIBLE;
2076 sprint(self, "^3You are on speed\n");
2080 else // if we're not in minstagib, continue. I added this else to replace the "return" which was here that broke the callhook for this function -- This code is nasty.
2082 if (self.items & IT_STRENGTH)
2084 play_countdown(self.strength_finished, "misc/poweroff.wav");
2085 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
2086 if (time > self.strength_finished && autocvar_g_balance_powerup_timer)
2088 self.items = self.items - (self.items & IT_STRENGTH);
2089 sprint(self, "^3Strength has worn off\n");
2094 if (time < self.strength_finished)
2096 self.items = self.items | IT_STRENGTH;
2097 sprint(self, "^3Strength infuses your weapons with devastating power\n");
2100 if (self.items & IT_INVINCIBLE)
2102 play_countdown(self.invincible_finished, "misc/poweroff.wav");
2103 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
2104 if (time > self.invincible_finished && autocvar_g_balance_powerup_timer)
2106 self.items = self.items - (self.items & IT_INVINCIBLE);
2107 sprint(self, "^3Shield has worn off\n");
2112 if (time < self.invincible_finished)
2114 self.items = self.items | IT_INVINCIBLE;
2115 sprint(self, "^3Shield surrounds you\n");
2119 if(autocvar_g_nodepthtestplayers)
2120 self.effects = self.effects | EF_NODEPTHTEST;
2122 if(autocvar_g_fullbrightplayers)
2123 self.effects = self.effects | EF_FULLBRIGHT;
2125 // midair gamemode: damage only while in the air
2126 // if in midair mode, being on ground grants temporary invulnerability
2127 // (this is so that multishot weapon don't clear the ground flag on the
2128 // first damage in the frame, leaving the player vulnerable to the
2129 // remaining hits in the same frame)
2130 if (self.flags & FL_ONGROUND)
2132 self.spawnshieldtime = max(self.spawnshieldtime, time + autocvar_g_midair_shieldtime);
2134 if (time >= game_starttime)
2135 if (time < self.spawnshieldtime)
2136 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
2139 MUTATOR_CALLHOOK(PlayerPowerups);
2142 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
2144 if(current > stable)
2146 else if(current > stable - 0.25) // when close enough, "snap"
2149 return min(stable, current + (stable - current) * regenfactor * regenframetime);
2152 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
2154 if(current < stable)
2156 else if(current < stable + 0.25) // when close enough, "snap"
2159 return max(stable, current + (stable - current) * rotfactor * rotframetime);
2162 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
2164 if(current > rotstable)
2166 if(rotframetime > 0)
2168 current = CalcRot(current, rotstable, rotfactor, rotframetime);
2169 current = max(rotstable, current - rotlinear * rotframetime);
2172 else if(current < regenstable)
2174 if(regenframetime > 0)
2176 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
2177 current = min(regenstable, current + regenlinear * regenframetime);
2187 void player_regen (void)
2189 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
2190 maxh = autocvar_g_balance_health_rotstable;
2191 maxa = autocvar_g_balance_armor_rotstable;
2192 maxf = autocvar_g_balance_fuel_rotstable;
2193 minh = autocvar_g_balance_health_regenstable;
2194 mina = autocvar_g_balance_armor_regenstable;
2195 minf = autocvar_g_balance_fuel_regenstable;
2196 limith = autocvar_g_balance_health_limit;
2197 limita = autocvar_g_balance_armor_limit;
2198 limitf = autocvar_g_balance_fuel_limit;
2200 max_mod = regen_mod = rot_mod = limit_mod = 1;
2202 if (self.runes & RUNE_REGEN)
2204 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
2206 regen_mod = autocvar_g_balance_rune_regen_combo_regenrate;
2207 max_mod = autocvar_g_balance_rune_regen_combo_hpmod;
2208 limit_mod = autocvar_g_balance_rune_regen_combo_limitmod;
2212 regen_mod = autocvar_g_balance_rune_regen_regenrate;
2213 max_mod = autocvar_g_balance_rune_regen_hpmod;
2214 limit_mod = autocvar_g_balance_rune_regen_limitmod;
2217 else if (self.runes & CURSE_VENOM)
2219 max_mod = autocvar_g_balance_curse_venom_hpmod;
2220 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
2221 rot_mod = autocvar_g_balance_rune_regen_combo_rotrate;
2223 rot_mod = autocvar_g_balance_curse_venom_rotrate;
2224 limit_mod = autocvar_g_balance_curse_venom_limitmod;
2225 //if (!self.runes & RUNE_REGEN)
2226 // rot_mod = autocvar_g_balance_curse_venom_rotrate;
2228 maxh = maxh * max_mod;
2229 //maxa = maxa * max_mod;
2230 //maxf = maxf * max_mod;
2231 minh = minh * max_mod;
2232 //mina = mina * max_mod;
2233 //minf = minf * max_mod;
2234 limith = limith * limit_mod;
2235 limita = limita * limit_mod;
2236 //limitf = limitf * limit_mod;
2241 if (!g_minstagib && !g_ca && (!g_lms || autocvar_g_lms_regenerate))
2243 self.armorvalue = CalcRotRegen(self.armorvalue, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
2244 self.health = CalcRotRegen(self.health, minh, autocvar_g_balance_health_regen, autocvar_g_balance_health_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxh, autocvar_g_balance_health_rot, autocvar_g_balance_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith);
2246 // if player rotted to death... die!
2248 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2251 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
2252 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
2255 float zoomstate_set;
2256 void SetZoomState(float z)
2258 if(z != self.zoomstate)
2261 ClientData_Touch(self);
2266 void GetPressedKeys(void) {
2267 MUTATOR_CALLHOOK(GetPressedKeys);
2268 if (self.movement_x > 0) // get if movement keys are pressed
2269 { // forward key pressed
2270 self.pressedkeys |= KEY_FORWARD;
2271 self.pressedkeys &~= KEY_BACKWARD;
2273 else if (self.movement_x < 0)
2274 { // backward key pressed
2275 self.pressedkeys |= KEY_BACKWARD;
2276 self.pressedkeys &~= KEY_FORWARD;
2280 self.pressedkeys &~= KEY_FORWARD;
2281 self.pressedkeys &~= KEY_BACKWARD;
2284 if (self.movement_y > 0)
2285 { // right key pressed
2286 self.pressedkeys |= KEY_RIGHT;
2287 self.pressedkeys &~= KEY_LEFT;
2289 else if (self.movement_y < 0)
2290 { // left key pressed
2291 self.pressedkeys |= KEY_LEFT;
2292 self.pressedkeys &~= KEY_RIGHT;
2296 self.pressedkeys &~= KEY_RIGHT;
2297 self.pressedkeys &~= KEY_LEFT;
2300 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
2301 self.pressedkeys |= KEY_JUMP;
2303 self.pressedkeys &~= KEY_JUMP;
2304 if (self.BUTTON_CROUCH)
2305 self.pressedkeys |= KEY_CROUCH;
2307 self.pressedkeys &~= KEY_CROUCH;
2311 ======================
2312 spectate mode routines
2313 ======================
2316 void SpectateCopy(entity spectatee) {
2318 MUTATOR_CALLHOOK(SpectateCopy);
2319 self.armortype = spectatee.armortype;
2320 self.armorvalue = spectatee.armorvalue;
2321 self.ammo_cells = spectatee.ammo_cells;
2322 self.ammo_shells = spectatee.ammo_shells;
2323 self.ammo_nails = spectatee.ammo_nails;
2324 self.ammo_rockets = spectatee.ammo_rockets;
2325 self.ammo_fuel = spectatee.ammo_fuel;
2326 self.clip_load = spectatee.clip_load;
2327 self.clip_size = spectatee.clip_size;
2328 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
2329 self.health = spectatee.health;
2331 self.items = spectatee.items;
2332 self.last_pickup = spectatee.last_pickup;
2333 self.hit_time = spectatee.hit_time;
2334 self.metertime = spectatee.metertime;
2335 self.strength_finished = spectatee.strength_finished;
2336 self.invincible_finished = spectatee.invincible_finished;
2337 self.pressedkeys = spectatee.pressedkeys;
2338 self.weapons = spectatee.weapons;
2339 self.switchweapon = spectatee.switchweapon;
2340 self.weapon = spectatee.weapon;
2341 self.nex_charge = spectatee.nex_charge;
2342 self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo;
2343 self.hagar_load = spectatee.hagar_load;
2344 self.minelayer_mines = spectatee.minelayer_mines;
2345 self.punchangle = spectatee.punchangle;
2346 self.view_ofs = spectatee.view_ofs;
2347 self.v_angle = spectatee.v_angle;
2348 self.velocity = spectatee.velocity;
2349 self.dmg_take = spectatee.dmg_take;
2350 self.dmg_save = spectatee.dmg_save;
2351 self.dmg_inflictor = spectatee.dmg_inflictor;
2352 self.angles = spectatee.v_angle;
2353 self.fixangle = TRUE;
2354 setorigin(self, spectatee.origin);
2355 setsize(self, spectatee.mins, spectatee.maxs);
2356 SetZoomState(spectatee.zoomstate);
2358 anticheat_spectatecopy(spectatee);
2361 float SpectateUpdate() {
2365 if (self == self.enemy)
2368 if(self.enemy.classname != "player")
2371 SpectateCopy(self.enemy);
2376 float SpectateNext() {
2377 other = find(self.enemy, classname, "player");
2380 other = find(other, classname, "player");
2385 if(self.enemy.classname == "player") {
2387 WriteByte(MSG_ONE, SVC_SETVIEW);
2388 WriteEntity(MSG_ONE, self.enemy);
2389 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2390 self.movetype = MOVETYPE_NONE;
2391 accuracy_resend(self);
2393 if(!SpectateUpdate())
2394 PutObserverInServer();
2404 ShowRespawnCountdown()
2406 Update a respawn countdown display.
2409 void ShowRespawnCountdown()
2412 if(self.deadflag == DEAD_NO) // just respawned?
2416 number = ceil(self.death_time - time);
2419 if(number <= self.respawn_countdown)
2421 self.respawn_countdown = number - 1;
2422 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2423 AnnounceTo(self, strcat(ftos(number), ""));
2428 void LeaveSpectatorMode()
2430 if(nJoinAllowed(1)) {
2431 if(!teams_matter || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0) {
2432 self.classname = "player";
2434 if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force)
2435 JoinBestTeam(self, FALSE, TRUE);
2437 if(autocvar_g_campaign)
2438 campaign_bots_may_start = 1;
2440 PutClientInServer();
2442 if(self.classname == "player")
2443 bprint ("^4", self.netname, "^4 is playing now\n");
2445 if(!autocvar_g_campaign)
2446 centerprint(self, CPID_MOTD); // clear MOTD
2450 if (g_ca && self.caplayer) {
2453 stuffcmd(self,"menu_showteamselect\n");
2458 //player may not join because of g_maxplayers is set
2459 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
2464 * Determines whether the player is allowed to join. This depends on cvar
2465 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2466 * it checks whether the number of currently playing players exceeds g_maxplayers.
2467 * @return int number of free slots for players, 0 if none
2469 float nJoinAllowed(float includeMe) {
2470 if(self.team_forced < 0)
2471 return FALSE; // forced spectators can never join
2473 // TODO simplify this
2476 local float totalClients;
2480 if (!autocvar_g_maxplayers)
2481 return maxclients - totalClients + includeMe;
2483 local float currentlyPlaying;
2484 FOR_EACH_REALPLAYER(e)
2485 currentlyPlaying += 1;
2487 if(currentlyPlaying < autocvar_g_maxplayers)
2488 return min(maxclients - totalClients + includeMe, autocvar_g_maxplayers - currentlyPlaying);
2494 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2495 * g_maxplayers_spectator_blocktime seconds
2497 void checkSpectatorBlock() {
2498 if(self.classname == "spectator" || self.classname == "observer") {
2499 if( time > (self.spectatortime + autocvar_g_maxplayers_spectator_blocktime) ) {
2500 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
2506 void ObserverThink()
2508 if (self.flags & FL_JUMPRELEASED) {
2509 if (self.BUTTON_JUMP && !self.version_mismatch) {
2510 self.welcomemessage_time = 0;
2511 self.flags &~= FL_JUMPRELEASED;
2512 self.flags |= FL_SPAWNING;
2513 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2514 self.welcomemessage_time = 0;
2515 self.flags &~= FL_JUMPRELEASED;
2516 if(SpectateNext() == 1) {
2517 self.classname = "spectator";
2521 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2522 self.flags |= FL_JUMPRELEASED;
2523 if(self.flags & FL_SPAWNING)
2525 self.flags &~= FL_SPAWNING;
2526 LeaveSpectatorMode();
2531 PrintWelcomeMessage(self);
2534 void SpectatorThink()
2536 if (self.flags & FL_JUMPRELEASED) {
2537 if (self.BUTTON_JUMP && !self.version_mismatch) {
2538 self.welcomemessage_time = 0;
2539 self.flags &~= FL_JUMPRELEASED;
2540 self.flags |= FL_SPAWNING;
2541 } else if(self.BUTTON_ATCK) {
2542 self.welcomemessage_time = 0;
2543 self.flags &~= FL_JUMPRELEASED;
2544 if(SpectateNext() == 1) {
2545 self.classname = "spectator";
2547 self.classname = "observer";
2548 PutClientInServer();
2550 } else if (self.BUTTON_ATCK2) {
2551 self.welcomemessage_time = 0;
2552 self.flags &~= FL_JUMPRELEASED;
2553 self.classname = "observer";
2554 PutClientInServer();
2556 if(!SpectateUpdate())
2557 PutObserverInServer();
2560 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2561 self.flags |= FL_JUMPRELEASED;
2562 if(self.flags & FL_SPAWNING)
2564 self.flags &~= FL_SPAWNING;
2565 LeaveSpectatorMode();
2571 PrintWelcomeMessage(self);
2572 self.flags |= FL_CLIENT | FL_NOTARGET;
2575 .float touchexplode_time;
2581 Called every frame for each client before the physics are run
2584 void() ctf_setstatus;
2585 void() nexball_setstatus;
2587 void PlayerPreThink (void)
2589 WarpZone_PlayerPhysics_FixVAngle();
2591 self.stat_game_starttime = game_starttime;
2592 self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam;
2593 self.stat_leadlimit = autocvar_leadlimit;
2597 // physics frames: update anticheat stuff
2598 anticheat_prethink();
2601 if(blockSpectators && frametime)
2602 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2603 checkSpectatorBlock();
2607 if(self.netname_previous != self.netname)
2609 if(autocvar_sv_eventlog)
2610 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2611 if(self.netname_previous)
2612 strunzone(self.netname_previous);
2613 self.netname_previous = strzone(self.netname);
2617 if(self.version_nagtime)
2618 if(self.cvar_g_xonoticversion)
2619 if(time > self.version_nagtime)
2621 if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0)
2623 if(strstr(autocvar_g_xonoticversion, "git", 0) >= 0)
2625 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2626 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
2631 r = vercmp(self.cvar_g_xonoticversion, autocvar_g_xonoticversion);
2634 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.com/^1!\n");
2635 sprint(self, strcat("\{1}^1NOTE: ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.com/^1!\n"));
2639 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2640 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
2644 self.version_nagtime = 0;
2648 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2650 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2651 self.max_armorvalue = 0;
2655 if (TetrisPreFrame())
2659 MUTATOR_CALLHOOK(PlayerPreThink);
2661 if(self.classname == "player") {
2662 // if(self.netname == "Wazat")
2663 // bprint(self.classname, "\n");
2665 CheckRules_Player();
2667 PrintWelcomeMessage(self);
2669 if (intermission_running)
2671 IntermissionThink (); // otherwise a button could be missed between
2672 return; // the think tics
2675 //don't allow the player to turn around while game is paused!
2676 if(timeoutStatus == 2) {
2677 self.v_angle = self.lastV_angle;
2678 self.angles = self.lastV_angle;
2679 self.fixangle = TRUE;
2684 if(self.health <= 0 && autocvar_g_deathglow)
2686 if(self.glowmod_x > 0)
2687 self.glowmod_x -= autocvar_g_deathglow * frametime;
2689 self.glowmod_x = -1;
2690 if(self.glowmod_y > 0)
2691 self.glowmod_y -= autocvar_g_deathglow * frametime;
2693 self.glowmod_y = -1;
2694 if(self.glowmod_z > 0)
2695 self.glowmod_z -= autocvar_g_deathglow * frametime;
2697 self.glowmod_z = -1;
2701 // set weapon and player glowmod
2702 self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2704 if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
2706 self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2707 self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2708 self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2710 if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
2712 self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2713 self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2714 self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2718 self.weaponentity_glowmod = self.glowmod;
2723 if (self.deadflag != DEAD_NO)
2725 float button_pressed, force_respawn;
2726 if(self.personal && g_race_qualifying)
2728 if(time > self.death_time)
2730 self.death_time = time + 1; // only retry once a second
2739 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2740 force_respawn = (g_lms || g_ca || g_cts || autocvar_g_forced_respawn);
2741 if (self.deadflag == DEAD_DYING)
2744 self.deadflag = DEAD_RESPAWNING;
2745 else if(!button_pressed)
2746 self.deadflag = DEAD_DEAD;
2748 else if (self.deadflag == DEAD_DEAD)
2751 self.deadflag = DEAD_RESPAWNABLE;
2753 else if (self.deadflag == DEAD_RESPAWNABLE)
2756 self.deadflag = DEAD_RESPAWNING;
2758 else if (self.deadflag == DEAD_RESPAWNING)
2760 if(time > self.death_time)
2762 self.death_time = time + 1; // only retry once a second
2766 ShowRespawnCountdown();
2772 if(time > self.touchexplode_time)
2773 if(self.classname == "player")
2774 if(self.deadflag == DEAD_NO)
2775 if not(IS_INDEPENDENT_PLAYER(self))
2776 FOR_EACH_PLAYER(other) if(self != other)
2778 if(time > other.touchexplode_time)
2779 if(other.deadflag == DEAD_NO)
2780 if not(IS_INDEPENDENT_PLAYER(other))
2781 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2783 PlayerTouchExplode(self, other);
2784 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2788 if(g_lms && !self.deadflag && autocvar_g_lms_campcheck_interval)
2792 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2793 dist = self.prevorigin - self.origin;
2795 self.lms_traveled_distance += fabs(vlen(dist));
2797 if((autocvar_g_campaign && !campaign_bots_may_start) || (time < game_starttime))
2799 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
2800 self.lms_traveled_distance = 0;
2803 if(time > self.lms_nextcheck)
2805 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2806 if(self.lms_traveled_distance < autocvar_g_lms_campcheck_distance)
2808 centerprint(self, autocvar_g_lms_campcheck_message);
2809 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2810 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2811 Damage(self, self, self, bound(0, autocvar_g_lms_campcheck_damage, self.health + self.armorvalue * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP, self.origin, '0 0 0');
2813 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval;
2814 self.lms_traveled_distance = 0;
2818 self.prevorigin = self.origin;
2820 if ((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss)
2825 self.view_ofs = PL_CROUCH_VIEW_OFS;
2826 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2827 setanim(self, self.anim_duck, FALSE, TRUE, TRUE);
2834 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2835 if (!trace_startsolid)
2837 self.crouch = FALSE;
2838 self.view_ofs = PL_VIEW_OFS;
2839 setsize (self, PL_MIN, PL_MAX);
2844 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2846 if(self.bloodloss_timer < time)
2848 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2849 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2855 GrapplingHookFrame();
2857 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2860 self.items &~= self.items_added;
2864 self.items_added = 0;
2865 if(self.items & IT_JETPACK)
2866 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2867 self.items_added |= IT_FUEL;
2869 self.items |= self.items_added;
2874 // rot nex charge to the charge limit
2875 if(autocvar_g_balance_nex_charge_rot_rate && self.nex_charge > autocvar_g_balance_nex_charge_limit && self.nex_charge_rottime < time)
2876 self.nex_charge = bound(autocvar_g_balance_nex_charge_limit, self.nex_charge - autocvar_g_balance_nex_charge_rot_rate * frametime / W_TICSPERFRAME, 1);
2882 minstagib_ammocheck();
2888 nexball_setstatus();
2890 self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
2892 //self.angles_y=self.v_angle_y + 90; // temp
2893 } else if(gameover) {
2894 if (intermission_running)
2895 IntermissionThink (); // otherwise a button could be missed between
2897 } else if(self.classname == "observer") {
2899 } else if(self.classname == "spectator") {
2904 SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE && autocvar_g_balance_rifle_secondary == 0));
2906 float oldspectatee_status;
2907 oldspectatee_status = self.spectatee_status;
2908 if(self.classname == "spectator")
2909 self.spectatee_status = num_for_edict(self.enemy);
2910 else if(self.classname == "observer")
2911 self.spectatee_status = num_for_edict(self);
2913 self.spectatee_status = 0;
2914 if(self.spectatee_status != oldspectatee_status)
2916 ClientData_Touch(self);
2918 race_InitSpectator();
2921 if(self.teamkill_soundtime)
2922 if(time > self.teamkill_soundtime)
2924 self.teamkill_soundtime = 0;
2926 entity oldpusher, oldself;
2928 oldself = self; self = self.teamkill_soundsource;
2929 oldpusher = self.pusher; self.pusher = oldself;
2931 PlayerSound(playersound_teamshoot, CHAN_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2933 self.pusher = oldpusher;
2937 if(self.taunt_soundtime)
2938 if(time > self.taunt_soundtime)
2940 self.taunt_soundtime = 0;
2941 PlayerSound(playersound_taunt, CHAN_VOICE, VOICETYPE_AUTOTAUNT);
2944 target_voicescript_next(self);
2946 // if a player goes unarmed after holding a loaded weapon, empty his clip size and remove the crosshair ammo ring
2948 self.clip_load = self.clip_size = 0;
2951 float isInvisibleString(string s)
2954 s = strdecolorize(s);
2955 for((i = 0), (n = strlen(s)); i < n; ++i)
2963 case 192: // charmap space
2964 if (!autocvar_utf8_enable)
2967 case 160: // space in unicode fonts
2968 case 0xE000 + 192: // utf8 charmap space
2969 if (autocvar_utf8_enable)
2982 Called every frame for each client after the physics are run
2985 .float idlekick_lasttimeleft;
2986 .entity showheadshotbbox;
2987 void showheadshotbbox_think()
2989 if(self.owner.showheadshotbbox != self)
2994 self.nextthink = time;
2995 setorigin(self, self.owner.origin);
2996 setsize(self, GetHeadshotMins(self.owner), GetHeadshotMaxs(self.owner));
2998 void PlayerPostThink (void)
3000 // Savage: Check for nameless players
3001 if (isInvisibleString(self.netname)) {
3002 self.netname = "Player";
3003 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
3006 if(sv_maxidle && frametime)
3008 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
3010 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
3013 bprint("^3", self.netname, "^3 was kicked for idling.\n");
3014 AnnounceTo(self, "terminated");
3018 else if(timeleft <= 10)
3020 if(timeleft != self.idlekick_lasttimeleft)
3022 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat(CPID_DISCONNECT_IDLING, "^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
3023 AnnounceTo(self, strcat(ftos(timeleft), ""));
3028 centerprint_expire(self, CENTERPRIO_IDLEKICK);
3030 self.idlekick_lasttimeleft = timeleft;
3034 if(self.impulse == 100)
3036 if (TetrisPostFrame())
3042 if(self.classname == "player") {
3043 CheckRules_Player();
3047 if (intermission_running)
3048 return; // intermission or finale
3050 } else if (self.classname == "observer") {
3052 } else if (self.classname == "spectator") {
3058 for(i = 0; i < 1000; ++i)
3061 end = self.origin + '0 0 1024' + 512 * randomvec();
3062 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
3063 if(trace_fraction < 1)
3064 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
3066 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
3074 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
3076 if(self.waypointsprite_attachedforcarrier)
3077 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
3079 if(self.classname == "player" && self.deadflag == DEAD_NO && autocvar_r_showbboxes)
3081 if(!self.showheadshotbbox)
3083 self.showheadshotbbox = spawn();
3084 self.showheadshotbbox.classname = "headshotbbox";
3085 self.showheadshotbbox.owner = self;
3086 self.showheadshotbbox.think = showheadshotbbox_think;
3087 self.showheadshotbbox.nextthink = time;
3088 self = self.showheadshotbbox;
3095 if(self.showheadshotbbox)
3096 remove(self.showheadshotbbox);
3101 if((g_cts || g_race) && self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
3103 if(!self.stored_netname)
3104 self.stored_netname = strzone(uid2name(self.crypto_idfp));
3105 if(self.stored_netname != self.netname)
3107 db_put(ServerProgsDB, strcat("uid2name", self.crypto_idfp), self.netname);
3108 strunzone(self.stored_netname);
3109 self.stored_netname = strzone(self.netname);
3115 dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));