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1 // =========================================================
2 //  Server side networked commands code, reworked by Samual
3 //  Last updated: December 28th, 2011
4 // =========================================================
5
6 float SV_ParseClientCommand_floodcheck()
7 {
8         if not(timeout_status) // not while paused
9         {
10                 if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
11                 {
12                         self.cmd_floodcount += 1;
13                         if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return FALSE; } // too much spam, halt
14                 }
15                 else
16                 {
17                         self.cmd_floodtime = time;
18                         self.cmd_floodcount = 1;
19                 }
20         }
21         return TRUE; // continue, as we're not flooding yet
22 }
23
24
25 // =======================
26 //  Command Sub-Functions
27 // =======================
28
29 void ClientCommand_autoswitch(float request, float argc)
30 {
31         switch(request)
32         {
33                 case CMD_REQUEST_COMMAND:
34                 {
35                         if(argv(1) != "")
36                         {
37                                 self.autoswitch = InterpretBoolean(argv(1));
38                                 sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
39                                 return;
40                         }
41                 }
42                         
43                 default:
44                         sprint(self, "Incorrect parameters for ^2autoswitch^7\n");
45                 case CMD_REQUEST_USAGE:
46                 {
47                         sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
48                         sprint(self, "  Where 'selection' controls if autoswitch is on or off.\n"); 
49                         return;
50                 }
51         }
52 }
53
54 void ClientCommand_checkfail(float request, string command) // internal command, used only by code
55 {
56         switch(request)
57         {
58                 case CMD_REQUEST_COMMAND:
59                 {
60                         print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
61                         self.checkfail = 1;
62                         return; // never fall through to usage
63                 }
64                         
65                 default:
66                         sprint(self, "Incorrect parameters for ^2checkfail^7\n");
67                 case CMD_REQUEST_USAGE:
68                 {
69                         sprint(self, "\nUsage:^3 cmd checkfail <message>\n");
70                         sprint(self, "  Where 'message' is the message reported by client about the fail.\n");
71                         return;
72                 }
73         }
74 }
75
76 void ClientCommand_clientversion(float request, float argc) // internal command, used only by code
77 {
78         switch(request)
79         {
80                 case CMD_REQUEST_COMMAND:
81                 {
82                         if(argv(1) != "")
83                         {
84                                 if(self.flags & FL_CLIENT)
85                                 {
86                                         self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
87                                         
88                                         if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
89                                         {
90                                                 self.version_mismatch = 1;
91                                                 ClientKill_TeamChange(-2); // observe
92                                         } 
93                                         else if(autocvar_g_campaign || autocvar_g_balance_teams) 
94                                         {
95                                                 //JoinBestTeam(self, FALSE, TRUE);
96                                         } 
97                                         else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0)) 
98                                         {
99                                                 self.classname = "observer"; // really?
100                                                 stuffcmd(self, "menu_showteamselect\n");
101                                         }
102                                 }
103                                 
104                                 return;
105                         }
106                 }
107                         
108                 default:
109                         sprint(self, "Incorrect parameters for ^2clientversion^7\n");
110                 case CMD_REQUEST_USAGE:
111                 {
112                         sprint(self, "\nUsage:^3 cmd clientversion version\n");
113                         sprint(self, "  Where 'version' is the game version reported by self.\n");
114                         return;
115                 }
116         }
117 }
118
119 void ClientCommand_mv_getpicture(float request, float argc) // internal command, used only by code
120 {
121         switch(request)
122         {
123                 case CMD_REQUEST_COMMAND:
124                 {
125                         if(argv(1) != "")
126                         {
127                                 if(intermission_running)                                
128                                         MapVote_SendPicture(stof(argv(1)));
129
130                                 return;
131                         }
132                 }
133                         
134                 default:
135                         sprint(self, "Incorrect parameters for ^2mv_getpicture^7\n");
136                 case CMD_REQUEST_USAGE:
137                 {
138                         sprint(self, "\nUsage:^3 cmd mv_getpicture mapid\n");
139                         sprint(self, "  Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
140                         return;
141                 }
142         }
143 }
144
145 void ClientCommand_join(float request) 
146 {
147         switch(request)
148         {
149                 case CMD_REQUEST_COMMAND:
150                 {
151                         if(self.flags & FL_CLIENT)
152                         {
153                                 if(self.classname != "player" && !lockteams && !g_arena)
154                                 {
155                                         if(nJoinAllowed(self)) 
156                                         {
157                                                 if(g_ca) { self.caplayer = 1; }
158                                                 if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
159                                                 
160                                                 self.classname = "player";
161                                                 PlayerScore_Clear(self);
162                                                 bprint ("^4", self.netname, "^4 is playing now\n");
163                                                 PutClientInServer();
164                                         }
165                                         else 
166                                         {
167                                                 //player may not join because of g_maxplayers is set
168                                                 centerprint(self, PREVENT_JOIN_TEXT);
169                                         }
170                                 }
171                         }
172                         return; // never fall through to usage
173                 }
174                         
175                 default:
176                 case CMD_REQUEST_USAGE:
177                 {
178                         sprint(self, "\nUsage:^3 cmd join\n");
179                         sprint(self, "  No arguments required.\n");
180                         return;
181                 }
182         }
183 }
184
185 void ClientCommand_mobspawn(float request, float argc)
186 {
187         switch(request)
188         {
189                 case CMD_REQUEST_COMMAND:
190                 {
191                         entity e;
192                         string tospawn, mname, s;
193                         float spawncount = 0, moveflag, max_global, max_perplayer, i;
194                         
195                         max_global = autocvar_g_monsters_max;
196                         max_perplayer = autocvar_g_monsters_max_perplayer;
197                         moveflag = (argv(3) ? stof(argv(3)) : 1); // follow owner if not defined
198                         spawncount = ((argv(2)) ? stof(argv(2)) : 1);
199                         tospawn = argv(1);
200                         mname = argv(4);
201                         s = ((spawncount == 1) ? "" : "s");
202                         
203                         if(tospawn == "list")
204                         {
205                                 sprint(self, "Available monsters:\n");
206                                 sprint(self, strcat(monsterlist(), "\n"));
207                                 return;
208                         }
209                         
210                         if(self.classname != STR_PLAYER) { sprint(self, "You can't spawn monsters while spectating.\n"); return; }
211                         else if(self.deadflag) { sprint(self, "You can't spawn monsters while dead.\n"); return; }
212                         else if(self.monstercount > max_perplayer) { sprint(self, "You have spawned too many monsters, kill some before trying to spawn any more.\n"); return; }
213                         else if(totalspawned > max_global) { sprint(self, "The global maximum monster count has been reached, kill some before trying to spawn any more.\n"); return; }
214                         else if(spawncount == 0) { sprint(self, "No monsters to spawn.\n"); return; }
215                         
216                         makevectors(self.v_angle);
217             WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_NORMAL, self);
218                         
219                         for(i = 0; i < spawncount; i++)
220                         {
221                                 self.monstercount++;
222                                 if(self.monstercount > max_perplayer) break; // FIXME: check for these properly
223                                 e = spawnmonster(tospawn, self, self, trace_endpos, FALSE, moveflag);
224                                 if(e == world) { self.monstercount -= 1; break; } // take back the 1 that was lost
225                                 if(mname != "") e.netname = mname;
226                                 totalspawned++;
227                         }
228                         
229                         sprint(self, sprintf("Spawned %d %s%s\n", spawncount, tospawn, s));
230                         
231                         return;
232                 }
233         
234                 default:
235                         sprint(self, "Incorrect parameters for ^2mobspawn^7\n");
236                 case CMD_REQUEST_USAGE:
237                 {
238                         sprint(self, "\nUsage:^3 cmd mobspawn monster\n");
239                         sprint(self, "  See 'cmd mobspawn list' for available arguments.\n");
240                         return;
241                 }
242         }
243 }
244
245 void ClientCommand_ready(float request) // todo: anti-spam for toggling readyness
246 {
247         switch(request)
248         {
249                 case CMD_REQUEST_COMMAND:
250                 {
251                         if(self.flags & FL_CLIENT)
252                         {
253                                 if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2)
254                                 {
255                                         if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
256                                         {
257                                                 if (self.ready) // toggle
258                                                 {
259                                                         self.ready = FALSE;
260                                                         bprint(self.netname, "^2 is ^1NOT^2 ready\n");
261                                                 }
262                                                 else
263                                                 {
264                                                         self.ready = TRUE;
265                                                         bprint(self.netname, "^2 is ready\n");
266                                                 }
267
268                                                 // cannot reset the game while a timeout is active!
269                                                 if not(timeout_status)
270                                                         ReadyCount();
271                                         } else {
272                                                 sprint(self, "^1Game has already been restarted\n");
273                                         }
274                                 }
275                         }
276                         return; // never fall through to usage
277                 }
278                         
279                 default:
280                 case CMD_REQUEST_USAGE:
281                 {
282                         sprint(self, "\nUsage:^3 cmd ready\n");
283                         sprint(self, "  No arguments required.\n");
284                         return;
285                 }
286         }
287 }
288
289 void ClientCommand_say(float request, float argc, string command)
290 {
291         switch(request)
292         {
293                 case CMD_REQUEST_COMMAND:
294                 {
295                         if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
296                         return; // never fall through to usage
297                 }
298                         
299                 default:
300                 case CMD_REQUEST_USAGE:
301                 {
302                         sprint(self, "\nUsage:^3 cmd say <message>\n");
303                         sprint(self, "  Where 'message' is the string of text to say.\n");
304                         return;
305                 }
306         }
307 }
308
309 void ClientCommand_say_team(float request, float argc, string command)
310 {
311         switch(request)
312         {
313                 case CMD_REQUEST_COMMAND:
314                 {
315                         if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
316                         return; // never fall through to usage
317                 }
318                         
319                 default:
320                 case CMD_REQUEST_USAGE:
321                 {
322                         sprint(self, "\nUsage:^3 cmd say_team <message>\n");
323                         sprint(self, "  Where 'message' is the string of text to say.\n");
324                         return;
325                 }
326         }
327 }
328
329 void ClientCommand_selectteam(float request, float argc)
330 {
331         switch(request)
332         {
333                 case CMD_REQUEST_COMMAND:
334                 {
335                         if(argv(1) != "")
336                         {
337                                 if(self.flags & FL_CLIENT)
338                                 {
339                                         if(teamplay)
340                                                 if not(self.team_forced > 0) 
341                                                         if not(lockteams) 
342                                                         {
343                                                                 float selection;
344                                                                 
345                                                                 switch(argv(1))
346                                                                 {
347                                                                         case "red": selection = COLOR_TEAM1; break;
348                                                                         case "blue": selection = COLOR_TEAM2; break;
349                                                                         case "yellow": selection = COLOR_TEAM3; break;
350                                                                         case "pink": selection = COLOR_TEAM4; break;
351                                                                         case "auto": selection = (-1); break;
352                                                                         
353                                                                         default: selection = 0; break;
354                                                                 }
355                                                                 
356                                                                 if(selection)
357                                                                 {
358                                                                         if(self.team == selection && self.deadflag == DEAD_NO)
359                                                                                 sprint(self, "^7You already are on that team.\n");
360                                                                         else if(self.wasplayer && autocvar_g_changeteam_banned)
361                                                                                 sprint(self, "^1You cannot change team, forbidden by the server.\n");
362                                                                         else
363                                                                                 ClientKill_TeamChange(selection);
364                                                                 }
365                                                         }
366                                                         else
367                                                                 sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
368                                                 else
369                                                         sprint(self, "^7selectteam can not be used as your team is forced\n");
370                                         else
371                                                 sprint(self, "^7selectteam can only be used in teamgames\n");
372                                 }
373                                 return; 
374                         }
375                 }
376
377                 default:
378                         sprint(self, "Incorrect parameters for ^2selectteam^7\n");
379                 case CMD_REQUEST_USAGE:
380                 {
381                         sprint(self, "\nUsage:^3 cmd selectteam team\n");
382                         sprint(self, "  Where 'team' is the prefered team to try and join.\n");
383                         sprint(self, "  Full list of options here: \"red, blue, yellow, pink, auto\"\n");
384                         return;
385                 }
386         }
387 }
388
389 void ClientCommand_selfstuff(float request, string command)
390 {
391         switch(request)
392         {
393                 case CMD_REQUEST_COMMAND:
394                 {
395                         if(argv(1) != "")
396                         {
397                                 stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
398                                 return;
399                         }
400                 }
401                         
402                 default:
403                         sprint(self, "Incorrect parameters for ^2selectteam^7\n");
404                 case CMD_REQUEST_USAGE:
405                 {
406                         sprint(self, "\nUsage:^3 cmd selfstuff <command>\n");
407                         sprint(self, "  Where 'command' is the string to be stuffed to your client.\n");
408                         return;
409                 }
410         }
411 }
412
413 void ClientCommand_sentcvar(float request, float argc, string command)
414 {
415         switch(request)
416         {
417                 case CMD_REQUEST_COMMAND:
418                 {
419                         if(argv(1) != "")
420                         {
421                                 //float tokens;
422                                 string s;
423                                 
424                                 if(argc == 2) // undefined cvar: use the default value on the server then
425                                 {
426                                         s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
427                                         tokenize_console(s);
428                                 }
429                                 
430                                 GetCvars(1);
431                                 
432                                 return;
433                         }
434                 }
435                         
436                 default:
437                         sprint(self, "Incorrect parameters for ^2sentcvar^7\n");
438                 case CMD_REQUEST_USAGE:
439                 {
440                         sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
441                         sprint(self, "  Where 'cvar' is the cvar plus arguments to send to the server.\n");
442                         return;
443                 }
444         }
445 }
446
447 void ClientCommand_spectate(float request) 
448 {
449         switch(request)
450         {
451                 case CMD_REQUEST_COMMAND:
452                 {
453                         if(self.flags & FL_CLIENT)
454                         {
455                                 if(g_arena) { return; } 
456                                 if(g_lms)
457                                 {
458                                         if(self.lms_spectate_warning)
459                                         {
460                                                 // mark player as spectator
461                                                 PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
462                                         }
463                                         else
464                                         {
465                                                 self.lms_spectate_warning = 1;
466                                                 sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
467                                                 return;
468                                         }
469                                 }
470                                 
471                                 if(self.classname == "player" && autocvar_sv_spectate == 1) 
472                                         ClientKill_TeamChange(-2); // observe
473                                 
474                                 // in CA, allow a dead player to move to spectators (without that, caplayer!=0 will be moved back to the player list)
475                                 // note: if arena game mode is ever done properly, this needs to be removed.
476                                 if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer"))
477                                 {
478                                         sprint(self, "WARNING: you will spectate in the next round.\n");
479                                         self.caplayer = 0;
480                                 }
481                         }
482                         return; // never fall through to usage
483                 }
484                         
485                 default:
486                 case CMD_REQUEST_USAGE:
487                 {
488                         sprint(self, "\nUsage:^3 cmd spectate\n");
489                         sprint(self, "  No arguments required.\n");
490                         return;
491                 }
492         }
493 }
494
495 void ClientCommand_suggestmap(float request, float argc)
496 {
497         switch(request)
498         {
499                 case CMD_REQUEST_COMMAND:
500                 {
501                         if(argv(1) != "")
502                         {
503                                 sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
504                                 return;
505                         }
506                 }
507                         
508                 default:
509                         sprint(self, "Incorrect parameters for ^2suggestmap^7\n");
510                 case CMD_REQUEST_USAGE:
511                 {
512                         sprint(self, "\nUsage:^3 cmd suggestmap map\n");
513                         sprint(self, "  Where 'map' is the name of the map to suggest.\n");
514                         return;
515                 }
516         }
517 }
518
519 void ClientCommand_tell(float request, float argc, string command)
520 {
521         switch(request)
522         {
523                 case CMD_REQUEST_COMMAND:
524                 {
525                         if(argc >= 3)
526                         {
527                                 entity tell_to = GetIndexedEntity(argc, 1);
528                                 float tell_accepted = VerifyClientEntity(tell_to, TRUE, FALSE);
529                                 
530                                 if(tell_accepted > 0) // the target is a real client
531                                 {
532                                         if(tell_to != self) // and we're allowed to send to them :D
533                                         {
534                                                 Say(self, FALSE, tell_to, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)), TRUE);
535                                                 return;
536                                         }
537                                         else { print_to(self, "You can't ^2tell^7 a message to yourself."); return; }
538                                 }
539                                 else if(argv(1) == "#0") 
540                                 { 
541                                         trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)));
542                                         return;
543                                 }
544                                 else { print_to(self, strcat("tell: ", GetClientErrorString(tell_accepted, argv(1)), ".")); return; }
545                         }
546                 }
547                         
548                 default:
549                         sprint(self, "Incorrect parameters for ^2tell^7\n");
550                 case CMD_REQUEST_USAGE:
551                 {
552                         sprint(self, "\nUsage:^3 cmd tell client <message>\n");
553                         sprint(self, "  Where 'client' is the entity number or name of the player to send 'message' to.\n");
554                         return;
555                 }
556         }
557 }
558
559 void ClientCommand_voice(float request, float argc, string command) 
560 {
561         switch(request)
562         {
563                 case CMD_REQUEST_COMMAND:
564                 {
565                         if(argv(1) != "")
566                         {
567                                 if(argc >= 3)
568                                         VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
569                                 else
570                                         VoiceMessage(argv(1), "");
571                                         
572                                 return;
573                         }
574                 }
575                         
576                 default:
577                         sprint(self, "Incorrect parameters for ^2voice^7\n");
578                 case CMD_REQUEST_USAGE:
579                 {
580                         sprint(self, "\nUsage:^3 cmd voice messagetype <soundname>\n");
581                         sprint(self, "  'messagetype' is the type of broadcast to do, like team only or such,\n");
582                         sprint(self, "  and 'soundname' is the string/filename of the sound/voice message to play.\n");
583                         return;
584                 }
585         }
586 }
587
588 /* use this when creating a new command, making sure to place it in alphabetical order... also,
589 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
590 void ClientCommand_(float request)
591 {
592         switch(request)
593         {
594                 case CMD_REQUEST_COMMAND:
595                 {
596                         
597                         return; // never fall through to usage
598                 }
599                         
600                 default:
601                 case CMD_REQUEST_USAGE:
602                 {
603                         sprint(self, "\nUsage:^3 cmd \n");
604                         sprint(self, "  No arguments required.\n");
605                         return;
606                 }
607         }
608 }
609 */
610
611
612 // =====================================
613 //  Macro system for networked commands
614 // =====================================
615
616 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
617 #define CLIENT_COMMANDS(request,arguments,command) \
618         CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \
619         CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \
620         CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
621         CLIENT_COMMAND("mv_getpicture", ClientCommand_mv_getpicture(request, arguments), "Retrieve mapshot picture from the server") \
622         CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
623         CLIENT_COMMAND("mobspawn", ClientCommand_mobspawn(request, arguments), "Spawn monsters infront of yourself") \
624         CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
625         CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
626         CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
627         CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \
628         CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \
629         CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \
630         CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \
631         CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \
632         CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \
633         CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \
634         /* nothing */
635         
636 void ClientCommand_macro_help()
637 {
638         #define CLIENT_COMMAND(name,function,description) \
639                 { sprint(self, "  ^2", name, "^7: ", description, "\n"); }
640                 
641         CLIENT_COMMANDS(0, 0, "")
642         #undef CLIENT_COMMAND
643         
644         return;
645 }
646
647 float ClientCommand_macro_command(float argc, string command)
648 {
649         #define CLIENT_COMMAND(name,function,description) \
650                 { if(name == strtolower(argv(0))) { function; return TRUE; } }
651                 
652         CLIENT_COMMANDS(CMD_REQUEST_COMMAND, argc, command)
653         #undef CLIENT_COMMAND
654         
655         return FALSE;
656 }
657
658 float ClientCommand_macro_usage(float argc)
659 {
660         #define CLIENT_COMMAND(name,function,description) \
661                 { if(name == strtolower(argv(1))) { function; return TRUE; } }
662                 
663         CLIENT_COMMANDS(CMD_REQUEST_USAGE, argc, "")
664         #undef CLIENT_COMMAND
665         
666         return FALSE;
667 }
668
669 void ClientCommand_macro_write_aliases(float fh)
670 {
671         #define CLIENT_COMMAND(name,function,description) \
672                 { CMD_Write_Alias("qc_cmd_cmd", name, description); } 
673                 
674         CLIENT_COMMANDS(0, 0, "")
675         #undef CLIENT_COMMAND
676         
677         return;
678 }
679
680 // ======================================
681 //  Main Function Called By Engine (cmd)
682 // ======================================
683 // If this function exists, server game code parses clientcommand before the engine code gets it.
684
685 void SV_ParseClientCommand(string command)
686 {
687         // if we're banned, don't even parse the command
688         if(Ban_MaybeEnforceBanOnce(self))
689                 return;
690
691         float argc = tokenize_console(command);
692         
693         // for the mutator hook system
694         cmd_name = strtolower(argv(0));
695         cmd_argc = argc;
696         cmd_string = command;
697         
698         // Guide for working with argc arguments by example:
699         // argc:   1    - 2      - 3     - 4
700         // argv:   0    - 1      - 2     - 3 
701         // cmd     vote - master - login - password
702         
703         // for floodcheck
704         switch(strtolower(argv(0)))
705         {
706                 // exempt commands which are not subject to floodcheck
707                 case "begin": break; // handled by engine in host_cmd.c
708                 case "download": break; // handled by engine in cl_parse.c
709                 case "mv_getpicture": break; // handled by server in this file
710                 case "pause": break; // handled by engine in host_cmd.c
711                 case "prespawn": break; // handled by engine in host_cmd.c
712                 case "sentcvar": break; // handled by server in this file
713                 case "spawn": break; // handled by engine in host_cmd.c
714                 
715                 default: 
716                         if(SV_ParseClientCommand_floodcheck())
717                                 break; // "TRUE": continue, as we're not flooding yet
718                         else
719                                 return; // "FALSE": not allowed to continue, halt // print("^1ERROR: ^7ANTISPAM CAUGHT: ", command, ".\n");
720         }
721         
722         /* NOTE: should this be disabled? It can be spammy perhaps, but hopefully it's okay for now */
723         if(argv(0) == "help") 
724         {
725                 if(argc == 1) 
726                 {
727                         sprint(self, "\nClient networked commands:\n");
728                         ClientCommand_macro_help();
729                         
730                         sprint(self, "\nCommon networked commands:\n");
731                         CommonCommand_macro_help(self);
732                         
733                         sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are listed above.\n");
734                         sprint(self, "For help about a specific command, type cmd help COMMAND\n");
735                         return;
736                 } 
737                 else if(CommonCommand_macro_usage(argc, self)) // Instead of trying to call a command, we're going to see detailed information about it
738                 {
739                         return;
740                 }
741                 else if(ClientCommand_macro_usage(argc)) // same, but for normal commands now
742                 {
743                         return;
744                 }
745         } 
746         else if(MUTATOR_CALLHOOK(SV_ParseClientCommand))
747         {
748                 return; // handled by a mutator
749         }
750         else if(CheatCommand(argc)) 
751         {
752                 return; // handled by server/cheats.qc
753         }
754         else if(CommonCommand_macro_command(argc, self, command))
755         {
756                 return; // handled by server/command/common.qc
757         }
758         else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
759         {
760                 return; // handled by one of the above ClientCommand_* functions
761         }
762         else
763                 clientcommand(self, command);
764 }