3 #include <server/defs.qh>
4 #include <server/miscfunctions.qh>
6 #include <common/command/_mod.qh>
11 #include "../campaign.qh"
12 #include "../cheats.qh"
13 #include "../client.qh"
14 #include "../clientkill.qh"
15 #include "../player.qh"
16 #include "../ipban.qh"
17 #include "../mapvoting.qh"
18 #include "../scores.qh"
19 #include "../teamplay.qh"
21 #include <server/mutators/_mod.qh>
22 #include <common/gamemodes/_mod.qh>
25 #include <common/vehicles/all.qh>
28 #include <common/constants.qh>
29 #include <common/deathtypes/all.qh>
30 #include <common/effects/all.qh>
31 #include <common/mapinfo.qh>
32 #include <common/notifications/all.qh>
33 #include <common/physics/player.qh>
34 #include <common/teams.qh>
35 #include <common/util.qh>
36 #include <common/mapobjects/triggers.qh>
38 #include <common/minigames/sv_minigames.qh>
40 #include <common/monsters/_mod.qh>
41 #include <common/monsters/sv_spawn.qh>
42 #include <common/monsters/sv_monsters.qh>
44 #include <lib/warpzone/common.qh>
46 // =========================================================
47 // Server side networked commands code, reworked by Samual
48 // Last updated: December 28th, 2011
49 // =========================================================
51 bool SV_ParseClientCommand_floodcheck(entity this)
53 entity store = IS_CLIENT(this) ? CS(this) : this; // unfortunately, we need to store these on the client initially
55 if (!timeout_status) // not while paused
57 if (time <= (store.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
59 store.cmd_floodcount += 1;
60 if (store.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) return false; // too much spam, halt
64 store.cmd_floodtime = time;
65 store.cmd_floodcount = 1;
68 return true; // continue, as we're not flooding yet
72 // =======================
73 // Command Sub-Functions
74 // =======================
76 void ClientCommand_autoswitch(entity caller, int request, int argc)
80 case CMD_REQUEST_COMMAND:
84 CS(caller).autoswitch = InterpretBoolean(argv(1));
85 sprint(caller, strcat("^1autoswitch is currently turned ", (CS(caller).autoswitch ? "on" : "off"), ".\n"));
91 sprint(caller, "Incorrect parameters for ^2autoswitch^7\n");
92 case CMD_REQUEST_USAGE:
94 sprint(caller, "\nUsage:^3 cmd autoswitch selection\n");
95 sprint(caller, " Where 'selection' controls if autoswitch is on or off.\n");
101 void ClientCommand_clientversion(entity caller, int request, int argc) // internal command, used only by code
105 case CMD_REQUEST_COMMAND:
109 if (IS_CLIENT(caller))
111 CS(caller).version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
113 if (CS(caller).version < autocvar_gameversion_min || CS(caller).version > autocvar_gameversion_max)
115 CS(caller).version_mismatch = true;
116 ClientKill_TeamChange(caller, -2); // observe
118 else if (autocvar_g_campaign || autocvar_g_balance_teams)
120 // JoinBestTeam(caller, false, true);
122 else if (teamplay && !autocvar_sv_spectate && !(Player_GetForcedTeamIndex(caller) > 0))
124 TRANSMUTE(Observer, caller); // really?
125 stuffcmd(caller, "menu_showteamselect\n");
134 sprint(caller, "Incorrect parameters for ^2clientversion^7\n");
135 case CMD_REQUEST_USAGE:
137 sprint(caller, "\nUsage:^3 cmd clientversion version\n");
138 sprint(caller, " Where 'version' is the game version reported by caller.\n");
144 void ClientCommand_mv_getpicture(entity caller, int request, int argc) // internal command, used only by code
148 case CMD_REQUEST_COMMAND:
152 if (intermission_running) MapVote_SendPicture(caller, stof(argv(1)));
159 sprint(caller, "Incorrect parameters for ^2mv_getpicture^7\n");
160 case CMD_REQUEST_USAGE:
162 sprint(caller, "\nUsage:^3 cmd mv_getpicture mapid\n");
163 sprint(caller, " Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
169 void ClientCommand_join(entity caller, int request)
173 case CMD_REQUEST_COMMAND:
176 if (IS_CLIENT(caller) && !IS_PLAYER(caller))
177 if (joinAllowed(caller))
180 return; // never fall through to usage
184 case CMD_REQUEST_USAGE:
186 sprint(caller, "\nUsage:^3 cmd join\n");
187 sprint(caller, " No arguments required.\n");
193 void ClientCommand_physics(entity caller, int request, int argc)
197 case CMD_REQUEST_COMMAND:
199 string command = strtolower(argv(1));
201 if (!autocvar_g_physics_clientselect)
203 sprint(caller, "Client physics selection is currently disabled.\n");
207 if (command == "list" || command == "help")
209 sprint(caller, strcat("Available physics sets: \n\n", autocvar_g_physics_clientselect_options, " default\n"));
213 if (Physics_Valid(command) || command == "default")
215 stuffcmd(caller, strcat("\nseta cl_physics ", command, "\nsendcvar cl_physics\n"));
216 sprint(caller, strcat("^2Physics set successfully changed to ^3", command, "\n"));
222 sprint(caller, strcat("Current physics set: ^3", CS(caller).cvar_cl_physics, "\n"));
223 case CMD_REQUEST_USAGE:
225 sprint(caller, "\nUsage:^3 cmd physics <physics>\n");
226 sprint(caller, " See 'cmd physics list' for available physics sets.\n");
227 sprint(caller, " Argument 'default' resets to standard physics.\n");
233 void ClientCommand_ready(entity caller, int request) // todo: anti-spam for toggling readyness
237 case CMD_REQUEST_COMMAND:
239 if (IS_CLIENT(caller))
241 if (warmup_stage || sv_ready_restart || g_race_qualifying == 2)
243 if (!readyrestart_happened || sv_ready_restart_repeatable)
245 if (time < game_starttime) // game is already restarting
247 if (caller.ready) // toggle
249 caller.ready = false;
250 if(IS_PLAYER(caller) || caller.caplayer == 1)
251 bprint(playername(caller, false), "^2 is ^1NOT^2 ready\n");
256 if(IS_PLAYER(caller) || caller.caplayer == 1)
257 bprint(playername(caller, false), "^2 is ready\n");
260 // cannot reset the game while a timeout is active!
261 if (!timeout_status) ReadyCount();
265 sprint(caller, "^1Game has already been restarted\n");
269 return; // never fall through to usage
273 case CMD_REQUEST_USAGE:
275 sprint(caller, "\nUsage:^3 cmd ready\n");
276 sprint(caller, " No arguments required.\n");
282 void ClientCommand_say(entity caller, int request, int argc, string command)
286 case CMD_REQUEST_COMMAND:
288 if (argc >= 2) Say(caller, false, NULL, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
289 return; // never fall through to usage
293 case CMD_REQUEST_USAGE:
295 sprint(caller, "\nUsage:^3 cmd say <message>\n");
296 sprint(caller, " Where 'message' is the string of text to say.\n");
302 void ClientCommand_say_team(entity caller, int request, int argc, string command)
306 case CMD_REQUEST_COMMAND:
310 string _classname = string_null;
311 if (!IS_PLAYER(caller) && caller.caplayer)
313 // CA: make work team chat for killed players
314 _classname = caller.classname;
315 caller.classname = STR_PLAYER;
318 Say(caller, true, NULL, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
320 caller.classname = _classname;
322 return; // never fall through to usage
326 case CMD_REQUEST_USAGE:
328 sprint(caller, "\nUsage:^3 cmd say_team <message>\n");
329 sprint(caller, " Where 'message' is the string of text to say.\n");
336 void ClientCommand_selectteam(entity caller, int request, int argc)
340 case CMD_REQUEST_COMMAND:
346 if (!IS_CLIENT(caller))
352 sprint(caller, "^7selectteam can only be used in teamgames\n");
355 if (Player_GetForcedTeamIndex(caller) > 0)
357 sprint(caller, "^7selectteam can not be used as your team is forced\n");
362 sprint(caller, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
370 selection = NUM_TEAM_1;
375 selection = NUM_TEAM_2;
380 selection = NUM_TEAM_3;
385 selection = NUM_TEAM_4;
398 if (caller.team == selection && selection != -1 && !IS_DEAD(caller))
400 sprint(caller, "^7You already are on that team.\n");
403 if (CS(caller).wasplayer && autocvar_g_changeteam_banned)
405 sprint(caller, "^1You cannot change team, forbidden by the server.\n");
408 if ((selection != -1) && autocvar_g_balance_teams &&
409 autocvar_g_balance_teams_prevent_imbalance)
411 entity balance = TeamBalance_CheckAllowedTeams(caller);
412 TeamBalance_GetTeamCounts(balance, caller);
413 if ((Team_IndexToBit(Team_TeamToIndex(selection)) &
414 TeamBalance_FindBestTeams(balance, caller, false)) == 0)
416 Send_Notification(NOTIF_ONE, caller, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
417 TeamBalance_Destroy(balance);
420 TeamBalance_Destroy(balance);
422 ClientKill_TeamChange(caller, selection);
423 if (!IS_PLAYER(caller))
425 caller.team_selected = true; // avoids asking again for team selection on join
430 sprint(caller, "Incorrect parameters for ^2selectteam^7\n");
431 case CMD_REQUEST_USAGE:
433 sprint(caller, "\nUsage:^3 cmd selectteam team\n");
434 sprint(caller, " Where 'team' is the prefered team to try and join.\n");
435 sprint(caller, " Full list of options here: \"red, blue, yellow, pink, auto\"\n");
441 void ClientCommand_selfstuff(entity caller, int request, string command)
445 case CMD_REQUEST_COMMAND:
449 stuffcmd(caller, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
455 sprint(caller, "Incorrect parameters for ^2selfstuff^7\n");
456 case CMD_REQUEST_USAGE:
458 sprint(caller, "\nUsage:^3 cmd selfstuff <command>\n");
459 sprint(caller, " Where 'command' is the string to be stuffed to your client.\n");
465 void ClientCommand_sentcvar(entity caller, int request, int argc, string command)
469 case CMD_REQUEST_COMMAND:
476 if (argc == 2) // undefined cvar: use the default value on the server then
478 s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
482 GetCvars(caller, CS(caller), 1);
489 sprint(caller, "Incorrect parameters for ^2sentcvar^7\n");
490 case CMD_REQUEST_USAGE:
492 sprint(caller, "\nUsage:^3 cmd sentcvar <cvar>\n");
493 sprint(caller, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
499 void ClientCommand_spectate(entity caller, int request)
503 case CMD_REQUEST_COMMAND:
505 if (!intermission_running && IS_CLIENT(caller))
507 if((IS_SPEC(caller) || IS_OBSERVER(caller)) && argv(1) != "")
509 entity client = GetFilteredEntity(argv(1));
510 int spec_accepted = VerifyClientEntity(client, false, false);
511 if(spec_accepted > 0 && IS_PLAYER(client))
513 if(Spectate(caller, client))
514 return; // fall back to regular handling
518 int mutator_returnvalue = MUTATOR_CALLHOOK(ClientCommand_Spectate, caller);
520 if (mutator_returnvalue == MUT_SPECCMD_RETURN) return;
522 if ((IS_PLAYER(caller) || mutator_returnvalue == MUT_SPECCMD_FORCE))
523 if (autocvar_sv_spectate == 1)
524 ClientKill_TeamChange(caller, -2); // observe
526 return; // never fall through to usage
530 case CMD_REQUEST_USAGE:
532 sprint(caller, "\nUsage:^3 cmd spectate <client>\n");
533 sprint(caller, " Where 'client' can be the player to spectate.\n");
539 void ClientCommand_suggestmap(entity caller, int request, int argc)
543 case CMD_REQUEST_COMMAND:
547 sprint(caller, strcat(MapVote_Suggest(caller, argv(1)), "\n"));
553 sprint(caller, "Incorrect parameters for ^2suggestmap^7\n");
554 case CMD_REQUEST_USAGE:
556 sprint(caller, "\nUsage:^3 cmd suggestmap map\n");
557 sprint(caller, " Where 'map' is the name of the map to suggest.\n");
563 void ClientCommand_tell(entity caller, int request, int argc, string command)
567 case CMD_REQUEST_COMMAND:
571 if(!IS_CLIENT(caller) && IS_REAL_CLIENT(caller)) // connecting
573 print_to(caller, "You can't ^2tell^7 a message while connecting.");
577 entity tell_to = GetIndexedEntity(argc, 1);
578 float tell_accepted = VerifyClientEntity(tell_to, true, false);
580 if (tell_accepted > 0) // the target is a real client
582 if (tell_to != caller) // and we're allowed to send to them :D
584 // workaround for argv indexes indexing ascii chars instead of utf8 chars
585 // In this case when the player name contains utf8 chars
586 // the message gets partially trimmed in the beginning.
587 // Potentially this bug affects any substring call that uses
588 // argv_start_index and argv_end_index.
590 string utf8_enable_save = cvar_string("utf8_enable");
591 cvar_set("utf8_enable", "0");
592 string msg = substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token));
593 cvar_set("utf8_enable", utf8_enable_save);
595 Say(caller, false, tell_to, msg, true);
598 else { print_to(caller, "You can't ^2tell^7 a message to yourself."); return; }
600 else if (argv(1) == "#0")
602 trigger_magicear_processmessage_forallears(caller, -1, NULL, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)));
605 else { print_to(caller, strcat("tell: ", GetClientErrorString(tell_accepted, argv(1)), ".")); return; }
610 sprint(caller, "Incorrect parameters for ^2tell^7\n");
611 case CMD_REQUEST_USAGE:
613 sprint(caller, "\nUsage:^3 cmd tell client <message>\n");
614 sprint(caller, " Where 'client' is the entity number or name of the player to send 'message' to.\n");
620 void ClientCommand_voice(entity caller, int request, int argc, string command)
624 case CMD_REQUEST_COMMAND:
628 entity e = GetVoiceMessage(argv(1));
631 sprint(caller, sprintf("Invalid voice. Use one of: %s\n", allvoicesamples));
636 msg = substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2));
637 VoiceMessage(caller, e, msg);
644 sprint(caller, "Incorrect parameters for ^2voice^7\n");
645 case CMD_REQUEST_USAGE:
647 sprint(caller, "\nUsage:^3 cmd voice messagetype <soundname>\n");
648 sprint(caller, " 'messagetype' is the type of broadcast to do, like team only or such,\n");
649 sprint(caller, " and 'soundname' is the string/filename of the sound/voice message to play.\n");
655 /* use this when creating a new command, making sure to place it in alphabetical order... also,
656 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
657 void ClientCommand_(entity caller, int request)
661 case CMD_REQUEST_COMMAND:
664 return; // never fall through to usage
668 case CMD_REQUEST_USAGE:
670 sprint(caller, "\nUsage:^3 cmd \n");
671 sprint(caller, " No arguments required.\n");
679 // =====================================
680 // Macro system for networked commands
681 // =====================================
683 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
684 #define CLIENT_COMMANDS(ent, request, arguments, command) \
685 CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(ent, request, arguments), "Whether or not to switch automatically when getting a better weapon") \
686 CLIENT_COMMAND("clientversion", ClientCommand_clientversion(ent, request, arguments), "Release version of the game") \
687 CLIENT_COMMAND("join", ClientCommand_join(ent, request), "Become a player in the game") \
688 CLIENT_COMMAND("minigame", ClientCommand_minigame(ent, request, arguments, command), "Start a minigame") \
689 CLIENT_COMMAND("mv_getpicture", ClientCommand_mv_getpicture(ent, request, arguments), "Retrieve mapshot picture from the server") \
690 CLIENT_COMMAND("physics", ClientCommand_physics(ent, request, arguments), "Change physics set") \
691 CLIENT_COMMAND("ready", ClientCommand_ready(ent, request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
692 CLIENT_COMMAND("say", ClientCommand_say(ent, request, arguments, command), "Print a message to chat to all players") \
693 CLIENT_COMMAND("say_team", ClientCommand_say_team(ent, request, arguments, command), "Print a message to chat to all team mates") \
694 CLIENT_COMMAND("selectteam", ClientCommand_selectteam(ent, request, arguments), "Attempt to choose a team to join into") \
695 CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(ent, request, command), "Stuffcmd a command to your own client") \
696 CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(ent, request, arguments, command), "New system for sending a client cvar to the server") \
697 CLIENT_COMMAND("spectate", ClientCommand_spectate(ent, request), "Become an observer") \
698 CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(ent, request, arguments), "Suggest a map to the mapvote at match end") \
699 CLIENT_COMMAND("tell", ClientCommand_tell(ent, request, arguments, command), "Send a message directly to a player") \
700 CLIENT_COMMAND("voice", ClientCommand_voice(ent, request, arguments, command), "Send voice message via sound") \
703 void ClientCommand_macro_help(entity caller)
705 #define CLIENT_COMMAND(name, function, description) \
706 { sprint(caller, " ^2", name, "^7: ", description, "\n"); }
708 CLIENT_COMMANDS(NULL, 0, 0, "");
709 #undef CLIENT_COMMAND
712 float ClientCommand_macro_command(int argc, entity caller, string command)
714 #define CLIENT_COMMAND(name, function, description) \
715 { if (name == strtolower(argv(0))) { function; return true; } }
717 CLIENT_COMMANDS(caller, CMD_REQUEST_COMMAND, argc, command);
718 #undef CLIENT_COMMAND
723 float ClientCommand_macro_usage(int argc, entity caller)
725 #define CLIENT_COMMAND(name, function, description) \
726 { if (name == strtolower(argv(1))) { function; return true; } }
728 CLIENT_COMMANDS(caller, CMD_REQUEST_USAGE, argc, "");
729 #undef CLIENT_COMMAND
734 void ClientCommand_macro_write_aliases(float fh)
736 #define CLIENT_COMMAND(name, function, description) \
737 { CMD_Write_Alias("qc_cmd_cmd", name, description); }
739 CLIENT_COMMANDS(NULL, 0, 0, "");
740 #undef CLIENT_COMMAND
743 // ======================================
744 // Main Function Called By Engine (cmd)
745 // ======================================
746 // If this function exists, server game code parses clientcommand before the engine code gets it.
748 void SV_ParseClientCommand(entity this, string command)
750 // If invalid UTF-8, don't even parse it
751 string command2 = "";
752 float len = strlen(command);
754 for (i = 0; i < len; ++i)
755 command2 = strcat(command2, chr2str(str2chr(command, i)));
756 if (command != command2) return;
758 // if we're banned, don't even parse the command
759 if (Ban_MaybeEnforceBanOnce(this)) return;
761 int argc = tokenize_console(command);
763 // Guide for working with argc arguments by example:
764 // argc: 1 - 2 - 3 - 4
765 // argv: 0 - 1 - 2 - 3
766 // cmd vote - master - login - password
769 switch (strtolower(argv(0)))
771 // exempt commands which are not subject to floodcheck
772 case "begin": break; // handled by engine in host_cmd.c
773 case "download": break; // handled by engine in cl_parse.c
774 case "mv_getpicture": break; // handled by server in this file
775 case "pause": break; // handled by engine in host_cmd.c
776 case "prespawn": break; // handled by engine in host_cmd.c
777 case "sentcvar": break; // handled by server in this file
778 case "spawn": break; // handled by engine in host_cmd.c
779 case "c2s": Net_ClientCommand(this, command); return; // handled by net.qh
782 if (SV_ParseClientCommand_floodcheck(this)) break; // "true": continue, as we're not flooding yet
783 else return; // "false": not allowed to continue, halt // print("^1ERROR: ^7ANTISPAM CAUGHT: ", command, ".\n");
786 /* NOTE: should this be disabled? It can be spammy perhaps, but hopefully it's okay for now */
787 if (argv(0) == "help")
791 sprint(this, "\nClient networked commands:\n");
792 ClientCommand_macro_help(this);
794 sprint(this, "\nCommon networked commands:\n");
795 CommonCommand_macro_help(this);
797 sprint(this, "\nUsage:^3 cmd COMMAND...^7, where possible commands are listed above.\n");
798 sprint(this, "For help about a specific command, type cmd help COMMAND\n");
801 else if (CommonCommand_macro_usage(argc, this)) // Instead of trying to call a command, we're going to see detailed information about it
805 else if (ClientCommand_macro_usage(argc, this)) // same, but for normal commands now
810 else if (MUTATOR_CALLHOOK(SV_ParseClientCommand, this, strtolower(argv(0)), argc, command))
812 return; // handled by a mutator
814 else if (CheatCommand(this, argc))
816 return; // handled by server/cheats.qc
818 else if (CommonCommand_macro_command(argc, this, command))
820 return; // handled by server/command/common.qc
822 else if (ClientCommand_macro_command(argc, this, command)) // continue as usual and scan for normal commands
824 return; // handled by one of the above ClientCommand_* functions
828 clientcommand(this, command);